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Author Topic: Chapel Division: Bracket and Results  (Read 34603 times)

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eigensheep

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Re: Chapel Division: Brackets and Results
« Reply #51 on: December 07, 2012, 06:11:47 pm »
+3

Game 1: Minion, quarry, throne room, young witch, warehouse(bane), salvager, library.
Navelpluis takes an early lead in the minion race, getting 5 to my 3, but it doesn't matter as much as usual as throne rooms are available at 4 and warehouses at 3. Then he switches to gold, which doesn't turn out well for him.
eigensheep wins 30 - 7

Game 2: hunting party, tournament, ghost ship, Ill gotten gains, remake, chapel, university, possession, moat.
Navelpluis goes with tournament chapel while I open remake silver, then we both pick up a potion while i grab a moat with a spare $2.  Navelpluis buys silver over tournament on turn 3 and silver over university on turn 7, which I find surprising, but it works out well for him, and he gets 7 hunting parties to my 3 and 2 possessions well before I buy my first. I grab a couple of ill gotten gains in that time, which was probably a mistake. I get the first province, but Navelpluis gets the first prize (trusty steed). After that I fall heavily behind, but Navelpluis plays a possession while possessing me, and this gets me followers and 2 duchies. Then Navelpluis gains princess and bag of gold over duchies, and a lucky draw lets me sneak ahead at the finish.
eigensheep wins 34-30

Game 3: pirate ship, governer, warehouse, jack of all trades.
Navelpluis opens pirate ship, and I figure that a deck full of governor with no treasure could work quite well and the +card won't help pirate ship much with no villages available. I grab a jack to make sure I can keep getting to 5. Navelpluis abandons the pirate ship plan after they miss horribly, and big money with 2 pirate ships can't keep up with governors.
eigensheep wins 36-15

Game 4: fools gold, festival, border village, remake.
I think Navelpluis got a bit discouraged here when he saw I had a 5/2 split for fools gold and +buy in the last game. He buys border village festival several times with only one terminal in his deck.
eigensheep wins 50 - 32

Navelpluis appears to be a genuinely nice guy. Would play again.
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Navelpluis

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Re: Chapel Division: Brackets and Results
« Reply #52 on: December 07, 2012, 07:53:26 pm »
0

Navelpluis appears to be a genuinely nice guy. Would play again.

Heh, thanks man. The four games we played were a very helpful experience for me, here's to hoping I I'll make it past round 1 next year  ;)

Good luck to the leftover participants, and see you next year in the tournament!
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Kayo

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Re: Chapel Division: Brackets and Results
« Reply #53 on: December 08, 2012, 12:11:32 pm »
+1

Overall:  Kayo 4/6
These were a fun set of matches; it was especially great that they weren't all mirror matches, which makes it more interesting.  Thanks for playing!

Game 1:  Kayo 48, Joseph2302 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-080319-5b6f48a1.html

We had Chapel, Menagerie, Market.  I tend to overload on Menageries when it's available, and I think having a few more of those helped me sneak the win.  I also Chapeled an essentially useless Nomad Camp, and Joseph2302's Jester didn't end up being as useful as it could have.  (Kept hitting my green cards, but with Chapel those Curses weren't a problem.)

Game 2:  Kayo 43, Joseph2302 28
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-081324-1f007384.html

Here there was Governor, Remake, and Embargo.  Not much to say except that neither of us ended up using Governor to turn Gold into Provinces, surprisingly.  I guess we just didn't have high enough densities of Governors to make it work.

Game 3: Joseph2302 38, Kayo 43
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-082427-48aa784d.html

My strategy boiled down to "acquire cards, so Philosopher's Stone will be worth a lot!"  It didn't end up working out.  Joseph2302's Bishops easily overcame my half-baked plans for a solid win on his part.

Game 4: Kayo 40, Joseph2302 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-083227-d61cd320.html

Not much to say here either.  I had a few more Wharves, though I probably could have used even more.  Nonetheless, I managed to double Province on Turn 16, which turned the tide.

Game 5:  Joseph2302 50, Kayo 35
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-083803-ae7d9fc7.html

Because I love ignoring cards that everyone immediately buys, I decided that Trading Post was a good enough counter to Familiar that I could get rid of most of those curses without seriously damaging my deck.  Plus, those silvers would be useful for buying Grand Markets.  And then there was Monument, whose extra VPs would help me overcome any extra curses.  At least, that was the plan ... it obviously didn't work out.  I thought I had bought a second TP, but hadn't, and Joseph2302 easily beat me with 6 Provinces to my 2.  It was fun, though.

