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Author Topic: Chapel Division: Bracket and Results  (Read 33148 times)

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greatexpectations

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Chapel Division: Bracket and Results
« on: December 02, 2012, 08:44:43 pm »
+2

Results for the Chapel Division bracket are to be posted in this thread.

For each series post the overall winner and the number of games each player won. Please try to grab each game log from isotropic before moving on. Discussion of the results is not necessary but it is encouraged.

Here is the bracket for the Chapel Division of the 2012 DominionStrategy.com championships: http://dominionstrategy.challonge.com/2012chapel


Full rules can be found here: http://forum.dominionstrategy.com/index.php?topic=5686.0

Each round, you are responsible for finding your opponent and scheduling a game by the end of the week. You may mutually agree to any rules you wish to play by. If you cannot agree you must play with the default rules as follows: veto mode off, identical starting hands on, official point counter on, fully random sets, point counter extension allowed.

The first player in the first game is decided by whichever player is 'higher' in the Challonge bracket. For round one, this means the higher seed will play first. To accomplish this, begin a game in the tournament lobby and select the player who is to play first. After that game, you may both move to the Secret Chamber lobby (but don't exit Isotropic!) and the player to play first will be the loser of the previous game.

If you have trouble scheduling, please message me and I will attempt to work it out.

Have fun and good luck!
« Last Edit: December 10, 2012, 04:06:30 pm by theory »
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Schneau

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Re: Chapel Division: Brackets and Results
« Reply #1 on: December 02, 2012, 09:39:54 pm »
0

Here is the bracket for the Witch Chapel Division of the 2012 DominionStrategy.com championships: http://dominionstrategy.challonge.com/2012chapel
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jonts26

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Re: Chapel Division: Brackets and Results
« Reply #2 on: December 02, 2012, 09:41:50 pm »
+3

Here is the bracket for the Witch Chapel Division of the 2012 DominionStrategy.com championships: http://dominionstrategy.challonge.com/2012chapel

Well looks like someone got caught copy/pasting my hard work...
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greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #3 on: December 02, 2012, 10:04:17 pm »
0

Well looks like someone got caught copy/pasting my hard work...

haha so it seems. i don't think i can edit this post without breaking things so we will just have to let it slide for now.
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Robz888

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Re: Chapel Division: Brackets and Results
« Reply #4 on: December 03, 2012, 12:31:23 am »
0

Oh yeah, I am seeded 8th here! That's gotta be lucky.
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timchen

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Re: Chapel Division: Brackets and Results
« Reply #5 on: December 03, 2012, 01:42:16 am »
+3

Yay! First match of the division! It was a very pleasant series of games played between Hongrich and me. It was tight throughout (at least for me) I would say.

timchen(allfail) vs. hongrich 4-2

game1 allfail 96-42
Young Witch business. Somehow I feel there should be a way to finish instead of building toward Colonies after the curses ran out...

game2 hongrich 38-27
Witch+trader. Not sure if it is a good idea to open with trader in this case (risking not to get witch turn 3-4), but worked for him as my second shuffle witch was only drawn at the end of the third shuffle and was blocked by his sole trader.

game3 allfail 39-32
I thought HP+Militia was clearly the dominant strategy here. My lower VP buying strategy might have some problem there... was quite scared at the end when I had a horrid shuffle.

game4 allfail 78-40
I didn't see a reason to skip Militia on this board. Playing Trade Route+NV against militia... that is probably not going to fare well...

game5 Hongrich 33-22
Interesting board with Chapel, Ghostship, Margrave, and Embassy, and Golem. I probably erred by choosing to chapel too much instead of buying Silvers?

game6 allfail 14-6
IGG rush (with Garden to boost) game. Yeah I know, huge advantage to first player. Dominion sometimes is a lame game. It's somewhat interesting that I never got the chance to buy a Trader.

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Re: Chapel Division: Brackets and Results
« Reply #6 on: December 03, 2012, 11:20:36 am »
+1

In Game 6, it's a shame that there wasn't a good $2-Cost T1 Mint enabler around.  I would have loved to see an opening like that counter the traditional IGG rush.
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Re: Chapel Division: Brackets and Results
« Reply #7 on: December 03, 2012, 01:48:42 pm »
+2

Hmm, I cannot decide in this division, either Timchen (because he is already winning!) or First (Because with a name like that I expect nothing less!)
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Re: Chapel Division: Brackets and Results
« Reply #9 on: December 03, 2012, 05:31:40 pm »
+1

ycz6 defeats Tdog 4-1

Game 1: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-133551-e3a3839b.html
ycz6 36- Tdog 32
Wharf game with a bit of courtyard thrown in. We both open silver/courtyard and rush the wharves. First player was nice on this board, as was the gold-province farmland play at the end for ycz6.
Game 2: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-134531-a2c01890.html
Tdog 61 - ycz6 51
A witch game here, with differing methods of trashing. I go for the chapel while he goes for steward and later dives into native villages. I play pretty straight forward Witch-Big Money, with some ventures in there after most of the coppers had been trashed. I grab the penultimate colony and the final one to take the win.
Game 3: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-135654-55a80372.html
ycz6 42 - Tdog 30
This was the most interesting game of the set. An engine game fueled by tactician and nobles. ycz6's engine outplays mine lead by his peddlers and more golems then me. Well done, this is an area where I am not too good in. I think I went in too late on the golems, and I didn't need the second tactician.
Game 4: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-140300-0da93bb8.html
ycz6 11- Tdog 7
I'm not sure what happened here, anyone have any ideas? IGG game where I had first seat and won the cursing split. Very similar decks, I just could not seem to get any 5's to grab a duchy, and a late militia kills my province hand.
Game 5: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-141311-e595c25e.html
ycz6 56-tdog 38
A game with a lot of big cards but really a witch game at its heart. I do not pick up Jack of All Trades on turn 1, which was a glaring mistake which was a large part in my loss. He plays this game much better all the way around, as I was down from the get-go. He picks up some hamlets, as I continue to flounder about. We transition into fairgrounds, with his lead just too much for me to overcome despite my fairgrounds being leveled up once more.

Thanks for the games ycz6 and I wish you luck throughout the rest of the tournament. Not all of them the most exciting games, but fun none the less. 
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HiveMindEmulator

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Re: Chapel Division: Brackets and Results
« Reply #10 on: December 03, 2012, 06:12:34 pm »
0

Game 4: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-140300-0da93bb8.html
ycz6 11- Tdog 7
I'm not sure what happened here, anyone have any ideas? IGG game where I had first seat and won the cursing split. Very similar decks, I just could not seem to get any 5's to grab a duchy, and a late militia kills my province hand.
You probably should have started buying Duchies sooner. There was only one reshuffle for him and none for you after you bought the last IGG, so the imact of that last Curse was largely just the -1 point, not really any significant deck disruption, and the the impact of the IGG was just giving the Curse, not the money. All this adds up to mean that +3 points from a Duchy would probably be better. Timing of Duchy purchases is one of the most difficult parts of Dominion, because it requires a good judgement of how many more times you (and in this case, your opponent) will shuffle. With the 3-pile ending in the picture, this game end crept up on you a lot faster than you thought.
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first

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Re: Chapel Division: Brackets and Results
« Reply #11 on: December 03, 2012, 06:29:26 pm »
+2

Game 1 First 43 : 15 BlackJackDavie
Key cards - Wharf, Border Village, Envoy, Hamlet, Outpost, Expand
all juicy engine components. My opponent went Province a bit too early.

Game 2 First 34 : 33 BlackJackDavie
Key cards - Sea Hag, Scheme, Moat, Baron
What a mess. we both struggled at $4 for like ... 12 turns ? pretty sure I played it wrong. Scheme+Moat could have provided decent defense. I was panic and just grabbed random cards, but miraculously those Estates (and last turn with double Duchy) pushed me just enough to win.

Game3 First 47 : 35 BlackJackDavie
Key cards - Vault (Possession, Festival, Council Room)
Council Room + Possession looked promising, but since cards were very expensive and we both opened 5/2, I decided to go for a simple Vault/Gold/Province route. His Militia hit me hard, but it may also collide with this Vault, so it dragged both of us down.

Game4 First 42 : 21 BlackJackDavie
Key cards - Tactician, Bridge, Conspirator, Inn
He claimed he has a trouble pulling off Tactician combo. So he went plain BM and snatched double Province once, but my Tactician engine caught up last turn with 4 Bridges in play

Final result: First 4 - 0 BlackJackDavie

Thanks again for a friendly series
« Last Edit: December 03, 2012, 06:32:15 pm by first »
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Re: Chapel Division: Brackets and Results
« Reply #12 on: December 03, 2012, 06:57:38 pm »
+2

Moomi 3 - 4 EgorK
From my point of view, these mistakes i made certainly haunt me for a year. EgorK still was better this time.Thanks to my opponent for honorable competition!
Game 6 was my favorite.

1. 1-0
Early Goons and Crossroads/Wharwes later made difference.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-143213-93c6b218.html

2. 2-0
Trader-Stables-NoBuyies. Egor traded his second Estate, which gave me a lead at the endgame.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-144009-64909ed4.html

3. 2-1
Lost control over my deck and Hunting parties brought victory to Egor.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-145217-820cdb54.html

4. 2-2
No good plan from me, and as i feel, nor did Egor. Least there must be better way to solve this.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-150929-095c0a7a.html

5. 2-3
Possession game. Equal decks, i felt that luck wasn't with me this time.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-152131-b8801cfa.html

6. 3-3
The only game I'm proud of. Especially about that one Governor I buyed turn 11.
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-152718-95c7f98b.html

7. 3-4
I chose duchy/duke tactics with lots of silver... It was crushed by EgorK engine!
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-153722-792b3c90.html
« Last Edit: December 03, 2012, 06:58:40 pm by Moomi »
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Re: Chapel Division: Brackets and Results
« Reply #13 on: December 03, 2012, 09:13:06 pm »
+2

nsnyder (20 seed) vs. Slice of Pi (45 seed)

nsnyder wins 4-2

Game 1: nsnyder 43 - Slice of Pi 56
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-164947-49c21b3f.html

I went smugglers/cities/goons, he went remodels and green cards.  I think I made some tactical errors, and SoP played tactically well.  Second to last turn I could have got within 2 points, but not quite enough.

Game 2: nsnyder 37 - Slice of Pi 30
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-170215-9b727adf.html

Governor/Militia game.  I opened chapel and SoP went for silver to grab Governor earlier, but then bought a chapel later once SoP had some Governors.  The game was very tactical in VP late.  I kept one Estate (only partially on purpose) which kept me ahead in the point game, but SoP got a two duchy turn so I had to try to take the second to last province and it worked out.

Game 3: Slice of Pi 27? - nsnyder 39?

Forgot the log for this.  Scores are approximate.  I opened Smithy, SoP opened Remake, and my Smithy/Stables was fast enough that SoP couldn't keep up.  Not a very interesting game, so the lack of log isn't a huge loss.

Game 4: Slice of Pi 46 - nsnyder 39
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-172311-a6f04cd1.html

I went for a green card rush with workshop/island/tunnel.  SoP wisely avoided the discarding attacks and did cartographers and money.  I didn't end the piles in time.  I think I got a little unlucky with workshops colliding and too many 1's and not enough 2's, but he played well.  I was hoping he would buy more tunnels to go with his cartographers so that the game would end faster, but he didn't bite.

Game 5: nsnyder 71 - Slice of Pi 57
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-173756-67e08c47.html

Colonies game where I went for governor/possession, and he skipped possessions.  I got very unlucky with potions early (my first potion hit 5P the first two times and my second potion hit my first potion twice), but eventually the possessions got rolling just in time.

Game 6: nsnyder 64 - Slice of Pi 43
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-174705-4efe33d4.html

I thought I was doomed when SoP got the 5/2 and opened Mountebank/Embargo, but I somehow managed to crawl back.  Ended up with pretty similar decks for the most part, except I had golds and he had governors.  This had a very funny early part where SoP embargoed Mountebanks, I bought a Mountebank gaining a curse, and then ended up discarding that curse to block SoP first Mountebank play.

Thanks to Slice of Pi for the fun games!
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dwenzel

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Re: Chapel Division: Brackets and Results
« Reply #14 on: December 03, 2012, 09:52:49 pm »
+1

dwenzel (23) vs Jackalmonkey (42)

dwenzel wins 4-1

Game 1: dwenzel 65 - Jackalmonkey 34
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-175529-0ad57a66.html

Big money aided by good drawers. Got some good Inn -> Library -> Council Room draws to get a quick economy lead

Game 2: dwenzel 42 - Jackalmonkey 50
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-180006-1a45250c.html

Managed to get a pretty lean deck but it got to be too lean and Masquerade backfired pretty badly on me.

Game 3: dwenzel 33 - Jackalmonkey 25
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-183644-73843e00.html

Minions prove to be effective against Alchemists

Game 4: dwenzel 33 - Jackalmonkey 27
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-184056-27e33ca0.html

Tunnels did well against Torturers

Game 5: dwenzel 38 - Jackalmonkey 36
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-184605-e40f2745.html

Close one that came down to who could get the last Province. He came close with 7 coin a few turns but I managed to snag the last one
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DWetzel

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Re: Chapel Division: Brackets and Results
« Reply #15 on: December 03, 2012, 10:10:45 pm »
+3

DWetzel (16th seed) def. Godica (49th seed) 4-1

And no, I'm no relation to the guy above me!

Game 1: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-183112-8ea68012.html

Godica 28 - DWetzel 31 (0-1)

Wharf/BM.  Godica went first, pretty sure we screwed that up, oh well.  Pretty boring game, I drew $4/$4 on T3/T4 and thought I was dead but the game timed out well for me.  He violated PPR and paid for it.

Game 2: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-183901-f7c361e1.html

Godica 5 - DWetzel 11 (0-2)

A fun board, with University/Wharf/Great Hall/Merchant Ship/Horn of Plenty.  An 8-Estate turn (counting 1 HOP that was worth $10) to pile out ended it.

Game 3: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-184644-a9fbd944.html

Godica 22 - DWetzel 31 (0-3)

A very dry IGG board (Hunting Party was there but meh, and Salvager made the the IGG kinda interesting).  He went for an early HP, which I'm pretty sure was a mistake, and Salvager/IGG got me a decent lead; he caught up in Provinces but I was running Duchies pretty hard.

Game 4: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-185558-2bbeb0f7.html

Godica 47 - DWetzel 37 (1-3)

A 5/2 opening for me meant death here IMO (thought about just getting Cache or MS, went with Ambassador, which was dumb as you will see).  And I played this whole game like an idiot.  And then he snuck a very early Possession on me: I kinda forgot all about that card.  And then he got the Schemes going with the Possession.  Did I mention I had an Ambassador?  Yeah, that's kind of important.  Frankly I have no idea how it was this close.

Game 5: http://dominion.isotropic.org/gamelog/201212/03/game-20121203-190531-f09a4001.html

DWetzel 16 - Godica 11 (4-1)

A pretty interesting board IMO, but this game the 5/2 was terrible for him though he did Jester my first University which was pretty spectacular luck.  But he was pretty soon awash in curses from Familiars.
« Last Edit: December 04, 2012, 12:17:14 pm by DWetzel »
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Tdog

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Re: Chapel Division: Brackets and Results
« Reply #16 on: December 03, 2012, 10:17:22 pm »
+4

I for one will be eagerly awaiting the DWetzel vs dwenzel final.
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DWetzel

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Re: Chapel Division: Brackets and Results
« Reply #17 on: December 03, 2012, 10:19:25 pm »
0

It's just four rounds away!

I'm sure Stef and jonts, among others, won't mind.
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Robz888

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Re: Chapel Division: Brackets and Results
« Reply #18 on: December 03, 2012, 11:11:57 pm »
0

Oh jeez, if all goes according to plan I face Stef in three weeks.

Gulp.
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Re: Chapel Division: Brackets and Results
« Reply #19 on: December 03, 2012, 11:47:55 pm »
+4

Oh jeez, if all goes according to plan I face Stef in three weeks.

Gulp.

That doesn't sound like a good plan. You should plan on -Stef- losing before then.
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czechvarmander

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Re: Chapel Division: Brackets and Results
« Reply #20 on: December 04, 2012, 10:33:29 am »
+2

Don't worry Robz, I'll take care of Stef for you....:/

czechvarmander defeats Dekryr 4-1.

Game 1: Dekryr 42, czechvarmander 33
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-063354-c3422aac.html

No 3 or 4 cost cards. King's Court is a trap here I'm almost certain. Vault-BM loses to Vault with a few Hunting Parties thrown in. I debated between Embassy BM and Vault BM here, but in hindsight adding Hunting Parties seem so obvious. I BLAME MY NERVES.

Game 2: czechvarmander 49, Dekryr 31
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-064334-25c0b301.html

A really fun, Wharf, Mint, Fool's Gold game. Turns into a slog at the end. I won the Fool's Gold split, helped by the fact that he sacrificed one of his FG's to the Mint.

Game 3: czechvarmander 25, Dekryr 22
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-065004-94df8f3d.html

A Witch game with some Hoard, Great Hall. Buying out the last curse for the win is always cheeky.

Game 4: czechvarmander 36, Dekryr 15
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-070417-64d0cc8e.html

Scrying Pool, Possession game. He bought far too many treasures and an Apprentice. Oasis and a thin Scrying Pool deck go great, and once the FV, Oasis, Scrying Pool, Possession deck is up and running it's all over essentially.

Game 5: czechvarmander 31, Dekryr 20
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-071308-981a6eeb.html

A chapel/Minion game. Again he bought too many treasures and not enough Minions, a caravan/chapel opening can really stop your early economy although he did hit 5 early. Caravans and Minions don't go great together, and chapelling away your coppers can hurt your Bank. I played a straight forward trashed down Minion deck.

I was really excited to play and Dekryr was a great opponent, friendly, fast and excellent to play against.

DWetzel is up next. I'm fairly certain we've played a few times before and IIRC DWetzel is a very formidable adversary. Looking forward to finding out which one of us will lose to Stef. :)
« Last Edit: December 04, 2012, 10:36:46 am by czechvarmander »
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czechvarmander

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Re: Chapel Division: Brackets and Results
« Reply #21 on: December 04, 2012, 10:39:41 am »
+2

Wow, whoever updates the bracket is NINJA-LIKE with their swiftness.
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greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #22 on: December 04, 2012, 10:47:50 am »
0

Wow, whoever updates the bracket is NINJA-LIKE with their swiftness.

nah, you just got lucky this time. i usually have a couple tabs open at work and unread posts is one of them. if i click over at the right time you win. and it helps that the challonge bracket literally takes me 5 seconds to edit.
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Dekryr

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Re: Chapel Division: Brackets and Results
« Reply #23 on: December 04, 2012, 11:14:30 am »
+2

Don't worry Robz, I'll take care of Stef for you....:/

czechvarmander defeats Dekryr 4-1.

Game 1: Dekryr 42, czechvarmander 33
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-063354-c3422aac.html

No 3 or 4 cost cards. King's Court is a trap here I'm almost certain. Vault-BM loses to Vault with a few Hunting Parties thrown in. I debated between Embassy BM and Vault BM here, but in hindsight adding Hunting Parties seem so obvious. I BLAME MY NERVES.

Game 2: czechvarmander 49, Dekryr 31
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-064334-25c0b301.html

A really fun, Wharf, Mint, Fool's Gold game. Turns into a slog at the end. I won the Fool's Gold split, helped by the fact that he sacrificed one of his FG's to the Mint.

Game 3: czechvarmander 25, Dekryr 22
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-065004-94df8f3d.html

A Witch game with some Hoard, Great Hall. Buying out the last curse for the win is always cheeky.

Game 4: czechvarmander 36, Dekryr 15
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-070417-64d0cc8e.html

Scrying Pool, Possession game. He bought far too many treasures and an Apprentice. Oasis and a thin Scrying Pool deck go great, and once the FV, Oasis, Scrying Pool, Possession deck is up and running it's all over essentially.

Game 5: czechvarmander 31, Dekryr 20
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-071308-981a6eeb.html

A chapel/Minion game. Again he bought too many treasures and not enough Minions, a caravan/chapel opening can really stop your early economy although he did hit 5 early. Caravans and Minions don't go great together, and chapelling away your coppers can hurt your Bank. I played a straight forward trashed down Minion deck.

I was really excited to play and Dekryr was a great opponent, friendly, fast and excellent to play against.


A perspective from the loser  :'(.

Game 1: We were both thinking vault BM and going second I still followed his vault purchase (I considered vault better than Embassy here). I saw he was pretty much straight Vault-BM and I got a couple HPs to let me see my vault more. I am really excited to win this game. I've only been playing for a couple months and czech is double my level. Obviously this was a great start. Unfortunately, this is my best game and I make mistakes from here on out that prevent me from winning any more.

Game 2: Fool's Gold game. I am bad with fool's gold, but to ignore it is death. I trash an FG thinking the mint will allow me to get it back and see my FG more often. Clearly a mistake as I lose the split and therefore the game. I also never got a 2nd wharf which hurt.

Game 3: We both go silver-silver to get witches. Which works, neither one misses the 2nd shuffle. I pick up a turn 4 cellar hoping it will let me cycle more and see the witch more, but it doesn't work. I end up getting cursed more early (I think just due to bad shuffle luck, he isn't cycling faster than I am, but the cellar isn't helping that much.) I get a couple moats to slow the cursing down, but playing 1 early is a mistake cause I draw both my Witches dead  (unlucky, draw 2 cards both witches but I shouldn't have played it in the first place). My 2 witches seem glued together in the midgame. I play a witch late, which is a huge mistake cause he can buy out the curses to win. Not sure I could have come back, but I gave myself no chance.

Game 4: I buy too much treasure for Scrying Pool (I'm just not good enough with that card) and miss the SP-oasis synergy. But that being said I actually build a decent deck (he buys lots of Provinces with my deck at least). I think I make a turn 9 mistake buying the Province instead of the Possession. I think my deck is better at this point, but his Scrying Pool engine is just about to get started. Then I get to watch him use my deck to buy out the Provinces, always enjoyable :-\

Game 5: I buy too much treasure again and not enough minions. I felt like I got a bit unlucky here as well with his minions. I didn't think my deck was terrible, but his minions seemed to never cause me to discard a bad hand. I always discarded good ones, but his slim minion deck was superior here. Can't really complain about luck though, because I got a very lucky turn 3 and 4.

All in all I got outplayed by a superior opponent. Congrats to czechvarmander. Thanks to all the folks who are putting this on. I had a great time. Nice that us noobies can play some tourneys.
« Last Edit: December 04, 2012, 11:17:49 am by Dekryr »
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rls22

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Re: Chapel Division: Brackets and Results
« Reply #24 on: December 04, 2012, 01:20:04 pm »
+2

Alright, in the Julie vs. Harniver match, Julie (rls 22) wins 4-1.  But, I forgot to grab the log for one of the games.  I tried my best to download the bundle of games and search for it, but I am just not that kind of tech person and I got annoyed after about 20 min of no success.  So, there's one log missing. 

It was a good match – I’ve never played in a tournament before, so was definitely a different experience than how I usually play (often “mindless” fast games, usually as breaks from work or while multi-tasking).  Even though I won 4-1, there were two games (#1 and #5) that were very close, and that I was in imminent danger of losing if Harniver had managed the end game differently.  I tried to get cute with Tunnel/Navigator in #1 and that did not work out.  And Double Tactician was probably not necessary in #2 (but always fun).

Game #1 – Julie wins, 38-29, http://dominion.isotropic.org/gamelog/201212/03/game-20121203-144343-727a91b2.html
Game #2 - Harniver wins
Game #3 – Julie wins 39-13, http://dominion.isotropic.org/gamelog/201212/03/game-20121203-151102-23454a76.html
Game #4 – Julie wins 45-31, http://dominion.isotropic.org/gamelog/201212/03/game-20121203-152535-495a3983.html
Game #5 – Julie wins 26-24, http://dominion.isotropic.org/gamelog/201212/03/game-20121203-154034-47af10ac.html
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axlemn

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Re: Chapel Division: Brackets and Results
« Reply #25 on: December 04, 2012, 03:14:52 pm »
+2

No response from bureaucrat so far.  Last seen a week ago.  Only 30 hours since PM sent, though. 


If no response by Saturday morning (PST), I will be sad.  I want to play as many games this tournament as possible. 

EDIT:
Yay!  Games will be played tomorrow.  ^^
« Last Edit: December 05, 2012, 05:24:40 pm by axlemn »
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Favorite cards: Wharf, Wishing Well, Cartographer, Counting House. 
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Schneau

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Re: Chapel Division: Brackets and Results
« Reply #27 on: December 04, 2012, 06:37:05 pm »
+3

MBergstrom defeats Schneau 4-3

This was a hard-fought series with tons of interesting engine boards and lots of decisions. MBergstrom played well above his initial 18 level - he probably played more like a level 30 or 35 player - to pull off the upset. We both made small mistakes that may have cost us games. But, all the games fun and exciting, with 5 of the 7 games being won by 6 points or fewer.

Game 1: Schneau 50 (28 turns) to MBergstrom 50 (27 turns)
This game ended in a tie score when I had miscalculated the scores, forgetting about a Curse I had, resulting in a win for MBergstrom on fewer turns. I realized afterwards that I made a big mistake on my last turn, when I Forged a Gold and a Duchy into a Colony and buying a Province - I also had a Vault in my hand that I never played, and should have used that instead of the Duchy in my Forge to eek out the win. It was otherwise a long Familiar / Alchemist game with Vault and Forge making appearances. With my mistakes behind me, I forged on to game 2.

Game 2: Schneau 51 to MBergstrom 49
This was a crazy Vineyards game featuring Border Village, Hunting Party, and Bridge. We each managed 6 VP Vineyards, but I managed to get 8 combined Provinces and Vineyards to his 7. Another great close game.

Game 3: MBergstrom 53 to Schneau 28
In this game I probably inadvisedly ignore JoaT and wait too long on Tournaments while trying to build a Market / Highway engine that never panned out. MBergstrom gets 7 Provinces and cruises to the win.

Game 4: Schneau 47 to MBergstrom 25
My Warehouse / Tunnel deck got Golden faster than MBergstrom's, giving me a big win. I think MBergstrom bought too many villages with no terminals in his deck, where Warehouse or Tunnel would have been better options.

Game 5: MBergstrom 46 to Schneau 40
This was another very close game featuring Fishing Village / Margrave engines with lots of supplements. It came down to Duchy dancing where whoever bought the last Province would win it. I'm guessing I should have bought Gold instead of Harem the first few times, and a Militia may have helped early, though there wasn't much time to snag one.

Game 6: Schneau 27 to MBergsrom 23
I went for a Ironworks / Island rush, which may have been inadvisable with us both opening 5/2. I was able to finish the game just in time, with MBergstrom's engine firing nicely at the end, netting a Province on his last 3 turns. Another very close game.

Game 7 (I forgot to grab the logs): MBergstrom 31 to Schneau 28
Here we played a crazy KC/City/Peddler/Pawn/Ghost Ship game, where we each had quick turns because of Ghost Ship and draw-your-deck turns from KC. I think I had the early lead, but I made the mistake of buying 3 Provinces, leaving 2 left for MBergstrom to buy in one turn for the well-deserved win.
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mith

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Re: Chapel Division: Brackets and Results
« Reply #28 on: December 04, 2012, 10:38:32 pm »
+2

mith 4-2 Petty Thief Lout

Game 1:  Petty Thief Lout 22(20)-22(19) mith
Game 2:  mith 54-59 Petty Thief Lout*
Game 3: Petty Thief Lout (-2)-21 mith
Game 4: Petty Thief Lout 41-19 mith
Game 5: mith 39-31 Petty Thief Lout
Game 6: Petty Thief Lout 30(24)-30(24) mith
Game 7: Petty Thief Lout 32-50 mith

*Petty Thief Lout accidentally set me as start player for game 2, so we swapped for game 3 as well to even things out.

Game 1 - Cutpurse/Silver openings, and he went harder for the Farming Village/Rabble/Nobles engine while I fell behind early (first shuffle: Contraband/Rabble vs. nothing/Farming Village; ugh) and decided to just grab Provinces ASAP. I was hopeful I could three pile before he caught me (his turn 19 we were down to 1 Rabble with FV and Nobles empty, and I was up 8, but he Cutpursed me down to $4 and then bought 9 points anyway). And then he screwed up by not checking the score and ended the game early. Oops.

Game 2 - I tried a Double-Scheme/Conspirator engine (with a few other pieces picked up here and there), while his engine was a bit more durable with more Courtyards and Vaults. I hit 10 and 9 in the last three turns but he was able to get to 11 first to win.

Game 3 - I went for a second Sea Hag earlier, then started picking up Traders and easily won the Curse split (8-2, I think?). After that, lots of Silver, with Council Rooms to draw got me enough Provinces for a comfortable win. (Was hoping to three pile on Silver, but alas.)

Game 4 - Not really sure what happened on this one. He won the Ironworks/Great Hall gaining battle, then got to the Trading Post sooner, but I wasn't that far behind him and it didn't seem like he trashed more than me. I just didn't get to 8 fast enough, buying five Golds and an Expand over 7 turns while he jumped out to a 4-0 Province split.

Game 5 - Probably the most interesting game of the lot. Amb/Remake vs. Amb/Amb opening, with me sending Coppers exclusively and turning the Estates into Silver. I picked up a single Gold and Embassy, and then started greening with some Farmlands thrown in. Meanwhile, he had a great engine with most of the Caravans and started sending Curses with his Ambassadors. Any extra actions would probably have made his build too fast (especially with Monument for catching up on VP), but I held on.

Game 6 - My first shuffle luck continued to bite me, with my Spice Merchant hiding til turn 5 and slowing down my trashing. I went for three Witches to his two and split the Curses 6-4, but he jumped out to a Province lead which I was fortunate to counter with Duchies. I was more than happy to take the tie.

Game 7 - Nasty random game with King's Court/Jester featuring heavily. I got an early Mint to trash away most of my Copper (I was expecting to use this on Platinum eventually, but I never even had a real opportunity to use it on Gold, and never ended up buying Plats), and went a bit harder on the Jesters, giving me just enough of an advantage to stay ahead the rest of the game.

Thanks for the series, PTL!
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sm

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sm defeats jake11111 4:0
« Reply #29 on: December 04, 2012, 11:38:25 pm »
+2

Game 1:
sm: 41 jake11111: 35  http://dominion.isotropic.org/gamelog/201212/04/game-20121204-192036-642ecf20.html
With baron/expand on board it was a highway rush.
I won the split 6/4. I also had a couple of embassies that helped a bit.
Not sure whether scout was good enough here.

Game 2:
sm: 14 Jake1111: 3 http://dominion.isotropic.org/gamelog/201212/04/game-20121204-194219-efeb20dc.html
I opened silver/Young witch, planning to grab trading post asap and then go into minions.
Jake started with shanty town/loan - in the end he trashed coppers faster, but could not make $5 often.
He did not buy witch until quite late and got slowed down by my witch.

Game 3:
sm: 69 Jake1111: 54 http://dominion.isotropic.org/gamelog/201212/04/game-20121204-200530-b4aec01d.html
The plan was to get walled villages/embassies with a few treasures and bishops (so opponents possessions do  nothing).
It did not work very well - I never trashed down to bare minimum and the game was close. I also should have trashed silver with loan once or twice - and I did not.
Jake possessed himself at least once and bishoped out something from my hand giving me extra VPs.

Game 4:
sm: 41 jake1111: 33 http://dominion.isotropic.org/gamelog/201212/04/game-20121204-201254-19d47061.html
Plan was to get apothecaries/bank/upgrade (to get rid of estates and to remove green cards from top after apothecary).
I thought I might get copper smith if I do not hit $5 or inn with a mass reshuffle near the end.
It pretty much worked.
Jake went for talisman which was too slow for this pool.

Good games!
« Last Edit: December 04, 2012, 11:39:40 pm by sm »
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dudeabides

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Re: Chapel Division: Brackets and Results
« Reply #30 on: December 04, 2012, 11:56:32 pm »
+2

dudeabides defeats JotaPete 4-1-1

Game 1: dudeabides 27 JotaPete 27
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-183009-7c1208e5.html
Key Cards:  Caravan, Highway, Remake
I go for a thin deck by opening Remake/Loan, while JotaPete goes for draw/money, opening Caravan/Silver and waiting until later to buy Remake for thinning.  JotaPete pulls ahead earl, and I am luckily able to Upgrade my Remake into Duchy on the last turn and buy the last Province to tie it up.

Game 2: dudeabides 43 JotaPete 21
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-184447-47b46ca5.html
Key Cards: Scrying Pool, Festival, Nobles, Bishop, Shanty Town
In a Colony game, I open Potion/Shanty Town, while JotaPete opens Bishop/Shanty Town.  I construct a Scrying Pool engine and am able to draw my entire deck by turn 9, while JotaPete goes BM with bishop to trash.  With 7 Festivals, I end the game on piles (Festival, Scrying Pool, Estate) on turn 16.  In hindsight, I probably should have bought some Golds and Platinums earlier, but I wanted the buys from Festivals to end it quickly.  Perfect set of cards for a Scrying Pool engine.  JotaPete confessed after the game that he needed to learn how to better use Scrying Pools.

Game 3: dudeabides 41 JotaPete 32
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-190621-bb28ad36.html
Key Cards: ???  Farmland?  Treasure Map?
After vetoing Familiar and Swindler, Young Witch and Pirate Ship remain.  With 5/2 opening, JotaPete opens Pirate Ship/Moat, while I open Stash/Moat.  I feel like neither of us play this game very well.  I fear his Pirate Ship and overbuy moats and avoid buying Treasures, while he fears my Young Witch and acquires 5 banes (Warehouse).  To quote JotaPete, it was "a slug of a game."  I am only able to deliver 1 curse, given JotaPete's 5 Warehouses.  And he is able to successfully attack with Pirate Ship only once.  When he lands Treasure Maps on turn 17, I figure I'm done for.  Any suggestions on how this game could have been better played would be highly appreciated.

Game 4: dudeabides 76 JotaPete 71
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-192436-c8b0e7f3.html
Key Cards: Highway, Nobles, Woodcutter, Courtyard, Haven
A very close 29-turn Colony game, we rush the Highways to start, and then empty Nobles.  From there, it is mostly neck-and-neck the whole game with JotaPete settling for Provinces or Duchies while I hold out for Colonies.  When I buy the last Province, I am not 100% sure that I am ahead, but I know that I can't afford for him to get it.

