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Author Topic: Interview with Donald X.  (Read 2127001 times)

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dz

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Re: Interview with Donald X.
« Reply #4075 on: December 21, 2017, 09:30:24 pm »
+4

It just occurred to me the other day that Keep is like a mini Area-control game.

In fact that was the intent! I believe that's how Donald X. describes it somewhere, perhaps in the secret history.

EDIT: Nope, not in the secret history, but somewhere.

It was the Landmarks preview.
http://forum.dominionstrategy.com/index.php?topic=15398.0
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ekiMbo

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Re: Interview with Donald X.
« Reply #4076 on: December 22, 2017, 06:24:08 am »
+3

Also, a few pages back in this very thread http://forum.dominionstrategy.com/index.php?topic=5799.msg732653#msg732653.

Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.
That's true, although Walled Village doesn't imitate Carcassonne in any way, it just has that title. Governor does imitate Puerto Rico.

I don't think there are any secret cameos/homages. I blab that stuff. You could read all the Secret Histories to see if I'm forgetting one. I'm not thinking of one. Okay Chariot Race has the War mechanic. Mountain Pass has bidding, I got that from games with bidding. Keep has area control.
« Last Edit: December 22, 2017, 06:26:56 am by ekiMbo »
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Cave-o-sapien

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Re: Interview with Donald X.
« Reply #4077 on: December 22, 2017, 11:34:11 am »
0

Also, a few pages back in this very thread http://forum.dominionstrategy.com/index.php?topic=5799.msg732653#msg732653.

Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.
That's true, although Walled Village doesn't imitate Carcassonne in any way, it just has that title. Governor does imitate Puerto Rico.

I don't think there are any secret cameos/homages. I blab that stuff. You could read all the Secret Histories to see if I'm forgetting one. I'm not thinking of one. Okay Chariot Race has the War mechanic. Mountain Pass has bidding, I got that from games with bidding. Keep has area control.

That was probably it. It probably lodged in my brain somewhere and then popped up, masquerading as a spontaneous thought.
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greybirdofprey

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Re: Interview with Donald X.
« Reply #4078 on: December 22, 2017, 02:59:36 pm »
+1

Also, a few pages back in this very thread http://forum.dominionstrategy.com/index.php?topic=5799.msg732653#msg732653.

Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.
That's true, although Walled Village doesn't imitate Carcassonne in any way, it just has that title. Governor does imitate Puerto Rico.

I don't think there are any secret cameos/homages. I blab that stuff. You could read all the Secret Histories to see if I'm forgetting one. I'm not thinking of one. Okay Chariot Race has the War mechanic. Mountain Pass has bidding, I got that from games with bidding. Keep has area control.

That was probably it. It probably lodged in my brain somewhere and then popped up, masquerading as a spontaneous thought.

That's telekinesis.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4079 on: December 22, 2017, 07:42:36 pm »
+2

Also, a few pages back in this very thread http://forum.dominionstrategy.com/index.php?topic=5799.msg732653#msg732653.

Do you ever draw inspirations from other games for your cards?

I don't mean "do you rip off other games" but rather are any cards intended to be secret cameos or homages?
Walled Village and Governor are openly homages to Carcassonne and Puerto Rico respectively.
That's true, although Walled Village doesn't imitate Carcassonne in any way, it just has that title. Governor does imitate Puerto Rico.

I don't think there are any secret cameos/homages. I blab that stuff. You could read all the Secret Histories to see if I'm forgetting one. I'm not thinking of one. Okay Chariot Race has the War mechanic. Mountain Pass has bidding, I got that from games with bidding. Keep has area control.

That was probably it. It probably lodged in my brain somewhere and then popped up, masquerading as a spontaneous thought.

That's telekinesis.

Kyle.
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King Leon

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Re: Interview with Donald X.
« Reply #4080 on: December 29, 2017, 11:46:12 am »
0

I heard that there will be a new promo for the German Dominion championship 2018. Do you already give details which kind of card we can expect?
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Donald X.

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Re: Interview with Donald X.
« Reply #4081 on: December 29, 2017, 03:25:06 pm »
+4

I heard that there will be a new promo for the German Dominion championship 2018. Do you already give details which kind of card we can expect?
This is the card for the winning province of Germany/Austria. I don't need to give them the card until there's a winner, which is more than a year away. I have not made a card. When the time comes it will be them announcing it.
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Co0kieL0rd

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Re: Interview with Donald X.
« Reply #4082 on: January 01, 2018, 10:57:16 am »
+2

I heard that there will be a new promo for the German Dominion championship 2018. Do you already give details which kind of card we can expect?
This is the card for the winning province of Germany/Austria. I don't need to give them the card until there's a winner, which is more than a year away. I have not made a card. When the time comes it will be them announcing it.

Do you take suggestions which card you should make as a promotion? We could save you some work ^^
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Donald X.

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Re: Interview with Donald X.
« Reply #4083 on: January 01, 2018, 03:41:18 pm »
+2

I heard that there will be a new promo for the German Dominion championship 2018. Do you already give details which kind of card we can expect?
This is the card for the winning province of Germany/Austria. I don't need to give them the card until there's a winner, which is more than a year away. I have not made a card. When the time comes it will be them announcing it.