Game 6:  Kayo 67, Joseph2302 48
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-084730-4f65f929.html

With City and University on the board, I couldn't resist.  It was risky, and Joseph2302 went the fast route, hoping to end the game before I activated my Cities.  He nearly managed to; but with Fairgrounds I was able to acquire enough VPs to overcome his Provinces.  There were no other +buys on the board aside from activated Cities, which made it more difficult for him.
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Joseph2302

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Re: Chapel Division: Brackets and Results
« Reply #54 on: December 08, 2012, 12:49:09 pm »
0


Game 3: Joseph2302 38, Kayo 43
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-082427-48aa784d.html


The score for this one was actually Joseph2302 43, Kayo 38.
And I definitely agree these were interesting games, I'm not a fan of mirror matches either!!!
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wesphys

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Re: Chapel Division: Brackets and Results
« Reply #55 on: December 08, 2012, 02:42:05 pm »
+2

Round 2: (6) dudeabides vs. (38) wesphys [2-4]

Note: I have used 'he' in this post, but I don't actually know the gender of dudeabides.

dudeabides and I decided to play our Round 2 match early to accomodate our schedules.  By mutual agreement we played without Tournament, Possession and Ill-Gotten Gains.  We played identical starting hands and without veto mode and the point tracker.  It was a pleasure to play these games with dudeabides and I had the good fortune to come out ahead.  Thanks to dudeabides for a fun series of games, good sportsmanship and some nice chats during play.  Interesting that there were no Colony games here.

Game 1: dudeabides 42 - wesphys 18

A Young Witch game in which my opening luck was good (T3 YW and Bane on his T3 YW).  But I didn't do a very good job of ramping up my economy, and squandered that early fortune.  Took a Farming Village over an early silver in the hope of playing YW more, but that didn't really work out.  Once he fired up his Forge, that was pretty much it.

Game 2: dudeabides 17 - wesphys 38

A game with Governor, Sea Hag and Salvager.  Shuffle luck meant I played my Sea Hag a turn before him and also and bought my first governor a turn before (though we split 5/5).  I felt like that got me the initiative and then I didn't give it back this time.

Game 3: dudeabides 37 - wesphys 39

Key cards here were Highway, Baron and Expand.  He went mainly Highway/Baron, but picked up an Expand too and I went Highway/Expand.  I got better use out of my Expand and that may have been the difference.

Game 4: dudeabides 42 - wesphys 38

Key cards here were probably Remake, Crossroads, Menagerie and Nomad Camp. If every board had been like this, I would have never come out on top.  He remade his deck to the point where his Menageries got firing.  Though we both stalled out at the end, by the time he'd purchased the penultimate province the outcome was not in question.

Game 5: dudeabides 38 - wesphys 45

Here we've got King's Court, Bridge, Haven and Wharf.  Who will get to a megaturn first?  No one hit KC-KC-Br-Br-Br and we traded smaller victory buys.  I didn't to a good job of using Haven to set up, but this got forgiven a bit by some early Mint trashing (5C).  The 1st player advantage falls my way and 2Pr, 2D & 3E on T16 gives me the win.

Game 6: dudeabides 35 - wesphys 36

We've got Black Market, Tactician, Caravan, Minion, Swindler, Masquerade and Vineyard.  His opening of Caravan/Swindler is suspect given the presence of Masquerade (which I open with).  Later on, the Swindler continues to haunt him.  It gets passed to me with Masq, dropping his action card by 1 (he ends with 11 ACs for his 3 Vineyards) and I later use the Swindler for my 2nd to last Province.  He ends the game, but was down by 1.  That's got to rank as one of the more painful eliminations one can imagine.

I'd love to hear thoughts on these games as I prep for Round 3.
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Tonks77

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Re: Chapel Division: Brackets and Results
« Reply #56 on: December 08, 2012, 03:46:04 pm »
+1

Overall: jaybeez -  Tonks77 4:2

Game 1 (0:1):
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
jaybeez 30 - Tonks77 41
Treasure map/warehouse against Hunting parties with Navigator. Although my treasure maps activate quite late, I can also buy some hunting parties and a gonns later. Goons gave brought the win with extra VP and extra buy.

