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Author Topic: Interview with Donald X.  (Read 648034 times)

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Awaclus

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Re: Interview with Donald X.
« Reply #4125 on: February 06, 2018, 06:13:10 pm »
0

How would you briefly describe Dominion to someone who doesn't play a lot of board games?
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Donald X.

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Re: Interview with Donald X.
« Reply #4126 on: February 06, 2018, 06:27:07 pm »
+12

How would you briefly describe Dominion to someone who doesn't play a lot of board games?
It's a game where you build a deck of cards. Everything about your position is in your deck - your money, your victory points, the things you can do. We build our decks out of cards that vary each game; the game gives you a puzzle to solve, of how best to build up, given the particular cards available.

When teaching it I go on to say: We take turns. On your turn first you can play an Action card from your hand, doing whatever it says; then you can play any number of Treasure cards and buy one new card for as much $ as you have or less, putting it into your discard pile; then you discard everything you played and everything you didn't, and draw a new hand of 5, shuffling as needed.

If instead you want to talk about it as a thing not to be played but merely marveled at, well, it's the widely imitated game that spawned the deckbuilding "genre" ("genre" in quotes because of how so many of the games do so little to distinguish themselves, but no-one's interested in hearing about that).
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Jimmmmm

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Re: Interview with Donald X.
« Reply #4127 on: February 06, 2018, 06:34:38 pm »
0

("genre" in quotes because of how so many of the games do so little to distinguish themselves, but no-one's interested in hearing about that).

I am. What are some examples of some blatant Dominion clones?
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Donald X.

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Re: Interview with Donald X.
« Reply #4128 on: February 06, 2018, 06:37:20 pm »
+4

I am. What are some examples of some blatant Dominion clones?
I'm not interested in promoting them by naming them. In one of the most extreme ones, the Treasures cost $1 more, that was what passed for innovation for them.
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Gazbag

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Re: Interview with Donald X.
« Reply #4129 on: February 06, 2018, 06:37:36 pm »
+16

("genre" in quotes because of how so many of the games do so little to distinguish themselves, but no-one's interested in hearing about that).

I am. What are some examples of some blatant Dominion clones?





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GendoIkari

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Re: Interview with Donald X.
« Reply #4130 on: February 07, 2018, 09:29:25 am »
+10

There are so many games that I've played, and thought that I would enjoy if I hadn't played Dominion first. Games where I just can't stop myself from thinking "so this is why this mechanic is so much cleaner in Dominion" while playing.
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weesh

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Re: Interview with Donald X.
« Reply #4131 on: February 07, 2018, 02:10:31 pm »
0

There are so many games that I've played, and thought that I would enjoy if I hadn't played Dominion first. Games where I just can't stop myself from thinking "so this is why this mechanic is so much cleaner in Dominion" while playing.

it happened the other way around for me, since I played so many deck-builders before dominion.

But i still like both "arctic scavengers" (for the extra interaction, and the competition) and "valley of the kings" (for how interesting it is to figure out when to embalm, that is trash, your best cards).

neither are better then dominion, nor have as much replayability, but both are rather interesting to pull out from time to time.
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Holunder9

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Re: Interview with Donald X.
« Reply #4132 on: February 07, 2018, 02:28:57 pm »
0

I am not familar with actual Dominion clones (the closest one I know is Ascension / Star Realms / Hero Realms as it is arguably Dominion without a restriction on Actions and Buys but here the equivalent of the Supply works different enough from Dominion to not call it a clone) just like I am not familiar with actual Caylus clones.
Agricola and all other worker placement games that appeared after Caylus did something different or new which was obviously not always better than what the first game with that mechanism did. Same with Dominon and deckbuilders.

Also, a game which invents an important mechanism tends to be mono-mechanic where games that appear afterwards tend to use that mechanism as one among many. See e.g. Martin Wallace's battle deckbuilder trilogy or Euros with deckbuilding like Concordia.