Game 5: JotaPete 86 dudeabides 50
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-194028-c8e766fc.html
Key Cards: Goons, Golem, Bazaar, Border Village
In yet another Colony game, JotaPete destroys me.  He goes BM with some Goons/Golem action, while I'm trying unsuccessfully to use Golems to hit multiple Goons turns to empty piles and win on VP tokens.  It does not go well for me.  When he buys a Platinum on both turns 9 and 11, while I'm still buying Silver, I know things do not look good for me.  JotaPete schooled me on this one.  A very well played game on his end. 

Game 6: dudeabides 50 JotaPete 6
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-195236-5fd224f4.html
Key Cards: Mountebank, Hunting Party, Festival, Haggler, Chapel, Nobles
When I saw the kingdom cards for this one, I was very excited--a great set for a draw engine, with a Chapel to trash and a Haggler for "free" cards.  We both open Silver/Chapel.  I am able to trash 2 Coppers and 2 Estates on turn 3 and buy a Mountebank on turn 4, while JotaPete hits $4 on turns 3 and 4 and his Chapel misses the reshuffle.  A bit of early bad luck with a set of kingdom cards like this can condemn one to a game of suffering.  JotaPete didn't hit $5 until turn 11, by which time I'd already delivered 5 Curses and 5 Coppers.  It's a shame that such a close series ended with such a lopsided game. 

In our messages setting up the time for our match, JotaPete suggested that it would take a maximum of 5 games for me to put him away given the difference in our rankings.  In fact, it took 6.  JotaPete was a much more formidable opponent than I had expected.  Watch out for him!  Thanks to him for a fun series of games.
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michaeljb

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Re: Chapel Division: Brackets and Results
« Reply #31 on: December 05, 2012, 01:20:09 am »
+1

This was a hard-fought series, each game was very fun and intense for me. jider was a great opponent, and I'm really sorry I kept you waiting!

edit: OK, now that my round 2 match is done :P, adding in some short game summaries now...

michaeljb defeats jider 4-1

Game 1: michaeljb 51-47 jider
Treasuries+Conspirators+Cities+Possessions narrowly beats fewer Conspirators+fewere Treasuries+fewer Cities

Game 2: michaeljb 34-35 jider
Herbalist/Phil Stone goes neck-and-neck with Warehouse/Conspirator, giving jider the game by 1 point on his extra first-player turn

Game 3: michaeljb 37-26 jider
I win the Familiar Curse race 6-4, buy many Coppers and Caches, and use Apothecaries FTW. Also Wharves were there, and jider picked up some Expands.

Game 4: michaeljb 64-46 jider
Merchant Ship and Vault are fun with Silk Road. King's Court and Highway were also here, but I ignored them as there was no +Buy and no real way to take advantage of either of those cards.

Game 5: michaeljb 71-60 jider
With a few strong Action cards, lots of Golems kicks lots of ass.

I'll post details later, for now I should work on homework.
« Last Edit: December 13, 2012, 02:11:38 am by michaeljb »
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shark_bait

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Re: Chapel Division: Brackets and Results
« Reply #32 on: December 05, 2012, 11:53:43 am »
+3

Quote
Any suggestions on how this game could have been better played would be highly appreciated.

Thoughts on Game 3

*I have no idea if this actually will work* 

Don't fear the Pirate Ship.  In fact embrace the fact that he is trashing your coppers for you.  Invest heavily in Warehouse to prevent Curses from YW.  Use IW to gain tons and tons of TM's.  Don't cash you treasure maps in immediately.  Wait until you have a fair amount (at least 6 minimum) so that you can activate them twice (or maybe even 3 times) on the same pass through your deck.  Make sure you have an Herbalist and then proceed to piledrive the Province pile by Purchasing them and upgrading your excess TM's into Gold/Farmland => Province.
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Hello.  Name's Bruce.  It's all right.  I understand.  Why trust a shark, right?

Is quite curious - Who is the mystical "Celestial Chameleon"?

Beyond Awesome

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Re: Chapel Division: Brackets and Results
« Reply #34 on: December 05, 2012, 04:20:09 pm »
+2

Beyond Awesome wins! Beyond Awesome 4 vs. Axxle 3

Game 1 Axxle wins http://dominion.isotropic.org/gamelog/201212/05/game-20121205-121045-da39d3f3.html
Here, I ignore Ghost Ship in the hopes of matching up Baron with estates. We both open 5/2 and Crossroads is on the board. Me ignoring Ghost Ship early on causes me to lose the game.

Game 2 Beyond Awesome wins http://dominion.isotropic.org/gamelog/201212/05/game-20121205-121536-89f5bbab.html
This is a close game. I win by only 1 point. I tend to do well in games that involve Haggler which seemed like the key card. There was no cad draw power but Scheme and Festival was on the board. For the most part, this played like a BMish game. I probably could have played better, but I still won.

Game 3 Axxle wins http://dominion.isotropic.org/gamelog/201212/05/game-20121205-122107-00b5b1a7.html
I botched this one up. I saw Highway and Worker's Village and Chapel was on the board along with Ironworks, I think that I am going to go with a Highway engine. I fail to notice Vineyards, but change my strategy after Axxle gets a potion. I probably should have stuck with my strategy and see if I could have pile drived the Provinces instead of trying to match my opponents strategy. Needlessly, to say, I botched this up.

Game 4 Beyond Awesome wins-- http://dominion.isotropic.org/gamelog/201212/05/game-20121205-123008-6fe4eb99.html
This is a messy game. It has Duke and Sea Hag on the board. I open Steward/Trader with the plan of getting a Sea Hag on my next 4 which happens. My opponent opens Steward/Sea Hag. I notice Courtyard and use my Courtyard to top deck Trader. A lot of times, Trader matched with my opponents Sea Hag and I got a lot of silver. I also got lucky a few times and matched Trader with Sea Hag just like that. We tie the Duke split, but I have more money which enables me to get 6 Provinces.

Game 5 Beyond Awesome wins-- http://dominion.isotropic.org/gamelog/201212/05/game-20121205-123400-9b6f99ed.html
I get my revenge this game. Vineyard is out this game, again. We both get Talisman on 4, but I buy Woodcutter. For some reason, Axxle buys Trade Route, maybe to trash coppers to get to Vineyards quicker. Anyway, I wanted the extra coin from Woodcutter. We both play well, but I end up taking the win.

Game 6 Axxle wins-- http://dominion.isotropic.org/gamelog/201212/05/game-20121205-123936-738d3c3c.html
I go for Fools Gold with Herbalist. But, Embargo is out, and I know it is, but I also see Warehouse. So, I think to myself that Herbalist with Warehouse should be enough to counter Embargo. Nope, that is not the case. My opponents, mostly BM strategy with some actions thrown in, seems to work. It was close though. Whoever got to the last Province would have won.

Game 7-- Beyond Awesome wins-- http://dominion.isotropic.org/gamelog/201212/05/game-20121205-124803-913fd6a6.html
By now, we are both 3-3. This game Minion is on the board. Also of note, Courtyard and Monument. I open Monument. My opponent ignores it until much later. I get some early points with Monument. That helped me a lot. In the end, it is a matter of whoever can get to the last Province. By this point, both are decks are pretty much dead, getting some good draws and bad draws. All Duchies are gone. It is down to that last Province. We go back and forth a few turns, but I end up being the one to get the lucky hand that wins the match.

All in all, it was a good game. My opponent played very well. The final game really came down to a coin flip, but that happens sometimes in Dominion.
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Axxle

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Re: Chapel Division: Brackets and Results
« Reply #35 on: December 05, 2012, 06:06:50 pm »
0

Game 1: Yep, Ghost Ships were key here.
Game 2: My turn 10 Haggler should have been a Duchy here.
Game 3: Vineyards <3
Game 4: "use my Courtyard to top deck Trader" Darn!  I thought your Trader was being stupidly lucky!  Great counter there.  (and we tied the duchy split, not the duke split, heh)
Game 5: Yeah, hoping the very minimal trashing would let me play my potions slightly more often.  Not sure how that idea got in my head.
Game 6: I had fun this game, Developing 7 cost cards into Gold/Province is one of my favorite weird things to do.
Game 7: I won the Minion split at the expense of not getting Monument early, to my downfall.

Great series, would play again.
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dondon151

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Re: Chapel Division: Brackets and Results
« Reply #36 on: December 06, 2012, 04:09:25 am »
+1

Game 3 Axxle wins http://dominion.isotropic.org/gamelog/201212/05/game-20121205-122107-00b5b1a7.html
I botched this one up. I saw Highway and Worker's Village and Chapel was on the board along with Ironworks, I think that I am going to go with a Highway engine. I fail to notice Vineyards, but change my strategy after Axxle gets a potion. I probably should have stuck with my strategy and see if I could have pile drived the Provinces instead of trying to match my opponents strategy. Needlessly, to say, I botched this up.

Indeed, with good Chapel luck, I can piledrive Provinces in 10 turns solitaire. You totally had this one.
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Geefour

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Re: Chapel Division: Brackets and Results
« Reply #38 on: December 06, 2012, 10:44:26 am »
+6

When someone closer to the bottom 50 plays someone in the top 50, there is always a feeling of apprehension and doom with a tiny flicker of hope.  Game #1 reinforced the doom and apprehension part.  We had similar starts, but I felt it turned south for me when my Cartographer was swindled into a Duchy.  Game #2 reinstated my hope.  I was able to sustain an Alchemist chain and start buying Provinces sooner and build up enough of a lead that yaron's better deck towards the end of the game couldn't catch.  By the end of Game #3, I had a great deck with too few Provinces, a lesson I didn't learn from the game before.  Game #4 was one of those games that midway through you realize your only chance of not being buried is if your opponent's computer dies or a catastrophe halts all internet traffic.  I was feeling pretty low at this point, but Yaron tried an alternative strategy in Game #5 whereas I stuck with a simple Chapel strategy.  Perhaps being placed in the Chapel division gave me an edge, but once again the Chapel strategy proved the best - although we both agreed it would be an interesting one to run on the simulators.  Game #6 was full of attack cards.  I decided early on to try for Duke/Duchy and purchase just a few attacks.  Duke/Duchy prevailed.  Would I learn that lesson?  On to Game #7 with my flicker of hope now swelling into full blown hope of an upset.  I went for Barons / Tactician and snatched up all the Provinces.  I did two double Province buys with enough $ on the final turn for a third had another one been available.  As I made my final purchase I saw that...Duke/Duchy prevailed.  I had a blast though, and thanks to all who are working to make this possible.  It's a great game and forum.
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soulnet

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Re: Chapel Division: Brackets and Results
« Reply #39 on: December 06, 2012, 01:25:26 pm »
+2

Round 1: soulnet 4 vs Masticore 2

We played veto with identical starting hands and point tracker extension available. We played mostly mirror or almost mirror matches, without any great engine going on (maybe with the exception of game 5).  Even though we both got some advantages at some games, none of them felt decided until fully finished. Several were really close and we both play suboptimally (maybe not in the BM games, but in all others).

Masticore confesed that he dropped several levels lately, and for this games, I feel we probably are of a similar skill on Dominion. He was open to chat and discuss games a little bit (although I fell bad for being more critical on his game than he was on mine, even after I invited him to criticize). Most importantly, was really fun to play more seriously!

Game 1: Masticore 36 - soulnet 31 http://dominion.isotropic.org/gamelog/201212/06/game-20121206-080922-7a1a2e74.html

cards in supply: Apprentice, Cellar, Explorer, Herbalist, Oasis, Sea Hag, Tactician, Tribute, Tunnel, and Watchtower

We both open SH / WT, and go heavy on playing the SH, with some Oasis for cycling and trying to get more of our WTs. He hit me hard an early, making me miss my SH for a whole reshuffle, while I got his WTs a couple of more times. After that, I try switching to Oasis/Cellar/Tunnel to overcome the point deficit and hopefully build enough economy, and he gets an Apprentice that accelerates his endgame (in retrospect, I think he getting a Tactician would have let me hopeless, because with a Prov every other turn I would never been able to catch up, with all the curses and tunnels in my deck). In any case, the plan with the tunnels worked and let me behind but within <6 point range with just one province to go, but his deck was much more likely to get it and that's what eventually happened.

0 - 1

Game 2: soulnet ?? - Masticore ?? Missing log (we were both collecting them and we both forgot).

Province game. Key cards where Monument, Throne Room and Fishing Village. I went for a simple. Big Money + Monument, with some extra support I don't remember. He tried an engine to play more monuments (bought 3 to my one) and TRs and FVs, but also relied on treasure for money (less than me, of course). He got a substantial VP chip lead really quick, a little over the 6 barrier but not getting close to 12. I got way more money (4 more golds or so) and his deck stalled after the first couple green cards, to let me get to just 1 province left with more than 6 points ahead, which made the endgame much more confortable for me. After duchy dancing a little bit, his deck was definitely stalled and mine was also too green, but having more golds gave me more variance which eventually let me buy the last province for the win.

1 - 1

Game 3: soulnet 55 - Masticore 42 http://dominion.isotropic.org/gamelog/201212/06/game-20121206-082823-ba78d7ae.html
cards in supply: Border Village, Embargo, Fairgrounds, Haggler, Haven, Library, Mandarin, Mint, Mountebank, and Treasure Map
Another junky game, especially after we both open Haven/Mountebank. He got a lucky start after I  bottomdecked my Mountebank and got no 5 in turns 3 or 4. With a curse and copper into my deck and two Mountebanks in his to my one, I thought it was going to be hard. I picked up a Mountebank and a Bordervillage+Mountebank to try to catch up, and with a little luck with curse-discarding deffense we end up tying the curse split. When curses are out I have been spenting my buys on building economy mostle, getting Silver and Gold with the hope that Haven and Mandarin will let me wiggle my way to Province despite the overfull of junk deck. He picks up several more different cards, trying to get Fairgrounds to 6 VP, which shows to be an impossible task. In the end, we both have 4 VP fairgrounds but I'm also in better position to get them and we split them. Since I was already greening and rushing the fairgrounds he does not have a chance to pick up the more different card he needs to make them 6 VP and has to contest me for them, but my better economy let me split them while also getting Provinces more often. I think I won this one just for sticking to a single strategy while he jumped around a little bit.

2 - 1

Game 4: Masticore: 69 - soulnet: 48 http://dominion.isotropic.org/gamelog/201212/06/game-20121206-085224-62597bb1.html

cards in supply: Adventurer, Colony, Counting House, Crossroads, Develop, Hoard, King's Court, Mandarin, Masquerade, Native Village, Platinum, and Royal Seal

Even though the score does not show it, this was a close match up until the last couple of shuffles. We both go BM+Masq. After not seeing mine on T3, I decided I'll get a second Masq early (gambling a little bit) and it pays off because they do not collide much. This gave me a little advantage, but I play a HORRIBLE endgame, after thinking I am going to lose due to first player advantage and getting a bad draw with Masq (3xGold, Prov, 2xColonies) I pass a Province to avoid him getting the last Colony and end up with an impossible to catch up disadvantage in points. I should have passed a Gold, which was dangerous, but probably less than this stupid manouver. Anyway, at least it was not just luck what decided the game.

2 - 2

Game 5: soulnet: 34 - Masticore: 33 http://dominion.isotropic.org/gamelog/201212/06/game-20121206-091304-03a110f8.html

cards in supply: Cache, Cellar, Farming Village, Festival, Potion, Smithy, Spice Merchant, Talisman, Trade Route, Transmute, and Witch

This was by far the most interesting board. He is less lucky with the shuffles and also makes a game-losing mistake in T4 drawing with spice Merchant instead of getting the cash to get to $5 and get the witch. I, on the other hand, am able to get Witch and Silver while cycling with the SM. After this we both get 2 witches but I win the curse split 6-4 and also build a small economy with a partial engine of Farming Village, Festival and Smithy (FV being great to cycle some green and curses). I rushed too early into greening instead of building more of my engine, not getting a single cellar or Trade Route until really late. He builds better while I get a big point lead, but he almost was able to catch up in time, being $1 short on a big turn to win the game. He finishes the game to his demise due to forgetting to count a trashed estate (ohterwise, we would have snatched a tie). He confessed he got a couple of lucky draws in his final two turns, but it would have been an epic come back if he pulled it off. Should I have been more careful as to build a better engine before greening, he probably would not have had a chance after the much better start I had.

3 - 2

Game 6: soulnet: 39 - Masticore: 23 http://dominion.isotropic.org/gamelog/201212/06/game-20121206-092904-0ae891c1.html

cards in supply: Ambassador, Bureaucrat, Golem, Jester, Moat, Potion, Scout, Silk Road, Throne Room, Venture, and Woodcutter

We both go double Ambassador + BM + Ventures to take advantage of copper pseudotrashing. I considered Silk Road rush to counter, but felt it was not going to be fast enough and it would stall too early against Ambassador, even if getting SRs to 5 VP was possible.

I have WAY more luck, never colliding my Ambassadors while he gets lots. After this, he is never able to recover, because Ambassador luck both makes my deck better and his worse, so it kind of doubles the difference of luck with other also powerful cards. I have several golds and a couple of Ventures with few coppers, so I start greening without stalling. He tries duchy dancing with 1 province to go, but I have a strong economy so I keep buying Provinces without trouble until the end.

4 - 2

Thanks Masticore for the games! And thanks the organizers for putting this up, its my first tournament ever (including IRL play) and its proven to be much more fun than casual play on Iso.
« Last Edit: December 06, 2012, 01:26:38 pm by soulnet »
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Robz888

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Re: Chapel Division: Brackets and Results
« Reply #40 on: December 06, 2012, 04:26:43 pm »
+3

Robz888 defeats Oberown 4-1.

I was impressed by my opponent, who made no major tactical mistakes until the last game. I thought he played well beyond his level 8 status. I intended to record all the games, but due to the time difference (he is in France), I couldn't play from home, and the recording was slowing down the Internet too much at the very end of the second game. So only the first two games were recorded, unfortunately.

Game 1: Robz888 39 -- 24 Oberown
Log: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-110239-c01400d9.html
Youtube video:

I'm not actually all that happy with my play here; I'm quite confident a superior engine builder would have done something more exciting. We have King's Court and Bridge, plus Farming Village and Oracle, Peddlers, Spice Merchant and Loan and Haven. Where to begin? We both choose SM/Silver, but I'm not at all sure that's the right move. I really don't know at what rate you want to prioritize trashing Coppers, cycling, money for KCs, or buys for soaking up Peddlers. Or do you just say screw it and head straight into KC-Bridge? If anything, I think my opponent may have played slightly better than me (while doing mostly the same thing), but I took a bit of a risk on the second last turn and won, largely on luck and going first. Not a very triumphant start for me.

Game 2: Oberown 24 - 36 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-111730-d06efeea.html
Youtube video:

This turned into something of a slaughter; I did outplay him by building a better engine. Native Village with Watchtower, Council Room, and Nobles was unsurprisingly strong. I grabbed a Trading Post before my Council Room, which worked out nicely. The Trading Post was sort of a mega-defense against Swindler, because not only did I easily crush Coppers and Curses, but the only $3s were Shanty Town, Watchtower, Swindler, and Silver... so if he hit those, I was happy to get any of them, basically. My own Swindlers did far more damage to him, and I was never really in trouble here. He definitely bought too many Council Rooms (he needed Duchies eventually), and I started Swindling them into TPs by the end. The game is over seconds after the video ends, sorry for that.

Game 3: Oberown 52 - 40 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-113154-2bfaff74.html

This is kind of a weak Colony board. Alchemist is a no brainer. He smartly doubles up on Potions, something I am always loathe to do just for Alchemist. I had ostentatious plans for King's Court and Forge, planning to use that as a pseudo buy to drastically upgrade my deck. Unfortunately, I just don't have the right combination of Cards with certain costs. After trying for like 2 minutes to think through whether I have the right stuff to Forge a Colony into a Colony twice, and then other stuff into the last Colony to win, I realize I can't. His deck sputters, but mine sputters harder. You'll note that I Forged away my Potion, which I think would have been fine except I did miscount what I was getting (wanted a KC, got a Province, great), and then after Greening more than I expected, was in terrible shape. So well played for him.

Game 4: Robz888 55 - 48 Oberown
Log: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-114514-1838ec93.html

I wish I had recorded this game; it was definitely the most fun. Tactician, Festival, Bishop, Tunnel, Crossroads, and Cellar were the key Cards. Obviously, there's a lot you can do with that. Mass gaining of Gold with Tunnel/Cellar + mass draw with Crossroads + trashing of Gold for points = the plan. He is smart enough to head down mostly the same route; unfortunately for him, I think he's just a few too many steps behind. He smartly picks up a second Bishop before I do, but the big deciding factor is that I have two Tacticians before he does, and also I am the first to recognize the power Crossroads will have here (we each have a bajillion Tunnels). I have a shockingly bad turn where my 10 card Tactician hand has all my Tunnels but no Crossroads or Cellars, and that worries me a little. Luckily, I rebound just fine, having one turn where I gain like 7 Gold or something. I safely buy the penultimate Province, and although his next turn is really good, there just isn't enough left for him.

Game 5: Oberown 19 - 76 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-115901-6d868d5e.html

Our third game with King's Court, which is NOT my favorite card. Fortunately for me, my opponent commits his first and only mega mistake, opening Baron/Silver instead of Sea Hag/Silver. It might be possible to not go Sea Hag here (I kind of doubt it, but you could try), but in that case you absolutely need to open Trader. I think maybe he wanted to spike an early King's Court, but even if he had succeeded, I still think that wouldn't have been worth delaying your Sea Hag purchase. In any case, he takes a Gold on his first Baron hand, rather than Upgrade, which has to be a bad call. He comes around on the Sea Hags and Upgrades, but by then my deck is practically singing. I am doing Upgrades, Menageries, Peddlers, King's Courts, Merchant Ships. No extra buys means I can only grab 1 Colony a turn, but there's nothing to slow me down, so I get 7 of them in a row at least.

Thanks for the fun match, Oberown!
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-Stef-

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Re: Chapel Division: Brackets and Results
« Reply #41 on: December 06, 2012, 05:51:53 pm »
+2

I just played my first match of the tournament against mstevens, winning it 4-2

1-0 2-0 2-1 2-2 3-2 4-2

To be honest I wasn't playing at my best, but nevertheless it's real nice from him that he managed to win two games. I can't find him on the leaderboard but I suppose there are quite a few levels between us. Both of his wins involved him going for money/points, while I tried to build an engine and failed. Game 3 involved quite some bad luck on my side but on game four he just played a lot better then I did. Hope to play better again next time.


— Your turn 17 —
You play a Margrave.
... You draw 3 Scrying Pools and get +1 buy.

gotta love it.
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Qvist

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Re: Chapel Division: Brackets and Results
« Reply #42 on: December 06, 2012, 06:06:35 pm »
+2

Both of his wins involved him going for money/points, while I tried to build an engine and failed.

Gotta love this.... Sorry couldn't resist.

axlemn

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Re: Chapel Division: Brackets and Results
« Reply #43 on: December 06, 2012, 06:34:15 pm »
0

axlemn 4-0 bureaucrat

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-142237-44724edd.html
Your typical curse-war that starts with Familiars. I pick up Salvager on T4, he doesn't until T18.  He builds a reasonable draw-engine too, but when the curse pile clears, I've trashed 5 cards and gotten 2 Scrying Pools.   

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-143305-2c4b7c1e.html
I should have lost this one.  I'd guess he was thrown off by game 1.  He misses a victory by going for Provinces instead of ending the game on Goons like I did the turn after.  Most important cards: Golem, KC, Goons, Scheme.  I had no Scheme at the end.   

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-144208-4f293532.html
Very close game.  Fishing Village, Library, Horse Traders, Masquerade.  Go for a Masquerade or not?  Hoard or two Tunnels?  I go for a Masquerade, which gave me a better-lasting engine.  Then I choose Hoard and just barely keep a lead.  It turns out that Library can cycle VERY powerfully with Fishing Village and Horse Traders, enough to make 2 Tunnels the better choice because of the 4 VP. 

http://dominion.isotropic.org/gamelog/201212/06/game-20121206-145342-a2b35cfe.html
A Colony game with Steward, City, Hamlet, Jester, and Lighthouse.  He went for 2 Plats and a Gold, while I grab an Expands and 2 Jesters.  I was down in the early / midgame from a silly Double Steward opening which wouldn't have been relevant because of the City game. 

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Favorite cards: Wharf, Wishing Well, Cartographer, Counting House. 
Least favorite cards: Swindler, Jester, Ghost Ship, Black Market, Fortune Teller

DukeJozza

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Re: Chapel Division: Brackets and Results
« Reply #44 on: December 06, 2012, 06:42:19 pm »
+1

Results for DukeJozza v Slyfox

Slyfox wins 4-3-1

Close series with a good last game to finish...

Logs:

Game 1: Duke J wins 45-41 key cards: Expand, Haggler, Golem?
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-134055-3f458092.html

Game 2: Slyfox wins 47-24 key cards: Warehouse, Tunnel (not KC!)
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-134834-10179e56.html

Game 3: Duke J wins 32-22 key cards: Merchant Ship, Masq
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-135609-5e33934b.html

Game 4: Slyfox wins 17-11 key cards: IGG, feast
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-140316-5cceb67c.html

Game 5: Slyfox wins 63-54 key cards: Hparty, MBank, Silk Roads...
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-141959-d8a3d553.html

Game 6: Tie 28 each, key cards: Chapel, Treasury, Bridge
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-143443-f11614a8.html

Game 7: Duke J wins 22-19 key cards: IWorks, GH's, Embargo
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-144539-66df1fda.html

Game 8: Slyfox wins 8-3 key cards: Salvager, Apprentice, GMarket
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-150554-b3d3879f.html

Analysis may follow, thanks to Sly for pleasant games and strategy discussion.

DukeJozza
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Slyfox

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Re: Chapel Division: Brackets and Results
« Reply #45 on: December 06, 2012, 07:46:14 pm »
+1

Slyfox defeats DukeJozza 4-3-1:

Game #1: DukeJozza 45, Slyfox 41 --- 23 turns
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-134055-3f458092.html
Key cards: Tunnel, Golem, Haggler, Expand (no +actions, +cards, or even cantrips)
I went for Tunnel+Golem, but it didn't work (only gained one gold this way the whole game) because I got nervous and bought more than one action when I should just purchased one.  DukeJozza buys hagglers, easily wins the big money race, and ends the game by expanding a Province into another Province.

0-1

Game #2: Slyfox 47, DukeJozza 24 --- 16 turns
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-134834-10179e56.html
Key cards: Tunnel/Warehouse, Smithy/Farming Village, Trading Post (and no +buy cards)
I went for the Tunnel/Warehouse combination, whereas DukeJozza went for a Smithy/Farming Village engine.  With identical 5/2 openings, we both open with a Trading Post.  I then purchased a tunnel and three warehouses, and then play big money.  DukeJozza purchased a King's Court on turn 7, but without any +buys he is too far behind to catch up.

1-1

Game #3: DukeJozza 32, Slyfox 22 --- 15 turns
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-135609-5e33934b.html
Key cards: Merchant Ship, Masquerade (no +actions)
In another 5/2 opening, we both open Merchant Ship and then proceed to play big money with some trashing from Masquerade and a second merchant ship.  On turn 14 DukeJozza buys the penultimate province to take a 7 point lead.  I draw $8 the next hand, but can't buy out the last province, which he does the next turn.

1-2

Game #4: Slyfox 17, DukeJozza 11 --- 30 turns (on Duchies, Lighthouse, and Curses gone)
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-140316-5cceb67c.html
Key cards: IGG, Feast, Sea Hag, Lighthouse
Even with Sea Hag on the board, I opt for an IGG rush because: feast is a good IGG accelerator and lighthouse can help fend off the curses.  DukeJozza opens Sea Hag.  The IGG strategy basically works for me, and I only receive two curses from the Sea Hag.  After the curses are out, we rush for Duchies, but I'm able to buy out the Lighthouse pile while retaining a small lead.

2-2

Game #5: Slyfox 63, DukeJozza 54 --- 26 turns (on Duchies, Silk Roads, and Hunting Parties)
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-141959-d8a3d553.html
Key cards: Mountbank, Lighthouse, Hunting Party, Bishop (no +actions)
With no +actions, we both go for Hunting Party with Mountbank terminal.  With lighthouse in play, only four curses are given out, but I'm able to win the Hunting Party split 6/4 and win the curses 1/3.   Neither of us takes the lead, so with two provinces left we start the Duchy dance.  DukeJozza's Bishop narrows the lead until I pull away by purchasing Silk Roads, which I pile out to end the game.

3-2

Game #6: Tie at 28 points --- 14 turns
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-143443-f11614a8.html
Key cards: Chapel, Treasury, Bridge (but no +actions or +cards)
We both go for Chapel with treasuries into big money with a single bridge terminal.  We both pair down our decks, split the treasuries 5/5, and it ends with a tie.

3-2-1

Game #7: DukeJozza 22, Slyfox 19 --- 14 turns (on Great Halls, Ironworks, and Estates)
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-144539-66df1fda.html
Key cards: Ironworks/Great Halls, Fool's Gold, IGG, Embargo, Tactician
Looks like a IGG rush might work, but I notice Embargo can stop it.  DukeJozza starts what looks like an IGG rush, but I embargo IGG.  I go for Ironworks/Great Hall, but then I realize that great halls aren't worth enough victory points to have a big enough lead to comfortably pile out.  I then decide to try Ironworks/Fool's Gold, but my deck keeps giving me $4 each hand.  DukeJozza buys a Tactician which he only playes once but it gives him the Province he needs take the lead.  Game ends on Estates emptying.  In retrospect, a single Ironworks + Fool's gold strategy would have been much smarter, especially with Tactician.

3-3-1, so the 8th game decides the series:

Game #8: Slyfox 8, DukeJozza 3 --- 15 turns (on Grand Markets, Border Villages, and Apprentices)
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-150554-b3d3879f.html
Key cards: Outpost/Haven/Apprentice, Grand Market, Border Village
We both open Salvager/silver and pick up an Apprentice on turn 3.  We both thin our decks, purchase grand markets, but I win Grand Market split 6/4.  Piles are running low, so I plan to purchase an outpost, but DukeJozza purchases one a turn before I purchase one.  Fortunately for me, his outpost hand is a bust.  I then use Apprentice to draw most of my deck, use Haven to save an Apprentice to enable a meta Outpost turn.  These two megaturns back-to-back let me empty three piles and pick up a few green cards for the win.

All in all, we had some strange boards, with the final game being the only one with any sort of strong engine strategy. 

Thanks to DukeJozza for a close match, and I want to echo the thanks to the organizers for putting this together.
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dondon151

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Re: Chapel Division: Brackets and Results
« Reply #46 on: December 06, 2012, 11:56:09 pm »
+2

(11) dondon151 wins the set against (54) CPFB, 4-0

Set rules: PCE on, dondon151 gets first player in game 1 (higher location in bracket).
We agreed to veto mode and identical starting hands but I forgot to check it for all of the games, but neither of us realized this until game 3. So all of the games have no veto mode and no identical starting hands.

Game 1: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-193103-92026d98.html
Adventurer, Bridge, Caravan, Great Hall, Island, Market, Navigator, Nomad Camp, Oasis, and Pearl Diver

dondon151 37 - 29 CPFB

Boring BM with good buys at the $4 and $5 price points. I open Island/Silver to CPFB's Caravan/Silver, aiming to get an Estate out of my deck, which I do. I then pretty much autopilot the rest of the game. CPFB had a chance to end it on turn 15 with his win, as I could not match his Duchy buy on the previous turn, having to settle for an Island instead, but he draws $7 and I grab the last Province immediately afterwards. Provinces split 5-3 in my favor, but this was a really close game.

Game 2: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-194819-a73cf4f3.html
Conspirator, Harvest, Highway, Mandarin, Market, Secret Chamber, Tournament, Trading Post, Village♦, Wishing Well, and Young Witch

dondon151 41 - 31 CPFB

I open YW/Silver to CPFB's Trading Post/SC. I would have preferred to open Trading Post here because there are a lot of good cantrips that work well with Conspirator, and there was the faint possibility of a Highway-Market engine if neither player went for the YW. I try to trim down with TP, grabbing a second one after CPFB grabs a second one, and somehow I manage to get the slightly slimmer deck. My Villages end up blocking his YWs rather reliably, and after a prolonged endgame where we both started claiming Duchies with Tournaments before any other Prizes, I come out on top. Also a close one.

Game 3: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-200956-0eec2266.html
Chancellor, Colony, Explorer, Loan, Native Village, Nobles, Platinum, Potion, Torturer, Trade Route, Vineyard, Walled Village, and Woodcutter

dondon151 32 - 20 CPFB

I have to say for sure that this was CPFB's worst game of the night, but I was extremely satisfied with my level of play here. I resign myself to a loss after CPFB opens 5/2 on a Torturer board to my 4/3, and I know that competing outright for Torturers and WVs would cement my opening disadvantage, so instead I open with a Trade Route to try to improve the quality of my deck.

I soon am getting pummeled by Torturers and don't get my first one until turn 9, but the few Curses that were coming in were getting trashed by Trade Route. Eventually I'm able to get my own draw engine going while CPFB makes a couple of fatal mistakes: on turn 10 he buys a Platinum after drawing his entire deck where he probably should have picked up a Trade Route instead (a la Herbalist for $11, this would have been Trade Route for $9). This prevents him from trimming his deck down far enough to fire his engine consistently and also kind of wastes his Platinum by not giving him the requisite +buy to build his engine further. On turn 14 he draws a large amount of cash and picks up a Colony while I am still scrambling to build my own engine.

I consolidate my engine by picking up lots of Nobles, and my Torturers end up stalling my opponent's engine. I roar to a VP lead and end the game on piles.

Game 4: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-202654-6d27e0a3.html
Bank, Bridge, Cellar, Farmland, Haven, Mountebank, Quarry, Steward, Swindler, and Wishing Well

dondon151 46 - 31 CPFB

5/2 on a Mountebank board, and that's all she wrote. CPFB realizes that his opening Quarry was not a good idea. Knowing that he was at a disadvantage with the opening, he probably should have opened Steward/Swindler or Swindler/Swindler instead.



