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Author Topic: Interview with Donald X.  (Read 2140684 times)

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Donald X.

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Re: Interview with Donald X.
« Reply #2825 on: February 24, 2016, 12:15:41 pm »
+7

Where did you go to college (if you did)? Did you major in anything relevant to game design?
I got a full-time computer programming job when I was 16. I did end up putting myself through a couple years of college on the side, after saving up. I majored in math. Game designers are often math people.

I hemmed and hawed on the "where." I dunno, it's not too interesting and just a little too stalkery.
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A Drowned Kernel

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Re: Interview with Donald X.
« Reply #2826 on: February 24, 2016, 01:05:58 pm »
+22

Give me tips on how to get 10,000 respect

Also, Donald earned 13 respect for typing just, "I think so."  Maybe try responding to everything with "I think so."

reserved
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Donald X.

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Re: Interview with Donald X.
« Reply #2827 on: February 24, 2016, 01:35:52 pm »
+6

Give me tips on how to get 10,000 respect

Also, Donald earned 13 respect for typing just, "I think so."  Maybe try responding to everything with "I think so."

reserved
I always want to post "outgoing" after the last "reserved."
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mameluke

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Re: Interview with Donald X.
« Reply #2828 on: February 25, 2016, 10:22:20 am »
+7

Where did you go to college (if you did)? Did you major in anything relevant to game design?
I got a full-time computer programming job when I was 16. I did end up putting myself through a couple years of college on the side, after saving up. I majored in math. Game designers are often math people.

I hemmed and hawed on the "where." I dunno, it's not too interesting and just a little too stalkery.

Donald, what is your address and home phone number?
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Limetime

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Re: Interview with Donald X.
« Reply #2829 on: February 25, 2016, 10:27:39 am »
+4

Where did you go to college (if you did)? Did you major in anything relevant to game design?
I got a full-time computer programming job when I was 16. I did end up putting myself through a couple years of college on the side, after saving up. I majored in math. Game designers are often math people.

I hemmed and hawed on the "where." I dunno, it's not too interesting and just a little too stalkery.

Donald, what is your address and home phone number?
Donald, what is your credit card number?
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assemble_me

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Re: Interview with Donald X.
« Reply #2830 on: February 25, 2016, 12:53:22 pm »
+1

Give me tips on how to get 10,000 respect

Be Donald X.
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Deadlock39

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Re: Interview with Donald X.
« Reply #2831 on: February 25, 2016, 02:17:13 pm »
+3

Give me tips on how to get 10,000 respect

Be Donald X.

Donald, what's your SSN?

Witherweaver

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Re: Interview with Donald X.
« Reply #2832 on: February 25, 2016, 02:21:46 pm »
+2

Give me tips on how to get 10,000 respect

Be Donald X.

Donald, what's your SSN?

Donald, what is your F.DS login info?
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Donald X.

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Re: Interview with Donald X.
« Reply #2833 on: February 25, 2016, 02:34:13 pm »
+17

Quote
Donald X. was born in 1969, after years of not existing. Of his life, little is known. Donald X. is like something you've forgotten that no-one wants you to remember. He's everything and nothing, but not at the same time. If you rotate Donald X. 360 degrees, he'll only be standing upside down. You have to rotate him 720 degrees to get him back where he started. You know how if you hook tons and tons of computers together, maybe they'll develop some kind of bizarre mass sentience? That's Donald X. in a nutshell. In fact Donald X. is nothing more than a corrupt, profane monument to a slightly earlier version of himself.
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Awaclus

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Re: Interview with Donald X.
« Reply #2834 on: February 25, 2016, 03:14:08 pm »
0

Quote
Donald X. was born in 1969, after years of not existing. Of his life, little is known. Donald X. is like something you've forgotten that no-one wants you to remember. He's everything and nothing, but not at the same time. If you rotate Donald X. 360 degrees, he'll only be standing upside down. You have to rotate him 720 degrees to get him back where he started. You know how if you hook tons and tons of computers together, maybe they'll develop some kind of bizarre mass sentience? That's Donald X. in a nutshell. In fact Donald X. is nothing more than a corrupt, profane monument to a slightly earlier version of himself.

So when you see an Xbox 360, you walk away on your hands?
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pacovf

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Re: Interview with Donald X.
« Reply #2835 on: February 25, 2016, 03:37:11 pm »
+6

It's a spinor joke.