Game 2 (0:2):
jaybeez 15 - Tonks77 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
There was much going on in this one with Festival, Bazaar, JoaT, Wharf, KC, Young witch and possession. When jaybeez bought a potention I found it was time to go green and also buy another young witch.

Game 3 (1:2):
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
jaybeez had a 5-2-start and could buy 3 IGGs before I got my first. With the help of remakes and salvager I could still make it a close one, but in the end I didn't have much of a chance here.

Game 4 (2:2):
Tonks77 33 - jaybeez 50
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
Although I win the Ambassador war, jay's deck has more buying power due to conspirators and schemes. My rabbles fail to do much damage to his deck.

Game 5 (3:2)
Tonks77 31 - jaybeez 37
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
Vault opening against double-swindler opening. Although I can luckily get 2 golds in T3 and T4 with my vault, I get most of my coppers swindled into curses. In T20 I have 9$ in hand, duchies and estates are already gone and I am exactly 6 VP behind. So buying the last province would have lost me the game. My only hope to win was to give out another curse to jaybeez, so I had to buy another swindler with 9$. Then next turn jaybeez swindled a province of mine into the last province and so won the game  :(

Game 6 (4:2)
Tonks77 27 - jaybeez 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
Interesting BM-game with wharves. Ambassador and masquerade. While I went for masquerade, jaybeez opended ambassador. He managed to develop more buying power. Also I had a bit too many masquerades(2) and wharves(4), so they drew each other dead quite often.

Thanks to jaybeez for 6 great games and good luck for the next rounds.
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jaybeez

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Re: Chapel Division: Brackets and Results
« Reply #57 on: December 08, 2012, 03:53:20 pm »
+1

Overall: jaybeez -  Tonks77 4:2

Game 1 (0:1):
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
jaybeez 30 - Tonks77 41
Treasure map/warehouse against Hunting parties with Navigator. Although my treasure maps activate quite late, I can also buy some hunting parties and a gonns later. Goons gave brought the win with extra VP and extra buy.

Game 2 (0:2):
jaybeez 15 - Tonks77 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
There was much going on in this one with Festival, Bazaar, JoaT, Wharf, KC, Young witch and possession. When jaybeez bought a potention I found it was time to go green and also buy another young witch.

Game 3 (1:2):
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
jaybeez had a 5-2-start and could buy 3 IGGs before I got my first. With the help of remakes and salvager I could still make it a close one, but in the end I didn't have much of a chance here.

Game 4 (2:2):
Tonks77 33 - jaybeez 50
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
Although I win the Ambassador war, jay's deck has more buying power due to conspirators and schemes. My rabbles fail to do much damage to his deck.

Game 5 (3:2)
Tonks77 31 - jaybeez 37
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
Vault opening against double-swindler opening. Although I can luckily get 2 golds in T3 and T4 with my vault, I get most of my coppers swindled into curses. In T20 I have 9$ in hand, duchies and estates are already gone and I am exactly 6 VP behind. So buying the last province would have lost me the game. My only hope to win was to give out another curse to jaybeez, so I had to buy another swindler with 9$. Then next turn jaybeez swindled a province of mine into the last province and so won the game  :(

Game 6 (4:2)
Tonks77 27 - jaybeez 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
Interesting BM-game with wharves. Ambassador and masquerade. While I went for masquerade, jaybeez opended ambassador. He managed to develop more buying power. Also I had a bit too many masquerades(2) and wharves(4), so they drew each other dead quite often.

Thanks to jaybeez for 6 great games and good luck for the next rounds.
Whoops, we had a little miscommunication here.  I typed up a summary too.  But rather than letting all that go to waste I'll post it here anyway.

jaybeez defeats Tonks77, 4-2

Rules: No veto mode, official point counter enabled, no Chrome PCE, no identical starting hands.

This is my first Dominion tournament and my first round was a thrill, but also gave me a bit of a scare.  I played very poorly in the first two games, and after the second, I was thinking I was going to get swept.  But I squeaked out a chintzy win in Game 3, and won the next three pretty handily, although with all due respect to Tonks77, he still made every game interesting, I didn't feel like I had any of the games completely under control except Game 4.

Game 1
Tonks77 41 - jaybeez 30
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
I wasn't sure what to do with this board, so I go for HP+Navigator, which was almost certainly a mistake.  Tonks77 goes Treasure Map/Warehouse and gets his TMs to line up in T7; I think I played badly, handling my reshuffles poorly with Navigator.