Good games all around; CPFB was a good sport and we had good post-game chats. If he decides to enter the loser's bracket, best of luck to him.
« Last Edit: December 06, 2012, 11:59:23 pm by dondon151 »
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Chuckleslovakian

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Re: Chapel Division: Brackets and Results
« Reply #47 on: December 07, 2012, 02:00:52 am »
0

CPFB is badass. Was hoping he would get one from you, but alas :).
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DukeJozza

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Re: Chapel Division: Brackets and Results
« Reply #48 on: December 07, 2012, 05:34:04 am »
+3

Ok, some learning points from my game with Sly.

Firstly we had some pretty lame sets early on  :(. No colony board which was slightly odd  ???...anyway

Game 1 (DukeJ won)
I went to get Golem but only hit 4$ potion on turn 17 by which point I shouldn't have bothered. Not getting the Golem was a blessing in disguise as I would have detoured for Tunnels like Sly did. Instead I managed to get Hagglers in play and gain golds whilst buying Expands. The Expands made the difference as Sly mentions in his report.

Game 2 (Sly won)
I played like an idiot - my worst game. I saw the Warehouse / Tunnel combo but for some unknown reason thought 'I must get a Kings Court'. Without the +buy this was suicide and I realised it straight after. The smithy was also a mistake...pretty much all I did was a mistake!

Game 3 (DukeJ Won)
Not much to say about this one. BM + MShip and Masq. My 4 Gold to his 2 probably made the difference.

Game 4 (Sly Won)
So I guess IGG beats Sea Hag! I missed the fact that Lighthouse doesn't defend against IGG...lack of experience showed here. I am used to traditional IGG rushes so don't know why I didn't just stick to that...

Game 5 (Sly Won)
Bit of a mirror match with Hunting Party + MBank. His Lighthouses blocked a few MBanks but I am not sure this was significant. I hit 8$ early and think maybe I should have bough HParty instead of Province. When I fall behind I transition over to Bishop which nearly saves me but he keeps the lead and finishes on piles.

Game 6 (Tied)
Chapel and Treasury - very similar decks....nothing of interest to say

Game 7 (DukeJ Wins)
Interesting one. I decide to go IGG and get out some early curses before the Embargo comes in to play. He gets more Ironworks / GHalls than me, but I get enough to do some damage in the late game. The tactician gives me the lead so I decide to Embargo the FGold's to hurt his economy building and to help me control the pile ending's. I think I played this quite well especially the timing of the Inn to get my Ironworks back in my deck. These Ironworks help me pile out for the win.

Game 8 (Sly Wins)
Good game. My main dilemmas during this game were how many apprentices or salvager's to get, when to trash apprentice with Salvager and when to use apprentice to draw in the late game. The 6/4 GM split was big but also my Outpost hand was miserable. I think I shouldn't have trashed my apprentice late on as it stalled my deck. Probably less salvager's and more apprentices for draw would have been better. Many things to learn from this one...I would love to play it again.

Thanks again to Sly and good luck against the US Champ!

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Cuzz

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Re: Chapel Division: Brackets and Results
« Reply #49 on: December 07, 2012, 01:36:14 pm »
+1

Cuzz defeats Xeiron 4-2

Game 1: Cuzz wins 49--31

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-091212-800bde03.html

Ambassador/Witch board with engine potential but no +Buy. Question of whether to open double Amb or Amb/Potion to pick up Apothecaries and maintain early economy, then later Scrying Pools to draw deck and play Amb/Witch more often. Xeiron goes for the former, and I decide to go for the latter, which looks like the wrong decision for a bit when I get some really bad draws and am unable to buy anything on 3 of my first 7 turns. Xeiron goes for some Hoards and early Duchy buys for lots of Gold, which I skip and keep buying scrying pools, walled villages and even Duchesses for +$2. I manage to get 9 curses back to my opponent and pull of the win.

Game 2: Cuzz wins 40--26

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-092314-aa6c867a.html

In which both of us fail to consider how useless Scheme is in a Minion game until embarrassingly late. I realize I built a terrible Minion deck with too much extra stuff and frantically just turn to buying money toward the end, ending up with just enough to hit $8 a few more times than my opponent.

Game 3: Xeiron wins (-5)--2

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-092926-c3234323.html

I go for Torturer chains, Xeiron goes for IGG, getting them especially quickly with remodel. My opponent smuggles a few Torturers himself and IGGs win in a 3 pile ending.

Game 4: Xeiron wins 30--38

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-094226-c03dd30d.html

Another Minion-based game with Masq. We go for similar strategies, but Xeiron picks up quite a few Native Villages for some bigger turns, and more money, whereas I was trying to generate money solely with the Minions in a thin deck. Very close at the end but I basically choke on green.

Game 5: Cuzz wins 39--25

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-095216-abb99ef6.html

Man I hate Ghost Ship. We both open FV/HT, grab a Mountebank and drain the FV's, but he goes straight for Ghost Ships, while I pick up two more Mountebanks and only later grab GH for the weak draw as much as the attack. Scheme helps me topdeck Horse Traders with all the attacks flying around. The Mountebank edge I think really gave me it here.

Game 6: Cuzz wins 10--(-3)

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-100051-f1cf310f.html

A ridiiiiiiiiiiiiculous board. Honestly, look at it. We both open potion/chapel, and then grab a bridge. Xeiron gets a quick familiar, while I hit $2P twice but fortunately they're not wasted with SP on the board. SPs help me draw my deck with lots of very cheap actions thanks to bridges. I'm then able to trash all of the curses quickly and I pile out Hamlets with a single Colony buy on my last turn to 3-pile.


Thanks to Xeiron for a very close and interesting match! Now on to the next round. Does anyone know anything about this jonts guy?
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eigensheep

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Re: Chapel Division: Brackets and Results
« Reply #51 on: December 07, 2012, 06:11:47 pm »
+3

Game 1: Minion, quarry, throne room, young witch, warehouse(bane), salvager, library.
Navelpluis takes an early lead in the minion race, getting 5 to my 3, but it doesn't matter as much as usual as throne rooms are available at 4 and warehouses at 3. Then he switches to gold, which doesn't turn out well for him.
eigensheep wins 30 - 7

Game 2: hunting party, tournament, ghost ship, Ill gotten gains, remake, chapel, university, possession, moat.
Navelpluis goes with tournament chapel while I open remake silver, then we both pick up a potion while i grab a moat with a spare $2.  Navelpluis buys silver over tournament on turn 3 and silver over university on turn 7, which I find surprising, but it works out well for him, and he gets 7 hunting parties to my 3 and 2 possessions well before I buy my first. I grab a couple of ill gotten gains in that time, which was probably a mistake. I get the first province, but Navelpluis gets the first prize (trusty steed). After that I fall heavily behind, but Navelpluis plays a possession while possessing me, and this gets me followers and 2 duchies. Then Navelpluis gains princess and bag of gold over duchies, and a lucky draw lets me sneak ahead at the finish.
eigensheep wins 34-30

Game 3: pirate ship, governer, warehouse, jack of all trades.
Navelpluis opens pirate ship, and I figure that a deck full of governor with no treasure could work quite well and the +card won't help pirate ship much with no villages available. I grab a jack to make sure I can keep getting to 5. Navelpluis abandons the pirate ship plan after they miss horribly, and big money with 2 pirate ships can't keep up with governors.
eigensheep wins 36-15

Game 4: fools gold, festival, border village, remake.
I think Navelpluis got a bit discouraged here when he saw I had a 5/2 split for fools gold and +buy in the last game. He buys border village festival several times with only one terminal in his deck.
eigensheep wins 50 - 32

Navelpluis appears to be a genuinely nice guy. Would play again.
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Navelpluis

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Re: Chapel Division: Brackets and Results
« Reply #52 on: December 07, 2012, 07:53:26 pm »
0

Navelpluis appears to be a genuinely nice guy. Would play again.

Heh, thanks man. The four games we played were a very helpful experience for me, here's to hoping I I'll make it past round 1 next year  ;)

Good luck to the leftover participants, and see you next year in the tournament!
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Kayo

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Re: Chapel Division: Brackets and Results
« Reply #53 on: December 08, 2012, 12:11:32 pm »
+1

Overall:  Kayo 4/6
These were a fun set of matches; it was especially great that they weren't all mirror matches, which makes it more interesting.  Thanks for playing!

Game 1:  Kayo 48, Joseph2302 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-080319-5b6f48a1.html

We had Chapel, Menagerie, Market.  I tend to overload on Menageries when it's available, and I think having a few more of those helped me sneak the win.  I also Chapeled an essentially useless Nomad Camp, and Joseph2302's Jester didn't end up being as useful as it could have.  (Kept hitting my green cards, but with Chapel those Curses weren't a problem.)

Game 2:  Kayo 43, Joseph2302 28
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-081324-1f007384.html

Here there was Governor, Remake, and Embargo.  Not much to say except that neither of us ended up using Governor to turn Gold into Provinces, surprisingly.  I guess we just didn't have high enough densities of Governors to make it work.

Game 3: Joseph2302 38, Kayo 43
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-082427-48aa784d.html

My strategy boiled down to "acquire cards, so Philosopher's Stone will be worth a lot!"  It didn't end up working out.  Joseph2302's Bishops easily overcame my half-baked plans for a solid win on his part.

Game 4: Kayo 40, Joseph2302 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-083227-d61cd320.html

Not much to say here either.  I had a few more Wharves, though I probably could have used even more.  Nonetheless, I managed to double Province on Turn 16, which turned the tide.

Game 5:  Joseph2302 50, Kayo 35
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-083803-ae7d9fc7.html

Because I love ignoring cards that everyone immediately buys, I decided that Trading Post was a good enough counter to Familiar that I could get rid of most of those curses without seriously damaging my deck.  Plus, those silvers would be useful for buying Grand Markets.  And then there was Monument, whose extra VPs would help me overcome any extra curses.  At least, that was the plan ... it obviously didn't work out.  I thought I had bought a second TP, but hadn't, and Joseph2302 easily beat me with 6 Provinces to my 2.  It was fun, though.

Game 6:  Kayo 67, Joseph2302 48
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-084730-4f65f929.html

With City and University on the board, I couldn't resist.  It was risky, and Joseph2302 went the fast route, hoping to end the game before I activated my Cities.  He nearly managed to; but with Fairgrounds I was able to acquire enough VPs to overcome his Provinces.  There were no other +buys on the board aside from activated Cities, which made it more difficult for him.
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Joseph2302

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Re: Chapel Division: Brackets and Results
« Reply #54 on: December 08, 2012, 12:49:09 pm »
0


Game 3: Joseph2302 38, Kayo 43
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-082427-48aa784d.html


The score for this one was actually Joseph2302 43, Kayo 38.
And I definitely agree these were interesting games, I'm not a fan of mirror matches either!!!
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Town: 22 games, 8 wins
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wesphys

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Re: Chapel Division: Brackets and Results
« Reply #55 on: December 08, 2012, 02:42:05 pm »
+2

Round 2: (6) dudeabides vs. (38) wesphys [2-4]

Note: I have used 'he' in this post, but I don't actually know the gender of dudeabides.

dudeabides and I decided to play our Round 2 match early to accomodate our schedules.  By mutual agreement we played without Tournament, Possession and Ill-Gotten Gains.  We played identical starting hands and without veto mode and the point tracker.  It was a pleasure to play these games with dudeabides and I had the good fortune to come out ahead.  Thanks to dudeabides for a fun series of games, good sportsmanship and some nice chats during play.  Interesting that there were no Colony games here.

Game 1: dudeabides 42 - wesphys 18

A Young Witch game in which my opening luck was good (T3 YW and Bane on his T3 YW).  But I didn't do a very good job of ramping up my economy, and squandered that early fortune.  Took a Farming Village over an early silver in the hope of playing YW more, but that didn't really work out.  Once he fired up his Forge, that was pretty much it.

Game 2: dudeabides 17 - wesphys 38

A game with Governor, Sea Hag and Salvager.  Shuffle luck meant I played my Sea Hag a turn before him and also and bought my first governor a turn before (though we split 5/5).  I felt like that got me the initiative and then I didn't give it back this time.

Game 3: dudeabides 37 - wesphys 39

Key cards here were Highway, Baron and Expand.  He went mainly Highway/Baron, but picked up an Expand too and I went Highway/Expand.  I got better use out of my Expand and that may have been the difference.

Game 4: dudeabides 42 - wesphys 38

Key cards here were probably Remake, Crossroads, Menagerie and Nomad Camp. If every board had been like this, I would have never come out on top.  He remade his deck to the point where his Menageries got firing.  Though we both stalled out at the end, by the time he'd purchased the penultimate province the outcome was not in question.

Game 5: dudeabides 38 - wesphys 45

Here we've got King's Court, Bridge, Haven and Wharf.  Who will get to a megaturn first?  No one hit KC-KC-Br-Br-Br and we traded smaller victory buys.  I didn't to a good job of using Haven to set up, but this got forgiven a bit by some early Mint trashing (5C).  The 1st player advantage falls my way and 2Pr, 2D & 3E on T16 gives me the win.

Game 6: dudeabides 35 - wesphys 36

We've got Black Market, Tactician, Caravan, Minion, Swindler, Masquerade and Vineyard.  His opening of Caravan/Swindler is suspect given the presence of Masquerade (which I open with).  Later on, the Swindler continues to haunt him.  It gets passed to me with Masq, dropping his action card by 1 (he ends with 11 ACs for his 3 Vineyards) and I later use the Swindler for my 2nd to last Province.  He ends the game, but was down by 1.  That's got to rank as one of the more painful eliminations one can imagine.

I'd love to hear thoughts on these games as I prep for Round 3.
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Tonks77

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Re: Chapel Division: Brackets and Results
« Reply #56 on: December 08, 2012, 03:46:04 pm »
+1

Overall: jaybeez -  Tonks77 4:2

Game 1 (0:1):
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
jaybeez 30 - Tonks77 41
Treasure map/warehouse against Hunting parties with Navigator. Although my treasure maps activate quite late, I can also buy some hunting parties and a gonns later. Goons gave brought the win with extra VP and extra buy.

Game 2 (0:2):
jaybeez 15 - Tonks77 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
There was much going on in this one with Festival, Bazaar, JoaT, Wharf, KC, Young witch and possession. When jaybeez bought a potention I found it was time to go green and also buy another young witch.

Game 3 (1:2):
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
jaybeez had a 5-2-start and could buy 3 IGGs before I got my first. With the help of remakes and salvager I could still make it a close one, but in the end I didn't have much of a chance here.

Game 4 (2:2):
Tonks77 33 - jaybeez 50
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
Although I win the Ambassador war, jay's deck has more buying power due to conspirators and schemes. My rabbles fail to do much damage to his deck.

Game 5 (3:2)
Tonks77 31 - jaybeez 37
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
Vault opening against double-swindler opening. Although I can luckily get 2 golds in T3 and T4 with my vault, I get most of my coppers swindled into curses. In T20 I have 9$ in hand, duchies and estates are already gone and I am exactly 6 VP behind. So buying the last province would have lost me the game. My only hope to win was to give out another curse to jaybeez, so I had to buy another swindler with 9$. Then next turn jaybeez swindled a province of mine into the last province and so won the game  :(

Game 6 (4:2)
Tonks77 27 - jaybeez 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
Interesting BM-game with wharves. Ambassador and masquerade. While I went for masquerade, jaybeez opended ambassador. He managed to develop more buying power. Also I had a bit too many masquerades(2) and wharves(4), so they drew each other dead quite often.

Thanks to jaybeez for 6 great games and good luck for the next rounds.
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jaybeez

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Re: Chapel Division: Brackets and Results
« Reply #57 on: December 08, 2012, 03:53:20 pm »
+1

Overall: jaybeez -  Tonks77 4:2

Game 1 (0:1):
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
jaybeez 30 - Tonks77 41
Treasure map/warehouse against Hunting parties with Navigator. Although my treasure maps activate quite late, I can also buy some hunting parties and a gonns later. Goons gave brought the win with extra VP and extra buy.

Game 2 (0:2):
jaybeez 15 - Tonks77 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
There was much going on in this one with Festival, Bazaar, JoaT, Wharf, KC, Young witch and possession. When jaybeez bought a potention I found it was time to go green and also buy another young witch.

Game 3 (1:2):
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
jaybeez had a 5-2-start and could buy 3 IGGs before I got my first. With the help of remakes and salvager I could still make it a close one, but in the end I didn't have much of a chance here.

Game 4 (2:2):
Tonks77 33 - jaybeez 50
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
Although I win the Ambassador war, jay's deck has more buying power due to conspirators and schemes. My rabbles fail to do much damage to his deck.

Game 5 (3:2)
Tonks77 31 - jaybeez 37
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
Vault opening against double-swindler opening. Although I can luckily get 2 golds in T3 and T4 with my vault, I get most of my coppers swindled into curses. In T20 I have 9$ in hand, duchies and estates are already gone and I am exactly 6 VP behind. So buying the last province would have lost me the game. My only hope to win was to give out another curse to jaybeez, so I had to buy another swindler with 9$. Then next turn jaybeez swindled a province of mine into the last province and so won the game  :(

Game 6 (4:2)
Tonks77 27 - jaybeez 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
Interesting BM-game with wharves. Ambassador and masquerade. While I went for masquerade, jaybeez opended ambassador. He managed to develop more buying power. Also I had a bit too many masquerades(2) and wharves(4), so they drew each other dead quite often.

Thanks to jaybeez for 6 great games and good luck for the next rounds.
Whoops, we had a little miscommunication here.  I typed up a summary too.  But rather than letting all that go to waste I'll post it here anyway.

jaybeez defeats Tonks77, 4-2

Rules: No veto mode, official point counter enabled, no Chrome PCE, no identical starting hands.

This is my first Dominion tournament and my first round was a thrill, but also gave me a bit of a scare.  I played very poorly in the first two games, and after the second, I was thinking I was going to get swept.  But I squeaked out a chintzy win in Game 3, and won the next three pretty handily, although with all due respect to Tonks77, he still made every game interesting, I didn't feel like I had any of the games completely under control except Game 4.

Game 1
Tonks77 41 - jaybeez 30
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110651-f1a54b9b.html
I wasn't sure what to do with this board, so I go for HP+Navigator, which was almost certainly a mistake.  Tonks77 goes Treasure Map/Warehouse and gets his TMs to line up in T7; I think I played badly, handling my reshuffles poorly with Navigator.

Game 2
Tonks77 45 - jaybeez 15
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-111725-6d7463d1.html
I get some pretty bad shuffle luck on this one (and Tonks77 gets some good shuffle luck, lining his single King's Court up with a Wharf twice), but ultimately it was not luck, I was outplayed.  Tonks77 had 4 Provinces (edit: actually 2 but he double-Provinced on his next turn) when I bought my first Possession, which I should not have even thought about going for, as Jack and Wharf accelerated the game so much.  I ignored YW too, which was dumb.  Really, don't look at this log.  I'm just embarrassed.

Game 3
jaybeez 27 - Tonks77 24
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112617-f649fbc2.html
IGG, no other Cursers on the board.  I get a 5/2, Tonks77 gets 4/3.  You know the rest.  Although actually hats off to Tonks77 because he made it pretty close, I almost didn't win this one.

Game 4
jaybeez 50 - Tonks77 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-115132-3a834126.html
I enjoyed this game the most.  Really interesting board: Ambassador, Conspirator, Duchess, Great Hall, Haggler, Hamlet, Herbalist, Rabble, Scheme, and Trade Route.  Tonks77 goes double-Amb, I go Amb-Scheme, my thought being that I want to be able to start playing activated Conspirators as soon as possible, and that topdecking the Amb early on will keep me from falling too far behind in Ambassador Tennis.  I'm able to grab a Haggler on T4 which I planned to use for stuff like Great Hall/Hamlet and Conspirator/Scheme buys, and I think it worked out pretty well.  Tonks77 gets a Rabble with his first $5 turn, and I think that plus the fact that he didn't buy a Conspirator until T15 is what mostly made the difference.  By having a Haggler and a couple Conspirators earlier, I was able to ramp up my economy much faster while keeping my deck lean(er) by avoiding buying Treasure cards.  I'm pretty happy with this win, I think I played it well.

Game 5
jaybeez 37 - Tonks77 31
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120003-6d0696d0.html
I think my victory was again mostly due to the fact that we had different starting hands.  I get 4/3 and opened double-Swindler (and they didn't collide either, I had some luck).  Tonks77 goes Vault/nothing, which I think was the right move on a 5/2 here, but he also made what I think were a couple significant mistakes: he buys a Swindler on T6 with $5 (I would've bought another Vault I think), and a Trader on T8, which did allow him to avoid gaining a Curse once but other than that did not help him all that much.  The ending of this game was pretty interesting: he had gone first, and the score was 37-31, my favor, with one Province left and all the Duchies and Estates gone.  So on T20 he bought a Swindler for $9 which was of course the only buy that made sense, which I found kind of amusing.  And on the very next turn, I ended the game not by buying the last Province, but by Swindling one of his Provinces.

Game 6
jaybeez 33 - Tonks77 27
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-120640-30d5b99d.html
I though about going with Bishop here, so I could build a lead by crunching the Estates I got from his Amb or Masq (I knew he'd buy at least one of those two).  But I thought better of it, as it probably would have been too slow.  I wasn't sure what to do for an opening with Amb, Masq, and Caravan all on the board.  I decide to go Amb/Caravan, and transition to a Wharf-BM strategy.  He goes Masq/Caravan, and I'm not sure, but I think Amb is much better with Caravan than Masq is.  I get a Wharf on T4, another on T6, which is all I need with my nice trim deck, and go for money and VP from there.  I win pretty handily, as he goes overboard on the terminals (4 Wharves and 2 Masquerades at game's end).

Anyway, thanks you Tonks77 for being a friendly and gracious opponent.  I really enjoyed our match!
« Last Edit: December 09, 2012, 03:11:14 am by jaybeez »
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Re: Chapel Division: Brackets and Results
« Reply #58 on: December 08, 2012, 04:01:48 pm »
+2

Congrats to wesphys on his 4-2 victory over dudeabides in (see gender disclaimer in his original post) Round 2.  I'm not quoting wesphys's original post for the sake of brevity.  Commentary from the loser:

Game 1:  My early Forge was the difference here.  Forging Cellars (bane), Curses, the Young Witch, and Coppers into Hoards as the Curse stack emptied and my draw ability increased enabled me to pull ahead and not look back.

Game 2:  His early Governor lead and Sea Hag action was insurmountable.  In hindsight, getting 2 Upgrades was probably a waste of time, as the game was nearing its end.  Also, I generally played Governors for +Cards or to remodel Silvers to Upgrades or Governors (which gives him more cards and enables him to trash some of his curses, respectively), while he played Governors for +Golds.  As a result, his economy was much stronger than mine.

Game 3:  His analysis regarding better Expand usage is spot on.  Then after a frustrating $7 on Turn 17, on turn 18, I was $1 short of being able to get 2 Provs and ending the game ahead.  I should have expanded my Highway into a Prov and bought a Duchy.  Instead, I played Highway hoping to draw a $5 card to Expand to Prov.  I Expand a Copper into the last Duchy and buy a Gold before the reshuffle.  My bad play on turn 18 cost me this game. 

Game 4: As wesphys said, "If every board had been like this, I would have never come out on top."  "Never" is a bit strong, but this was definitely the type kingdom in which I thrive, and there were too few of them (in my opinion).   

Game 5:  I went Apothecary here, instead of Havens, hoping to draw all 7 Coppers for an early KC, but couldn't get there.  My 1st Bridge purchase probably should have been a Silver, as the Wharf and Bridge collided on several occasions early.  His early Mint purchase (trashing 5 coppers) followed by subsequent Silver minting juiced up his economy before I could get rolling.  My first KC was drawn with no actions (always a sad hand).  On turn 14, I purchase 2 Provs, an Apothecary, a Mint, and a Smugglers.  One of the Provs should have been a KC, but I failed to remember that two (not one) of my KCs are eaten up by duration cards.  Poor play on my part during this game.  Though the "Village" part is irrelevant, I'm reminded of this meme:

  What was I going to buy with all those coppers?!?!

Game 6:  Facing elimination, I am not thinking clearly and open Caravan/Swindler when Masquerade is on the board.  Considering about 7,200 of my 7,500 games have been played in Veto mode, and Swindler and Masquerade are two of my most vetoed cards, my lack of experience with these two (especially in the same kingdom) proves fatal.  Furthermore, I love a Black Market/Double Tactician game, yet failed to take that route here.  And BM had 4 +action cards. And I should have planned to go Vineyards all along, getting extra action cards from BM.  In the end, I think my frustration got the better of me in this game.  Wesphys's solid play didn't help either.  Quoting wesphys, "That's got to rank as one of the more painful eliminations one can imagine."  Painful indeed.  Passing the Swindler to him when I did was a stupid mistake that ultimately got me eliminated.

Congratulations to wesphys on his victory and good luck to him going forward in the tourney!  In general, he outplayed me in this series.  I think my being so accustomed to Veto mode really hurt me when forced to play with the 10 randomly selected cards.
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Re: Chapel Division: Brackets and Results
« Reply #59 on: December 08, 2012, 05:00:15 pm »
+3

I just played my round 2 match against Trusty Mead.


We played this evening (CET), but we already met each other this afternoon. We played two games, and he won both. Both required some sort of engine, but I didn't get the pieces in the right order at all. And as a result I kept dreaming of buying $5 cards in stead of actually being able to do it. I just played it badly and he played them nicely and wasn't unlucky. That must at least have gotten his hopes up.

Our first match certainly didn't change that. On a colony board with Sea Hag, just getting money into your deck was very important. Not my strongest act I should say. He had 3 platinums before I even had one, and this was a clear victory on his side.

Game 2 actually featured the infamous combo of Kings Court, Masquerade and some discarding (both Ghost Ship and Margrave). Governor did somewhat complicate things, and also combo's nicely with the two fore mentioned cards. We both opened 5/2 (identical starting hands) where 3/4 certainly would have been better. We both grabbed Ghost ship and on my turn 3 I had $5 again. I decided to go for margrave, but now I think that's not good (not sure though). We both picked up masq, but he was a bit lucky stealing two of my coppers in exchange for estates. Even when drawing the deck I now lacked KC money.
Anyway, it was real close for a while and he was the first one to KC his masq on turn 13 and then again on turn 14. Things looked grim, but he still had cards to get rid of, and then I managed to draw the deck and play 3 masqs for trashing, make him discard, and then play another 3 masqs for the lock. Whew ;)

Our third game saw him opening swindler/swindler, where I went for the slightly safer silver/swindler. Even though his swindlers collided he managed to get to $5, but unfortunately for him I turned that into a Duchy right away. My luck continued with a 5-copper mint, and basicly that was it. Black Market-Fairgrounds was on the board, and my original plan was to go for it, but now my lead was big I expected to be able to finish on provinces.
The last turn was somewhat funny, because I had to trash 2 (!) provinces to buy the last one. One with my upgrade to keep the other cards, and one with the Trade Route for +$4.

The fourth game was the first one I really felt like playing better. It featured Goons, Minions and Mining Villages. He just went for the Goons too early, even sacrificing his villages to get there. On the scoreboard I was behind almost all game, and then... well, you know, Goons.

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

pief paf poef 4-1
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Re: Chapel Division: Brackets and Results
« Reply #61 on: December 08, 2012, 05:50:04 pm »
0

Yeah, the first round matches between Wayfaring Cognizance and me have concluded.

Thanks a lot for some great games!
 The two matches 49:47 and 44:43 were particular nail-biters, where I managed to just barely win by luck of the draw.

49:47
a baron/highways strategy can hit suprisingly hard if the highways match up against Big-Money / Library
Zem:49 - Wayfaring Cognizance:47

37:24
this was a good set for fools gold, with horse trader and margrave
Zem:37 -  Wayfaring Cognizance:24

44:43
I went for a fat hunting party deck with one of every card I need, cognizance for a lean deck with steward trashing
The extra buy from the pawns saved me with an estate, barely.
Zem:44 -  Wayfaring Cognizance:43

36:22
I opened 2/5 on a board with no 5. Luckily, courtyard is a honorary 5.
Zem:36 -  Wayfaring Cognizance:22


« Last Edit: December 08, 2012, 06:03:37 pm by Zem »
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Re: Chapel Division: Brackets and Results
« Reply #62 on: December 08, 2012, 06:00:11 pm »
+4

I just played my round 2 match against Trusty Mead.


We played this evening (CET), but we already met each other this afternoon. We played two games, and he won both. Both required some sort of engine, but I didn't get the pieces in the right order at all. And as a result I kept dreaming of buying $5 cards in stead of actually being able to do it. I just played it badly and he played them nicely and wasn't unlucky. That must at least have gotten his hopes up.

Our first match certainly didn't change that. On a colony board with Sea Hag, just getting money into your deck was very important. Not my strongest act I should say. He had 3 platinums before I even had one, and this was a clear victory on his side.

Game 2 actually featured the infamous combo of Kings Court, Masquerade and some discarding (both Ghost Ship and Margrave). Governor did somewhat complicate things, and also combo's nicely with the two fore mentioned cards. We both opened 5/2 (identical starting hands) where 3/4 certainly would have been better. We both grabbed Ghost ship and on my turn 3 I had $5 again. I decided to go for margrave, but now I think that's not good (not sure though). We both picked up masq, but he was a bit lucky stealing two of my coppers in exchange for estates. Even when drawing the deck I now lacked KC money.
Anyway, it was real close for a while and he was the first one to KC his masq on turn 13 and then again on turn 14. Things looked grim, but he still had cards to get rid of, and then I managed to draw the deck and play 3 masqs for trashing, make him discard, and then play another 3 masqs for the lock. Whew ;)

Our third game saw him opening swindler/swindler, where I went for the slightly safer silver/swindler. Even though his swindlers collided he managed to get to $5, but unfortunately for him I turned that into a Duchy right away. My luck continued with a 5-copper mint, and basicly that was it. Black Market-Fairgrounds was on the board, and my original plan was to go for it, but now my lead was big I expected to be able to finish on provinces.
The last turn was somewhat funny, because I had to trash 2 (!) provinces to buy the last one. One with my upgrade to keep the other cards, and one with the Trade Route for +$4.

The fourth game was the first one I really felt like playing better. It featured Goons, Minions and Mining Villages. He just went for the Goons too early, even sacrificing his villages to get there. On the scoreboard I was behind almost all game, and then... well, you know, Goons.

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

pief paf poef 4-1

skipped to the end, thought your opponent was named pief paf poef and you had lost.
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Re: Chapel Division: Brackets and Results
« Reply #63 on: December 08, 2012, 06:11:18 pm »
+1

Round 1: jonts26 over cpgiels 4-2

Game 1: jonts 27 - 0 cpgiels
Tournament, Swindler, Minion, Apprentice swingfest. meh.

Game 2: jonts 45 - 13 cpgiels
Ambassador/Grand Market. I win the amb war and things snowball.

Game 3: jonts 23 - 28 cpgiels
Witch/nothing opens. I play mostly witch/BM. He transitions into a ironworks, spice merchant, warehouse, treasure map, mining village engine. I am in fact outplayed here and rightfully lose.

Game 4: jonts 23 - 2 cpgiels
Another 5/2 ambassador board. This one's much more interesting with crossroads, nobles, and moneylender. I take a slight amb war edge and then bury him in familiars.

Game 5: jonts 36 - 55 cpgiels
Monument/IGG/Goons. I can't hit $5 for a reshuffle and fall behind pretty quickly. Also ridiculous numbers of terminal collisions. I never had a chance.

Game 6: jonts 49 - 6 cpgiels
Minion, Develop, Bridge, Highway, Fishing Village. Megaturn written all over it. I open develop and use it effectively to trash some early estates and later coppers into better things. Thinner deck helps me accelerate faster. Side note, I got too greedy in engine building and came about a hair away from losing on piles before I exploded the next turn.

Thanks for the games cpgiels!
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Titandrake

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Re: Chapel Division: Brackets and Results
« Reply #64 on: December 08, 2012, 06:46:04 pm »
0

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

Is there a reason you don't at least pick up Princess on turn 11? I can see skipping Duchy and Diadem in a Hunting Party deck, but the +Buy still seems really good.
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Re: Chapel Division: Brackets and Results
« Reply #65 on: December 08, 2012, 07:09:48 pm »
+4

Round 2: (6) dudeabides vs. (38) wesphys [2-4]
I'd love to hear thoughts on these games as I prep for Round 3.

Your wish... :)

Quote
Game 1: dudeabides 42 - wesphys 18
A Young Witch game in which my opening luck was good (T3 YW and Bane on his T3 YW).  But I didn't do a very good job of ramping up my economy, and squandered that early fortune.  Took a Farming Village over an early silver in the hope of playing YW more, but that didn't really work out.  Once he fired up his Forge, that was pretty much it.
Two points:
  • my endgame plan would be vineyards. They can be worth tons on a board like this, and if you don't join in any province buying, you can make the game quite long.
  • You need a silver near the start, but you already said that. Apart from that I like almost all of your early moves. Until turn 10, where you stop buying more Margraves and more Farming Villages, in favor of getting money in. Instead, just keep increasing the draw (native village on <$3, margrave whenever you can). Eventually this will get you a Forge, at which point that forge will be very effective too. Depending on the situation, maybe get a hoard to gain some golds when buying vineyards

Quote
Game 2: dudeabides 17 - wesphys 38
A game with Governor, Sea Hag and Salvager.  Shuffle luck meant I played my Sea Hag a turn before him and also and bought my first governor a turn before (though we split 5/5).  I felt like that got me the initiative and then I didn't give it back this time.
Shuffle luck had very little to do with it. This must be real hard to hear, but you just played better ;). Embargo's are quite bad here, because a) sea hags are running out curses anyway and b) sea hags have a huge drawback: they provide no money for the attacker, so you really need to work around that. Not with a one-shot-and-colliding card like Embargo, but with a plain old trustworthy Silver. So in my opinion, by turn 2, you already were a mile ahead.

