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Author Topic: Interview with Donald X.  (Read 738789 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #4525 on: December 15, 2018, 02:54:45 am »
+3

Did you decide that you shouldn't be able to buy the same project twice for mechanics reasons, and then balance projects around that? Or did the no buying the same project twice rule come about due to needing to limit the power of some projects?
Originally they were states and each player got a copy. So there was no thought of letting you have two of one then; it would have been 6 more cards per state. When they turned into projects, I just kept them at one per player. But I immediately tried a card that let you place a second token on a project, and it was a dud.

In general I like to let people get multiple copies of an ability. It's the same number of rules - people are used to games not letting them have two of the same ability, so you have to spell out that they can. It generates more extreme situations and I like that. It does sometimes limit what you can do - the card phrasings have to all make sense, and it's bad if lots of abilities are now so strong with two copies that you have to cost them for that and then they suck at one copy. Here I didn't really consider it beyond that card. I didn't want to give you more cubes; sure you could have two cubes and be able to go up to two somewhere, but it would have felt like, wouldn't it be more fun to have four cubes. I wanted simplicity; this way I dodged any explanations of "what if you have two of this" (Nefarious didn't get "this twist copies the other twist" because the publisher didn't like the rules questions and phrasing changes that created). But it was not much on my mind.
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ipofanes

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Re: Interview with Donald X.
« Reply #4526 on: December 17, 2018, 03:50:06 am »
0

Have you ever considered or tested a stackable Enchantress effect?
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Donald X.

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Re: Interview with Donald X.
« Reply #4527 on: December 17, 2018, 05:25:39 pm »
+3

Have you ever considered or tested a stackable Enchantress effect?
It's intentionally not stackable. You can stop Enchantress from hurting you by playing with no fun Action cards. When Action cards are punished too heavily, casual players try that no-fun strategy and have no fun.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4528 on: December 17, 2018, 06:01:47 pm »
+3

Have you ever considered or tested a stackable Enchantress effect?

Village Idiot - Action - $5

Until your next turn, each time each other player plays an Action card on their turn, they get +1 Card and +2 Actions instead of following its instructions.
At the start of your next turn,
+2 Cards
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greybirdofprey

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Re: Interview with Donald X.
« Reply #4529 on: December 21, 2018, 08:05:20 am »
0

About Patron - in most translations, 'reveal' hasn't been consistently translated using the same word (probably because noone expected it to matter). Have you considered this when designing Patron?
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Donald X.

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Re: Interview with Donald X.
« Reply #4530 on: December 21, 2018, 04:22:48 pm »
+1

About Patron - in most translations, 'reveal' hasn't been consistently translated using the same word (probably because noone expected it to matter). Have you considered this when designing Patron?
I don't know how consistent the translations are, but I knew it was a thing to worry about it, and we checked what we could, and as you can see I went for it.

If Renaissance gets published in e.g. Japanese and a particular card doesn't match, people will play that one wrong... which is probably fine. If someone knows that the English version says "reveal," they can speak up and verify this with a device they carry everywhere.
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buckets

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Re: Interview with Donald X.
« Reply #4531 on: January 03, 2019, 01:13:42 am »
+2

if you could play a game of giant Dominion where all the cards were like A4 sized

would you?

and if you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew?

assume you can only play giant dominion the one time
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Seprix

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Re: Interview with Donald X.
« Reply #4532 on: January 03, 2019, 01:39:08 am »
0

if you could play a game of giant Dominion where all the cards were like A4 sized

would you?

and if you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew?

assume you can only play giant dominion the one time

I don't even want to think about shuffling
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Jeebus

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Re: Interview with Donald X.
« Reply #4533 on: January 03, 2019, 11:38:11 am »
+1

if you could play a game of giant Dominion where all the cards were like A4 sized

would you?

and if you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew?

assume you can only play giant dominion the one time

Are you Reggie Watts?

buckets

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Re: Interview with Donald X.
« Reply #4534 on: January 03, 2019, 01:38:01 pm »
0

if you could play a game of giant Dominion where all the cards were like A4 sized

would you?

and if you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew?

assume you can only play giant dominion the one time

Are you Reggie Watts?

after I read it over, I felt that it had a more Chuck Klosterman quality to it
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Donald X.

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Re: Interview with Donald X.
« Reply #4535 on: January 03, 2019, 04:58:45 pm »
+6

if you could play a game of giant Dominion where all the cards were like A4 sized

would you?

and if you could invite 2-3 famous people to play giant dominion with you, would you invite those people or would you opt to play giant dominion with your usual crew?

assume you can only play giant dominion the one time
I looked up what A4 is. Man it's just slightly off from eight and a half by eleven. What's up with that.

If e.g. when I went to Essen they had said, here are these giant cards, I would have been a good sport and played a game with them. I have no special interest in them though.

I can already invite famous people to play. The problem is getting them to come. Maybe the A4 size would do the trick, but man, it sounds like a long shot.
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crj

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Re: Interview with Donald X.
« Reply #4536 on: January 03, 2019, 05:10:08 pm »
+17

(Digression: A4 is a sensible size of paper used everywhere except North America. Importantly, each size in the A series is half as big as the next and they all have sides in the ratio 1:√2. This means you can cut a sheet of A3 in half to make a sheet of A4, or cut a sheet of A4 in half to make a sheet of A5, and so on. You can also, for example, make an A4 rules booklet out of folded and stapled sheets of A3, which means life is a whole lot simpler for graphic designers and printers.

