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Author Topic: Gardens Division: Bracket and Results  (Read 76986 times)

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Tables

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Re: Gardens Division: Bracket and Results
« Reply #25 on: December 04, 2012, 06:12:29 pm »
+2

Match report for Tables (25) vs. bit wise (40)
Match result: Tables 4-2 bit wise

Game 1: Tables 39-30 bit wise
A rather uninteresting game, where Sea Hag dominated. Some lucky draws set me up to grab two Apprentices the shuffle the curses ran out, and grabbing an Inn at the end of that shuffle let me trash away both Sea Hags for 8 cards, giving me a big tempo boost, which lasted to the games end.

Game 2: bit wise 20-28 Tables
A slightly more exciting board, with a HoP megaturn option. It wasn't easy to set up, with Sea Hag slowing us both down (although only I bought one). Tactician played a star role in setting up the mega turns, Steward provided the trashing, and the game was a fun, close one. We both confessed to not really knowing what we were doing, but my engine managed to hit the Province button a little sooner than his.

Game 3: bit wise 31-41 Tables
A less-than-exciting Big Money game. We both open with Masquerade, and later grab Noble Brigands. I grab sooner, and get lucky immediately, and proceed to carry the momentum of that luck through to victory.

Game 4: bit wise 49-32 Tables
A game with slightly diverging strategies. I open Baron/Silver, gunning straight for Gold and the big money option, while bit wise goes for Tunnel with Inn. I eventually follow suit, but he manages to build up a big reservoir of Gold, and with Apprentice support, uses it to land a clear victory.

Game 5: Tables 30-40 bit wise
I get some crazy draws early on, never hitting $5, and consequently play basically pure BM for most of the game, having not noticed anything particularly good with Hoard. bit wise disagrees, using Hoard and Apprentice, along with bridge, for some huge gains, and easily destroys me.

Game 6: Tables 63-37 bitwise
Probably the most fun Dominion game I've played in a while, this was a board with viable Vineyard, Duke and province support. After much deliberation, I went for Vineyards, grabbing Oasis and Island as openings, while he goes for Duchy Duke. Neither of us played the board perfectly - I should have grabbed Wishing Well sooner, as it combo'd with Apothecary, and probably taken an Outpost with a $5 at some point. bit wise thought he went for Duchies too soon. Either way, my deck started ramping up the VPs too quickly at the end, and I took the three piles for game and match.

Thanks bit wise for such a fun series, and for being a good sport throughout despite getting some really bad luck. You were certainly a worthy opponent, and possibly more, and I hope to run into you again for some more matches.
« Last Edit: December 04, 2012, 06:14:37 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

luliin

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Re: Gardens Division: Bracket and Results
« Reply #26 on: December 05, 2012, 05:46:08 am »
0

I have had no answer from MasterThing2, even though I sent a PM on the 3rd.
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shark_bait

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Re: Gardens Division: Bracket and Results
« Reply #27 on: December 05, 2012, 11:09:18 am »
+1

Date Registered: November 29, 2012, 12:27:51 pm
Local Time:December 05, 2012, 11:07:24 am
Last Active: November 29, 2012, 12:29:09 pm

My opponent has been on the forum for a whopping grand total of 1 minute and 18 seconds.  Needless to say, I am still waiting to hear back from him.
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Re: Gardens Division: Bracket and Results
« Reply #28 on: December 05, 2012, 11:12:39 am »
+1

Same here.  I sent a PM on Monday and have not heard back.

