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Author Topic: Interview with Donald X.  (Read 2126805 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #3000 on: May 04, 2016, 03:19:05 pm »
+4

Is it too soon to ask the question 'if you had a time machine, what card of Adventureres would you change'? If not, than that's my question.
I would reword Borrow and Save to put the +1 Buy after the "Once per turn." I would fix the art on Pathfinding.

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GendoIkari

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Re: Interview with Donald X.
« Reply #3001 on: May 04, 2016, 04:40:09 pm »
0

Is it too soon to ask the question 'if you had a time machine, what card of Adventureres would you change'? If not, than that's my question.
I would reword Borrow and Save to put the +1 Buy after the "Once per turn." I would fix the art on Pathfinding.

So, are you or are you not allowed to buy Borrow more than once, while getting no effect the second time? I know, it's one of those rules questions that doesn't ever matter... but then again, we know that you are allowed to reveal Moat a second time even though it doesn't matter.
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Re: Interview with Donald X.
« Reply #3002 on: May 04, 2016, 04:41:17 pm »
+2

Is it too soon to ask the question 'if you had a time machine, what card of Adventureres would you change'? If not, than that's my question.
I would reword Borrow and Save to put the +1 Buy after the "Once per turn." I would fix the art on Pathfinding.

So, are you or are you not allowed to buy Borrow more than once, while getting no effect the second time? I know, it's one of those rules questions that doesn't ever matter... but then again, we know that you are allowed to reveal Moat a second time even though it doesn't matter.

It says right in the official FAQ that you can only buy it once per turn.
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Re: Interview with Donald X.
« Reply #3003 on: May 04, 2016, 05:38:11 pm »
+28

What was the hardest card to develop?

Man, one time I had this crazy engine going, and I seriously contemplated developing my Possession (then costing 1P) into a Vineyard. That was super hard.
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Re: Interview with Donald X.
« Reply #3004 on: May 04, 2016, 05:46:31 pm »
+2

What was the hardest card to develop?

Man, one time I had this crazy engine going, and I seriously contemplated developing my Possession (then costing 1P) into a Vineyard. That was super hard.

I wanted to make that joke but couldn't think of anything particularly hard. Well played.
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Re: Interview with Donald X.
« Reply #3005 on: May 07, 2016, 03:44:13 pm »
0

Did your wife and daughters (and I suppose the other playgroup members) get to choose which effects went on their personal Knights?
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Donald X.

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Re: Interview with Donald X.
« Reply #3006 on: May 07, 2016, 04:26:06 pm »
+9

Did your wife and daughters (and I suppose the other playgroup members) get to choose which effects went on their personal Knights?
Dame Josephine, Dame Molly, and Sir Destry picked their effects (from the list).

Sir Martin is younger than the rest of us fogies so he's the little Knight. Sir Vander has been suicidal so he's the Knight that rewards you for dying. Dame Natalie was/is small so she got gaining small cards, a more tenuous connection. Dame Sylvia just got something decent, and the others are random.
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Seprix

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Re: Interview with Donald X.
« Reply #3007 on: May 07, 2016, 04:44:07 pm »
+6

Did your wife and daughters (and I suppose the other playgroup members) get to choose which effects went on their personal Knights?
Sir Vander has been suicidal so he's the Knight that rewards you for dying.

Awwww... :(
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Re: Interview with Donald X.
« Reply #3008 on: May 09, 2016, 06:47:21 pm »
+9

Did your wife and daughters (and I suppose the other playgroup members) get to choose which effects went on their personal Knights?
Dame Josephine, Dame Molly, and Sir Destry picked their effects (from the list).

Sir Martin is younger than the rest of us fogies so he's the little Knight. Sir Vander has been suicidal so he's the Knight that rewards you for dying. Dame Natalie was/is small so she got gaining small cards, a more tenuous connection. Dame Sylvia just got something decent, and the others are random.

Are you sure you just dont wanna publically state that Dame Anna is trashy?
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Donald X.

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Re: Interview with Donald X.
« Reply #3009 on: May 09, 2016, 09:14:01 pm »
+8

Are you sure you just dont wanna publically state that Dame Anna is trashy?
Dude, that's Sir Martin's girlfriend you're talking about.
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Marcory

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Re: Interview with Donald X.
« Reply #3010 on: May 09, 2016, 09:46:48 pm »
+15

Are you sure you just dont wanna publically state that Dame Anna is trashy?
Dude, that's Sir Martin's girlfriend you're talking about.

Ah, so Dame Anna has to be a trasher to get rid of the crap that Sir Martin keeps buying. Makes sense.
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Re: Interview with Donald X.
« Reply #3011 on: May 09, 2016, 10:52:47 pm »
0

Will you be attending GenCon 2016?
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Donald X.

