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Author Topic: Interview with Donald X.  (Read 2126808 times)

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JThorne

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Re: Interview with Donald X.
« Reply #3275 on: July 22, 2016, 01:07:10 pm »
+2

Quote
Kids dig it, it's hip. I think it will lift spirits whilst irking dimwits.

Nice lipogram one-up. All i's, no e's! Ernest Vincent Wright would approve: https://en.wikipedia.org/wiki/Gadsby_%28novel%29
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Marcory

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Re: Interview with Donald X.
« Reply #3276 on: July 23, 2016, 02:06:11 am »
+5

So, are we all just not gonna use that letter through the thread we're currently at? Donald, you okay about all that? My posts feel really odd...

My eyes see what you have done there.
Kids dig it, it's hip. I think it will lift spirits whilst irking dimwits.

That's a fact. And at any rate, angry aardvarks can attack a man's avatar.
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ConMan

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Re: Interview with Donald X.
« Reply #3277 on: July 25, 2016, 07:33:36 pm »
+2

I'm a lipogram hipster. I write my posts without using any hieroglyphics.
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Asper

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Re: Interview with Donald X.
« Reply #3278 on: July 25, 2016, 08:44:58 pm »
+5

So, actual question to get this thread back on track:

I noticed Arena could be implemented as an Event to do exactly the same. Is it that you prefer using Landmark over Event whenever possible, or was it just because it felt natural in line with the other Setup-Landmarks?
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Donald X.

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Re: Interview with Donald X.
« Reply #3279 on: July 26, 2016, 07:54:33 am »
+6

I noticed Arena could be implemented as an Event to do exactly the same. Is it that you prefer using Landmark over Event whenever possible, or was it just because it felt natural in line with the other Setup-Landmarks?
It just didn't occur to me; I was trying to come up with Landmarks at the time. If I had noticed, it probably would have stayed as a Landmark, since it fits in with the VP-per-player ones, and as an Event it would have needed +1 Buy and "once per turn."
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Doom_Shark

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Re: Interview with Donald X.
« Reply #3280 on: July 26, 2016, 11:52:48 pm »
0

Have you ever thought about what might happen if you were to add a uh card shaped thingy to an existing recommended kingdom? If you were to, would you use it to boost an existing strategy or to add new strategic options?
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Donald X.

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Re: Interview with Donald X.
« Reply #3281 on: July 27, 2016, 09:15:52 am »
+13

Have you ever thought about what might happen if you were to add a uh card shaped thingy to an existing recommended kingdom? If you were to, would you use it to boost an existing strategy or to add new strategic options?
I put as little thought into the recommended sets as I can get away with. So no I have not remotely considered it. If I had to do it it would be like, oh man I have to add Landmarks to these 20 recommended sets, okay, here's the list of Landmarks, uh this one here, this one here, etc., bam, done, I wonder if I will ever test these.

I have often marveled at how many hours I have had to put into picking out sets of 10 cards to use in this game that's designed to work with any random 10 cards.
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markusin

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Re: Interview with Donald X.
« Reply #3282 on: July 27, 2016, 01:04:25 pm »
+3

They say the novelty wore out pretty fast

Indeed, it invited indescribably irritating iokes.
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Seprix

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Re: Interview with Donald X.
« Reply #3283 on: July 27, 2016, 01:40:16 pm »
+2

They say the novelty wore out pretty fast

Indeed, it invited indescribably irritating iokes.

Indeed. Inviting iterant iokes into inner intimate insiders is ideologically invalid.
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Donald X.

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Re: Interview with Donald X.
« Reply #3284 on: July 27, 2016, 02:09:07 pm »
+5

So, actual question to get this thread back on track:
lo siento
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Asper

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Re: Interview with Donald X.
« Reply #3285 on: July 27, 2016, 02:16:29 pm »
+6

Alas, as amusing as alliterations are, absurd accumulations are actually annoying.
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markusin

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Re: Interview with Donald X.
« Reply #3286 on: July 27, 2016, 04:32:12 pm »
+1

Alas, as amusing as alliterations are, absurd accumulations are actually annoying.

Yeah sorry, I didn't realize there was a page I hadn't read yet.

Temple's trash ability seems like something that could have been thought of long ago, but which needs additional text to really spice it up and not make it worse than Chapel. Did you try the "trash x differently named cards" effect in other places?
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Donald X.

