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Author Topic: Thief Division: Bracket and Results  (Read 32418 times)

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jonts26

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Thief Division: Bracket and Results
« on: December 02, 2012, 08:35:17 pm »
+4

Results for the Thief Division bracket are to be posted in this thread.

For each series post the overall winner and the number of games each player won. Please try to grab each game log from isotropic before moving on.

Here is the bracket for the Thief Division of the 2012 DominionStrategy.com championships: http://dominionstrategy.challonge.com/2012thief


Full rules can be found here: http://forum.dominionstrategy.com/index.php?topic=5686.0

Each round, you are responsible for finding your opponent and scheduling a game by the end of the week. You may mutually agree to any rules you wish to play by. If you cannot agree you must play with the default rules as follows: veto mode off, identical starting hands on, official point counter on, fully random sets, point counter extension allowed.

The first player in the first game is decided by whichever player is 'higher' in the Challonge bracket. For round one, this means the higher seed will play first. To accomplish this, begin a game in the tournament lobby and select the player who is to play first. After that game, you may both move to the Secret Chamber lobby (but don't exit Isotropic!) and the player to play first will be the loser of the previous game.

If you have trouble scheduling, please message me and I will attempt to work it out.

Good luck and have fun!
« Last Edit: December 10, 2012, 04:06:43 pm by theory »
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Eevee

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Re: Thief Division: Bracket and Results
« Reply #1 on: December 03, 2012, 12:33:17 am »
0

I'm seed 5 in our division? Oh the pressure!
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TBH

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Re: Thief Division: Bracket and Results
« Reply #2 on: December 03, 2012, 01:54:43 am »
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How do we find our opponent?
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #3 on: December 03, 2012, 01:58:31 am »
0

How do we find our opponent?

Send a message to your opponent. If only one name is listed, that is both their forum and istropic name. If two are give the isotropic name is the one in parentheses. Send a message via the forum to your opponent (my messages in the navbar at the top of the screen).
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #4 on: December 03, 2012, 04:47:17 am »
+2

Hey, there is the Japanese, the Swedish, last year's Swedish, the Austrian and the German champion - manzi and Fabian also being 1st and 2nd of the world championship - in this division..
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Qvist

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Re: Thief Division: Bracket and Results
« Reply #5 on: December 03, 2012, 04:51:14 am »
0

Hey, there is the Japanese, the Swedish, last year's Swedish, the Austrian and the German champion - manzi and Fabian also being 1st and 2nd of the world championship - in this division..

Wow, you're right. I'm looking forward to see the results.

PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #6 on: December 03, 2012, 06:56:33 am »
0

Hello fellow thiefs.
Good luck to everyone! You will need it in this stacked bracket.
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Fabian

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Re: Thief Division: Bracket and Results
« Reply #7 on: December 03, 2012, 09:12:25 am »
0

Hey, there is the Japanese, the Swedish, last year's Swedish, the Austrian and the German champion - manzi and Fabian also being 1st and 2nd of the world championship - in this division..

Wow, you're right. I'm looking forward to see the results.

And the Austrian guy was third at Worlds fwiw. We're playing in round 2 apparently.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #8 on: December 03, 2012, 09:14:04 am »
0

Hey, there is the Japanese, the Swedish, last year's Swedish, the Austrian and the German champion - manzi and Fabian also being 1st and 2nd of the world championship - in this division..

Wow, you're right. I'm looking forward to see the results.

And the Austrian guy was third at Worlds fwiw. We're playing in round 2 apparently.

Right, no offense loppo, I just briefly checked but didn't read whole reports.  ::)
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #9 on: December 03, 2012, 10:05:42 am »
0

Yep. This bracket will be tough.
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Fabian

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Re: Thief Division: Bracket and Results
« Reply #10 on: December 03, 2012, 01:13:25 pm »
+6

Fabian wins 4-0 over footsies

Game 1 Fabian 37 - 19 footsies
I like me a Scrying Pool. There was no +buy in this set, and the only virtual gain card was Forge. I considered something less enginey like Monument/BM or maybe Smithy/FV/Monument/BM type things, but didn't think they'd be powerful enough in the endgame against a Scrying Pool/FV/Monument deck with no bad cards (because of Forge). The Scrying Pool deck could just stall indefinitely against such a deck, which would have big trouble getting all 8 Provinces in a timely manner, and even though the setup for a super late game plan of 8+ Monuments played per turn would take a long time, it seemed to me that the big engine would be dominant against the smaller engines.

My plan was to buy Scrying Pools as much as possible, and on turns where I couldn't buy Scrying Pool, buy some mix of Fishing Village and Monument, with maybe a Smithy thrown in depending on my deck contents. Then buy a Forge as quickly as possible. This one went pretty much according to plan; when I found myself comfortably ahead with no bad cards in the deck, I started Forging away engine pieces and Potions and stuff for more Provinces, which were Forged into more Provinces, while playing some Monuments and drawing my deck.

Game 2 Fabian 25 - 12 footsies
King's Court/Saboteur with Grand Market, Bazaar, Moat (!) and some other stuff thrown in. A pretty scary and high-variance board, which again thankfully went according to plan. That plan was to get rid of the bad cards with (King's Courted) Salvagers, while setting up a deck which had 2 King's Court, some number of Bazaars and some number of Moats when buying Saboteur. I felt it was important to not tip my hand on the Saboteur plan before I pulled the trigger, as I was hoping my opponent would be happy building his own engine (=Grand Market) while not preparing for a Saboteur game (=Moat). This is what happened in the game, and when he followed suit on Saboteur the turn after I bought mine, my deck was much better prepared for that game, and I started consistently removing his Sab/KC type cards in short order. Pretty happy with this game too.

Game 3 Fabian 29 - 21 footsies
A pretty uninspiring board with Young Witch and Island. I couldn't see anything particularly strong in the face of Young Witch cursing, so I went for the YW/Silver opening, hoping to essentially rush Islands to clean out my deck slightly, then buying Silver (and Hoard if the situation allowed) and going for the Duchy/Island/Curse ending. I think I probably drew pretty well this game, and was comfortably ahead throughout the end game, and could buy the last couple Curses to end it early.

Game 4 Fabian 36 - 3 footsies
A kinda ugly game with all sorts of stuff going on. Ambassador was there, along with Watchtower, University, Governor and Margrave (for the mega discard). I wasn't sure what the proper strategy would be here, but I thought it would be good to go for University while doing some cleanup with Ambassador. I didn't think Familiar was a good idea because of Ambassador and Watchtower. I managed to trim my deck down decently and start gaining Governors, which started gaining Golds, while Ambassador and Watchtower did an ok job of keeping my deck in check. After a while, I started chaining Governors followed by a University to topdeck a Margrave which I could draw into and play, and things felt pretty much in control from there.

I've barely played any serious games of Dominion since Worlds back in August, so it was kinda fun to be back at it again. I'm decently happy with how I played, and I'd like to thank footsies for some fun games. Hope to see you in the next Championships :)
« Last Edit: December 03, 2012, 01:15:56 pm by Fabian »
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footsies

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Re: Thief Division: Bracket and Results
« Reply #11 on: December 03, 2012, 04:12:11 pm »
+9

In Game 1 I brain farted and forged a Province and Estate into nothing, rather than a Gold and an Estate into a Province, so that definitely sealed my fate.

I'm learning a bunch about the thought process from Fabian's post-game analysis, and for the most part I still feel that I have about as much direction as the runny-nosed protagonists of the Blair Witch Project. I had fun, and I'll see y'all around the forums.


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TBH

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Re: Thief Division: Bracket and Results
« Reply #12 on: December 03, 2012, 04:21:14 pm »
0

I sent a PM to my opponent, DIonized, yesterday but have gotten no response yet. How long should I wait before asking for help?
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #13 on: December 03, 2012, 04:22:55 pm »
0

We have a week per round, so give a couple days at least. Let's say if you have not had contact by the end of tomorrow, I will intervene.
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antony

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Re: Thief Division: Bracket and Results
« Reply #14 on: December 03, 2012, 04:31:07 pm »
+2

antony 4 - Hunting Party of One 0

#1 (33-28) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-125656-33feda01.html
When HPoO opens Ambassador/Gardens(???) I fall for it too even though this is a more than questionable choice... neither ambassadors being ever used.  Anyways, Develop allows me to scramble a few extra cards into my deck for the win.
#2 (75-58) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-130911-1e050a8e.html
A funny one: I clean my deck with Loan, keep putting money in both decks with Governor, and hit it with Pirate Ship.  At the end my Pirate Ships raise $10 which allow me to grab Colonies... until the Loan is Pirate-Shipped itself.  Still, a few Provinces end the game.
#3 (73-42) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-131718-145c611b.html
Tactician/Bank.
#4 (6-3) http://dominion.isotropic.org/gamelog/201212/03/game-20121203-132342-6974ddde.html
FV/Sea Hag/Conspirator >> University.
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KristianBahle

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Re: Thief Division: Bracket and Results
« Reply #15 on: December 03, 2012, 04:35:15 pm »
+2

Quickly posting the result :

KristianBahle 4 - 0 Psyduck

Quote
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-123355-4ab1944a.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-125603-5f2db5f6.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-131118-fe7055ec.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-132704-a451c845.html

Will post comments later, need to take a break first. I was surprised by my opponent, for someone who only have 29 ranked games, he didnt make any big beginner mistakes, except for the triple scheme buy instead of platinum in the first game I guess.
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Psyduck

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Re: Thief Division: Bracket and Results
« Reply #16 on: December 03, 2012, 05:06:36 pm »
+3

Quickly posting the result :

KristianBahle 4 - 0 Psyduck

Quote
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-123355-4ab1944a.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-125603-5f2db5f6.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-131118-fe7055ec.html
http://dominion.isotropic.org/gamelog/201212/03/game-20121203-132704-a451c845.html

Will post comments later, need to take a break first. I was surprised by my opponent, for someone who only have 29 ranked games, he didnt make any big beginner mistakes, except for the triple scheme buy instead of platinum in the first game I guess.

Although I clearly lost, playing against you was lots of fun and I learned quite a few things. :)
The triple Scheme was unusal, I know, but I felt I needed to play Apprentice consistently to catch up. In my last turn 2$ were missing to win the match.
In match 2 I couldn't quite decide for a strategy. Warehouse seemed strong, also Merchant Ship. I thought about opening with Steward, but felt Warehouse would be faster. Wasn't BM, wasn't a good engine, so I lost.
In the third match I think I got a bit unlucky, gaining 4 curses in turn 10, while Kristian could watchtower some curses. I tried to counter with two late Forges, but of course I had already lost then.
In game 4 I got absolutely dominated by Kristian's Vineyards. I'm unsure why I thought going for Bazaars with some Outpost action would work out. It didn't, so I also lost that match.

Congratulations for winning Kristian (although it wasn't that hard I guess).

Thanks also to everyone involved in organizing this tournament!
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Young Nick

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Re: Thief Division: Bracket and Results
« Reply #17 on: December 03, 2012, 05:12:54 pm »
+2

Young Nick defeats Boron 4-2!

An interesting match with lots of good games and plenty of sub-optimal play.

Game 1: YN 57 - 29 B. Key cards: Haggler, Mandarin. We both open Haggler/-. I then proceed to play a relatively BM + Haggler. Boron messes around with Possession and Outpost, both of which I think are unnecessary diversions. Mandarin helps us line up Province buys late in the game when our economies are less consistent.

Game 2: B 37 - 32 YN. Key cards: Duke, Ambassador, Sea Hag. I was so sure this game was going to be an enormous slog fest, but it only lasted 30 turns. I made a common mistake of opening Ambassador/Ambassador despite there not being much of an engine available. He opened Silver/Sea Hag, opting to pick up the Ambassadors soon after. He somehow hit $5 several times in a row and took the Duchy split 5/3. After that, I knew there was little hope of me winning. We both hammered Estates at the end, but I don't think either of us remembered we had the official Iso Point Counter on. I was down 5, yet inexplicably thought I was winning. Poor play on my part, for sure.

