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Author Topic: Interview with Donald X.  (Read 2126997 times)

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Seprix

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Re: Interview with Donald X.
« Reply #2475 on: August 18, 2015, 01:30:37 pm »
+3



I found this Official Donald X. Card! it has to be real, it's probably for the New Expansion coming out in 2080!
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Asper

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Re: Interview with Donald X.
« Reply #2476 on: August 18, 2015, 01:34:50 pm »
+8

Would you ever make another card, or was that just a gimmick for Poor House?
...

Events are not cards. -10 points for Seprixerin.
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LastFootnote

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Re: Interview with Donald X.
« Reply #2477 on: August 18, 2015, 01:34:56 pm »
+2

it's probably for the New Expansion coming out in 2080!

Dominion: Time Capsule?
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Donald X.

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Re: Interview with Donald X.
« Reply #2478 on: August 18, 2015, 05:39:31 pm »
+7

Would you ever make another card, or was that just a gimmick for Poor House?
I don't just rule out stuff like that. There would need to be a reason to do it but it's not like there couldn't be one.
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cyberkev63

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Re: Interview with Donald X.
« Reply #2479 on: August 19, 2015, 09:30:53 am »
+1

For Dominion Online, has Making Fun finally got the Campaigns to where you wanted them to be?

I've been wanting to play them once they're "complete", but there's always been some thing that still needed to be done (descriptions of the special rules, etc.).  Are they essentially finalized now?
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Donald X.

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Re: Interview with Donald X.
« Reply #2480 on: August 19, 2015, 06:50:28 pm »
+3

For Dominion Online, has Making Fun finally got the Campaigns to where you wanted them to be?

I've been wanting to play them once they're "complete", but there's always been some thing that still needed to be done (descriptions of the special rules, etc.).  Are they essentially finalized now?
Unless there are mistakes, they put in everything they were supposed to. I haven't played through everything or compared the lists of 10 to my lists.

They differ from being done in that maybe we will decide to change something based on people finally playing them. I think I will ask them to tweak the Hinterlands rule due to it having poor interactions with Nobles and Ill-Gotten Gains. There may be a level or two that's just too hard. I leaned towards attacks on "boss" levels and then leaned towards multiple opponents on those levels and that's not a great combination, you get these very slow games. So maybe a few of those want to just swap with adjacent levels, have the attacks or multiple opponents on the boss level but not both. And I think the first few levels of each campaign are vs. Serf bot, but I'd only do that for the main set.

They differ from being whatever I would have specifically picked out for everything , in that I left a bunch of sets-of-10 that they'd picked out ahead of me for the first few sets, and for a couple campaigns I hadn't picked out any extra stuff to do and they picked out a few varying starting hands. You know originally they had some campaigns they'd made. They introduced cards incredibly slowly - level after level for an expansion had 9 main set cards. I went through and sped that up and added what levels I had to, then picked out sets for later expansions. I'm never going back and making up my own sets of 10 for everything though; it's not necessary and a lot of work.

Anyway they aren't final but play them now; you could put off Hinterlands but the rest are in good shape. If a level seems too hard, or bad in whatever other way, report it.
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jamfamsam

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Re: Interview with Donald X.
« Reply #2481 on: August 19, 2015, 07:41:17 pm »
+2

Hinterlands was hard but I successfully won all the levels without using any of the extra turn things (name slips my mind). As I recall 2 or 3 of the levels were really hard.

Ill-Gotten Gains was difficult with the added rule because you couldn't add the copper to your hand. I would have liked to have seen the Nobles and Great Halls be able to be top-decked, but that wasn't that big of a deal.

The Campaigns are more interesting to play than the previous version's Adventures.
« Last Edit: August 19, 2015, 07:42:34 pm by jamfamsam »
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GendoIkari

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Re: Interview with Donald X.
« Reply #2482 on: August 21, 2015, 04:20:11 pm »
0

What's the Hinterlands rule?
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jamfamsam

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Re: Interview with Donald X.
« Reply #2483 on: August 21, 2015, 05:21:53 pm »
0

Non-victory cards gained are top-decked as if with Royal Seal.

So, with Ill-Gotten Gains, if you choose to get the Copper, it goes to the top of the deck rather than into your hand.

Cards like Island, Great Hall, Nobles, don't top deck as it currently stands.
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Donald X.

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Re: Interview with Donald X.
« Reply #2484 on: August 21, 2015, 07:52:44 pm »
+5

Non-victory cards gained are top-decked as if with Royal Seal.

So, with Ill-Gotten Gains, if you choose to get the Copper, it goes to the top of the deck rather than into your hand.

Cards like Island, Great Hall, Nobles, don't top deck as it currently stands.
Yes, I am thinking I will ask them to change it to "When you gain an Action or Treasure costing $1 or more, put it on your deck." The intention wasn't to change Ill-Gotten Gains or to include Nobles in a level and have it not go on top.
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scott_pilgrim

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Re: Interview with Donald X.
« Reply #2485 on: August 21, 2015, 11:12:35 pm »
0

Nomad Camp must hate that rule...
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Seprix

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Re: Interview with Donald X.
« Reply #2486 on: August 22, 2015, 09:25:06 pm »
+10

What's the Hinterlands rule?

