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Author Topic: Interview with Donald X.  (Read 2127315 times)

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thirtyseven

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Re: Interview with Donald X.
« Reply #675 on: February 16, 2013, 10:47:04 pm »
+6

What kind of tree would you like to be?

I think we are veering into "if you could get Dominion translated into a quirky language" territory. It would be cool to see Donald X. as several different trees, but I'd get no special pleasure from seeing Donald X. as any particular tree.
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Davio

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Re: Interview with Donald X.
« Reply #676 on: February 17, 2013, 08:59:29 am »
0

What kind of tree would you like to be?
I'd like to be that tree that clones itself. You know, there's a whole forest of genetically identical trees which originated from a single seed. But well, clones aren't all that great maybe. If I could get some clones and they would be anything like me, they wouldn't listen to me anyway. I couldn't just make them to do daily chores or go to work for me. Most likely they would revolt and kill me.
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soulnet

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Re: Interview with Donald X.
« Reply #677 on: February 17, 2013, 10:56:37 am »
0

What kind of tree would you like to be?
I'd like to be that tree that clones itself. You know, there's a whole forest of genetically identical trees which originated from a single seed. But well, clones aren't all that great maybe. If I could get some clones and they would be anything like me, they wouldn't listen to me anyway. I couldn't just make them to do daily chores or go to work for me. Most likely they would revolt and kill me.

I would probably work out better if instead of enslaving them to do chores, you are just friends with them. In any way, the agre difference between you and your clones would probably get in the way.
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Re: Interview with Donald X.
« Reply #678 on: February 17, 2013, 01:53:45 pm »
0

What kind of tree would you like to be?
I'd like to be that tree that clones itself. You know, there's a whole forest of genetically identical trees which originated from a single seed. But well, clones aren't all that great maybe. If I could get some clones and they would be anything like me, they wouldn't listen to me anyway. I couldn't just make them to do daily chores or go to work for me. Most likely they would revolt and kill me.
What if a wild fire was to start in the Hunting Grounds you have created? Would you not all be destroyed?
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AHoppy

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Re: Interview with Donald X.
« Reply #679 on: February 17, 2013, 02:47:19 pm »
+3

What kind of tree would you like to be?
I'd like to be that tree that clones itself. You know, there's a whole forest of genetically identical trees which originated from a single seed. But well, clones aren't all that great maybe. If I could get some clones and they would be anything like me, they wouldn't listen to me anyway. I couldn't just make them to do daily chores or go to work for me. Most likely they would revolt and kill me.
What if a wild fire was to start in the Hunting Grounds you have created? Would you not all be destroyed?
Then he'd be left with a duchy or 3 estates...

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Re: Interview with Donald X.
« Reply #680 on: February 17, 2013, 06:38:10 pm »
0

If you could take any one kingdom card and wipe it out of existence, which would it be?
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Donald X.

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Re: Interview with Donald X.
« Reply #681 on: February 17, 2013, 08:08:28 pm »
+3

If you could take any one kingdom card and wipe it out of existence, which would it be?
Well the card that I could change in order to improve its set the most is Scrying Pool (dropping the Spy part), but I wouldn't get rid of it, just fix it.

The card that has the least going for it overall is Saboteur: it's an attack that doesn't give you resources, which seemed fine at the time but it turned out people don't like that and it's not like there's any reason I need such cards, yes I still made Sir Michael; it's an attack that trashes cards, which I think are worth making in moderation but they have to really please the people that enjoy them, since some people hate them; it's weak, so it's doing less for the people that might like it, and contributing less to possible strategies in a game; it's wordy; and Intrigue already has a trashing attack that makes resources, is strong enough and fun enough to be worth doing, and it even manages to be simpler.

The card that I personally acquire the least often is Secret Chamber, and it causes rules confusion too. I would certainly replace both cards if I were working on Intrigue today.
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AHoppy

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Re: Interview with Donald X.
« Reply #682 on: February 17, 2013, 09:18:53 pm »
0

When you playtested Dominion, you probably came across some of the crazy combos out there, but which ones came up once Dominion was released that you had not seen in playtesting?  and were there any strong ones that you were surprised people didn't recognize earlier?

Donald X.

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Re: Interview with Donald X.
« Reply #683 on: February 17, 2013, 09:44:19 pm »
0

When you playtested Dominion, you probably came across some of the crazy combos out there, but which ones came up once Dominion was released that you had not seen in playtesting?  and were there any strong ones that you were surprised people didn't recognize earlier?
I'm sure there are whatever combos that I hadn't seen or still haven't, since you can't see everything, but the only one that stands out that I hadn't seen is King's Court / Masquerade / discard attack.

I don't really have a timeline on people recognizing combos, and obv. if you aren't staring at the spoilers looking for them you probably won't spot the interaction until you see the cards come up together in a game. So it's hard to say, here is something you could have spotted earlier. There are individual cards that I was surprised people didn't immediately see the power of, although in this community someone catches on pretty quick. Remake is a good example. Like, Ambassador and Masquerade are weird cards; we didn't immediately know how powerful they were, and I expect many people initially undervalue them. But once you get to Cornucopia, surely Remake immediately looks scary. It didn't though, to the public I mean.
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zporiri

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Re: Interview with Donald X.
« Reply #684 on: February 17, 2013, 10:15:57 pm »
0

what made you decide to put count in dark ages instead of intrigue? (assuming it had been created at the time that intrigue was released). it goes well with the mischievous theme in intrigue, and the theme of cards that give you a choice.
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Re: Interview with Donald X.
« Reply #685 on: February 17, 2013, 10:51:08 pm »
0

You said you would replace Sab and Secret Chamber if you were working on Intrigue today. What would you've replaced them with? :o
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Donald X.

