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Author Topic: Thief Division: Bracket and Results  (Read 75491 times)

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JeremGP

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Re: Thief Division: Bracket and Results
« Reply #75 on: December 09, 2012, 09:56:10 am »
0

Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!

Ok, to add to this, the last and final game:
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-111026-d3793be6.html Won (I start, this was a mistake, but JéJé made the game and I only noticed just now...)

Thanks for playing JéJé, you were a fair opponent to play and totally crushed me when the torturers were on the board. I somehow am not able to play well whenever they are the board :( The other games were all quite close, though the last one I was definitely in the lead almost the entire game. Thanks again for playing and may I die an honorary death in the next round XD
Thank you too MrZNF! It was a fair battle. I'll cheer for you in the next rounds.
Here is a text file of the missing log.
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #76 on: December 09, 2012, 12:48:12 pm »
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TBH advances over DIonized by forfeit.
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shraeye

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Re: Thief Division: Bracket and Results
« Reply #77 on: December 09, 2012, 09:57:02 pm »
+2

Round 2, Fabian wins 4-1 over PitzerMike

Game 1 Fabian 38 - 15 PitzerMike
(Note: Mike's browser wouldn't cooperate when we started playing, so after he installed a different browser, we restarted game 1. That's what the "required cards" in the game log are about)

I like this; haven't even check the game log, just reading the 'required cards' summary. I'm a fan of both of you for resolving this situation easily and without unnecessary suspicion being thrown around.
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PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #78 on: December 10, 2012, 04:44:06 am »
+3

Round 2, Fabian wins 4-1 over PitzerMike

Game 1 Fabian 38 - 15 PitzerMike
(Note: Mike's browser wouldn't cooperate when we started playing, so after he installed a different browser, we restarted game 1. That's what the "required cards" in the game log are about)

I have no idea what's good on this board. I was scared of playing a strict BM type strategy (Bureaucrat or Envoy based) as I felt it would lose to a deck with 10ish Alchemist and a Swindler. I decided to go for Alchemists and try to thin out my deck with Spice Merchant. Bureaucrat could maybe help rebuild my economy, and if I got a chance to pick up a Haven, it could help spread out my terminals. Swindler is always kinda high-variance and it's tough to predict how games will go, but that's more or less what ended up happening. I had better Swindler luck overall, and Mike's deck was kind of a mess and this wasn't very close.

Game 2 Fabian 15 - 8 PitzerMike
A scary engine board with Worker's Village and Bridge and some trashing in the form of Remodel. I think I misjudged this board, deciding to skip out on Alchemists getting too many Lighthouses, especially after he got rid of his Swindler. I sort of realized that the only good card draw was Alchemist, and I got a Potion on turn 6, which didn't end up doing much. This turned into kind of a mess for both of us, with way more Lighthouses clogging up our decks than we wanted probably, and when I allowed him to win the Bridge split 6-4 after being down 3-4, I didn't particularly like my chances. However, with two empty piles I could take a pretty big lead with Province + 4 Estate on turn 13, and his deck couldn't really manage anything, and I was able to buy out the rest of the Estates.

Game 3 Fabian 42 - 49 PitzerMike
My plan was to thin out my deck a lot, and end up with a deck with some number of Bazaars and Monuments. Mike went more for a Monument/BM approach, and quickly bought lots of Provinces. I thought I was making a good comeback, and overtook the lead with two Provinces remaining. By that point my thin deck was bogged down by all the green cards though, and I couldn't get much going, and Mike could buy the last two Provinces. Don't think I did very well in this game either.

Game 4 Fabian 29 - 25 PitzerMike
I open Remodel/Fool's Gold while Mike goes for Potion/Silver, hoping to ride Familiar to victory. He gets to deal out a Curse on turn 6, and then twice more on turn 7, and I'm not too happy about that. Overall I feel my strategy isn't too bad here though, and I manage to empty the Province pile by Remodeling away Province for Province twice in the end-game. Mike was getting close to mounting a comeback with Dukes, but didn't have quite enough time.

Game 5 Fabian 58 - 39 PitzerMike
A pretty fun board where we both open Fool's Gold/Mint, and I win the split 6-4 despite being in second place due to some terrible reshuffle draws on Mike's part. He seems to be in ok shape anyway, as he gets to Goons and Apprentice first. He trashes his Mint at some point though, which I think might have cost him, as my end game of Apprenticing away Platinum to draw my deck and playing Mint for another Platinum and buying a few engine pieces is pretty good. On my final turn, I know my deck can produce $34 and three buys (one Goons, one Herbalist), so I can comfortably Apprentice away Colony, and then Apprentice another Colony, to draw my deck and guarantee victory with three Colonies remaining (I also got an extra $5 I didn't consider, since I can Mint for another Platinum).

I think I made some pretty poor decisions in a few spots, possibly from being super tired after having been up all night, so I'm definitely happy to have advanced. Thanks to Mike for some good games, see you around :)

Here are some of my thoughts about our games. Overall Fabian showed better end game control and deck tracking skills so in the end it was a well deserved win. I believe I had a shot at all the games except the first one where Swindler just hit me real hard. Also thanks for handling my browser dilemma like you did. I have now found out that my system clock was reset and as a result the Google certificate was invalid and I couldn't log in on Iso

Game 1: Fabian's first 2 Swindler plays hit my opening Spice Merchant and Swindler and turned them into Bureaucrat and Workshop. The game was pretty much over right there. I tried to switch into BM instead of the Alchemists that I originally wanted to pursue but there wasn't anything to be done.

Game 2: I identified the Alchemists as the only source of good draw and planned to line up a few Bridges eventually. With a nice Alchemist lead and the Bridge split won I was feeling in great shape. Still on tilt from the first game I think I overbought the Lighthouses because Swindler was on board again allowing Fabian to pile out on Estates so quickly I just couldn't react in time.

