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Author Topic: Interview with Donald X.  (Read 783631 times)

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werothegreat

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Re: Interview with Donald X.
« Reply #275 on: December 13, 2012, 04:19:39 pm »
+2

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.
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Captain_Frisk

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Re: Interview with Donald X.
« Reply #276 on: December 13, 2012, 04:23:14 pm »
0

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.
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GendoIkari

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Re: Interview with Donald X.
« Reply #277 on: December 13, 2012, 04:43:00 pm »
0

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.

How do you mean?
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Captain_Frisk

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Re: Interview with Donald X.
« Reply #278 on: December 13, 2012, 04:44:39 pm »
0

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.

How do you mean?

It could read:

Action / Treasure

+$1 for each action you currently have.  Stop playing actions and proceed to the buy phase.

$2
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Captain_Frisk

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Re: Interview with Donald X.
« Reply #279 on: December 13, 2012, 04:45:59 pm »
0

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.

How do you mean?

It could read:

Action / Treasure

+$1 for each action you currently have.  Stop playing actions and proceed to the buy phase.

$2

Obviously - the current implementation is much more elegant.  I was just pointing out that it functions as an action - in that in order to get benefit out of it you have to give up some number of actions.
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LastFootnote

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Re: Interview with Donald X.
« Reply #280 on: December 13, 2012, 04:47:19 pm »
+2

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.

How do you mean?

It could read:

Action / Treasure

+$1 for each action you currently have.  Stop playing actions and proceed to the buy phase.

$2

By that argument, Copper could read:

Action / Treasure

Stop playing actions and proceed to the buy phase.

$1
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Jimmmmm

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Re: Interview with Donald X.
« Reply #281 on: December 13, 2012, 04:49:29 pm »
+1

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?

That would just be silly.

Diadem is nearly an action / treasure.

How do you mean?

It could read:

Action / Treasure

+$1 for each action you currently have.  Stop playing actions and proceed to the buy phase.

$2

By that argument, Copper could read:

Action / Treasure

Stop playing actions and proceed to the buy phase.

$1

Well actually, then you could only play one Copper.

The Diadem thing doesn't really work either since you can't draw Diadem dead or run out of Action to use it, it's always at least a Silver.
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werothegreat

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Re: Interview with Donald X.
« Reply #282 on: December 13, 2012, 04:59:27 pm »
+3

Action/Treasure is silly because they're both types that you play, just in different circumstances.  Combining them somehow means you can play them in both circumstances, which doesn't make sense.
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Re: Interview with Donald X.
« Reply #283 on: December 13, 2012, 05:23:45 pm »
0

Any advice for getting a Mother who has honestly no interest in board games hooked on Dominion? (Base only)


Would you consider a Curse-X card but instead it being called Black Magic? (To be casted by Black Mage ;) )


Note: Above question refers to the Super Witch example.
« Last Edit: December 13, 2012, 05:26:49 pm by ^_^_^_^ »
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Re: Interview with Donald X.
« Reply #284 on: December 13, 2012, 05:40:20 pm »
+1

Action/Treasure is silly because they're both types that you play, just in different circumstances.  Combining them somehow means you can play them in both circumstances, which doesn't make sense.

I think it's possible to design a card that would be interesting to be played in either the Action phase or the Buy phase. Consider this card:

Foo
Action - Treasure
+1 Card
+$1

If you play it in your Action phase, you can potentially play the action you drew off of it (if you have extra actions, of course), but if you play it during your Buy phase, it doesn't require you to have an action remaining.
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Re: Interview with Donald X.
« Reply #285 on: December 13, 2012, 06:40:54 pm »
0

Also, one that would say "when you play this in your action phase, set it aside.  Discard it with your other cards during your clean-up phase."
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

ftl

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Re: Interview with Donald X.
« Reply #286 on: December 13, 2012, 07:35:53 pm »
+5

This is the ask Donald X questions, thread, BTW, let's not get it TOO sidetracked with speculation, however fun it may be.
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Donald X.

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Re: Interview with Donald X.
« Reply #287 on: December 13, 2012, 09:41:50 pm »
+1

Is there a particular reason you haven't made an Action - Treasure card (as far as we know)?
Yes, because it would be too confusing. And the most compelling reason for making one is to have Ironworks etc. trigger off both things.
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Donald X.

