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Author Topic: Interview with Donald X.  (Read 2126993 times)

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Seprix

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Re: Interview with Donald X.
« Reply #3500 on: November 15, 2016, 03:26:39 pm »
0

So does this mean that DROP {DATABASE | SCHEMA} [IF EXISTS] is already taken?

SQL> DROP TABLE DONALD X.;
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Re: Interview with Donald X.
« Reply #3501 on: November 15, 2016, 07:28:12 pm »
+1

Do you think you'd ever make a card with a double divinding line? Or if you can't answer that, would a doube line ever stop a card from existing? Or at least be a significant point against it?
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silby

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Re: Interview with Donald X.
« Reply #3502 on: November 15, 2016, 08:15:49 pm »
+5

If you hosted an outlandishly expensive and baroque Dominion tournament, such as the tournaments in Yu-Gi-Oh! where various millionaires host hundreds of teenagers on an island or in the streets of a city, using advanced hologram technology, what body part would you replace with an ancient Egyptian artifact and why?
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Re: Interview with Donald X.
« Reply #3503 on: November 15, 2016, 09:41:45 pm »
+3

If you hosted an outlandishly expensive and baroque Dominion tournament, such as the tournaments in Yu-Gi-Oh! where various millionaires host hundreds of teenagers on an island or in the streets of a city, using advanced hologram technology, what body part would you replace with an ancient Egyptian artifact and why?

This is where Bill Simmons, back in his mailbag column days, would write "Yep, these are my readers," and end the column.
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Donald X.

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Re: Interview with Donald X.
« Reply #3504 on: November 16, 2016, 07:57:30 am »
+7

Do you think you'd ever make a card with a double divinding line? Or if you can't answer that, would a doube line ever stop a card from existing? Or at least be a significant point against it?
HiG put a double dividing line on the German Lighthouse.

I decided against doing it because it would be extra complex. It's killed concept arrangements in the past; I don't have an example offhand, but like, if Highway had wanted a when-gain ability, I would have done Highway differently, or put the when-gain elsewhere, you know. None of the ideas necessarily die, but the combination does.

There are cases where a card is cheaty on the dividing line; Noble Brigand says "when you buy this or play it," which are two different times but there's no line. So that's a way three timings could sneak onto a card.
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Donald X.

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Re: Interview with Donald X.
« Reply #3505 on: November 16, 2016, 07:58:57 am »
+3

If you hosted an outlandishly expensive and baroque Dominion tournament, such as the tournaments in Yu-Gi-Oh! where various millionaires host hundreds of teenagers on an island or in the streets of a city, using advanced hologram technology, what body part would you replace with an ancient Egyptian artifact and why?
The Sunboat of Ra, as if you couldn't guess, probably late in the afternoon.
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werothegreat

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Re: Interview with Donald X.
« Reply #3506 on: November 16, 2016, 09:44:44 am »
+4

There are cases where a card is cheaty on the dividing line; Noble Brigand says "when you buy this or play it," which are two different times but there's no line. So that's a way three timings could sneak onto a card.

We also have Rocks and Crumbling Castle now with "when you gain or trash this".
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soudek01

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Re: Interview with Donald X.
« Reply #3507 on: November 16, 2016, 04:31:39 pm »
0

Perhaps this has already been answered somewhere, but, what's the schedule for the rest of the 2nd editions? Also, would you ever consider replacing cards in Alchemy or even revamping it into a full size expansion?
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Marcory

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Re: Interview with Donald X.
« Reply #3508 on: November 16, 2016, 05:29:45 pm »
+1

https://boardgamegeek.com/thread/1648227/secret-history-dominion-2nd-editions
Quote
I can't predict everything, but as things stand I have no plans to replace cards in the later sets.

Seaside came closest but there were issues with replacing a few of the cards I might have, and overall it just didn't compare to fixing up Dominion and Intrigue.

Okay Alchemy actually has plenty to fix, but it doesn't make sense to take on that project. Alchemy has some vocal fans who want to see more potion stuff, but there are enough people that just don't like the potion premise (separate from the other issues, mainly being too slow of a set) that it would just never make sense to work on fixing Alchemy rather than any other project I might work on.

Instead there could have been 1-2 new cards in each of 4-6 expansions, with a single upgrade pack with all of the new cards. That's not perfect - maybe you bought a mix of new and old sets and the upgrade pack is half redundant for you. But uh it's an idea to toss around. And well I didn't end up doing it. We're revising all the sets from Seaside to Adventures (as described in the OP), but without new cards.
« Last Edit: November 16, 2016, 05:34:02 pm by Marcory »
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #3509 on: November 16, 2016, 05:59:14 pm »
0

Why doesn't Crumbing Castle just give 2 on trash?
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LastFootnote

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Re: Interview with Donald X.
« Reply #3510 on: November 16, 2016, 06:01:44 pm »
+1

Perhaps this has already been answered somewhere, but, what's the schedule for the rest of the 2nd editions? Also, would you ever consider replacing cards in Alchemy or even revamping it into a full size expansion?