Game 3: YN 43 - 31 B. Key cards: Jack of All Trades, Tactician. I go for a relatively simple JoaT/Oasis game. Boron opens Sea Hag/Silver (again!), which I think to be a poor decision against the JoaT. I play a simple game, buying some IGG, as well, and cruise to a comfortable victory. His Sea Hag and Cutpurse can't slow me down and his Tacticians aren't enough to overcome Jack's speed.

Game 4: B 27 - 33 YN. Key cards: Embassy, Court Yard, Bishop. I open Courtyard/Silver to his Bishop/Silver and we both pick up an Embassy. His two Inn purchases are definitely a mistake in my book and I buy money the rest of the way and let my two actions do all the work for me.

Game 5: B 50 - 36 YN. Key cards: Conspirator, Oracle, Treasury. I figured I would go for an Oracle + Tunnel approach to this game. I chickened out and shifted to BM + Oracle because I thought my original strategy would be too slow. Meanwhile Boron goes for what is, in retrospect, a winning strategy in Conspirator + Treasury. Better strategies are more likely to win than adequate ones, which explains this game.

Game 6: YN 24 - 23 B. Key cards: Grand Market, Jester, Laboratory, Platinum & Colony. This was easily the most heated game of the set. Having said that, it played out most peculiarly. I opened Quarry/Silver in hopes of rushing Grand Market. I never was able to buy said GM's, though, so I picked up Laboratory after Laboratory. Boron bought more money and some Jesters. After realizing Jester's value, especially with Platinum and Grand Market on the board, I picked up some of those. With a noticable lead, Boron looks for the 3-pile ending by hammering Jesters after GM's and Laboratories are gone. Yet I wait for his deck to stall and then sneak out a win by buying the last two Jesters while up one point.

Thanks for the games, Boron. You're a pleasure to play against and I look forward to seeing you around.
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secret tunnel

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Re: Thief Division: Bracket and Results
« Reply #18 on: December 03, 2012, 09:36:25 pm »
+1

secret tunnel defeats chingkwan, 4-1-1.

Game 1: 31-22 secret tunnel. Two horns of plenty into provinces in the middle game made the difference here. Libraries, shanty town, warehouse, and lots of actions made this a fun engines game.

Game 2: 45-18 secret tunnel. I was lucky to open governor/hamlet; I got my first possession on turn 9 and never looked back. I used governors to possess better hands.

Game 3: 41-28 secret tunnel. I always make sure to think three or four times before skipping ambassador, but I guessed that a second spice merchant (to clear out the extra copper) and hunting parties with minions was good enough to win. It worked out well.

Game 4: 39-39 tie. I made a huge mistake on turn 14. We're drawing huge with alchemists and cities; I overreact to chingkwan's cashing in of two horns for provinces by cashing three of my own in for green. I should instead have emptied the last four cities, activating the only buy on the board. With my huge draw, big cities advantage, and coppersmith, I'd've been unstoppable. Instead, we slogged away until I felt like my best chance is to buy the last province for a tie. This was a pretty bad game on both parts, I think.

Game 5 52-41 chingkwan. I'm crushed in the early game. We both open potion/courtyard, but I miss familiar several times. We split the curses 9-1. The ensuing slog (it's a colony game) goes on a long time, and the final score is closer than either of us guessed it'd be, but I was never in this game.

Game 6 48-46 secret tunnel. Big strategy contrast here: chingkwan goes doublejack; I take fools' gold and goons, with hunting party and a crossroads to try to get multiple goons. We're both pretty unlucky with some of our draws; we both had terminal draw conflicts. This one was looking bad for me most of the way through, but the last turn I finally manage to set up two goons and squeak out a sudden win with province, duchy, copper, and six victory point chips.

Thanks, chingkwan, for a fun series of games! I enjoyed my first dominion tournament experience.
« Last Edit: December 03, 2012, 11:20:12 pm by secret tunnel »
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #19 on: December 03, 2012, 11:16:05 pm »
+2

HiveMindEmulator 4 : 2 MPR

HME 26 : 53 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-190623-929ac173.html
HME 21 : 19 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-191456-eb2b52e4.html
HME 41 : 31 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-193029-5f8e5c63.html
HME -7 : 27 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-193904-8589d8af.html
HME 57 : 36 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-194737-51f7521f.html
HME 49 : 39 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-195218-ec2b1d0b.html

Overall this was a very scrappy series, with not a single (successful) engine built.

Game 1 he went for a simple Baron+money deck, correctly delaying his greening to get enough economy to buy all the Provinces when he saw me going for a really slow-building engine. I was hoping to get enough stuff out of the Black Market deck to use to build an engine with Border Village, Bazaar, HoP, Outpost, and Moat, but I couldn't seem to get to the good stuff quick enough.

Game 2 probably should have been a Workshop+Gardens rush, but we both opted to get Young Witches as well. I skipped Workshop, but only lost the Garden split 5-3, and added in a Province with an early Embassy.

Game 3 was Young Witch+Tunnel+Haven(bane). He was a little slower on getting the Young Witches and Tunnels, taking early diversions to buy other things, and tryed to make up for it in the late game with lots of Governors, but the Havens allowed me to line my single Governor up with Golds just fine and I escaped with the win.

Game 4 was a simple IGG rush. I tried to get cute by grabbing a Wharf with my first $5, then never hit 5 again until I had 6 curses in my deck. Easy win for MPR.

Game 5 MPR, decided to trying his luck with unsupported Treasure Maps, but did not get the luck he needed. Instead he lost the Duchy split 6-2 on a Duke board, and thus lost the game.

Game 6 had Dukes again, this time with Silk Roads. I opened Courtyard/Cache, and he opened Crossroads/Cache. The Courtyard help make my draws smoother, and again I won the Duchy split 6-2 and rode it out to a win.

Thanks for MPR for the games!
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() | (_) ^/

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Re: Thief Division: Bracket and Results
« Reply #20 on: December 04, 2012, 11:44:01 am »
0

...

HME -7 : 27 MPR http://dominion.isotropic.org/gamelog/201212/03/game-20121203-193904-8589d8af.html

...

Game 4 was a simple IGG rush. I tried to get cute by grabbing a Wharf with my first $5, then never hit 5 again until I had 6 curses in my deck. Easy win for MPR.

...

Still, 27 points for an IGG rush -- impressive.  It obviously will happen when the initial curses are all flowing uni-directionally.
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Eevee

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Re: Thief Division: Bracket and Results
« Reply #21 on: December 04, 2012, 01:05:56 pm »
0

I sent CrazyDiamond a message December 02, 2012, 08:52:17 pm forum time, he hasn't responded yet.
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zporiri

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Re: Thief Division: Bracket and Results
« Reply #22 on: December 04, 2012, 01:26:49 pm »
+1

(#22)zporiri 4 –  (#43)Astonix 2

Overall a pretty evenly played match. I was fortunate enough to have some pretty key shuffle luck in two of the games.

Game 1: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-091201-0f304ffd.html
I had two familiars by turn 5 and he had none, tough for him to overcome. I passed a GM for province early, definitely a mistake in hindsight. I actually think I was outplayed this game, just had early shuffle luck. Up 3 points on the last turn, I apprenticed a province to buy the last one and win by 3.

Game 2: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-092335-84d3f74d.html
I think him opening bishop was the wrong move. I benefited from his trashing way more than he benefited from the VP’s. I think his followers was the wrong move as well, it allowed me to get trusty seed and princess that nicely benefited a FV/CR/conspirator engine. I was able to get a 2 province turn followed by a 3 province turn with the help of princess lowering the cost of the provinces for my HOP.

Game 3: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-093053-fe90124a.html
Luck was on my side again as I connected two TM’s early without having to get the inn for support. Having the early 4 golds and a couple vaults was enough to overcome his 7-3 curse advantage.

Game 4: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-093900-91f08d92.html
Tried to counter mountebank with gardens, but he smartly contested me for them and we tied the gardens split 4-4. After that his economy was way better than mine. My opening buy of tactician over market was one of the worst opening buys I’ve made in quite some time, but I don’t think it would’ve made a difference.

Game 5: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-095531-e3569d79.html
I didn’t get enough money to ever double province. Actually, I was struggling just to single province haha. I really needed a village in the kingdom for my secret chamber+wharf to work. The discarding from inn hurt too much, more so than I was expecting.

Game 6: http://dominion.isotropic.org/gamelog/201212/04/game-20121204-100844-4a8277dd.html
Me getting merchant ships sooner than him helped me to get more $5 cards quicker which I think was the difference in the game. I was expecting a quick end, so I grabbed a duchy pretty early then remembered that harem was on the board and immediately regretted buying the duchy. My opponent made a fatal mistake of buying an apprentice on the last turn instead of a duchy. As first seat, I wouldn’t have been able to tie the game by buying the last province, but since he bought the apprentice I was only down 3. We both should’ve gotten more apprentices earlier, but oh well.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #23 on: December 04, 2012, 01:54:27 pm »
0

lespeutere vs hecpan 4-0

First three games were rather clear, with our last one getting closest. Overall not particularly well played by me, to phrase it kindly.

1 - 0
lespeutere - hecpan 45 - 33
On a minion board with trading post (lacking +buy) I open 4/3 mining village/oasis vs his 5/2. He starts directly into minions which is his mistake, imho. I am able to clear my deck with a trading post from my first 5$, dive into provinces too early, get back to buy the last two minions and we finish on piles (minions, duchies, estates) without touching dukes. Too little deck building here before greening on my side.

2 - 0
lespeutere - hecpan 15 - 5
There is worker's village, conspirator, bridge and oasis as key cards, but no trashing. When he goes for a pirate ship with his opening 4$ I silently book this one for me. He trashes 3 coppers for me, simplifying alignment of action cards for me. I guess, I could've built nicer chains but I never felt in danger. I buy a province and 2 estates to rule out any lucky mega-turning on his side and pile out on conspirators and estates (with oases already gone).

3 - 0
lespeutere - hecpan 41 - 20
Fishing village, ghost ship, council room, hoard, caravan, steward. I buy a duchy with hoard over a council room and again mess around but since I got my ghost ship much earlier and am able to play it almost every turn in the early midgame, my lead is too big for him to exploit my sloppy play.

4 - 0
lespeutere - hecpan 59 - 55
No +buy again on a governor, throne room, monument, apothecay, courtyard board. I find going for apothecaries (potion/courtyard start) a good idea, to chain governors. Again, I do not execute well, finishing with 3 governors only. hecpan, however, goes for lots of throne rooms (7), monuments (5) and oases and has the lead (and is often able to play monument with TR) so that I have to move into 4 VP fairgrounds to not break PPR. Eventually I can chain some apothecaries, TR and governor for the win. If he had got more courtyards and been able to play TR/TR/CY it might have not worked out for me.

Thanks for the series, hecpan, it's been a pleasure.
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Zappie

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Re: Thief Division: Bracket and Results
« Reply #24 on: December 04, 2012, 02:00:33 pm »
0

Result Zappie (victory) - pecoho (cybaster) =  4 - 2

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-084139-fa854736.html
36 - 38
Familiar + ghost ship = shit2
As i am from a way lowel level than my opponent I tend to shy away from diffucults paths, so i didn't mix the optimistic 3! potions cards here: stone, familiar and scryingpool. At the end pecoho sneaked away a victory from Victory.    (yes, stupid joke)

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-085509-10349845.html
10 - 8
Winning with a secure 2 points is also good, so 10 VP win over 8 VP. Universtity into highway mindless spam. Interesting strat: highway+university -gain border village with Duke-duchy

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-090725-7bea5e79.html
15 - 44
Fucking tournament together with luck = succes

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-093916-71e7989d.html
18 - 5

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-091703-355a078b.html
36 -35
Very interesting deck including herbalist/alchemist; IGG, silk road/hoard.