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Re: Interview with Donald X.
« Reply #288 on: December 13, 2012, 09:43:09 pm »
+3

I think I remember you saying that when people were comparing Thief and Noble Brigand, and why would you ever buy Thief if NB was also in the Kingdom. In my mind that applies to the lists in that you giving specific comments on cards' rankings would be calling one card better than another, which I think you avoided in the Thief/NB discussion.
Well Noble Brigand is better in general, just not always better. That should be clear to you guys though, I mean most cards are better than Thief so why wouldn't Noble Brigand be?
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Donald X.

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Re: Interview with Donald X.
« Reply #289 on: December 14, 2012, 10:11:09 am »
+1

Any advice for getting a Mother who has honestly no interest in board games hooked on Dominion? (Base only)

Would you consider a Curse-X card but instead it being called Black Magic? (To be casted by Black Mage ;) )
If a new Curse-like card doesn't have the Curse type, it avoids the ambiguity problem but still has the other problems I explained.

The question would be how to get her to play; after that, it's up to her and Dominion. Uh, man, I don't know her. I have no great ideas here.
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jotheonah

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Re: Interview with Donald X.
« Reply #290 on: December 14, 2012, 10:17:57 am »
+4

Thanks for indulging us with all these answers, DXV. You're a champ.
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PitzerMike

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Re: Interview with Donald X.
« Reply #291 on: December 14, 2012, 11:28:40 am »
0

I would imagine it would mostly behave like normal treasure in a black market game. I don't think it could create any more confusion than that. Double Tactician fun :)
But then again BM already does that.
« Last Edit: December 14, 2012, 11:30:28 am by PitzerMike »
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werothegreat

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Re: Interview with Donald X.
« Reply #292 on: December 14, 2012, 11:41:28 am »
+1

Did you ever consider a card that had some sort of silly mechanic, like "Keep this card on top of your head for as long as you can" or "do ten jumping jacks" or something like that?
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Re: Interview with Donald X.
« Reply #293 on: December 14, 2012, 11:47:04 am »
0

Did you ever consider a card that had some sort of silly mechanic, like "Keep this card on top of your head for as long as you can" or "do ten jumping jacks" or something like that?

For a time, Amazon seemed to believe it existed.
http://boardgamegeek.com/thread/701090/prosperous-caterpillar
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Donald X.

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Re: Interview with Donald X.
« Reply #294 on: December 14, 2012, 12:49:02 pm »
+4

Did you ever consider a card that had some sort of silly mechanic, like "Keep this card on top of your head for as long as you can" or "do ten jumping jacks" or something like that?
No. There could be a silly promo but I don't think people would like it as much as a non-silly one.
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theory

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Re: Interview with Donald X.
« Reply #295 on: December 14, 2012, 03:50:12 pm »
+2

I went through the list and picked out what I thought were good questions.  The edited version is a 17-page word doc with 8k+ words.

I'm probably going to split them up / categorize them and post it on the main page.

Of course this thread is still live!
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Re: Interview with Donald X.
« Reply #296 on: December 14, 2012, 04:00:49 pm »
+1

If time and money were no concern, what would you most like to be doing right now?

Did you ever imagine an alternative career for yourself, outside of ability?  Like becoming a rock star, or an astronaut, or football player?
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Re: Interview with Donald X.
« Reply #297 on: December 14, 2012, 04:09:01 pm »
0

Do you consider yourself as having a "game design philosophy"?

Do you think of your games as related by some unifying theme?  Or are they just random areas of design that you wanted to explore?

How would you describe the process for you, from initial seed of an idea to final game?
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Re: Interview with Donald X.
« Reply #298 on: December 14, 2012, 04:11:01 pm »
+1

If time and money were no concern, what would you most like to be doing right now?

Did you ever imagine an alternative career for yourself, outside of ability?  Like becoming a rock star, or an astronaut, or football player?

Are you suggesting that Donald X doesn't have the ability to celebrate his Space Football game-winning touchdown by doing a sick Space Guitar solo?
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Re: Interview with Donald X.
« Reply #299 on: December 14, 2012, 04:24:09 pm »
+1

If time and money were no concern, what would you most like to be doing right now?

Did you ever imagine an alternative career for yourself, outside of ability?  Like becoming a rock star, or an astronaut, or football player?

Are you suggesting that Donald X doesn't have the ability to celebrate his Space Football game-winning touchdown by doing a sick Space Guitar solo?

For some reason I'm now contemplating what effect zero-g would have on my guitar playing...
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