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Author Topic: Interview with Donald X.  (Read 2126909 times)

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Beyond Awesome

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Re: Interview with Donald X.
« Reply #3800 on: May 04, 2017, 08:28:13 pm »
+2

Wow
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J Reggie

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Re: Interview with Donald X.
« Reply #3801 on: May 04, 2017, 09:38:53 pm »
+9

Seriously, save that account name for other Donalds...

Hockey Mask

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Re: Interview with Donald X.
« Reply #3802 on: May 04, 2017, 10:02:20 pm »
+1

Donald,

2017 has been pretty quite for new Dominion.  I know you don't usually discuss if you have new stuff in the works but do you let us know when you are NOT working on new Dominion?
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Witherweaver

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Re: Interview with Donald X.
« Reply #3803 on: May 05, 2017, 12:35:59 am »
+7

Not that it makes much sense to discuss a topic with a rude guy who accuses me of sucking at English or at using several accounts.
I am indeed rude. For example I am rude enough to say, that it will be awesome if you do not actually make a new account after this one is banned.
In fact he made a new account a few minutes later to say

Quote from: yougotsomeseriousissues
Wow, you got some serious issues. Probably not used somebody disagreeing with the boss.  :D
Leck mein Rosettchen Donaldchen.  8)
I guess hey, it's rude to accuse someone of making multiple accounts even if they're doing it.

Edit: theory reports that that account's email address is gofuckyourselfdonald@gmx.at. I am just reporting this because it's hilarious.

You're so vain, I bet you think this email address is about you.
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NoMoreFun

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Re: Interview with Donald X.
« Reply #3804 on: May 05, 2017, 03:33:59 am »
0

Isn't complexity limited by the fact you only use 10 kingdom cards?
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Witherweaver

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Re: Interview with Donald X.
« Reply #3805 on: May 05, 2017, 05:28:11 am »
+1

Isn't complexity limited by the fact you only use 10 kingdom cards?

Not if you make them complicated enough!
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Re: Interview with Donald X.
« Reply #3806 on: May 05, 2017, 05:31:20 am »
+1

Isn't complexity limited by the fact you only use 10 kingdom cards?

+ Events. + Landmarks. + Young Witch. + Black Market. And ^
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Re: Interview with Donald X.
« Reply #3807 on: May 05, 2017, 06:42:38 am »
0

Isn't complexity limited by the fact you only use 10 kingdom cards?

+ Events. + Landmarks. + Young Witch. + Black Market. And ^
+ Split Piles, + Travellers, + Urchin/Hermit, +Tournament
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schadd

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Re: Interview with Donald X.
« Reply #3808 on: May 05, 2017, 09:48:13 am »
+10

you can also play with more than 10 kingdom cards if there aren't any cops around
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Witherweaver

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Re: Interview with Donald X.
« Reply #3809 on: May 05, 2017, 09:51:47 am »
+1

you can also play with more than 10 kingdom cards if there aren't any cops around

What if there are cops around?  This is getting more complex...
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Re: Interview with Donald X.
« Reply #3810 on: May 05, 2017, 09:54:08 am »
0

prob keep a low profile
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Beyond Awesome

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Re: Interview with Donald X.
« Reply #3811 on: May 05, 2017, 10:14:02 am »
+3

So play kingdoms without Patrol then.
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Re: Interview with Donald X.
« Reply #3812 on: May 05, 2017, 12:21:33 pm »
+1

So play kingdoms without Patrol then.

Or out of range of Sentries.
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Donald X.

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Re: Interview with Donald X.
« Reply #3813 on: May 05, 2017, 06:34:57 pm »
+8

2017 has been pretty quite for new Dominion.  I know you don't usually discuss if you have new stuff in the works but do you let us know when you are NOT working on new Dominion?
I feel like people could do that math.
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Re: Interview with Donald X.
« Reply #3814 on: May 05, 2017, 07:20:21 pm »
+9

2017 has been pretty quite for new Dominion.  I know you don't usually discuss if you have new stuff in the works but do you let us know when you are NOT working on new Dominion?
I feel like people could do that math.

