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Author Topic: Interview with Donald X.  (Read 1676886 times)

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sudgy

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Re: Interview with Donald X.
« Reply #3300 on: August 07, 2016, 08:39:51 pm »
+1

You could make everyone's rings/braclets/etc. just slightly larger, so that they are more prone to fall off their persons, and then your minions could grab them off the ground.

Hello, police?  Yeah, I think I've found the most sinister villain ever.
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Re: Interview with Donald X.
« Reply #3301 on: August 07, 2016, 09:27:28 pm »
0

You could make everyone's rings/braclets/pants/etc. just slightly larger, so that they are more prone to fall off their persons, and then your minions could grab them off the ground.

Hello, police?  Yeah, I think I've found the most sinister villain ever.
now even more sinister

Donald X.

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Re: Interview with Donald X.
« Reply #3302 on: August 08, 2016, 12:12:20 am »
+2

Donald, how did you cope with The Great F.DS Outage of August 2016?
As it happens Stef had just said, so what about the campaigns, and I didn't have lists for a few levels somehow, so I refreshed the wiki many times. And when it finally worked the forums were still down but man I had my lists.

Yes I could have checked the live version, but I'd have needed to download a latest version probably, and what fun is that.
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Re: Interview with Donald X.
« Reply #3303 on: August 08, 2016, 09:39:51 am »
+3

When the new client comes out, do you think you'll play more / any Dominion online? Or is that like, rereading your own book, why do that?

Will the new client be used internally for new card testing?
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Re: Interview with Donald X.
« Reply #3304 on: August 08, 2016, 09:59:00 am »
0

Donald, how did you cope with The Great F.DS Outage of August 2016?
As it happens Stef had just said, so what about the campaigns, and I didn't have lists for a few levels somehow, so I refreshed the wiki many times. And when it finally worked the forums were still down but man I had my lists.

Yes I could have checked the live version, but I'd have needed to download a latest version probably, and what fun is that.

So... there is use in me posting all of those up on the wiki?  I've updated Base/Intrigue/Seaside/Cornucopia, and was starting Prosperity next, but I can get up Guilds/Adventures first if you need those for reference.
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Donald X.

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Re: Interview with Donald X.
« Reply #3305 on: August 08, 2016, 04:01:59 pm »
0

When the new client comes out, do you think you'll play more / any Dominion online? Or is that like, rereading your own book, why do that?
I've played tons of online Dominion. It's a question of how much I'm accomplishing and what other games I could be playing.

I will probably play the new client a bunch before it comes out; I will be accomplishing things. After it comes out, it will depend on those factors.

Will the new client be used internally for new card testing?
It's possible.
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Donald X.

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Re: Interview with Donald X.
« Reply #3306 on: August 08, 2016, 04:04:52 pm »
0

So... there is use in me posting all of those up on the wiki?  I've updated Base/Intrigue/Seaside/Cornucopia, and was starting Prosperity next, but I can get up Guilds/Adventures first if you need those for reference.
I got all the lists I was missing, thanks.

I am tweaking the campaigns some, and none of the story will survive (I don't know if we will have a story at all, possibly not). So uh. Unless you think you will enjoy having lots of data on no longer existing versions of the campaigns, I would hold off on working on that stuff until January.
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Re: Interview with Donald X.
« Reply #3307 on: August 08, 2016, 04:44:59 pm »
0

So... there is use in me posting all of those up on the wiki?  I've updated Base/Intrigue/Seaside/Cornucopia, and was starting Prosperity next, but I can get up Guilds/Adventures first if you need those for reference.
I got all the lists I was missing, thanks.

I am tweaking the campaigns some, and none of the story will survive (I don't know if we will have a story at all, possibly not). So uh. Unless you think you will enjoy having lots of data on no longer existing versions of the campaigns, I would hold off on working on that stuff until January.

Thanks for the tip.

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
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Donald X.

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Re: Interview with Donald X.
« Reply #3308 on: August 08, 2016, 05:26:00 pm »
+1

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.
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Re: Interview with Donald X.
« Reply #3309 on: August 08, 2016, 05:51:16 pm »
+1

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
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Re: Interview with Donald X.
« Reply #3310 on: August 08, 2016, 07:07:01 pm »
0

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.

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Re: Interview with Donald X.
« Reply #3311 on: August 08, 2016, 07:19:57 pm »
+1

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.

Can somebody make a bracket of potential campaign writers?
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Donald X.