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-092851-98d4ac30.html
25-24.
Someone might want to masqurade a copper instead of an estate here
« Last Edit: December 04, 2012, 02:05:04 pm by Zappie »
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MrZNF

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Re: Thief Division: Bracket and Results
« Reply #25 on: December 04, 2012, 03:47:26 pm »
+1

Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!
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Ipnotaizig

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Re: Thief Division: Bracket and Results
« Reply #26 on: December 04, 2012, 08:20:43 pm »
+1

Ipnotaizig  4 - 2 vichu

Game 1: vichu resigns
We both open Haggler/Crossroads, even though the Haggler probably won't be all that useful without spammable actions beside the Throne Room (which should be carefully balanced). Still, the +2$ comes in handy and some treasure can be obtained, all the while enabling those late Colony + Platinum. We take a different approach on the Mint, since vichu gets it from the Haggler without thinning the deck, while I decide to get rid of the 4 coppers, which gave me great advantage but only because I was very lucky hitting the 6$ on turn 7 after making two consecutive mistakes on turn 6: trashed the copper instead of estate, and bought Great Hall instead of silver. Still, this lucky Gold buy with a thinner deck put me well ahead and went on to such a great advantage that vichu resigned on turn 15, when I had 2 Colonies + 5 Golds + 3 Platinums against his 1 Copper + 4 Golds + no Green

Game 2: vichu 28 - 44  Ipnotaizig
In this game I believed the Warehouse could be a good enough enabler and decided Baron was worth the risk while vichu played safe with the salvager. I hit the Baron for the Gold on turn 3, and then the game becomes pretty straightforward. vichu was very aware of how it was going and tried to Duchy it out but not much could be done.

Game 3: vichu  23 - 30  Ipnotaizig
In this game I had a hard time deciding whether to start with Mountebank or Ghost Ship. I went for Mountebank thinking it would be good to have a headstart in the curse race while the extra cards would delay vichu's Ghost Ship cycling, but alas I thought poorly. vichu showed his greater experience managing a great Ghost Ship control to hit me most turns, while I kept fumbling on the Inn buying times. Yet, I eventually realized that Wishing Well was a soft counter to the Ghost Ship and managed to acquire some decent treasure to deal with the small hand sizes. This allowed me to eventually get ahead enough that I had sufficient advantage to try and end the game on piles - which led me to the first time I ever Apprenticed a Province just to hope to get some 3$ more in order to buy both remaining Wishing Wells, since I had the Woodcutter in hand for +Buy and the point lead secured.

Game 4: vichu  47 - 23  Ipnotaizig
I started this game pretty horribly when I was like "Oh joy, he masqueraded me the estate I needed to combo with my Baron" and then somehow brain-freeze and play the masquerade, believing I'd be able to play the Baron en suite. Well duh. Thus I lost the possibility of an early 7$ turn to get the Expand, and then I also let my inexperience show by not realizing this was a Duke game, to be played with Duchies and Dukes, not money and Provinces. I got a glorious beating and a well deserved one, too.

Game 5: Ipnotaizig  2 - 15  vichu
I must have played this game very badly, but can't really comment since it was such a blur that I didn't even really manage to think it through. Somehow I managed to lose the Curse split 9 - 1, maybe all my Lighthouses were out of order due to some power shortage. Also I think I maybe went too much for the Minions early when I could have spent time buying more Lighthouses? Don't really know. Got knocked out too fast to even realize the pain.

Game 6: Ipnotaizig  48 - 46 vichu
A great game for a finisher! I started off pretty badly, losing the Curse race 6 - 4 despite having grabbed two Sea Hags, and soon found myself with a less efficient deck and already dearly behind on green cards. It must have been around turn 18 that I decided to activate my fallback plan (which I had pondered when I realized the +Buy from that Margrave could also come in handy for the vineyards), even though I couldn't get my first potion until turn 21. Then I went on trying to get another potion and as many actions as possible all the while trying not to give vichu an easy victory on piles and praying to manage enough vineyards before he'd get to that last Province. Surprisingly, the extra actions seemed to clear my deck up a bit, and I somehow managed the miraculous turnaround to win with a Province + Vineyard on the last turn, which I'd never had realized would be enough had I not had a point counter to rely on.


All in all, these were some fantastic games, vichu was a very good and gracious opponent (and I must have been a very lucky one), we both had a lot of fun and that's what really matters.

 :D
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Stealth Tomato

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Re: Thief Division: Bracket and Results
« Reply #27 on: December 04, 2012, 09:12:48 pm »
0

Good games Howell! Best of luck in your Dominion and other travels.

Stealth Tomato 4 - 1 Howellmc (default rules; exception: no Potions)

Please don't read the game logs. I think I have the yips. It's going to be a quick exit for me this year if I don't get something seriously in order.

20:06 Stealth Tomato: we good with default rules?
20:06 Howellmc: sure
20:06 Stealth Tomato: if you have any proposals, go for it and I'll consider =P
20:07 Stealth Tomato: actually, I have a single proposal: no Potions
20:07 Howellmc: I'm OK with that


Stealth 37 - 20 Howell in which I make the world's most baffling Inn buy and win on ridiculous Jester luck
Howell 32 - Stealth 47 in which nothing particularly interesting happens
Howell 3 - Stealth 32 in which a double-Tac engine is built, slowly
Howell 36 - Stealth 19 in which using the Governors to draw pays off
Stealth 34 - Howell 32 in which many cards are drawn
« Last Edit: December 04, 2012, 09:18:49 pm by Stealth Tomato »
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big layoutski

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Re: Thief Division: Bracket and Results
« Reply #28 on: December 04, 2012, 09:38:58 pm »
0

Big Layoutski/Brutalitops 4 - Hlennartz/Liberion 1

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-173030-c90111a9.html
Brutalitops 110, Liberion 95
Colony, Council Room, Gardens, Golem, Hoard, Hunting Party, Island, Margrave, Platinum, Potion, Shanty Town, Stash, and Watchtower on the board. This one was a long race. My hunting party+Margrave enabled by Golem caught up to his early start with Margrave, Hoard, and Garden deck (cleaned by Island). Liberion had the lead for most of the game, but eventually the golems put together bigger turns than his hands full of gold.

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-173935-93b911f4.html
Brutalitops 78, Liberion 60
Baron, Colony, Counting House, Feast, Gardens, Laboratory, Mandarin, Philosopher's Stone, Platinum, Potion, Rabble, Talisman, and Treasury on the board. Liberion used treasuries, lab,  and Mandarin to buy a lot of platinum. I use laboratory and baron with a few treasuries to put the pressure on early.

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-175024-70e6e748.html
Liberion 40, Brutalitops 21
Bazaar, Expand, Gardens, Inn, Loan♦, Moneylender, Noble Brigand, Remake, Swindler, Tournament, and Young Witch on the board. I attempt to ignore young witch in favor of trashing with remake. It doesn't work out so hot. Liberion's moneylender gets him to $8 for the first province, and tournament carries the game.

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-175747-701131de.html
Brutalitops 38, Liberion 29
Bank, Black Market, Laboratory, Militia, Monument, Peddler, Possession, Potion, Treasury, Vineyard, and Watchtower. We both open silver/monument, and both of us ignore the black market. This was not a spectacular game. We buy labs and gold. I buy a potion, but don't get the chance to buy possession. I get two $8 hands that are gold, silver, CCC, and that put me ahead.

I didn't get the fifth log. I won this game by a fairly hefty margin.
It was a colony game with goons, cities, smugglers, library, and silk road, and haggler. Mint, Militia and monument were also both on the board. I got the city break 6/4, and I picked up some libraries, which helped me recover from goons. Liberion picked up an early mint, at the cost of one of his silvers, but it didn't seem to help his cycling. My haggler helped me quite a bit.

Good games Liberion!
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samath

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Re: Thief Division: Bracket and Results
« Reply #29 on: December 04, 2012, 11:59:50 pm »
0

samath defeats menagerie a trois, 4-2!

Game 1
samath 50 - menagerie a trois 43
Torturer BM wins against a little less focused torturer BM

Game 2
menagerie a trois 45 - samath 46
Hagglers in a colony game narrowly beat out ventures with copper trashing from masquerade. Probably a bit of luck there, too.

Game 3
menagerie a trois (resigned) - samath 3
He got 1P in a familiar game. Scheme and hunting party ensured that he wouldn't be able to recover.

Game 4
menagerie a trois 69 - samath 38
I greened way too late. Also, embassy is an excellent choice with good big money (golds and plats) but I went for ventures.

Game 5
samath 32 - menagerie a trois 42
Doublejack beats an attempt at something cute with shanty towns and hagglers, despite getting 5/2 on the first four turns.

Game 6
samath 34 - menagerie a trois 24
A really fun game with TR, KC, conspirator, menagerie and oasis. Oh, and herbalist. Getting $18 with 1 buy never felt so good.

Interesting fact: Games 1-4 were all colony/platinum games, somehow. I estimate the chances of that as about 1/2000.

PS Game 5 seems to be misreported in the Challonge bracket, [EDIT and now Game 6 has been deleted?]
« Last Edit: December 06, 2012, 03:29:33 am by samath »
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Dsell

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Re: Thief Division: Bracket and Results
« Reply #30 on: December 05, 2012, 12:53:56 am »
+3

WOW those were good games!! Seven absolutely fantastic games and they were (almost) all tense throughout.

[MAD] Mergus defeats Dsell 4-3

Game 1
Dsell 46 - Mergus 21
Throne Room/grand market engines. My courtyard and early gold help me get to GM just before his Remakes. My throne rooms hit first too, and momentum carries me. Closer than the score indicates.

Game 2
Mergus 34 - Dsell 29
Interesting Library/FV/Uni engine. Super tense the whole game with some upgrade shenanigans. I should have won my last turn by gaining the last library but I didn't know I'd drain the Silk Roads. Still a bad bad error on my part in an otherwise fun game.

Game 3
Dsell 34 - Mergus 36
An awesome game that could've been a doublejack board if we weren't really focusing. Ended up being a highly interesting and close jack/Noble Brigand/Farmland/Silk Road game. Loved this game.

Game 4
Dsell 25 - Mergus 40
Least close of the games. I tried a masquerade-and-tournament-into-torturer-engine while he went a bit more directly for torturers. I liked my chances early but he roared back and had the far superior deck. Choosing prizes was really interesting on this board. I probably spent a half a minute or so trying to decide between Steed, Followers, or Princess the first time.

Game 5
Dsell 35 - Mergus 24
Another interesting use of Jack, this time building a draw engine with hamlet. I actually think his strategy's a little better (Black Market is good in Draw-to-X) but mine ramped up faster money-wise, and that gave me the edge.

Game 6 - Mergus 24 - Dsell 39
Awesome menagerie/oasis/conspirator engine. I liked my decision to use Moneylender more than Horse Traders early as it made my menageries hit SO MUCH. Horse Traders was a good addition later to let me keep building the engine as I picked up a province per turn.

Game 7
Mergus 35 - Dsell 25
Transmute was a key card!! This was a duke board with familiar and transmute thrown in there. I was surprised by his second potion buy but it worked out for him as he got a big familiar and thus curse lead. We split the duchies and the rest of the game was so close. Turn 23 I was $1 away from a province, which might not have changed anything, but it was depressing nonetheless to have to bring the game so close to ending.

These were great games and Mergus was an awesome opponent! I wish him the best in future rounds!

Edit: fixed a small error in game 2 analysis.
« Last Edit: December 05, 2012, 02:50:14 pm by Dsell »
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Mergus

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Re: Thief Division: Bracket and Results
« Reply #31 on: December 05, 2012, 01:33:17 am »
+3

WOW those were good games!! Seven absolutely fantastic games and they were (almost) all tense throughout.

I can just agree that this set was a really fun one and it is these kinds of tournament games that provide a quality of online dominion that I otherwise don't experience very often in more casual games. After the tense second game I was ready for a break, but 5 more games were to come.

Game 3 was definitely a favourite, I liked how Noble Brigand played an actual role.

In Game 4 I was lucky to draw my province with the single tournament so early and get the princess, which provided the +buy that was really helpful to get a better deck in the long run.