Do you take suggestions which card you should make as a promotion? We could save you some work ^^
Only from playtesters. Anticipating the next question, the way to become a playtester is for me to ask you.
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enfynet

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Re: Interview with Donald X.
« Reply #4084 on: January 01, 2018, 09:19:07 pm »
+6

The obvious follow up: when will you ask?
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Donald X.

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Re: Interview with Donald X.
« Reply #4085 on: January 02, 2018, 03:50:46 am »
+7

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.
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Accatitippi

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Re: Interview with Donald X.
« Reply #4086 on: January 02, 2018, 09:49:29 am »
+15

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

I didn't know you cared that much about your playtesters' winrate against their significant others.
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Accatitippi

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Re: Interview with Donald X.
« Reply #4087 on: January 02, 2018, 10:29:12 am »
0

Individually, Heirlooms seem to impact gameplay much more than the three Shelters put together.
If you were to make Shelters nowadays, would you make them more impactful?
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GendoIkari

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Re: Interview with Donald X.
« Reply #4088 on: January 02, 2018, 11:27:31 am »
+4

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

I didn't know you cared that much about your playtesters' winrate against their significant others.

Yeah, if anything I would think that you would want a playtester to be a better player in general; if I can't beat my wife, then she should be the one you ask to be a playtester.
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Eran of Arcadia

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Re: Interview with Donald X.
« Reply #4089 on: January 02, 2018, 01:49:33 pm »
0

Ideally you'd have playtesters representing a range of skills, otherwise how would you know if bad players find a card too difficult or complicated?
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Donald X.

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Re: Interview with Donald X.
« Reply #4090 on: January 02, 2018, 05:08:13 pm »
+3

Individually, Heirlooms seem to impact gameplay much more than the three Shelters put together.
If you were to make Shelters nowadays, would you make them more impactful?
They don't come to mind when I think of things to change, so, I don't imagine so. I've got something that works, hooray.

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Marcory

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Re: Interview with Donald X.
« Reply #4091 on: January 03, 2018, 02:57:05 am »
0

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

So when did the Nocturne playtesters stop beating their spouses? And when did Dame Josephine stop beating hers? :P
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Donald X.

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Re: Interview with Donald X.
« Reply #4092 on: January 03, 2018, 04:35:27 am »
+4

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

So when did the Nocturne playtesters stop beating their spouses? And when did Dame Josephine stop beating hers? :P
When did this thread just become rhetorical questions?
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Asper

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Re: Interview with Donald X.
« Reply #4093 on: January 03, 2018, 09:16:39 am »
+2

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

So when did the Nocturne playtesters stop beating their spouses? And when did Dame Josephine stop beating hers? :P

Obvious. The requirement is to stop beating enfynet's wife, not your own.
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infangthief

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Re: Interview with Donald X.
« Reply #4094 on: January 03, 2018, 09:31:13 am »
0

The obvious follow up: when will you ask?
Well of course I'm waiting at least until you stop beating your wife.

So when did the Nocturne playtesters stop beating their spouses? And when did Dame Josephine stop beating hers? :P
When did this thread just become rhetorical questions?
If I answer that question will you answer this question?
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infangthief

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Re: Interview with Donald X.
« Reply #4095 on: January 03, 2018, 09:43:16 am »
+1

To bring this thread back on track a little...

Is there a card (/event/landmark/mechanism) that has really surprised you in terms of its strength or popularity?
I mean, have you designed a card thinking "this is going to be awesome", and then it has fallen completely flat during playtesting. Or have you unwillingly gone ahead with some idea that seemed mediocre and then it turned out to be awesome after all.
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Donald X.

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Re: Interview with Donald X.
« Reply #4096 on: January 03, 2018, 04:49:48 pm »
+5

Is there a card (/event/landmark/mechanism) that has really surprised you in terms of its strength or popularity?
I mean, have you designed a card thinking "this is going to be awesome", and then it has fallen completely flat during playtesting. Or have you unwillingly gone ahead with some idea that seemed mediocre and then it turned out to be awesome after all.
I was surprised at how well debt went over. I could see people not liking that you uh were in debt. We liked it, or it wouldn't have made it out, but, I didn't see it standing out for people like it did.

I have endlessly made things that sounded awesome but did not work out. The outtakes sections of the secret histories are full of them.
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Dingan

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Re: Interview with Donald X.
« Reply #4097 on: January 08, 2018, 10:24:49 pm »
0

Will you or have you ever considered putting a question mark or exclamation point in any card-shape-thing text? If so, what would it take?
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chipperMDW

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Re: Interview with Donald X.
« Reply #4098 on: January 08, 2018, 11:10:17 pm »
+15

Will you or have you ever considered putting a question mark or exclamation point in any card-shape-thing text? If so, what would it take?
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Donald X.

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Re: Interview with Donald X.
« Reply #4099 on: January 09, 2018, 02:11:20 am »
+1

Will you or have you ever considered putting a question mark or exclamation point in any card-shape-thing text? If so, what would it take?
I don't feel the need to rule out a card name with ? or !, but it doesn't seem so likely. I mean it's Raid, not Raid!, and I think all the ! adds there is "this is trying to be funny."

As noted ? is used to represent unknown $ amounts. I'm not seeing what ! could do. I don't want to suggest that any rule is more emphatic than the others.
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