I would try to explain it more precisely, but then you wouldn't know where I am going.
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Witherweaver

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Re: Interview with Donald X.
« Reply #2836 on: February 25, 2016, 03:41:05 pm »
0

It's a spinor joke.

I would try to explain it more preciselycompletely, but then you wouldn't know where I am going.
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liopoil

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Re: Interview with Donald X.
« Reply #2837 on: February 25, 2016, 05:18:14 pm »
0

It's a spinor joke.

I would try to explain it more precisely, but then you wouldn't know where I am going.
Looked it up on Wikipedia and am now freaking out. Here's a quote from there:

Quote
No one fully understands Donald X. Their game is formally understood but their general significance is mysterious. In some sense they describe the "rules" of Dominion and, just as understanding of blue dogs took centuries, the same might be true of Donald X.
« Last Edit: February 25, 2016, 05:20:48 pm by liopoil »
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Donald X.

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Re: Interview with Donald X.
« Reply #2838 on: February 25, 2016, 05:26:32 pm »
+13

It's a spinor joke.

I would try to explain it more precisely, but then you wouldn't know where I am going.
Once on BGG, someone edited that joke out of my bio. They changed it to 180 and 360, noting that they were fixing a math error.
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Kirian

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Re: Interview with Donald X.
« Reply #2839 on: February 25, 2016, 05:27:01 pm »
0

Give me tips on how to get 10,000 respect
- Write what you know. But don't write about writing. If that's what you know, you're in trouble.
- Believe in yourself. If you're fictional, try breaking the 4th wall. There's gotta be a way out.
- The real respect was inside you the whole time!
- Pick different units. Why you're already well over 2000 in dog-respect.
- Have you tried socking it to anyone?
- Get 9999 respect, and then just make one more good post.


Did you ever try stand up comedy?

Have I already asked you that?
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Kirian

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Re: Interview with Donald X.
« Reply #2840 on: February 25, 2016, 05:35:15 pm »
0

It's a spinor joke.

I would try to explain it more precisely, but then you wouldn't know where I am going.
Once on BGG, someone edited that joke out of my bio. They changed it to 180 and 360, noting that they were fixing a math error.


People on BGG can be... problematic.
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Awaclus

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Re: Interview with Donald X.
« Reply #2841 on: February 25, 2016, 05:37:01 pm »
0

It's a spinor joke.

I would try to explain it more precisely, but then you wouldn't know where I am going.
Once on BGG, someone edited that joke out of my bio. They changed it to 180 and 360, noting that they were fixing a math error.


People on BGG can be... problematic.

Well, obviously you wouldn't want to turn just 180 degrees when you see an Xbox 360.
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Donald X.

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Re: Interview with Donald X.
« Reply #2842 on: February 25, 2016, 08:50:46 pm »
+10

Did you ever try stand up comedy?

Have I already asked you that?
I don't think you've asked.

I tried it briefly when I was 16 or 17. My routine started, "I was young as a child." There was a competition. The top 3 people got prize money; I came in 4th. They had it in again next week but decided to split the cash between the top 2; I came in 3rd. Next week, lower attendance, they just gave the money to the top guy. I came in 2nd. I missed the next week and they never had it again.

I've also written an Airplane!-style comedy, which is where the Hinterlands blurb comes from. "It's a big city out there, and we're little people..." I always look through it when writing those blurbs, but I think that's the only joke I've taken from it.
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Kirian

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Re: Interview with Donald X.
« Reply #2843 on: February 25, 2016, 10:20:30 pm »
+5

And when I read that story I knew I had heard it before.  I asked about a year back:

Based on how this thread has been going, have you ever considered standup comedy?
I've considered being a writer, and wrote an Airplane!-style comedy screenplay in the early oughts, which the Hinterlands blurb comes from. "It's a big city out there, and we're little people..."

I did try a local stand-up competition when I was 16. It ran weekly. The first night, the top 3 people finished in the money, and I came in 4th. The next night, attendance was down, they split the money between the top 2; I came in 3rd. The next night, just the top guy got paid; I came in 2nd. I skipped the next week and they never had it again.