Date Registered: November 29, 2012, 12:09:10 pm
Local Time:December 05, 2012, 11:11:51 am
Last Active: November 29, 2012, 12:21:12 pm
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RisingJaguar

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Re: Gardens Division: Bracket and Results
« Reply #29 on: December 05, 2012, 11:19:18 am »
+1

Do I win? My opponent:

Date Registered: November 26, 2012, 04:33:18 am
Local Time: December 05, 2012, 11:18:19 am
Last Active:  November 26, 2012, 04:33:18 am
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andwilk

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Re: Gardens Division: Bracket and Results
« Reply #30 on: December 05, 2012, 12:22:31 pm »
+2

It's sad that people join DS.com just to register for the tournament and then never come back.  Maybe for future large DS.com sponsored tournaments, there should be a minimum activity level on the forum in order to participate.  After all, this is the DS.com Championship!!
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PitzerMike

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Re: Gardens Division: Bracket and Results
« Reply #31 on: December 05, 2012, 12:38:36 pm »
0

Maybe the guy who complained about missing the cut can jump in?
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buggy

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Re: Gardens Division: Bracket and Results
« Reply #32 on: December 05, 2012, 12:49:12 pm »
+3

It's sad that people join DS.com just to register for the tournament and then never come back.  Maybe for future large DS.com sponsored tournaments, there should be a minimum activity level on the forum in order to participate.  After all, this is the DS.com Championship!!

Some of us only lurk here.  Maybe a different metric?
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Re: Gardens Division: Bracket and Results
« Reply #33 on: December 05, 2012, 12:57:28 pm »
0

It's sad that people join DS.com just to register for the tournament and then never come back.  Maybe for future large DS.com sponsored tournaments, there should be a minimum activity level on the forum in order to participate.  After all, this is the DS.com Championship!!

Some of us only lurk here.  Maybe a different metric?

As a former hardcore lurker, I hear you.  But doesn't it still add to your logged-on time?
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qmech

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Re: Gardens Division: Bracket and Results
« Reply #34 on: December 05, 2012, 01:01:36 pm »
+1

Not if you haven't registered.  I suspect most lurkers don't have an account (I didn't until I started posting).
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D Bo

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Re: Gardens Division: Bracket and Results
« Reply #35 on: December 05, 2012, 01:03:41 pm »
+2

Seems like if you were required to register in order to play in the tournament, you probably read the rules. If you read the rules, you would know that you need to contact your opponent via PM. Hopefully people who wanted to play in the tourney would make the extra effort to visit the forum during those week(s) even if they never get back on.
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Chuckleslovakian

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Re: Gardens Division: Bracket and Results
« Reply #36 on: December 05, 2012, 03:03:17 pm »
+1

39 Chuckleslovakian 4 - 26 Gandi 3

Game 1: Gandi 66 - Chuck 43 I get killed by his banks.
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-110625-8bad00f8.html

Game 2: Gandi 11 - Chuck 9 Wait a little too long before going all out with my governors. A lot of young witch collision too.
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-111636-252b7dca.html

Game 3: Chuck 39 - Gandi 24 Gandi goes for a bridge engine, but swindler hitting provinces 3 times kills a chance for a comeback
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-112314-df27d99b.html

Game 4: Chuck 72 - Gandi 51 A perfect Vineyards board imo, which Gandi ignores. I have 9 point Vineyards at the end.
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-113534-cd552a47.html

Game 5: Chuck 47 - Gandi 32 A straight forward big money game. Didn't understand a forge buy here at all
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-114217-649ae34a.html

Game 6: Gandi 39 - Chuck 24 He opens Royal Seal and is able to use it to match treasure maps, gg
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-114709-42d21221.html

Game 7: Chuck 30 - Gandi 18 Able to bust out the 3 province governor turn ftw
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-115542-49583019.html

EDIT:fixed game 5
« Last Edit: December 05, 2012, 03:15:06 pm by Chuckleslovakian »
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D Bo

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Re: Gardens Division: Bracket and Results
« Reply #37 on: December 05, 2012, 03:06:48 pm »
0


Game 5: Chuck 47 - Gandi 32 A straight forward big money game. Didn't understand a forge buy here at all
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-113534-cd552a47.html


Your game 5 log appears to be a repeat of the Vineyard board, if you care.
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hsiale

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Re: Gardens Division: Bracket and Results
« Reply #38 on: December 05, 2012, 05:05:59 pm »
+1

gamesou 4-2 hsiale

Game 1: http://dominion.isotropic.org/gamelog/201212/05/game-20121205-121511-3d858238.html
He opened 5-2 on a board with Witch and bought his second one before I could buy first. I never recovered from initial cursing and lost 24-40.