Game 3: Was very close until the end. I felt lucky when I was able to buy the last 2 Provinces in time to seal the deal. I was scared of the game going on any longer because Fabian's Monuments brought in so many VP tokens and it didn't look like he was stalling.

Game 4: Going for Familiars and then contesting the Fools Golds looked like a good idea on paper. However coming back from a deficit from Fabian's early Province buys proved to be the real challenge here with Remodel allowing him to burn through the Provinces. I figured my only chances were Duchies / Dukes so that's what I did. I also had to watch for a possible 3-pile ending with FG gone and Curses almost gone. In the end it got very close - an additional Duke could have turned the game around.

Game 5: Like Fabian mentioned my opening shuffles weren't particularly good with my Mint in a CCEE hand and not being able to play it on a FG at all. So I lost the FG split 6 - 4. I then apprenticed my Mint to get a kickstart in Platinums. But I already had a feeling that this might have been a mistake and I'm now convinced it was. With a nice lead and his Mint still available Fabian could afford to apprentice Platinums and Colonies and end it quickly.

All in all these were pretty fun games and interesting boards - especially Game 2, 3 and 5 I think. But I'm still sad I won't be able to play Eevee or Young Nick in the 3rd round. :( Good luck to Fabian in the rest of the tournament and I hope we will meet again on Isotropic soon.
« Last Edit: December 10, 2012, 04:46:35 am by PitzerMike »
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Destierro

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Re: Thief Division: Bracket and Results
« Reply #79 on: December 10, 2012, 09:26:59 pm »
0

A very nice set between me and Meow closes out with a 4-2 win for me.

Game 1: Winner : Meow 15-10
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-170735-bc7ce1ca.html

A Goons / Sea Hag / Alchemist game where I lost the curse war and Meow built up an Alchemist lead to hit a key Province near the end of the game.

Game 2: Winner : Destierro 30-17
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-172154-5e441c57.html

This was the only set to include my favorite card in the game, King's Court. I built up a KC engine with Menagaries and Havens, but neglected + buy for far to long. It turns out to work out fine, tying the series at 1:1

Game 3: Winner : Meow 32-26
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-173126-98fd9c81.html

A game with Witch and Trading Post, where Trading Post proved to be a stronger trasher than I anticipated. He gets a gold lead and takes off despite my turn 1 Witch.

Game 4: Winner : Destierro 42-23
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-174327-dfdd4f05.html

I'll be honest, this game made me giggle a little. Meow decides he really hates silver with all his heart, and triple embargos it. I win because of a key early gold, followed by an embargo on the golds. This allows me to backdoor into gold with Haggler, while he struggles to hit 8$.

Game 5:Winner : Destierro 51-36
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-175815-4247015d.html

I really just went Masquerade big money, with some nobles and a haggler. Meow tried to go for a late Familiar, but it didn't work out against the masquerades.

Game 6: Winner : Destierro
[log missing]

Nothing special, just a Tournament game. I missclicked copying the log, but it wasn't a very interesting game.


Thanks for the series!
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zporiri

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Re: Thief Division: Bracket and Results
« Reply #80 on: December 12, 2012, 12:44:17 am »
0

BadAssMutha 4 - zporiri 1

All games were pretty close and usually came down to 1 or 2 buys early buys that made the difference in the end. one game i played almsot striclty BM, but the rest were pretty interesting. thanks to BadAssMutha for the great games!

Game 1: BadAssMutha 34 – zporiri 29 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-210245-de92cb7d.html
Game 2: zporiri 53 – BadAssMutha 38 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-211739-77cf75fb.html
Game 3: BadAssMutha 49 – zporiri 42 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212329-bbbcc92f.html
Game 4: BadAssMutha 41 – zporiri 35 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213154-dda03328.html
Game 5: BadAssMutha 42 – zporiri 39 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213932-1e082d94.html
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #81 on: December 12, 2012, 06:50:31 am »
+7

Round 2, Lekkit vs mokelly.  Winner: mokelly, 1-4.

With a 9 time zone difference between us, Lekkit kindly agreed to a 1am match (10am his time).  These were some of the most unusual, unpredictable kingdoms I've played, and I think that's what gave me a chance against a higher-level player with such strong fundamentals.

We played no veto mode, same starting hands, with point tracker:

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-010837-cd31c0dd.html
Lekkit 39, mokelly 18
Ambassador/Lighthouse/Hunting Party were the keys here.  I didn't have much of a plan for the first few rounds, but Lekkit played as though he could taste his final deck distribution from turn 1.  He hit me with Ambassador almost every turn I didn't have a Lighthouse, and did much better on the Hunting Party distribution.  I expected a trouncing in the remaining games.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-011752-2bf4ed82.html
mokelly 36, Lekkit 30
Fishing Village/Council Room/Steward
We both went for the same cards, but I went entirely engine (skipping Silver) while Lekkit did more early trashing and money buys.  His deck had lower variance, and was able to go Province sooner, but my big turns were bigger.  With 3 Provinces left in the pile, I bought 2 with a 23 treasure turn, obliging him to buy Duchies for the rest of the game.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-013325-d35a0213.html
Lekkit24 , mokelly 28
It was clear from the start that Native Village and Wharf would be the core of our decks (especially with the 5/2 copper split), but my decision to go early for Potion/Apothecary/Wishing Well was probably the deciding factor.  Lekkit won the Wharf split 6/4, but with lots of green and no trashing, Apothecary/Wishing Well (with 100% guess rate) actually had somewhat better draw.  I should have seen Gardens coming, but Lekkit fired the first shot with a double Talisman buy.  That early warning let me pivot to Gardens (though not as strongly as I should have, it turns out) and stay barely ahead despite his taking 5 of the Gardens.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-014744-5acbba12.html
Lekkit 18, mokelly 21
Definitely our craziest game.  Seems like half the board was Embargoed by the end, including Governor and Ill-Gotten Gains early on.  Consequently we both went hard for the Remakes: Remakes were turned into Ill-Gottens (sometimes twice in one turn!), and Ill-Gottens into Golds.  My addition of Horse Traders and Market to the mix gave me more flexibility and less variance in buying, and I ended up getting the better balance of both Remakes and Curses.  That gave me enough of an edge that I could end it on my terms by gaining the last Curse to deplete a 3rd pile.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-020215-95973432.html
Lekkit 39, mokelly 51
Chapel and Ghost Ship were the key cards here.  I thought I was a goner when he got the first Ghost several turns before me.  We both went very different directions from there: Lekkit going for Dukes, with Cellar and Ill-Gotten Gains to smooth the variance; while I went for an engine, counting on Labs, a Cartographer and a very tight deck to help me take all 8 Provinces.  Cartographer proved crucial in sorthing through my green, while Lekkit had too many Coppers and Duchies to get his Dukes past 6 (with bad Chapel luck hurting him disproportionately in that department).