Maybe I should have bought one more Hamlet in Game 5 to not let Dsell get 5 as well, but I am unsure about this one.

In Game 6 I was definitely outplayed, I assumed an early HorseTraders (my 2nd $4 card) would be better here, but I guess it was more important to get rid of the coppers.

I wasn't happy to see familiar in this last set, as I have had enough unenjoyable games with that card. Luckily it didn't turn out to be too decisive, though I think that getting the curse lead was necessary for me to be able to tie the duchies. I got my first Transmute a bit late and was worried that I wouldn't be able to split the Duchies. Then I was hoping for 5$ hands to get Dukes and I got good draws, Dsell's CouncilRooms helped a bit with that. If he had managed to hit a few provinces early on there would have been no way for me to catch up.

Thanks for the fun set!

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TBH

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Re: Thief Division: Bracket and Results
« Reply #32 on: December 05, 2012, 10:48:31 am »
0

I still don't have a message from DIonized. I now need a TO to intervene. Thanks.
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #33 on: December 05, 2012, 02:47:01 pm »
0

Lekkit - diablerie 4-0

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-110623-0e0bd785.html 24-22

First game was a pretty standard IGG game. Expand was present and we both got one. I was the only one who got a Remake, but I got it pretty late and didn't get to use it much. I got ahead in Duchies and went on to win from there.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-111122-689b9386.html 36-29

Hunting Party game with Mountebank. I go for a Mountebank first and skip Gold in favor of more HPs. I then grab a Fairground to have some kind of tie-breaker. I manage to pull through even though he had an early Province advantage.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-112126-8ba33748.html 96-29

I go for a pretty massive engine, grabbing a couple of early Swindlers. In the end I pull off quadruple Colony turns.

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-112655-f98d1a4f.html 33-29

I go for Governor, and so does my opponent. I go for a more traditional variant remodeling golds, while he uses them as super labs. I manage to sneak out a win with Farmland shenanigans, when I was almost sure I had lost.

Thanks a lot, diablerie for playing. A really nice guy who I wouldn't mind playing again. Not only because I won. ;)



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D Bo

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Re: Thief Division: Bracket and Results
« Reply #34 on: December 05, 2012, 03:01:46 pm »
0

That's a pretty nasty game 3. Definitely a good University board there.
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PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #35 on: December 05, 2012, 05:47:32 pm »
+4

So here are the results of the first round clash of the Austrians.

Match result: Loppo (seed 21) 3-4 PitzerMike (seed 44)

Game 1: PitzerMike 24-10 Loppo
A colony game with many power cards Ambassador, Horn of Plenty, Jack of All Trades, Masquerade, Mountebank, Torturer, villages too. I think we were both overwhelmed so there was a little bit of indecisiveness on both sides. But my village-heavy torturer deck eventually got the upper hand allowing me to play my two ambassadors more often clearing out my deck. From there on there wasn't much Loppo could do against the torturer chain + HoP. I drained the HoP pile for the win.

Game 2: PitzerMike 37-31 Loppo
A kind of meh board with Fishing Village and Black Market but not much engine potential due to the lack of power cards. Both sides were kind of hoping to get something good out of the BM deck but I missed an early Witch from the BM because I only had 4$. Loppo got a Bishop out of the BM and gained a nice lead. I did what I could with what I had and for some reason won with a few lucky turns at the end I guess. I wasn't really happy with my play in this set, but I'll take a lucky win any day. The tables would turn anyway in the next set.

Game 3: PitzerMike 44-48 Loppo
This one had Ambassador, Fortune Teller, Horse Traders, Inn, Margrave, Monument, Pearl Diver, Rabble, Sea Hag and Possession. We both tried to make something happen by opening Horse Traders into Inns and the 5$ attacks. We both ignored Sea Hag due to the presence of Ambassador. The game quickly degenerated as we both got a second ambassador with noone really coming out ahead. Although we almost mirrored each other I somehow got a nice mid-game lead, not sure why. I was quite confident I could close it out when Loppo's desperation possession hit me with a province and an ambassador in hand. *ouch* I had totally forgotten about that.

Game 4: PitzerMike 32-43 Loppo
After the loss in game 3 and it being my first tournament and all I suddenly got really nervous. I tried big money on an obvious engine board and Loppo punished me like I deserved. Not sure what else to say, I definitely got outplayed in this one.

Game 5: PitzerMike 55-46 Loppo
This one was really nice with most notably Chapel, Outpost, Tactician and Colonies. While Loppo only added money to his Tactician and Outpost, my earlier Outpost also allowed me to add a few other cards (a Shanty Town, 2 Navigators and a Crossroads for the actions). This setup can be quite tricky due to the combination of Tactitian, Outpost and an extremely trimmed decked allowing for huge swings (discarding to Tactitian vs. having the Tactitian turn). The Navigators allowed me to get the most out of my final Tactitian turn securing the win with 2 Colonies + 1 Duchy bought.

Game 6: PitzerMike 36-40 Loppo
A double Jack mirror with Farmland and Minions on the board. I was pretty sure ignoring Minions was the right call on my part and was quite happy when Loppo added 2 to his deck. Everything went according to plan until I had a 9$ hand to buy the last province discarded by a Minion. After that my last three turns were quite terrible allowing Loppo to catch up with cute Farmland play for the win. I'm still not sure if Minions are the correct play here.

Game 7: PitzerMike 52-43 Loppo
Another BM board - at least that's what I thought - with Chapel being a trap and a little twist that was Trade Route. I opened Silver, Oracle. I think Loppo might have been looking for the engine at first judging from the Nomand Camp opening and because Nobles were there too. But he quickly followed me into BM too. We both added 2 Trade Routes in the mid-game as the game degenerated into a greening fest and Nobles made them 4$. But I felt I had a small lead throughout the whole game and rode it out to the end.

At the end I jumped up from my seat and screamed in joy. :)
Then I struggled with getting out my contact lens for like 15 minutes because I still was kind of shaky.
Then I got me a cold one which helped.

Overall I was really happy with the games and want to thank Loppo for the fun series. I was really nervous too so I hope it'll be better next week versus Fabian. I still see so many holes in my play but maybe that's just the Dunning–Kruger effect right there.
« Last Edit: December 05, 2012, 05:59:37 pm by PitzerMike »
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #36 on: December 05, 2012, 06:43:35 pm »
+1

Game 6: PitzerMike 36-40 Loppo
A double Jack mirror with Farmland and Minions on the board. I was pretty sure ignoring Minions was the right call on my part and was quite happy when Loppo added 2 to his deck. Everything went according to plan until I had a 9$ hand to buy the last province discarded by a Minion. After that my last three turns were quite terrible allowing Loppo to catch up with cute Farmland play for the win. I'm still not sure if Minions are the correct play here.
I think Minion is the right choice there. What else would you buy with $5? Minion combos pretty nicely with Jack because if Jack is in the hand with Minion, it's essentially +$2+1 card, other wise it's either a Silver or lets you flip your hand (and attack -- though the attack can be defended decently with Jack), hopefully to find another Jack and refill back up to 5 cards. The only thing that can go wrong is if it's the card drawn by your Jack, which is a much lower probability occurrence than the beneficial cases.
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Indur

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PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #38 on: December 05, 2012, 07:02:19 pm »
0

I think Minion is the right choice there. What else would you buy with $5? Minion combos pretty nicely with Jack because if Jack is in the hand with Minion, it's essentially +$2+1 card, other wise it's either a Silver or lets you flip your hand (and attack -- though the attack can be defended decently with Jack), hopefully to find another Jack and refill back up to 5 cards. The only thing that can go wrong is if it's the card drawn by your Jack, which is a much lower probability occurrence than the beneficial cases.

Well, there are Duchies to be gained for 5$. Well it probably was too early for that, but with Jack I'm never quite sure if there is such a thing as too early. Anyway, if the game we played is any indication, I guess I was wrong. :)
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DESTROYER

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Re: Thief Division: Bracket and Results
« Reply #40 on: December 05, 2012, 11:42:26 pm »
0

Hey everyone, happy to be joining you! I've been very excited about this tournament. Only problem is that my opponent, Loschmidt, hasn't responded to my PM yet. Sent it a couple days ago, looks like he hasn't been active since middle of last week. Figured I'd post to let the TOs know in case there's another way to get a hold of him; I'll edit if he sends me a message.
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #41 on: December 06, 2012, 12:01:17 am »
0

Destroyer, I'm in the same boat as you: no reply from my opponent, ckb.  Looks like I'll be thrust into the maw of Lekkit with my mettle untested...

[ Edit: We're now set up for Friday at 10pm PST! ]
« Last Edit: December 06, 2012, 04:20:36 pm by mokelly »
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TBH

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Re: Thief Division: Bracket and Results
« Reply #42 on: December 06, 2012, 12:26:10 am »
0

Is there any way we can get confirmation from a mod that we're moving on, in spite of not having played our matches?
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #43 on: December 06, 2012, 12:34:49 am »
+2

I am working on contacting the missing players. I am still giving some benefit of the doubt, but if I do not hear back by tomorrow or Friday, I will have to DQ them. Until then, sit tight. I'll update you.
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BadAssMutha

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Re: Thief Division: Bracket and Results
« Reply #44 on: December 06, 2012, 12:40:07 am »
+1

BadAssMutha defeats Insomniac-X in a 4-1 victory!

Game 1:http://dominion.isotropic.org/gamelog/201212/05/game-20121205-202449-38612813.html
BadAss Mutha 69 - Insomniac-X 52
I win on Silk Roads after I get some good drawing going with Fishing Village - Embassy, with extra buys from Bridge. Insomniac seems like he's got Silk Roads in mind too when get starts buying Harems on every $6 and $7, but he ultimately ignores them and I wind up with 7 Silk Roads worth 5VP apiece.

Game 2:http://dominion.isotropic.org/gamelog/201212/05/game-20121205-203904-f32e7375.html
Insomniac-X 78 - BadAssMutha 12
An ugly game that really got away from me. I start out thinking I'm lucky since Insomniac's opening Young Witch doesn't hit me until Turn 9. But, I don't hit $5 for a long time, by which time he already has a Tactician and Goons (with extra buys from Workers Village), and is starting to beef up with highways. I try to dig myself out with Stewards, but the discarding from Goons makes it really tough to trash my curses.

Game 3:http://dominion.isotropic.org/gamelog/201212/05/game-20121205-204822-cdccb6a6.html
BadAssMutha 45 - Insomniac-X 37
I think I'm in serious trouble when the Duchy split goes 5-3 in this Duke game. I realize I have some time, however, when I see that we're not going to pile out anytime soon. I'm able to upgrade one of my Duchies to Gold to get some more buying power, and then just gobble up 2-point Dukes to deny them from Insomniac. I take enough of them away, and grab a few late-game Provinces with my still-functioning economy.

Game 4:http://dominion.isotropic.org/gamelog/201212/05/game-20121205-205527-151e1fbc.html
Insomniac-X 24 - BadAssMutha 42
I get slightly nervous when Insomniac buys a Province on turns 10, 11, and 12, but just then my highway-workshop-hunting party engine kicks into gear. In retrospect, I dodge a bullet when my opponent gets $7 on his last turn and can't buy the last Province for the win. I probably misplayed this and should have left 2 Provinces.

