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Author Topic: Interview with Donald X.  (Read 2127158 times)

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GendoIkari

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Re: Interview with Donald X.
« Reply #4425 on: November 06, 2018, 06:33:27 pm »
0

Thanks. So is Patron optional, via some sort of rule that says you never have to "reveal" a reaction for its effect? Or is it not optional, because it doesn't say "may".
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Donald X.

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Re: Interview with Donald X.
« Reply #4426 on: November 06, 2018, 06:44:13 pm »
+8

Thanks. So is Patron optional, via some sort of rule that says you never have to "reveal" a reaction for its effect? Or is it not optional, because it doesn't say "may".
It's not optional. And we don't need to keep you honest; it was revealed!
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #4427 on: November 07, 2018, 10:54:40 am »
0

I remember when I asked Donald X. about it, he had at least 10 dimensions of complexity/simplicity that he considers (some of which would fall under your three), but I expect it's the additional things that Donald X. is trying to optimize that makes it near impossible to satisfy all the types of simplicity.

But seriously, you should ask him about it.  The statement that you quoted from me is something I've seen him say many times.

Summoning Donald X. to enlighten us. What are your 10 dimensions of complexity/simplicity? Will number 7 shock us? And when can we expect the secret history for renaissance?
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J Reggie

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Re: Interview with Donald X.
« Reply #4428 on: November 07, 2018, 12:51:01 pm »
0

Is there a specific reason or formula for the order types are written on cards?

silvern

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Re: Interview with Donald X.
« Reply #4429 on: November 07, 2018, 02:12:30 pm »
+4

Seems like the color possibilities for card types have just about been exhausted! Have you considered different patterns (zigzags, polka dots, etc.) for when colors can no longer do the trick?
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #4430 on: November 07, 2018, 02:19:19 pm »
+2

(zigzags, polka dots, etc.)

Please, please, no.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4431 on: November 07, 2018, 02:40:58 pm »
0

There's plenty more colors, just go to http://randomcolour.com/ and use whatever pops up.
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J Reggie

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Re: Interview with Donald X.
« Reply #4432 on: November 07, 2018, 05:46:21 pm »
0

Seems like the color possibilities for card types have just about been exhausted! Have you considered different patterns (zigzags, polka dots, etc.) for when colors can no longer do the trick?

Travellers have a pattern instead of a color, kind of.

Donald X.

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Re: Interview with Donald X.
« Reply #4433 on: November 07, 2018, 06:59:34 pm »
+10

I remember when I asked Donald X. about it, he had at least 10 dimensions of complexity/simplicity that he considers (some of which would fall under your three), but I expect it's the additional things that Donald X. is trying to optimize that makes it near impossible to satisfy all the types of simplicity.

But seriously, you should ask him about it.  The statement that you quoted from me is something I've seen him say many times.

Summoning Donald X. to enlighten us. What are your 10 dimensions of complexity/simplicity? Will number 7 shock us? And when can we expect the secret history for renaissance?
I dug up the post where Ben asked me what I meant by complexity, and here's what I said.

Quote
The big thing that is *not* a problem is strategic complexity. It's great if a card has lots of strategic complexity, if doing well with it involves thinking about it, and it varies from game to game so that you have to reassess it, and it takes you a while to really come to terms with it.

Complex things include:
- lots of text, like on Noble Brigand (the big one you see me constantly worrying about)
- multiple concepts, like on Jack of All Trades
- making you read additional cards (this is also more text and more concepts), like Vampire
- making you wonder "why would I want that, I must be missing something" like Rats
- having lots of FAQs, like Band of Misfits
- sending you to the rulebook to know what it does, like Candlestick Maker
- invoking rules players don't really know, like "lose track" or what "kingdom card" means
- adding tracking, like Smugglers
- clauses you might mentally edit out, like "non-Victory" on Haggler
- defying expectations mechanically, like uh something
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Donald X.

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Re: Interview with Donald X.
« Reply #4434 on: November 07, 2018, 07:00:35 pm »
+2

Is there a specific reason or formula for the order types are written on cards?
The vague idea is to put the ones that determine when you can play the card first, and after that have the ones that don't mean as much. I may have been inconsistent somewhere.
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Donald X.

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Re: Interview with Donald X.
« Reply #4435 on: November 07, 2018, 07:00:56 pm »
+10

Seems like the color possibilities for card types have just about been exhausted! Have you considered different patterns (zigzags, polka dots, etc.) for when colors can no longer do the trick?
I haven't considered that.
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crlundy

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Re: Interview with Donald X.
« Reply #4436 on: November 07, 2018, 08:34:01 pm »
+9

The vague idea is to put the ones that determine when you can play the card first, and after that have the ones that don't mean as much. I may have been inconsistent somewhere.

