What does it feel like inspiring a whole genre of games at varying levels of rip-offy-ness?
It's like sitting on a porch swing in a breeze. It's like when you're walking down the street, and you see your imaginary friend, and it's been so long, you almost don't recognize them. It's like the right angle that takes you into another dimension. It's like a grapefruit, but a little sweeter, and weird-looking.
How do you feel about the idea of rotating supplies? I get the sense that most Dominion players frown upon it, but Black Market is my favorite card, and that design choice seems to be common in other deckbuilders. What would you change if you were gonna re-work Dominion into a more "black markety" format, and do you think that would make the game inherently worse (or better)?
In my initial notes for Dominion, I gave it a rotating supply. When it came time to make the game, I thought, wouldn't you just endlessly be screwed because good cards came up when you didn't have first shot at them? So I didn't do that.
https://www.boardgamegeek.com/thread/996671/secret-history-dominionI have not put in the work to know what I'd do if I tried to make a version of Dominion with a rotating supply. There's no special draw towards trying it, because man, it's been done. The big things you get are 1) you need way fewer cards, and 2) it gives you a more tactical rather than strategic game, which could be something you wanted.