Game 5:http://dominion.isotropic.org/gamelog/201212/05/game-20121205-210617-a11fa111.html
Insomniac-X 70 - BadAssMutha 90
A high-stakes Colony and Possession game for our final match. I hit early Gold and keep on truckin', but start to worry that my economy is getting too good when Insomniac picks up some Possessions. I try to keep my deck opponent-unfriendly by picking up Monuments and Militias, and start greening. I am unable to play the Possession I buy on turn 14 until my final turns (30 and 31), by which it is a moot point.
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Insomniac

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Re: Thief Division: Bracket and Results
« Reply #45 on: December 06, 2012, 01:10:41 am »
0

I have one comment to add. In Game 4 I COULD have bought the Province. I chose not to because I would have ended it in a loss. I was first player and we would have the same score if I had bought out the last Province.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

BadAssMutha

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Re: Thief Division: Bracket and Results
« Reply #46 on: December 06, 2012, 01:51:58 am »
0

Right, I always forget to subtract out the card you buy INSTEAD of the province...
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Ipnotaizig

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Re: Thief Division: Bracket and Results
« Reply #47 on: December 06, 2012, 09:16:58 am »
0

Looks like I will have to be away from the country from 14 to 18 and that means no internet access (maybe also on the day previous and following). So I was thinking, if my potential opponents play their game anytime soon, can I try contacting them right away to speed up the playing of our next round and prevent problems related to my absence? Or is it mandatory to wait for the beginning of the round?
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theory

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Re: Thief Division: Bracket and Results
« Reply #48 on: December 06, 2012, 09:48:31 am »
0

Yes, you can always play ahead of time.
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Ipnotaizig

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Re: Thief Division: Bracket and Results
« Reply #49 on: December 06, 2012, 12:48:17 pm »
0

Yes, you can always play ahead of time.

Ok, thank you!
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MrZNF

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Re: Thief Division: Bracket and Results
« Reply #50 on: December 06, 2012, 02:16:18 pm »
0

Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!

Ok, to add to this, the last and final game:
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-111026-d3793be6.html Won (I start, this was a mistake, but JéJé made the game and I only noticed just now...)

Thanks for playing JéJé, you were a fair opponent to play and totally crushed me when the torturers were on the board. I somehow am not able to play well whenever they are the board :( The other games were all quite close, though the last one I was definitely in the lead almost the entire game. Thanks again for playing and may I die an honorary death in the next round XD
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #51 on: December 06, 2012, 07:22:20 pm »
0

Hey Guys, going forward it might start getting a little confusing in here, especially if people start rounds early, so when you submit your results make sure to include the round, participants, and final score at the beginning. Thanks.
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D Bo

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Re: Thief Division: Bracket and Results
« Reply #53 on: December 06, 2012, 08:30:58 pm »
+3

#31 grobstein defeats #34 D Bo in first round match 4-2

Game 1
grobstein 37-21
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-160220-bda0e029.html
This game was not close at all. I perceived this to be a BM game with Merchant Ship and maybe Stash. When my opponent opened Haven I was like, deal. And then he Havened Treasure Maps. Twice. And the game ended with me wondering what just happened.

Game 2
D Bo 57-44
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-161806-cdee94ae.html
Easily the most fun game here (at least for me). Who doesn't love Goons, KC, Bazaar, Watchtower, and a few nicely-timed Inns? I built a nice mid-game lead only to have him KC-Bridge and purchase three provinces, so I got a little worried that his deck was built better for the end game and attempted to three pile. Luckily it worked out for me.

Game 3
grobstein 44-40
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-163221-f1d1cfd2.html
Black Market openings for both of us due to Young Witch and Witch both being in there turn into grobstein getting both of them and me trying to rid myself of 10 curses. Then when I hope for Fairgrounds he takes that too! I'm sure I could've played better in this one to try to counter, but it never happened. He really was further ahead and played better, but I made up a bit with some late game Tunnels. Either way, too little too late!

Game 4
D Bo 46-19
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-164231-3bc06af0.html
This game kind of turned into a mess. I'm not sure if grobstein was really intending to go IGG the entire way or not, but I certainly was, especially with Gardens there. He went with University early, and there were some decent 5 cost cards to get, but it just seemed like there would be too much mess in there to deal with it. I relied mainly on Woodcutter to get some extra buys as well. I think I definitely messed up though, going for Duchies before Gardens. I assumed it made since since my Gardens were only worth 3 at that point, but in hindsight I knew they would bump up in value so I should've committed entirely. Luckily it worked out.

Game 5
grobstein 39-35
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-165222-53b58830.html
I don't think I had a plan in this game, and it really showed. I hit 5 early and went with Governor, and was able to get a few early golds. But overall I think that was a mistake. The Cities were bound to be worth a lot with curses out there as well as Gardens, and grobstein took advantage. Not much more to say really.

Game 6
grobstein 53-52
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-170613-8cbcb8ce.html
My initial thought was to go Fools Gold/Worker's Village. Man am I glad I thought a bit longer. Lighthouses were much better with all of the Torturers. And while this game was decided by 1 point, I felt like I was playing from behind for most of the game. I am not sure I made my purchases in the correct order and several times pulled up actions in the wrong order. If it wasn't for Silk Road I wouldn't have had a prayer. And there I saw on my last turn that I had the option to buy the last province for what I had counted as my 20th green card, only to realize that my counting abilities have seriously diminished as it was only my 19th.


Thanks for the matches, grobstein! I'm glad that all of our games were pretty competitive, and best of luck against *I would assume* Rabid.

And thanks to the tournament directors, definitely a fun time!
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Simon (DK)

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Re: Thief Division: Bracket and Results
« Reply #55 on: December 07, 2012, 09:06:44 am »
+1

Round 1: sitnaltax (15) - Simon (DK) (50) 1-4

I win my first match in my first online tournament ever =) (but that would have been true for either of us)

Game 1: sitnaltax 34 - Simon (DK) 38
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-041154-27c3aacc.html
Main cards: Ambassador and Gouvernor.
We both open Ambassador/Silver and get 1 more Ambassador afterwards (him in turn 5 and me in turn 4).
He got his first 5 for Gouvernor in turn 3,s o I thought I was in troubles when I didn't get it before turn 8. At that time he had 2 Gouvernors and an Apprentice.
I think 1 of the big differences here was, that he mostly used his Gouvernors to get Golds and I mostly used my Gouvernors to draw the Silvers I got from his Gouvernors. I didn't get 1 single Gold during the match.

Game 2: sitnaltax 29 - Simon (DK) 30
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-042027-16b4c435.html
Main cards: Remake, Witch, Tactician and Gold.
We both open Silver/Remake.
He get a Witch in turn 4. I get a Witch in turn 7.
After that he starts with buying a Tactician and buys Golds after that. I start with Golds and get a Tactician after that.
In my turn 15, after playing a Tactician last turn and a Witch this turn, I have 2 Golds, 3 Silvers, 4 Coppers, (=16$) a Curse and a Remake. I could have bought 2 provinces, but that would have left 1 province for him to buy and win the game, so I decide to Remake Curse and Copper and buy a Province and a Duchy.
It ends with me buying the last Province for a 1 point win.

Game 3: sitnaltax 48 - Simon (DK) 27
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-043614-391eb65d.html
Main cards: Swindler, Expand, Mining Village and Remodel.
He opens Silver/Swindler. I open Mining Village/Swindler.
I'm sure my opening was better taking in mind that my plan was to trash the Mining Village.
I couldn't really find a good plan for this deck. My plan was to use Loan to get a small deck, where I could use Expand every turn. That failed miserably.
He goes more after a Big Money/Expand/Remodel variant with a Festival and a Cartographer thrown in. That worked a lot better.

Game 4: Simon (DK) 38 - sitnaltax 19
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-044347-0daf97dd.html
Main card: Gouvernor.
I open Smithy/Silver. He opens Remake/Silver.
Later e gets a Noble Brigand and I get an Apprentice.
He used the Noble Brigand to steal some of my Golds, but my Gouvernors and my Smithy was too fast.
In my last turn I start with 1 Gold, 1 Silver, 2 Coppers and 1 Apprentice. I trash the Gold to my Apprentice and get anough to by the last Province.

Game 5: sitnaltax resigns when the score is: sitnaltax 7 - Simon (DK) 25
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-045515-094b2340.html
This was an ugly board with Ill-Gotten Gains, Witch and Sea Hag.
He opens Witch/Native Village and goes after the Witch/Sea Hag approach. I open Ill-Gotten Gains/Native Village and goes after the Ill-Gotten Gains approach. We split the Curses 5/5.
I throw in 2 Warehouses, 3 Native Villages and a Moneylender. He throws in 7 Native Villages and a Moneylender.
It seemed like he drew up the cards on the Native Village Mat every time it meant he could play his Witch or Sea Hag. I kept setting cards aside untill I could draw them and buy a Province.
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Eevee

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Re: Thief Division: Bracket and Results
« Reply #58 on: December 07, 2012, 03:35:08 pm »
+2

Mr Eevee won over Crazy Diamond with 4-2.
Thanx for the games and good luck in the tournament.

/CD

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-111743-cefcf75c.html

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-112622-3a77cb8e.html

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-113330-1bfd4abe.html

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-114547-f2118415.html

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-120251-ea6d4d5d.html

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-121106-854d467e.html
Round 1 game, seed 5 vs seed 60.

First of all, the match very close despite the 39 level difference (!!). Like, no way CD's actually a level 5, he played very well.

First game was perhaps the most interesting of the match. I go for fishing village-woodcutter-governor against CD's pirate ships. I didn't even consider PS that much, but the board looks rather suitable for it (governor for draw, woodcutter for buys and fishing village for actions). What would you do here, people? (I win 39-22, but he never hits any of my gold etc, I feel his deck had a lot more potential.)

2nd game, I try tunnel+vault on a colony board. CD crushes me with his highway+goons engine fueled by ironworks. 44-42 to him, wasn't really all that close.

3rd game we both open 5-2 on a lighthouse-witch board. I get three witches to his one and more lighthouses and win the curse split 8-2. Unsurprisingly the game isnt very close after that. 48-23 for me.

4th game we open 5-2 again on a very interesting board. I opt for explorer-courtyard and try a harem-silk road thing. CD goes for scrying pool, which is super awesome because trade route is on board (which I obviously help to power up quite nicely). I like alt vp a little too much, not realizing how good trade route is against it was an embarrassing mistake, CD takes a deserved 60-54 win.

5th game is weird, we both go for remakes and then scrying pools with no villages even though pawn is the only spammable action (colony board). I trash a little more and still get my economy up to platinums faster and get to do a cute trick with mandarin once (had 16 and two buys, bought a colony and a mandarin to topdeck the platinums to ensure a colony again on next turn). I also bought a transmute, got one gold from it and then farmlanded it into a scrying pool. I won 61-51.

Last game I went for fishing village, jack and a single ghost ship + a lot of gold. CD underestimated jack (big mistake, it also completely kills ghost ship's attack) and it was never very close, 36-18 for me.

Overall a very nice match, although I got to say I like dominion a lot more in veto mode. CD was a very nice opponent.

« Last Edit: December 07, 2012, 04:10:13 pm by Eevee »
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Simon (DK)

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Re: Thief Division: Bracket and Results
« Reply #59 on: December 07, 2012, 06:40:59 pm »
0

The result of the 4th game between me and sitnaltax is wrong in the challonge tree. I won 38-19. Not sitnaltax.
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alex

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Re: Thief Division: Bracket and Results
« Reply #60 on: December 07, 2012, 07:17:09 pm »
0

alex/werrew 4 - Copperrcopper 2

I only saved my games:
Game 1: 32-26
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-153854-392ea6d3.html

Game 3: 66-62
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-155229-056acae8.html

Game 5: 33-27
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-160256-1564f8c3.html

Game 6: 22-13
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-160658-222529c5.html

Good Games copperrcopper! You played well.

(Sorry copperrcopper, I didn't save the games you won, If you still have them message me the links and I'll edit them into this post)
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“Nothing is more important than that you see and love the beauty that is right in front of you, or else you will have no defense against the ugliness that will hem you in and come at you in so many ways.”
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CopperrCopper

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Re: Thief Division: Bracket and Results
« Reply #61 on: December 07, 2012, 07:23:37 pm »
0

Haha I only saved mine...and then I rage closed my computer.  I know the colony game I made some errors but I'll have to go back and find my mistakes in these other games.  Well played.
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LexiphanicLemur

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Antonidas

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Re: Thief Division: Bracket and Results
« Reply #63 on: December 07, 2012, 07:40:38 pm »
0

Round 1: LexiphanicLemur defeats Antonidas 4-2

Game 1 (78-55): Mostly BM on a colony board; my early Mine is probably key.
Game 2 (37-53): We go for alchemists and golems on a weak board. LL's tunnels get him economy, while I don't really have a coherent plan.
Game 3 (23-43): I try to build something way too fancy and slow with alchemists and barons, while LL sticks with more focus on money.
Game 4 (18-3): I stick close to the NV/Bridge formula and end it by piling out the silk roads.
Game 5 (39-54): LL aims for provinces while I try to do vineyards supported by talismans. I think my strategy was sound here, but I made a couple bad mistakes and the lack of extra buys really hurt.
Game 6 (49-57): I don't quite get there with pirate ships. Probably the closest game.