I believe Raider (Night-Duration-Attack) is the only inconsistency; Enchantress, Haunted Woods, and Swamp Hag all list Attack before Duration. Except for Raider, the types have been ordered as follows (types on the same tier have not appeared together):
  • Action, Curse
  • Gathering, Night, Ruins, Treasure, Zombie
  • Attack, Reserve
  • Doom, Duration, Fate, Looter, Knight, Prize, Traveller
  • Spirit, Victory
  • Castle, Heirloom, Reaction
  • Shelter
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crj

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Re: Interview with Donald X.
« Reply #4437 on: November 08, 2018, 07:11:55 am »
0

(types on the same tier have not appeared together)
[...]
Attack, Reserve
Curious, now you mention it: on the face of it, Reserve-Attack seems like fertile ground for interesting cards!
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GendoIkari

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Re: Interview with Donald X.
« Reply #4438 on: November 08, 2018, 11:00:12 am »
0

(types on the same tier have not appeared together)
[...]
Attack, Reserve
Curious, now you mention it: on the face of it, Reserve-Attack seems like fertile ground for interesting cards!

It's really not mechanically different from Attack-Duration. Keep in mind it could never "attack" when it is called; it would have to do its thing on-play.
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crj

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Re: Interview with Donald X.
« Reply #4439 on: November 08, 2018, 12:28:47 pm »
0

Trivial example: Wine Merchant, but with some vicious attack substituted for the +$4, +1 Buy. That would be an entirely practical Action-Attack-Reserve.

Not necessarily a very interesting one, but this isn't the variants forum. (-8
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Re: Interview with Donald X.
« Reply #4440 on: November 08, 2018, 01:29:24 pm »
0

It's really not mechanically different from Attack-Duration. Keep in mind it could never "attack" when it is called; it would have to do its thing on-play.

There's no reason why it couldn't also hurt the opponent when it's called.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4441 on: November 08, 2018, 01:58:46 pm »
+1

It's really not mechanically different from Attack-Duration. Keep in mind it could never "attack" when it is called; it would have to do its thing on-play.

There's no reason why it couldn't also hurt the opponent when it's called.

Of course... but that wouldn't be related to the attack type at that point. And in would be better for avoiding rules confusion if it didn't have the attack type. IGG could have the attack type too, but it doesn't because it would mislead people into thinking Moat can do anything about it.
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Donald X.

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Re: Interview with Donald X.
« Reply #4442 on: November 08, 2018, 04:25:31 pm »
+2

Of course... but that wouldn't be related to the attack type at that point. And in would be better for avoiding rules confusion if it didn't have the attack type. IGG could have the attack type too, but it doesn't because it would mislead people into thinking Moat can do anything about it.
Yes, it would be confusing if calling a card hurt the other players. Plus it would be more political than regular attacks (e.g. the attack is Militia; how many cards does everyone have, is the person with 5 cards winning).
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Doom_Shark

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Re: Interview with Donald X.
« Reply #4443 on: November 11, 2018, 10:09:46 pm »
0

What advice can you give for refining game ideas?
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Donald X.

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Re: Interview with Donald X.
« Reply #4444 on: November 12, 2018, 04:35:54 am »
+5

What advice can you give for refining game ideas?
Well I pace a lot. As I like to say, I don't wait for an idea to come to me, I hunt it down. Uh, write what you know? The question is pretty vague and open-ended, but it's not like I'll have good advice if you make it specific and pointy.
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crj

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Re: Interview with Donald X.
« Reply #4445 on: November 12, 2018, 10:00:45 am »
+3

Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
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Donald X.

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Re: Interview with Donald X.
« Reply #4446 on: November 12, 2018, 05:14:14 pm »
+6

Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #4447 on: November 12, 2018, 05:44:00 pm »
+3

Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
At what pace do you pace? Do you pace your pacing, or are your paces unpaced?
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Re: Interview with Donald X.
« Reply #4448 on: November 12, 2018, 07:22:30 pm »
+5

Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
At what pace do you pace? Do you pace your pacing, or are your paces unpaced?

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Donald X.

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Re: Interview with Donald X.
« Reply #4449 on: November 12, 2018, 07:39:46 pm »
+25

Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
At what pace do you pace? Do you pace your pacing, or are your paces unpaced?
It's not the case that it's a race or a chase. I just pace in the space at my place.
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