Salvager was a bit of a mis-buy for the same reasons from both of you, but it hurt him a lot more already having an Embargo. Both your salvagers should have been silvers.
After that, you could have further improved by buying Upgrade. I really like upgrades in general, and in Sea Hag games in particular. Your deck could have used at least two and maybe even three, before switching to governors.

Quote
Game 3: dudeabides 37 - wesphys 39
Key cards here were Highway, Baron and Expand.  He went mainly Highway/Baron, but picked up an Expand too and I went Highway/Expand.  I got better use out of my Expand and that may have been the difference.
I think you both played this one pretty well. No draw, so no real engine will fire. Given that no engine will fire Gold becomes very strong, and your opponent neglected a few opportunities to get them. Maybe that's why he lost, because I actually do like the baron here.

Quote
Game 4: dudeabides 42 - wesphys 38
Key cards here were probably Remake, Crossroads, Menagerie and Nomad Camp. If every board had been like this, I would have never come out on top.  He remade his deck to the point where his Menageries got firing.  Though we both stalled out at the end, by the time he'd purchased the penultimate province the outcome was not in question.
Hamlet-Menagerie is a great engine already, that works with just about anything. Well, maybe anything except Tactician, so despite your opponent really played better here I can't be too thrilled by his play. The early game plan should be to play the Remake as often as possible. Then quickly load up on menageries & hamlets (nomad camps will help). After that its time for provinces. The first few turns wishing well is stronger then menagerie. Something like this.

Quote
Game 5: dudeabides 38 - wesphys 45
Here we've got King's Court, Bridge, Haven and Wharf.  Who will get to a megaturn first?  No one hit KC-KC-Br-Br-Br and we traded smaller victory buys.  I didn't to a good job of using Haven to set up, but this got forgiven a bit by some early Mint trashing (5C).  The 1st player advantage falls my way and 2Pr, 2D & 3E on T16 gives me the win.
I think you get the mint too early. In stead, get a second wharf on your turn 3, and even a 3rd wharf on your turn 4. Then add a gold, some KC... and maybe if you get a lucky shot at it buy a mint a lot later. But that shouldn't be the focus. The focus here is wharf, preferably aided by KC, and at some point when your draws are big add 2-3 bridges. Your start (getting $5 three times on the first four turns) is really perfect for this.

Quote
Game 6: dudeabides 35 - wesphys 36
We've got Black Market, Tactician, Caravan, Minion, Swindler, Masquerade and Vineyard.  His opening of Caravan/Swindler is suspect given the presence of Masquerade (which I open with).  Later on, the Swindler continues to haunt him.  It gets passed to me with Masq, dropping his action card by 1 (he ends with 11 ACs for his 3 Vineyards) and I later use the Swindler for my 2nd to last Province.  He ends the game, but was down by 1.  That's got to rank as one of the more painful eliminations one can imagine.
The dominating combo on this board is doubletact-black market. It's really strong. In order to get there, I'd open masq/silver. Heck, I open masq/silver on almost any board with masq. If you can pull any kind of village out of the black market that's a nice bonus but the main point is to get your coins into play.


good luck on your round 3
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Re: Chapel Division: Brackets and Results
« Reply #66 on: December 08, 2012, 07:26:27 pm »
0

Thanks for the reply -Stef-!  Some good things to think about there.
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Re: Chapel Division: Brackets and Results
« Reply #67 on: December 08, 2012, 11:39:31 pm »
0

Round 1: witchdoctor83 4 - kilgoretrout 0 (forfeit, failing to respond to messages)

also, i would ask that you please try to put both the round number and match results clearly in the first line of your match post. things can get busy in here, especially with multiple rounds being posted and people offering comments on the matches.  if you would prefer to keep the end results secret for those who want to read the full report simply use the spoiler tags. thanks!
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Re: Chapel Division: Brackets and Results
« Reply #68 on: December 08, 2012, 11:48:00 pm »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.
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greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #69 on: December 08, 2012, 11:56:11 pm »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.

agreed. i feel like kilgore is someone i've seen around recently. but apparently they weren't responding and at some point we have to try to keep this moving along.
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Re: Chapel Division: Brackets and Results
« Reply #70 on: December 09, 2012, 12:08:19 am »
0

Woah. Kilgore was someone I was anticipating facing, since he's seeded one spot behind me I think, and we play on Isotropic a bunch. Huh.

agreed. i feel like kilgore is someone i've seen around recently. but apparently they weren't responding and at some point we have to try to keep this moving along.

Oh yeah, definitely. Not faulting your judgment. Just surprised me.
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Re: Chapel Division: Brackets and Results
« Reply #71 on: December 09, 2012, 08:19:24 am »
+1

Round 1: witchdoctor83 4 - kilgoretrout 0 (forfeit, failing to respond to messages)

also, i would ask that you please try to put both the round number and match results clearly in the first line of your match post. things can get busy in here, especially with multiple rounds being posted and people offering comments on the matches.  if you would prefer to keep the end results secret for those who want to read the full report simply use the spoiler tags. thanks!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

greatexpectations

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Re: Chapel Division: Brackets and Results
« Reply #72 on: December 09, 2012, 08:35:39 am »
0

Round 1: A-D over polatrite 4-0 (forfeit, failure to respond)

Chapel Round 1 should now be complete!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

i just tried, it didn't seem to be taking any text inputs. we can probably go back and update them later to something like 100-0 or something to make it clear that it was a forfeit and not a sweep.
« Last Edit: December 09, 2012, 08:36:54 am by greatexpectations »
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Re: Chapel Division: Brackets and Results
« Reply #73 on: December 09, 2012, 08:54:05 am »
+1

Round 1: A-D over polatrite 4-0 (forfeit, failure to respond)

Chapel Round 1 should now be complete!

As a general note, and not that it at all matters, but is there a way to put this in other than 4-0, to reflect that the games weren't actually played? In chess there is a code like F1-F0 for forfeit win to forfeit loss. Again, not that it matters a ton.

i just tried, it didn't seem to be taking any text inputs. we can probably go back and update them later to something like 100-0 or something to make it clear that it was a forfeit and not a sweep.
Thanks. You might also think (if and when you get around to doing this stuff) about using negative numbers (if it lets you), as something which is semi-categorically different.

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Re: Chapel Division: Brackets and Results
« Reply #74 on: December 09, 2012, 09:29:29 am »
+1

I've been using 1 to -1 in my bracket.
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Re: Chapel Division: Brackets and Results
« Reply #75 on: December 09, 2012, 01:44:20 pm »
+2

Our final match was a rather interesting one even though tournament was in there. We both opened 5/2, and some different angles were possible here. Either go up for money right away with Merchant Ship, or go for a great drawing engine with Hunting Party, or start improving the deck with an Upgrade? My opponent went for Merchant Ship/Herbalist, which I consider by now a classic mistake. Never buy herbalists for less then $11. I opened Upgrade/-. He did not get to $8 fast enough, and then my deck got so small that I got two prices of my first province right away. This must have frustrated him somewhat, because all of a sudden he was gone.

Is there a reason you don't at least pick up Princess on turn 11? I can see skipping Duchy and Diadem in a Hunting Party deck, but the +Buy still seems really good.

This has a lot to do with the state of the game. If it still was a close match by then, I almost certainly would have wanted to get the princess. But it wasn't close anymore, not by a long shot. At that point I just want to play safe, and ask myself 'now how could this possibly still go wrong?'.

The safe thing to do there seems to be to keep playing the followers, and using the steward for further cleaning house and getting rid of the incoming estates. At that point I only had one card that said +actions, and 2 terminals already. So getting the princess would stop me at least a turn from playing steward.

Off course I could go & solve that problem with bazaars. I can't really call that a bad move or anything. It's just not my style. This would have made the deck stronger on an average draw, but also make the worst case scenario worse. When ahead, play safe. When behind, play bold.
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Re: Chapel Division: Brackets and Results
« Reply #76 on: December 09, 2012, 03:16:31 pm »
0

My opponent and I may decide that today would be the best time to play our round-2 match, though the schedule says that technically Round 2 starts tomorrow.  Is that fine? 
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Re: Chapel Division: Brackets and Results
« Reply #77 on: December 09, 2012, 04:22:19 pm »
+4

Round 2: mith 4-3 First

Game 1: First 6-3 mith
Game 2: mith 46-29 First
Game 3: First 43-43 mith
Game 4: First 30-22 mith
Game 5: mith 30-18 First
Game 6: First 12-resigned mith
Game 7: mith 43-27 First
Game 8: First 32-38 mith

Game 1 - TR/Bridge with Festivals/Courtyards for the main engine (and Crossroads and Vault to supplement). A bit of bad shuffle luck for me coupled with some incoherent building once I knew I was behind, and he three piled turn 12 before I ever had much of a chance to get going.

Game 2 - Sea Hag, transitioning into Labs+BM for the most part. First shuffle was likely decisive here, as I got a second Sea Hag and a Silver vs. his Lab/nothing. Curses still split 5/5, as did the Labs, but I got to the first Gold and Platinum and started buying out Provinces before he could catch me with Colonies.

Game 3 - Baron+BM with slightly different approaches, as I used Scheme to keep mine in play more and he grabbed a Fortune Teller and a Venture. I had a brief lead, but he was able to hit 7 to grab Duchy+Estate before I could split the Estates in my favor the next turn, and we tied.

Game 4 - Golem was a waste of time here, and I'm not sure why I thought it was relevant. Border Village/Vault/Menagerie is the build here, and he wisely bought a Contraband early with so many engine pieces on board. I got my engine going a turn too late, and was missing a +Buy until that point anyway.

Game 5 - Salvager rush, and I hit the turn 3 Gold. He started Moneylender before transitioning to Salvager; I like my chances even without the lucky shuffle, but I won't be complaining about my luck in this match...

Game 6 - I identified Goons/Farming Village as the obvious way to go... and then bought IGG anyway on the 5/2 split (with Chapel). Shame on me. My main problem here is that Militia/Goons has such a strong first player advantage, but that doesn't excuse what I tried...

Game 7 - Double Witches to start with... Not sure how I won this one, really, as he had the early advantage of a turn 6 Gold, and the Curses split evenly. I did get a Worker's Village turn 6 to (in theory) help my card draw, but naturally on the next shuffle it came up alone with my Witches colliding the following turn. He grabbed a Mint and an Embassy, which might have overloaded him with terminals, and after that I was able to split the Duchies in my favor.

Game 8 - Both of us went heavy on Treasuries here. First picked up an Expand and later a Trade Route (with two alternate victory cards), while I grabbed Farmlands to make my Provinces cost $6. This could have gone either way (that Expand in particular was scary), but I was able to hold on for a 4/4 split with my extra green cards making the difference.

Thanks for the series, First!
« Last Edit: December 09, 2012, 04:24:06 pm by mith »
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Re: Chapel Division: Brackets and Results
« Reply #78 on: December 09, 2012, 04:25:04 pm »
+1

Oh, that is a surprise. Well played, mith. Grats!

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Re: Chapel Division: Brackets and Results
« Reply #79 on: December 09, 2012, 04:42:11 pm »
+1

My opponent and I may decide that today would be the best time to play our round-2 match, though the schedule says that technically Round 2 starts tomorrow.  Is that fine?

Not my bracket but yes. You can start early.
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first

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Re: Chapel Division: Brackets and Results
« Reply #80 on: December 09, 2012, 04:47:42 pm »
+2

I played very well in the games I won with engines, but poorly on those I lost with cursers/BM. Anyway, congrats for advancing to the next round.

Game 1: Courtyard > Bridge, which allowed me to end game on piles.
Game 2: Sea Hag, ugh. And when I look back I realize Gold is better than Lab here.
Game 3: A hand with Baron and 4 Coppers has haunted me, so I decided to not risk with Baron/Scheme. It was a tie, so I don't have much to say.
Game 4: Menagerie, my favorite card. I set up neatly and managed to have two double Province turns.
Game 5: Salvager vs. Moneylender opening. Turn 3 Gold was the deciding factor, since there were no $5 cards.
Game 6: mith pretty much sums it up.
Game 7: Mint. That's it. I don't know why I bought it. mith's viillages did nothing, but my Mint purchase was worse.
Game 8: This made me confused.
Expand turn 8? I planned to Expand Treasury to Province but never got a chance. Maybe I should have bought Province right away.
Farmland? got a chance to buy one turn 14, but didn't see that Gold anyway.

mith played well in mediocre games (in which I have to admit I'm not good at.) Good luck with the rest of this tournament
« Last Edit: December 09, 2012, 04:50:32 pm by first »
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Re: Chapel Division: Brackets and Results
« Reply #81 on: December 09, 2012, 04:50:51 pm »
+1

Argh First, you were one of my picks for this bracket!!

I'm not angry, just disappointing....
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Re: Chapel Division: Brackets and Results
« Reply #82 on: December 09, 2012, 05:25:09 pm »
0

I played very well in the games I won with engines, but poorly on those I lost with cursers/BM. Anyway, congrats for advancing to the next round.

[snip]

mith played well in mediocre games (in which I have to admit I'm not good at.) Good luck with the rest of this tournament

Yeah, I'm on the opposite end of the spectrum. This wouldn't have been a huge upset last year (I was a 6 seed), but I haven't played much in the meantime, and the rust has definitely affected my engine building instincts more than the rest of my game.
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Re: Chapel Division: Brackets and Results
« Reply #83 on: December 09, 2012, 05:59:41 pm »
+3

Robz888 defeats Kayo 4-0 in Round 2 of the tournament. Though it was a sweep, each game was a nail biter, and I basically stole what should have been his victory at least once, possibly twice, maybe even three times. These were really great games, and I did record them all! Check them out. Really cool series.

Kayo seems like a very nice person; I would have been fuming if I were him in a couple of those games. A few slightly different shuffles or decisions, and these 4 games probably could have gone 2-2.

Game 1: Robz888 60 - 52 Kayo
Log: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-131903-81c4c635.html
Youtube video:

We both get 5/2, and Vault/Crossroads seems obvious. The presence of Great Halls (and Fairgrounds) boost Crossroads above Courtyard here, I think. My plan is to get Workshop for Great Halls and use Crossroad mass-draw power to Vault everything. I do not buy a single Silver or Gold, nor any Card worth virtual coin (except Vault). Woah. How often does that work? I think I have below-average luck getting this off the ground, though I do get like 7 GHs or something. Meanwhile my opponent has 3 Golds and a fairly conventional Vault BM deck, supplemented by Crossroads. Fairgrounds is definitely a boost for my deck, but I don't really have time to get them to 6 VP. Well, Kayo stalls out really badly, and we are trading Fairgrounds, Duchies, and Estates. He has the option to take the tie but doesn't. Then he has a turn where he plays all 3 Golds with no Vault, and I know there is no other way for him to buy Provinces. So I break PPR and wait. And wait. And wait. And yes, I get to my next CR-GHs-Vault hand before he gets Vault-Gold. Very tense.

Game 2: Kayo 42 - 45 Robz888
Log: Oops, don't have it
Youtube video:

Our only Colony game, looks like Grand Market/Highway/Hunting Party is the way to go, but Swindler could really mess that up. I go for Spice Merchant/Swindler, whereas I think he makes a mistake in going SM/Silver and delaying a Swindler until his next turn. I do misplay--probably?--getting 1 Highway before my first Hunting Party. He gets a very early Grand Market and I start to worry. But then he over-buys Hunting Parties, as I plug away at the Highways and GMs. I end up with a lot more buying power, while he has better draw. Of course at this point, a 3 pile ending is close at hand. I have the option of buying out the Estates for the win, but I neglect to notice it. Thankfully it comes around again, and I take the win. Despite the score, this was actually the least close game. My deck really was in better shape. FWIW, neither of our Swindlers ever hit at the $5 level, but I did switch like 3 of his GMs into Golds... which did hurt, I think, in his HP-based deck.

Game 3: Kayo 35 - 36 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-134250-2ccd369c.html
Youtube video:

There's very little going on in this Kingdom. I notice that Horn of Plenty mega-deck is probably viable because of Ironworks, and lots of spammable cards (Shanty Town, Hamlet, City). But the thing is, none of the cards (except level 3 cities) have virtual cash. So the HoP deck is either going to succeed, or fail miserably. And I don't trust myself with it. So I'm not doing it. The other thing here is probably Chapel into Explorer, which I know is one of Explorer's best case scenarios. I open Ironworks/Chapel, not really committing to anything, and he does a straightforward Silver/Chapel. My Chapel misses, he gets an early Explorer and his Province, and I expect that that will be the end. When he buys his first two Provinces before me, I actually consider resigning. He has more points and his deck is better. Now, what happens? I'm not quite sure. His Cities are useless, I guess. Maybe he mis-buys or mis-plays some other stuff? I break PPR again because I have no other choice, he misses, and a little bit of strategic Farmlanding gives me the 8 VP I need for the win. In hindsight, I guess I had Shanty Town-Hamlet going for me, so my Shanty Towns were more reliably Laboratories. Still...

Game 4: Kayo 43 - 52 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-135612-96de81e7.html
Youtube video:

With 3 of the necessary 4 wins under my belt, I decide to be Mr. Straightforward and play Wharf Big Money. Do you even want Spice Merchant for Wharf Big Money? Well, I decided to, anyway. He gets a Tactician and a Haggler and some Caravans, and that starts to look promising. We go back and forth, getting money and points, and he sneaks a Potion somewhere to start collecting Vineyards. This is a smart play for him, since we actually drain the Duchies entirely instead of breaking PPR. I have a lead, but Vineyard is like his own private Duchy supply. It doesn't really come to that, though, as my Wharf deck still generates enough cash to get a Province and then the last one without having to worry too much.

Thank so much to Kayo for the fun set! He played very well (except those Cities in Game 3, and too many HPs in Game 2 I think), and the series was much closer than it appears.
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Re: Chapel Division: Brackets and Results
« Reply #84 on: December 09, 2012, 07:30:11 pm »
0

Here's the log for game 2:  http://dominion.isotropic.org/gamelog/201212/09/game-20121209-133425-b7c5d03d.html

Here, I may have had too many Hunting Parties; I did overdraw several times.  I also failed to notice for several shuffles that you'd Swindled my Swindler, which didn't help.  My thinking with the Cities in game 3 was that they would help HoP be worth enough to snag an extra Duchy or two; and if those Duchies (or any other pile) ever ran out, yay for me because the Cities would be Labs.  Obviously that didn't work out, and you are completely right that the HoP screwed me over.  I should have gotten another Explorer, although my deck was working great until the HoP turned up.  **note to self**

I thought my weakest game was the last.  Wharf was the better card here, especially if I wanted to go for Vineyard; it would be a shame to have to choose between discarding a Potion or not utilizing the Tactician.  And I should have committed to Vineyards if I wanted to use them, rather than buying some early Provinces and bringing the end of the game closer.  This clearly wasn't the best spread for Vineyard (given the lack of $2 and $3) but the bigger problem was that I didn't play it very well.

Anyway, they were all very fun games, and well worth the playing.  Thanks to Robz888 for the set!
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Re: Chapel Division: Brackets and Results
« Reply #85 on: December 10, 2012, 01:18:18 am »
+1

Round 2

axlemn defeats jaybeez, 4-3

Rules: official point counter enabled, no Chrome PCE, no veto mode, identical starting hands.

This was a terrific match.  All but one of the games were (relatively) closely contested and Game 7 was a spectacular finale, a very close, hard-fought game centering around Ghost Ship that went right down to the wire.  We also went back-and-forth the whole way, the only consecutive wins/losses were Games 6 and 7.  A thrill, a delight, and even though I lost I still feel great about these games: I played pretty well against a higher-level opponent, and pulled off (if I may say so) an amazing upset in Game 5, which was probably my most exciting win ever.

A big thanks to axlemn for this great match!  I wish him good luck in the next round (look at the bracket and you'll see why).

Game 1
jaybeez 41 - axlemn 31
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-181812-a259400d.html

We both admitted afterwards that we didn't really know what we were doing here.  My deck worked better than I expected, and axlemn ended up going for Fairgrounds, but ended the game with 14 cards, although it would actually not have made a difference.  I'm not completely sure how I won this game.  My only observations are that I think my Spy helped me make better use of my Native Villages (and the Hunting Parties helped me line them up a few times), and we also agreed that his Scrying Pool buy was probably a mistake.  But those two things seem like minor factors in the overall game.  *Shrug*

Game 2
axlemn 19 - jaybeez 9
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-183101-6df8db94.html

My big mistake was buying Platinum on T10 (I should have gone Wharf-Conspirator or double-Conspirator I think).  I also gamble with a NV play on my last turn (T12) and end up tucking away the Plat, but can't draw it back when my last NV isn't in the next 5 cards I draw with two Wharves and a Conspirator.  Turns out it was the very next card (!) and I discard it with my Loan.  (My mantra: "Dominion giveth and Dominion taketh away.")  He three-piles the next turn, and probably my Achilles heel in Dominion, more than anything else, is being ambushed by three-pile endings because I'm not planning well.  Also, axlemn said Wharf is his best card, and I don't doubt it, I think he used it to very good effect here, certainly far better than me.

Game 3
jaybeez 43 - axlemn 33
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-184320-cf075840.html

I go for a simpler strategy here: I open Monument (which I love to do) and Haven, my thought being that the Haven can hopefully give me a turn where I can tuck away a Copper or the Monument to give me a $2-3 hand to grab another Haven so I can start adding Monuments (and maybe a Jester), and then maybe get a Gold on the next hand with the extra Copper from Haven.  Wishful thinking, I know.  I think just a Silver would have been better at that point and the "plan" didn't get me an early Gold anyway... but it worked out okay because I ended up having two Monuments and a Jester smoothed out by four Havens, two of which I had before the second reshuffle, and as I recall I only had one terminal collision all game.  The cycling and smoothing from the Havens allowed me to get 9 VP from my Monuments in 14 turns, which pretty much sealed the win, although I had the edge in Victory cards too, by two Duchies.  I think my kind of pseudo-money strategy was just generally better on this board, and the Monuments were the icing on the cake.

Game 4
axlemn 45 - jaybeez 18
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-185511-eb444780.html

This was the game I mentioned that was not close at all, it pretty much ended on T4.  We both opened Masq/Silver.  On T3, axelmn buys his first Minion, without playing Masq; I buy a Bishop, thinking that I want it now to start trimming my deck, and then as I accumulate Border Villages and Minions I could play that and one Margrave along the way as I cycled through my Minions.  Then I draw 5 Coppers for T4, but axlemn plays a Masq and passes me an Estate, and I have to settle for another Silver.  He gets a Minion that turn, BV+Margrave on T5, Minions on T6 and T7, and BV+Minion on T8.  Meanwhile, all I've been able to buy is Silver, and on T8 I have $6 and decide to get a Gold and transition to a Masq-BM strategy because he already has five of the Minions.  And Masq-BM doens't seem to work that well against a deck of 9 Minions that also can hit you with Margrave-Masq, in that order.  This one hurt, but I take consolation in the fact that it was some good early luck for axlemn that snowballed very quickly more than any mistakes I might have made (although to be fair to axlemn, the game snowballed so fast because he leveraged that early advantage skillfully).

Game 5
jaybeez 32 - axlemn 16
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-190407-50f98b75.html

I don't know how much of this was luck, how much was skill, and how much it was just the incredible power of Hunting Party, but this was probably the best win I've ever pulled off, as I said above.  I thought the board actually looked kind of interesting, because there were what appeared to me to be a few different ways to transition out of the Sea Hag war.  We both open Sea Hag/Silver, I buy on Silver on T3, then for his T3, axlemn Sea Hags my Sea Hag.  I concluded that I had to focus on at least getting an even Curse split, so I bought nothing but Silvers and Hunting Parties, and just hammered away with my Hag.  I ended up winning the Curse split 6-4, and I finished the game with 8 Hunting Parties, picking up two Remodels which, with the help of all those HPs, allows me to trash all my Curses for Estates (the clogging effects of which are greatly mitigated by that wonderful HP stack) and my Hag for a Duchy towards the end of the game.  I get a Province on T22 and just get Duchies from there, winning on piles with HPs, Curses, and Duchies gone.  An exhilirating game, I'll remember this one for a long time, mostly because I was so sure I had no chance when my Hag got flipped on T3.

Game 6
axlemn 35 - jaybeez 24
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-191843-df727269.html

Despite the score, this was a very close game, a real nailbiter.  I think one reason I lost was that I made some suboptimal buys early in the game: I don't think I should have bought a second Jester on T3, and I probably should have bought a Silver on T4 or T5 instead of getting Caravans on both those turns.  By the time I buy a Goons, axlemn has three and has already had a multi-Goons turn.  I'm playing from behind for a while, but then manage to get within a couple points mostly thanks to an improbable T15 where I'm able to play all five of my Hamlets and discard for extra buys with each of them, playing a Goons, buying an Estate and five Coppers for a +7 VP gain.  The game sort of teetered for a few turns, with the score very close, the piles very low, one of those "next guy with the big turn wins" situations.  That was axlemn, who had a double-Goons turn on T18, and was able to buy a Duchy, the last Estate, and two Coppers to finish strong.

Game 7
axlemn 42 - jaybeez 38
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-192846-cd4ecc10.html

I thought about going Scrying Pool here, sort of as a Ghost Ship counter, but the lack of +Buy and any trashing whatever dissuaded me.  I decided to open Courtyard/Silver, trying to sort of do a Coutryard-BM thing (which I love to play), sort of hybridized with Ghost Ship-BM, with Havens to grease the gears.  I feel like it worked at first but then started to stall out.  Afterwards, axlemn suggested that more Havens would have probably been better than the second Courtyard I bought, and I think he's right, the delayed handsize boost of Haven helps work around the Ghost Ships better than Courtyard.  Courtyard smooths hands while Haven takes resources from one hand to concentrate them in the next.  And with Ghost Ship, sometimes you kinda need to do the bad hand-good hand seesaw to get things done when you're getting hit often enough.

But my strategy didn't exactly crash and burn, the game could have gone either way until the very end.  I lost by 4 VP, and had a hand of Duchy/Courtyard/G/S/C (no Haven in play), with Duchies gone, when axlemn bought the last Province to win it.  And on that turn, his Venture hit a Gold, which gave him $9.  To be fair, his deck had a ton of Silvers (7), and two Golds, and he had three Coppers in hand.  But still, there was no trashing, and had that Venture hit a Copper, I very well might have won.  A dramatic finish to a great game.

Which brings me to a question for axlemn that I forgot to ask after this game: why Venture?  Ghost Ship counter I assume?  I feel like Venture's always a bad buy when there's no trashing, but obviously it worked out, even though when you played them after a Ghost Ship hit, you weren't able to discard Victory cards either time.  I'd like to hear your thoughts on that.
« Last Edit: December 10, 2012, 01:26:43 am by jaybeez »
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Axxle

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Re: Chapel Division: Brackets and Results
« Reply #86 on: December 10, 2012, 01:24:23 am »
+2

Go fellow axle! You can go the distance!
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Re: Chapel Division: Brackets and Results
« Reply #87 on: December 10, 2012, 11:49:54 am »
0

second round match Zem:4 - EgorK:0

Thanks for the games!

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-081608-072a3a27.html 52:30
Margrave-Walled Village. I got a some good uses out of my smuggler.

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-083652-fddc44d2.html 51:45
Ill-Gotten Gains vs Watchtower. With Mint and Aprentice, but absolutely no buy. (so neither of us went for the alchemists)
No buy meant I had to get pretty lucky at the end to catch up with the last two colonies.

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-082807-7d8835ba.html 5:0
Minion-Conspirator-Warehouse chains with a witch

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-082001-1e8fde5f.html 32:27
a Hoard feast, with island, harem, remodel.

rules: official counter, no pce, identical starting hands, random sets
« Last Edit: December 10, 2012, 11:51:56 am by Zem »
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Re: Chapel Division: Bracket and Results
« Reply #88 on: December 10, 2012, 03:07:35 pm »
+1

Slyfox and I have scheduled our match for Saturday morning, but we may need an extension if we can't finish it then. Just a heads up.
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Re: Chapel Division: Bracket and Results
« Reply #90 on: December 10, 2012, 03:30:00 pm »
+2

Slyfox and I have scheduled our match for Saturday morning, but we may need an extension if we can't finish it then. Just a heads up.

I play the winner of this match.  I don't need to start round 3 ASAP or anything, so that's fine from my standpoint.
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Re: Chapel Division: Bracket and Results
« Reply #91 on: December 10, 2012, 04:02:20 pm »
+3

I asked yaron to post the results of our match, but then I was too hyped up from the games to not jot down my thoughts anyway. So:

yaron 4-3 ycz6

yaron 30-22 ycz6
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-104149-60fa88fc.html
Competing Chapel/Farming Village/Courtyard engines with Cartographer. I got an Outpost and Woodcutter and delayed greening, which meant yaron got three Provinces before my first, but I caught up by turn 11. After that it was pretty much a coin flip for the last Province.

ycz6 27-38 yaron
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-105205-e8e3ad6b.html
We both went Masquerade into Peddler/Apprentice/Festival. My Smugglers kinda sucked, because Peddler lol; yaron made a couple of good tactical buys of Peddler over $5 to help that along. Well played by him.

ycz6 36-32 yaron
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-110433-d007380e.html
An very interesting game where yaron got 10 Fool's Golds and I got 10 Scrying Pools, both supported by Spice Merchant openings. I ended up getting to the point where I could draw my entire deck and play two Barons on the same Estate, but even so barely scraped by with first-player advantage and a weird Duchy/FG/Scrying Pool three-pile. Maybe I should have gotten more Conspirators? More Barons? Havens?? Dukes???

yaron 48-52 ycz6
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-111532-e581dd8f.html
yaron went hard for JoaT/Duke in a Colony game with Peddler, Salvager, Grand Market AND Swindler, which I thought was a huge mistake, but this game ended up being distressingly close anyway. He bought his first Duchy on turn 4 (!) without any +Buys, while I loaded up on Schemes and Salvagers to move into the Peddlers and Grand Markets. Pretty tactically challenging game; I like my turn 19, where I Scheme a Peddler and Salvager onto my deck. Three-piled on Duchies, Great Halls, and Peddlers for the win.

yaron 39-30 ycz6
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-112234-0411a20d.html
A straightforward BM game with Moneylender. He got a Rabble; I got a Council Room and Ventures. I thought about going for Gardens with Pawn/Secret Chamber, but figured it would be too slow and that Rabble would make things ugly... oh well.

ycz6 50-29 yaron
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-112915-aae7ebb7.html
I went for Cartographer/Wishing Well with Bishop against yaron's Tunnel-heavy strategy. This game ended up being the only one where the point difference was more than a single Province swing. Wishing Well is great.


yaron 35-33 ycz6
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-114105-f8664e57.html

It's going to take me a while to get over this game.

Ambassador/Swindler/Throne Room. Sea Hag was the only card never gained. Shanty Town was bad and swingy. yaron won with an extra turn when all my Throne Rooms collided at the top of my last shuffle and all my Golds hid at the bottom. My rational brain tells me that my Swindler choices were less than perfect and that my early-game Ambassador luck was pretty good, but... ugh. Not how you want to be eliminated.


Congrats to yaron, though; you played great and deserved the win. Best of luck against julie/michaeljb in the next round. Go kick some ass for the name-begins-with-a-lowercase-y team.
« Last Edit: December 10, 2012, 05:03:32 pm by ycz6 »
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Beyond Awesome

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Re: Chapel Division: Bracket and Results
« Reply #92 on: December 10, 2012, 06:44:11 pm »
+3

Intense match. Beyond Awesome wins against eigensheep 4 to 3

Game 1: eigensheep 31 Beyond Awesome 41--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-140717-7bcef64e.html--This is a scary board. Mountebank and KC are both on it. My most immediate thought is that I need to hit my opponent with a KC'ed Mountebank and hope to God, he doesn't hit me with one. So, at some point, I pick up a Watchtower and my opponent picks up a Watchtower. Tribute is the only source of +actions, but it works out. Along, the way, I get some Monuments, same for my opponent. We both hit each other with a KC'ed Mountebank when curses are out but Watchtower deflects the damage. I start greening a little earlier than my opponent, and I think that is what caused me to won. Either that, or I just got lucky. Not sure. Probably luck. Looking back at the log, I notice my opponent has 4 curses, and I have one. That probably also helped me get to my key cards quicker.

Game 2: eigensheep 39 Beyond Awesome 36--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-141353-6ba5230c.html--This is a big money embassy board. My opponent has first player advantage here. But, at one point, I make a major screwup and forget to Farmland my Border Village. Still, though, the game comes down to the wire. Eigensheep wins.

Game 3: Beyond Awesome 31 eigensheep 34--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-142222-9273708b.html--Another close game. But, I did have first player advantage, so there. Mountebank is on the board again. We both get a 5/2 start, both opening Mountebank/Cellar. Simply, put, my opponent played this game better than me. Although, it was an intense game. And, I felt we both played well. My opponent gets a second Remake much earlier than me, which I pass on a few times, thinking to myself that I should probably get that second Remake. I should have probably listened to my gut. Oh well.

Game 4: Beyond Awesome 39 eigensheep 16--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-143420-3e337d05.html--I win this game in a landslide, probably due to first player advantage. I win the Minion split and then get a ton of Grand Markets. My opponent mostly snags Treasury. It was pretty clear to me anyway that after I started buying 2 GM's a turn that I had this one in the bag. Not even close.

Game 5: eigensheep 31 Beyond Awesome 25--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-144719-5468f271.html--Here we have the classic example of the engine that never took off. Minion is present as is Hamlet/Caravan/Hunting Party/Smugglers and some other goodies. We both tried to build engines going for Minion first. At one point, two piles are out, Hamlet has 3 cards left. We are both very close on points, so we both start greening. We go back and forth, the lead constantly changing. Sometimes I am up on points, sometimes my opponent is up on points. At the end, my opponent gets a sort of mega turn off and wins. Still though, it felt like an intense and close game.

Game 6: Beyond Awesome 50 eigensheep 40--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-145444-b05723c1.html--Here I get a little bold and risky. My opponent has 3 games won. I only have 2. So, I decide to do something crazy. Hoard is on the board as is Monument. It is the safe strategy. But, I realize that if I go for that strategy, so is my opponent. I do have first player advantage, but I also realize that things can come down to shuffle luck, so I decide to go for a different strategy altogether than the obvious strategy. I open Shanty Town/Bridge. My goal is to get as many Peddlers as possible, at some point get a Hoard, get another Bridge, buy some Monuments, more Shanty Towns and hope it works. Well, it does, somehow, and I end up winning.

