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Author Topic: Interview with Donald X.  (Read 2127470 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #2175 on: April 26, 2015, 11:17:34 pm »
+6

Did you intentionally give all $8 cards names starting with P?  Province, Peddler, Prince, and now Pathfinding.
No. I didn't notice it myself; then it was pointed out here when Pathfinding was already coming.
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Donald X.

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Re: Interview with Donald X.
« Reply #2176 on: April 26, 2015, 11:22:32 pm »
+3

How bothersome do you find forum posters' criticisms of cards, or wordings and such?
(And since I feel like I've made a bunch of nitpicky posts lately, may I just say: I LOVE DOMINION more than any other game ever!)
I don't know it depends? I am interested in having good wordings; such talk by itself isn't bothersome.
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jaketheyak

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Re: Interview with Donald X.
« Reply #2177 on: April 27, 2015, 01:35:20 am »
0

What was the wording on Royal Carriage that created an infinite loop?
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GendoIkari

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Re: Interview with Donald X.
« Reply #2178 on: April 27, 2015, 10:05:56 am »
+2

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.
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Re: Interview with Donald X.
« Reply #2179 on: April 27, 2015, 10:36:55 am »
0

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.

Isn't that the least useful infinite loop ever?  It's like revealing Trader a second time.  It does nothing for you, but annoys your opponents.
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AJD

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Re: Interview with Donald X.
« Reply #2180 on: April 27, 2015, 11:02:01 am »
+4

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.

Isn't that the least useful infinite loop ever?  It's like revealing Trader a second time.  It does nothing for you, but annoys your opponents.

I think it would give you infinite +Actions?
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GendoIkari

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Re: Interview with Donald X.
« Reply #2181 on: April 27, 2015, 11:18:57 am »
0

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.

Isn't that the least useful infinite loop ever?  It's like revealing Trader a second time.  It does nothing for you, but annoys your opponents.

I think it would give you infinite +Actions?

Yes. Also, I think it makes sense to avoid pointless infinite loops where possible. Yes it already exists with Moat and Trader. But Borrow got a "once per turn" clause even though it only prevents a pointless infinite loop. Also, allowing pointless infinite loops removes possibility of design space. It's theoretically possible now to create a reaction that does something "when you call a card" or "when you buy an event". Allowing infinite loops like unlimited calling would mean those cards can no longer be created.
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Seprix

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Re: Interview with Donald X.
« Reply #2182 on: April 27, 2015, 01:49:01 pm »
+2

What would you do if you found a cow in your living room?
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Donald X.

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Re: Interview with Donald X.
« Reply #2183 on: April 27, 2015, 01:52:39 pm »
+3

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.

Isn't that the least useful infinite loop ever?  It's like revealing Trader a second time.  It does nothing for you, but annoys your opponents.

I think it would give you infinite +Actions?

Yes. Also, I think it makes sense to avoid pointless infinite loops where possible. Yes it already exists with Moat and Trader. But Borrow got a "once per turn" clause even though it only prevents a pointless infinite loop. Also, allowing pointless infinite loops removes possibility of design space. It's theoretically possible now to create a reaction that does something "when you call a card" or "when you buy an event". Allowing infinite loops like unlimited calling would mean those cards can no longer be created.
Correct. You want to avoid pointless loops in case they become non-pointless, and also that loop isn't pointless, and yes Royal Carriage didn't always say "if this isn't in play."

I also tried "calling" putting the card in your discard pile at first.
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Donald X.

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Re: Interview with Donald X.
« Reply #2184 on: April 27, 2015, 01:52:53 pm »
+15

What would you do if you found a cow in your living room?
It depends on the breed.
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Seprix

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Re: Interview with Donald X.
« Reply #2185 on: April 27, 2015, 01:53:51 pm »
0

What would you do if you found a cow in your living room?
It depends on the breed.

African or European, I would imagine?
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Donald X.

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Re: Interview with Donald X.
« Reply #2186 on: April 27, 2015, 01:54:41 pm »
+11

What would you do if you found a cow in your living room?
It depends on the breed.

African or European, I would imagine?
It's an f.ds joke, not a Monty Python joke.
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Seprix

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Re: Interview with Donald X.
« Reply #2187 on: April 27, 2015, 02:04:32 pm »
0

What would you do if you found a cow in your living room?
It depends on the breed.

African or European, I would imagine?
It's an f.ds joke, not a Monty Python joke.

I didn't see the joke at first.

I guess I know where you'd escort this alleged cow anyways, to some sort of hedge place.
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GendoIkari

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Re: Interview with Donald X.
« Reply #2188 on: April 27, 2015, 02:14:22 pm »
+2

What would you do if you found a cow in your living room?
It depends on the breed.

African or European, I would imagine?
It's an f.ds joke, not a Monty Python joke.

I didn't see the joke at first.

I guess I know where you'd escort this alleged cow anyways, to some sort of hedge place.

