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Author Topic: Interview with Donald X.  (Read 693489 times)

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Jeebus

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Re: Interview with Donald X.
« Reply #4550 on: January 07, 2019, 02:29:08 pm »
+1

"Worth $x" will only ever exist on Treasures, because it's a way of referring to the coin value on Treasures (like the "$2" on Silver). So the way this is phrased is irrelevant for Capitalism.

Actually, it has been somewhat inconcistent. Coppersmith says "produce"; Envious says "make"; lately Treasures like Charm and Scepter use the Action card terminology "+$x". I suspect if Philosopher's Stone, Bank and Fool's Gold were made today, they would also say "+$x" instead of "worth".

Donald X.

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Re: Interview with Donald X.
« Reply #4551 on: January 07, 2019, 05:26:41 pm »
0

Philosopher's Stone said "worth" because it was sneaking in ahead of Prosperity, so I didn't have "when you play this" Treasures yet. Then a few cards got in on that wording.
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crj

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Re: Interview with Donald X.
« Reply #4552 on: January 07, 2019, 08:55:17 pm »
+3

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*
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LastFootnote

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Re: Interview with Donald X.
« Reply #4553 on: January 07, 2019, 09:19:57 pm »
+4

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

My prototype had the correct symbol.

Donít ever trust Matthias Catrein to do something correctly. He does not care.
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Jimmmmm

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Re: Interview with Donald X.
« Reply #4554 on: January 07, 2019, 10:04:04 pm »
0

Did you consider putting a "+" sign on treasures to help avoid "Market gives you Coppers" confusion?
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ConMan

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Re: Interview with Donald X.
« Reply #4555 on: January 07, 2019, 11:24:15 pm »
0

It looks like the Japanese version of Renaissance still uses Coin token to refer to what are now Coffers, although it does now say "+1 Coin token" instead of "Take a coin token". On the other hand, Villagers are called "Villager tokens". Was there discussion about changing the name of Coffers in other language versions to remain consistent with English?


For reference:
Coin token = コイントークン koin tōkun
Villager = 村人トークン murabito tōkun
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Donald X.

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Re: Interview with Donald X.
« Reply #4556 on: January 08, 2019, 03:38:09 am »
0

Did you consider putting a "+" sign on treasures to help avoid "Market gives you Coppers" confusion?
It was a long time ago, but I don't think so. We did not have that confusion ourselves.
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Donald X.

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Re: Interview with Donald X.
« Reply #4557 on: January 08, 2019, 03:39:52 am »
0

It looks like the Japanese version of Renaissance still uses Coin token to refer to what are now Coffers, although it does now say "+1 Coin token" instead of "Take a coin token". On the other hand, Villagers are called "Villager tokens". Was there discussion about changing the name of Coffers in other language versions to remain consistent with English?
When foreign publishers ask me questions, I answer them. When they don't, they just do whatever they do. In this case, there were no questions; I didn't even know there was a Japanese version.
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Asper

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Re: Interview with Donald X.
« Reply #4558 on: January 08, 2019, 04:36:26 am »
0

Donít ever trust Matthias Catrein to do something correctly. He does not care.
Where's this coming from? Is he known to be unreliable?

Donald X.

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Re: Interview with Donald X.
« Reply #4559 on: January 08, 2019, 07:33:26 am »
+6

Donít ever trust Matthias Catrein to do something correctly. He does not care.
Where's this coming from? Is he known to be unreliable?
Matthias has done the layout for all of the Dominion expansions. You can go look at what made it out back when we didn't endlessly correct everything. http://dominion.diehrstraits.com/

These days we have pass after pass of corrections, which LastFootnote has participated in for Adventures through Renaissance. Despite that, 24 cards in Renaissance have the wrong color frames.
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Cave-o-sapien

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Re: Interview with Donald X.
« Reply #4560 on: January 11, 2019, 05:46:27 pm »
+3

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.
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crj

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Re: Interview with Donald X.
« Reply #4561 on: January 11, 2019, 07:32:03 pm »
0

Curses are allowed to look horrible!
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LibraryAdventurer

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Re: Interview with Donald X.
« Reply #4562 on: January 11, 2019, 07:37:55 pm »
0

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!
I don't get it. What's the difference between a lowercase x and a multiplication sign?