Game 7: eigensheep 25 Beyond Awesome 49--http://dominion.isotropic.org/gamelog/201212/10/game-20121210-150718-3f7f56b9.html--This is another landslide victory for me, and this time, I am in the player 2 seat. I decide to build an engine. Apothecary, University, Lab, and Margrave are on the board. So, I build my deck around those. Hoard is also on the board, I pick one up, and that ends up being a good decision since I almost end up drawing up my entire deck each turn. My opponent doesn't buy a single University, maybe deciding not to go the same strategy as me. As a result, I am able to get 10 Labs very quickly and uncontested. I also have the draw power from two Margraves and the +Buy it gives, and well, I also have a lot of money thanks to Hoard, and I end up winning this game fairly easily.

Thanks eigensheep for an intense match!
« Last Edit: December 10, 2012, 06:45:48 pm by Beyond Awesome »
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soulnet

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Re: Chapel Division: Bracket and Results
« Reply #93 on: December 10, 2012, 08:03:44 pm »
+2

Round 2: soulnet 4 vs witchdoctor83 0

We played identical starting hands, totally random Kingdom except no Tournament, Black Market or Possession and point counter enabled (although I think we just used it to see the score, at least I did).

witchdoctor83 had the first player advantage for the first game, so he started all four.

I enjoyed the games, although I did not like how I played them. I also think witchdoctor83 did not play optimally, with some important mistakes, but definitely better than what I would expect for a level 6 on Iso. I had to mantain focus to be able to win, would have lost a couple of games if I just played fast and pseudorandomly, even followign the right strategy. Many mirror games make me think we may not be as differently skilled as our levels in the picking a strategy part. Also, I liked his opennes to post-game analysis, and his insights when doing it.


Game 1: soulnet 69 vs witchdoctor83 49 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-151615-65afae98.html

cards in supply: Adventurer, Colony, Contraband, Counting House, Hoard, Horn of Plenty, Inn, Loan, Market, Nobles, Platinum, and Smugglers

No really exciting action, especially nothing that would take us up to Colonies. Strange game for Colonies, probably because had almost every prosperity card from the weaker part. Of course this was going to be BM plus support, and I chose the better support. We both open Loan/Silver and are lucky trashing mostly copper in the first turns. We diverged in the first $5 buy, I go for Contraband and he goes for Market. I think Contraband is fine because I want both Hoard and Gold, and later, he would not know weither to ban Plat or Gold or Plat or Colony. And if I get Hoard in play, I want to buy Nobles and gain Gold, but he does not know if I have Hoard when banning. This clearly helps, and I am able to pick Hoards, Golds and the first Platinum a lot before him. He does have an advantage on Markets which are great for the endgame in case of ties, but since I'm getting a lot more Nobles, I think I would mantain the upper hand here. He Smuggles a couple of my Golds but I smuggled back the Markets. I wanted to pickup Nobles+Gold instead of just Gold with $6 because the +3 Cards would really help me get to Colonies if I manage to get a lot of Golds (which I did) and not necessarilly a lot of Plats. Also, the fatter deck I have when builiding up to Colonies level makes collision less likely, and since colliding Nobles is not bad, I can stock up on them much more than Smithies in BM+Smithy, which is known to be good. In the end this was absolutely correct, and I end up buying 5 Colonies and a Province with only 1 Plat (and 11 Golds). In this game the small buy important difference in strategy prevailed, as the Contraband > Market snowballed a lot, because of a longer game than just Provinces.

1 - 0

Game 2: soulnet 18 vs witchdoctor83 4 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-154157-2981c52d.html
cards in supply: Fortune Teller, Merchant Ship, Minion, Native Village, Oasis, Rabble, Salvager, Spice Merchant, Steward, and Torturer

Of course Torturer chain.
What about Minions?
Are you crazy! Torturer chain! Note the Steward!
But Minions are really good in a trim deck...
But is horrible to discard Minions! Go Torturer!

After doing this in my head for a while, I go NV+Torturer, and my opponent does the same (maybe with less Minion thought, I don't know). I open Steward/Spice Merchant and he SM/Silver. I want to get the first play of torturer ASAP, and if I draw badly, I can just buy NV. This proves to be a little better, since I get a good chain going quickly, and even when he gets his/hers, I'm already drawing my deck confortably so I just trash every Curse I need to take (and I'm pretty confortably drawing my deck, so I discard a few times but just to keep the Curses alive, because I feel I have a better chain).

However, we both fail on building an economy and I quickly run out of money when having only a Silver and the Steward for cash. Probably really bad play on my part. He still has some Coppers, but is not quite drawing his deck, so I get a Silver and then Immediatly start going Gold. After a while, I go green and buy a Salvager to accelerated and get +Buy (NVs and Torturers are low and Curses are gone, and I'm drawing my deck no problem, so if I get some more Golds, I probably can go double province). I start salvaging Torturers and buying more money and provinces, while he is struggling a bit, not a bad deck, but not as powerful as mine, since he had to eat up and trash more Curses (he does trash every Curse eventually). Here comes the Tactical game, I have >12 point advantage, and he has only 3 buys tops, so I leave just 1 Torturer and 1 NV (Curses are already gone) and afterwards he fails to notice the 3-pile (he said on the chat afterwards), which I do to close the game. I think I would have won confortably just draining the provinces, maybe salvaging provinces to accelerate, buy WanderingWinder told me that I should win in the first opportunity I see to do it, and I believe him.

2 - 0

Game 3: soulnet 39 vs witchdoctor83 23 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-155655-27954bc9.html

cards in supply: Bazaar, Bridge, Highway, Menagerie, Minion, Nomad Camp, Potion, Remake, University, Vineyard, and Watchtower

This has a lot of engine potential. A lot. But the only drawer is Watchtower. I think about going Remake for cleanup, then maybe University, Highway, Bridge, Watchtower, but I feel its slow and Remake+Minions can be fast. After that, we get 5/2 openings, and I do not want to open Remake/-, so I go Minion. He goes with a Highway, which I think is a mistake because any engine here wants University, and with universities you want Bridges. And also, a Highway at the beginning is nothing useful. After that, I play a simple Minions + Remake + some money, to keep it simple, and it works. I eventually add Menagerie after I start greening, which also works nicely because Minions disappear and we cosntantly have 4 cards hands. He tries to build an engine without any +Cards, and fails, ending up with something similar to my deck, but smaller with a couple of not so useful cards like Highway, Nomad Camp and Potion. He almost gets 5 VP Vineyards, but not commiting to it, getting just one Potion and contesting me for the Provinces (which brings the end closer), which makes him lose the game.

I still feel like University + Anything + Vineyards may get 6 or 7 VP Vineyards easily and maybe even get a couple of Provinces by the end, but I still went for a deck full of Silver and Minions, trashing with Remake.

If you have any comments especially on this game, I would appreciate it.

3 - 0

Game 4: soulnet 33 vs witchdoctor83 32 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-160923-ccab7b8f.html

cards in supply: Apprentice, Bishop, Cache, Hoard, Mining Village, Minion, Potion, Spice Merchant, Transmute, Treasure Map, and Wharf

I feel we both played this one really bad. We open 5/2, he opens Minion (probably biased from last game) and I go Wharf, because one Minion is not taking me anywhere, and Wharf will get me Minions. In retrospect, I think this was correct, but Wharf+Minion does not strike me as anything impressive. We race for Minions and I buy a Hoard on a 6, hoping to go Duchies soon and then Apprentice, but the game is fast and we never get to it. I buy a Bishop to have some advantage in the endgame, which works, and buy the penultimate province while being 1 point ahead. He does have a Wharf, but we do not have decks good enough to make Province+Duchy likely (I was second, so Province+Estate also makes me win). In the first opportunity, he suicides by buying the last Province. He said he wanted to put himself out of his misery, although I think there was a low but reasonable enough chance for he winning by buying a Duchy (I actually had a very bad draw and had only $1 in hand, so I had to pass).

I think the board was nothing too special, but also not that bad, but our game was horrible. I suspect we both felt that with the match 3 - 0 everything was decided, so we did not try as hard.

4 - 0

Thanks for the games!
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Beyond Awesome

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Re: Chapel Division: Bracket and Results
« Reply #94 on: December 10, 2012, 08:27:41 pm »
0


Game 3: soulnet 39 vs witchdoctor83 23 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-155655-27954bc9.html

cards in supply: Bazaar, Bridge, Highway, Menagerie, Minion, Nomad Camp, Potion, Remake, University, Vineyard, and Watchtower

This has a lot of engine potential. A lot. But the only drawer is Watchtower. I think about going Remake for cleanup, then maybe University, Highway, Bridge, Watchtower, but I feel its slow and Remake+Minions can be fast. After that, we get 5/2 openings, and I do not want to open Remake/-, so I go Minion. He goes with a Highway, which I think is a mistake because any engine here wants University, and with universities you want Bridges. And also, a Highway at the beginning is nothing useful. After that, I play a simple Minions + Remake + some money, to keep it simple, and it works. I eventually add Menagerie after I start greening, which also works nicely because Minions disappear and we cosntantly have 4 cards hands. He tries to build an engine without any +Cards, and fails, ending up with something similar to my deck, but smaller with a couple of not so useful cards like Highway, Nomad Camp and Potion. He almost gets 5 VP Vineyards, but not commiting to it, getting just one Potion and contesting me for the Provinces (which brings the end closer), which makes him lose the game.

I still feel like University + Anything + Vineyards may get 6 or 7 VP Vineyards easily and maybe even get a couple of Provinces by the end, but I still went for a deck full of Silver and Minions, trashing with Remake.

If you have any comments especially on this game, I would appreciate it.

3 - 0


On game 3, University/Vineyard was the dominant strategy. No question about it. If your opponent had invested more heavily in potions, he would have won, I am pretty sure. University/Vineyard is a strong strategy period, but with Minion and such, yikes!
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soulnet

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Re: Chapel Division: Bracket and Results
« Reply #95 on: December 10, 2012, 09:48:31 pm »
0

On game 3, University/Vineyard was the dominant strategy. No question about it. If your opponent had invested more heavily in potions, he would have won, I am pretty sure. University/Vineyard is a strong strategy period, but with Minion and such, yikes!

I've never bought a Vineyard in a game, and I also never saw a University-Vineyard game, so I do not yet have a good grab on how fast would it be. Since my feeling was just gut, I was more confident to go with a strategy I am familiar with.
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #96 on: December 11, 2012, 10:32:05 pm »
+4

DWetzel (16 seed) vs. czechvarmander (17 seed)

In which we feature:

Various wild enginey games with lots of alt VP (games 2, 5, and 6 are all fun for alt-VP lovers)
Horrific luck for both players in at least one game
An epic comeback by me from 3-0 down (losing 3 games as first player) to force a deciding seventh game... highlight spoiler to see what happened, or read below.

DWetzel wins series, 4-3 (9-17, 28-35, 18-33, 30-14, 64-62, resigned, 9-(-3)






Game 1: DWetzel 9 - 17 Czechvarmander (0-1)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-181028-05e20dbb.html

A very interesting board with Wharf/FV/Ambassador/Lighthouse/Minion, made considerably less interesting when I open Ambassador/FV and draw neither of them on Turns 3 OR 4.  His Amb/Amb opening collides on T4 but after that they really don't, and even though I get the first two Wharves it doesn't matter because he's soon shipping crap back at me every turn including 2 curses a turn through most of the late game and I can't put a village and a wharf together to save my life.  He could have ended it a turn sooner on piles I think but got there soon enough.  Very very well played by him but I feel I got hosed here by luck.

Game 2:  DWetzel 28 - czechvarmander 35 (0-2)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-182143-b80372f8.html

Another very interesting board with Duke, Silk Road, Young Witch (Fortune Teller bane), Workshop, and Governor as the highlights.  My YW purchase missed the opening shuffle, AGAIN, sigh.  Still I win the Silk Road split 5/3 early on (good) but lose the Duchy split 5/3 (bad). I was $1, or 1 VP, or him not hitting the nuts in his hand to tie/take the lead, from winning like 4 or 5 times and couldn't pull it off.  Most frustrating game I've played in a long time.

Game 3: DWetzel 18-33 czechvarmander (0-3)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-183042-e4635df3.html

Spice Merchant/Swindler maybe wasn't the optimal opening for me (he went Silver/Masq), but I had a plan.  That plan went awry when I drew $4 with Swindler (hit an Estate, bought a second Spice Merchant), $4 turn 4 (Masq), and Spice Merchant/Spice Merchant/Swindler/C/C on Turn 5 just in time for him to Masquerade me.  A minor problem, until my Spice Merchant drew Estate/Masq and left me with a hand of SM/Swindler/Masq/Estate/Estate.  Yeeeeeeeeah, gg.  I think it was probably a bad idea on my part anyway, my worst played game of the set.

Game 4: DWetzel 30-14 czechvarmander (1-3)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-183533-e84dc73b.html

Key cards: Apprentice, Salvager, Chapel, Treasure Map(!)  I got pretty lucky with what I think was a rage-induced T1 Nomad Camp opening hoping to hit $5 that didn't work right away to get me $5 but enabled me to get two early Apprentices.  He went the Silver/Chapel/buy Treasure Maps with super thin deck route but despite my farting around I beat him to the TM combo.  Buying 6 Provinces (trashing one on the last turn) in 13 turns was pretty quick so I had to have done something right, but had to be lucky too.

Game 5: czechvarmander 62-64 DWetzel (2-3)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-184147-d0637dfb.html

Neat game. Silk Road/Ironworks/Talisman with a supplemental Tactician rush barely beats an Embassy/Monument/BM/Colonies setup.  I'm really not sure if the rush is a good plan on a Colony board but it scraped across the finish line just in time.  A turn 7 6 Platinum (aided by Tactician on turn 6 5) and a second Platinum on turn 8 was kinda handy to buy, well, anything I needed while Ironworks snapped up the other bits.

Game 6: (resigned) czechvarmander - DWetzel (win) (3-3)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-185256-d462ade5.html

In which I bust out the little-used Talisman/Pawn opening on a fun Vineyards board that had Chancellor/Oasis/Pawn for cheap actions.  A Talismanic four potion buy on T7 made it clear where I was heading.  Not quite sure what czech was doing here with a Horn of Plenty purchase on a board without many +actions at all, but I think he'd say this was his worst game in terms of strategy.  He resigned when I was most of the way to clearing out Vineyards (worth 6 each at that point) with a decent lead and he was trying to play one Bishop a turn and buying not much.

Game 7: czechvarmander (-3) - 9 DWetzel (3-4)

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-190801-94dbb7ef.html

Complicated engine Colony game with City/Steward/Stables/Mining Village/Ghost Ship/Torturer/Quarry/Trade Route for +buy as the featured players. Nothing to say really here, I hit a really good T3/T4 and he hit Steward/CCCC twice early on and that kind of hosed him.  From there it was just a matter of building my engine to draw my deck, adding a Trade Route (and later on a second one) for an extra buy to make Quarries happy, and piling out at the right moment.  I think I played this really well but, in the flip side to Game 1, he didn't have a chance when I drew well.

Thanks to czech for the games and for putting up with me being a bit grouchy midway through.

Stef is up next, which probably means my luck is about to turn again.

« Last Edit: December 11, 2012, 10:54:00 pm by DWetzel »
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czechvarmander

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Re: Chapel Division: Bracket and Results
« Reply #97 on: December 11, 2012, 10:37:41 pm »
0

Can I file an official petition to have the series remade to best of fives? :p

Or can I pretend that I went up 3-0 then lost on purpose to avoid getting swept by -Stef-?

No? I can't do any of that? Oh well, hats off to DWetzel for outplaying me (badly in the latter games) and best of luck to him going forward. A deserved win from a very strong player.
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timchen

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Re: Chapel Division: Bracket and Results
« Reply #98 on: December 12, 2012, 02:05:06 am »
0

Can I file an official petition to have the series remade to best of fives? :p

Or can I pretend that I went up 3-0 then lost on purpose to avoid getting swept by -Stef-?

No? I can't do any of that? Oh well, hats off to DWetzel for outplaying me (badly in the latter games) and best of luck to him going forward. A deserved win from a very strong player.
I lost to dwenzel 3-4 with me getting first to 3 wins too. Congrats to him to some very well played games. I'll let him post the logs.

Best of luck for dwenzel at later rounds in the tournament!
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jonts26

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Re: Chapel Division: Bracket and Results
« Reply #99 on: December 12, 2012, 02:23:03 am »
0

He's the like san francisco giants of dominion. Expect a sweep in the next round.
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dwenzel

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Re: Chapel Division: Bracket and Results
« Reply #100 on: December 12, 2012, 03:20:11 am »
+2

Round 2 Match AN: dwenzel (23) vs timchen/allfail (10)
dwenzel wins 4-3

Overall a really fun series. We used pretty different strategies for most of these games with some neat results. I thought the deciding game 7 was especially interesting. Thanks for the great games!

(Used kingdom cards in bold)

Game 1: dwenzel 42 - allfail 30
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212730-9849fdd8.html
Kingdom Cards: Cutpurse, Familiar, Haven, Horse Traders, Island, Scrying Pool, Tournament, Venture, Warehouse, and Wharf

I opened Warehouse/Potion against his Silver/Potion, which may have helped me get the cursing advantage (7-3). I think the curses set the tone for the rest of this game and a Trusty Steed helps me close this one out.

Game 2: dwenzel 28- allfail 47
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213604-691ac6b2.html
Kingdom Cards: Develop, Jester, King's Court, Militia, Monument, Mountebank, Scout, Smithy, Venture, Village♦, and Young Witch

Neglected Young Witch, thinking I can skip it in favor of Mountebanks and block his Young Witches with the Village bane card. This was just a poor plan from the start, as I fell behind in the cursing in this one and my deck couldn't get anything done towards the end.

Game 3: dwenzel 25 - allfail 18
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-215626-c0a87fcb.html
Kingdom Cards: Farmland, Golem, Haven, Merchant Ship, Mountebank, Oasis, Stash, Steward, Swindler, and Trade Route

Every card got some action! We both went for Stewards for early trashing and transition to Golems, but I opted to go for Stashes while allfail went for more actions. I figured with the lean decks and Golems sifting through cards fast, Stashes can help me reliably get Provinces. It paid off for me here. Not too big of a user of Stash without Chancellor but I'm surprisingly pleased at how it worked out.

Game 4: dwenzel 20 - allfail 24
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-221325-3a9e7dca.html
Kingdom Cards: Apothecary, Bazaar, Black Market, Chapel, Lighthouse♦, Mine, Mountebank, Native Village, Swindler, Trading Post, and Village

All games so far have had cursers, but thankfully we have Chapel here. We both eventually get Black Market. I snagged an early Expand and tried to do some Mine/Expand combo to try to get Provinces through the upgrade route. allfail ended up with a dangerous engine with plenty of attack cards that stopped my deck short. I made mistakes in neglecting Lighthouse and getting rid of my Chapel. I had a lead in the midgame, but allfail's nasty engine easily blew past me.

Game 5: dwenzel 27 - allfail 31
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-223356-c9fd181e.html
Kingdom Cards: Ambassador, Border Village, Cellar, Embargo, Library, Merchant Ship, Peddler, Remake, Swindler, and Tribute

This one I wish I could have back. We both open Ambassador/Remake and slim our decks down. allfail opts to get money quickly while I try to use Remake to keep slimming my deck down while accumulating some free Border Villages (they were Embargo'ed early). allfail rushes for points but my engine eventually catches up and feeds allfail curses from Ambassador. His deck slows down but I make a large mistake Ambassadorring all my curses away. I was in position to tie the game in points, but since I went first, it would've been a loss for me. Would've been able to take it if I had a curse to Ambassador over to him. allfail closes the game out by buying the last Embargoed Border Village and using the Border Village effect to gain the last curse as well! This was a fun one that I wish I played better on.

Game 6: dwenzel 43 - allfail 23
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-224138-c589bfb1.html
Kingdom Cards: Courtyard, Envoy, Horn of Plenty, Island, Oasis, Stables, Tournament, University, Wharf, and Woodcutter

I rushed Wharves with the help of Universities and went to accumulate Horn of Plenty afterwards as allfail went for money and fast Provinces. My engine gives me the last five Provinces on turn 13 to take this one.

Game 7: dwenzel 42 - allfail 33
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-225056-fda70498.html
Kingdom Cards: Duchess, Embargo, Great Hall, Library, Militia, Mining Village, Royal Seal, Shanty Town, Tunnel, Vault

Vault/Tunnel seemed like a clear choice, but I opened Militia/Embargo with the intention of Embargoing Vault before allfail gets the chance to take them. Looking back on this, I was lucky that he hit $5 really late. I even managed to sneak two tokens onto Vault before he got it. At this point, he had 2 Tunnels and 2 Curses slowing his deck down and I felt good in trying to rush towards Provinces with money and drawers. I kept a lead over him and was able to hold him off in the end game. Risky move here but I felt like I would've fallen behind as second player if I just tried to mirror him. I'm not sure if this strategy would work most times against Vault/Tunnel, but I'm sure glad it did the trick this time!

« Last Edit: December 12, 2012, 03:34:14 am by dwenzel »
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #101 on: December 12, 2012, 03:26:35 am »
0

I don't think timchen was particularly unlucky at all in game 7. He opens Tunnel, which does him no favors at getting to $5 early, and buys Tunnel + Shanty Town on the reshuffle, which still don't help him get to Vault.
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timchen

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Re: Chapel Division: Bracket and Results
« Reply #102 on: December 12, 2012, 04:15:44 am »
+1

Quote
Game 1: dwenzel 42 - allfail 30
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212730-9849fdd8.html
Kingdom Cards: Cutpurse, Familiar, Haven, Horse Traders, Island, Scrying Pool, Tournament, Venture, Warehouse, and Wharf

I opened Warehouse/Potion against his Silver/Potion, which may have helped me get the cursing advantage (7-3). I think the curses set the tone for the rest of this game and a Trusty Steed helps me close this one out.
I did make a mistake at opening Silver/Potion. Was afraid of early 2+P draws (even though there is scrying pool as a consolation prize.) But of course, with the only different case where you draw them together, the warehouse can actually guarantee that you get 3+P. So a bad opening for me, and probably deserved the loss.

Still, 7-3 is really a bit unlucky for me, as he got 2 familiars in turn 3-4, played his first familiar turn 4 (!) and second turn 5(!). Even though my draw was not bad I could not really compete with that. I was thinking of conceding after the curse running out. I had decent draw later with my wharves and his ignoring them did take the match closer but that was just not enough.

Quote
Game 3: dwenzel 25 - allfail 18
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-215626-c0a87fcb.html
Kingdom Cards: Farmland, Golem, Haven, Merchant Ship, Mountebank, Oasis, Stash, Steward, Swindler, and Trade Route

Every card got some action! We both went for Stewards for early trashing and transition to Golems, but I opted to go for Stashes while allfail went for more actions. I figured with the lean decks and Golems sifting through cards fast, Stashes can help me reliably get Provinces. It paid off for me here. Not too big of a user of Stash without Chancellor but I'm surprisingly pleased at how it worked out.
I was thinking about steward+steward opening but didn't try. I thought I had plenty chance to win this one, but made too many errors. I should not get those farmlands early and should get a couple oases. I don't quite understand the stash strategy though. Like, golem triggers reshuffle all the time, how do you know where to put your stash thing. Certainly looks interesting!

Quote
Game 4: dwenzel 20 - allfail 24
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-221325-3a9e7dca.html
Kingdom Cards: Apothecary, Bazaar, Black Market, Chapel, Lighthouse♦, Mine, Mountebank, Native Village, Swindler, Trading Post, and Village

All games so far have had cursers, but thankfully we have Chapel here. We both eventually get Black Market. I snagged an early Expand and tried to do some Mine/Expand combo to try to get Provinces through the upgrade route. allfail ended up with a dangerous engine with plenty of attack cards that stopped my deck short. I made mistakes in neglecting Lighthouse and getting rid of my Chapel. I had a lead in the midgame, but allfail's nasty engine easily blew past me.
I was pretty happy at this stage of the match though. I thought I saw 3 consecutive questionable plans and without too much luck swing I should have good chance to take the series. How wrong I was...

Quote
Game 5: dwenzel 27 - allfail 31
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-223356-c9fd181e.html
Kingdom Cards: Ambassador, Border Village, Cellar, Embargo, Library, Merchant Ship, Peddler, Remake, Swindler, and Tribute

This one I wish I could have back. We both open Ambassador/Remake and slim our decks down. allfail opts to get money quickly while I try to use Remake to keep slimming my deck down while accumulating some free Border Villages (they were Embargo'ed early). allfail rushes for points but my engine eventually catches up and feeds allfail curses from Ambassador. His deck slows down but I make a large mistake Ambassadorring all my curses away. I was in position to tie the game in points, but since I went first, it would've been a loss for me. Would've been able to take it if I had a curse to Ambassador over to him. allfail closes the game out by buying the last Embargoed Border Village and using the Border Village effect to gain the last curse as well! This was a fun one that I wish I played better on.
This one was interesting. I was thinking about a BM-ish strategy even though I still opened with ambassador+remake. The thing is, I thought the embargo (which is easy to get at the early stage with remaking and ambassadoring) can shut down the engine possibilities and BM is going to win out against strong trimming. I was also not too interested in the BV+MS+Library engine, as Library chokes pretty hard with incoming greens, and the game is going to last if the engine were able to win.

But of course I was wrong, as with the ambassador and a trimmed deck the embargo is not effective at all. Fortunately for me, he realized this a bit too late and allowed me to edge out a win.

Quote
Game 6: dwenzel 43 - allfail 23
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-224138-c589bfb1.html
Kingdom Cards: Courtyard, Envoy, Horn of Plenty, Island, Oasis, Stables, Tournament, University, Wharf, and Woodcutter

I rushed Wharves with the help of Universities and went to accumulate Horn of Plenty afterwards as allfail went for money and fast Provinces. My engine gives me the last five Provinces on turn 13 to take this one.
This is a sad game. I should probably have mirrored him, but I was just so disgusted to see the game determined by me drawing my P turn 5 and the university turn 8 or 9 or something so I tried to avoid the mirror. Truth to be told, if I have seen HoP and Stables on the board and thought a bit I should not even try, but at that time I only saw courtyard. And I certainly was hoping him playing his first university turn 8 or 9!

But if you look at his draw, it probably doesn't matter if I mirrored him anyway. (The turn 3-4 are again excellent for him, getting a wharf and a university at turn 3-4.)

Quote
Game 7: dwenzel 42 - allfail 33
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-225056-fda70498.html
Kingdom Cards: Duchess, Embargo, Great Hall, Library, Militia, Mining Village, Royal Seal, Shanty Town, Tunnel, Vault

Vault/Tunnel seemed like a clear choice, but I opened Militia/Embargo with the intention of Embargoing Vault before allfail gets the chance to take them. Looking back on this, I was lucky that he hit $5 really late. I even managed to sneak two tokens onto Vault before he got it. At this point, he had 2 Tunnels and 2 Curses slowing his deck down and I felt good in trying to rush towards Provinces with money and drawers. I kept a lead over him and was able to hold him off in the end game. Risky move here but I felt like I would've fallen behind as second player if I just tried to mirror him. I'm not sure if this strategy would work most times against Vault/Tunnel, but I'm sure glad it did the trick this time!
I don't think timchen was particularly unlucky at all in game 7. He opens Tunnel, which does him no favors at getting to $5 early, and buys Tunnel + Shanty Town on the reshuffle, which still don't help him get to Vault.
You have to look a bit closer. I opened silver with $4. He opened militia. I only opened tunnel in response to that. But after seeing him getting the embargo turn 2 and played it turn 3, I dunno, I panicked? Didn't really know what to do at that stage. I was hoping my militia counters can at least met his militia and that was why I got so many tunnels and shanty towns. I dunno, what should I buy when I draw SCCEE turn 3? Maybe I should not have bought that tunnel even though he opened militia? (The opening is great if I can get a $5 draw turn 3 and 4, but even that can be intervened by his militia. So it seems just like an error, I guess.)

To his credit, I think he played extremely well in this one. The opening militia is just a psyche. Once I am scared into tunnels then he switched to library (and embargo vault at the same time.) And I am dead with those tunnels and the embargoed Vaults, whereas at most he has one dead card--his opening militia.

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lespeutere

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Re: Chapel Division: Bracket and Results
« Reply #103 on: December 12, 2012, 04:20:59 am »
+1


Game 3: soulnet 39 vs witchdoctor83 23 http://dominion.isotropic.org/gamelog/201212/10/game-20121210-155655-27954bc9.html

cards in supply: Bazaar, Bridge, Highway, Menagerie, Minion, Nomad Camp, Potion, Remake, University, Vineyard, and Watchtower

This has a lot of engine potential. A lot. But the only drawer is Watchtower. I think about going Remake for cleanup, then maybe University, Highway, Bridge, Watchtower, but I feel its slow and Remake+Minions can be fast. After that, we get 5/2 openings, and I do not want to open Remake/-, so I go Minion. He goes with a Highway, which I think is a mistake because any engine here wants University, and with universities you want Bridges. And also, a Highway at the beginning is nothing useful. After that, I play a simple Minions + Remake + some money, to keep it simple, and it works. I eventually add Menagerie after I start greening, which also works nicely because Minions disappear and we cosntantly have 4 cards hands. He tries to build an engine without any +Cards, and fails, ending up with something similar to my deck, but smaller with a couple of not so useful cards like Highway, Nomad Camp and Potion. He almost gets 5 VP Vineyards, but not commiting to it, getting just one Potion and contesting me for the Provinces (which brings the end closer), which makes him lose the game.

I still feel like University + Anything + Vineyards may get 6 or 7 VP Vineyards easily and maybe even get a couple of Provinces by the end, but I still went for a deck full of Silver and Minions, trashing with Remake.

If you have any comments especially on this game, I would appreciate it.

3 - 0


On game 3, University/Vineyard was the dominant strategy. No question about it. If your opponent had invested more heavily in potions, he would have won, I am pretty sure. University/Vineyard is a strong strategy period, but with Minion and such, yikes!

BA's got the right direction but I'd say you can easily bring vineyards up to something like 10 VP. There is a combination of 2 uni depending combos here, i.e. uni/watchtower and uni/vineyards. I haven't looked at the log (no chance right now), but I would grab unis (and wt) after remaking, steal some of your minions, get bridges to be able to gain even more cards a turn, gain bazars and highways and menageries, more unis and watchtowers and quickly have some 30ish action cards with (at least) 1 potion already in my deck. And I should have full end game control, cause I can gain cards with unis, have multiple buys, while my opponent struggles to get 8 provinces with his ~6 minions.
Some (not too conservative, but not unlikely, I believe) example calculation: if I can get 8 bazars, 8 highways, 8 unis, 8 menageries, 4 watchtowers, 4 minions, that's 40 cards for 13 VP per vineyards.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #104 on: December 12, 2012, 12:22:42 pm »
0

You have to look a bit closer. I opened silver with $4. He opened militia. I only opened tunnel in response to that. But after seeing him getting the embargo turn 2 and played it turn 3, I dunno, I panicked? Didn't really know what to do at that stage. I was hoping my militia counters can at least met his militia and that was why I got so many tunnels and shanty towns. I dunno, what should I buy when I draw SCCEE turn 3? Maybe I should not have bought that tunnel even though he opened militia? (The opening is great if I can get a $5 draw turn 3 and 4, but even that can be intervened by his militia. So it seems just like an error, I guess.)

Oh, I was looking closely. I know that you opened Tunnel in an attempt to "counter" his Militia, hoping that you draw it in a hand where he plays Militia. But, as you've suggested, I opined that you just have to grin and bear with it and hope that you get $5 on turns 3/4. It's not like you're automatically screwed out of $5 if your opponent opens Militia.
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A-D

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Re: Chapel Division: Bracket and Results
« Reply #105 on: December 12, 2012, 07:51:54 pm »
+1

Played a match against nsnyder on Tuesday with following results:

Game 1 AD wins 40-39
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-080104-a019e4c9.html

Key cards: Haggler, Stables, Peddler, Talisman, Lighthouse

Here I took a very simple BM+haggler approach supported by stables, whereas nsnyder took a more elaborate route with peddlers. By turn 16 only two provinces were left and we both moved into duchies. Few turns later nsnyder took the penultimate province and I was lucky enough to take the last one right after that.

Game 2 A-D wins 29-27
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-081141-c9c2eb89.html

Key cards: Jester, Spice Merchant, Watchtower, Menagerie, Island

A mirror match with Jesters played early and often, other cards acting as support. nsnyder took more menageries with the midgame 3s, whereas I went for silvers as I had failed to trash my coppers and more of them kept coming from jesters. At turn 16 I took a lead with an Island buy, and soon afterwards we took the last four provinces, the last one going to me again. As an amusing side note, all three curses handed by jesters where blocked by our single watchtowers bought or gained in the midgame

Game 3 A-D wins 42-7
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-083655-b44bc481.html

Key cards: University, Hunting Party, Ghost Ship, Steward, Laboratory, Tribute

Much closer game than the score suggests, and the first engine game of this match with university, trashing and good drawing cards available, and even a ghost ship to slow down the possible bm strategy. Nsnyder got a better start here, hitting more 5s and 6s in the beginning, and began to buy golds, ghost ships and tributes and soon the first province of the game. However the tributes didn't pay off, including a play where he didn't get any actions and could not play his ghost ship. I kept grabbing mostly HoPs until they were steadily running through the deck, and then moved to ghost ships and labs. As the three universities kept pumping more nonterminal draw and cantrips to the deck already drawing itself, I was able to buy all the remaining provinces very soon, finishing the game.

Game 4 nsnyder wins 27-25
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-084346-4018ae1d.html
Key cards: Masquerade, Farmland, Festival, Throne room

Despite having components for a torturer engine, both of us went for a Masquerade-BM approach. As in game 1, I took the more straightforward approach, buying just a single masquerade and a single festival, wheras nsnyder took two of each and a throne room as well. I made a plunder in the end, thinking that I could buy the penultimate province resulting in a 6 point lead for me (with nsnyder starting), but he got past me buy taking farmland+province, finishing the game just ahead of me. A duchy would have left me in a good position even after his farmland+province (or province+estate), but the possibility of winning the match blinded me totally.