Game 2
Tonks77 45 - jaybeez 15
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
I get some pretty bad shuffle luck on this one (and Tonks77 gets some good shuffle luck, lining his single King's Court up with a Wharf twice), but ultimately it was not luck, I was outplayed.  Tonks77 had 4 Provinces (edit: actually 2 but he double-Provinced on his next turn) when I bought my first Possession, which I should not have even thought about going for, as Jack and Wharf accelerated the game so much.  I ignored YW too, which was dumb.  Really, don't look at this log.  I'm just embarrassed.

Game 3
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
IGG, no other Cursers on the board.  I get a 5/2, Tonks77 gets 4/3.  You know the rest.  Although actually hats off to Tonks77 because he made it pretty close, I almost didn't win this one.

Game 4
jaybeez 50 - Tonks77 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
I enjoyed this game the most.  Really interesting board: Ambassador, Conspirator, Duchess, Great Hall, Haggler, Hamlet, Herbalist, Rabble, Scheme, and Trade Route.  Tonks77 goes double-Amb, I go Amb-Scheme, my thought being that I want to be able to start playing activated Conspirators as soon as possible, and that topdecking the Amb early on will keep me from falling too far behind in Ambassador Tennis.  I'm able to grab a Haggler on T4 which I planned to use for stuff like Great Hall/Hamlet and Conspirator/Scheme buys, and I think it worked out pretty well.  Tonks77 gets a Rabble with his first $5 turn, and I think that plus the fact that he didn't buy a Conspirator until T15 is what mostly made the difference.  By having a Haggler and a couple Conspirators earlier, I was able to ramp up my economy much faster while keeping my deck lean(er) by avoiding buying Treasure cards.  I'm pretty happy with this win, I think I played it well.

Game 5
jaybeez 37 - Tonks77 31
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
I think my victory was again mostly due to the fact that we had different starting hands.  I get 4/3 and opened double-Swindler (and they didn't collide either, I had some luck).  Tonks77 goes Vault/nothing, which I think was the right move on a 5/2 here, but he also made what I think were a couple significant mistakes: he buys a Swindler on T6 with $5 (I would've bought another Vault I think), and a Trader on T8, which did allow him to avoid gaining a Curse once but other than that did not help him all that much.  The ending of this game was pretty interesting: he had gone first, and the score was 37-31, my favor, with one Province left and all the Duchies and Estates gone.  So on T20 he bought a Swindler for $9 which was of course the only buy that made sense, which I found kind of amusing.  And on the very next turn, I ended the game not by buying the last Province, but by Swindling one of his Provinces.

Game 6
jaybeez 33 - Tonks77 27
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
I though about going with Bishop here, so I could build a lead by crunching the Estates I got from his Amb or Masq (I knew he'd buy at least one of those two).  But I thought better of it, as it probably would have been too slow.  I wasn't sure what to do for an opening with Amb, Masq, and Caravan all on the board.  I decide to go Amb/Caravan, and transition to a Wharf-BM strategy.  He goes Masq/Caravan, and I'm not sure, but I think Amb is much better with Caravan than Masq is.  I get a Wharf on T4, another on T6, which is all I need with my nice trim deck, and go for money and VP from there.  I win pretty handily, as he goes overboard on the terminals (4 Wharves and 2 Masquerades at game's end).

Anyway, thanks you Tonks77 for being a friendly and gracious opponent.  I really enjoyed our match!
« Last Edit: December 09, 2012, 03:11:14 am by jaybeez »
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dudeabides

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Re: Chapel Division: Brackets and Results
« Reply #58 on: December 08, 2012, 04:01:48 pm »
+2

Congrats to wesphys on his 4-2 victory over dudeabides in (see gender disclaimer in his original post) Round 2.  I'm not quoting wesphys's original post for the sake of brevity.  Commentary from the loser:

Game 1:  My early Forge was the difference here.  Forging Cellars (bane), Curses, the Young Witch, and Coppers into Hoards as the Curse stack emptied and my draw ability increased enabled me to pull ahead and not look back.

Game 2:  His early Governor lead and Sea Hag action was insurmountable.  In hindsight, getting 2 Upgrades was probably a waste of time, as the game was nearing its end.  Also, I generally played Governors for +Cards or to remodel Silvers to Upgrades or Governors (which gives him more cards and enables him to trash some of his curses, respectively), while he played Governors for +Golds.  As a result, his economy was much stronger than mine.