Don't talk about Hinterlands.
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SwitchedFromStarcraft

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Re: Interview with Donald X.
« Reply #2487 on: August 24, 2015, 05:40:51 pm »
+3

What's the Hinterlands rule?

Don't talk about Hinterlands.
Well, that's the first rule about Hinterlands.
I fully expect respect points for explaining Seprix's joke, thereby making it even funnier.  I also expect additional respect points for explaining it so subtly.
« Last Edit: August 24, 2015, 05:43:03 pm by SwitchedFromStarcraft »
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Quote from: Donald X.
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Donald X made me a design snob.

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werothegreat

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Re: Interview with Donald X.
« Reply #2488 on: August 24, 2015, 08:04:10 pm »
+7

I fully expect respect points for explaining Seprix's joke, thereby making it even funnier.  I also expect additional respect points for explaining it so subtly.

Denied.
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Seprix

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Re: Interview with Donald X.
« Reply #2489 on: August 24, 2015, 09:48:02 pm »
+3

Did your middle name have anything to do with the creation of the Powerpuff Girls?
« Last Edit: August 26, 2015, 12:54:59 am by Seprix »
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SwitchedFromStarcraft

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Re: Interview with Donald X.
« Reply #2490 on: August 25, 2015, 02:47:41 pm »
+2

I fully expect respect points for explaining Seprix's joke, thereby making it even funnier.  I also expect additional respect points for explaining it so subtly.

Denied.
Denial is one of the first symptoms.
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Quote from: Donald X.
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pacovf

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Re: Interview with Donald X.
« Reply #2491 on: August 25, 2015, 02:55:46 pm »
+7

I thought it was a river in Egypt?

Ba-dum-tsh
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Seprix

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Re: Interview with Donald X.
« Reply #2492 on: August 25, 2015, 05:59:26 pm »
+2

I thought it was a river in Egypt?

Ba-dum-tsh

Tut tut, wrap up the puns.
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Re: Interview with Donald X.
« Reply #2493 on: August 25, 2015, 06:48:40 pm »
0

I fully expect respect points for explaining Seprix's joke, thereby making it even funnier.  I also expect additional respect points for explaining it so subtly.

Denied.
Denial is one of the first symptoms.

Padme isn't dead... Padme isn't dead...
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Donald X.

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Re: Interview with Donald X.
« Reply #2494 on: August 25, 2015, 07:36:13 pm »
+5

Dear Donald: Did your middle name have anything to do with the creation of the Powerpuff Girls?
"The fourth is its fondness for bathing-machines,
Which it constantly carries about,
And believes that they add to the beauty of scenes-
A sentiment open to doubt.


You are the Snark, and your gifs are the bathing-machines. There are threads for gifs and such, and then there's every damn thread on the board. Adding a question that's really nothing doesn't make it any more delightful.

Game Theory - I've Tried Subtlety
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Seprix

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Re: Interview with Donald X.
« Reply #2495 on: August 25, 2015, 07:40:36 pm »
+2

If a picture is worth a thousand words, then how many words is a GIF worth?

Then again, the counterplay is that you don't wish to read a novel.
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sudgy

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Re: Interview with Donald X.
« Reply #2496 on: August 25, 2015, 07:41:37 pm »
+8

If a picture is worth a thousand words, then how many words is a GIF worth?

Length of GIF * Framerate * 1000
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GendoIkari

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Re: Interview with Donald X.
« Reply #2497 on: September 15, 2015, 05:45:16 pm »
0

I just noticed something. You've often said that MTG is your favorite game. Does this apply to more than 2 player MTG? Because you've also said on more than one occasion that you dislike politics in games as they just lead to arguments over whom you should attack. One of the reasons I don't like multiplayer Magic as much as 2 player is the same thing; you have to make that decision whom to attack, and often there's no good way to make the decision. Just wondering if you think this is a downside / flaw in MTG, or if you feel it's different there.
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Donald X.

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Re: Interview with Donald X.
« Reply #2498 on: September 15, 2015, 06:03:15 pm »
+7

I just noticed something. You've often said that MTG is your favorite game. Does this apply to more than 2 player MTG? Because you've also said on more than one occasion that you dislike politics in games as they just lead to arguments over whom you should attack. One of the reasons I don't like multiplayer Magic as much as 2 player is the same thing; you have to make that decision whom to attack, and often there's no good way to make the decision. Just wondering if you think this is a downside / flaw in MTG, or if you feel it's different there.
I've often said that Magic was my favorite game. That's right.

Mostly I played two player, and for many years those were all drafts. When I played multiplayer, except at the very beginning, it was always with a variant, to fix the political problems (which never vanish but can be muted).

With 3 players, play until one player is dead; the player to their right wins. With 4 you can do the same or play with teams. With 5, play until two players sitting next to each other are dead, with dead players continuing to play; the player opposite the two dead players wins (frequently a tie). With 6, man what are you doing, just do a draft and pair up already.
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Re: Interview with Donald X.
« Reply #2499 on: September 19, 2015, 11:41:38 pm »
0

What is the flag in Summon's expansion icon supposed to be representing?
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