I would but it's too complex.
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Re: Interview with Donald X.
« Reply #3815 on: May 05, 2017, 08:54:25 pm »
+5

2017 has been pretty quite for new Dominion.  I know you don't usually discuss if you have new stuff in the works but do you let us know when you are NOT working on new Dominion?
I feel like people could do that math.

I would but it's too complex.

Implying there are imaginary Dominion cards.
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MattLee

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Re: Interview with Donald X.
« Reply #3816 on: May 06, 2017, 09:40:49 am »
+2

Hey Donald, what has been your favorite Dominion set to design/play?
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Re: Interview with Donald X.
« Reply #3817 on: May 06, 2017, 09:59:51 am »
0

2017 has been pretty quite for new Dominion.  I know you don't usually discuss if you have new stuff in the works but do you let us know when you are NOT working on new Dominion?
I feel like people could do that math.

I would but it's too complex.

Implying there are imaginary Dominion cards.

Well, a lot of people sometimes bring up these cards like Thief and Scout. Those must be imaginary Dominion cards.
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Re: Interview with Donald X.
« Reply #3818 on: May 06, 2017, 10:27:26 am »
0

Hey Donald, what has been your favorite Dominion set to design/play?

Cornucopia obviously.
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Donald X.

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Re: Interview with Donald X.
« Reply #3819 on: May 07, 2017, 12:28:15 am »
+3

Hey Donald, what has been your favorite Dominion set to design/play?
It's hard to answer the design question. I don't have, like, memories of those great evenings spent listing ideas. It was easier earlier on. Well not at the very very beginning, but right after that. But uh I don't know if that means it was more fun.

The favorite set question has been asked before. In the early days it was War, then War turned into Dark Ages and it was Dark Ages. I don't like the question much at this point because I didn't want to just say Adventures when Adventures came out or Empires when Empires came out, it feels too uh intelligent promotiony.

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And it's not like there have really been low points, in terms of those experiences for me. It sucked that Alchemy had a tight schedule, but we enjoyed the playtesting games. I did hate playtesting Pirate Ship because someone always thought it was broken. I felt like Intrigue had more mistakes than Prosperity, to the point of me fixing some of Intrigue's with the 2nd edition, but designing/playtesting weren't worse for that.
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MattLee

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Re: Interview with Donald X.
« Reply #3820 on: May 07, 2017, 10:24:29 am »
+1

The favorite set question has been asked before.

Can't say I'm surprised, but thanks for answering  :D . I've got another one thats probably been asked. I played Dominion every night for the last year, and I still love Dominion but right now I'm kind of sick of playing it. You've probably played more Dominion than anyone else. Way more than me anyways. When you've had to design/playtest more sets are you rarin to go or are you like "bllaaaaaaaahhh, not more Dominion"?
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MatthewCA

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Re: Interview with Donald X.
« Reply #3821 on: May 07, 2017, 12:57:47 pm »
+1

I understand you used to program dialysis machines for a living. What would you say you liked best about that job, and what was the worst.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #3822 on: May 07, 2017, 01:22:33 pm »
+1

Do you think you would still be as successful if you didn't have a cool name like Donald X. and had something dorky like Dave P. Gilbert instead?
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Donald X.

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Re: Interview with Donald X.
« Reply #3823 on: May 08, 2017, 02:29:55 am »
+9

I played Dominion every night for the last year, and I still love Dominion but right now I'm kind of sick of playing it. You've probably played more Dominion than anyone else. Way more than me anyways. When you've had to design/playtest more sets are you rarin to go or are you like "bllaaaaaaaahhh, not more Dominion"?
My games mostly push variety, with even more variety if I am working on them and thus adding/changing things. And they always push "things Donald X. enjoys." So I don't tend to get sick of them! I do not get sick of Dominion.

I'm sure I don't come close to the record for most games played if we count online games. For just games IRL, I'm up there.
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Donald X.

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Re: Interview with Donald X.
« Reply #3824 on: May 08, 2017, 02:31:08 am »
+8

I understand you used to program dialysis machines for a living. What would you say you liked best about that job, and what was the worst.
Best: I learned a bunch about programming on the job. In particular object-oriented and event-driven programming became a thing, and I learned about them, and that was good times.

Worst: The hours (they were normal hours).
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