Jeebus

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Re: Interview with Donald X.
« Reply #4563 on: January 11, 2019, 07:46:38 pm »
+5

I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:

LibraryAdventurer

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Re: Interview with Donald X.
« Reply #4564 on: January 11, 2019, 10:58:16 pm »
+1

I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:
I'd argue but I don't want to derail the thread (any worse than it already is).

greybirdofprey

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Re: Interview with Donald X.
« Reply #4565 on: January 12, 2019, 07:53:34 am »
+1

I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:

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hvb

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Re: Interview with Donald X.
« Reply #4566 on: January 12, 2019, 04:10:39 pm »
+8

Hey Donald, i haven`t played Dominion for over 2 years and came back to it since one week. So the expansions Empires, Nocturne, Renaissance and Base 2nd Ed. are totally new for me.
Before i stopped playing, Dominion was already the best game around and i got pretty addicted. But with the recent expansions it came to another level. The new cards, game mechanics and possibilities are mindblowing!! It is so much fun to play. For me it was not imaginable, that the game would be able to get improved by that margin.
Maybe the biggest difference is the feel that almost every card has a huge impact now regularily, when before more cards were almost always neglectible (chancellor, adventurer,...).

Just wanted to give you that feedback. Fantastic work!
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Awaclus

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Re: Interview with Donald X.
« Reply #4567 on: January 12, 2019, 04:47:57 pm »
0

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?
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Marcory

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Re: Interview with Donald X.
« Reply #4568 on: January 12, 2019, 04:56:23 pm »
+16

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?

They cost you -1 each and they clog up space in your deck that could be better occupied by more useful cards, or by nothing at all.
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crj

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Re: Interview with Donald X.
« Reply #4569 on: January 12, 2019, 06:51:00 pm »
+2

What's wrong with the Curse cards?
It looks like they use the hyphen-minus rather than the minus sign. Maybe a hyphen. Maybe the "-" and the "1" aren't even in the same typeface.

A hyphen "‐1", a hyphen-minus "-1", and a minus sign "−1" are all different.
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Donald X.

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Re: Interview with Donald X.
« Reply #4570 on: January 12, 2019, 06:53:54 pm »
+3

Just wanted to give you that feedback. Fantastic work!
Thanks!
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GendoIkari

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Re: Interview with Donald X.
« Reply #4571 on: January 12, 2019, 11:15:45 pm »
+16

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?

They cost you -1 each and they clog up space in your deck that could be better occupied by more useful cards, or by nothing at all.

Awaclus just got Awaclused.
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ipofanes

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Re: Interview with Donald X.
« Reply #4572 on: January 14, 2019, 04:50:04 am »
+3

While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "◊2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?

They cost you -1 each and they clog up space in your deck that could be better occupied by more useful cards, or by nothing at all.

Some people consider them worse than Silvers.
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Phil

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Re: Interview with Donald X.
« Reply #4573 on: January 15, 2019, 12:37:53 am »
0

Despite that, 24 cards in Renaissance have the wrong color frames.

Which?  I glanced through them and didn't see anything suspicious.

(Also, Renaissance is amazing.  Nocturne left me a bit cold, but I got Renai over the holidays and played it quite a bit with friends, and we enjoyed the heck out of it.  I'm consistently amazed that you still find new not-overly-complex design space to mine.  Thanks for continuing to put out high-quality expansions, a decade plus in.  I really appreciate it.)
« Last Edit: January 15, 2019, 12:41:35 am by Phil »
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Donald X.

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Re: Interview with Donald X.
« Reply #4574 on: January 15, 2019, 06:22:02 am »
+4

Despite that, 24 cards in Renaissance have the wrong color frames.

Which?  I glanced through them and didn't see anything suspicious.
All kingdom cards except Research. Compare Research to Cargo Ship, that's the easy one. The Renaissance cards are lighter than normal.

(Also, Renaissance is amazing.  Nocturne left me a bit cold, but I got Renai over the holidays and played it quite a bit with friends, and we enjoyed the heck out of it.  I'm consistently amazed that you still find new not-overly-complex design space to mine.  Thanks for continuing to put out high-quality expansions, a decade plus in.  I really appreciate it.)
(Thanks; it's not getting easier, but having tokens helps a lot.)
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