There's a hedge place for everything.
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Witherweaver

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Re: Interview with Donald X.
« Reply #2189 on: April 27, 2015, 02:23:44 pm »
+3

Do you have any running Dominion jokes among your groups (playtesters, friends, gaming group, whatever), and, if so, are they equally as lame as ours? 
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AdamH

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Re: Interview with Donald X.
« Reply #2190 on: April 27, 2015, 02:24:19 pm »
0

What was the wording on Royal Carriage that created an infinite loop?

Well if it were missing the "if it is still in play" part, then you could simply play Royal Carriage, then call that Royal Carriage to play Royal Carriage again, forever.

Isn't that the least useful infinite loop ever?  It's like revealing Trader a second time.  It does nothing for you, but annoys your opponents.

I think it would give you infinite +Actions?

Yes. Also, I think it makes sense to avoid pointless infinite loops where possible. Yes it already exists with Moat and Trader. But Borrow got a "once per turn" clause even though it only prevents a pointless infinite loop. Also, allowing pointless infinite loops removes possibility of design space. It's theoretically possible now to create a reaction that does something "when you call a card" or "when you buy an event". Allowing infinite loops like unlimited calling would mean those cards can no longer be created.
Correct. You want to avoid pointless loops in case they become non-pointless, and also that loop isn't pointless, and yes Royal Carriage didn't always say "if this isn't in play."

I also tried "calling" putting the card in your discard pile at first.

This is the one I was thinking of, but I got ninja-ed
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Donald X.

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Re: Interview with Donald X.
« Reply #2191 on: April 27, 2015, 03:52:50 pm »
+5

Do you have any running Dominion jokes among your groups (playtesters, friends, gaming group, whatever), and, if so, are they equally as lame as ours?
We had some card nicknames way back when. Counting House was Counting Horse. Rubbish Heap (+1 card +1 action trash a card from your hand) was Rubber Sheep. I am not thinking of more recent things.
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Rubby

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Re: Interview with Donald X.
« Reply #2192 on: April 27, 2015, 04:17:25 pm »
+1

I also tried "calling" putting the card in your discard pile at first.

Was the issue with this the possibility of re-drawing/playing it on the same turn? Why doesn't "calling" just set it aside until Clean-up, avoiding the confusion of putting a card into play that you're not playing?
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Donald X.

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Re: Interview with Donald X.
« Reply #2193 on: April 27, 2015, 04:24:17 pm »
+1

I also tried "calling" putting the card in your discard pile at first.

Was the issue with this the possibility of re-drawing/playing it on the same turn? Why doesn't "calling" just set it aside until Clean-up, avoiding the confusion of putting a card into play that you're not playing?
The issue is the possibility of replaying certain cards the same turn. I avoid the confusion of set aside cards by putting them into play instead.
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LastFootnote

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Re: Interview with Donald X.
« Reply #2194 on: April 27, 2015, 04:51:39 pm »
0

Why doesn't "calling" just set it aside until Clean-up, avoiding the confusion of putting a card into play that you're not playing?

How is that at all confusing, though? It's spelled out really clearly in the rules.
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Rubby

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Re: Interview with Donald X.
« Reply #2195 on: April 27, 2015, 06:11:56 pm »
+3

Why doesn't "calling" just set it aside until Clean-up, avoiding the confusion of putting a card into play that you're not playing?

How is that at all confusing, though? It's spelled out really clearly in the rules.

It's not that it's not spelled out, or that it's a huge deal - it's just that putting a card in play has always meant playing it (and even the term "in play" obviously lends itself to that association). People definitely will sometimes mistakenly count CotR's coin.
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Voltaire

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Re: Interview with Donald X.
« Reply #2196 on: April 27, 2015, 07:22:08 pm »
+10

To add to that, it's a creeping rules lawyer thing - Dominion is now a game where you can physically draw a card from your deck into your hand but you didn't "draw" it, put something into play without playing it, and add things to your discard pile without discarding them (that last one was always possible). I normally detest that sort of thing in a game, but in Dominion it's been slow and earned, so I don't mind.

But it's something to be aware of, because the casual player will listen to you explain why you didn't actually play that Reserve you have in play and pronounce the game "stupid" if you're not careful.
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Kirian

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Re: Interview with Donald X.
« Reply #2197 on: April 27, 2015, 10:06:08 pm »
+2

To add to that, it's a creeping rules lawyer thing - Dominion is now a game where you can physically draw a card from your deck into your hand but you didn't "draw" it, put something into play without playing it, and add things to your discard pile without discarding them (that last one was always possible). I normally detest that sort of thing in a game, but in Dominion it's been slow and earned, so I don't mind.

But it's something to be aware of, because the casual player will listen to you explain why you didn't actually play that Reserve you have in play and pronounce the game "stupid" if you're not careful.

Also, be careful that your cards don't try to use ranged weapons in melee, or heaven forbid try a grapple, or the rules lawyers will come of out the goddam walls.
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Re: Interview with Donald X.
« Reply #2198 on: April 29, 2015, 04:11:50 pm »
+1

Why does the art for Pathfinding not fill the entire art box?
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Voltaire

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Re: Interview with Donald X.
« Reply #2199 on: April 29, 2015, 04:23:05 pm »
0

Why does the art for Pathfinding not fill the entire art box?

Yikes. At least the art is dark.
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