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Re: Interview with Donald X.
« Reply #3312 on: August 08, 2016, 07:24:47 pm »
+1

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.
Okay, I have made a note of it. Anyone else interested, lemme know.

If people are interested in writing the stories then man, we can have stories. It is not a paying gig, that was probably clear? Your name in lights and the satisfaction of a job well done are about the extent of it.

And I am going to estimate that it's a month off, maybe a bit more; really it makes sense to test the campaigns before writing the stories, so the stories don't refer to something that gets changed.
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LibraryAdventurer

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Re: Interview with Donald X.
« Reply #3313 on: August 08, 2016, 07:33:42 pm »
+1

If enough people volunteer, then it might be cool for each writer to write the stories for one expansion in the canpaigns. That is, if nobody minds having some different writing styles represented.
« Last Edit: August 08, 2016, 10:41:19 pm by LibraryAdventurer »
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Seprix

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Re: Interview with Donald X.
« Reply #3314 on: August 08, 2016, 07:51:09 pm »
+1

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.
Okay, I have made a note of it. Anyone else interested, lemme know.

If people are interested in writing the stories then man, we can have stories. It is not a paying gig, that was probably clear? Your name in lights and the satisfaction of a job well done are about the extent of it.

And I am going to estimate that it's a month off, maybe a bit more; really it makes sense to test the campaigns before writing the stories, so the stories don't refer to something that gets changed.

I could write stuff.
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werothegreat

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Re: Interview with Donald X.
« Reply #3315 on: August 08, 2016, 10:29:45 pm »
+1

If enough people volunteer, then it might be cool for each writer to write the stories for one expansion in the canpaigns. That is, if nobody minds that we have some different writing styles represented.

I like this idea.  Would probably be a good idea if the writers at least coordinated on characters and whatnot.
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Re: Interview with Donald X.
« Reply #3316 on: August 08, 2016, 11:03:24 pm »
+1

I'm also up for writing a campaign.
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Re: Interview with Donald X.
« Reply #3317 on: August 09, 2016, 12:53:17 am »
+1

I'm also up for writing a campaign.

As am I, if I haven't become unavailable when it needs to happen.
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Re: Interview with Donald X.
« Reply #3318 on: August 09, 2016, 03:17:01 am »
+1

This is going to end badly...
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Donald X.

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Re: Interview with Donald X.
« Reply #3319 on: August 09, 2016, 03:35:38 am »
+8

This is going to end badly...
Like when you had to fight Overlord Hogan IV, Lady Marigold, and Gentleman Walter all at once, to save your dog?
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Re: Interview with Donald X.
« Reply #3320 on: August 09, 2016, 03:40:51 am »
+1

I'm also up for writing a campaign.

As am I, if I haven't become unavailable when it needs to happen.

Same. I'm a good writer. Just read any of my posts  :).
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Re: Interview with Donald X.
« Reply #3321 on: August 09, 2016, 03:43:35 am »
0

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.
It is not a paying gig, that was probably clear? Your name in lights and the satisfaction of a job well done are about the extent of it.

Maybe a card created with our name on it. Like more Knights?  ;)
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pacovf

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Re: Interview with Donald X.
« Reply #3322 on: August 09, 2016, 03:58:06 am »
+1

This is going to end badly...
Like when you had to fight Overlord Hogan IV, Lady Marigold, and Gentleman Walter all at once, to save your dog?

It's not the writing I am worried about.
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Re: Interview with Donald X.
« Reply #3323 on: August 09, 2016, 09:41:28 am »
0

I would recommend having a story, though - it's nice to have something flavorful to tie together the games.  It's far more interesting to wonder if the Prince of Vaccara will find the thief who stole his poodle (or whatever, hopefully better story is come up with), rather than just playing Prosperity Game #13.
Well someone would need to write the stories. Not it.

I mean, I'd be willing to offer my services as a writer.  Only got two Kindle e-books on my resume, really, but just putting it out there.
Oooh I'm a writer too, I'd like to write the campaign stories. I usually write middle grade fantasy adventure.
It is not a paying gig, that was probably clear? Your name in lights and the satisfaction of a job well done are about the extent of it.

Maybe a card created with our name on it. Like more Knights?  ;)

"Will write story for looking at my fan cards."
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Re: Interview with Donald X.
« Reply #3324 on: August 09, 2016, 09:43:37 am »
0

If ADK is not doing at least one of these, I will be very disappointed.
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