Many congratulations to my opponent, and good luck in the rest of the tournament!
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Stealth Tomato

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Re: Thief Division: Bracket and Results
« Reply #64 on: December 07, 2012, 10:07:42 pm »
+1

Round 2:

Stealth Tomato 4 - 0 antony

A series in which antony did not in any way deserve to get shut out but lost a coinflip in Game 1 and had horrendous luck in Game 4.

Game 1: Stealth Tomato 45 - 39 antony. A thirty-five turn Sea Hag game that comes down to the last VP buys, with me taking the last Province to edge it. The only Victory cards left at the end were 1 Harem, 1 Duchy, and 3 Estates.
Game 2: antony 27 - 44 Stealth Tomato. Better luck getting to $5 and an unexpected Governor-Province rush in a Colony game win the day. We also both mysteriously go for Scrying Pools.
Game 3: antony 23 - 45 Stealth Tomato. Interesting board here, with multiple trashing options, Witch, Inn, Nobles, and Tournament. Antony passes over a Province early for Witch-Tournament and ends up full of Followers Curses for his trouble. Inn played a significant role in allowing me to hand out Curses in a hurry.
Game 4: antony 18 - 33 Stealth Tomato. A fairly straightforward Swindler+BM game with a bit of sauce where my Swindlers work and his don't. Luck wins the day for the sweep.

Not going to lie, antony, I am pleased to move on, but I was impressed by your first-round games, so I'm a bit disappointed we didn't get to play more.
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #65 on: December 08, 2012, 04:43:30 am »
0

Round 1, mokelly vs ckb.  Winner: mokelly, 4-0.

We played veto mode, same starting hands, with point tracker.

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-220804-fa418d27.html
mokelly 47, ckb 26
My key was Bishops and Peddlers.  I planned to eat a Peddler for a big boost in the endgame, but I got off to an early enough lead that I could afford to eat 3 Provinces and keep my engine going.

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-222058-fce4282b.html
draw, ckb 45, mokelly 45
Hard fought.  Lack of actions, combined with only action-hungry terminals, led to a dull early and mid game.  We both went money/Wharf/Envoy, though I wondered if Pirate Ship would have cleaned up.  ckb took a strong Province lead, leaving just 1 in the pile, leading me to take a Potion / Vineyard hail mary.  When I finally drew Wharf/Menagerie and drew 10 Treasure, ckb's risky decision not to take the last Estate cost him the win.

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-223058-e3a41f58.html
ckb -1, mokelly 8
University/Feast/Witches.  Curse split was 5/5.  While ckb worked on a University/Courtyard/Witch engine, I dove for a handful of Duchies and drained the Feasts and Courtyards for an early end.

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-225108-a7214bad.html
ckb 12, mokelly 32
Young Witch, with Hamlet as bane card.  ckb skipped Hamlet the first go around, and I drew my Hamlet for his first Young Witch play.  Those first few turns sealed the game--I was able to give him all 10 curses and draw my whole deck most turns.

http://dominion.isotropic.org/gamelog/201212/07/game-20121207-230728-e454b5e6.html
ckb 36, mokelly 43
This was our hardest-fought game.  With Courtyards, Hunting Parties, Border Villages, Embassies, and Festivals, we both had strong engines, but it wasn't clear what ratios were best.  I ended up with most of the Hunting Parties, and that helped avoid slowdown after buying 4 Provinces midgame.  ckb took a risk with some big multi-Duchy buys to keep within striking distance, and it came incredibly close to working.  He had 17 treasure and 3 buys his last turn--enough to win if he had either 1 buy or 1 treasure more.  Kudos for a gutsy gambit, and thanks for the great match!
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hyramgraff

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Re: Thief Division: Bracket and Results
« Reply #67 on: December 08, 2012, 11:06:15 am »
+2

Thanks for the matches, grobstein! I'm glad that all of our games were pretty competitive, and best of luck against *I would assume* Rabid.

Despite my best efforts, Grobstein will be playing Rabid. 

Rabid defeats Hyramgraff 4-1-1

I requested that we play with veto mode.

Game 1: Rabid 30 - Hyramgraff 21
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-051449-28b50f89.html

Rabid vetoes Scout (poor Scout  :) ) and I veto Smithy because I don't want to play against Smithy-BM.  I decide to play more of a Rabble-BM game instead.  As with almost every time I decide to play BM, I'm distracted by the shiny actions and then left without much buying power against a Festival/Haven/Rabble engine.

Game 2: Hyramgraff 9 - Rabid 71
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-052905-926d15c1.html

I veto Masquerade and Rabid vetoes Embargo.  This is a colony game with Feast but Mine and Mint as the only $5 cards in the kingdom and Border Village and Peddler as the only +action cards.  I open with Feast/Loan instead of a silver, which is likely what causes me to miss $6 until turn 11 while Rabid hits $6 on turn 4.  This early lead (plus other poor choices by me) snowballs into Rabid getting all eight Colonies.

Chatting after the game, Rabid notes that it's hard to come from behind without attacks, advice I will start applying the very next game.

Game 3: Hyramgraff 59 - Rabid 81
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-055043-f13fce80.html

I veto Sea Hag, Rabid vetoes Masquerade, this leaves the kingdom as City, Governor, Hunting Party, Jack of All Trades, Noble Brigand, Pawn, Philosopher's Stone, Spy, University, and Village.  And it turns out to be another Colony game.

This is the game that I'm most interested to hear Rabid's thoughts about.  From my side, I note that a good engine is possible, but Pawn is the only +buy until the cities are activated (and with University they will be.)  I decide to go for Universities while Rabid goes for Jack and then Hunting Parties.  I contest the Hunting Parties and we split 5/5 (during the game I thought Rabid had won the split).  Next I turn my Universities to gaining Cities, which I pile-drive, and Rabid starts buying Colonies and takes a big lead.  After the cities are gone I use my universities on the Noble Brigands.

As I'm playing catch-up the PCR and then the PPR both come into play.  Rabid is able to always have just enough of a lead to keep me from ending the game.  I manage a triple Province + Duchy turn on turn 17, but it comes at a time when I have three cards left on my deck.  Turn 18 becomes triple Duchy + Estate and then on Rabid's turn 19 we both use Governor to trash for a Duchy and end the game.

Game 4: Hyramgraff 51 - Rabid 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-060534-fabb9953.html

I veto Apprentice because that will leave just Trader for trashing, Rabid vetoes Coppersmith.  I attempt to play Highway/Trader/BM and Rabid goes for a Silk Road/Duchy/Estate rush with support from Cache, Fortune Teller and Nomad Camp.  It turns into a pretty tense game but I'm able to grab enough provinces and other victory cards to take the lead and hold on to it for a win.

Game 5: Rabid 34 - Hyramgraff 34
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-061907-abd5eed6.html

Rabid vetoes Treasure Map and I veto Vault.  I try to play something like double jack with Cartographer support.  The Cartographers seem to work well for me and at the end game I take a gamble by violating the PPR.  The gamble pays off and I buy the last province and claim a tie, which would have been a win save for Rabid's clutch estate buy in the endgame.

Game 6: Rabid 51 - Hyramgraff 26
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-062918-ae8586c6.html

Rabid vetoes Militia and I veto Monument because I think I have a better chance if VP tokens aren't involved.  None of the kingdom cards cost less than $4 and we both open Silver/Silver.  Mine collide in turn 3, which leaves me at a small disadvantage and then I further compound that disadvantage by buying two King's Courts with only three other actions in my deck.  The only time I manage to play KC with another action is in turn 11 when I bungle it by playing KC-Trading Post and end up trashing my whole hand.


Thanks to Rabid for the great games and good chat.  Considering that I was playing against the #5 seed in the tournament, I'm glad to have claimed a win and a draw.
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Ipnotaizig

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Re: Thief Division: Bracket and Results
« Reply #68 on: December 08, 2012, 02:58:14 pm »
0

Round 2: werrew 4 - 3 Ipnotaizig

This was a bittersweet defeat, as at the last game for the match, my opponent declined the random sets twice because it had a goons and a saboteur and he dislikes those cards. Since the rules say that "If the players are unable to reach an agreement, they shall play with randomly selected cards" and we had not agreed (or for that matter, talked about) that declining is acceptable, I was angry that he was skewing said random selection by declining.

He told me that since we hadn't talked about it, he thought it was allowed. We agreed to make a new random selection and accept it no matter what cards came up but, alas, those were cards that I disliked. Predictably, I lost. I accept the defeat and congratulate my opponent, though I still can't shake this sour feeling that there may have been angle-shooting on his part.

Other than this, the games were good. I think he was better than me at reading the board for an initial strategy while I had a better in-game adaptation. Games were very interesting, some mistakes made by both but overall tournament-quality matches.

Congratulations werrew, good luck on the next rounds.

Out of time, will post links later if needed.
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alex

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Re: Thief Division: Bracket and Results
« Reply #69 on: December 08, 2012, 03:00:11 pm »
0

Round 2: alex(werrew) 4 - Ipnotaizig 3

(I kept all of the games this time)

Game 1: Ipnotaizig 32 - werrew 28
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-103228-da1add8c.html
I don't generally have many comments, but I made an embarrassing mistake in this game in that I missed a 3-pile ending (last BV+last torturer) when I was 1pt ahead. I think I bought a Duchy instead.

Game 2: werrew 48 - Ipnotaizig 27
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-104105-e60bf18f.html

Game 3: werrew 38 - Ipnotaizig 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-105602-6bed62a4.html

Game 4: Ipnotaizig 38 - werrew 33
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-110535-8d51e44a.html

Game 5: werrew 72 - Ipnotaizig 42
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-112014-b2b51af6.html

Game 6: Ipnotaizig 61 - werrew 48
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-113056-43c3acf6.html

Game 7: werrew 21 - Ipnotaizig 13
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-114653-fa8e46f7.html

Just to clarify, yes we played early. Ipnotaizig will be without internet access for part of round 2, so he asked if we could play early:

Yes, you can always play ahead of time.

Thanks for the match Ipnotaizig, you played well. Maybe we can play again sometime?
Once again, I apologize for my part in our misunderstanding.
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“Nothing is more important than that you see and love the beauty that is right in front of you, or else you will have no defense against the ugliness that will hem you in and come at you in so many ways.”
― Neal Stephenson, Anathem

jonts26

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Re: Thief Division: Bracket and Results
« Reply #70 on: December 08, 2012, 04:44:27 pm »
0

DESTROYER wins over Loschmidt by a forfeit.
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Rabid

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Re: Thief Division: Bracket and Results
« Reply #71 on: December 08, 2012, 05:30:48 pm »
+1

Excellent write up Hyramgraff, thanks for the match, it felt a lot closer than the result.
You certainly put up a good fight.


Despite my best efforts, Grobstein will be playing Rabid. 

Rabid defeats Hyramgraff 4-1-1

I requested that we play with veto mode.

Game 1: Rabid 30 - Hyramgraff 21
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-051449-28b50f89.html

Rabid vetoes Scout (poor Scout  :) ) and I veto Smithy because I don't want to play against Smithy-BM.  I decide to play more of a Rabble-BM game instead.  As with almost every time I decide to play BM, I'm distracted by the shiny actions and then left without much buying power against a Festival/Haven/Rabble engine.
On turn 15 at 3 prov to 0 down I was starting to get nervous.
But then my engine kicks in and with you getting rabbled several times a turn I take control of the game.