Game 2: http://dominion.isotropic.org/gamelog/201212/05/game-20121205-122531-ebc99310.html
Board with Duke and Silk Road, I won Duchy split 5-3 but it turned out later that I started greening too early and could not get Dukes reliably. His Hoard was working wonders.

Game 3: http://dominion.isotropic.org/gamelog/201212/05/game-20121205-124005-7f4eaefe.html
Played BM with 2x Envoy and 1x Bridge. With early terminal clashes I felt it isn't going well, but somehow my deck got going and his didn't. He tried some tricks with Forge but they never worked well.

Game 4: http://dominion.isotropic.org/gamelog/201212/05/game-20121205-130135-a0982865.html
This time I opened 5/2, bought Highway and went for Highway/Goons. He bought no Goons early and my attacks stopped him, I got a lead. In the end his smaller deck started to chase me (and he got Goons of his own) but I bought 7 Gardens and managed to get my deck to 51 cards before I could take 8th Province (for 5-3 split) and stay in the lead despite having 3 Colonies left.

Game 5: we lost the log
I went for Double Jack which was working nicely, but before I could buy enough Provinces I got hit by a crazy Torturer-University-Golem-Throne Room chain, that played Torturer something like 10 times a turn.

Game 6: http://dominion.isotropic.org/gamelog/201212/05/game-20121205-133229-7bb72b9d.html
Witch game once again, I got cursed more and again could not recover from this, as he was always two steps ahead and I had no idea how to change this.
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andwilk

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Re: Gardens Division: Bracket and Results
« Reply #39 on: December 05, 2012, 05:47:25 pm »
0

andwilk 2- 0 ilpars (in progress)

Game 1: andwilk defeats ilpars (34-20 I think, forgot to grab game log)
Mountebank game where we both open 5/2.  I buy more Farming Villages and go heavy on Mountebank early which allows me to win the curse split 6-4.  The Farming Villages allow me to skip over my junk cards and I also win the Province split 5-3.

Game 2:  ilpars 30 - 51 andwilk (http://dominion.isotropic.org/gamelog/201212/05/game-20121205-144450-cb684b73.html)
Goons/City game with Menagerie for defense/draw.  My opponent never invests in Cities, instead opting for Bazaars with $5 buys.  I accelerate to victory once piles start to run out.

We will continue our match on Saturday.
« Last Edit: December 05, 2012, 05:54:03 pm by andwilk »
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buggy

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Re: Gardens Division: Bracket and Results
« Reply #40 on: December 05, 2012, 07:59:51 pm »
+1

Buggy vs. Orange.  Buggy is currently ahead 3-2, but we need to finish the match up this weekend.

Game 1:  Buggy.  http://dominion.isotropic.org/gamelog/201212/05/game-20121205-160129-3f41a4f1.html  I win through the simple strategy of getting a 5/2 opening split.  Then I ride the Governor train to Province Station.

Game 2:  Orange.  http://dominion.isotropic.org/gamelog/201212/05/game-20121205-160929-feadbd15.html  He wins by totally stealing my 5/2 split strategy from the first game and then deftly setting up a very elegant Hamlet/Library/Tunnel engine that worked quite well for him.

Game 3:  Buggy.  http://dominion.isotropic.org/gamelog/201212/05/game-20121205-162256-58e6c780.html  Orange tries a Vault/GM strategy, but my Witches, well, act like Witches.

Game 4:  Buggy.  http://dominion.isotropic.org/gamelog/201212/05/game-20121205-163747-12b54108.html  This one was very very close.  I normally loathe Contraband, but we both make good use of it here.  Also, it's kinda funny when we both realize halfway through not to play Shanty Town if we have a Contraband in hand.

