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Author Topic: Interview with Donald X.  (Read 2127213 times)

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Witherweaver

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Re: Interview with Donald X.
« Reply #4025 on: December 05, 2017, 11:51:47 am »
+2

Donald,
Once again, thanks for answering all these questions.

Onto: I'm curious about how you got your name plastered on the Dominion box. How does that happen? I mean, I know that once you've won two Spiel awards, any publisher would be dumb to not put your name on the box; But, when the first Dominion game came out, I understand your name was on the box. Is this just how RGG rolls? Is there a fun story here?

I imagine it went something like this:

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pacovf

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Re: Interview with Donald X.
« Reply #4026 on: December 05, 2017, 11:53:52 am »
+4

I thought it was standard to put the designer's name on boardgames now.
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crj

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Re: Interview with Donald X.
« Reply #4027 on: December 05, 2017, 12:57:28 pm »
+1

How come many apparently simple potential card names haven't been used yet, when so many more obscure words and phrases have seen the light of day?

Looking back at the outtakes there are a bunch of names like Cavalry, Servant, Battlements, Barbarian, Butler, Poison, Academy, etc. which you were once considering.

Also, statues have been mentioned in the intro text for two expansions now, but we still don't have a Statue, let alone one that comes to life. (-8
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Squidd

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Re: Interview with Donald X.
« Reply #4028 on: December 05, 2017, 01:04:05 pm »
+4

Guardian is a statue come to life.
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crj

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Re: Interview with Donald X.
« Reply #4029 on: December 05, 2017, 01:08:37 pm »
0

Sure, various cards depict statues (Monument, Duplicate, ...) but it seems such a simple concept not to have a card of its own.
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Cave-o-sapien

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Re: Interview with Donald X.
« Reply #4030 on: December 05, 2017, 02:47:01 pm »
0

I thought it was standard to put the designer's name on boardgames now.

I think it still depends on the publisher. I think most we think of as Board Game Publishers do it, but not all. For example, Gamewright games (publisher of children's games) does not appear to list the designer's name, not even on Forbidden Island and Forbidden Desert (by Pandemic-designer Matt Leacock).
« Last Edit: December 05, 2017, 02:48:16 pm by Cave-o-sapien »
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Awaclus

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Re: Interview with Donald X.
« Reply #4031 on: December 05, 2017, 03:00:56 pm »
0

It's a trend in euro-style games (also why they're sometimes called "designer games" apparently).
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Donald X.

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Re: Interview with Donald X.
« Reply #4032 on: December 05, 2017, 03:32:29 pm »
+6

Onto: I'm curious about how you got your name plastered on the Dominion box. How does that happen? I mean, I know that once you've won two Spiel awards, any publisher would be dumb to not put your name on the box; But, when the first Dominion game came out, I understand your name was on the box. Is this just how RGG rolls? Is there a fun story here?
That is just how RGG rolls. If the contract doesn't put your name on the box though, find another company. Similarly if you write a book, and they won't put your name on the cover, find a different publisher. And if you write a screenplay... direct it.

The RGG contract was based on the "Knizia contract" - a contract Knizia wrote up some years ago. Well and it didn't throw it all out, it was actually mostly that contract. And that contract is very friendly to the game designer.
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Donald X.

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Re: Interview with Donald X.
« Reply #4033 on: December 05, 2017, 03:35:29 pm »
+4

How come many apparently simple potential card names haven't been used yet, when so many more obscure words and phrases have seen the light of day?

Looking back at the outtakes there are a bunch of names like Cavalry, Servant, Battlements, Barbarian, Butler, Poison, Academy, etc. which you were once considering.

Also, statues have been mentioned in the intro text for two expansions now, but we still don't have a Statue, let alone one that comes to life. (-8
The goal is never "make sure I get these simple potential card names used." The goal is always to have names that fit the cards and expansion well. So I mean. There's no mystery here.

As noted Guardian is a statue that comes to life.
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navical

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Re: Interview with Donald X.
« Reply #4034 on: December 05, 2017, 06:41:09 pm »
0

Donald's name does seem to be more prominent than most, though.
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LastFootnote

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Re: Interview with Donald X.
« Reply #4035 on: December 05, 2017, 09:06:48 pm »
0

Donald's name does seem to be more prominent than most, though.