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Re: Interview with Donald X.
« Reply #3287 on: July 27, 2016, 04:47:02 pm »
+1

Temple's trash ability seems like something that could have been thought of long ago, but which needs additional text to really spice it up and not make it worse than Chapel. Did you try the "trash x differently named cards" effect in other places?
No, I don't think so. It was just a way to try to make Temple a little new, when the premise was just "some kind of trasher that gives +1 VP." And that seemed fine but then I thought of the when-gain and put it there.
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Loschmidt

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Re: Interview with Donald X.
« Reply #3288 on: July 27, 2016, 11:17:13 pm »
0

There isn't a single terminal that has +1 card as part of it* - was that an active design choice? There are plenty of terminal attacks that either have +2 cards or +$2, did you ever consider putting +1 card +$1 on one of those just for the novelty?

*okay technically Pawn can be.
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mail-mi

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Re: Interview with Donald X.
« Reply #3289 on: July 28, 2016, 01:02:32 am »
+4

There isn't a single terminal that has +1 card as part of it*

*Ruined Library.
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Donald X.

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Re: Interview with Donald X.
« Reply #3290 on: July 28, 2016, 10:31:59 am »
+8

There isn't a single terminal that has +1 card as part of it* - was that an active design choice? There are plenty of terminal attacks that either have +2 cards or +$2, did you ever consider putting +1 card +$1 on one of those just for the novelty?
It is intentional.

Drawing cards gives you the risk of drawing a dead card. It feels especially bad when you only drew one card. I tried +1 Card anyway a few times and never liked it.

Also having a mix of +Cards and +$ where one is just +1 (e.g. +2 Cards +$1) feels wonky to me. I would need a good reason to do it; it's not being novel in a good way.
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Asper

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Re: Interview with Donald X.
« Reply #3291 on: July 28, 2016, 10:59:31 am »
+1

Another card that can terminally draw exactly one card would be Storeroom. It avoids the problem of drawing something dead with its Secret Chamber part, though.
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GendoIkari

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Re: Interview with Donald X.
« Reply #3292 on: July 28, 2016, 12:27:14 pm »
0

There isn't a single terminal that has +1 card as part of it* - was that an active design choice? There are plenty of terminal attacks that either have +2 cards or +$2, did you ever consider putting +1 card +$1 on one of those just for the novelty?

*okay technically Pawn can be.

I'm sure I asked this one before; though not sure if it was in the interview thread or not.
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Witherweaver

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Re: Interview with Donald X.
« Reply #3293 on: July 28, 2016, 12:30:09 pm »
+1

There isn't a single terminal that has +1 card as part of it* - was that an active design choice? There are plenty of terminal attacks that either have +2 cards or +$2, did you ever consider putting +1 card +$1 on one of those just for the novelty?

*okay technically Pawn can be.

I'm sureDid I asked this one before;? though not sure if it wWas in the interview thread? or not.

Fixed that for you; now you will know.
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Darth Vader

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Re: Interview with Donald X.
« Reply #3294 on: August 04, 2016, 01:01:05 pm »
+2

If you had to be any villain, which one would you be, and why is the answer Darth Vader?
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Donald X.

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Re: Interview with Donald X.
« Reply #3295 on: August 04, 2016, 03:11:08 pm »
+7

If you had to be any villain, which one would you be, and why is the answer Darth Vader?
Well surely a mad scientist. I'd construct a lair on North Sentinel Island; that much is clear. I'm not sure what comes next; maybe make some kind of ray for changing the size of things?

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Witherweaver

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Re: Interview with Donald X.
« Reply #3296 on: August 04, 2016, 03:14:57 pm »
+7

If you had to be any villain, which one would you be, and why is the answer Darth Vader?
Well surely a mad scientist. I'd construct a lair on North Sentinel Island; that much is clear. I'm not sure what comes next; maybe make some kind of ray for changing the size of things?

You could make everyone's rings/braclets/etc. just slightly larger, so that they are more prone to fall off their persons, and then your minions could grab them off the ground.
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Marcory

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Re: Interview with Donald X.
« Reply #3297 on: August 04, 2016, 09:35:44 pm »
+1

If you had to be any villain, which one would you be, and why is the answer Darth Vader?
Well surely a mad scientist. I'd construct a lair on North Sentinel Island; that much is clear. I'm not sure what comes next; maybe make some kind of ray for changing the size of things?

I can see it now: Donald X in "Honey, I shrunk the uncontacted people group."
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Seprix

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Re: Interview with Donald X.
« Reply #3298 on: August 04, 2016, 10:38:58 pm »
+2

Donald X's Shrink Ray versus David Sirlin's Ego would be a match I'd pay to see.
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Tables

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Re: Interview with Donald X.
« Reply #3299 on: August 07, 2016, 07:29:37 pm »
+2

Donald, how did you cope with The Great F.DS Outage of August 2016?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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