Many thanks for the memorable, surprising and hard-fought match!
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BadAssMutha

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Re: Thief Division: Bracket and Results
« Reply #82 on: December 12, 2012, 02:00:56 pm »
+1

zpriori has already posted these results, but here's my thoughts from a strategy persepective.

Game 1: BadAssMutha 34 – zporiri 29
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-210245-de92cb7d.html
A Mountebank game that ends on piles. I'm lucky enough to get the first MB, and can continue to build my economy with gold. I open with a $3/$3 Lookout/Silver to cycle things a little faster, while zpriori goes with a $3/$2 Loan/Lighthouse.

Game 2: zporiri 53 – BadAssMutha 38
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-211739-77cf75fb.html
I way overdo it on Menageries, winding up with 9 of them after some Talisman plays. I was hoping to trash down with Stewards with extra actions from Festival, but it only really lined up once, when I get a double Province turn (directly following zpriori's double Province turn).

Game 3: BadAssMutha 49 – zporiri 42
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212329-bbbcc92f.html
zprioriri relentlessly rushes Silk Roads on turns 4 through 9 on this Baron board. I get early Gold instead on turns 3 and 5. After losing the Silk Road split 6-2, I hunker down with a couple extra Golds on turns 11 and 13. I secure half the stack of Provinces while the Estates disappear, but zpriori can't regularly get Duchies with all his green. A close match that was all about controlling the pace of the game.

Game 4: zporiri 35 - BadAssMutha 41
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213154-dda03328.html
I'm not usually an Apothecary man, but there was not much else on the board as well as help from Horse Traders. In fact, there's so little else out there, zpriori goes for Big Money. An early Chapel speeds up my deck and I'm good to go. The extra buy from HT is gravy, since I can usually grab a Province and another Apothecary to keep things running. I was kinda happy when zpriori vetoed Fishing Village on this board; I feel like it made things a lot simpler strategically for me.

Game 5: zporiri 39 - BadAssMutha 42
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213932-1e082d94.html
Interesting match that was ultimately decided by a few Islands I picked up here and there. The lack of buys torpedoed any Highway or Peddler shenanigans, and I felt the lack of trashing or sustainable drawing made Conspirators a little unwieldy despite the Treasuries and Fishing Villages on the board. zpriori seems committed to the plan, however, taking a Treasury over Gold on turn 3. He's forced to break the Penultimate Province Rule near the end of the game, but was probably the correct decision - behind by 2 turns, not 1, and with an extra +$2 coming off the Fishing Villages.
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samath

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Re: Thief Division: Bracket and Results
« Reply #84 on: December 12, 2012, 07:42:33 pm »
0

Round 2: samath (14) wins over LexiphanicLemur (46), 4-2! Here's my analysis:

Game 1
samath 44 - LexiphanicLemur 57
We both build a KC-lab engine, and it comes down to buying the right numbers of colonies and provinces. He leaves me 3 colonies left and I get to only $32 with 4 buys instead of $33 with 3 buys due to a bad pawn play. When I buy four provinces instead, he buys three provinces to end it.

Game 2
samath 54 - LexiphanicLemur 26
I love Haggler. He tries to set up Chancellor-Stash, but it's too slow against my Province + Gold or Nobles + Council Room Haggler turns.

Game 3
LexiphanicLemur 54 - samath 31
We both make a Double Tactician - Grand Market - Secret Chamber deck, but his is more robust than mine, which falters near the end. (Note to self: With Secret Chamber, Oases become mere cantrips.)

Game 4
samath 33 - LexiphanicLemur 25
I build a super agro minion deck by remaking my silvers into remakes and then into minions to win the race, then rush the provinces in a game featuring three members of the remodel family.

Game 5
LexiphanicLemur 21 - samath 31
Trading Post turns out to be a stronger 5/2 opening than Apprentice in a Sea Hag game.

Game 6
LexiphanicLemur 36 - samath 47
Philosopher's Stone - Vault turns out to be a pretty good combo in a colony game.

Great games, LexiphanicLemur! Definitely had me on edge after losing serve in game 1.
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quasi

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Re: Thief Division: Bracket and Results
« Reply #85 on: December 12, 2012, 10:00:53 pm »
0

Round 2: quasi 4 Brutalitops 0

Game 1:
quasi 74 Brutalitops 54
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-180901-1023a3d7.html
I get the lucky draws.  Was feinting IGG for some reason.

Game 2:
quasi 51 Brutalitops 39
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-181803-93f169ee.html
One of those crossroads paradise boards.  I like my strategy in this one.  Don't like the trader opening.