Maybe it just catches your eye because you recognize it?
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pacovf

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Re: Interview with Donald X.
« Reply #4036 on: December 05, 2017, 11:08:09 pm »
+2

Checking the name of the designer is one of the first things I do when somebody brings a new game to game night. A few names keep coming up, and it's fun to see how their style evolves in time.

...was fairly surprised last Sunday when the name under the cutesy titled and illustrated "Bunny Kingdom" turned out to be Richard Garfield. Good game though!
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Accatitippi

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Re: Interview with Donald X.
« Reply #4037 on: December 06, 2017, 12:22:58 pm »
+4

Donald's name does seem to be more prominent than most, though.

Maybe it just catches your eye because you recognize it?

It's easier to find because X marks the spot.
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Asper

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Re: Interview with Donald X.
« Reply #4038 on: December 06, 2017, 02:53:52 pm »
+3

Checking the name of the designer is one of the first things I do when somebody brings a new game to game night. A few names keep coming up, and it's fun to see how their style evolves in time.

...was fairly surprised last Sunday when the name under the cutesy titled and illustrated "Bunny Kingdom" turned out to be Richard Garfield. Good game though!

Garfield has done a bunch of games that are very different. The ones I played were The Great Dalmuti, Robo Ralley and King of Tokio.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #4039 on: December 07, 2017, 09:57:21 am »
0

Why does Treasury no longer have a dividing line?
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Chris is me

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Re: Interview with Donald X.
« Reply #4040 on: December 07, 2017, 11:28:27 am »
+1

Why does Treasury no longer have a dividing line?

Wiki says it was a printing error, I remember some forum post saying as much too.

http://wiki.dominionstrategy.com/index.php/Treasury
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LastFootnote

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Re: Interview with Donald X.
« Reply #4041 on: December 07, 2017, 11:54:53 am »
+2

Why does Treasury no longer have a dividing line?

Wiki says it was a printing error, I remember some forum post saying as much too.

http://wiki.dominionstrategy.com/index.php/Treasury

I don't know if I'd call it a printing error. Donald accidentally left the dividing line out of the file that he sent to Rio Grande, and then nobody caught it in the proofs. So it's a mistake, but it's not the printer's fault.
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ehunt

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Re: Interview with Donald X.
« Reply #4042 on: December 11, 2017, 09:48:49 pm »
0

why do Envious and Deluded have their respective names? I would think you'd have to be awfully deluded to confuse Silver and Gold with copper.
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Donald X.

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Re: Interview with Donald X.
« Reply #4043 on: December 12, 2017, 03:10:11 am »
+3

why do Envious and Deluded have their respective names? I would think you'd have to be awfully deluded to confuse Silver and Gold with copper.
You're envious because your Treasures only make $1.

There were a bunch of different Delusions. As usual this kind of question does not have an interesting answer. There was a moment where I did not think, oh should I rename these. Then art was being done and then layout.
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Cave-o-sapien

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Re: Interview with Donald X.
« Reply #4044 on: December 12, 2017, 03:02:23 pm »
0

The Victory pile counts seem designed to be evenly divisible by the number of players (2-4).

Did you ever consider or playtest an odd number of victory cards in the piles?

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Donald X.

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Re: Interview with Donald X.
« Reply #4045 on: December 12, 2017, 03:44:01 pm »
0

The Victory pile counts seem designed to be evenly divisible by the number of players (2-4).

Did you ever consider or playtest an odd number of victory cards in the piles?
No.
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spiralstaircase

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Re: Interview with Donald X.
« Reply #4046 on: December 13, 2017, 02:44:56 am »
+11

Did you ever consider or playtest a complex number of victory cards in the piles?
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Accatitippi

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Re: Interview with Donald X.
« Reply #4047 on: December 13, 2017, 02:55:52 am »
+8

Did you ever consider or playtest a complex number of victory cards in the piles?

You mean something like a pile composed by 7 cards? I have trouble imagining it.
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Donald X.

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Re: Interview with Donald X.
« Reply #4048 on: December 13, 2017, 06:38:49 am »
+24

Did you ever consider or playtest a complex number of victory cards in the piles?

I tested nothing but complex numbers of victory cards, and that's what I went with too - e.g. 8 + 0i cards in each Victory pile for 2 players.
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Eran of Arcadia

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Re: Interview with Donald X.
« Reply #4049 on: December 13, 2017, 09:42:36 am »
0

What about a letter of victory cards?
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