The only actual difference I see is that Dominion is not finished but still evolving. That's, at least to me, the reason for its goodness. Its originality, doing something first, matters only for history. I liked other deckbuilders much more than Base Dominion with 1 or 2 expansions but with more expansions the game became pretty good (and still does become better).
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trivialknot

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Re: Interview with Donald X.
« Reply #4133 on: February 07, 2018, 06:12:39 pm »
+6

Given Donald X's unwillingness to mention Dominion clones, I suggest the conversation move over to another thread.  I started one.
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Donald X.

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Re: Interview with Donald X.
« Reply #4134 on: February 07, 2018, 06:24:24 pm »
+1

Given Donald X's unwillingness to mention Dominion clones, I suggest the conversation move over to another thread.  I started one.
You're there for me.
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Dingan

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Re: Interview with Donald X.
« Reply #4135 on: February 17, 2018, 04:08:01 pm »
0

How many copies of the States are there? I've only played Nocturne online, and it's not clear there. And wiki doesn't say. I always thought there was 1 of each - like how Lost In The Woods goes from person to person. But I guess it's possible for multiple players to each have Miserable (game id: 11763249). And can they run out / what would happen if they ran out (if more players than number of copies of them were playing and all players had to take one)? And why don't hexes say "... take a Miserable", "... take a Deluded", etc., to imply there are multiple of each?
« Last Edit: February 17, 2018, 04:09:45 pm by Dingan »
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GendoIkari

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Re: Interview with Donald X.
« Reply #4136 on: February 17, 2018, 04:52:22 pm »
+1

How many copies of the States are there? I've only played Nocturne online, and it's not clear there. And wiki doesn't say. I always thought there was 1 of each - like how Lost In The Woods goes from person to person. But I guess it's possible for multiple players to each have Miserable (game id: 11763249). And can they run out / what would happen if they ran out (if more players than number of copies of them were playing and all players had to take one)? And why don't hexes say "... take a Miserable", "... take a Deluded", etc., to imply there are multiple of each?

There is 1 Lost in the Woods, 6 Deluded (with Envious on the back) and 6 Miserable (with Twice Miserable on the back).

This lines up with the mechanics, because Lost in the Woods can only ever be held by one person, but each person can be either Deluded or Envious (but never both), and each person can be either Miserable or Twice Miserable (but never both).
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Donald X.

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Re: Interview with Donald X.
« Reply #4137 on: February 17, 2018, 07:33:38 pm »
+3

How many copies of the States are there? I've only played Nocturne online, and it's not clear there. And wiki doesn't say. I always thought there was 1 of each - like how Lost In The Woods goes from person to person. But I guess it's possible for multiple players to each have Miserable (game id: 11763249). And can they run out / what would happen if they ran out (if more players than number of copies of them were playing and all players had to take one)? And why don't hexes say "... take a Miserable", "... take a Deluded", etc., to imply there are multiple of each?
GendoIkari has the numbers. They don't say e.g. "a" because I didn't think of that in time.
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crj

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Re: Interview with Donald X.
« Reply #4138 on: February 18, 2018, 05:44:10 pm »
0

Given boons and hexes already introduced "take" and "receive" as terms with special meanings, it wouldn't have been a particular stretch to go with "become" for States.
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GendoIkari

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Re: Interview with Donald X.
« Reply #4139 on: February 18, 2018, 06:37:47 pm »
0

Given boons and hexes already introduced "take" and "receive" as terms with special meanings, it wouldn't have been a particular stretch to go with "become" for States.

I believe “take” was first introduced with Pirate Ship; but then given special meaning in Guilds.
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Kirian

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Re: Interview with Donald X.
« Reply #4140 on: February 19, 2018, 12:37:24 am »
0

For the tenth anniversary of Carcassone, you did a Carcassone-like promo; for the tenth anniversary or Puerto Rico, you did a Puerto-Rico-like promo.  (Arguably Governor is a better homage to the game, will Walled Village just an homage to the... well, the walls.)