Game 3:
quasi 33 Brutalitops 31
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-183440-ac04f4f4.html
I made some mistakes here (taking an action instead of a buy from a pawn some turn) and so does Brutalitops (possibly, upgrading his potion to a duchy on what would be his second to last turn).  Was lucky.

Game 4:
quasi 52 Brutalitops 29
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-185013-4bc68fc7.html
Brutalitops opened Outpost, which hurt him.  I got six of the nobles.

Thanks for the games! 
« Last Edit: December 12, 2012, 11:07:23 pm by quasi »
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DESTROYER

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Re: Thief Division: Bracket and Results
« Reply #86 on: December 13, 2012, 12:47:19 am »
+3

Round 2: DESTROYER wins against Mergus 4-2 (plus one tie). Since my opponent last week was a no-show, this was my first tournament match ever, and it was INTENSE! Mergus was a great opponent, and I feel very lucky to have scraped through to the next round.

Game 1 - DESTROYER wins: ...and it's the one game log that seems to be missing. I was first player and Sea Hag was out, so I'm sure you can guess how this one went.

Game 2 - Mergus 70 - DESTROYER 60: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-193226-f047cf20.html Governor, Throne Room, Warehouse, Monument, Platinums & Colonies... this one gave me a headache. I haven't played much with Governor, and lost this one despite winning the Governor split because Mergus just flat out played better.

Game 3 - DESTROYER 48 - Mergus 48: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-194647-6acafe53.html Silk Road, on the other hand, is one of my favorite cards. When alt-VP is around I decide before making my first move whether or not I'm going to pursue it, and with Island and Crossroads out, the choice seemed easy here. I open Island instead of Young Witch mostly because Crossroads is the bane and I know I want it immediately, and I'm less concerned with cursing than with getting a jump start on green cards. It would've been nice to incorporate Worker's Village and even Scout at some point, but I'm not entirely sure when I would've been able to. I get lucky when Mergus ends it on a tie - I would've only had $1 on my next turn.

Game 4 - DESTROYER 43 - Mergus 30: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-200334-d671c901.html This was a fun kingdom with lots of options - tons of cheap engine pieces for Scrying Pool, Jack, Steward, Spice Merchant  and Upgrade for plenty of trashing, and Sea Hag sitting right in the middle. Opening Upgrade/nothing pushed me toward a hybrid doubleJack/Village/Steward thing that works out pretty well. Would've been over turn 17 if I had just trashed Province with Upgrade and bought the last one, but I realized this about ten seconds too late.

Game 5 - Mergus 42 - DESTROYER 5: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-201556-9f48df31.html Maybe it's just me, but you know how every once in a while you play a game that makes you think you just might be the worst Dominion player in the world? Yeah...

Game 6 - DESTROYER 39 - Mergus 38: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-202349-611e1ac2.html This was an interesting game, with Horse Traders, Fool's Gold, Mountebank and Gardens all key cards. After I get to Mountebank first and win the Fool's Gold split, Mergus smartly goes for Gardens, knowing that I have the clear advantage in a Province race. I do my best to stay the course and deny him at least a few of the Gardens, and my eventual win is as razor-close as they come, with Mergus just one card away from bumping his Gardens up and my single play of Monument actually making a difference.

Game 7 - DESTROYER 30 - Mergus 25: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-203221-8f3cd158.html This one was fun, if only for the fact that in a simple kingdom we both went different directions, and the outcome could've really gone either way. In the end Steward/Caravan beat out Lookout/Cutpurse, though I'm not sure if my open was actually the right call in this situation or if I just got lucky draws.
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Drab Emordnilap

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Re: Thief Division: Bracket and Results
« Reply #87 on: December 13, 2012, 10:07:46 am »
0

Game 7 - DESTROYER 30 - Mergus 25: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-203221-8f3cd158.html This one was fun, if only for the fact that in a simple kingdom we both went different directions, and the outcome could've really gone either way. In the end Steward/Caravan beat out Lookout/Cutpurse, though I'm not sure if my open was actually the right call in this situation or if I just got lucky draws.

I think you were totally correct in your opening here. The board's weak overall; there's no +actions or +buys (other than Herbalist), and the only drawing power is Caravan (and Steward a little). With Steward and no strong $2s on the board, Cutpurse is a weaker attack, because you weren't buying anything on your Steward trashing turns anyways, and you'll have less Copper than normal for the Cutpurse to hit later. Steward is a better trasher than Lookout as long as you can deal with the fact that it's terminal, and it's also much better when you're done trashing, and on a mostly money board, you're done trashing sooner than normal.
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Mergus

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Re: Thief Division: Bracket and Results
« Reply #88 on: December 13, 2012, 12:37:52 pm »
+1

Round 2: DESTROYER wins against Mergus 4-2 (plus one tie). Since my opponent last week was a no-show, this was my first tournament match ever, and it was INTENSE! Mergus was a great opponent, and I feel very lucky to have scraped through to the next round.

Thank you for the games DESTROYER. I had a lot of fun and I wish you good luck for the rest of the tournament.

The games were interesting, I especially liked the third one where we tied. I wasn't sure if I would get another Silk Road upgrade from buying the last estate but my feeling told me I would and it did which was lucky enough for me. I thought that you would be able to buy the last estate for sure though.

I think you definitely outplayed me in games 1 and 4. I don't remember game 1 very well but in game 4 your engine got going pretty well and I had no chance to catch up.  In game 6 however I was hoping for 5 point gardens but just ended up with 49 cards and one point behind. That was critical but I don't think I could have aquired more cards. It's so cool though, how sometimes in Dominion different strategies can yield very similar results. In the last game I tried to gamble by breaking PPR and could have bought the last one next turn, but you were faster. I agree with Drab that in hindsight my Cutpurse is worse when there is Steward on the board. The fact that it still hit most of the time later on probably made it feel so close at the end.