Game 5:  Orange.  http://dominion.isotropic.org/gamelog/201212/05/game-20121205-165035-1b7f59e9.html  So, we all have a least favorite card and mine is Goons, but now is not the time for ranting.  Now is the time to congratulate Orange on setting up an elegant little Golem/Goon/Masquerade pin and to shame Buggy for making two big mistakes.  (Early on, I said to myself, "now keep a bad card," so what did I have in hand with the first Goons/Masquerade salvo?  Envoy-Gold-Gold.  Then later, I clicked Moat for the first Goons but failed to for the second Goons (because I thought it was asking for Moat again for the first Goons).  Then Orange graciously allowed me to resign.  Goons.  I hate them so very much!

So the score stands at 3-2.  We'll finish up this weekend.
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easwaran

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Re: Gardens Division: Bracket and Results
« Reply #42 on: December 05, 2012, 10:33:43 pm »
0

easwaran 4-0 over colbamf (jews?)

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-185253-1f029765.html

My scheme made my mountebanks go faster than his, and the university turned out to be a distraction for both of us.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-190335-fa663057.html

Tournaments beat Fools Gold in a quick game.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-191923-5a6d7fe3.html

Library/Hamlet matchup - his steward helped him get there first, but stalled the deck.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-192959-5fa24fd8.html

I got lucky in the race for the Kings Court/Bridge.
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ednever

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Re: Gardens Division: Bracket and Results
« Reply #43 on: December 05, 2012, 11:11:31 pm »
0

ednever 4-0 over robonski
(We had a snafu in Game 2 where robonski froze and he hadn't played iso enough to know how to fix it. We gave it a bye and didn't count the game, but the log is below)

The games:

Fun engine with no +buy. Had to use Talisman and Militia to slow the game down:
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-185021-7632262f.html

Game we did not count:
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-191932-f65477c6.html

Closest game. Witches! And Border Villages
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-193657-ff2b1d19.html

Familiars and Alchemists when we both opened 5/2. Rob goes for a Baron and gets to 3 provinces pretty fast, but stalls with 8 curses, giving my alchemist/market engine time to build
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-194928-06321935.html

Mint/Harem with Markets and Labs. Rob goes for Alchemists (understandably after the previous game), but Labs combined with Remake trashing do the trick without having to go the Potion route
http://dominion.isotropic.org/gamelog/201212/05/game-20121205-200322-e11f3860.html


Fun games Robonski! Hope you keep playing tournaments!

Ed
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Forge!!!

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Re: Gardens Division: Bracket and Results
« Reply #44 on: December 06, 2012, 01:33:16 pm »
0

gman314 4 - 3 Forge!!!


http://dominion.isotropic.org/gamelog/201212/05/game-20121205-173550-f2ae33a6.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-175510-7b797001.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-181307-f9aa40d5.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-182128-360ee7a2.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-182650-659b6e1e.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-183124-7f08a9dc.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-183608-bd796f09.html gman314

I have to go right now, but I'll post some comments on the games later.

First game: Pretty simple mountebank/village/monument stuff going on, the two main differences here are clearly the amount of gardens and monuments. He started buying Gardens and I realized that yeah, that might be important, but only ended up picking up 2, which I was a bit surprised about when the game ended. I opted for monuments instead and that just didn't work out.

Second game: Oof. Worst game ever. Ignoring that my strategy was inferior and all of that, my luck was absolutely terrible. I played loan 4 times and hit silver instead of copper every time. I was completely unable to match up my Hamlets with my Ghost Ships early on, which usually means I didn't buy enough, but in this case I bought plenty of both. Strategy wise, I always try and avoid torturer/village whenever I can because it's my least favorite combo in the game, and I figured there might be enough trashing to avoid it. We both went Ghost ships early, and then when I hadn't bought enough trashing and my deck was big enough, he went torturers and there wasn't much I could do. I tried to pin him with Ghost Ships, but, as previously mentioned, one hand I would get 2 ghost ships and the next 3 hamlets and no ships. Just a bad game all around.

Third game: What a weird game. We embargoed a bunch of stuff at the beginning and set about to win tournaments. None of the cards were really any good for tournaments at all. It took a while but he got followers first and then eventually I got the steed. It looked like he was going to win but then both our decks came to a halt with 1 province left and we bought out all the duchies/estates. I got lucky and was able to buy the last province and we were both surprised to see that I had won.