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Re: Interview with Donald X.
« Reply #686 on: February 17, 2013, 11:14:29 pm »
0

what made you decide to put count in dark ages instead of intrigue? (assuming it had been created at the time that intrigue was released). it goes well with the mischievous theme in intrigue, and the theme of cards that give you a choice.
Count does fit well with Intrigue, but postdates it. It looks like it's from August 2010, so it could have gone into Cornucopia or Hinterlands. I never considered it for those sets, but Hinterlands was trying to be simple and Cornucopia didn't have room for it. For Dark Ages I tried lots of ideas that looked like they might be good that I hadn't done yet, and one of those was "two choose-one's, one good one bad."
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Donald X.

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Re: Interview with Donald X.
« Reply #687 on: February 17, 2013, 11:15:26 pm »
0

You said you would replace Sab and Secret Chamber if you were working on Intrigue today. What would you've replaced them with? :o
I don't know dude, it's not like I had cards that they specifically bumped out.
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enfynet

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Re: Interview with Donald X.
« Reply #688 on: February 18, 2013, 01:52:18 am »
0

Doug wanted to be precise and so was. And hey for all he knew I would spring "when you would draw a card" on him someday.
Do you have a card (future, or former) that uses this mechanic?
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Donald X.

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Re: Interview with Donald X.
« Reply #689 on: February 18, 2013, 02:48:41 am »
+2

Doug wanted to be precise and so was. And hey for all he knew I would spring "when you would draw a card" on him someday.
Do you have a card (future, or former) that uses this mechanic?
I'm not all about letting one person spoil things for everyone, but I mean if people are just going to say "okay which tree do you want to be" or "what's in Guilds" then we're done here right? There have been a lot of questions, maybe people have run out of other things they want to know, it's all trees and spoilers now.
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Tables

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Re: Interview with Donald X.
« Reply #690 on: February 18, 2013, 04:14:40 am »
+1

Well, the interview was meant to be for Christmas, it's mid-February now, that's 2 months beyond when this topic was designed for :P.
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LastFootnote

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Re: Interview with Donald X.
« Reply #691 on: February 18, 2013, 08:45:53 am »
+1

I think that you shouldn't feel obligated to answer every question, but it would be nice to have the thread open going forward. Sometimes a person just wants to ask you a question and doesn't want to make a whole new thread for it. I guess they could just PM you, but still…
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Squidd

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Re: Interview with Donald X.
« Reply #692 on: February 18, 2013, 08:47:07 am »
0

You mean this isn't Truth Or Dare, where Donald has to answer questions that we all know he doesn't want to answer just because we ask them in this thread?

But, but, come on, Donald, you have to tell us: Is there anybody at school that you totally want to do kisses with (giggle giggle giggle)?
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aaron0013

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Re: Interview with Donald X.
« Reply #693 on: February 18, 2013, 10:24:57 am »
0

I just have one more question. Do you ever get tired of people asking you questions?


Do you?
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Donald X.

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Re: Interview with Donald X.
« Reply #694 on: February 18, 2013, 10:49:26 am »
0

I just have one more question. Do you ever get tired of people asking you questions?


Do you?
It's not so bad, it's something to do. I haven't turned down an interview yet, and they're no trouble. Well the written ones are no trouble; I'm not as fond of the audio ones, although I do them. People tend to ask the same questions a lot, but that way you get good at figuring out an answer that gets fewer people saying how awful you are in the comments. And I mean I type up the secret histories, when no-one's even asked for any of those answers yet.
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Re: Interview with Donald X.
« Reply #695 on: February 18, 2013, 10:56:47 am »
0

If we lived in a universe without game designing, what area of work would you most likely be in instead?
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Donald X.

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Re: Interview with Donald X.
« Reply #696 on: February 18, 2013, 10:58:35 am »
0

If we lived in a universe without game designing, what area of work would you most likely be in instead?
I would most likely be a computer programmer trying to break into writing.
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enfynet

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Re: Interview with Donald X.
« Reply #697 on: February 18, 2013, 11:21:11 am »
0

Doug wanted to be precise and so was. And hey for all he knew I would spring "when you would draw a card" on him someday.
Do you have a card (future, or former) that uses this mechanic?
I'm not all about letting one person spoil things for everyone, but I mean if people are just going to say "okay which tree do you want to be" or "what's in Guilds" then we're done here right? There have been a lot of questions, maybe people have run out of other things they want to know, it's all trees and spoilers now.
Perhaps I should have phrased the question better: Did you ever try to use this mechanic in playtesting? In that spirit, were there any basic mechanics you tried that really did not work at all?
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Re: Interview with Donald X.
« Reply #698 on: February 18, 2013, 12:28:14 pm »
0

Have you ever had one of these moments? If so, what is it? if not, why not?!?
http://forum.dominionstrategy.com/index.php?topic=254.0
« Last Edit: February 18, 2013, 12:29:15 pm by ^_^_^_^ »
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Re: Interview with Donald X.
« Reply #699 on: February 18, 2013, 08:22:15 pm »
+3

Would you be interested in playing a recorded game with me for my YouTube channel?  I've got my 100th Dominion video coming up.
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