Thanks again and see you around.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #89 on: December 13, 2012, 04:57:34 pm »
0

lespeutere vs secret tunnel 4-3-1
Commentary and links to youtube videos (pretty bad sound quality, I have to admit) to come.
Logs are here:
1-0
2-0
3-0
3-1
3-2
3-2
3-3
4-3


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Eevee

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Re: Thief Division: Bracket and Results
« Reply #90 on: December 13, 2012, 07:41:07 pm »
+3

Eevee (5) beats Young Nick (28) 4-2 on round 2.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-151014-1f7097e5.html
A big money game with fool's gold, masquarade, remake, jack, envoy and laboratory. I go for masq-fool's gold from 1st player with 4-3 and YN opens 5-2 and goes for remake-FG. I preferred gold and then province to the last fool's gold and actually lost the split as a result of this (but had 5 golds to his 2 in the end of the game) I also got an envoy on turn 11, Nick didn't get any terminals after his remake. He got more victory points than I did and won.

2nd game I don't have a log for, but it was a super fun board with oasis, menagerie, smugglers, quarry city, rabble, bazaar and horn of plenty. I got better early game luck but somehow botched it probably because YN got more engine parts in the midgame. He gets 3 provinces trashing his HoP's on turn 12 or so, but my internet disconnects and I can't get back. He tries to rule it a draw, but I decline (he was ahead + it was my internet that went under so pretty clear to me) so 2-0 for him and I'm feeling the heat for sure, especially so because I find myself browsing the mafia threads while we play as I had just wasted 3 hours of my life watching the piece of garbage Hobbit and had missed a lot of action on there, so I feel I wasn't playing particularly well.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-154829-7ffc63d8.html
3rd game is a weird little engine board with highway, nobles, worker's village, margrave, envoy, cellar and horn of plenty. He opens embargo-margrave to my envoy-silver, I get TERRIBLE early game draws but apparently so does he because I don't fall behind much at all. My deck comes together better than his, I make some questionable mid game choices but we both stall and I eek out a win by connecting the pieces for a megaturn first.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-155735-aed8ca57.html
4th game is a weird weird big money affair. Young Nick gets 5-2 for the third time against my 4-3, and opts for Wharf-copper which I don't see at all. He gets 3 wharves and an expand, I open masq-silver, get 2 wharves and a late sea hag that I only ever play twice and one of those curses gets returned to me on a masq play of mine. So, we manage to drag out a wharf-bm game for 23 turns, emptying all the VP piles. I win, getting the last two provinces after getting an estate lead that meant YN would have needed both of the remaining provinces to win. We jumped to the end game (=all green for me) on turn 12, so it was REALLY drawn out.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-160021-1b7bc8bd.html
I was hoping Nick would go for goons, caravans or hoard, but he sees the ironworks-gardens too. I get luckier and win, he maybe should have tried to empty the estates and end the game before I hit 30 cards after I win the gardens split (which is obviously super lucky from 2nd player).

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-160825-45361771.html
Super interesting and weird finish for the match. Colony game with chapel, bazaar, wharf, treasury, swindler, tournament and king's court, we both open 5-2. It takes us forever to connect a tournament with a province, he makes it first and snags the followers, but I get both princess and steed on my next turn. It gets just insane with the king's courts and the swindlers, I for example manage to turn his bag of gold into a curse which was a first for me. He has a big-ish points lead all game, and my swindlers make the province pile dwindle at an alarming rate, but I manage to connect KC-KC-swindler-swindler-swindler on turn 14 and with the buys from my wharves and workers villages have just enough everything to end it with a win. Crazy game.

Really fun series, and Nick was a very enjoyable opponent and also very cool about finding a time that would suit us both despite the time difference and his busy schedule with his finals. Really interesting and weird games too.
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Young Nick

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Re: Thief Division: Bracket and Results
« Reply #91 on: December 13, 2012, 07:59:55 pm »
0

They were great boards for sure. I would love to play the kingdoms presented in 2, 3, and 6 again, and 5 as well (if there were no Gardens present). I was oh so tempted in G5 to not go Gardens but it was too obvious.

In game 3, it's Eevee's turn 13 that I commented on during the game. I felt he would have been best served piling out the Highways and taking some more Nobles. This would have locked me out from any come-back potential. As it was, he comfortably won, but had he stalled on that last turn (very possible with 4 HoP's, a Province in deck and being hit by a Margrave, I would have eek-ed out a victory in a game that I was clearly behind in.

Great games, great commentary, and lots of fun. It's always a pleasure to play with Eevee.
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #92 on: December 13, 2012, 11:08:31 pm »
+1

In Round 2, (6)HiveMindEmulator defeats (38)Destierro 4-2 (36-38, 81-74, 54-34, 48-49, 26-22, 46-30)

Game 1: Destierro 38 - 36 HME
Key cards: Young Witch, Ambassador(bane), Chapel, University, Rabble, Gardens
On a 4/3 opening, Ambassador would be a clear pick, but we got 5/2 instead. The 2 had to be Chapel, but the 5 was a less obvious choice. He went Young Witch, and I went Potion. When I drew Chapel with 4 Coppers, I made the mistake of trashing them, and with no Silver, only 3 Coppers, and Curses, I had a hard time being able to even buy a Silver. I eventually got a University Rabble engine going, but he was well ahead in Provinces. I tried to get more points from Gardens, but in retrospect I should have probably gone Duchies. Despite the constant Rabbling, he was able to grab half the Gardens at 4 points apiece to end the game on piles with a 2 point lead.

