Do you ever think about fixing Monopoly? I'd be interested to hear some Donald™ fixes on Monopoly, the game that could have been.
My personal assessment is that the first 25 minutes or so are fun, and then the rest is pretty awful.
One of my oldest games is my take on Monopoly. The only elements I preserved were moving around that style of board, and owning properties and building them up. Roll-and-move is a reasonable mechanic that you can't do because of the endless parade of bad roll-and-move games. And owning properties and building them up is great. Of course in my version the properties all had special abilities.
The trading in Monopoly is bad, I mean it's political and so much for that. And as everyone knows the game overall is low on interesting decisions (you can mention the trading but the trading is still awful); you have to be into it for the ritual, and then it blows it on the ritual by taking forever, by eliminating players with hours left and all that.
I always say that Settlers is the fixed version, although I don't like Settlers either, due to the politics. But you know, in both games you roll the dice and see what you get, you can get stuff on other players' turns, you draw cards that do random things, you build up properties, you trade. If you are keen on trying the ritual of Settlers with less politics, try: 1) the robber goes to the space with the most points of buildings that you aren't next to, ties broken by most commonly rolled number, further ties broken randomly; 2) on your turn you can only trade with the player to your left.