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Author Topic: Interview with Donald X.  (Read 2127417 times)

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Kirian

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Re: Interview with Donald X.
« Reply #2050 on: April 09, 2015, 06:38:24 pm »
+13

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So it's just a list of phone numbers that you can call when you don't understand something?

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GendoIkari

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Re: Interview with Donald X.
« Reply #2051 on: April 15, 2015, 05:29:01 pm »
+1

What is the reason for the difference between Conspirator and Peddler in terms of what it counts (number of actions played vs number of actions in play)? Is there an actual balance issue there in regards to Throne Room vs one-shots? Or is it just because Conspirator came first and you later decided that it would be easier to count what's currently in play?
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Donald X.

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Re: Interview with Donald X.
« Reply #2052 on: April 15, 2015, 05:41:45 pm »
+8

What is the reason for the difference between Conspirator and Peddler in terms of what it counts (number of actions played vs number of actions in play)? Is there an actual balance issue there in regards to Throne Room vs one-shots? Or is it just because Conspirator came first and you later decided that it would be easier to count what's currently in play?
It's the wisdom of my years. Conspirator requires tracking and I got rid of that for Peddler, hooray.

That's also the impetus behind switching from Bridge to Highway; however in some cases one of the reasons for a wording change like that has been to stop a Throne Room combo. It wasn't a factor for Peddler though.
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Jimmmmm

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Re: Interview with Donald X.
« Reply #2053 on: April 15, 2015, 05:51:41 pm »
0

What is the reason for the difference between Conspirator and Peddler in terms of what it counts (number of actions played vs number of actions in play)? Is there an actual balance issue there in regards to Throne Room vs one-shots? Or is it just because Conspirator came first and you later decided that it would be easier to count what's currently in play?
It's the wisdom of my years. Conspirator requires tracking and I got rid of that for Peddler, hooray.

Would you change Conspirator if you had your time over again, even though it'd make it really easy to activate with Duration cards etc?
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Donald X.

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Re: Interview with Donald X.
« Reply #2054 on: April 15, 2015, 06:23:36 pm »
+6

Would you change Conspirator if you had your time over again, even though it'd make it really easy to activate with Duration cards etc?
Well I would get to test it, but I would start with it Peddler-style, sure.
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Re: Interview with Donald X.
« Reply #2055 on: April 16, 2015, 12:15:26 pm »
0

Will your Secret History of Adventures go up as soon as the rules go up?
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Donald X.

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Re: Interview with Donald X.
« Reply #2056 on: April 16, 2015, 12:31:08 pm »
+6

Will your Secret History of Adventures go up as soon as the rules go up?
No, I like to wait until people can actually get the product, so it will be a few days later.
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Re: Interview with Donald X.
« Reply #2057 on: April 18, 2015, 04:46:32 pm »
0

Will Adventures only get recommended kingdoms for Base and Intrigue, or will it get them for all the other sets?
It has 'em all; 20 recommended sets total.

I only see 18 sets in the rule book. Is Alchemy becoming the red-headed stepchild of Dominion? Were there no sets for Adventures/Alchemy?
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Gherald

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Re: Interview with Donald X.
« Reply #2058 on: April 18, 2015, 04:48:13 pm »
+5

did anyone else notice the recommended sets include every set except Alchemy?
That's a mistake I didn't catch when proofreading; I have them in my file.

Adventures & Alchemy:
Haste Potion: Plan / Magpie, Messenger, Port, Royal Carriage, Treasure Trove / Apprentice, Scrying Pool, Transmute, University, Vineyard
Cursecatchers: Save, Trade / Amulet, Bridge Troll, Caravan Guard, Peasant, Ratcatcher / Apothecary, Familiar, Golem, Herbalist, Philosopher's Stone
« Last Edit: April 18, 2015, 04:50:26 pm by Gherald »
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XerxesPraelor

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Re: Interview with Donald X.
« Reply #2059 on: April 18, 2015, 11:56:28 pm »
0

Why does Adventures have many villages and +Action and only one terminal handsize increaser?
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Re: Interview with Donald X.
« Reply #2060 on: April 19, 2015, 12:00:10 am »
0

Why does Adventures have many villages and +Action and only one terminal handsize increaser?
Gear, Ranger, Haunted Woods, Warrior?
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XerxesPraelor

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Re: Interview with Donald X.
« Reply #2061 on: April 19, 2015, 12:05:35 am »
0

Why does Adventures have many villages and +Action and only one terminal handsize increaser?
Gear, Ranger, Haunted Woods, Warrior?

Neither Gear nor Haunted Woods increase your handsize this turn. (I forgot Warrior, but it's probably not some you build a +Actions/+Cards deck around (which is the substance of my question (that is, why only have the +Actions part?)))
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TheOthin

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Re: Interview with Donald X.
« Reply #2062 on: April 19, 2015, 12:08:54 am »
0

Gear can increase your handsize; it just has to be a Moat while doing so.

But yeah Haunted Woods doesn't fit.
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Donald X.