Game 5 A-D wins 48-40
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-085818-f7a2146d.html

Key cards: Embassy, Minion, Caravan, Wishing Well, Gardens

With 5/2 opening and two nice minion support cards (caravan and wishing well, and I strongly believe that later's synergy with minion is horribly underrated), the board screamed minion to me. And then nsynder opened with embassy, handing me the silver and making me realise that this one is going to be a tough one for me, and our first proper non-mirror. Nsnyder took a big lead with province split 4-2, forcing me to switch into duchies. However, I managed to minion few of his embassies away, and caught up by the time we moved into gardens. At one point I got a lucky 8$ and thought that ppr should be broken here, given the increased probability of the game ending on piles. For the first time in our match taking the penultimate province in a close case didn't cost the game for the taker, Nsnyder made a horrible embassy draw and I managed to snatch the last province as well.

Overall, A-D wins 4-1 (1-0, 2-0, 3-0, 3-1, 4-1)

I really enjoyed the match and each individual game! Some common themes I found were that I had the tendency to be a more straightforward and boring BM player, whereas, nsnyder often took more variety into his deck, and usually more action cards. The only exception was game 5, where I had the minion deck and nsynyder played about as straight embassy-bm as one can possibly play. Also I found out that we both should think more about buying the penultimate province: even though neither of us made a mistake in the simplest cases (provinces 3-3, no duchies and no +buy), I retrospectively think both of us were a bit too trigger happy buyers when the conditions were more complicated.

Throughout the match, nsynder was a very polite and respectful opponent, thanks for that!
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michaeljb

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Re: Chapel Division: Bracket and Results
« Reply #107 on: December 13, 2012, 01:15:05 am »
+5

My match with julie went the distance plus one tie (which I'll include for kicks).

I did videos with running commentary, I'm hoping to get those uploaded tonight.
update: had to re-upload one of the videos, so there's still 2 that are being processed (games 5 and 7) and I'm not going to stay up for them to finish. So anyway, here's the playlist.

Player listed first in the score was the player with the first turn, bold was the winner. The key cards listed are most of the cards that were bought, in no particular order.

Game 1: julie 37 - 32 michaeljb
key cards: Stables, Expand, Militia, Mountebank, Walled Village, Remake
I didn't have a clear enough plan in this game, and ended up never getting a Gold. I think I misplayed Expand a couple times, and Militia really hurt Stables (like I had imagined it was going to). Wasn't a great start for me as julie ended up with 6 Provinces.


Game 2: michaeljb 48 - 47 julie
key cards: King's Court, Rabble, Steward, Island
An awkward board with no +buy, so no massive engine, but I feared KC+Rabble enough to not get some defense against it...which happened to be KC+Rabble (quickly draw past the junk that was just put on the deck). First turn advantage is huge for me (getting to the all important KC first) as I squeak out the win by 1 point after Islands and Duchies pile out. I had three out of four turns near the end with $8 to spend and 1 Province left, but couldn't pull the trigger thanks to the tiebreaker.


Game 3: julie 43 - 33 michaeljb
key cards: Masquerade, Jack, Silk Road
julie mainly went Masquerade+BM (also bought a Jack, Lab and a couple Cities--that one had me scratching my head at the time) while I try a Jack/Silk Road "rush" with a Mandarin for extra support. My thinking with that is thhat Jack should be good SR support--Silver gaining, draws a card, with a chance at cycling past a green card. I was ahead for a little bit, but Masquerade was fast enough to catch up and grab 7 of the Provinces in 18 turns.

Game 4: michaeljb 30 - 30 julie
key cards: Caravan, Mine, Smugglers, Duchess, Pearl DIver
Just look at those "key" cards. Such an exciting board...we opened 5/2, I opened with Duchess for some income, she opened Pearl Diver. She bought the only Smugglers of the game, and it did pretty well for her: 4 plays -- 2 Caravans and 2 Golds. Don't know how much it clashed with her other terminals though. Not a very exciting one, not too much to say about it; she bought the final Province for the tie on turn 15.

(we concluded after the tie that I should go first again, since I was still the last loser)
Game 5: michaeljb 39 - 80 julie
key cards: Platinum/Colony, Peddler, Contraband, Throne Room, Masquerade, Bishop, Inn, Wishing Well, Pearl Diver
I start out this game at a loss of what exactly to do with Peddler here. Only +Buy is Contraband, so can't exactly pile up on them, but Bishop+Peddler is so enticing. Plenty of cantrip support to bring its price down though. I picked up a couple Libraries and sort of try a Bishop-focused thing while julie focuses on the Peddlers for simply being cantrip coin. Also I ignore Masquerade for the second time in as many games...simply madness. She is able to pile out the Colonies in 19 turns, more than doubling my pathetic score. This game brought the series score to 3-1 for the fourth ranked player on Isotropic, I was feeling a little worried.

Game 6: michaeljb 53 - 33 julie
key cards: Stables, Expand, Bishop, Black Market (Goons, Governor, Laboratory, Warehouse)
This board wasn't terribly exciting, but when I looked at the BM deck, I decided to focus my game plan on Goons. The Kingdom included no attack cards and no good defenses against discard attacks, so Goons was looking like it would be good. It might be foolish to make a single card of the Black Market your primary focus, but already being down 3-1, what did I have to lose? My deck was all about the Goons--Stables to cycle through to the Goons more, Lab, Warehouse and Governor from the BM to cycle through to the Goons more. Governor giving me some Golds was also very important, allowing me to double-Province. I got Goons out of the BM on turn 10 and played it 4 times in the next 7 turns. Looking back at it, my turn 5 Governor was probably more important. Either way, this was a fun game that really showed off the power Black Market can have.

Game 7: julie 9 - 12 michaeljb
key cards: Ironworks, Great Hall, Swindler, Throne Room, Warehouse
A board with no $5's, IW+GH was the obvious combo, with TR and Warehouse for extra help, and julie picked up a couple Swindlers as well. At first I regretted not doing so myself, but I think my opening Warehouse helped quite a bit. TR helped accelerate the game towards a 3-pile ending; after getting the upper hand with the GHs, I started on the Estates earlier and came out ahead, despite julie buying the game's only Duchy and giving me the game's only 2 Curses.

Game 8: julie 42 - 43 michaeljb
key cards: Wharf, Stables, Horse Traders, Trader, Vault
I had some debate on whether to open HT or Trader; it is probably HT (which I ended up doing). The thing with Trader and Wharf is I like making the +Buys turn into free Silvers, but I felt it was very important to ramp up to buying Wharves as quickly as possible, so I picked up a Trader the first time I had $4 after the opening. We each only settled for 2 Wharves, and Stables for some extra non-terminal draw that would hopefully reduce the need for more Wharves. Julie also opened with HT, and would later buy a Vault; I wanted to a couple times but it never felt like quite the right time to me. I ended up never buying a Gold; julie bought 1. Thanks to Trader shenanigans, I ended up with 9 Silvers to julie's 4. I used my Trader to trash exactly one Estate, and I'm thinking it's good I stopped there. The Duchies were the first pile to go, then the Estates, and then Julie had to buy the PPR, and I managed to have $8 in hand to buy the last Province on turn 18, emptying the Supply of Victory cards, winning by a single point.

michaeljb comes from 3-1 to upset julie 4-3!


Also for anyone who's super into reading about all the tournament games happening, I added some blurbs to my round 1 match post.

« Last Edit: December 13, 2012, 04:00:48 am by michaeljb »
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Robz888

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Re: Chapel Division: Bracket and Results
« Reply #108 on: December 13, 2012, 02:54:14 pm »
+2

Robz888 defeats soulnet, 4-2. We had a great series of interesting games. I didn't grab any of the logs, but I did record them all. (My deeper-than-usual voice is on account of allergies--I haven't been around dogs in a few months, and I couldn't help but pet them!)

Game 1: Robz888 37 - 34 soulnet
Video:

Obvious Oracle/Potion opening here to get Familiar. The only trasher is Trade Route; Scheme makes Conspirator engine a possibility (and Familiar is good there), but not an awesome possibility. I'm first player, so I win the Curse war 6-4. I plan to just build a better deck, picking up more Conspirators and such. He spikes a Province, though and isn't in bad shape, altogether. We both go for Gardens. The big difference in our decks is that I stop to pick up 2 very valuable Trade Routes, whereas he gets a Margrave. I deride his Margrave as useless, but he actually makes really good use of the extra buy there, and gets ahead in the deck-size total for Gardens. Whoever bought the last Duchy would have won, but he only had $4, so I take the victory in what was otherwise a strategic tie. He really should have grabbed a Trade Route instead of a late-game Silver, though.

Game 2: soulnet 45 - 58 Robz888
Video:

The 5/2 opening is a little strange here. Margrave is obvious, but Duchess? I take it; he doesn't. He gets a second round of 5/2, which is probably pretty bad (I think you want Silvers and Worker's Villages). His second $5 is really unique. He buys a Duchy, picks up a Duchess, and buys a Copper. Yes, Gardens is hanging around. I get $5 again, too, but I opt to pick up a second Margrave, planning on playing Margrave/Worker's Village draw. I figure I can get enough Provinces that way so as to render his Gardens unimportant. This works out basically as planned, I take a few Provinces, and then actually split the Gardens with him 4-4. I think he buys something else instead of Gardens at least once (Duchy, maybe?). In the end, he just didn't execute his plan successfully, and I take an easy win.

Game 3: soulnet 32 - 43 Robz888
Video:

This was a really swingy Black Market game. I think I made some better choices: He got a lot of Treasuries, Golds, and didn't trash, whereas I went for more Highways and heavy trashing. But the big thing was that I pulled a fairly early Goons out of the BM. He did get King's Court but somehow only got to play it once. I also pulled a Fairgrounds that ended up being worth 6 VP. So, thanks Black Market.

Game 4: soulnet 39 - 36 Robz888
Video:

We both constructed simple Hunting Party + Steward decks. His early Steward draws were better, allowing him much nicer trashing. He cleared out all his Estates and way more Copper than me. Of course, Hunting Party doesn't need so much trashing, and as we Province dance and then Duchy Dance, I wonder if my extra Estates might actually cost him the game. But he buys the last Duchy to pull ahead by 3 points; I counter with the second-last Province. Unfortunately, he gets to $8 again before I do. It was a straightforward game, but he played it well.

Game 5: Robz888 14 - 42 soulnet
Video:

I get disastrous Chapel luck here, while he trashes everything in like 5 seconds. We have identical plans--Highway/Woodcutter--but man, all his Coppers and Estates are gone instantly. I make some lame last minute attempt to go for Fairgrounds and Vineyards instead, but this game was essentially over on Turn 3. Kudos to him, though, for identifying what was undoubtedly the best strategy.

Game 6: Robz888 53 - 32 soulnet
Video:

This was an excellent game. I'm quite proud of my play here. Young Witch with Trade Route as the Bane; we both open Silver/YW. Minion is available, but the other $5s don't seem great. The $4 range has Worker's Village, Monument, Envoy, Remake. We both get Remake, obviously, and we start racing for Minions. He gets more Remakes than I do--doing Remake-Remake into Minion at one point--and keeps a tighter deck. I pick up Worker's Villages instead, and for a few turns, I feel like the village idiot. But then I make good use of them by going heavy on the Monuments. He doesn't know what to do with his $6 hands after the Minions are gone, and picks up 3 Golds, which is a mistake, I suspect. The result is that I move through my deck very nicely, playing WV/Monument and then discarding with Minions and buying Provinces. I build a nice lead, so he has to buy Monuments of his own to catch up. We drain Duchies and I claim a decisive victory.

I had a nice chat going with my opponent, who seems like a very cool person. Thanks for an awesome series, soulnet!

Next week: Stef?! or Slayer of Stef.
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #109 on: December 13, 2012, 04:18:40 pm »
+3

Slayer of Stef.

I like the sound of that.

(I also like winning the lottery, having three Lamborghinis, and two chicks at the same time, all of which are about as likely.)
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Robz888

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Re: Chapel Division: Bracket and Results
« Reply #110 on: December 13, 2012, 04:47:45 pm »
+8

Slayer of Stef.

I like the sound of that.

(I also like winning the lottery, having three Lamborghinis, and two chicks at the same time, all of which are about as likely.)

Here you go:

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jonts26

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Re: Chapel Division: Bracket and Results
« Reply #111 on: December 14, 2012, 03:37:36 pm »
+3

Round 2: jonts26 vs Cuzz

jonts26 wins 4-2

A good set. The last couple of games being very close. Thanks for playing Cuzz. If you only want to read one game here, read game 6. It was awesome.

Game 1: jonts26 42:28 Cuzz
Mostly boring bridge/FG game. First turn advantage proves quite useful.

Game 2: jonts26 25:51 Cuzz
I've talked about how I overplay double tact here, and really I have grand plans which all go to hell, partially due to terrible luck. Either way, my plan sucked. And I got unlucky. And the game was lopsided.

Game 3: jonts26 46:27 Cuzz
Market, Highway, Upgrade, Masq, Mandarin 5/2 starts. This one was a lot closer than the score suggests. I also got a bit luckier. I kept wanting to get a possession, but I was doing rather well and just built up and then dipped into provinces. Had I been behind I probably would have made a play for it.

Game 4: jonts26 a little:a lot Cuzz
I forgot the log here. Basically a familiar, governor board where I drew $2P on turn 5. gg.

Game 5: jonts26 46:42 Cuzz
I'm pretty sure I played this terribly. But I got good luck in blocking Young Witch with steward, so I was able to squeak out a win.

Game 6: jonts26 42:40 Cuzz
Ok this is by far the most interesting game of the set. I open remake/scheme to his remake/silver, which should be the better open. Then it's festivals, caravans, torturers, and both vineyards and colonies for points. Oh and an outpost which was super useful. I thought about vineyards and decided to pass because they would not get up to colony points. But at the same time, they are easier to amass with all the extra buys floating around. Cuzz get a handful of potions and gets busy. He gets a crazy good turn 15, but juuuuust short of being able to end it on piles. Going into my turn 15, I'm down 40 to 19. I had finally bought an apprentice on turn 14. So turn 15 I draw my deck, buy 2 colonies and trash a curse to bring us ot even. And then on my outpost turn, I apprentice a colony to draw my deck, remake a bank and a torturer into a province and a gold, which I then draw, and have 4 buys and $22 which is just enough to buy another province, the last 2 festivals and the last scheme to win by 2. Great game.
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Cuzz

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Re: Chapel Division: Bracket and Results
« Reply #112 on: December 14, 2012, 04:18:12 pm »
+2

Here's the missing log from my match with jonts.

http://dominion.isotropic.org/gamelog/201212/14/game-20121214-115541-39cc4553.html

Many thanks to jonts. Great, fun match.

jonts's last turn(s) in the last game was seriously something to behold.

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Slyfox

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Re: Chapel Division: Bracket and Results
« Reply #113 on: December 15, 2012, 12:57:56 pm »
+2

dondon151 defeats Slyfox in a 4-2 match:

Game #1: dondon151 42, Slyfox 24 --- 15 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-070913-7c3d28f5.html
Key cards: Fool's Gold, Wharf, Steward
Dondon151 opened silver/silver going for Wharf + Fool's Gold.  I went Steward/Silver, tried to pick up some Fool's gold (too early?), thus didn't draw $5 until turn 7, resulting in an easy win for dondon151.

0-1

Game #2: Slyfox 13, dondon151 resigned --- 11 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-071934-2a87c98f.html
Key cards: Ironworks/Islands, Chapel, Torturer, Hamlets
We both open Ironworks/Chapel, and dondon151 goes all-in on Ironworks (collected nine of them) going for a quick three-pile ending after winning the Island race.  I went for a Hamlet/Torturer engine, which was just fast enough to allow me to pick up a Province to take the lead on turn 11, after which dondon151 resigns.  If I had not picked up the Province, he would have piled out Hamlet's on the next turn, so this was a close game (and probably a lucky win for me).

1-1

Game #3: dondon151 47, Slyfox 17 --- 15 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-073642-f1b4aa64.html
Key cards: University, Tournament, Laboratories, Vault, Horn of Plenty
With lots of good actions, we both went University.  I draw $2 for turn 3, so after the first four turns, I'm behind by a silver.  I picked up a second potion along the way, with the hope of picking up more universities, but this was probably a mistake.  He wins the Laboratory split 7/3.  I did win the first Tourament (picking up Followers), but it wasn't enough to overcome his much stronger deck, including effective use of Horns of Plenty in the endgame.

1-2

Game #4: dondon151 45, Slyfox 28 --- 24 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-075952-5c857246.html
Key cards: Hunting Party, Mountebank, Scheme, Tactician
We basically mirror until our first $5, in which he make the superior selection of Mountebank (to pair with an earlier Scheme purchase) vs my choice of Tactician.  The game slogs along without too much interesting except for some Farmland endgame buys.

1-3

Game #5: Slyfox 53, dondone151 --- 29 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-081132-e755c70f.html
Key cards: Sea Hag, Embassy, Fishing Village, Fool's Gold
I decide for two early Sea Hags (opening FV/Sea Hag/FV) and use Embassy to win the curse split 7/3.  Dondon151 buys a Cartographer for $5 on turn 3, passing up Embassy which I purchase on turn 6.  With curses flying, I'm still able to purchase a Platinum on turn 12.  With the stronger deck, I'm able to drain the Colony pile first.

2-3

Game #6: dondon151 32, Slyfox 14 --- 19 turns
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-081854-71b6af3e.html
Key cards: Ill-Gotten Gains, Gardens, Swindler, Smithy
Clearly an IGG+Gardens rush board.  In the opening, I buy Smithy, an inferior choice to dondon151's Swindler.  I purchase Gardens too early with $4 hands on turn 3 and turn 5, which delays me from hitting $5 for IGGs, so I'm only able to purchase 3 IGGs to dondon1t1's 5 IGGs.  Losing a Garden to Swindler didn't help me either.  An easy win for dondon151 to take the match.

2-4

So, not my best play overall, I made some sloppy choices, and there was only a single game (game #5) that I won decisively with one or maybe two others close and the remaining solid victories for dondon151. 

I'd welcome any comments or suggetsions, especially if someone notices some especially egregious mistakes that I failed to mention above.

Thanks to dondon151 for the games and for the chat afterwards.  Thanks again to the organiziers for putting this all together.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #114 on: December 15, 2012, 12:58:35 pm »
+1

(11) dondon151 wins the set against (22) Slyfox, 4-2

Set rules: PCE on, dondon151 gets first player in game 1 (higher location in bracket).
We agreed to veto mode and identical starting hands but I forgot to check it for the first game. Both of us got some sort of 4/3 split though, so we continued onwards. I delegated game proposal to Slyfox afterwards so that I wouldn't keep fudging up the game setting.

Game 1: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-070913-7c3d28f5.html
Bureaucrat, City, Fool's Gold, Harvest, Herbalist, Ill-Gotten Gains, Noble Brigand, Steward, Wharf, and Wishing Well

dondon151 42 - 24 Slyfox

Wharf-FG with fluff on the sides. Slyfox opened with a Steward to thin Coppers and Estates, but I thought that it would be too slow: Steward makes it harder to get Wharf, can become more or less dead later on, and getting Wharf later puts one at risk of losing the FG split. I could have won the FG split but decided to just get more Wharves instead. Slyfox didn't regain the momentum lost by early trashing and I won this one handily.

Game 2: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-071934-2a87c98f.html
Chapel, Colony, Counting House, Governor, Hamlet, Ironworks, Island, Pawn, Platinum, Thief, Torturer, and Wishing Well

dondon151 (resigned) - 13 Slyfox

Chapel into Hamlet/Torturer was an obvious strategy, with possibly Thief to throw a wrench in one's plans. For some reason I panicked a little bit when Slyfox gained Island with his IW and I just went into a straight IW/Island rush. This was a terrible, terrible decision that I instantly regretted, and though I won the Island split 5-3, Slyfox just needed to grab any sort of VP in addition to the 3 Curses that he gave me in order to win. I had hoped that my opponent would pass on the VP buy on his last turn (letting me pile out the Hamlets for a win), but I couldn't expect that out of a high-leveled opponent, and with a deck that could not possibly go anywhere else, I resigned.

Game 3: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-073642-f1b4aa64.html
Council Room, Golem, Horn of Plenty, Laboratory, Outpost, Potion, Tournament, Tunnel, University, Vault, and Workshop

dondon151 47 - 17 Slyfox

We opened 5/2 and I strongly considered going Vault/Tunnel. However, the megaturn potential here was pretty strong, if not unwieldy. We both open Potion/nothing and University into Labs; however, Slyfox gained a Vault early on and bought a second Potion and a Tunnel, which I think were mistakes. First player advantage in addition to the University decisions allowed me to win the Lab split. I started drawing huge hands and picking up Golems and HoPs, whereas Slyfox bought, in my opinion, too many Universities. My turn 14 culminated in a 5-Province megaturn and the rest of the game was more or less a formality.

Game 4: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-075952-5c857246.html
Bishop, Farming Village, Farmland, Hunting Party, Loan, Mountebank, Quarry, Scheme, Tactician, and Talisman

dondon151 45 - 28 Slyfox

This was a slog of a game, but still fairly interesting. I planned on getting Mountebank with my first $5 and then hitting the HPs, but the possibility of a double Tactician engine that used Bishop for VP weighed on my mind the entire game and made me adverse to an HP-Mountebank deck. Ultimately I think I made the correct decision by focusing on the HPs (winning the split 6-4 despite being player 2) and getting earlier Farming Village and Gold. Quite frequently both Slyfox and I topdecked Tacticians with Scheme, but we never played them, which I think was a mistake.

Game 5: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-081132-e755c70f.html
Cartographer, City, Colony, Embassy, Festival, Fishing Village, Fool's Gold, Hoard, Mint, Platinum, Sea Hag, and Workshop

dondon151 35 - 53 Slyfox

Sea Hag was a must, and this would play out to be a long game because of Colonies. Slyfox opened FV, which I thought was not as good of an opening as Silver because there weren't good terminals to chain and because Embassy can draw FV dead but not Silver. I picked up a Cartographer on the reshuffle whereas Slyfox got a second Sea Hag. Here is where I think the fallacy of my Silver opening showed, because I ended up losing the Curse split 3-7 and the Cartographer didn't help me at least make the split 4-6 (which I would not have minded if I only had 1 Sea Hag to Slyfox's 2). I ended up drawing a lot of bad hands in the earlygame where I should have bought FGs but bought nothing instead, and Slyfox gets to Platinum and Colony first. Still a surprisingly close game despite the Curse disparity.

Game 6: http://dominion.isotropic.org/gamelog/201212/15/game-20121215-081854-71b6af3e.html
Council Room, Counting House, Gardens, Herbalist, Highway, Ill-Gotten Gains, Mine, Smithy, Swindler, and Warehouse

dondon151 32 - 14 Slyfox

I had hoped for a more exciting possibly-the-last-game kingdom. This was definitely not it. IGG-Gardens wins the day; Slyfox mysteriously doesn't open with Swindler, my Swindlers hit one of his Gardens, and we would have split the Gardens 4-4 anyway because Slyfox had trouble hitting $4 due to the Curses, letting me grab a couple more IGGs. Curses pile out unevenly due to Swindler, but I didn't care because my deck was in a better shape, plus I got a lucky shuffle where all of my good cards clumped at the top and allowed me to get 2 Provinces. Knowing that I had a bunch of crap at the bottom, I slowly piled out the 6 remaining Estates instead of the 2 remaining IGGs while Slyfox could do nothing but watch.

Much thanks to Slyfox for the series and for the enlightening conversation that we had afterwards.
« Last Edit: December 16, 2012, 01:59:55 am by dondon151 »
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mith

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Re: Chapel Division: Bracket and Results
« Reply #115 on: December 16, 2012, 03:14:32 pm »
+1

Round 3: mith 4-1 A-D

Game 1: mith 44-27 A-D
Game 2: A-D 34-47 mith
Game 3: A-D 81-59 mith
Game 4: mith 27-20 A-D
Game 5: A-D 26-47 mith

Game 1 - Nasty Tournament game with Militia and Ghost Ship (I typed Ghost Stories initially, obviously my brain is wanting to play that now...). Basically a mirror match with some deviation on the first shuffle but converging back to a similar build. The two attacks meant neither of us won a Tournament until turn 19, but I got a lead on Provinces and finally hit the Followers to wrap it up.

Game 2 - Sea Hag vs. Masquerade, with Governors. He gave up on his Sea Hag pretty quickly, turning it into a Duchy, but his opening gave me a slight lead in development, and I used the Governors to win another 6-2 split on Provinces. I wondered after the game whether Black Market might have been fast enough to pump up the Fairgrounds; I avoided it because I didn't want two terminals early, but it might have been worth it.

Game 3 - Pretty interesting Fairgrounds/Gardens game, with Highway and Market on board. In retrospect, I started greening too early and needed a Moneylender earlier for trashing Coppers - I think a pure Highway/Market engine would have done the trick here. As it was, I grabbed a Highway early instead of Gold, but since I didn't stick with the engine it was a bad buy, and it was inevitable that he would catch up before I could find a way to end it.

Game 4 - Silver/Warehouse vs. Silver/Silver on a Mountebank board... Inconclusive which was better, but he grabbed a Lookout which slowed him down a bit more and I was able to rush out to a big advantage in the Cities (or Citys, apparently). Had the game gone on longer I could have ramped up to buy Colonies pretty easily, but with two piles empty it was easy to finish off a third (Islands).

Game 5 - I opened Potion/Black Market with three good engine pieces (Golem, Alchemist, Scrying Pool). He countered with an Embargo of the Alchemist, and then the Golem, but the Scrying Pool was what I was really after. Market (and a Grand Market from the BM deck) for +Buys, BM and Merchant Ship for money, Border Village (and regular Village) for actions, and off we go. (An Embargo on the Scrying Pools would have be interesting, but with an Upgrade in the mix I think I would have been fine.)

Thanks for the series, A-D!
« Last Edit: December 16, 2012, 03:20:23 pm by mith »
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sm

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Round 3: sm defeats Beyond Awesome 4:3:1
« Reply #116 on: December 18, 2012, 04:05:46 am »
+1

This was a very fun and close match.

Game 1:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-231246-00262e05.html
Beyond Awesome 22 sm 21
Beyond Awesome went for IGG + single Jack + green, I tried to diversify with multiple utility cards.

Game 2:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-231927-a76d4790.html
A tie 30/30.
I gambled that my ooponent would not be able to finish on his last turn, but extra cards from Governor made it easier for him.

Game 3:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-230354-94cce574.html
Beyond Awesome 67  sm 55
I was outplayed here - I could not stick to a single game plan and was punished.

Game 4:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-232551-5bc465d7.html
Sm 27 Beyond Awesome 25
My opponent could have won on piles but let me steal the victory.

Game 5:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-234211-34945e4a.html
Sm 16 Beyond Awesome 7
A slog of a game.
I won curses split and greened better.

Game 7:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-234803-683aa599.html
Beyond Awesome 52 sm 36
Beyond Awesome went for BM + smithy which was probably right.
I tried nv/smithy/mine/develop plan but it was too slow.

Game 8:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-235808-46a30c6e.html
Sm 26 Beyond Awesome 21
Probably the most interesting board of the whole match:
cards in supply: Adventurer, Apothecary, Apprentice, Explorer, Fool's Gold, Highway, King's Court, Potion, Rabble, Sea Hag, and Woodcutter
The game was rather long because of curses.
We both opened woodcutter/potion - I am still not sure it is better than sea hag/silver.
Beyond Awesome got most fool golds and started greening, I tried to build an engine with KC, highways and +buys, focusing on early apprentices.
Somehow it worked (and KCing the sea hag helped a bit).

I am not very sure about game order and I do not have a log for one game which I won (it featured moat, mountain bank, hop, apprentice, GM, baron and nomad camp).
I went for silver/baron, my opp - for silver/nomad camp and I got early edge getting $7 on first reshuffle (mountain camp + moat).
I managed to get a bunch of apprentices and a horn, trashed tightly, got most of GMs. I missed an opportunity to finish game on piles, but was far ahead (something like 20 to 5) and was lucky enough to finish next turn.

Beyond Awesome, please post the link to this game f you happen to have a log for this game (I think it was game #6).
 
« Last Edit: December 18, 2012, 04:08:11 am by sm »
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Beyond Awesome

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Re: Chapel Division: Bracket and Results
« Reply #117 on: December 18, 2012, 06:02:26 am »
0

Sorry SM, I am afraid I no longer have the logs. But, anyway, in game 6, you destroyed me big time. lol
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greatexpectations

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Re: Chapel Division: Bracket and Results
« Reply #118 on: December 18, 2012, 08:59:59 am »
+1

Sorry SM, I am afraid I no longer have the logs. But, anyway, in game 6, you destroyed me big time. lol

you only need the logs if there is a dispute over the results, but that doesn't seem to be the case.

but if you ever opened them up to look at/copy/save them they are likely still in your browser history. with CR down i have gotten into the habit of doing so for each mildly interesting game, just opening the log up then closing it out. searching through my history for the game i want is easier than searching through the isotropic log dumps.
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Zem

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Re: Chapel Division: Bracket and Results
« Reply #119 on: December 18, 2012, 11:49:23 am »
+1

Chapel Division, Round 3, Match AX,  Zem:4 - Dwenzel:3


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-071414-3b699fc3.html      Zem:47 - Dwenzel:24
cards in supply: Adventurer, Colony, Crossroads, Expand, Feast, Haven, Lighthouse, Minion, Platinum, Potion, Spice Merchant, Throne Room, and Transmute
We both opened Minion/lighthouse. I stayed exclusively with minions, while dwenzel also went for the platinums


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-072204-61c081c1.html      Dwenzel:23 - Zem:18
cards in supply: Bishop, Cache, Cellar, Haggler, Harem, Mint, Potion, Talisman, Village, Vineyard, and Workshop
we mirrored each other exactly here, opening workshop/talisman, planning to go for the vineyards. Dwenzel only got 2 vineyards, but won anyway by a good margin, thanks to his bishops and better deck quality overall.
In hindsight, I am not sure if this was a good vineyard set, perhaps a conventional strategy would have worked better.


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-072955-5b3164fb.html    Dwenzel:34 - Zem:30
cards in supply: Bank, Harvest, Haven, Library, Moneylender, Monument, Navigator, Oasis, Pawn, and Steward
Libaries and oasis/pawn, basically. We both went for similar strategies, but Dwenzel also used a Stewart in addition to moneylender for some trashing.


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-073900-0bc6aae6.html     Zem:48 - Dwenzel:32
cards in supply: Bank, Counting House, Highway, Inn, Ironworks, Navigator, Pawn, Philosopher's Stone, Potion, Scheme, and Thief
I went for a highway/ironworks strategy,  got some really good shuffle luck in this one, drawing my ironwork and my highway together often enough to get a couple of free highways, and getting enough highways in a row on turn 9 for double provinces. After that, inn helped keep the thing going. Gaining an inn with ironworks when the draw pile is almost empty but you still have drawing actions left works wonders. Dwenzel ignored ironworks, opening silver/silver, but nevertheless got half the highways to keep them from me.
At the end, I had too much baggage to get more provinces, but was able to drain the duchies and estates.


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-074959-a45aea1f.html      Zem:27 - Dwenzel:16
cards in supply: Apprentice, Bureaucrat, Crossroads, Cutpurse, Golem, Library, Lighthouse, Potion, Scrying Pool, Smugglers, and Village
Scrying pool, but no buy and no trashing besides apprentice. I got good use out of my lighthouses, giving my protection against the cutpurses as well as the scrying pools.


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-080157-e57acd19.html     Dwenzel:39 - Zem:12
cards in supply: Ambassador, Bazaar, Great Hall, Highway, Island, Outpost, Possession, Potion, Quarry, Upgrade, and Walled Village
Ambassador, Island, Upgrade, Quarry, and a Possession! A recipe for disaster
We both opened Ambassador / Quarry anyway, knowing full well where this would end.
Dwenzel was faster with the ambassadoring, and managed to upgrade his ambassador before I got my possession. I did not, so he was able to take some duchies and great halls from me with possessed ambassador. On the other hand, I send a possession and some other good cards to his island, but overall these islands helped him far more than they hurt. At the end I was so far behind that I tried some desperation play where I bought further ambassadors, trying to ambassador him ambassadors to possess, which unsurprisingly did not work.


http://dominion.isotropic.org/gamelog/201212/18/game-20121218-081138-2784f957.html   Zem:36 - Dwenzel:30
cards in supply: Apothecary, Counting House, Fortune Teller, Golem, Haven, Jack of All Trades, Native Village, Nomad Camp, Potion, Steward, and Torturer
The all-deciding game, and it was a very close one.
I had 4/3, Dwenzel started with 2/5. We both went for native village/Jack of all trades either way, ignoring the Torturers.
We both used the same strategy, buying only nv, JoaT and Gold (and one Nomad Camp), and I had the first player advantage.


All in all this was some nerve-wrecking match, with close calls all around
« Last Edit: December 18, 2012, 12:19:35 pm by Zem »
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mith

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Re: Chapel Division: Bracket and Results
« Reply #120 on: December 18, 2012, 11:58:48 am »
0

We lost the epic 36-37 round 4 battle and the potential dwenzel vs. DWetzel final? I'm crushed.
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sm

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Re: Chapel Division: Bracket and Results
« Reply #121 on: December 19, 2012, 12:31:49 am »
0

I found the missing game 6 vs Beyond Awesome log:
sm 30 beyond awesome 11
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-233530-6e6e4565.html
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jonts26

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Re: Chapel Division: Bracket and Results
« Reply #122 on: December 19, 2012, 03:44:13 pm »
+5

jonts26 vs axlemn

jonts26 4 - 3 axlemn

A really good series. Came down to a decisive game 7, which I thought was a really interesting kingdom.

Game 1: jonts26 43 - 74 axlemn
Governor/Colony game. Despite winning the governor split, I fall too far behind on points to catch up. I'm really not good with governor. With a really good draw I probably could have won on my last turn. Instead I had a horrible draw. Anyway, not that interesting a set.