Fourth game: Similar to the first game, with village/curser/monument. We were pretty even when he started buying Duchies and I should have bought more of them (like the first game!). I was dumb and didn't even realize he was three piling the duchies, otherwise I probably would have not helped him three pile as much as he did....oh well.

Fifth game: More cursing! IGG this time. I'm not sure I've read a game report yet that hasn't included an IGG game. Watch as IGG destroys any idea of other incredibly strong strategies, such as KC/Bridge and Gardens/Silk Road/Tunnel. What a fun card. I can't remember a game where Baron was better than in this game. If you had an estate, you pretty much always got 5, and if you didn't, you got a free estate for Silk Road and a free 2 extra cards for Gardens. I got lucky and snuck a province in, which helped immensely, as did being able to go first. I also think he should have kept going for IGGs, but hey, I thought that in the 7th game too, and look what happened. (spoiler: he won)

Sixth game: Gman really got screwed in this game. That being said, I think he should have recognized this board had nothin goin on and started in with Treasure Map immediately. I did and trashed with my Steward and hit my maps right away while he languished with his. My next 3 turns were provinces. That's all there was to it.

Seventh game: More IGG! Similar to last time except with no Barons and no gardens/tunnels to help Silk Road. I really should have thought about that as I went and decided to buy 5 of them, but didn't. His Horse Traders/Estates made the difference. Gman had 3 money his last turn, so if I had bought a Duchy instead of Silk Road at the end, and gotten 4 money my next turn, I would have won. Ah well.


Overall, was a lot of fun and some great games against an I think very evenly matched opponent =)
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gman314

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Re: Gardens Division: Bracket and Results
« Reply #45 on: December 06, 2012, 01:44:43 pm »
0

gman314 4 - 3 Forge!!!


http://dominion.isotropic.org/gamelog/201212/05/game-20121205-173550-f2ae33a6.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-175510-7b797001.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-181307-f9aa40d5.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-182128-360ee7a2.html gman314

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-182650-659b6e1e.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-183124-7f08a9dc.html Forge!!!

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-183608-bd796f09.html gman314

I have to go right now, but I'll post some comments on the games later.

Here are the comments I promised!

Game 1: gman314 45 - 39 Forge!!!
Mountebank was heavily dominant on this board. I think what gave me the win here was going into the Gardens first. Although, his Monuments did help him as well.

Game 2: gman314 24 - 6 Forge!!!
I think the really key card here was Ghost Ship, not Torturer. We both held out on buying Torturers for a while because of all the Trashing options and Ghost Ship had interesting interactions with a lot of stuff. I think my University really helped me and going into Torturers first really helped. Salvager also helped end it.

Game 3: gman314 38 - 43 Forge!!!
I don't think either of us new what happened here. We both thought I had it because we didn't have the point counter, and were both surprised when he won. I got into the Prizes first and the one Curse I picked up was from trying to play my Watchtower and yet still reveal it when buying an Embargoed Tournament. I probably could have done better by Embargoing Gold instead of Peddler, but whatever. It was a good game.

Game 4: gman314 32 - 24 Forge!!!
Witch was powerful on this board, but Swindler also had a role. Warehouse is a good card but when you get say, three of them instead of three Fishing Villages, you have a few too many for most peoples' liking. This game was really just decided on the Duchies.

Game 5: gman314 19 - 21 Forge!!!
This game was decided basically on IGG split. Not much to say.

Game 6: gman314 30 - 44 Forge!!!
Steward/Treasure Map beat out Remake/Silver into Treasure map. Probably the better opening,  but also some luck involved I think.

Game 7: gman314 18 - 14 Forge!!!
Another IGG game with lots of alt-VP and enablers. This was pretty interesting to play. If he had one more victory card, then he would have had the game and the match.