Game 3:  His analysis regarding better Expand usage is spot on.  Then after a frustrating $7 on Turn 17, on turn 18, I was $1 short of being able to get 2 Provs and ending the game ahead.  I should have expanded my Highway into a Prov and bought a Duchy.  Instead, I played Highway hoping to draw a $5 card to Expand to Prov.  I Expand a Copper into the last Duchy and buy a Gold before the reshuffle.  My bad play on turn 18 cost me this game. 

Game 4: As wesphys said, "If every board had been like this, I would have never come out on top."  "Never" is a bit strong, but this was definitely the type kingdom in which I thrive, and there were too few of them (in my opinion).   

Game 5:  I went Apothecary here, instead of Havens, hoping to draw all 7 Coppers for an early KC, but couldn't get there.  My 1st Bridge purchase probably should have been a Silver, as the Wharf and Bridge collided on several occasions early.  His early Mint purchase (trashing 5 coppers) followed by subsequent Silver minting juiced up his economy before I could get rolling.  My first KC was drawn with no actions (always a sad hand).  On turn 14, I purchase 2 Provs, an Apothecary, a Mint, and a Smugglers.  One of the Provs should have been a KC, but I failed to remember that two (not one) of my KCs are eaten up by duration cards.  Poor play on my part during this game.  Though the "Village" part is irrelevant, I'm reminded of this meme:

  What was I going to buy with all those coppers?!?!

Game 6:  Facing elimination, I am not thinking clearly and open Caravan/Swindler when Masquerade is on the board.  Considering about 7,200 of my 7,500 games have been played in Veto mode, and Swindler and Masquerade are two of my most vetoed cards, my lack of experience with these two (especially in the same kingdom) proves fatal.  Furthermore, I love a Black Market/Double Tactician game, yet failed to take that route here.  And BM had 4 +action cards. And I should have planned to go Vineyards all along, getting extra action cards from BM.  In the end, I think my frustration got the better of me in this game.  Wesphys's solid play didn't help either.  Quoting wesphys, "That's got to rank as one of the more painful eliminations one can imagine."  Painful indeed.  Passing the Swindler to him when I did was a stupid mistake that ultimately got me eliminated.

Congratulations to wesphys on his victory and good luck to him going forward in the tourney!  In general, he outplayed me in this series.  I think my being so accustomed to Veto mode really hurt me when forced to play with the 10 randomly selected cards.
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Re: Chapel Division: Brackets and Results
« Reply #59 on: December 08, 2012, 05:00:15 pm »
+3

I just played my round 2 match against Trusty Mead.


We played this evening (CET), but we already met each other this afternoon. We played two games, and he won both. Both required some sort of engine, but I didn't get the pieces in the right order at all. And as a result I kept dreaming of buying $5 cards in stead of actually being able to do it. I just played it badly and he played them nicely and wasn't unlucky. That must at least have gotten his hopes up.

Our first match certainly didn't change that. On a colony board with Sea Hag, just getting money into your deck was very important. Not my strongest act I should say. He had 3 platinums before I even had one, and this was a clear victory on his side.

Game 2 actually featured the infamous combo of Kings Court, Masquerade and some discarding (both Ghost Ship and Margrave). Governor did somewhat complicate things, and also combo's nicely with the two fore mentioned cards. We both opened 5/2 (identical starting hands) where 3/4 certainly would have been better. We both grabbed Ghost ship and on my turn 3 I had $5 again. I decided to go for margrave, but now I think that's not good (not sure though). We both picked up masq, but he was a bit lucky stealing two of my coppers in exchange for estates. Even when drawing the deck I now lacked KC money.
Anyway, it was real close for a while and he was the first one to KC his masq on turn 13 and then again on turn 14. Things looked grim, but he still had cards to get rid of, and then I managed to draw the deck and play 3 masqs for trashing, make him discard, and then play another 3 masqs for the lock. Whew ;)

Our third game saw him opening swindler/swindler, where I went for the slightly safer silver/swindler. Even though his swindlers collided he managed to get to $5, but unfortunately for him I turned that into a Duchy right away. My luck continued with a 5-copper mint, and basicly that was it. Black Market-Fairgrounds was on the board, and my original plan was to go for it, but now my lead was big I expected to be able to finish on provinces.
The last turn was somewhat funny, because I had to trash 2 (!) provinces to buy the last one. One with my upgrade to keep the other cards, and one with the Trade Route for +$4.