Game 2: HME 81 - 74 Destierro
Key cards: Mine, Nobles, Bishop, Platinum/Colony
This was a Colony game without a lot going on. I opened with Miltia/Loan, and he went Militia/Silver. His Silver helped him get an early Mine, while I got my trashing from the Loan. By the time I hit 5, I preferred to go Bishops instead. We both added a few Nobles to help draw, but there was really nothing enginy about the game. My Bishops allowed me to handle the end-game a little better for the win.

Game 3: Destierro 34 - 54 HME
Key cards: Ambassador, Tournament, Tactician, Grand Market
With no villages, the only real engine possibility was a double Tactician with Grand Markets, which he went for. I kept it simpler going with a single Tactician going for Provinces and prizes. I was able to maintain enough of a lead to win.

Game 4: Destierro 49 - 48 HME
Key cards: Fishing Village, Library, Expand, Colony
With the aid of Smugglers, we both quickly build Fishing Village + Library cycling engines. I lucked into the first Platinum and Expand, which put me off to a nice lead, but I misplayed the end-game, and he played it nicely, grabbing the last Colony and 2 Provinces on the last turn for a 1 point win!

Game 5: HME 26 - 22 Destierro
Key cards: Island, Ill-Gotten Gains, Crossroads.
We both basically did the same thing here, but I had the first-player advantage and won. I'm not sure if we should have gotten the Crossroads. Only once did it draw more than 1 card.

Game 6: Destierro 30 -46 HME
Key cards: Jester, Mint, Menagerie, Inn, Bridge
This kingdom looks somewhat ripe for a Menagerie/Inn/Bridge mega-turn, but neither of us end up going for it. We both hit turn 3 Mints and just start collecting Golds and using Menageries to draw them. There really isn't much difference in our strategies, but I end up getting better draws and win.

Overall, there was a lot of mirrored play that generally went in my favor. We had to compromise a bit on the scheduling, so neither of us were 100% available during the match. As a result, we didn't get to chat much, but it seemed to be a good series nonetheless. Thanks to Destierro for the games and for putting up with my intermittent play!
« Last Edit: December 14, 2012, 12:14:10 am by HiveMindEmulator »
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #93 on: December 14, 2012, 05:48:41 am »
+5

lespeutere vs secret tunnel 4-3-1
Commentary and links to youtube videos (pretty bad sound quality, I have to admit) to come.
Logs are here:
1-0
2-0
3-0
3-1
3-2
3-2
3-3
4-3
Here are the video links, as I said, sound quality is rather aweful. I'd really like to hear some comments what I (/we) could've done better, I'm especially interested in the games I lost, actually. Also, commentary on the videos is very welcome, it was the first time I did it in English and I fear I may have started mumbling to myself more than saying anything useful during the 2nd half of the match.. ;-)

Scrying Pool, Smugglers, Steward, Workshop, Philosopher's Stone, Conspirator, Quarry, Militia, Mine, Farmland
1-0
I see scrying pool and conspirators and think that's the way to go, despite the lack of +buy. Steward provides trashing but it collides with potion on the first reshuffle. ST starts -/mine and ramps up his economy to 7 silvers and 3 golds with 3 coppers left only. He also adds a milita. My SP does not find many of his useful cards during midgame so the spying on his deck is not extremely useful for me, here. He gets ahead with the first two provinces on t10 and 11 while I can start greening 2 turns later. I nearly tie on t16 via farmland and a duchy from steward (23-25) although I see the danger of thinning in action cards but he gets 8 VP from farmlanding a gold on t17, leaving only 1 province left with a 10 VP lead for him. Eventually, my SP have got useful denying any militia plays from t14 until the end. T17 sees me with 2$P left and I go for my fifth SP in order to keep my chain going rather than thinning out even more for another VP. ST gets 3$ only on t18 getting him another estate, him being up by 6, so that I cannot win by somehow gaining 6 VP. However, I get a duchy on t19 while he does not buy any green although he has at least 2$. He draws enough to gain 8 VP on t20 but before he is able to I luck out for 6$ and a farmland in hand, resulting in a lucky 37-34 win for me.

Herbalist, Native Village, Pawn, University, Village, Baron, Jack of All Trades, Quarry, Worker's Village, Vault
2-0
I see joat and that pretty much settles it for me, especially when I see ST starting 2/5 and buying a vault. There are villages here and +buy but the only carddraws are vault and joat which are better suited for BM (although one might think of something fancy like 2xvillage-vault(discard down to jack)-jack). His vault helps my double jack and I've got a much, much better economy, partly because he invests 3$ in a village that should clearly have been a silver. In the end, he has 4 golds (t11 should've been a duchy, for sure) and no silvers while I have 1 and 12, respectively. I win rather comfortably by 12 points with a little bit of non-collision luck of my jacks (only time they do, I can discard one due to his vault).

Transmute, Pawn, Develop, Woodcutter, Contraband, Embassy, Tribute, Border Village, Hoard, Bank
3-0
Again, I don't see much going on for any kind of engine. There is border village and tribute but tribute is unreliable here as I see a BM approach favourable with embassy and hoard on the board. Some develop shenanigans with 5, 6, 7 and 8$ cards available have to be taken into account, though, +buy is provided by woodcutter and pawn. I go silver/silver for the simple embassy/hoard route while ST starts silver/woodcutter leading to an early border village/embassy on t3 but a pawn on t4 while I get a little unlucky with 4$ on the first reshuffle providing 2 more silvers (= 5 in total, 1 from his embassy). With 6$ on t5 I get a hoard, he gets his 2nd embassy, I my first on t6, 2nd on t7. On t8 he chooses to by bank and develop for 10$ and I still believe in my simple approach while he seems to be willing to take a detour for double province turns (not corresponding to our seats, though, as he started and takes the higher risk, imho). I get my first province and he another border village/embassy. I get a 2nd hoard and keep on greening from here on. He even draws develop and bank together but doesn't develop bank (which I didn't see during the game, obviously) on t10. My embassies collide once in a while and in the end I fear he might have develop and bank in hand which would've made him able to overtake me despite my 9 VP lead (province+border village/duchy from bank development + estate from 2$) but he can only develop 2 silvers for estates and potions which puts him into a very bad position for his next turn (secret tunnel draws: 2 Potions, a Copper, and 2 Estates) which does not matter as I have enough to finish this game 45-35 giving me a 3-0 lead in the match.