All in all, a good series. Good to play with you Forge!!!
Unfortunately, all the boards had brutal attacks except for the Tournament board and the Treasure Map set.
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darkmage2011

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Re: Gardens Division: Bracket and Results
« Reply #46 on: December 06, 2012, 01:46:04 pm »
0

Sorry, I only remembered to grab the logs after the 3rd game started (it's been a while).

darkmage2011 (isotropic Fading) vs Bolle

1st Game: Close game, 7-6 Fading, won by 3-pile

2nd Game Win by Fading

3rd Game http://dominion.isotropic.org/gamelog/201212/06/game-20121206-103202-98508c7d.html Fading

4th Game http://dominion.isotropic.org/gamelog/201212/06/game-20121206-103846-226e48cc.html Fading
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glengarry

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Re: Gardens Division: Bracket and Results
« Reply #47 on: December 06, 2012, 02:02:48 pm »
0

Glengarry defeats Caprica 4-1

links below.

Game 1 was a straightforward BM / colonies game from this non-stellar set:
cards in supply: Apothecary, Cartographer, Colony, Expand, Mining Village, Navigator, Peddler, Philosopher's Stone, Platinum, Potion, Scheme, Trade Route, and Village
I saw my navigator a bit more reliably into first gold, then got to put this back on top of the deck for turn 8: Estate, 2 Golds, a Navigator, Copper.  so first plat too, and that's decisive.  glengarry: 79 points def. Caprica: 58 points.

Game 2 was a big comeback for me with by far the most 'play' of the 5 games. 
cards in supply: Adventurer, Chancellor, City, Harem, Moat, Native Village, Pearl Diver, Remake, Wharf, and Workshop.
Caprica got the first moat while i was tooling around with some plan to win more NVs via a workshop.  Remaking more efficiently too.  She started to green hard, she had the only City, and the only 2 gold, while i had a much more robust NV+wharf engine built.  I think she wins if she takes Harems off the board, but as it happened, I started drawing my hand every turn, getting a bit of value out of Workshopping up more remakes to remake them into cities, buying most of the harems, and then double provincing to win by 1 on the last turn.  i was way, way behind for most of it and think outplayed as well, until some clarity at the end (ie deliberately not remaking away the last of my coppers, as i needed the +cash...)  glengarry: 35 points def. Caprica: 34 points.

Game 3 was an interesting variation on game 1, navigator and plats, but this time with vault+grand market into the mix...
cards in supply: Colony, Fortune Teller, Grand Market, Great Hall, Mint, Moneylender, Navigator, Platinum, Royal Seal, Vault, Warehouse, and Wharf
We both knew about vault = GM and intended that direction, but my first vault i happened to have 5 coppers in hand so i went ahead and minted them.  she churned through with warehouses and we eventually split the grand markets 5/5, but i had a bit more chaff in my deck including the recurring trade route / navigator collision.  I was 1 coin short of the tie/win at turn 19 via piling colonies, instead opted to take 2x province and a navigator left on top.  Caprica whiffed on the last colony despite blowing through 4 grand markets and a warehouse (+copper, copper, frown) and my navigator-approved hand of plat, GM, whse got there just fine.  (margin of victory = the 4 to 1 split in Great Halls!)  glengarry: 73 points def. Caprica: 70 points

Game 4 was one of my very few cracks ever at herbalist / philospher's stone, which Caprica hadn't seen done before.
cards in supply: Bridge, Cellar, Cutpurse, Fairgrounds, Herbalist, Horn of Plenty, Philosopher's Stone, Potion, Secret Chamber, Trader, and Trading Post
Unfortunately, my mind was focused so hard on figuring out how trader should affect my play there that i ignored the cutpurse.  Caprica was going first and absolutely wrecked me with it, i missed my first 3 cracks at a philosopher's stone.  i got outgolded 5 to 0 and my first three cracks at a big stone left me with 7 to spend.  she wound up not needing to pump up her fairgrounds to 6p each, i had no choice but to take the provinces down to 1 and she cellared into the last buy.  Caprica: 48 points def. glengarry: 43 points