If by that you mean, what's the schedule for the revised versions of the sets with larger font, etc., there isn't one. They will get updated as they go out of print, and they will not be announced beforehand.
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Donald X.

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Re: Interview with Donald X.
« Reply #3511 on: November 16, 2016, 06:43:02 pm »
+5

Perhaps this has already been answered somewhere, but, what's the schedule for the rest of the 2nd editions? Also, would you ever consider replacing cards in Alchemy or even revamping it into a full size expansion?
Each expansion (besides Intrigue and Empires) will get re-released with bigger text, more centering, "they," etc., but no new cards. They are not labelled as 2nd editions but you will always be able to distinguish them, if nothing else then by the back cover text referring to 1st editions of Intrigue (where can you get the base cards). There is no precise schedule; they will come out based on running out of stock and printer availability.

Alchemy is not getting revamped or enlarged. I do not expect to ever be in a position where that's the best project I could work on; there will always be something better.
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Donald X.

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Re: Interview with Donald X.
« Reply #3512 on: November 16, 2016, 06:43:44 pm »
+6

Why doesn't Crumbing Castle just give 2 on trash?
Because I liked the idea of what it actually is, and it all worked out.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #3513 on: November 16, 2016, 06:51:09 pm »
+1

Why doesn't Crumbing Castle just give 2 on trash?
Because I liked the idea of what it actually is, and it all worked out.
Oh.
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Re: Interview with Donald X.
« Reply #3514 on: November 16, 2016, 08:06:29 pm »
+2

Dominion: Bigger, Badder, and More Centered.
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werothegreat

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Re: Interview with Donald X.
« Reply #3515 on: November 16, 2016, 11:13:33 pm »
0

Alchemy is not getting revamped or enlarged. I do not expect to ever be in a position where that's the best project I could work on; there will always be something better.

Hmm.  Has Alchemy ever gone out of stock, i.e. requiring a reprint or second printing?
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Re: Interview with Donald X.
« Reply #3516 on: November 16, 2016, 11:37:31 pm »
0

Alchemy is not getting revamped or enlarged. I do not expect to ever be in a position where that's the best project I could work on; there will always be something better.

Hmm.  Has Alchemy ever gone out of stock, i.e. requiring a reprint or second printing?

Probably. I think it's one of the most purchased expansions, owing to how early it was released.
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Donald X.

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Re: Interview with Donald X.
« Reply #3517 on: November 17, 2016, 09:07:24 am »
+5

Hmm.  Has Alchemy ever gone out of stock, i.e. requiring a reprint or second printing?
I have no information there, but logically it must have. And it continues to sell at whatever slow rate I can't report.

Maybe it wasn't clear that of course Alchemy will get bigger text and "they" and all that. It just won't get more cards etc., as people never tire of requesting.
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Re: Interview with Donald X.
« Reply #3518 on: November 23, 2016, 03:46:29 pm »
+1

I just redid my storage box and there's room for about two more expansions in there. I do not at all mind finding a new solution; please do make >2 more expansions.

Seprix

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Re: Interview with Donald X.
« Reply #3519 on: November 27, 2016, 08:58:08 pm »
0

What is your definition of art, if you have one? It's a tricky question.
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Donald X.

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Re: Interview with Donald X.
« Reply #3520 on: November 27, 2016, 11:10:49 pm »
+7

What is your definition of art, if you have one?
Art is what's in the frame. Frank Zappa's definition.

Guy drinking carrot juice - not art
My piece is this guy drinking carrot juice - it's art
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Re: Interview with Donald X.
« Reply #3521 on: November 27, 2016, 11:42:02 pm »
0

What is your definition of art, if you have one?
Art is what's in the frame. Frank Zappa's definition.

Guy drinking carrot juice - not art
My piece is this guy drinking carrot juice - it's art


What about Maria Abramovic sitting in a museum, drinking carrot juice?
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Donald X.

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Re: Interview with Donald X.
« Reply #3522 on: November 28, 2016, 12:15:41 am »
+18

What about Maria Abramovic sitting in a museum, drinking carrot juice?
I'm working on a found art piece that collects rhetorical questions. I don't think that one will make it though.
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Re: Interview with Donald X.
« Reply #3523 on: November 28, 2016, 09:05:34 am »
+1

So, do you consider (board)game design a form of art?
Or to put it another way, are a title and a game box a valid frame?
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Donald X.

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Re: Interview with Donald X.
« Reply #3524 on: November 28, 2016, 11:51:55 am »
+3

So, do you consider (board)game design a form of art?
Or to put it another way, are a title and a game box a valid frame?
What's relevant is what other people think there, not me. Other people in general do not think of games as art. So, if you want your game to be art, you have to say that. And then it is.

An interview where I was asked about board games as art and gave a longer answer; if you want to jump to that part, search for Zappa. https://opinionatedgamers.com/2012/05/11/the-art-of-design-interviews-to-game-designers-19-donald-x-vaccarino/
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