Game 2: Hyramgraff 9 - Rabid 71
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-052905-926d15c1.html

I veto Masquerade and Rabid vetoes Embargo.  This is a colony game with Feast but Mine and Mint as the only $5 cards in the kingdom and Border Village and Peddler as the only +action cards.  I open with Feast/Loan instead of a silver, which is likely what causes me to miss $6 until turn 11 while Rabid hits $6 on turn 4.  This early lead (plus other poor choices by me) snowballs into Rabid getting all eight Colonies.

Chatting after the game, Rabid notes that it's hard to come from behind without attacks, advice I will start applying the very next game.
Neither loan or feast help in getting to $6.
My turn 4 was lucky, but my opening was also much better.

Game 3: Hyramgraff 59 - Rabid 81
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-055043-f13fce80.html

I veto Sea Hag, Rabid vetoes Masquerade, this leaves the kingdom as City, Governor, Hunting Party, Jack of All Trades, Noble Brigand, Pawn, Philosopher's Stone, Spy, University, and Village.  And it turns out to be another Colony game.

This is the game that I'm most interested to hear Rabid's thoughts about.  From my side, I note that a good engine is possible, but Pawn is the only +buy until the cities are activated (and with University they will be.)  I decide to go for Universities while Rabid goes for Jack and then Hunting Parties.  I contest the Hunting Parties and we split 5/5 (during the game I thought Rabid had won the split).  Next I turn my Universities to gaining Cities, which I pile-drive, and Rabid starts buying Colonies and takes a big lead.  After the cities are gone I use my universities on the Noble Brigands.

As I'm playing catch-up the PCR and then the PPR both come into play.  Rabid is able to always have just enough of a lead to keep me from ending the game.  I manage a triple Province + Duchy turn on turn 17, but it comes at a time when I have three cards left on my deck.  Turn 18 becomes triple Duchy + Estate and then on Rabid's turn 19 we both use Governor to trash for a Duchy and end the game.

I think this was the best board we played.
Really close game, My early few turns I draw perfectly.
Trashing estate with jack and getting $5 for HP.
After that I think I have a good lead.
I suspect something with university could be better, but much harder to play correctly.
Maybe you need more governors, less citys, but I'm not sure.
I would be interested in comments on this game as well.

Game 4: Hyramgraff 51 - Rabid 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-060534-fabb9953.html

I veto Apprentice because that will leave just Trader for trashing, Rabid vetoes Coppersmith.  I attempt to play Highway/Trader/BM and Rabid goes for a Silk Road/Duchy/Estate rush with support from Cache, Fortune Teller and Nomad Camp.  It turns into a pretty tense game but I'm able to grab enough provinces and other victory cards to take the lead and hold on to it for a win.

I had intended to go potion for Phil Stone.
But make the classic mistake of not underspending on turn 3 and never buy the potion.
Well deserved win here for Hyramgraff.

Game 5: Rabid 34 - Hyramgraff 34
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-061907-abd5eed6.html

Rabid vetoes Treasure Map and I veto Vault.  I try to play something like double jack with Cartographer support.  The Cartographers seem to work well for me and at the end game I take a gamble by violating the PPR.  The gamble pays off and I buy the last province and claim a tie, which would have been a win save for Rabid's clutch estate buy in the endgame.
Very strange game in which I use masq to pass Jack & haggler, and latter receive Jack. 
I just about save a draw, with my 5 v 1 duchy split making up for the 5 v 3 prov split.

Game 6: Rabid 51 - Hyramgraff 26
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-062918-ae8586c6.html

Rabid vetoes Militia and I veto Monument because I think I have a better chance if VP tokens aren't involved.  None of the kingdom cards cost less than $4 and we both open Silver/Silver.  Mine collide in turn 3, which leaves me at a small disadvantage and then I further compound that disadvantage by buying two King's Courts with only three other actions in my deck.  The only time I manage to play KC with another action is in turn 11 when I bungle it by playing KC-Trading Post and end up trashing my whole hand.
I was hoping to play KC, stable, Monument, but Monument got vetoed.
So its Money + trading post.
Both open Silver Silver, but I get $5 on both turns 3 (Trading Post) and 4 (Stables), vs $7 (Stables) and $3 (Silver).
At that point I am way ahead,  KC Trading Post is not a combo. The sort of painful rules error everyone makes once and never again.
Thanks to Rabid for the great games and good chat.  Considering that I was playing against the #5 seed in the tournament, I'm glad to have claimed a win and a draw.
Thanks for the match I had a great time.
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mrdudesir

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Re: Thief Division: Bracket and Results
« Reply #72 on: December 08, 2012, 06:21:41 pm »
0

mrdudesir 4, toaster 2

I got really lucky in a couple of these games (including drawing goons with black market). I forgot to save the game logs, but will download them from the bulk logs after midnight and find them via a search so I can post them on here an comply with the rules. Thanks to toaster for the great match!
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Ipnotaizig

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Re: Thief Division: Bracket and Results
« Reply #73 on: December 08, 2012, 06:30:06 pm »
0

Thanks for the match Ipnotaizig, you played well. Maybe we can play again sometime?
Once again, I apologize for my part in our misunderstanding.

Apology accepted, may this be a lesson on communication for us both!
Good luck  and may we play again another day.
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Fabian

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Re: Thief Division: Bracket and Results
« Reply #74 on: December 09, 2012, 05:19:35 am »
+3

Round 2, Fabian wins 4-1 over PitzerMike

Game 1 Fabian 38 - 15 PitzerMike
(Note: Mike's browser wouldn't cooperate when we started playing, so after he installed a different browser, we restarted game 1. That's what the "required cards" in the game log are about)

I have no idea what's good on this board. I was scared of playing a strict BM type strategy (Bureaucrat or Envoy based) as I felt it would lose to a deck with 10ish Alchemist and a Swindler. I decided to go for Alchemists and try to thin out my deck with Spice Merchant. Bureaucrat could maybe help rebuild my economy, and if I got a chance to pick up a Haven, it could help spread out my terminals. Swindler is always kinda high-variance and it's tough to predict how games will go, but that's more or less what ended up happening. I had better Swindler luck overall, and Mike's deck was kind of a mess and this wasn't very close.

Game 2 Fabian 15 - 8 PitzerMike
A scary engine board with Worker's Village and Bridge and some trashing in the form of Remodel. I think I misjudged this board, deciding to skip out on Alchemists getting too many Lighthouses, especially after he got rid of his Swindler. I sort of realized that the only good card draw was Alchemist, and I got a Potion on turn 6, which didn't end up doing much. This turned into kind of a mess for both of us, with way more Lighthouses clogging up our decks than we wanted probably, and when I allowed him to win the Bridge split 6-4 after being down 3-4, I didn't particularly like my chances. However, with two empty piles I could take a pretty big lead with Province + 4 Estate on turn 13, and his deck couldn't really manage anything, and I was able to buy out the rest of the Estates.

Game 3 Fabian 42 - 49 PitzerMike
My plan was to thin out my deck a lot, and end up with a deck with some number of Bazaars and Monuments. Mike went more for a Monument/BM approach, and quickly bought lots of Provinces. I thought I was making a good comeback, and overtook the lead with two Provinces remaining. By that point my thin deck was bogged down by all the green cards though, and I couldn't get much going, and Mike could buy the last two Provinces. Don't think I did very well in this game either.

Game 4 Fabian 29 - 25 PitzerMike
I open Remodel/Fool's Gold while Mike goes for Potion/Silver, hoping to ride Familiar to victory. He gets to deal out a Curse on turn 6, and then twice more on turn 7, and I'm not too happy about that. Overall I feel my strategy isn't too bad here though, and I manage to empty the Province pile by Remodeling away Province for Province twice in the end-game. Mike was getting close to mounting a comeback with Dukes, but didn't have quite enough time.

Game 5 Fabian 58 - 39 PitzerMike
A pretty fun board where we both open Fool's Gold/Mint, and I win the split 6-4 despite being in second place due to some terrible reshuffle draws on Mike's part. He seems to be in ok shape anyway, as he gets to Goons and Apprentice first. He trashes his Mint at some point though, which I think might have cost him, as my end game of Apprenticing away Platinum to draw my deck and playing Mint for another Platinum and buying a few engine pieces is pretty good. On my final turn, I know my deck can produce $34 and three buys (one Goons, one Herbalist), so I can comfortably Apprentice away Colony, and then Apprentice another Colony, to draw my deck and guarantee victory with three Colonies remaining (I also got an extra $5 I didn't consider, since I can Mint for another Platinum).

I think I made some pretty poor decisions in a few spots, possibly from being super tired after having been up all night, so I'm definitely happy to have advanced. Thanks to Mike for some good games, see you around :)
« Last Edit: December 09, 2012, 05:27:10 am by Fabian »
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JeremGP

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Re: Thief Division: Bracket and Results
« Reply #75 on: December 09, 2012, 09:56:10 am »
0

Hi all, this is my first time entering a tournament and I wanted to post me (MrZNF) and my opponents (JeremBG / Jéjé) current games played;

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-114602-c982b578.html    Loss (I start)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-120928-89464603.html    Loss (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-121852-d8ee7fad.html            Win (I start)
MISSING LINK                                                              Win (He started)
http://dominion.isotropic.org/gamelog/201212/04/game-20121204-123428-dc0cc053.html    Win (I start)

I´m missing the link to our fourth game and my opponent has only made text copies of the logs. I hope that´s okay still. I also noticed we did something wrong, we kept alternating the one who starts instead of letting the loser go first. Also am hoping that this won´t be a problem. We´ll be playing the last game(s) on Thursday.

Thanks a lot for organizing this tournament, it has already been a nice experience!

Ok, to add to this, the last and final game:
http://dominion.isotropic.org/gamelog/201212/06/game-20121206-111026-d3793be6.html Won (I start, this was a mistake, but JéJé made the game and I only noticed just now...)

Thanks for playing JéJé, you were a fair opponent to play and totally crushed me when the torturers were on the board. I somehow am not able to play well whenever they are the board :( The other games were all quite close, though the last one I was definitely in the lead almost the entire game. Thanks again for playing and may I die an honorary death in the next round XD
Thank you too MrZNF! It was a fair battle. I'll cheer for you in the next rounds.
Here is a text file of the missing log.
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #76 on: December 09, 2012, 12:48:12 pm »
0

TBH advances over DIonized by forfeit.
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shraeye

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Re: Thief Division: Bracket and Results
« Reply #77 on: December 09, 2012, 09:57:02 pm »
+2

Round 2, Fabian wins 4-1 over PitzerMike

Game 1 Fabian 38 - 15 PitzerMike
(Note: Mike's browser wouldn't cooperate when we started playing, so after he installed a different browser, we restarted game 1. That's what the "required cards" in the game log are about)

I like this; haven't even check the game log, just reading the 'required cards' summary. I'm a fan of both of you for resolving this situation easily and without unnecessary suspicion being thrown around.
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PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #78 on: December 10, 2012, 04:44:06 am »
+3

Round 2, Fabian wins 4-1 over PitzerMike

Game 1 Fabian 38 - 15 PitzerMike
(Note: Mike's browser wouldn't cooperate when we started playing, so after he installed a different browser, we restarted game 1. That's what the "required cards" in the game log are about)

I have no idea what's good on this board. I was scared of playing a strict BM type strategy (Bureaucrat or Envoy based) as I felt it would lose to a deck with 10ish Alchemist and a Swindler. I decided to go for Alchemists and try to thin out my deck with Spice Merchant. Bureaucrat could maybe help rebuild my economy, and if I got a chance to pick up a Haven, it could help spread out my terminals. Swindler is always kinda high-variance and it's tough to predict how games will go, but that's more or less what ended up happening. I had better Swindler luck overall, and Mike's deck was kind of a mess and this wasn't very close.