Game 5 had Lab and witch as feature cards in an uninteresting set. 
cards in supply: Envoy, Great Hall, Laboratory, Lighthouse, Loan, Merchant Ship, Remake, Trading Post, Witch, and Woodcutter
I got a Lab advantage and kept drawing them on the reshuffle, got a lean deck that powered out 6 provinces with only one gold to run on... Caprica went for a home run with envoy and did not draw well for her.  glengarry: 43 points def. Caprica: 23 points



http://dominion.isotropic.org/gamelog/201212/06/game-20121206-091716-305d113c.html
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-093353-ea1816b5.html
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-095149-ca8bf55d.html
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-100227-0eef287d.html
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-101245-e29a8972.html

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Re: Gardens Division: Bracket and Results
« Reply #48 on: December 06, 2012, 02:59:19 pm »
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() | (_) ^/   4 - 0   lipo12

NB: As I commented to Robz afterwards, my opponent had a very direct style -- go for as many Provinces (or Colonies) as fast as possible.  It scared me on multiple occasions, as I try for the more "strategic" build up -- and it really kept the pressure on me!  During a couple of these games I thought I was dead for sure.  Luck saved my bacon on multiple occasions here.

===================

Before the games, we both agree to the default setup: totally random cards, identical hands, official point tracker.
For the first game, instead of doing some sort of logging on and off thing, I just volunteered that my opponent should go first as he/she was the lower seed.
  I would not be opposed to such a rule for the tourney, fyi.

===================


Game1: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-092429-81994b86.html

Kingdom: Bishop, Cache, Chapel, Fairgrounds, Farming Village, Market, Moneylender, Monument, Talisman, and Worker's Village
#1 lipo12 opening: Chapel / Market
#2 paddyodoors opening: Chapel / Market

We both end up Chapeling our decks.  lipo12 goes for big money, while I use my MOST UNDERUSED CARD, Talisman, to gain loads of Farming Villages and Monuments before going for the Provinces.  I'm a little worried that my opponent will be able to gain too much too fast, but the greening catches up to him/her and my Monuments are able to start making a comeback.

Interesting here is the Farming Village vs. Worker's Village -- I knew that green would kill me as there is no +cards on the board, so Farming was the way to go, I think.

Green points were pretty one sided (opponent's 5 Provinces + 3 Duchies (or should I say "Duchys") + an Estate versus 3 Provinces for me), but I had quite a few VP chips.  The final score was even, 40-40, but the victory went my way since I was second player.


===================


Game2: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-094027-21e85d0c.html

Kingdom: City, Counting House, Cutpurse, Familiar (Potion), Governor, Lookout, Monument, Smithy, Spice Merchant, and Talisman
#1 lipo12 opening: Silver / Spice Merchant
#2 paddyodoors opening: Silver / Potion

Here I go for Familiar right away while my opponent instead delays for Spice Merchant first, then Familiar.  All 10 Curses are trashed by the end of the game, however, via Lookouts and Governors.

I am behind on Governors early, opting to thin my deck as much as possible.  However, I initiate the race for Cities ("Citys"?), knowing that they are virtually guaranteed to be Level-2 due to the 4 total Familiars in our two decks.  Also, I know that Governor likes draw other than itself, and Level-2 Cities and Smithies ("Citys and Smithys" -- dead horse yet?) can provide that reliably.  These, combined with my opponent usually using Governor for +cards, lead me to draw most of my deck each turn.  I remodel all of my Curses to Estates and then Estates to "Smithys"/Monuments.

I was behind all game, but thin Governor decks with adequate draw are so nice, and on the last turn I was able to gain 21 points for the 41 - 28 point win.


===================


Game3: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-100542-fa32503e.html

By far my toughest game.

Kingdom: Envoy, Pearl Diver, Pirate Ship, Possession (Potion), Scheme, Secret Chamber, Trade Route, Vineyard (Potion), Walled Village, and Wharf
#1 lipo12 opening: Pirate Ship / Scheme
#2 paddyodoors opening: Pirate Ship / Trade Route

I was afraid this would turn into a Pirate Ship affair, and my opponent started with it right off the bat.  I'm not very good with Pirate Ship, and especially when there is no other "virtual money" around -- so my choices after seeing lipo12's opening were to either a) feed his/her Pirate Ship(s) by going for Big Money-Wharf OR b) go for Pirate Ship myself.  I always dislike PS-PS matches, as both sides end up often find themselves with no real way to end the game quickly.