Game 2: jonts26 36 - 49 axlemn
I play embassy/BM. He plays bishop/lookout into native village/embassy. I'm almost positive my strategy was a lot better here. And I had about the worst luck imaginable. I could have bought a 4th province on turn 16. But that would cause me to lose. So 4 provinces in 16 turns with embassy/BM with my opponents bishop to accelerate me. Yeah. Actually my turn 16 is pretty indicative of how that game went. Oh well.

jonts26 plays an Embassy.
... (jonts26 reshuffles.)
... drawing 5 cards.
... discarding 3 cards.
jonts26 plays a Silver, a Copper, and 4 Golds.
jonts26 buys a Duchy.

Game 3: jonts26 33 - 30 axlemn
I'm not sure what possessed me to try this. Normally, I'd be all about the big money here. But basically I played an Apprentice/Council Room/Ghost Ship/Highway/Shanty town/workshop engine. axle went more traditional ghost ship/big money. He tried picking up some apprentices to accelerate the game from his end but he fell just short. Anyway, apprentice and highway certainly anti-synergize. So I couldn't use it for draw that well. And shanty is a non-drawing village with all these actions. So basically it wasn't the most consistent thing. But I just needed one big turn and I got it just in time. Anyway, it was a fun engine to try and it worked.

Game 4: jonts26 31 - 28 axlemn
5/2 starts on a minion board. axle goes more traditional minion/BM. As second player, I'm not liking my odds. So I go crazy again. I do end up losing the minion split. I go with some super high variance university/apprentice/jester/swindler engine. I kept getting really nervous that I would swindle a province, which would have killed me. Luckily that did not happen and I squeak another win out.

Game 5: jonts26 39 - 23 axlemn
More minions and swindlers. 4/3 opens this time. As second player, I opt for high variance again and open swindler/swindler to his swindler/silver. And my gambit pays off big time. I have great draws and good swindles in the early game which slingshot me to a messy but fairly easy win. I also bought a stables at one point this game. Which was certainly a mistake.

Game 6: jonts26 18- 39 axlemn
We had similarish strategies. I'm sure we both regretted the 5/2 opens, but we dealt. University/Moneylender/Watchtower/Bazaar/Grand Market. I strike first on the GM's but he gets the watchtower draw part of his engine running first. I think that was the better way to go. He thins his copper faster and once he starts in on the GM's he already has several watchtowers and bazaars and is drawing most of his deck and loading up on more GM's. This game snowballed rather hard. Anyway he played it better and deserved the win.

Game 7: jonts26 28- 9 axlemn
Probably my favorite board here. Though that might just be my card-crush on vineyards. I freaking love that card. Anyway, the general strategy was obvious. Vineyards and a crap load of actions. Ironworks, Walled Village, Scheme, Remake, Cellar, Shanty Town, Monument, Horse Traders, Vineyards, Transmute. The only card not bought was transmute. We both open 5/2 on a bad board for it. Though interesting fact, neither of us would ever have $5 again. I'd have opened remake/scheme, but remake/cellar worked ok. I got my trashing in a bit better than he did, not sure if by luck or tactics. I was very aggressive on cycling to my remake as fast as possible. He got the first ironworks. I had to settle for remaking a scheme into one since I had passed the point where I'd ever draw $4 again. I wasn't liking my position in the midgame as he was loading up on ironworks a little better than me. And he got the first potion. But I did have the thinner deck. That's where we diverged a bit and I think I had the better idea. He started getting monuments. Which I think was wrong. This game is going to be decided by the vineyards split, not monument points. So I started getting villages which will help me cycle to potions faster. I considered a horse traders at this point, but decided double vineyards turns were unlikely so just stick with cantrips. I also get a second and third potion sooner, which was helpful. And finally, I think the real star of my deck was a single shanty town. No other card increased hand size. And I kept it on top with my scheme to aid with cycling. The only thing that could get in the way was my remake which I could cellar away. Anyway, I'm able to get a comfortable lead and start draining piles.

Well, that's that. Thanks for the series axlemn. It was fun.
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mith

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Re: Chapel Division: Bracket and Results
« Reply #123 on: December 19, 2012, 06:50:27 pm »
0

My goal now is to get to the division final against jonts so that I can experience one of these insane last turns for myself.
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axlemn

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Re: Chapel Division: Bracket and Results
« Reply #124 on: December 19, 2012, 07:31:16 pm »
+1

From another perspective:
Game 1 is rather straightforward - he gets the 6 of the 6-4 Governor Split and I realize I'll lose if I don't do something. I attempt to spike some Plats fast.  I get 3 before he gets any. 

Game 2, I was aiming for a modified version of a Golden Deck that benefited from Embassy.  I really don't feel like this was particularly lucky on my part.  The Golden deck is built around preventing the sort of frustrating denial of endgame by VP chips around the same timing of a BM based deck.  BM doesn't really hate Coppers much, so the Bishop trashing was not as influential as it often is, and Embassy chokes really hard and often by turn 13-14 already. 

Game 3, not much to say.  Could have used the Apprentices sooner and turned the later couple into Duchies for the 3 points of difference. 

Game 4/5 Swindler...  Game 4, I ignored the University/Apprentice synergy, which lost it for me.  Game 5, I got Swindled, man...  He made the right choices here. 

Game 6, I was so, so happy to play this engine.  Watchtower is amazing with University. 

Game 7, on turn 5 he got in an extra Remake play with his Scheme, while my Scheme fell to later.  He ends up getting in 3 more Remake turns than I do, in part because he goes for Walled Villages.  I thought I was further behind when I tried Monuments as a silly desperation play.  The extra cycling from his 10 Walled Villages gives him a well-earned win.   

This was a high-adrenaline series.  Vineyards, Highway, Swindler, and Ghost Ship are the cards I have most trouble with, and I was surprised I could push it to a Game 7.  Thanks for the games! 

[p.s. To reply to an earlier question, I did get the Venture as a counter to Ghost Ship.  ]
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Re: Chapel Division: Bracket and Results
« Reply #125 on: December 20, 2012, 05:00:26 pm »
+8

I just played my round 3 match against DWetzel, resulting in a 4-0 victory

Adventurer, Baron, Coppersmith, Explorer, Highway, Island, Moneylender, Quarry, Walled Village, Watchtower♦, and Young Witch
We started with what I considered the most interesting set. It has a sneakily powerful engine hidden in there and no fast way to end it for someone trying anything else. Walled Village/Watchtower for the draw, and in the meanwhile Young Witch, Baron, Moneylender and Island could all take cards away from your hand. Highway for some real power in the end. I started out with exactly this deck in mind, but was still quite clueless on what cards to get first. After a long thought I decided to just open Young Witch / Watchtower, because I really didn't want too many curses in my deck, I didn't want to lose to some island/explorer/BigMoney thing, and young witch would be good in my deck anyway.
The engine took a long time to kick in but I think it was always going to end like this.

Bishop, Crossroads, Cutpurse, Fishing Village, Ghost Ship, Pawn, Possession, Potion, Scheme, Throne Room, and Trader
Game 2 featured two cards that aren't that popular - Ghost Ship and Possession. He said he already disliked Ghost Ship before this game, and I'm pretty sure this game made it worse. We both opened Fishing Village/Cutpurse, and after that we played very similar decks for a while. The differences were only very subtle:
* we both traded an estate for 2 silver, but after that I kept my other two estates and started trashing coppers.
* he got more ships then I did (more money) but I got more schemes.
It seemed to go side by side for a long time, both played ghost ship every turn and making only marginal changes to our decks. But at some point I started drawing my whole deck and then it was over.

Council Room, Courtyard, Crossroads, Forge, Grand Market, Hoard, Ironworks, Jester, Shanty Town, and Smugglers
My plan here was to get coucilrooms first, then a forge, and then get a huge hand and start forging for grand markets. I was reasonably lucky in executing this plan, and he whiffed for several turns, so I decided to just rush provinces after one or two grand markets. Admitted he didn't have lady luck on his side this game, but I also think I had more focus in my play.

Cutpurse, Embassy, Fairgrounds, Fool's Gold, Grand Market, Harem, Navigator, Potion, Scrying Pool, Spy, and Trading Post
This set I wanted to both go for fools gold and build a real engine, and I somewhat refused to choose. After splitting the Fool's Golds he bought some embassies and I made a rather strange move of getting a Trading Post. It immediately looked like a big mistake, but hey, I just wrote this article about not going for provinces with fairgrounds on the table, so at least I had to believe it myself. But after that I think I made the right call on when to green (6 more turns investment, then 100% greening), got a bit lucky that he had quite some $7 hands, and probably he shouldn't have followed me on fairgrounds/duchies/harems at all, but just focus on province and/or gold. Anyway... 1 point difference and a pretty overwhelming 4-0.

Some really interesting crazy-like engine boards. I want sets like this all tournament long! :)
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michaeljb

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Re: Chapel Division: Bracket and Results
« Reply #126 on: December 20, 2012, 05:26:50 pm »
+4

Another match that went the distance!

Again, I did videos with running commentary. There are in the Tournament playlist on my channel now.

Player listed first in the score was the player with the first turn, bold was the winner.

Game 1: michaeljb 32 - 21 yaron
Minion looks like the key here, I open Spice Merchant/Chancellor, planning to buy a Salvager, then Minions, avoiding Treasures completely. Yaron opens Spice Merchant/Silver, later buying some Chancellors and some Walled Villages, eventually trashing Silver to his Spice Merchant. I think I draw better earlier, end up winning the Minions 6-4, and that's pretty much that.

Game 2: yaron 56 - 47 michaeljb
I open with a Fortune Teller, we both buy some Islands and later Great Halls, I buy some Golds and a Venture, and yaron buys a few Caches. Fortune Teller collided with Islands enough times to hurt, Cache turned out to be a good choice, and yaron takes this one.

Game 3: michaeljb 24 - 60 yaron
Fishing Village, Throne Room, Masquerade, Goons, Tactician. A key mistake I made here was wating too long to get a Tactician; I bought a Goons turn 4 and played it turn 5, but getting Tactician first probably would have been wise. Goons+Masquerade causes mind games to happen with every Goons play, and I think I held onto one junk card every time...I bought some Tunnels kind of late, they didn't do much. Yaron did better getting more Goons after the first, and ended up with a nice pile of Fishing Villages, Goons, Throne Rooms, and VP.

Game 4: michaeljb 58 - 41 yaron
Tactician/Tournament was the big winner here--no Attacks were in the Kingdom, no heavy trashing, and no great counters against discard attacks made Followers very strong. On turn 3, yaron drew $6 and bought Gold; turn 4 I drew $5 and bought Tactician. I'm glad I only drew $5 since it removed the choice, and I think Tactician was the right move. On my first Tactician turn, I buy the first Province; on my second, I win the Followers. Some oddities: I twice play Trusty Steed for Silvers, and twice bought 3 Duchies (definitely a first for me). Gardens were also there, which just meant more VP cards in the endgame; after I won Followers and Princess I don't think this game was terribly interesting. Tournament goes that way sometimes I suppose...

Game 5: yaron 75 - 56 michaeljb
Looks to me like BM+a few, I go for Oracle and Embassy...and it turns out Smithy, Mine, and Embassy are decent enough support for Duke. Yaron bought his first Duchy on turn 5 and never looked back.

Game 6: michaeljb 33 - 25 yaron
A really tense game featuring Vineyards, Alchemists, Wishing Wells, Markets, and Stables. Also I ignored Masquerade--apparently that's a thing I do in tournament games now. With the 5/2 I open Vault/Fool's Gold (only picking up one more FG through the game...) and yaron opens Market/nothing. He buys Potions fairly early on, while I spend more time picking up Markets and mainly Stables. My patience pays off as yaron can't really do anything to end the game before I pick up some Alchemists and Vineyards, while still generating enough coin for some Provinces.

Game 7: yaron 65 - 70 michaeljb
The big finish! We do quite divergent things here. Yaron basically goes for Haven+Baron (adding one Inn and one Warehouse), while I try to make Peddlers work with Baron, Hamlet, Warehouse and a Farming Village. I end up with a Venture and a couple more Golds, but yaron gets 2 more Platinums. It pretty much comes down to the draws of our last couple shuffles and dancing around the Penultimate Colony...yaron had a chance to go for it that would have given him the win, but followed PPR (for Colonies :P). He gets ahead, then picks up the 2nd to last Colony, and I'm saved when he draws a hand of all green.

Match result: michaeljb gains another upset victory, 4-3!

It was a great, tense series that was a lot of fun to be a part of.

PS in the videos you can really hear my laptop's fan going crazy, and for a couple of parts I'm leaning back in my chair pretty far, and you can't really hear me too well...so sorry about that to anyone who happens to watch it :P
« Last Edit: December 20, 2012, 06:03:23 pm by michaeljb »
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #127 on: December 20, 2012, 06:32:16 pm »
+1

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?
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Re: Chapel Division: Bracket and Results
« Reply #128 on: December 20, 2012, 06:52:36 pm »
0

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

I'll hold your money.  Totally objective.  And trustworthy to boot!
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Robz888

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Re: Chapel Division: Bracket and Results
« Reply #129 on: December 20, 2012, 06:54:04 pm »
0

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

Rest assured, I will be studying your games. In fact maybe we need to have a private PM session, lol.
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #130 on: December 20, 2012, 07:13:54 pm »
0

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

Rest assured, I will be studying your games. In fact maybe we need to have a private PM session, lol.

Feel free -- I think it's a little bit like asking the Sphinx though.
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Re: Chapel Division: Bracket and Results
« Reply #131 on: December 20, 2012, 07:51:07 pm »
+1

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

Rest assured, I will be studying your games. In fact maybe we need to have a private PM session, lol.

Feel free -- I think it's a little bit like asking the Sphinx though.
Naw, SphinX is *my* next opponent.

DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #132 on: December 20, 2012, 08:17:25 pm »
0

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

Rest assured, I will be studying your games. In fact maybe we need to have a private PM session, lol.

Feel free -- I think it's a little bit like asking the Sphinx though.
Naw, SphinX is *my* next opponent.

Nice, that's nice.
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Beyond Awesome

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Re: Chapel Division: Bracket and Results
« Reply #133 on: December 20, 2012, 11:35:24 pm »
+1

Well, my ass is still sore.  Thanks for the games Stef! 

The first two games (really, all four of them, but especially the first two) were exactly the kind of games you do not want to have against Stef -- long, drawn out, maybe-kinda-enginey-eventually games that were predestined to take forever and punish even the smallest mistakes.  I thought I had a chance to win game #4 but stalled out at just the wrong time (I think I should have maybe bought a couple Harems, or just Gold, instead of Fairgrounds earlier, as Stef noted to me after the game). 

I actually thought I played reasonably well, but there was just no stopping him today.  Is there an online betting site I can put some money on him at?

Rest assured, I will be studying your games. In fact maybe we need to have a private PM session, lol.

Good luck Robz. I know you can do it!!!
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wesphys

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Re: Chapel Division: Bracket and Results
« Reply #134 on: December 20, 2012, 11:41:29 pm »
+2

Round 3: (11) dondon151 vs. (38) wesphys [4-1]

Thanks to dondon151 for a fun series of games, good sportsmanship and some nice chats after play.

Game 1: dondon151 73 - wesphys 43

A colony game.

Game 2: dondon151 28 - wesphys 72

Another colony game.

Game 3: dondon151 24 - wesphys 23

A gardens game in which I play the endgame badly.

Game 4: dondon151 36 - wesphys 17

A game in which my inability to play scrying pool is not masked by treasure maps.  :P

Game 5: dondon151 8 - wesphys 1

An 8-2 Grand Market split doesn't end well.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #135 on: December 21, 2012, 12:02:11 am »
+3

(11) dondon151 wins the set against (38) wesphys, 4-1

Set rules: PCE off, official PC on, identical starting hands, wesphys gets first player in game 1 (higher location in bracket).
(I didn't mess up the match settings this time!)

Game 1: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-192207-9189ff53.html
Baron, Bishop, Colony, Council Room, Farming Village, Farmland, Great Hall, Mandarin, Market, Platinum, Remake, and Treasury

dondon151 73 - 43 wesphys

I wasn't quite looking forward to my future rounds in the tournament because I start as player 2, and my win rate is 15% lower as player 2 than as player 1. So this kingdom looked really straightforward, and I knew that I would have to win on tactical superiority. We mostly mirrored in the earlygame until I bought Market/CR with with my first two $5+ hands and wesphys got Gold/Market. FV connected with CR the first chance I get and the momentum boost carried me through the rest of the game. I had to tread a little carefully in the endgame to make sure that wesphys didn't sneak out a win from under me.

Game 2: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-193800-5bd32d76.html
Apothecary, Bridge, Cache, Colony, Fortune Teller, Noble Brigand, Platinum, Potion, Remodel, Throne Room, Transmute, Treasury, and Venture

dondon151 28 - 72 wesphys

Well, I just picked a bad strategy here. I was hoping for a Bridge megaturn with TR and a bunch of cantrips (Apothecary, Treasury). Remodel got rid of the Estates and I had hoped that Apothecary would plow through Coppers, but things never came together and I just floundered about doing nothing. If the Bridge engine can work here, I certainly executed it very poorly, although I felt that my draws didn't work out either. I also think that I got confused by Throne Room a couple of times because I would lose my place in the TR tree.

Game 3: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-194346-0fbba66b.html
Forge, Gardens, Golem, Lookout, Nomad Camp, Potion, Salvager, Throne Room, Torturer, Witch, and Workshop

dondon151 24 - 23 wesphys

A mostly straightforward Gardens rush. I'm not sure if a Nomad Camp opening is preferable to double Workshop. wesphys dipped into Gardens first a little earlier than I would have liked, so I had no choice but to follow and we split Gardens 4-4. The endgame was interesting; the Gardens emptied after turn 7, and with half the stack of Workshops and all of the Estates remaining, I decided to beef up my deck with Silvers for a shuffle while wesphys started hitting the Workshops and Estates. I grabbed 2 Duchies on the next reshuffle, but wesphys unexpectedly grabs 1 as well, and he could have won this had he hammered the Estates harder instead of splitting his gains/buys on Estates and Workshops (though I still think that on average, an opponent wouldn't be able to get a Duchy).

Game 4: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-200038-c117a381.html
Farmland, Ghost Ship, Horse Traders, Oasis, Potion, Scrying Pool, Shanty Town, Spy, Torturer, Trade Route, and Treasure Map

dondon151 36 - 17 wesphys

wesphys told me after the game that he wasn't good at playing with SP, so he ignored them in this game. Well, with Trade Route as a passable early trasher and the prospect of a Torturer chain, that proved to not be a good decision. He hit Treasure Maps relatively early and got 2 Provinces off the Golds, but my engine kicked in and I stifled him with repeated Ghost Ships and Torturers every turn, exacerbated by the fact that he couldn't topdeck anything good in response to Ghost Ship because SP would just discard it afterwards. Once the engine kicked in, I consolidated for a little bit and then closed out the game.

Game 5: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-200656-437065fd.html
Black Market, Chapel, Colony, Festival, Forge, Grand Market, Hunting Party, Platinum, Potion, Royal Seal, Scout, Smugglers, and Transmute

dondon151 8 - 1 wesphys

A lot of powerful cards here made for a good board for player 1. I deliberated between opening Festival or HP and decided that the economy from Festival was preferable to HP's cycling (since cycling a Chapel is kind of lame, especially once everything gets trashed). This was more or less a mirror until wesphys bought a BM on turn 6, which he agreed was a mistake. On turn 7 he played BM instead of Chapel that could have trashed an Estate and 2 Coppers, leaving me with a trimmer deck. My Smugglers gained a lot of good stuff; I picked up a second Smugglers after my Chapel became useless, and I ended up winning both the HP and GM splits. With a lot of money, 9 buys, and 2 Smugglers to gain the last 2 HPs in the supply, I piledrove the Estates for a win.

Good games! wesphys and I had a nice chat afterwards as well.
« Last Edit: December 21, 2012, 12:13:06 am by dondon151 »
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timchen

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Re: Chapel Division: Bracket and Results
« Reply #136 on: December 21, 2012, 12:57:04 am »
0

In game 5 it's already gg when wesphys drew his chapel turn 5... (admittedly his draw luck is among the better ones within those drawing chapel turn 5 so maybe there is still some chance) I dunno, maybe playing that BM instead of chapeling is out of desperate play?
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #137 on: December 21, 2012, 01:05:42 am »
0

The HP that he got can help him cycle back his Chapel faster, and my Chapel trashed 4 Coppers, so I don't think that the game was decided right then. Turn 5 Chapel is bad luck, but it's not quite as terrible in this circumstance.
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timchen

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Re: Chapel Division: Bracket and Results
« Reply #138 on: December 21, 2012, 01:56:39 am »
0

I guess you're right... your shuffle is among the worse ones when you draw chapel turn 3/4. There's probably a fair chance for him if he chapeled those 3 cards turn 7. It turned out that gold he bought instead was actually hurting him (which he should have noticed), as you had a very good chance of smuggling it at that point, and a slim deck can get even more use out of that gold.
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PitzerMike

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Re: Chapel Division: Bracket and Results
« Reply #139 on: December 21, 2012, 03:46:01 am »
+1

I just played my round 3 match against DWetzel, resulting in a 4-0 victory

I just checked all 4 logs and I have to admit I'm blown away! :o
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #140 on: December 21, 2012, 10:38:09 am »
+1

I just played my round 3 match against DWetzel, resulting in a 4-0 victory

I just checked all 4 logs and I have to admit I'm blown away! :o

Think how I felt!
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Re: Chapel Division: Bracket and Results
« Reply #141 on: December 22, 2012, 06:27:11 pm »
+4

Stef and I are playing tomorrow.

I actually beat Stef in a random match today. I assume it was a long con to lure me into a false sense of security.
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Beyond Awesome

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Re: Chapel Division: Bracket and Results
« Reply #142 on: December 22, 2012, 06:38:10 pm »
+1

Stef and I are playing tomorrow.

I actually beat Stef in a random match today. I assume it was a long con to lure me into a false sense of security.

I am eagerly anticipating this. I know you can do it RobZ!!!!
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Robz888

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Re: Chapel Division: Bracket and Results
« Reply #143 on: December 23, 2012, 03:31:04 pm »
+8

-Stef- defeats Robz888 4-2 in round 4 of the tournament. I knew I would have to play my very best to even have a chance of toppling the highest-ranked Dominion player in the world; unfortunately, I did not execute on that plan, I'm sorry to say. My gameplay improved after Game 3, but by then I really hand no chance of winning 4 straight games against a master.

Game 1: -Stef- 36-22 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-100619-70079c7b.html
Video:

This looks to me like a fairly weak board, though Hunting Party is always strong enough-ish. I decide to prefer a Trading Post into Venture plan, since there's no terminal silver to supplement the HP deck. Well, he grabs Trade Route and 8 Hunting Parties, and has a massively powerful draw deck. I don't even get a lot of Ventures, just 2. I don't think there's any world where Venture beats HP here, so definitely a poor strategic choice for me. This was an easy win.

Game 2: Robz888 7-22 -Stef-
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-101932-c9a7d2ad.html
Video:

A Margrave draw engine looks like the way to go, and University appears to be the best way to get there. We both open Potion, but he gets a Silver and I try out Herbalist. "Never buy Herbalist with less than $11," he warns me, in the famous words of Marin. But isn't putting Potion back with Herbalist and doubling up on Universities a good thing? I thought it was, and it works! But I guess it kills my tempo, because I don't actually play Margrave until Turn 9, and I get stuck with a lot of $3 hands, whereas he can buy Farming Villages like crazy. He is drawing his whole deck in no time, and I limp on to a frustrating loss. I would love to know how people feel about the Herbalist/Potion opening (in my video, I am so proud of it!), but I can't argue with the yucky results.

Game 3 Robz888 35-67 -Stef-
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-104548-db20444e.html
Video:

And now, I take leave of my senses. Why open Baron here? Why? Why did I do it? A question for the ages... anyway, this is Minions in a Colony game, with Library/Watchtower/Native Village action. His Nomad Camp opening gets him a Turn 2 Minion. What does Baron get me? 20 minutes of nothing, that's what. I actually think Stef probably misplayed somewhere--maybe Minion chasing was weak here on account of Colonies?--because this game takes forever, and by the end I'm not in horrible shape. Also, I play and set aside all the wrong things, and I buy Caravan. Seriously, this was the worst board for Caravan ever. You would be forgiven for wondering if I had ever played Dominion before.

Game 4: Robz888 59-51 -Stef-
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-110742-8dcdfb55.html
Video:

This is an interesting one. We pursue completely different strategies. He opens with Develop, and goes for Laboratories and Mining Villages. I open Baron/Woodcutter, because all I want for Christmas is Gardens. Jester is hanging around; he never gets it, but it probably would have been worth it, yes? My Baron misses the Estate, but his Develop misses the Estate too, which as he points out, is an early-game disaster. I start picking up Traders. I don't know if Trader from the beginning would have been better. He denies me a few Gardens and is in good shape to get Provinces, so I start to worry. The Estates are gone, but I have no third-pile plan. We start Duchy dancing (I do manage a Province), he stalls, and my Gardens are worth a lot, so I take the win. Still, if the last few turns had gone differently, he could have taken the win here. I'm not sure, ultimately, which plan was better. But I'm never buying Baron again, I swear.

Game 5: -Stef- 32-41 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-111528-6925d362.html
Video:

I am glad to finally see a Big Money game, where I have a comparative advantage (maybe). The spectre of Possessed Masquerades loom over this board, but otherwise it's pretty tame. He opens Masquerade/Silver, which does confuse me a bit. Courtyard is available, and I know Courtyard to be a superior BM card, if there are no Cursing attacks to watch out for. I questionably open Remake/Courtyard (I have an ooohshiny problem with Remake these days), but I don't end up regretting it, thankfully. He hits $7 a lot, which is pretty bad luck, but hey, that's what Courtyard is for! And with 2 Masqs, his deck is too slim. Eventually I can pass him that Remake, and I make sure to set up my last few turns with Courtyard so that there's no way he can win, since he can't tie me from first position. I think this is the only game where I clearly outplayed him, though he certainly got unlucky, on top of that.

Game 6: -Stef- 34-25 Robz888
Log: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-112848-67d6b9a5.html
Video:

Minion/Conspirator here. The only +buy is Salvager. Cellar and Duchess and Outpost are present, as are Vineyards. Nothing else is really in play. We both open Salvager/Silver, but he gets a lot luckier than me, and hits $5 on every turn, starting with Turn 3. So there's literally nothing I can do to win the Minion war (I lose it 4-6). My one potentially saving grace is having more Conspirators early (although eventually he gets 5 of them, too), and stopping to pick up an Outpost after the Minions are gone. He gets some truly disastrous draws at the very end, allowing me to pull closer, but in reality there was nothing I could have done after like Turn 5, probably. Still, it's remarkable how efficiently he can set up a killer engine in every single game.

So, that's that. I wish I had put up more of a fight in the early games (ugh, Game 3, ugh), but oh well. Congrats to -Stef- --who is by no accident one of the best Dominion players in the world--and good luck in the rest of the tournament!
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-Stef-

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Re: Chapel Division: Bracket and Results
« Reply #144 on: December 23, 2012, 06:10:17 pm »
+1

Robz, Thanks for playing the games, writing the report, and making the video's. I just watched them and it's kinda fun to see the other side of the table. Especially when you're surprised by what I buy, like the hunting party/duchy turn.

On game 1 - yeah, hunting party is really strong and also very reliable. I can imagine going trading post over trade route (especially with your draws), but you really need hunting parties with it. If you would have bought 2 hunting parties on turn 5/6 in stead of venture+gold... you may be in very good shape. You won't get to double buys but maybe you can just go single prov too soon too reliable for me to do anything about it.

Game 2 - herbalist looks cute but it's actually a really really bad card. It can be good in philosopher's stone decks, but that's about it. If you would have pulled of the double university on turn 3/4 (in stead of 4/5) maybe that would have been enough to justify. But when even the best case scenario is uncertain... Problem here is that you don't want to get a lot of universities. They don't draw any cards, so as a village they somewhat fail. In decks like these, I much rather have 2 universities and play them a lot, then have a lot of universities and play them less frequent. Add another spammable drawer (laboratory, rabble, smithy, caravan...) and it's a completely different story. That said, you did get quite unlucky with the margraves, which was way bigger then the silver-herbalist difference.

Game 3 - Yeah I probably got a bit overly enthusiastic about the minions. Maybe I should have shifted to some native village/library thing sooner. But hey, once you start getting minions, getting more is so very good for your deck... usually I just run out the pile.

Game 4 - I still like my plan, if only I can get an estate with my first develop. But now it just fails. I'm convinced I still made some mistakes later on too, but develop is so complicated that's almost a certainty every game.

Game 5 - This one I really misplay. But I think Masq/Silver actually is the correct opening. My *huge* mistake however is to get a second masquerade in stead of a courtyard. I really don't know what I was thinking there. But maybe WW can comment on this, it's sort of his kind of set.

Game 6 - Really sorry to end your tournament on a game where your draws just make it impossible to win. I could barely stack the cards better myself on my first couple of turns.


All in all it was a fun series to play. I got sloppy after getting the 3-0 lead, especially the double masq thing is something I'm not proud of. But with the luck on game 6 it didn't get punished, fortunately. Woohoo, onto the next round :)
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HiveMindEmulator

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Re: Chapel Division: Bracket and Results
« Reply #145 on: December 23, 2012, 06:29:11 pm »
0

Game 5 - This one I really misplay. But I think Masq/Silver actually is the correct opening. My *huge* mistake however is to get a second masquerade in stead of a courtyard. I really don't know what I was thinking there. But maybe WW can comment on this, it's sort of his kind of set.

I think Masq/Silver opening then Courtyard(s) is the right way to go. The Masq gives a little trashing without sacrificing tempo, but the core of the strategy should be Courtyard-BM. As I say in my Terminal draw BM article: "you should prefer to open Island, Jack, or Masquerade ahead of Courtyard, delaying your first Courtyard to turn 3-4. And if you open Jack or Masquerade, you also want to delay your second Courtyard, since you already have that extra terminal."
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Re: Chapel Division: Bracket and Results
« Reply #146 on: December 24, 2012, 05:20:40 pm »
+3

Thoughts on Robz888 vs Stef:
Game 1: I am not sure of trade route; in general, I tend to doubt it can be worth it. On the other hand, Hunting party is pretty mandatory on this kind of board. Thing is, even if venture is a little better than hunting party for you - and I really don't think that's the case anyway - HP is MUCH better for your opponent, and letting him get them unopposed is... not so good. So what to pair with it? Possible ideas to my mind are Nothing, Trading post, trade route, secret chamber. I tend to think just money might be it, but none of those would surprise me too much.

Game 2: I disagree with Stef about Herbalist's general usefulness, but he's totally right here. Best case is you get the second university quick, but... well, that's not all that important. Eventually you need money, so the silver is. Biggest point is that you don't need a thousand action cards, and the extra university in the long run is not so good - basically turns into a necropolis. You'd much prefer village. Not to mention that herbalist is another terminal which, after first turn or two, doesn't really do anything for you. You don't need the buy, you don't need the effect.... And you say you're unlucky to not play margrave until turn 9, Robz, but if you think about it, you get your university on 3 or 4, play it on the turn 5 or 6 reshuffle, and have to wait for the next shuffle to get it, AND you're anti-cycling the potion... this is not too far off the average case. Now, you could get lucky and spike $5 off of copper/herbalist, but it's very unlikely. Overall, margrave as the only draw card is not so good for engines, I'm not even 100% that you want to go engine over money, though probably you do. But so many universities is definitely unnecessary.

3: This is... tricky. My gut is that you actually want to have native village and draw-to-X as the main bit, but you need buys at some point, and minion works well with such things... I don't know what you do actually. But my guess is that you want lots of native villages quick, whatever you do. Eh, I'm really not sure.

4: I think Stef overbuys labs here. I am not really sure what to do here, because Trader/Gardens is normally very good, and baron is pretty good with gardens, but they don't work so well together, and noble brigand COULD have been absolutely enormous against trader. Which makes me think that you want to do Baron/Gardens, but then you can quite possibly lose to some engine-y kind of thing? Maybe baron into the lab kind of hing? There's this sort of rock-paper-scissors kind of thing going on.

Game 5: Yeah, I *think* HME is right, and you want to do masq into courtyard, but I'm not sure that straight courtyard isn't better. It's probably close, and really hard to tell because it's close and doesn't simulate well. But I don't like remake here, and I REALLY don't like double masq.

6: Not much to say, except that maybe Robz should have tried bailing to vineyards sooner? He's almost certainly just lost either way here though. Good luck for Stef, who unsurprisingly plays well enough to slam the door closed.

mith

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Re: Chapel Division: Bracket and Results
« Reply #147 on: December 27, 2012, 09:04:28 pm »
+2

Round 4: mith 4-1 sm

Game 1: mith 73-59 sm
Game 2: sm 57-42 mith
Game 3: mith 47-43 sm
Game 4: sm 3-15 mith
Game 5: sm 35-43 mith

Game 1: Baron/Warehouse with Tactician for big turns, on a Colony board. I opted for two Barons, which got me into the Plats a little quicker (double on turn 10) despite a sluggish start (don't play the Warehouse turn 4 to avoid my Tactician missing the shuffle entirely, but then it waits until turn 7 anyway). We both had double Colony turns, and then with him holding an early Province I decide to buy three on turn 16 rather than double Colony again, as he has played his Tactician and might be able to double up again to win. He's short anyway, and then I have to sweat out the endgame before finally nabbing the last two Colonys on my extra turn.

Game 2: I opted for Baron here over Potion, hoping for an early Province (check) to pair with my Tournaments and hurt his early Alchemist engine building efforts. They were slow to connect though, and he jumped out to a big lead on Provinces that I couldn't overcome. Maybe there's an engine to be built here with Envoy/Worker's Village? Anyway, I floundered and bought a bunch of Hoards which I don't think helped matters.

Game 3: Double-Jack, mostly, though he transitioned into Upgrades and started buying Harems, while I grabbed a Gold and went for Provinces. After falling behind to the Harems, I made it a 4-2 split with the Provinces to take a small lead, then realized that there were an odd number of Duchies left and, sure enough, lost out on that split too. I broke PPR, and he was never able to get back to 8 before I ran out the Estates.