Haven, Shanty Town, Smugglers, Wishing Well, Sea Hag, Worker's Village, Embassy, Ill-Gotten Gains, Mine, King's Court, with Platinum & Colony
3-1
There is sea hag on a colony board, so I presume we'll be cursing each other and struggle to gain some treasures during midgame. We both start silver/sea hag and I lose the curse split 4-6 as ST buys 2 IGGs. I skip them for two golds on t11 and 12 putting me into a good position, I believe. He keeps his affection for villages, adding 3 shanty towns and 2 worker's villages to his 2 embassies while I stick to 3 embassies as I believe money and filtering is more important than the action cards he acquires. For some reason that I haven't understood, yet, my plan goes horribly wrong, despite my gold advantage. The only explanation I have is that platinum is simply much more important than gold here and he manages to have 4 in the end (one of which should've been a province, imho) while I have none (!). It's not like I didn't want them, I just didn't get them. He wins very comfortably, never being in any danger, 71-50.

Transmute, Apothecary, Develop, Bishop, Gardens, Island, Haggler, Ill-Gotten Gains, Saboteur, Bank
3-2
There is IGG here and gardens. There is haggler as support for both and there is bank/develop again. I take the apothecary detour which I believe is nice for the coppers I gain with IGGs + I can pick up a transmute to get rid of curses or of estates for golds. ST starts silver/bishop which I ignore completely, for some reason but which is nice with IGG, of course. I'm not sure whether this plan of mine is a bad one a priori but for some reason I lose both the IGG split (which I do understand) and the gardens split (which I don't really understand - just due to the curse split loss??). And I lose this game 41-32, and suddenly it's 3-2 only in the series.

Scheme, Smugglers, Bridge, Jack of All Trades, Treasure Map, Remake, Talisman, Mandarin, Merchant Ship, Border Village
3-2
Another board with jack. I don't like my 2/5 start and buy jack while ST goes scheme/jack. He also picks up a remake and two bridges while I get a 2nd jack and rely on my experience with that. I can take the early lead, being 2-1 in both provinces and duchies by turn 12. T13 and 14 see another province and another duchy buys for both of us, so it's 3-2 for me. We keep duchy dancingI buy my 4th province on t17, putting me rather comfortably ahead. There are 2 provinces left and the estates. I start emptying border villages and estates but his bridges pay off a little as he's able to buy 2 estates on t18 and 19. On t20 I buy the last estates with 2 border villages and 1 province left, up by 6 points. His t20 is a schemed bridge which he's able to match with a copper, a silver and a gold for the last VPs available and the tie. Still 3-2.

Lighthouse, Secret Chamber, Loan, Warehouse, Familiar, Cutpurse, Embassy, Explorer, Market, Merchant Ship
3-3
Another familiar board, with lighthouse available. I shortly think about starting lighthouse/lighthouse but refrain from that and take the usual familiar route, in this case potion/warehouse for me while ST starts silver/potion. I like warehouse better as it provides faster cycling. We both get 3$P on our first reshuffle, I get 3 familiars in total while he is able to pick up an early market (t6), and I win the curse split 4-6. From now on, things start falling apart for me. Our final decks have 6 golds (ST) vs 1 gold (me) and I have hardly any chance to win against this. He adds 2 embassies while I buy 4 merchant ships (2 of them colliding when I had 3). I feel like I have to break PPR on t27 as I rarely reach 8$ but his much better deck pays off and he wins 36-33. Boom, 3-3.

Embargo, Bridge, Mining Village, Nomad Camp, Sea Hag, Apprentice, Bazaar, Ill-Gotten Gains, Library, Border Village
4-3
So, it goes down to a decisive game, and again there is IGG, border village again, and sea hag again. I start with nomad camp and hope for a t2 5$ which I don't get, so that I buy a silver instead of sea hag. ST starts silver/sea hag and picks up an embargo on t3. Before he can embargo IGG, I buy a border village with IGG (should've been apprentice, I guess) and a sea hag on t3 and 4. He gets a mining village for 4$ which I don't like and embargos them when he sees me having got a sea hag. ST gets an apprentice on t5 while I get mine on t6. We keep cursing us with sea hag and IGGs, he gets another apprentice on t10, I don't get a 2nd until t17 (!) which I regard as a clear mistake with all the bv and IGG around. He starts with a duchy on t12 but 3 piling is not achieved via emptying duchies, yet and I can get a province by apprenticing a sea hag. We both can sacrifice bv, sea hag or IGG to apprentices once in a while and buy provinces. However, I have a better economy (7 silvers vs 3) and am ahead until he decides to break PPR on t24 after which he is up by 4. On t25 I can only buy an estate and he is still up by 3. ST takes a veeery (at least to me) long time to think and then plays an apprentice. Again he pauses and I fear he will trash a province to buy the last one. Fortunately for me, he does not, but trashes a curse only. He even had a province in hand (but 5 of his next 8 cards were province, copper, 3 estates), I in turn apprentice a sea hag and draw a border village and 2 nomad camps to my 4$ in hand so that I can buy the last province for the win of the game (34-31) and the match. It was a real nail-biter, though, when I had the better economy and he broke PPR but with apprentice and border village in his hand things could've easily gone the other way. 4-3, eventually.