The fourth game was the first one I really felt like playing better. It featured Goons, Minions and Mining Villages. He just went for the Goons too early, even sacrificing his villages to get there. On the scoreboard I was behind almost all game, and then... well, you know, Goons.

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

pief paf poef 4-1
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Zem

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Re: Chapel Division: Brackets and Results
« Reply #61 on: December 08, 2012, 05:50:04 pm »
0

Yeah, the first round matches between Wayfaring Cognizance and me have concluded.

Thanks a lot for some great games!
 The two matches 49:47 and 44:43 were particular nail-biters, where I managed to just barely win by luck of the draw.

49:47
a baron/highways strategy can hit suprisingly hard if the highways match up against Big-Money / Library
Zem:49 - Wayfaring Cognizance:47

37:24
this was a good set for fools gold, with horse trader and margrave
Zem:37 -  Wayfaring Cognizance:24

44:43
I went for a fat hunting party deck with one of every card I need, cognizance for a lean deck with steward trashing
The extra buy from the pawns saved me with an estate, barely.
Zem:44 -  Wayfaring Cognizance:43

36:22
I opened 2/5 on a board with no 5. Luckily, courtyard is a honorary 5.
Zem:36 -  Wayfaring Cognizance:22


« Last Edit: December 08, 2012, 06:03:37 pm by Zem »
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Forge!!!

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Re: Chapel Division: Brackets and Results
« Reply #62 on: December 08, 2012, 06:00:11 pm »
+4

I just played my round 2 match against Trusty Mead.


We played this evening (CET), but we already met each other this afternoon. We played two games, and he won both. Both required some sort of engine, but I didn't get the pieces in the right order at all. And as a result I kept dreaming of buying $5 cards in stead of actually being able to do it. I just played it badly and he played them nicely and wasn't unlucky. That must at least have gotten his hopes up.

Our first match certainly didn't change that. On a colony board with Sea Hag, just getting money into your deck was very important. Not my strongest act I should say. He had 3 platinums before I even had one, and this was a clear victory on his side.

Game 2 actually featured the infamous combo of Kings Court, Masquerade and some discarding (both Ghost Ship and Margrave). Governor did somewhat complicate things, and also combo's nicely with the two fore mentioned cards. We both opened 5/2 (identical starting hands) where 3/4 certainly would have been better. We both grabbed Ghost ship and on my turn 3 I had $5 again. I decided to go for margrave, but now I think that's not good (not sure though). We both picked up masq, but he was a bit lucky stealing two of my coppers in exchange for estates. Even when drawing the deck I now lacked KC money.
Anyway, it was real close for a while and he was the first one to KC his masq on turn 13 and then again on turn 14. Things looked grim, but he still had cards to get rid of, and then I managed to draw the deck and play 3 masqs for trashing, make him discard, and then play another 3 masqs for the lock. Whew ;)

Our third game saw him opening swindler/swindler, where I went for the slightly safer silver/swindler. Even though his swindlers collided he managed to get to $5, but unfortunately for him I turned that into a Duchy right away. My luck continued with a 5-copper mint, and basicly that was it. Black Market-Fairgrounds was on the board, and my original plan was to go for it, but now my lead was big I expected to be able to finish on provinces.
The last turn was somewhat funny, because I had to trash 2 (!) provinces to buy the last one. One with my upgrade to keep the other cards, and one with the Trade Route for +$4.

The fourth game was the first one I really felt like playing better. It featured Goons, Minions and Mining Villages. He just went for the Goons too early, even sacrificing his villages to get there. On the scoreboard I was behind almost all game, and then... well, you know, Goons.

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

pief paf poef 4-1

skipped to the end, thought your opponent was named pief paf poef and you had lost.
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jonts26

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Re: Chapel Division: Brackets and Results
« Reply #63 on: December 08, 2012, 06:11:18 pm »
+1

Round 1: jonts26 over cpgiels 4-2

Game 1: jonts 27 - 0 cpgiels
Tournament, Swindler, Minion, Apprentice swingfest. meh.

Game 2: jonts 45 - 13 cpgiels
Ambassador/Grand Market. I win the amb war and things snowball.

Game 3: jonts 23 - 28 cpgiels
Witch/nothing opens. I play mostly witch/BM. He transitions into a ironworks, spice merchant, warehouse, treasure map, mining village engine. I am in fact outplayed here and rightfully lose.

Game 4: jonts 23 - 2 cpgiels
Another 5/2 ambassador board. This one's much more interesting with crossroads, nobles, and moneylender. I take a slight amb war edge and then bury him in familiars.