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Re: Interview with Donald X.
« Reply #3012 on: May 10, 2016, 01:49:49 am »
+1

Will you be attending GenCon 2016?
Probably not, I almost never go to cons.
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Hockey Mask

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Re: Interview with Donald X.
« Reply #3013 on: May 11, 2016, 07:31:25 pm »
0

Are you surprised with the direction cards have gone lately? I mean, did you used to think there was a more limited amount of variable cards before you found new avenues?
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GendoIkari

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Re: Interview with Donald X.
« Reply #3014 on: May 11, 2016, 08:17:12 pm »
0

Are you surprised with the direction cards have gone lately? I mean, did you used to think there was a more limited amount of variable cards before you found new avenues?

As a follow-up, was there a point in time early on when you decided that you wouldn't ever make an action-treasure?
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trivialknot

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Re: Interview with Donald X.
« Reply #3015 on: May 11, 2016, 08:30:41 pm »
+1

Are you sure you just dont wanna publically state that Dame Anna is trashy?
Dude, that's Sir Martin's girlfriend you're talking about.
I knew Dame Anna in college.  All I can say was that she dominated the room's attention whenever she appeared.
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Witherweaver

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Re: Interview with Donald X.
« Reply #3016 on: May 11, 2016, 08:53:54 pm »
+4

Are you sure you just dont wanna publically state that Dame Anna is trashy?
Dude, that's Sir Martin's girlfriend you're talking about.
I knew Dame Anna in college.  All I can say was that she dominated the room's attention whenever she appeared.

Well you always notice whenever someone comes in and takes out the trash.
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McGarnacle

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Re: Interview with Donald X.
« Reply #3017 on: May 11, 2016, 08:55:52 pm »
0

If you had an avatar on f.ds, what card would it be?
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eHalcyon

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Re: Interview with Donald X.
« Reply #3018 on: May 11, 2016, 08:57:19 pm »
+2

Well you always notice whenever someone comes in and takes out the trash.

True.

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Donald X.

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Re: Interview with Donald X.
« Reply #3019 on: May 11, 2016, 10:54:46 pm »
+5

Are you surprised with the direction cards have gone lately? I mean, did you used to think there was a more limited amount of variable cards before you found new avenues?
Uh, I dunno. Sometimes a concept is a surprise. Debt was in the file since before the game came out; it wasn't a surprise. Split piles showed up during playtesting for the set; I hadn't anticipated them.

I guess the main big surprises, in terms of like actually being a surprise, like I'm remotely thinking of it that way, are when there's a new simple card to do, that doesn't involve new tokens or something.
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Donald X.

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Re: Interview with Donald X.
« Reply #3020 on: May 11, 2016, 10:55:52 pm »
+2

As a follow-up, was there a point in time early on when you decided that you wouldn't ever make an action-treasure?
I ruled out Action - Treasure at one point because it would be too confusing. Crown got rid of those issues though. People have found lots of questions to ask about it, but they're all "what if you use it with this really confusing other card," or "so it's really both an Action and a Treasure?" With I guess a little "how does Throne Room work."
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Donald X.

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Re: Interview with Donald X.
« Reply #3021 on: May 11, 2016, 10:56:46 pm »
+1

If you had an avatar on f.ds, what card would it be?
Well it probably wouldn't be a card. If it was a card, I don't know, I'm used to the prototype images.
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Re: Interview with Donald X.
« Reply #3022 on: May 11, 2016, 11:45:03 pm »
+2

At what point did you realize that Dominion was a really in depth game that was super strategic and could generate tons of discussion?

As soon as you came up with the idea? After it was released? After a certain expansion was released? After the Wiki and forum went up?
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Donald X.

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Re: Interview with Donald X.
« Reply #3023 on: May 12, 2016, 12:53:09 am »
+25

At what point did you realize that Dominion was a really in depth game that was super strategic and could generate tons of discussion?

As soon as you came up with the idea? After it was released? After a certain expansion was released? After the Wiki and forum went up?
Are you saying - but that would mean...

May 11, 2016.
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Re: Interview with Donald X.
« Reply #3024 on: May 12, 2016, 01:08:49 am »
+2

At what point did you realize that Dominion was a really in depth game that was super strategic and could generate tons of discussion?

As soon as you came up with the idea? After it was released? After a certain expansion was released? After the Wiki and forum went up?
Are you saying - but that would mean...

May 11, 2016.

I think this was one of your wittiest jokes to date.

I am just mentioning it because I know you deeply care about my opinion.
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