Game 4: All the other games ended up being little tactical greening endgames, but this one I did just have the better engine. Potion/Herbalist beats Potion/Silver with a bunch of 2+P offerings, and I went heavy on the Scrying Pools first, allowing me to cycle to my Ghost Ships more often. I triggered the level 2 Cities with a University, and then I was off and running (well, for two turns, as it was pretty easy to end the game on piles).

Game 5: I was sure I was going to lose this most of the way, after his Young Witch struck early for the only Curse before turn 18. I think my build is better here, loading up on Ventures first, but his Council Room is scary. I break PPR again turn 17 with an extra Duchy, figuring he's unlikely to hit $13 even with Council Room at this point, then totally fail with a $2 on my next turn. I guess he didn't look at the score though, as he was only 5 behind with Remodel-Gold in hand, and I finished it off after that.

Thanks for the series, sm!
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Re: Chapel Division: Bracket and Results
« Reply #148 on: December 27, 2012, 09:05:26 pm »
0

(Next up... -Stef-? Eep. Imma go practice more now, k?)
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DWetzel

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Re: Chapel Division: Bracket and Results
« Reply #149 on: December 27, 2012, 09:58:38 pm »
+4

(Next up... -Stef-? Eep. Imma go practice more now, k?)

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Re: Chapel Division: Bracket and Results
« Reply #150 on: December 28, 2012, 01:29:10 am »
+1

Mith, it's been nice knowing you.  ;)
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Re: Chapel Division: Bracket and Results
« Reply #151 on: December 28, 2012, 06:09:27 am »
0

For Rob vs Stef :

Game 2 - Harvests comes in here surely sometime for grand markets, for Rob at least?
Game 3 - Caravans are still ok here. You can still get more play from less actions when you start with a larger hand size.
Game 5 - The masquerade deck can take a courtyard, caches, and banks.
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Re: Chapel Division: Bracket and Results
« Reply #152 on: December 28, 2012, 11:44:22 am »
+4

Mith, it's been nice knowing you.  ;)

Fun fact: I've gone up 13 levels since the tournament seeding was determined... and am still 14 levels below -Stef-.
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Re: Chapel Division: Bracket and Results
« Reply #153 on: January 02, 2013, 06:56:38 pm »
+3

Chapel Division; Round 4; Match BC; Jonts26 - Zem

Results:       Zem:4 - jonts26:2


http://dominion.isotropic.org/gamelog/201301/02/game-20130102-150401-1bc4410d.html     Zem:47 - jonts26:25
cards in supply: Apothecary, Council Room, Cutpurse, Festival, Mandarin, Noble Brigand, Peddler, Pirate Ship, Potion, Stash, and Watchtower
I absolutely love Apothecary, and this was *the* board for it. I opened Watchtower/Potion, and was lucky enough to draw them together on turn 3 and topdeck an Apothecary for turn 4, which gave me just enough copper to buy a festival.
Turn 5 - another hand with watchtower, potion and 2 coppers. I am not sure whether I deserved this win, or if it was all due to the RNG.


http://dominion.isotropic.org/gamelog/201301/02/game-20130102-151103-06f84af1.html     Zem:53 - jonts26:52
cards in supply: Colony, Farming Village, Menagerie, Platinum, Silk Road, Spice Merchant, Throne Room, Trade Route, Trading Post, Treasure Map, Village, and Warehouse
I open Warehouse / Spice Merchant, with the plan to get two Treasure Maps asap. Jonts26 opens Silver / Spice Merchant, and a turn 3 Trading Post but goes for Treasure Maps soon after.
In the end the game comes down to a single estate.
One thing I really would like to know is the best way to deal with the 4 gold hand from the treasure maps in a colony game. I went for Platinum, jonts26 bought a Colony instead. Not sure what was the better choice



http://dominion.isotropic.org/gamelog/201301/02/game-20130102-151446-2a756841.html   jonts26:38 - Zem:24
cards in supply: Adventurer, Apprentice, Coppersmith, Crossroads, Embassy, Fortune Teller, Oasis, Treasury, Wishing Well, and Witch
Curse war; jonts26 gets two witches, I only one, mostly due to lack of opportunity. I get a few Oases, not sure if that was a good idea. The Oases help get through the bad cards faster, but they can be drawn dead by the witch.


http://dominion.isotropic.org/gamelog/201301/02/game-20130102-151820-bcc9221c.html   jonts26:34 - Zem:32
cards in supply: Adventurer, Cartographer, Chapel, Duchess, Jack of All Trades, Navigator, Quarry, Shanty Town, Thief, Wishing Well♦, and Young Witch
Basic Chapel / Jack of All Trades.  Jonts26 get a Young Witch later, which serves him well, possibly the deciding factor. I admit I never considered Young Witch here, and I thought Chapel / JoAT would be better than Silver/JoAT in any case, probably wrong thought.



http://dominion.isotropic.org/gamelog/201301/02/game-20130102-152239-b9b9880e.html   Zem:45 - jonts26:35
cards in supply: Courtyard, Crossroads, Harvest, Jester, Masquerade, Nobles, Philosopher's Stone, Potion, Tactician, Tribute, and Wishing Well
This was a Masquerade vs. Courtjard fight.
I open Masquerade/Silver, jonts26 Courtyard/Silver.
I get a second Masquerade far too early (turn 3), and suffer for it, since it collides several times. At one point I pass my second masquerade over to jonts26, just to get it back some time later. A silver would really have been the better choice. I probably should have gotten a Courtyard too, perhaps I am overestimating the power of Masquerade.



http://dominion.isotropic.org/gamelog/201301/02/game-20130102-153109-d49476e6.html   Zem:5 - jonts26:4
cards in supply: Apothecary, Bridge, Cache, Caravan, Council Room, Great Hall, Merchant Ship, Navigator, Potion, Scheme, and Worker's Village
What can I say, I cannot resist Apothecary.
We both build a Bridge engine, powered by Worker's Villages, Schemes, Caravans, and in my case Apothecaries, jonts26: council room. Piles are empty before either of our engines are big enough for the mega-province turn, and this could really have gone either way. The last turn took me a while because I kept counting the remaining buys and points in my head and losing track, because i was too nervous and jittery.


Thanks a lot for the fun games, and especially thanks to jonts23 and all the others for organizing this thing, it has been a blast so far!


and a fun board message I got just now:
Quote
Warning - while you were typing 155 new replies have been posted. You may wish to review your post.
« Last Edit: January 02, 2013, 07:57:14 pm by Zem »
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jonts26

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Re: Chapel Division: Bracket and Results
« Reply #154 on: January 02, 2013, 07:13:14 pm »
+1

Zem beat me 4-2. He's got the links above. Overall, I played rather poorly. Maybe I should have played some practice games after a week+ inactive.

Game 1: Watchtower/Festival. He adds in apothecary which is probably the right move. My cutpurse open was stupid. But I have really bad luck connecting festival and watchtower and getting a critical mass of those cards. Ends up fairly lopsided.

Game 2: If it was just provicnes, I would have gone more standard warehouse/Treasure map. Colonies made me think about getting a little more enginey, but maybe not the best move. Anyway I came $1 short of winning.

Game 3: Witch/Apprentice/Big money. He gets oases and I don't. I didn't want them being drawn dead with witch, though I think either way is going to be about the same. I guess I probably got luckier here to win. Boring game.

Game 4: Without Young Witch this is a jack/BM game. With the witch I think Jack/Chapel is better. Zem gets terrible early luck and I get some bad late luck, but not bad enough.

Game 5: My question is which is better - Courtyard/BM or masq/Courtyard/BM. Zem goes just masq/BM, which I'm positive is worse than either CY option. I go just CY/BM and end up losing. Poor luck.

Game 6: Bridge megaturn here. He gets apothecary and I don't again. It might be the best move here to throw it in. But the board is clearly a bridge megaturn engine that's likely going to end on piles if both players go for it. I thought I had the end game under control but he pulls out exactly enough to pile out with the lead.

Thanks for the series and good luck!
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DG

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Re: Chapel Division: Bracket and Results
« Reply #155 on: January 02, 2013, 08:21:49 pm »
0

Quote
My question is which is better - Courtyard/BM or masq/Courtyard/BM

Simulator gives masquerade/silver+courtyard the edge, assuming the nobles arrive too late to change anything.
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Re: Chapel Division: Bracket and Results
« Reply #156 on: January 02, 2013, 08:25:16 pm »
0

Quote
My question is which is better - Courtyard/BM or masq/Courtyard/BM

Simulator gives masquerade/silver+courtyard the edge, assuming the nobles arrive too late to change anything.
Ah, but a few questions. First, are you using standard courtyard bot? Because it should change a little. Second, how close? Because both courtyard and masquerade have nontrivial decisions, so if it's very close, there is some wiggle room.
Having said that, I *think* masq first is a little better, but it ought to be close.

jonts26

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Re: Chapel Division: Bracket and Results
« Reply #157 on: January 02, 2013, 09:05:40 pm »
0


One thing I really would like to know is the best way to deal with the 4 gold hand from the treasure maps in a colony game. I went for Platinum, jonts26 bought a Colony instead. Not sure what was the better choice

If I connected first, I probably take plat like you did. When I hit, it was a little later and I felt I needed to push some points earlier so went for Colony. It's possible we both did the right thing.
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Re: Chapel Division: Bracket and Results
« Reply #158 on: January 02, 2013, 11:28:12 pm »
0

Quick thoughts on Zem-Jonts:
Game 3 oasis can't be good. You can draw it dead, but the cycling isn't worth the lost money anyway in this kind of deck - really you'd want it in an engine...
Game 5 is a real shame, because courtyard should pretty clearly beat masq, which itself is a bit worse than double masq. And nobles I would expect to exacerbate this...
Game 6 something is up. I think you might both have invested a little too much in cheap engine components, because with such 3 pile endings likely, you can actually buy some mid-level green as a defense to them being able to get more components, because then YOU can end it. But also, I don't think either of you was super close to getting a significant points turn. Particularly jonts. But maybe I'm just insane.

jonts26

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Re: Chapel Division: Bracket and Results
« Reply #159 on: January 03, 2013, 12:34:22 am »
0

Game 6 something is up. I think you might both have invested a little too much in cheap engine components, because with such 3 pile endings likely, you can actually buy some mid-level green as a defense to them being able to get more components, because then YOU can end it. But also, I don't think either of you was super close to getting a significant points turn. Particularly jonts. But maybe I'm just insane.

I was certainly behind this game and I would have bought some green, but I didn't think he'd have enough to win it that turn. I miscalculated there obviously. Reviewing the game, I could have played it quite a bit better. I needed more schemes to allow me to set up my turns better. I had a number of weak turns which slowed me down a lot.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #160 on: January 03, 2013, 11:53:08 pm »
+4

(11) dondon151 wins the set against (35) michaeljb, 4-1-1

Set rules: PCE off, official PC on, identical starting hands, michaeljb gets first player in game 1 (higher location in bracket).

Game 1: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-185135-13e09d86.html
Bridge, Counting House, Courtyard, Explorer, Fishing Village, Ironworks, Mint, Native Village, Salvager, and Treasure Map

dondon151 12 - 18 michaeljb

I saw NV/Bridge immediately. I'm not sure what michaeljb saw with his opening, but he saw a sort of Bridge engine at some point anyway and transitioned very quickly into that with a turn 3 Mint that trashed 6 Coppers. I always get subpar luck when playing NV/Bridge and end up never being able to buy more than 2 Bridges until very late, and by then I was behind by a lot. On my last turn I was thinking "yes I can 3 pile and end the game in a tie," only to realize that emptying 2 piles is not emptying 3 piles. Not my brightest moment.

Game 2: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-190027-73da94d2.html
Cartographer, Cellar, Counting House, Laboratory, Militia, Mine, Royal Seal, Smithy, Venture, and Workshop

The cards were specified because I botched the original settings on the match proposition.

dondon151 41 - 33 michaeljb

This looked like a really weak board. My plan was to open with a Militia, grab a Mine, and then get 1 Gold and Ventures with $5-7. We both got stuck at 3 Provinces, and after the Duchies split 5-3 in my favor, it became clear that michaeljb's best option at winning was to get the last 2 Provinces. We both ended up trying to rebuild a little bit, which resulted in the Ventures emptying, but neither of us managed to get another Province before the Estates piled out.

Game 3: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-191459-49e3e2ed.html
Governor, Hamlet, Horn of Plenty, Possession, Potion, Royal Seal, Scheme, Talisman, Trade Route, Treasury, and Tunnel

dondon151 30 - 30 michaeljb

I dunno how I managed to eke out a tie in this game as second player and hitting $4/$4 on turns 3 and 4. I get to Possession first but michaeljb wins the Province split. On my last Possession turn I think I actually had the chance to end the game on a win with Gold -> Province and buying Duchy + Estate, but I probably overlooked it.

Game 4: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-193234-02b55098.html
Ambassador, Chancellor, City, Colony, Harvest, Highway, Island, Lookout, Moat, Platinum, Quarry, and Treasure Map

dondon151 50 - 38 michaeljb

This game was an Amb slog with some interesting decisions. I get ahead in Amb tennis but then hit a series of bad shuffles where my Ambs collide without very many cards to return, and michaeljb ends up pulling ahead in the midgame. The difference here were my 3 Moats, which blocked a number of opponent Amb plays and kept my deck from bloating during the greening phase whereas michaeljb's deck stalled with 4 of 5 Cities and 2 Platinums in his discard, letting me break PCR and win.

Game 5: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-194352-ca4d490f.html
Cellar, Ill-Gotten Gains, Ironworks, Margrave, Navigator, Outpost, Peddler, Stash, Tactician, and Venture

dondon151 22 - 19 michaeljb

I postulated from the outset that this would be a bit more complicated than IGGs into Duchies, and I detoured for a Margrave, a Tactician, and a Gold at some point. Meanwhile, michaeljb forgets to open Navigator and hits $4/$4 on turns 3 and 4. I think that my general plan to go for some Provinces was a good decision, as I manage to grab 3 of them, and michaeljb graciously piles out the last IGG when he doesn't really have much of a choice to come back.

Game 6: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-200349-e9bf5fbd.html
Courtyard, Horse Traders, Masquerade, Peddler, Philosopher's Stone, Potion, Scrying Pool, Spice Merchant, Spy, Stables, and Vineyard

dondon151 32 - 27 michaeljb

We open differently but aim for the same end result. Despite delaying his Potion, michaeljb actually manages to get ahead of me on the SPs. With only terminal +buy and no +actions, I stop buying Actions once I hit 4 VP Vineyards and just focus on Vineyards and Provinces. I get a nearly disastrous turn when I fail to draw any SPs, but I find my HT with 2 Potions in hand. The resulting favorable Vineyard split contributes in part to my win.

Thanks to michaeljb for the games!
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michaeljb

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Re: Chapel Division: Bracket and Results
« Reply #161 on: January 05, 2013, 03:00:48 pm »
+2

I'm not sure what michaeljb saw with his opening

I saw pretty much what happened (though I didn't expect it go quite so well): Courtyard should help a hand of Salvager/4 Coppers to not happen, and should also let me get 5 Coppers to trash with a Mint buy. Fortunately I got both, topdecking an Estate and ending up with 6 Coppers to trash to Mint. With the trashing of Salvager and Mint, I figured Fishing Village/Bridge was the way to go from the start.
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-Stef-

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Re: Chapel Division: Bracket and Results
« Reply #162 on: January 05, 2013, 03:33:02 pm »
+4

Mith & I just finished our round 5 match. 4-0 for me :)

This match was over very quickly. No really fascinating kingdoms happening, or maybe I just didn't notice them.

Counting House, Crossroads, Horn of Plenty, Horse Traders, Mining Village, Minion, Scout, Secret Chamber, Treasury, and Warehouse
We both opened Silver/Horse Traders and went for the Minion mirror. I looked at an alternative for a while, because Horn Of Plenty megaturn is somewhere hidden in there, but I really don't see it happening. If you don't contest Minions you'll have to start it up from a four card hand, and crossroads is already very hard to start with from a 5 card hand. Plus uncontested Minions is very reliable/strong.
I got lucky on t3/4, hitting $5 both for two minions. He got $4/$6, and picked up another Horse Traders and a Gold. I agree with the first but not the second. I won the minion split 6-4, but he loaded up on Horse Traders (4) and they brought him a long way. In fact he got ahead with a double duchy turn 16, and I felt compelled to break PPR. Fortunately he got only $4 on his next turn and I hit $8 again.

One silly tactical thing: on my turn 7 my hand is minion, estate, horse traders, 2 copper. I want to buy a minion, so I really only need the Horse Traders. Silly me playing the minion and of course he holds two Horse Traders of his own :-[

City, Gardens, Menagerie, Moat, Nobles, Pearl Diver, Potion, Secret Chamber, Village, Vineyard, and Watchtower
This kingdom was mostly noted for the things it was missing: no +buy, no gaining, no attacks, no destruction. We opened an identical 5/2 here, and I still don't really know how to play this. BigMoney-Watchtower is not known for it's superior strength, but now that I look at it that just may have beaten our plans. The problem with BigMoney is that you may or may not be in time against the City stack. You'll have to get all the provinces because of vineyards and/or gardens once the cities go up. Anyway... we both opened with a City and not before long it was clear they'd run out. He spend a turn more investing on money though, and once we split the cities 5-5 we both had a kind of unstoppable deck. With enough money anyway I had a clean 1 turn advantage. Since we both had the same amount of 'fizzling' turns after that, so I won. He broke PPR right after I had a very bad turn; may not have been the best plan but he was behind anyway.

Ambassador, Chancellor, Conspirator, Herbalist, Minion, Monument, Nobles, Oracle, Scout, and Wharf
A good old ambassador war. He opened amb/silver into amb, I went for amb/amb into silver. But my ambs didn't nicely spread around (0 on t3, 1 on t4, 2 on t5) so it wasn't immediately over. After turn 5, he bought 3 silvers to my 1. I like not buying silvers early on in an amb war. Often it's better not to do it even when you have $3, although that didn't happen to me here.
Somehow on turn 6 we were both faced with a $5 decision. He went for the Minion and I went for the Wharf. Even though that clashes with amb when they're in the same hand, amb loves big hand sizes so much that I thought it was worth it. And it worked wonderfully because soon his deck was getting more and more fat, not just with the minions he put in there himself.

Bazaar, Crossroads, Cutpurse, Embargo, Laboratory, Mine, Nomad Camp, Oracle, Pearl Diver, and Trading Post
This was the most interesting set if you ask me. We started out identical on the first three turns: Silver, Nomad Camp, Trading Post+Crossroads. After that we split ways, because he went on with a money strategy (Silver on t4) while I bought an oracle and started building an engine. I still had some vague plans on embargo (provinces) or Cutpurse, but never got to it and didn't have to either. If we both go engine, I would be in serious doubt here between labs, bazaar+oracle or bazaar+crossroads+green.

... onto the division finals :)
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mith

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Re: Chapel Division: Bracket and Results
« Reply #163 on: January 05, 2013, 03:52:31 pm »
+3

Congrats, -Stef-!

Game 1 - My thinking with the Gold was that I was going heavier on Horse Traders, and wasn't going to be discarding with Minion as often. Probably still the wrong move, as I should have contested the Minion split more heavily. I felt like I had a bit of bad luck at the end of this one, as when -Stef- decides to break PPR I'm holding two HTs in hand and he doesn't play a Minion... as he pointed out chatting about it, if he sees me set aside two HT he's not going to break PPR, but since I was up a Duchy and an Estate at that point, I like my chances if the game continues.

Game 2 - I think I lost this on the opening $2 buy; I was scared of Moat drawing my City dead, but so what if it does, still better than Pearl Diver here. Anyway, that's why I'm a turn behind, as I settle for two Silvers turns 3/4. Probably should have bought Estate over Secret Chamber late (his SC was helpful, but that point could have been important to me). My only hope from pretty early on was winning the Province split, as he was a turn ahead in greening, but I shouldn't have broken PPR. (That said, if he is able to buy the Province, as he is, and does so, buying a Duchy and then a Province next turn only ties. This is where not buying the Estate hurt.)

Game 3 - I really should have known better than to buy so many Silvers, after we played an Ambassador game earlier in the week. Anyway, Wharf is obviously better than Minion here in retrospect, with Nobles for actions, and Minion is pretty useless. (All I was thinking was "cycling", which was dumb.) I think this game and the next I was pressing to try to catch up, and tried to make the boards play to suit where I felt my strengths lie rather than just playing the board.

Game 4 - Underrated Oracle for the engine. Not the first time, probably won't be the last. I wondered after if I could have gotten an Embargo on one of his key engine parts early enough once he deviated, but that's probably too slow.

Good luck the rest of the way, -Stef-... not that you need it. ;)
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WanderingWinder

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Re: Chapel Division: Bracket and Results
« Reply #164 on: January 05, 2013, 05:19:41 pm »
+1

Thoughts on mith v Stef:
Game 1: What is the verdict on HT and minions? I know that HT is supposed to be this really great counter to minion, but on the other hand, they should work decently well together, and then... well, I don't know. I know with scheme, big time horse traders can really happen. But here, you would like to be able to village, then HT, then minion, but that is hard to organize. HoP may be okay here, but I doubt for a mega-turn - there just isn't the draw in any way that's reliable enough. Well, I am not sure exactly what's happening, but I'll assume Stef played pretty close to correct - that is usually pretty safe.

Game 2: yeah, moat has to be better than pear diver. Drawing your city dead on turn 3 or 4 just really don't matter for you - it's just a cantrip at that point anyway. The best money thing on 5-2 is probably actually silver/moat, but this inspires basically NO confidence. VERY weak set for BM - nobles isn't terrible, but it's not that good. City stack will happen, but with no +buy I am not sure how good the vineyard plan is - you probably don't have time to take them past 4. Well, I don't know what you do here, maybe BM-Nobles is good? Eh, probably this will fail to cities which go for nobles, and then they DO have buy, and can get vineyards and whatever else they want. Money has nothing to give it any longevity here. This board is just so weak, and with a 5/2 split, even worse....

Game 3: I have to worry about skipping ambassador altogether and going for wharves and money here, with no village except nobles. Mmmm, maybe one ambassador - I am not sure. But losing the war would not be so bad, I think. I guess a super-thin player can go minion/conspirator, huh? Well, is this fast enough? I am not sure, but I'm inclined to go for wharf, either with 0 or 1 ambassador.

Game 4: Is trading post that good? I guess. I think I would want to go with trashing coppers preferrentially, with the post, end up going for a bazaar/oracle/crossroads engine. But probably a more conventional trash-the-estates, bazaar/oracle engine is a bit better, getting one crossroads as a super-village. This is the wrong opening if you want to go money - in that case, you probably go oracle-BM, but this is not so impressive. And oracle is quite nice as an engine card. Lab is nice, but I think bazaar should really be preferred in any case.

dondon151

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Re: Chapel Division: Bracket and Results
« Reply #165 on: January 11, 2013, 06:47:21 pm »
0

I gotta go somewhere and will post the logs later, but (11) dondon151 wins the set against (7) Zem, 4-3.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #166 on: January 12, 2013, 01:13:52 am »
+4

Okay, here they are:

(11) dondon151 wins the set against (7) Zem, 4-3

Set rules: PCE off, official PC on, identical starting hands, veto mode, Zem gets first player in game 1 (higher location in bracket).

Game 1: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-135225-20436983.html
Caravan, Courtyard, Crossroads, Island, Lighthouse, Loan, Peddler, Remake, Stables, and Walled Village

dondon151 21 - 30 Zem

There's nothing really amazing here, so Remake into a Stables engine was pretty obvious. Zem gets 2 Golds over Stables, which I think is a mistake in this kingdom since Remake gives free Silvers and Stables are pretty good at clumping at least $8 together in Silvers and Coppers. Anyway my Remake falls to turn 5, which already puts me at a disadvantage. I grab an early Island and set aside an Estate with it, which helps on this board with no +buy. On my last turn I decide to break PPR after noticing that Zem had no Caravans in play, and I was basically counting on him not drawing a hand with Stables so that I could Province consecutively and tie, or if I got really lucky, I could come out on top with buying Province and Remaking a Silver into an Island. Almost got it, but didn't happen.

Game 2: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-140645-a33b9aba.html
Ambassador, Duke, Herbalist, Nomad Camp, Pearl Diver, Saboteur, Secret Chamber, Smithy, Tactician, and Torturer

dondon151 38 - 36 Zem

Neither of us saw an engine here, so it became apparent that Duke would be a major consideration. There's no non-terminal draw for a double Tactician engine to be possible with SC. I open with Amb anyway because I still think it's the best choice when going for Duke, since giving the opponent Estates hurts his money density. I get a Tactician, Zem gets a Sab, I get a Sab of my own. I play mine a bit more due to having a slightly tighter deck and it hits 2 of Zem's Duchies, which basically hands me the game. I lose the Duchy split after some poor luck with not hitting $5, but Zem's deck was bogged down enough with green that he hit the Dukes very slowly, allowing me to rebuild with Golds on $6 hands and then 3 Provinces of my own. I got a little lucky that Zem's Sab didn't hit anything good.

Game 3: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-142048-6dcd9cdc.html
City, Embassy, Harem, Mint, Outpost, Quarry, Royal Seal, Village, Worker's Village, and Workshop

dondon151 46 - 31 Zem

Zem goes Embassy-BM; I get multiple Quarries and Worker's Villages, then buy out the entire City stack very quickly on my own. Once I got rolling, Minting Harems/Golds and a robust Outpost turn let me cruise to an easy victory.

Game 4: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-143320-a77065b6.html
Conspirator, Coppersmith, Crossroads, Haggler, Inn, Mining Village, Peddler, Remodel, Tunnel, and Warehouse

dondon151 31 - 36 Zem

I should have kept track of the Tunnel split, but the game basically came down to that and Zem's first player advantage. Crossroads was kind of useless despite all the green floating around since every other card reduced handsize, and I feel like Zem got just a slight bit luckier with lining up his Tunnel discards. Overall pretty evenly matched though.

Game 5: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-145623-3e097213.html
Bank, Embargo♦, Fairgrounds, Fishing Village, Harem, Hunting Party, Philosopher's Stone, Potion, Steward, Walled Village, Woodcutter, and Young Witch

dondon151 54 - 42 Zem

Zem opened with YW/FV; I liked YW/Silver better because it has a pretty good chance at hitting $5 and HP looked like the power card in this set. I get the first 4 HPs before Zem gets any, and then I Embargo them, which basically kills him. He gets to 6 VP Fairgrounds, but I make my way up there too, and I just have too many Provinces.

Game 6: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html
Apothecary, Bank, City, Council Room, Horn of Plenty, Lighthouse, Potion, Quarry, Remake, Spy, and Tactician

dondon151 39 - 40 Zem

HoP and Bank made for interesting choices; both have high mega-turn potential. Zem opened Potion for Apothecary, but I preferred Remake for improving consistency. He focuses on getting that one big turn with HoPs, and he manages to get that on turn 14. That put me in a bad position, because I was also able to get a big turn on turn 14, but I didn't have enough buys/gains to win: I needed 7 Duchies and 2 Provinces, but I could only gain 5 Duchies and 2 Provinces maximum.

I made 2 mistakes here on turns 14 and 15: turn 14 I could have gained another HoP using HoP instead of trashing it for a Duchy, and turn 15 I could have used Remake to trash Bank -> Province mid-turn to level up my Cities and get a couple more buys. Had I not made those mistakes, I would have been easily able to muster the extra Estate buys to come out on top despite losing the Province split 6-2. I'm usually good about finding ways to win, but this one totally escaped me. Sigh. So onto game 7.

Game 7: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-153246-927aa6bf.html
Bureaucrat, Colony, Explorer, Feast, Mandarin, Nomad Camp, Peddler, Platinum, Salvager, Spy, Treasure Map, and Venture

dondon151 74 - 52 Zem

This looked like a really dull board. I went straight for the Venture stack while Zem detoured for other bits and pieces. I think Venture is fairly strong in Colony money games and without good ways to overcome a VP deficit, I cruised to victory.

Thanks to Zem for the good games! Onwards to the top 8.
« Last Edit: January 12, 2013, 01:24:01 am by dondon151 »
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DG

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Re: Chapel Division: Bracket and Results
« Reply #167 on: January 12, 2013, 10:33:43 am »
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In game 2 it looks like Zem twice used a secret chamber against a saboteur, put coppers/estates back onto the deck both times, and both times the saboteur trashed an 8vp duchy deeper in the draw deck. That's got to hurt.
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Zem

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Re: Chapel Division: Bracket and Results
« Reply #168 on: January 12, 2013, 05:04:26 pm »
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Here are my comments on the games dondon151 - Zem

Game 1: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-135225-20436983.html
Caravan, Courtyard, Crossroads, Island, Lighthouse, Loan, Peddler, Remake, Stables, and Walled Village

I still would favor getting a gold first with 6, but my second gold should probably have been a stable.


Game 2: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-140645-a33b9aba.html
Ambassador, Duke, Herbalist, Nomad Camp, Pearl Diver, Saboteur, Secret Chamber, Smithy, Tactician, and Torturer

I don't see the need for ambassador in a duke game.
I opened nomad camp for the extra coppers; then on turn 3 by force of habit I simply bought a gold and no copper.
Perhaps even Duchy+copper would have been better.
On turn 6 I get a Saboteur, figuring that if I can hit some of the key cards it will pay of big, but that fails to materialize throughout the game, so a duchy would clearly have been better here.

Still, I was in good shape later, but then I took some bad risk when I decided not to use my secret chamber to put a sacrificial card for saboteur to hit, and instead put some trash back on top for discarding. I figured the chance that it hit a duchy would be low enough, and otherwise I would not have had 5$. Baaad idea, which basically costs me the game.


Game 3: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-142048-6dcd9cdc.html
City, Embassy, Harem, Mint, Outpost, Quarry, Royal Seal, Village, Worker's Village, and Workshop

I totally failed to see the city megaturn, going for a simple Embassy/Big Money. I figured since embassy is a great sifter but a bad engine draw card, netting only 2 cards, getting to that many cities and two empty stacks would take far too long. Turns out I was wrong :)

During the opening I was quite distracted by one interesting thing: it seems that for 'identical starting hands', 5/2 split, there may be a strong second player advantage, since if the first player opens embassy, the second player can open mint, so the first player should probably avoid opening embassy. I was freaked out a bit when I realized that after my vetoing. We got 4/3 though, so it did not matter.


Game 4: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-143320-a77065b6.html
Conspirator, Coppersmith, Crossroads, Haggler, Inn, Mining Village, Peddler, Remodel, Tunnel, and Warehouse

This was a very obvious Tunnel/Warehouse game, with some help from Remodel and Inn.
The crossroads performed lackluster in this game.
Dondon151 gets an early Haggler, which I am not sure is better than Inn or Remodel, since the next few buys will mostly be tunnels.



Game 5: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-145623-3e097213.html
Bank, Embargo♦, Fairgrounds, Fishing Village, Harem, Hunting Party, Philosopher's Stone, Potion, Steward, Walled Village, Woodcutter, and Young Witch

Quote
Zem opened with YW/FV; I liked YW/Silver better because it has a pretty good chance at hitting $5 and HP looked like the power card in this set. I get the first 4 HPs before Zem gets any, and then I Embargo them, which basically kills him. He gets to 6 VP Fairgrounds, but I make my way up there too, and I just have too many Provinces.

Yeah, that embargo hurt. I failed to get to 5 every time before, and just when I finally have a hand of 5, the embargo hits. But I think I was too far behind on hunting parties and curses at this point anyway.
I am too fond of Fishing Village, silver would have been better. Still, Dondon151 got silver + 4 coppers on turn 3, so with that draw a fishing village would have sufficed to get to 5. And an early hunting party is a tremendous help on this board.


Game 6: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html
Apothecary, Bank, City, Council Room, Horn of Plenty, Lighthouse, Potion, Quarry, Remake, Spy, and Tactician

I think Apothecary is a better choice here than remake. It provides some variance for HoP, and some draw so I do not need so many Council Rooms.

I probably cashed in a HoP too early for a province on turn 12, should perhaps have gotten another HoP instead. That tactican may also have been a bad decision, instead of another council room.


Game 7: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-153246-927aa6bf.html
Bureaucrat, Colony, Explorer, Feast, Mandarin, Nomad Camp, Peddler, Platinum, Salvager, Spy, Treasure Map, and Venture

I went off the rails here, my concentration was really slipping. I thought I saw a rare chance for Mandarin to be useful, and opened Mandarin/Salvager. I have very little experience with Mandarin, so that was probably a bad idea.
I did not consider simply Venture/Big money.
Although I did draw Mandarin and Salvager together on turn 5 for a gold, and then 2 Salvagers on turn 6 for another gold, I am not sure if that was lucky or unlucky, since it meant I did not get to trash estates.
It soon became apparent that my plan would not work. Very frustrating game, this one.


Thanks a lot for the games, and good luck to Dondon151 for the next rounds!
« Last Edit: January 12, 2013, 05:13:31 pm by Zem »
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shark_bait

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Re: Chapel Division: Bracket and Results
« Reply #169 on: January 12, 2013, 06:18:10 pm »
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In game 7, Mandarin is actually a really good addition to a Venture/BM deck.  I would actually open Mandarin/Venture/Nothing.  You can put an estate or other green on top to be passed by a Venture play.
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Re: Chapel Division: Bracket and Results
« Reply #170 on: January 12, 2013, 07:14:25 pm »
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In game 7, Mandarin is actually a really good addition to a Venture/BM deck.  I would actually open Mandarin/Venture/Nothing.  You can put an estate or other green on top to be passed by a Venture play.
Mandarin is a nice addition to this deck.... but still loses quite badly to opening Salvager/- into Spies & Peddlers.

Yes, really, focus on getting some Spies first :)

Having all the Peddlers for yourself, accidently flipping over good cards, going straight from Coppers to Platinum and in the endgame maybe sack some Peddlers... I'm not going to call it a great plan but it's decent in a kingdom where everything else is quite weak.
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dondon151

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Re: Chapel Division: Bracket and Results
« Reply #171 on: January 12, 2013, 08:47:48 pm »
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Yep, Salvager into Spies/Peddlers does beat all forms of Venture-BM in the last kingdom. Can't resist that Venture stack, though ;) and it might face some issues if Peddlers get contested.
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