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Author Topic: Interview with Donald X.  (Read 2136809 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #2500 on: September 20, 2015, 01:24:54 am »
+11

What is the flag in Summon's expansion icon supposed to be representing?
There was no special thing to commemorate with this promo, so we decided to pick a symbol that we could reuse if there were ever more promos. Something that said this was something special in some vague generic way. So: a flag.
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werothegreat

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Re: Interview with Donald X.
« Reply #2501 on: September 20, 2015, 08:43:21 am »
+2

What is the flag in Summon's expansion icon supposed to be representing?
There was no special thing to commemorate with this promo, so we decided to pick a symbol that we could reuse if there were ever more promos. Something that said this was something special in some vague generic way. So: a flag.

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Ghacob

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Re: Interview with Donald X.
« Reply #2502 on: September 20, 2015, 10:59:17 am »
+1

I've often said that Magic was my favorite game.
What is your favorite game then?
And, if it's different, what's your favorite game that you didn't make?
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Donald X.

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Re: Interview with Donald X.
« Reply #2503 on: September 20, 2015, 02:13:53 pm »
+8

I've often said that Magic was my favorite game.
What is your favorite game then?
And, if it's different, what's your favorite game that you didn't make?
Dominion / Magic.
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Fragasnap

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Re: Interview with Donald X.
« Reply #2504 on: September 22, 2015, 07:47:05 pm »
+4

I've often said that Magic was my favorite game.
What is your favorite game then?
And, if it's different, what's your favorite game that you didn't make?
Dominion / Magic.
I play a Silver and tap my elf to buy an Aether Web.
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Donald X.

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Re: Interview with Donald X.
« Reply #2505 on: September 22, 2015, 07:51:20 pm »
+17

I've often said that Magic was my favorite game.
What is your favorite game then?
And, if it's different, what's your favorite game that you didn't make?
Dominion / Magic.
I play a Silver and tap my elf to buy an Aether Web.

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Ghacob

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Re: Interview with Donald X.
« Reply #2506 on: September 22, 2015, 09:49:45 pm »
+3

I've often said that Magic was my favorite game.
What is your favorite game then?
And, if it's different, what's your favorite game that you didn't make?
Dominion / Magic.
I play a Silver and tap my elf to buy an Aether Web.


Oh man, the synergy!
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Beyond Awesome

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Re: Interview with Donald X.
« Reply #2507 on: September 22, 2015, 09:53:57 pm »
+1

That can be a potential idea for a duration attack
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LastFootnote

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Re: Interview with Donald X.
« Reply #2508 on: September 23, 2015, 10:27:16 am »
+6

That can be a potential idea for a duration attack

A potentially awful, fun-killing idea.
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ehunt

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Re: Interview with Donald X.
« Reply #2509 on: September 23, 2015, 11:56:58 am »
+1

That can be a potential idea for a duration attack

A potentially awful, fun-killing idea.


as someone who has always confused the two of you with each other, this conflict is bothering me
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LastFootnote

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Re: Interview with Donald X.
« Reply #2510 on: September 23, 2015, 12:03:06 pm »
+2

That can be a potential idea for a duration attack

A potentially awful, fun-killing idea.


as someone who has always confused the two of you with each other, this conflict is bothering me

Whoa, really? What do Beyond Awesome and I have in common, apart from both being members of f.DS?
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Awaclus

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Re: Interview with Donald X.
« Reply #2511 on: September 23, 2015, 12:25:40 pm »
+2

That can be a potential idea for a duration attack

A potentially awful, fun-killing idea.


as someone who has always confused the two of you with each other, this conflict is bothering me

Whoa, really? What do Beyond Awesome and I have in common, apart from both being members of f.DS?

You're both beyond awesome!
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GendoIkari

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Re: Interview with Donald X.
« Reply #2512 on: September 23, 2015, 12:46:26 pm »
+3

You both have usernames that are a combination of 2 real words; but that's all I can think of. Often though I'll get users mixed up because of that sort of thing; not because any common posting traits.
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tastor

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Re: Interview with Donald X.
« Reply #2513 on: September 28, 2015, 03:29:49 pm »
+3

Apologies if this isn't the place for it, but it has been discussed in this thread before: is there any more news on an expansion for Temporum? Is it probable/likely/unlikely? If it's moving forward, do you have a rough timeframe for release?
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Re: Interview with Donald X.
« Reply #2514 on: September 28, 2015, 04:22:58 pm »
0

If you were making new cards, are there any circumstances you would envision using, for cost reducing abilities, the original Bridge wording?

If you had a time machine, would bridge be worded like highway instead?
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AJD

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Re: Interview with Donald X.
« Reply #2515 on: September 28, 2015, 05:42:46 pm »
+3

If you had a time machine, would bridge be worded like highway instead?