The reason the dimensions of A4 don't initially look sensible in either metric of US is that the area of a sheet of A0 is exactly 1mē. The area of a sheet of A4 is exactly 1/16mē.)
« Last Edit: January 03, 2019, 05:13:18 pm by crj »
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greybirdofprey

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Re: Interview with Donald X.
« Reply #4537 on: January 04, 2019, 08:54:20 am »
0

I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events.
Have you ever participated in boardgame-related charity events? Would you?
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GendoIkari

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Re: Interview with Donald X.
« Reply #4538 on: January 04, 2019, 11:32:48 am »
0

I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events.
Have you ever participated in boardgame-related charity events? Would you?

They exist... my FLGS had one recently: http://www.gamersforcures.com/category/24-hour-board-game-a-thon/.
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crj

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Re: Interview with Donald X.
« Reply #4539 on: January 04, 2019, 12:47:50 pm »
0

Many FLGSes also use International Tabletop Day as a pretext for raising some money for charity.

And I can't find the details right now, but I remember a big charity drive to bring boardgames to children in developing countries, particularly in Africa. They're social, they help develop all sorts of skills, and they require no electricity. (-8
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Donald X.

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Re: Interview with Donald X.
« Reply #4540 on: January 04, 2019, 04:56:49 pm »
0

I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events.
Have you ever participated in boardgame-related charity events? Would you?
I was asked once, and I said sure, but they didn't work out how to get the signed stuff from me and then I guess forgot about it.
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AJD

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Re: Interview with Donald X.
« Reply #4541 on: January 05, 2019, 01:23:46 pm »
0

Is it a coincidence that no Potion-cost cards give +coin, or was that an intentional design decision?
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Asper

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Re: Interview with Donald X.
« Reply #4542 on: January 05, 2019, 03:40:33 pm »
+3

Is it a coincidence that no Potion-cost cards give +coin, or was that an intentional design decision?

You mean except Philosopher's Stone?

Donald X.

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Re: Interview with Donald X.
« Reply #4543 on: January 05, 2019, 05:09:44 pm »
0

Is it a coincidence that no Potion-cost cards give +coin, or was that an intentional design decision?
I wasn't avoiding +$. I was however trying to deal with "what if this is the only potion-coster," which led to a bunch of cantrips, which led to making "likes actions" a sub-theme. So if there had been a +$ action odds are it would have had +1 action too.
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AJD

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Re: Interview with Donald X.
« Reply #4544 on: January 07, 2019, 12:01:22 am »
0

Is it a coincidence that no Potion-cost cards give +coin, or was that an intentional design decision?

You mean except Philosopher's Stone?

(whoops)
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crj

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Re: Interview with Donald X.
« Reply #4545 on: January 07, 2019, 09:04:07 am »
0

Strictly, Philosopher's Stone is "worth" a certain amount of coin, rather than giving +coin.

Thus far, the difference is pretty subtle, though Capitalism has shown it is there.
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Asper

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Re: Interview with Donald X.
« Reply #4546 on: January 07, 2019, 12:48:26 pm »
0

Strictly, Philosopher's Stone is "worth" a certain amount of coin, rather than giving +coin.

Thus far, the difference is pretty subtle, though Capitalism has shown it is there.

The distinction is inconsequential for Capitalism, because it doesn't affect any cards "worth" something anyhow. It exists on Diadem when looking at its numerical value vs. its actual value, however if you imagined Diadem to say "?" instead of "2" in its top corners, you will find that to date there is no way to make this meaningful. In fact, that's exactly what the online version of the game does.

GendoIkari

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Re: Interview with Donald X.
« Reply #4547 on: January 07, 2019, 01:04:58 pm »
+3

Strictly, Philosopher's Stone is "worth" a certain amount of coin, rather than giving +coin.

Thus far, the difference is pretty subtle, though Capitalism has shown it is there.

The distinction is inconsequential for Capitalism, because it doesn't affect any cards "worth" something anyhow.

I'm confused; the the fact that Capitalism doesn't affect any cards "worth" something is exactly why IS consequential. Now, it ends up being inconsequential because Philosopher's Stone is a Treasure, not an Action. But crj's point was that Capitalism cares about the difference between "+" and "worth ".
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Asper

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Re: Interview with Donald X.
« Reply #4548 on: January 07, 2019, 01:53:26 pm »
+1

Strictly, Philosopher's Stone is "worth" a certain amount of coin, rather than giving +coin.

Thus far, the difference is pretty subtle, though Capitalism has shown it is there.

The distinction is inconsequential for Capitalism, because it doesn't affect any cards "worth" something anyhow.

I'm confused; the the fact that Capitalism doesn't affect any cards "worth" something is exactly why IS consequential. Now, it ends up being inconsequential because Philosopher's Stone is a Treasure, not an Action. But crj's point was that Capitalism cares about the difference between "+" and "worth ".

That's my point. Capitalism doesn't care about Treasures. Therefore, it is unaware of the distinction.

GendoIkari

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Re: Interview with Donald X.
« Reply #4549 on: January 07, 2019, 02:13:42 pm »
+1

Strictly, Philosopher's Stone is "worth" a certain amount of coin, rather than giving +coin.

Thus far, the difference is pretty subtle, though Capitalism has shown it is there.

The distinction is inconsequential for Capitalism, because it doesn't affect any cards "worth" something anyhow.

I'm confused; the the fact that Capitalism doesn't affect any cards "worth" something is exactly why IS consequential. Now, it ends up being inconsequential because Philosopher's Stone is a Treasure, not an Action. But crj's point was that Capitalism cares about the difference between "+" and "worth ".

That's my point. Capitalism doesn't care about Treasures. Therefore, it is unaware of the distinction.

Ah, the issue here was 2 different ways to read "because it doesn't affect any cards 'worth' something anyhow." I read it as "it only cares about '+'; it doesn't care about 'worth '." But I see now you meant it as "in the set of things it cares about, none of them say 'worth '."
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