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Re: Interview with Donald X.
« Reply #2063 on: April 19, 2015, 12:10:30 am »
+2

Why does Adventures have many villages and +Action and only one terminal handsize increaser?
Gear, Ranger, Haunted Woods, Warrior?

Neither Gear nor Haunted Woods increase your handsize this turn. (I forgot Warrior, but it's probably not some you build a +Actions/+Cards deck around (which is the substance of my question (that is, why only have the +Actions part?)))
You don't have to set aside any cards to Gear. And Haunted Woods not drawing you cards this turn doesn't stop it from being a terminal that draws you cards. Why Haunted Woods and not some more familiar Smithy? To have a new card.

The set is not trying to have less card-drawing than usual, and feels like it has plenty to me. There are only 4 Villages (counting Royal Carriage) in 30 cards, which is not above average; it's a little Village-heavy if you count Lost Arts or Champion.
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werothegreat

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Re: Interview with Donald X.
« Reply #2064 on: April 19, 2015, 12:20:10 am »
0

There's also Pathfinding for card draw.
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Re: Interview with Donald X.
« Reply #2065 on: April 19, 2015, 03:54:56 pm »
0

Hireling
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Gherald

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Re: Interview with Donald X.
« Reply #2066 on: April 19, 2015, 04:04:53 pm »
+2

Duration draw (Haunted Woods, Hireling) is not the same as what's general meant by terminal draw. Those cards may be terminal but their draw isn't -- you don't draw things dead with them because it happens on your next turn.

We can quibble over what exactly "terminal draw" means and define it either way, but the fact of the mater is that cards like Smithy and duration draws like Haunted Woods play very differently. One doesn't like cantrips without solid action support, the other has nothing against them.  And cantrips are very powerful, so getting along with them is a huge difference and merits thinking of them as a different general type of card.

I think Adventures is fine in terms of how much draw it has and don't see anything remarkable. There's Gear, there's Ranger, and there's a lot of other non-terminal sources of draw. We have enough Moats and Smithies and Journeymen and Catacombs and Hunting Grounds and other variants. We didn't need that many more.  Adventures takes things in a different direction, mixing up all cards' attributes with tokens
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Witherweaver

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Re: Interview with Donald X.
« Reply #2067 on: April 19, 2015, 04:47:25 pm »
0

XP just wants a "Smithing Party" card.
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Orange

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Re: Interview with Donald X.
« Reply #2068 on: April 19, 2015, 04:48:53 pm »
+2

did anyone else notice the recommended sets include every set except Alchemy?
That's a mistake I didn't catch when proofreading; I have them in my file.

Adventures & Alchemy:
Haste Potion: Plan / Magpie, Messenger, Port, Royal Carriage, Treasure Trove / Apprentice, Scrying Pool, Transmute, University, Vineyard
Cursecatchers: Save, Trade / Amulet, Bridge Troll, Caravan Guard, Peasant, Ratcatcher / Apothecary, Familiar, Golem, Herbalist, Philosopher's Stone

How about one for Adventures & Promos?  May I suggest:
Blackjack:  Bonfire, Training / Artificer, Bridge Troll,  Lost City, Page, Raze / Black Market, Envoy, Prince, Stash, Walled Village
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sudgy

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Re: Interview with Donald X.
« Reply #2069 on: April 19, 2015, 06:34:40 pm »
+1

How do you feel about people playing with official cards they don't have using blanks?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Donald X.

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Re: Interview with Donald X.
« Reply #2070 on: April 19, 2015, 08:25:15 pm »
+11

How do you feel about people playing with official cards they don't have using blanks?
Friendly.
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Jimmmmm

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Re: Interview with Donald X.
« Reply #2071 on: April 20, 2015, 12:38:08 am »
+2

Why does Soldier not count itself in the same way that Bank does? Is it simply because +$2 looks nicer on an Action card than +$1?
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Re: Interview with Donald X.
« Reply #2072 on: April 20, 2015, 01:01:33 am »
0

Will your Secret History of Adventures go up as soon as the rules go up?
No, I like to wait until people can actually get the product, so it will be a few days later.
Cool.  I'm curious to hear more about Distant Lands, particularly what else you tried for cost, VP if not reserved, and VP if reserved in testing.  My initial reaction was I'd almost never buy it over Duchy, but if it were cost 4, or say 1 VP if not reserved, it seems more attractive.  I'm probably wrong though.
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eHalcyon

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Re: Interview with Donald X.
« Reply #2073 on: April 20, 2015, 01:15:34 am »
0

Why does Soldier not count itself in the same way that Bank does? Is it simply because +$2 looks nicer on an Action card than +$1?

I'm going to guess that it's to save room, because "other" takes less space than "(counting this)".
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Donald X.

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Re: Interview with Donald X.
« Reply #2074 on: April 20, 2015, 03:21:04 am »
+3

Why does Soldier not count itself in the same way that Bank does? Is it simply because +$2 looks nicer on an Action card than +$1?
In general you should do the math for people if you can. There may be a reason not to but you know. In this case there was no reason not to. So, I added that +$1 in there for you. It's not much but it was easy.
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