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Author Topic: Interview with Donald X.  (Read 869162 times)

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Barbarossa41

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Re: Interview with Donald X.
« Reply #4800 on: February 16, 2020, 04:29:16 pm »
+1

How do I sign up for playtesting the new expansion (the one after Menagerie)?
 ::)
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Hockey Mask

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Re: Interview with Donald X.
« Reply #4801 on: February 16, 2020, 10:38:38 pm »
0

No need to sign up.  You’re right behind me. I’ll let you know.
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SuperHans

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Re: Interview with Donald X.
« Reply #4802 on: February 17, 2020, 08:00:54 pm »
+11

Not to brag, but I have been selected to play test the newest expansion sometime in late March or early April.
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spineflu

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Re: Interview with Donald X.
« Reply #4803 on: February 27, 2020, 01:35:10 pm »
0

When designing cards, do you ever look through a list of prompts or like, a Brian Eno "Oblique Strategies" deck or something?
Or do you try to design comprehensively (every combo with a mechanic) and then rule out the ones that don't work?
Or do you just sorta freehand it and what you come up with is what you come up with?

Donald X.

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Re: Interview with Donald X.
« Reply #4804 on: February 27, 2020, 03:34:32 pm »
+3

When designing cards, do you ever look through a list of prompts or like, a Brian Eno "Oblique Strategies" deck or something?
Or do you try to design comprehensively (every combo with a mechanic) and then rule out the ones that don't work?
Or do you just sorta freehand it and what you come up with is what you come up with?
I enjoyed reading about Oblique Strategies back when, and who doesn't like Sense of Doubt (where Bowie and Eno got opposite instructions they kept secret), but I've never felt like, what this situation needs is a random cryptic nudge.

I come up with stuff however I can, all different ways. I hunt down ideas; I try to think, what are the different things I could do with this mechanic. That accounts for a lot, but lots of stuff shows up other ways too. I go through old ideas to see if they spark anything; I start with flavor; I have specific slots to fill, and may come up with a card from the combination of what I still need; these days sometimes I try to make a fixed version of an old card, or just a new version. Many things in the end change a lot; the final card wasn't really the initial idea, it was all shaped by how it played and the issues that came up. And you can see these journeys in the secret histories.
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NoMoreFun

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Re: Interview with Donald X.
« Reply #4805 on: March 04, 2020, 07:53:48 pm »
0

With so many cards now, are there any unique ideas and mechanics tied to specific cards that you would want to have a higher probability of popping up in "full random"?
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Donald X.

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Re: Interview with Donald X.
« Reply #4806 on: March 04, 2020, 08:49:34 pm »
+2

With so many cards now, are there any unique ideas and mechanics tied to specific cards that you would want to have a higher probability of popping up in "full random"?
No, the things that I care about there are already in every set - villages, +Buy, interaction/attacks, $5's, cantrips, trashing, remodel/vault, draw.

I do however feel more leeway to make a new version of a unique card.
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tripwire

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Re: Interview with Donald X.
« Reply #4807 on: March 05, 2020, 12:25:13 am »
0

With so many cards now, are there any unique ideas and mechanics tied to specific cards that you would want to have a higher probability of popping up in "full random"?
No, the things that I care about there are already in every set - villages, +Buy, interaction/attacks, $5's, cantrips, trashing, remodel/vault, draw.

I do however feel more leeway to make a new version of a unique card.

Do you have a ratio you want for these elements in every set? If so, have those ratios changed over the years at all?
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Donald X.

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Re: Interview with Donald X.
« Reply #4808 on: March 05, 2020, 12:38:34 am »
+5

No, the things that I care about there are already in every set - villages, +Buy, interaction/attacks, $5's, cantrips, trashing, remodel/vault, draw.

I do however feel more leeway to make a new version of a unique card.

Do you have a ratio you want for these elements in every set? If so, have those ratios changed over the years at all?
I used to want about 1/8 villages and +Buy, now I go a little higher. There are more sets so the boards are less average. I used to want 1/5 attacks. Now I aim lower there, but higher for overall interaction. Originally I wasn't even worried about $5's. Now it's a focus, you need a lot of $5's.