In the existing time machine post, Donald has said he "would consider" wording Bridge like Highway.
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Witherweaver

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Re: Interview with Donald X.
« Reply #2516 on: September 28, 2015, 05:49:47 pm »
+3

If you had a time machine, would bridge be worded like highway instead?

In the existing time machine post, Donald has said he "would consider" wording Bridge like Highway.

Maybe a new Temporum expansion will allow you to consider an alternate timeline where Donald made that choice originally.
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Donald X.

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Re: Interview with Donald X.
« Reply #2517 on: September 28, 2015, 07:24:42 pm »
+8

Apologies if this isn't the place for it, but it has been discussed in this thread before: is there any more news on an expansion for Temporum? Is it probable/likely/unlikely? If it's moving forward, do you have a rough timeframe for release?
Alayna has started working on the art. I don't know how long it will take her. And then I don't know when Jay will put it out although it probably won't be delayed for anything special. So, probably next year, not before the spring.
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Titandrake

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Re: Interview with Donald X.
« Reply #2518 on: September 28, 2015, 07:31:13 pm »
+2

If you had a time machine, would bridge be worded like highway instead?

In the existing time machine post, Donald has said he "would consider" wording Bridge like Highway.

Any chance we can get an update to this that includes Dark Ages + Guilds + (maybe) Adventures?
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Donald X.

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Re: Interview with Donald X.
« Reply #2519 on: September 28, 2015, 07:37:51 pm »
+7

If you were making new cards, are there any circumstances you would envision using, for cost reducing abilities, the original Bridge wording?

If you had a time machine, would bridge be worded like highway instead?
Yes; no (except). My position has varied over the years.

I lean towards "while this is in play" for cards with abilities that last some time period, but in any specific case it may seem better to do it as "this turn" or some such; you can see me being inconsistent there in Adventures. I probably don't so much care how the Throne Room case works out; I just want the clearest phrasing. Throne Room can sway things if it causes rules questions that aren't counterbalanced by something else pushing the other way, or if Throning the card is sufficiently scary.

For Bridge itself, the main thing is, that "this turn" is simpler than "while in play." When you have say Procession floating around, it no longer is, but when you buy Intrigue and that's all you've got, the "this turn" wording is making things easier.

I do think I would change Bridge to drop the extra words. "This turn, cards cost $1 less, but not less than $0." I am sold on putting "(including you)" on some cards but don't normally like parentheticals or redundancy in the card texts.
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Donald X.

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Re: Interview with Donald X.
« Reply #2520 on: September 28, 2015, 09:23:21 pm »
+11

Any chance we can get an update to this that includes Dark Ages + Guilds + (maybe) Adventures?
I will quickly glance through the visual spoilers for Dark Ages and Guilds.

Dark Ages:
- It's no secret that I'd rather Rebuild wasn't so strong/boring.
- People have complained about Necropolis not color-wise matching the other Shelters. Easy to fix too. I hadn't specified.
- I might change Dame Josephine to something better.
- I'd rethink the *$0 cost on Madman and Mercenary. There are virtues of having cost tell you something about power level, and just breaking that for Peddler.
- Some of you have complained about Cultist and Urchin/Mercenary but I'd have to do more research to know if I'd change those. I don't think I'd change Fortress (/Bishop).

Guilds:
- I regret changing Soothsayer from "Gain a Gold. Each other player gains a Curse and draws a card." Making the card conditional is extra complexity that gets you very little.
- I considered simplifying Butcher but didn't. It seems to have worked out but if I were working on the set I'd look at that again.
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tastor

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Re: Interview with Donald X.
« Reply #2521 on: September 28, 2015, 10:19:39 pm »
+2

Alayna has started working on the art. I don't know how long it will take her. And then I don't know when Jay will put it out although it probably won't be delayed for anything special. So, probably next year, not before the spring.

Awesome, thanks! I am looking forward to it.
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Watno

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Re: Interview with Donald X.
« Reply #2522 on: September 28, 2015, 11:08:57 pm »
0

I guess it's pretty unlikely that we'll get an expansion for Greed?
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Witherweaver

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Re: Interview with Donald X.
« Reply #2523 on: September 28, 2015, 11:50:29 pm »
+1

I guess it's pretty unlikely that we'll get an expansion for Greed?

Don't get greedy!
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Donald X.

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Re: Interview with Donald X.
« Reply #2524 on: September 29, 2015, 12:28:07 am »
+3

I guess it's pretty unlikely that we'll get an expansion for Greed?
It is unlikely! It always was though; it's not ideal for expanding. Making the deck bigger means you're more likely to get games with no cars etc. You could add non-deck elements but that shifts the game away from its premise. You could swap out specific cards but that's no-fun setup.

Instead you can just make new drafting games, with different basic stuff going on and different themes. That would have sounded good in the murky past. Now it seems like, other people are making those games. I mean, it still sounds good, but not good enough to compete with other projects.
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