It was a very intense series, at least towards the end. Maybe I got overconfident after the first 3 games. And the sets were not very engine-encouraging, unfortunately. Secret Tunnel, however, was a very nice opponent, I very much enjoyed playing him, thanks for this tight match.
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Rabid

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Re: Thief Division: Bracket and Results
« Reply #95 on: December 15, 2012, 05:40:15 pm »
+2

Round 2 AO, Rabid wins 4, grobstein 2.

Game 1
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-131953-d558edfe.html
Sea hag + IGG, My first player advantage + plus getting $5 on turn 3 makes this a bad game.

Game 2
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-133223-99d635b7.html
grobstein takes this very close game with Bureaucrat into Minions, beating my Mint into Minions. I was so close to stealing this with $7 on my last turn, nicely played game by grobstein.

Game 3
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-133739-52cfd95b.html
My 4/3 Jack vs Mearchant ship Duchess.
I incorrectly buy a Mine, and nearly throw this game away.
But luckily get $8 4 hands in a row to take the win.

Game 4
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-134352-c53eeb2e.html
Chancellor, Crossroads, Familiar, Gardens, Haggler, Nomad Camp, Potion, Scout, Thief, Throne Room, and Vineyard

Very strange game, and we both open 5/2, my potion Crossroads, against Haggler Crossroads.
grobstein adds a potion on turn 3. I buy 2 familiars but don't draw them until turn 10 (and they both miss the next reshuffle.  grobstein also has bad luck drawing potion +$1 on turn 6.
turns into a rush of points from gardens, vinyards and estates.
My 5 / 3 gardens split wins it for me.

Game 5
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-134915-ea9f8e58.html
Iron works Silk roads rush. grobstein opening Develop/Ironworks against my Silver/Ironworks.
I don't draw my IW until turn 5 and I'm way behind.
Then I have hope as I win the estate split 8 v 5, with 4 SR each.
But grobstein had enough silvers to get to $5, so before I can empty the last 4 IW I lose to the duchys.

Game 6
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-140418-47d38f3c.html
Develop, Fishing Village, Governor, Grand Market, Hunting Party, Nobles, Rabble, Thief, Tournament, and Treasure Map

Very powerful board to finish off the series.
I use develop to setup fishing village rabble engine.
Messing up my turn 13, I develop Govenor into Grand Market + tournament.
Then realise I only have 1 action left so if I rabble I draw them dead. (I should have developed to rabble and used gov for + cards).
grobstein goes for Governor, + HP and wins the first prize: Followers.
Against my rabbles the extra estates slow grobstein down a bit, although not to bad because of HP. I win the Princes and use it for a couple of big turns to finish off a fun match.

Thanks for the match grobstein several really fun games.
« Last Edit: December 15, 2012, 05:42:36 pm by Rabid »
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KristianBahle

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Re: Thief Division: Bracket and Results
« Reply #96 on: December 16, 2012, 07:07:26 am »
+2

Alright, Indur and I were finally able to play our match. I feel like we played it really fast, were the boards uninterresting ?  ::)

Game 1 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-025547-b95768a8.html

I think I lose a sick % of my governor's games, playing first and winning the fool's gold split didn't change anything to that, a quick spanking !

0-1

Game 2 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-030928-7ecd9945.html

Hamlets/Conspirators/Goons, meeeh, I had the goons advantage but almost got raced by that second apprentice. In the end I should have lost, but when Indur failed to buy that last estate I happily grabbed an unexpected victory ! : )

1-1

Game 3 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-031642-b72f70e5.html

Tough for me to ignore my beloved black market, but I guess once in a while I have to let it go  :( ( fwiw, no trashers under it ). We both went for the double sea hags treat, and then fought for the classic Wharf/Random Village combo. Only real choice was to buy those Nobles or not ? Just went with my feeling and it worked this time...

2-1

Game 4 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-032721-f66105ad.html

Ended-up buying 3 tributes vs an opponent packing both masquerades and sea hags, not your usual kind of game... All this tribute/shanty town thingy is sweet when it's working the right way : )

3-1

Game 5 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-033231-c6d022b7.html

Standard minion rush, I went for the develop over my opponent's steward, felt like I got lucky over the tunnels shenanigans, but then I saw I grabbed less than Indur, so I don't really know. It's more likely that the minions are to blame, good dudes ! This game was really fast and wrapped up a super fast match as well.

Final result : 4-1

Thanks Indur for your fairplay, see you around !

K.

P.S. : Special thanks to my next opponent for busting my nemesis  ;D
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #97 on: December 16, 2012, 07:12:55 am »
0

P.S. : Special thanks to my next opponent for busting my nemesis  ;D

D:
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Simon (DK)

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« Last Edit: December 16, 2012, 08:12:57 am by Simon (DK) »
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Re: Thief Division: Bracket and Results
« Reply #99 on: December 16, 2012, 07:57:25 am »
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Zappie (victory) vs Simon (DK)
4 - 1

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-032433-c1b319d3.html

Bank + governors. Throwing in a mint greatly helps. My opponent invest less in hamlet + buy and banks, instead went too much governors. upgrading bank could be nice here, but the bank itself is already about +8.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-034713-6b28b042.html

What to do at 6? cartgrapher / lab / gold? Find the right balance to and win. The bane card was light house, making it a super counter vs young witch.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-040556-b5bde65c.html
Goons/highway. Spend your 4 on a hamlet for the +buy! And start with ironworks.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-041556-7c4d38b0.html
Well, i lost here...
Altough i still think opening lighthouse is better than silver vs a witch in the game.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-043646-8cae9673.html
Bordervillage wharf mountebak.
End this round with a nice curse buy!
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