Game 5: jonts 36 - 55 cpgiels
Monument/IGG/Goons. I can't hit $5 for a reshuffle and fall behind pretty quickly. Also ridiculous numbers of terminal collisions. I never had a chance.

Game 6: jonts 49 - 6 cpgiels
Minion, Develop, Bridge, Highway, Fishing Village. Megaturn written all over it. I open develop and use it effectively to trash some early estates and later coppers into better things. Thinner deck helps me accelerate faster. Side note, I got too greedy in engine building and came about a hair away from losing on piles before I exploded the next turn.

Thanks for the games cpgiels!
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Titandrake

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Re: Chapel Division: Brackets and Results
« Reply #64 on: December 08, 2012, 06:46:04 pm »
0

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

Is there a reason you don't at least pick up Princess on turn 11? I can see skipping Duchy and Diadem in a Hunting Party deck, but the +Buy still seems really good.
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Re: Chapel Division: Brackets and Results
« Reply #65 on: December 08, 2012, 07:09:48 pm »
+4

Round 2: (6) dudeabides vs. (38) wesphys [2-4]
I'd love to hear thoughts on these games as I prep for Round 3.

Your wish... :)

Quote
Game 1: dudeabides 42 - wesphys 18
A Young Witch game in which my opening luck was good (T3 YW and Bane on his T3 YW).  But I didn't do a very good job of ramping up my economy, and squandered that early fortune.  Took a Farming Village over an early silver in the hope of playing YW more, but that didn't really work out.  Once he fired up his Forge, that was pretty much it.
Two points:
  • my endgame plan would be vineyards. They can be worth tons on a board like this, and if you don't join in any province buying, you can make the game quite long.
  • You need a silver near the start, but you already said that. Apart from that I like almost all of your early moves. Until turn 10, where you stop buying more Margraves and more Farming Villages, in favor of getting money in. Instead, just keep increasing the draw (native village on <$3, margrave whenever you can). Eventually this will get you a Forge, at which point that forge will be very effective too. Depending on the situation, maybe get a hoard to gain some golds when buying vineyards

Quote
Game 2: dudeabides 17 - wesphys 38
A game with Governor, Sea Hag and Salvager.  Shuffle luck meant I played my Sea Hag a turn before him and also and bought my first governor a turn before (though we split 5/5).  I felt like that got me the initiative and then I didn't give it back this time.
Shuffle luck had very little to do with it. This must be real hard to hear, but you just played better ;). Embargo's are quite bad here, because a) sea hags are running out curses anyway and b) sea hags have a huge drawback: they provide no money for the attacker, so you really need to work around that. Not with a one-shot-and-colliding card like Embargo, but with a plain old trustworthy Silver. So in my opinion, by turn 2, you already were a mile ahead.

Salvager was a bit of a mis-buy for the same reasons from both of you, but it hurt him a lot more already having an Embargo. Both your salvagers should have been silvers.
After that, you could have further improved by buying Upgrade. I really like upgrades in general, and in Sea Hag games in particular. Your deck could have used at least two and maybe even three, before switching to governors.

Quote
Game 3: dudeabides 37 - wesphys 39
Key cards here were Highway, Baron and Expand.  He went mainly Highway/Baron, but picked up an Expand too and I went Highway/Expand.  I got better use out of my Expand and that may have been the difference.
I think you both played this one pretty well. No draw, so no real engine will fire. Given that no engine will fire Gold becomes very strong, and your opponent neglected a few opportunities to get them. Maybe that's why he lost, because I actually do like the baron here.

Quote
Game 4: dudeabides 42 - wesphys 38
Key cards here were probably Remake, Crossroads, Menagerie and Nomad Camp. If every board had been like this, I would have never come out on top.  He remade his deck to the point where his Menageries got firing.  Though we both stalled out at the end, by the time he'd purchased the penultimate province the outcome was not in question.
Hamlet-Menagerie is a great engine already, that works with just about anything. Well, maybe anything except Tactician, so despite your opponent really played better here I can't be too thrilled by his play. The early game plan should be to play the Remake as often as possible. Then quickly load up on menageries & hamlets (nomad camps will help). After that its time for provinces. The first few turns wishing well is stronger then menagerie. Something like this.