We're getting near the tenth anniversary of Dominion.  Is there a chance there will be a tenth anniversary promo card?  And of course I wonder, what would be a single card that evokes Dominion in the way Governor evokes Puerto Rico?
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Asper

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Re: Interview with Donald X.
« Reply #4141 on: February 19, 2018, 02:50:51 am »
+4

For the tenth anniversary of Carcassone, you did a Carcassone-like promo; for the tenth anniversary or Puerto Rico, you did a Puerto-Rico-like promo.  (Arguably Governor is a better homage to the game, will Walled Village just an homage to the... well, the walls.)

We're getting near the tenth anniversary of Dominion.  Is there a chance there will be a tenth anniversary promo card?  And of course I wonder, what would be a single card that evokes Dominion in the way Governor evokes Puerto Rico?

Black Market potentially makes all of Dominion part of the game. Does that count?

Donald X.

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Re: Interview with Donald X.
« Reply #4142 on: February 19, 2018, 06:19:37 am »
+11

We're getting near the tenth anniversary of Dominion.  Is there a chance there will be a tenth anniversary promo card?  And of course I wonder, what would be a single card that evokes Dominion in the way Governor evokes Puerto Rico?
I haven't considered doing such a thing; however Altenburger considered it so hard that there are ~3 such promos - Dismantle to have available at German tournaments for the 10th anniversary, a promo for the province of Germany/Austria that "wins," and a promo depicting the winning player.

If I had a single card that evoked Dominion and it was worth actually doing, I wouldn't be sharing it. For cards that aren't worth doing there's e.g. Visiting Relative. For cards that exist already, there's e.g. Workshop. You pick a card you want for your deck. Or Tactician - it gives you 5 cards an Action and a Buy. Hmmmmm.

Dominion themed kingdom

Feodum - flavor paragraph
Minion - flavor paragraph
Treasury - flavor paragraph
Outpost - take a turn
Tactician - 5 cards, an action, a buy
Workshop - you pick a card you want for your deck
Black Market - get in all the cards, makes you build a deck
Tournament - there are tournaments
Inn - shuffling
Castles - castle builder

Battlefield - the win condition
Dominate - kind of looks like "Dominion"
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weesh

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Re: Interview with Donald X.
« Reply #4143 on: February 19, 2018, 10:21:16 am »
0

A card that best exemplifies dominion might be one that creates a subgame of dominion with the remaining cards, a la Scheherazade in Magic.   

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chipperMDW

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Re: Interview with Donald X.
« Reply #4144 on: February 19, 2018, 03:07:00 pm »
+9

Minion

Yeah, I guess you'd sorta have to do Minion there.
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ThetaSigma12

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Re: Interview with Donald X.
« Reply #4145 on: February 19, 2018, 06:05:21 pm »
0

Dominate - kind of looks like "Dominion"

Seems legit.
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markusin

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Re: Interview with Donald X.
« Reply #4146 on: February 26, 2018, 08:17:27 pm »
+2

I took a glance at the Secret History of Seaside, and noticed something peculiar about Treasury:

Quote
Treasury: This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually.

Did the mystery card that this excerpt is referring to ever get released in a Dominion expansion?
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Donald X.

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Re: Interview with Donald X.
« Reply #4147 on: February 26, 2018, 08:27:10 pm »
+7

I took a glance at the Secret History of Seaside, and noticed something peculiar about Treasury:

Quote
Treasury: This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually.

Did the mystery card that this excerpt is referring to ever get released in a Dominion expansion?
No! I am pretty sure it's Stash.
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silby

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Re: Interview with Donald X.
« Reply #4148 on: February 28, 2018, 12:31:27 pm »
0

What’s on your mind, Donald?
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Cave-o-sapien

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Re: Interview with Donald X.
« Reply #4149 on: February 28, 2018, 12:40:00 pm »
+2

You posted a link to an old comment where you said:

Quote
I had to raise it to $4, and that meant getting rid of a Throne-Room-with-a-bonus I had in another set, that had cost $4 but was no good at $5.

What was this Throne-Room-with-a-bonus?

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