I choose the Pirate Ship route.  However, I didn't notice Scheme until almost too late, realizing that my opponent could get a lot of my Coppers trashed quickly and ramp up his/her Pirate Ships faster than mine, while at the same time killing my "secondary" economy.  At this point, I'm pretty much dead.  I'm regretting not opening Scheme myself (Trade Route was pretty bad here! -- definitely a big mistake on my part).

lipo12 goes for Provinces pretty quickly, amassing quite a few.  Enough so that I couldn't catch up without a total, complete stall on his/her part (which wasn't really possible with Scheme around).  I figure out that Scheming ("Schemeing"?) a Secret Chamber can make it so that lipo12's Pirate Ships never go any higher than 5, but that doesn't really stop him/her from using them as action-Platina ("Platinums"?).  And then I see it - Vineyards!  I had discounted Vineyards as soon as I saw lipo12's initial buy, as the Potion would be vulnerable to the Pirate Ships.  But once my opponent was in the greening stage, he/she was no longer using the Pirate Ships for the attack!

However, with some luck, I ended up getting my PSs to $4, being able to buy Walled Villages and "Wharfs", and drawing my whole deck every turn while lipo12 was choking on the green.  The Schemes really helped "grease the wheels" here, allowing me to put back a Wharf, Walled Village, and Secret Chamber every turn.  In a "you-learn-something-new-everyday" moment, I figured out that the top-decked Secret Chamber served as a pseudo-sifter, since my opponent was guaranteed to play an attack card every turn (the Schemed Pirate Ship(s) -- his/her only economy).  With 2 Potions, and plenty of buys, I was able to juice up my Vineyards to 11 points each (virtual "Colonys"!), and end the game on piles.

The disparity of the final score (94-42) is NOT a good indicator of how the game went.  I really thought I was toast.


===================


Game4: http://dominion.isotropic.org/gamelog/201212/06/game-20121206-101947-56cdc4fd.html

Colony/Platinum in the setup.
Kingdom: Ambassador, Feast, Haggler, Inn, Jack of All Trades, Mining Village, Mint, Quarry, Secret Chamber, and Wharf
#1 lipo12 opening: Secret Chamber / Wharf
#2 paddyodoors opening: Secret Chamber / Haggler

A LOT going on in this kingdom.  The elephant in the room is Ambassador, and I consider skipping it.  If it was a Province game, I would have -- choosing instead to power through with Wharf-BM.

However, the fact that it is a Colony game and the presence of Haggler/Quarry/2 Villages/Secret Chamber lead me to choose to not only go for Ambassador, but go for a BIG engine.  With all the +buys from "Wharfs", Quarry and Haggler just shine.  Inn helps both avoid terminal collision AND set up nice turns with newly-gained engine components from Haggler/Quarry buys.  Basically this was an engine-builder's fantasy.  I use 2 Ambassadors to thin out all of the starting cards (as well as the cards being sent over by his/her lone Ambassador), keeping the "wheels" of the engine nicely "greased."

My opponent's Ambassador is dwarfed by my 2 Ambassadors and superior draw/cycling.  He/she is able to buy a Mint, junking 5 Coppers, buy the first Platinum, and even Mint that Platinum on one occasion.  However, even while being able to pick up both a Colony and a Province, his/her deck cannot keep up with mine.

I have good shuffle luck and on turn 17, my 2 Hagglers, copious +buys, and Quarry allow me to end the game on piles (gaining 7 Secret Chambers on the last turn alone -- most while leeching on Colony buys).  Final score was 33-21.

===================

lipo12 was friendly and courteous, a very pleasant opponent.
« Last Edit: December 06, 2012, 11:49:35 pm by () | (_) ^/ »
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