Quote
Game 5: dudeabides 38 - wesphys 45
Here we've got King's Court, Bridge, Haven and Wharf.  Who will get to a megaturn first?  No one hit KC-KC-Br-Br-Br and we traded smaller victory buys.  I didn't to a good job of using Haven to set up, but this got forgiven a bit by some early Mint trashing (5C).  The 1st player advantage falls my way and 2Pr, 2D & 3E on T16 gives me the win.
I think you get the mint too early. In stead, get a second wharf on your turn 3, and even a 3rd wharf on your turn 4. Then add a gold, some KC... and maybe if you get a lucky shot at it buy a mint a lot later. But that shouldn't be the focus. The focus here is wharf, preferably aided by KC, and at some point when your draws are big add 2-3 bridges. Your start (getting $5 three times on the first four turns) is really perfect for this.

Quote
Game 6: dudeabides 35 - wesphys 36
We've got Black Market, Tactician, Caravan, Minion, Swindler, Masquerade and Vineyard.  His opening of Caravan/Swindler is suspect given the presence of Masquerade (which I open with).  Later on, the Swindler continues to haunt him.  It gets passed to me with Masq, dropping his action card by 1 (he ends with 11 ACs for his 3 Vineyards) and I later use the Swindler for my 2nd to last Province.  He ends the game, but was down by 1.  That's got to rank as one of the more painful eliminations one can imagine.
The dominating combo on this board is doubletact-black market. It's really strong. In order to get there, I'd open masq/silver. Heck, I open masq/silver on almost any board with masq. If you can pull any kind of village out of the black market that's a nice bonus but the main point is to get your coins into play.


good luck on your round 3
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wesphys

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Re: Chapel Division: Brackets and Results
« Reply #66 on: December 08, 2012, 07:26:27 pm »
0

Thanks for the reply -Stef-!  Some good things to think about there.
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greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #67 on: December 08, 2012, 11:39:31 pm »
0

Round 1: witchdoctor83 4 - kilgoretrout 0 (forfeit, failing to respond to messages)

also, i would ask that you please try to put both the round number and match results clearly in the first line of your match post. things can get busy in here, especially with multiple rounds being posted and people offering comments on the matches.  if you would prefer to keep the end results secret for those who want to read the full report simply use the spoiler tags. thanks!
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Robz888

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Re: Chapel Division: Brackets and Results
« Reply #68 on: December 08, 2012, 11:48:00 pm »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.
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greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #69 on: December 08, 2012, 11:56:11 pm »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.

agreed. i feel like kilgore is someone i've seen around recently. but apparently they weren't responding and at some point we have to try to keep this moving along.
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Robz888

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Re: Chapel Division: Brackets and Results
« Reply #70 on: December 09, 2012, 12:08:19 am »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.

agreed. i feel like kilgore is someone i've seen around recently. but apparently they weren't responding and at some point we have to try to keep this moving along.

Oh yeah, definitely. Not faulting your judgment. Just surprised me.
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WanderingWinder

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Re: Chapel Division: Brackets and Results
« Reply #71 on: December 09, 2012, 08:19:24 am »
+1

Round 1: witchdoctor83 4 - kilgoretrout 0 (forfeit, failing to respond to messages)

also, i would ask that you please try to put both the round number and match results clearly in the first line of your match post. things can get busy in here, especially with multiple rounds being posted and people offering comments on the matches.  if you would prefer to keep the end results secret for those who want to read the full report simply use the spoiler tags. thanks!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #72 on: December 09, 2012, 08:35:39 am »
0

Round 1: A-D over polatrite 4-0 (forfeit, failure to respond)

Chapel Round 1 should now be complete!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

i just tried, it didn't seem to be taking any text inputs. we can probably go back and update them later to something like 100-0 or something to make it clear that it was a forfeit and not a sweep.
« Last Edit: December 09, 2012, 08:36:54 am by greatexpectations »
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Re: Chapel Division: Brackets and Results
« Reply #73 on: December 09, 2012, 08:54:05 am »
+1

Round 1: A-D over polatrite 4-0 (forfeit, failure to respond)

Chapel Round 1 should now be complete!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

i just tried, it didn't seem to be taking any text inputs. we can probably go back and update them later to something like 100-0 or something to make it clear that it was a forfeit and not a sweep.
Thanks. You might also think (if and when you get around to doing this stuff) about using negative numbers (if it lets you), as something which is semi-categorically different.

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Re: Chapel Division: Brackets and Results
« Reply #74 on: December 09, 2012, 09:29:29 am »
+1

I've been using 1 to -1 in my bracket.
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