One thing you can do is just wait for the new set, then count how many cards there are in various categories. Odds are that's about what I wanted.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4809 on: March 05, 2020, 12:02:57 pm »
0

remodel/vault

What mechanic do both Remodel and Vault fit into?
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chipperMDW

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Re: Interview with Donald X.
« Reply #4810 on: March 05, 2020, 01:30:27 pm »
+6

What mechanic do both Remodel and Vault fit into?

Soft Terminals. Or supercolliders or whatever we decided to call them.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4811 on: March 05, 2020, 01:59:52 pm »
0

What mechanic do both Remodel and Vault fit into?

Soft Terminals. Or supercolliders or whatever we decided to call them.

Ah, interesting.
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jamfamsam

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Re: Interview with Donald X.
« Reply #4812 on: March 06, 2020, 11:28:34 am »
+2

Is Rats still your favorite card?
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Donald X.

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Re: Interview with Donald X.
« Reply #4813 on: March 06, 2020, 03:31:19 pm »
+5

Is Rats still your favorite card?
Yes.
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spiralstaircase

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Re: Interview with Donald X.
« Reply #4814 on: March 08, 2020, 03:51:27 am »
0

What's your favourite bird?
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Donald X.

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Re: Interview with Donald X.
« Reply #4815 on: March 08, 2020, 03:56:34 am »
+4

What's your favourite bird?
I haven't really given it any thought. We used to live somewhere where there were hummingbirds outside the window sometimes; that was cool. They can just hover there. And when the cat kills one, man, they are so light, it feels like you are just holding an empty paper towel.
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kru5h

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Re: Interview with Donald X.
« Reply #4816 on: March 08, 2020, 07:45:15 pm »
0

Did you consider making Ways cost money to access (like Projects)?

If so, what made you go with the free version?

Donald X.

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Re: Interview with Donald X.
« Reply #4817 on: March 08, 2020, 09:00:08 pm »
+3

Did you consider making Ways cost money to access (like Projects)?

If so, what made you go with the free version?
I didn't. They started free and free worked.
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scolapasta

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Re: Interview with Donald X.
« Reply #4818 on: March 09, 2020, 09:15:56 am »
+1

Would you be willing to share what the remaining Way animals are? It'd be fun to speculate what they might do, based on the names alone.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4819 on: March 09, 2020, 10:19:42 am »
+1

Would you be willing to share what the remaining Way animals are? It'd be fun to speculate what they might do, based on the names alone.

This info is already on the Wiki; it's linked to in one of the previews threads.
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scolapasta

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Re: Interview with Donald X.
« Reply #4820 on: March 09, 2020, 10:54:44 am »
+3

Would you be willing to share what the remaining Way animals are? It'd be fun to speculate what they might do, based on the names alone.

This info is already on the Wiki; it's linked to in one of the previews threads.

Sure, I saw that. But it felt like an unofficial leak*; I preferred not to speculate publicly in the forums until it was something more official.

* though I will admit, it's what inspired this question :)
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Donald X.

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Re: Interview with Donald X.
« Reply #4821 on: March 09, 2020, 03:24:57 pm »
+2

Would you be willing to share what the remaining Way animals are? It'd be fun to speculate what they might do, based on the names alone.

This info is already on the Wiki; it's linked to in one of the previews threads.

Sure, I saw that. But it felt like an unofficial leak*; I preferred not to speculate publicly in the forums until it was something more official.

* though I will admit, it's what inspired this question :)
I'm happy to leave it as, you know there was that leak, you can go look at it and speculate.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4822 on: March 09, 2020, 03:27:22 pm »
0

What caused the leak? An accident in the online implementation; a playtester choosing to release the information on the wiki page; etc?
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Donald X.

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Re: Interview with Donald X.
« Reply #4823 on: March 09, 2020, 03:28:55 pm »
+3

What caused the leak? An accident in the online implementation; a playtester choosing to release the information on the wiki page; etc?
I don't know. M Knox, who has an account here, posted the list. So, you could try asking him.
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navical

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Re: Interview with Donald X.
« Reply #4824 on: March 10, 2020, 11:55:06 am »
+5

Did you discover the Penultimate Province rule in playtesting (before the game was published)?
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