I'd say you should give it another shot, but I think the game design thing is working better for you, and also no one should be taking life advice from me.
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liopoil

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Re: Interview with Donald X.
« Reply #2844 on: February 25, 2016, 10:48:11 pm »
+1

And when I read that story I knew I had heard it before.  I asked about a year back:

Based on how this thread has been going, have you ever considered standup comedy?
I've considered being a writer, and wrote an Airplane!-style comedy screenplay in the early oughts, which the Hinterlands blurb comes from. "It's a big city out there, and we're little people..."

I did try a local stand-up competition when I was 16. It ran weekly. The first night, the top 3 people finished in the money, and I came in 4th. The next night, attendance was down, they split the money between the top 2; I came in 3rd. The next night, just the top guy got paid; I came in 2nd. I skipped the next week and they never had it again.

I'd say you should give it another shot, but I think the game design thing is working better for you, and also no one should be taking life advice from me.
Wow, crazy how he phrased his answer in nearly exactly the same way a year later with no memory of it.
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Donald X.

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Re: Interview with Donald X.
« Reply #2845 on: February 25, 2016, 11:43:21 pm »
+6

And when I read that story I knew I had heard it before.  I asked about a year back:

Based on how this thread has been going, have you ever considered standup comedy?
I've considered being a writer, and wrote an Airplane!-style comedy screenplay in the early oughts, which the Hinterlands blurb comes from. "It's a big city out there, and we're little people..."

I did try a local stand-up competition when I was 16. It ran weekly. The first night, the top 3 people finished in the money, and I came in 4th. The next night, attendance was down, they split the money between the top 2; I came in 3rd. The next night, just the top guy got paid; I came in 2nd. I skipped the next week and they never had it again.

I'd say you should give it another shot, but I think the game design thing is working better for you, and also no one should be taking life advice from me.
Well you got slightly more information this time. Plus now I know I was 16, not 17. We all learned something today.
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Witherweaver

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Re: Interview with Donald X.
« Reply #2846 on: February 26, 2016, 08:31:47 am »
+8

Ask again in a year and he'll be 15.
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Phil

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Re: Interview with Donald X.
« Reply #2847 on: February 26, 2016, 09:14:56 am »
+2

I downloaded Dudes of Stuff and Things and, uh, it's really good.  I'm running it in WINE, because I use Linux.  I couldn't help but notice that there's a bunch of Turbo Pascal (or maybe Delphi?  It's been a while) code in dosdudes.zip.  Other than using Windows to render, are there any meaningful differences between the DOS version and the Windows one?  More importantly, would you be willing to let someone try and port the game to something more modern?  Not that I personally necessarily have much time to do so, but I'm sure you know that HoMM3 still has a pretty big fan-base on the Internet.

(Edit: Could be Delphi, I'm not sure.)
« Last Edit: February 26, 2016, 09:53:42 am by Phil »
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Dingan

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Re: Interview with Donald X.
« Reply #2848 on: February 26, 2016, 02:12:44 pm »
+1

Do you think you will ever regret making the "When you trash this, gain an Attach card" clause on Squire?  I would think this sort of puts an upper limit on how expensive/powerful attack cards can be, because with Squire you can potentially gain them super easily.  So lets say for some reason you wanted to make a $10 attack card that was basically a game-changer if obtained (similar to how Prince, Champion, and Teacher can have a great effect on the rest of the game).  Squire would break the mechanic of having to naturally buy such a card.
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Donald X.

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Re: Interview with Donald X.
« Reply #2849 on: February 26, 2016, 02:56:53 pm »
0

I downloaded Dudes of Stuff and Things and, uh, it's really good.  I'm running it in WINE, because I use Linux.  I couldn't help but notice that there's a bunch of Turbo Pascal (or maybe Delphi?  It's been a while) code in dosdudes.zip.  Other than using Windows to render, are there any meaningful differences between the DOS version and the Windows one?  More importantly, would you be willing to let someone try and port the game to something more modern?  Not that I personally necessarily have much time to do so, but I'm sure you know that HoMM3 still has a pretty big fan-base on the Internet.

(Edit: Could be Delphi, I'm not sure.)
Thanks, it's in Borland Pascal 7 (they added objects in 5, and that remains the main difference between it and Turbo Pascal). I don't think there are any differences for the Windows version other than running in Windows.

I don't need to rule out a port, that someone else does, right this minute. I guess it would depend.
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