Game 2 Fabian 15 - 8 PitzerMike
A scary engine board with Worker's Village and Bridge and some trashing in the form of Remodel. I think I misjudged this board, deciding to skip out on Alchemists getting too many Lighthouses, especially after he got rid of his Swindler. I sort of realized that the only good card draw was Alchemist, and I got a Potion on turn 6, which didn't end up doing much. This turned into kind of a mess for both of us, with way more Lighthouses clogging up our decks than we wanted probably, and when I allowed him to win the Bridge split 6-4 after being down 3-4, I didn't particularly like my chances. However, with two empty piles I could take a pretty big lead with Province + 4 Estate on turn 13, and his deck couldn't really manage anything, and I was able to buy out the rest of the Estates.

Game 3 Fabian 42 - 49 PitzerMike
My plan was to thin out my deck a lot, and end up with a deck with some number of Bazaars and Monuments. Mike went more for a Monument/BM approach, and quickly bought lots of Provinces. I thought I was making a good comeback, and overtook the lead with two Provinces remaining. By that point my thin deck was bogged down by all the green cards though, and I couldn't get much going, and Mike could buy the last two Provinces. Don't think I did very well in this game either.

Game 4 Fabian 29 - 25 PitzerMike
I open Remodel/Fool's Gold while Mike goes for Potion/Silver, hoping to ride Familiar to victory. He gets to deal out a Curse on turn 6, and then twice more on turn 7, and I'm not too happy about that. Overall I feel my strategy isn't too bad here though, and I manage to empty the Province pile by Remodeling away Province for Province twice in the end-game. Mike was getting close to mounting a comeback with Dukes, but didn't have quite enough time.

Game 5 Fabian 58 - 39 PitzerMike
A pretty fun board where we both open Fool's Gold/Mint, and I win the split 6-4 despite being in second place due to some terrible reshuffle draws on Mike's part. He seems to be in ok shape anyway, as he gets to Goons and Apprentice first. He trashes his Mint at some point though, which I think might have cost him, as my end game of Apprenticing away Platinum to draw my deck and playing Mint for another Platinum and buying a few engine pieces is pretty good. On my final turn, I know my deck can produce $34 and three buys (one Goons, one Herbalist), so I can comfortably Apprentice away Colony, and then Apprentice another Colony, to draw my deck and guarantee victory with three Colonies remaining (I also got an extra $5 I didn't consider, since I can Mint for another Platinum).

I think I made some pretty poor decisions in a few spots, possibly from being super tired after having been up all night, so I'm definitely happy to have advanced. Thanks to Mike for some good games, see you around :)

Here are some of my thoughts about our games. Overall Fabian showed better end game control and deck tracking skills so in the end it was a well deserved win. I believe I had a shot at all the games except the first one where Swindler just hit me real hard. Also thanks for handling my browser dilemma like you did. I have now found out that my system clock was reset and as a result the Google certificate was invalid and I couldn't log in on Iso

Game 1: Fabian's first 2 Swindler plays hit my opening Spice Merchant and Swindler and turned them into Bureaucrat and Workshop. The game was pretty much over right there. I tried to switch into BM instead of the Alchemists that I originally wanted to pursue but there wasn't anything to be done.

Game 2: I identified the Alchemists as the only source of good draw and planned to line up a few Bridges eventually. With a nice Alchemist lead and the Bridge split won I was feeling in great shape. Still on tilt from the first game I think I overbought the Lighthouses because Swindler was on board again allowing Fabian to pile out on Estates so quickly I just couldn't react in time.

Game 3: Was very close until the end. I felt lucky when I was able to buy the last 2 Provinces in time to seal the deal. I was scared of the game going on any longer because Fabian's Monuments brought in so many VP tokens and it didn't look like he was stalling.

Game 4: Going for Familiars and then contesting the Fools Golds looked like a good idea on paper. However coming back from a deficit from Fabian's early Province buys proved to be the real challenge here with Remodel allowing him to burn through the Provinces. I figured my only chances were Duchies / Dukes so that's what I did. I also had to watch for a possible 3-pile ending with FG gone and Curses almost gone. In the end it got very close - an additional Duke could have turned the game around.

Game 5: Like Fabian mentioned my opening shuffles weren't particularly good with my Mint in a CCEE hand and not being able to play it on a FG at all. So I lost the FG split 6 - 4. I then apprenticed my Mint to get a kickstart in Platinums. But I already had a feeling that this might have been a mistake and I'm now convinced it was. With a nice lead and his Mint still available Fabian could afford to apprentice Platinums and Colonies and end it quickly.

All in all these were pretty fun games and interesting boards - especially Game 2, 3 and 5 I think. But I'm still sad I won't be able to play Eevee or Young Nick in the 3rd round. :( Good luck to Fabian in the rest of the tournament and I hope we will meet again on Isotropic soon.
« Last Edit: December 10, 2012, 04:46:35 am by PitzerMike »
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Destierro

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Re: Thief Division: Bracket and Results
« Reply #79 on: December 10, 2012, 09:26:59 pm »
0

A very nice set between me and Meow closes out with a 4-2 win for me.

Game 1: Winner : Meow 15-10
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-170735-bc7ce1ca.html

A Goons / Sea Hag / Alchemist game where I lost the curse war and Meow built up an Alchemist lead to hit a key Province near the end of the game.

Game 2: Winner : Destierro 30-17
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-172154-5e441c57.html

This was the only set to include my favorite card in the game, King's Court. I built up a KC engine with Menagaries and Havens, but neglected + buy for far to long. It turns out to work out fine, tying the series at 1:1

Game 3: Winner : Meow 32-26
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-173126-98fd9c81.html

A game with Witch and Trading Post, where Trading Post proved to be a stronger trasher than I anticipated. He gets a gold lead and takes off despite my turn 1 Witch.

Game 4: Winner : Destierro 42-23
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-174327-dfdd4f05.html

I'll be honest, this game made me giggle a little. Meow decides he really hates silver with all his heart, and triple embargos it. I win because of a key early gold, followed by an embargo on the golds. This allows me to backdoor into gold with Haggler, while he struggles to hit 8$.

Game 5:Winner : Destierro 51-36
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-175815-4247015d.html

I really just went Masquerade big money, with some nobles and a haggler. Meow tried to go for a late Familiar, but it didn't work out against the masquerades.

Game 6: Winner : Destierro
[log missing]

Nothing special, just a Tournament game. I missclicked copying the log, but it wasn't a very interesting game.


Thanks for the series!
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zporiri

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Re: Thief Division: Bracket and Results
« Reply #80 on: December 12, 2012, 12:44:17 am »
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BadAssMutha 4 - zporiri 1

All games were pretty close and usually came down to 1 or 2 buys early buys that made the difference in the end. one game i played almsot striclty BM, but the rest were pretty interesting. thanks to BadAssMutha for the great games!

Game 1: BadAssMutha 34 – zporiri 29 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-210245-de92cb7d.html
Game 2: zporiri 53 – BadAssMutha 38 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-211739-77cf75fb.html
Game 3: BadAssMutha 49 – zporiri 42 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212329-bbbcc92f.html
Game 4: BadAssMutha 41 – zporiri 35 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213154-dda03328.html
Game 5: BadAssMutha 42 – zporiri 39 http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213932-1e082d94.html
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #81 on: December 12, 2012, 06:50:31 am »
+7

Round 2, Lekkit vs mokelly.  Winner: mokelly, 1-4.

With a 9 time zone difference between us, Lekkit kindly agreed to a 1am match (10am his time).  These were some of the most unusual, unpredictable kingdoms I've played, and I think that's what gave me a chance against a higher-level player with such strong fundamentals.

We played no veto mode, same starting hands, with point tracker:

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-010837-cd31c0dd.html
Lekkit 39, mokelly 18
Ambassador/Lighthouse/Hunting Party were the keys here.  I didn't have much of a plan for the first few rounds, but Lekkit played as though he could taste his final deck distribution from turn 1.  He hit me with Ambassador almost every turn I didn't have a Lighthouse, and did much better on the Hunting Party distribution.  I expected a trouncing in the remaining games.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-011752-2bf4ed82.html
mokelly 36, Lekkit 30
Fishing Village/Council Room/Steward
We both went for the same cards, but I went entirely engine (skipping Silver) while Lekkit did more early trashing and money buys.  His deck had lower variance, and was able to go Province sooner, but my big turns were bigger.  With 3 Provinces left in the pile, I bought 2 with a 23 treasure turn, obliging him to buy Duchies for the rest of the game.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-013325-d35a0213.html
Lekkit24 , mokelly 28
It was clear from the start that Native Village and Wharf would be the core of our decks (especially with the 5/2 copper split), but my decision to go early for Potion/Apothecary/Wishing Well was probably the deciding factor.  Lekkit won the Wharf split 6/4, but with lots of green and no trashing, Apothecary/Wishing Well (with 100% guess rate) actually had somewhat better draw.  I should have seen Gardens coming, but Lekkit fired the first shot with a double Talisman buy.  That early warning let me pivot to Gardens (though not as strongly as I should have, it turns out) and stay barely ahead despite his taking 5 of the Gardens.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-014744-5acbba12.html
Lekkit 18, mokelly 21
Definitely our craziest game.  Seems like half the board was Embargoed by the end, including Governor and Ill-Gotten Gains early on.  Consequently we both went hard for the Remakes: Remakes were turned into Ill-Gottens (sometimes twice in one turn!), and Ill-Gottens into Golds.  My addition of Horse Traders and Market to the mix gave me more flexibility and less variance in buying, and I ended up getting the better balance of both Remakes and Curses.  That gave me enough of an edge that I could end it on my terms by gaining the last Curse to deplete a 3rd pile.

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-020215-95973432.html
Lekkit 39, mokelly 51
Chapel and Ghost Ship were the key cards here.  I thought I was a goner when he got the first Ghost several turns before me.  We both went very different directions from there: Lekkit going for Dukes, with Cellar and Ill-Gotten Gains to smooth the variance; while I went for an engine, counting on Labs, a Cartographer and a very tight deck to help me take all 8 Provinces.  Cartographer proved crucial in sorthing through my green, while Lekkit had too many Coppers and Duchies to get his Dukes past 6 (with bad Chapel luck hurting him disproportionately in that department).


Many thanks for the memorable, surprising and hard-fought match!
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BadAssMutha

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Re: Thief Division: Bracket and Results
« Reply #82 on: December 12, 2012, 02:00:56 pm »
+1

zpriori has already posted these results, but here's my thoughts from a strategy persepective.

Game 1: BadAssMutha 34 – zporiri 29
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-210245-de92cb7d.html
A Mountebank game that ends on piles. I'm lucky enough to get the first MB, and can continue to build my economy with gold. I open with a $3/$3 Lookout/Silver to cycle things a little faster, while zpriori goes with a $3/$2 Loan/Lighthouse.

Game 2: zporiri 53 – BadAssMutha 38
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-211739-77cf75fb.html
I way overdo it on Menageries, winding up with 9 of them after some Talisman plays. I was hoping to trash down with Stewards with extra actions from Festival, but it only really lined up once, when I get a double Province turn (directly following zpriori's double Province turn).

Game 3: BadAssMutha 49 – zporiri 42
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-212329-bbbcc92f.html
zprioriri relentlessly rushes Silk Roads on turns 4 through 9 on this Baron board. I get early Gold instead on turns 3 and 5. After losing the Silk Road split 6-2, I hunker down with a couple extra Golds on turns 11 and 13. I secure half the stack of Provinces while the Estates disappear, but zpriori can't regularly get Duchies with all his green. A close match that was all about controlling the pace of the game.

Game 4: zporiri 35 - BadAssMutha 41
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213154-dda03328.html
I'm not usually an Apothecary man, but there was not much else on the board as well as help from Horse Traders. In fact, there's so little else out there, zpriori goes for Big Money. An early Chapel speeds up my deck and I'm good to go. The extra buy from HT is gravy, since I can usually grab a Province and another Apothecary to keep things running. I was kinda happy when zpriori vetoed Fishing Village on this board; I feel like it made things a lot simpler strategically for me.

Game 5: zporiri 39 - BadAssMutha 42
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-213932-1e082d94.html
Interesting match that was ultimately decided by a few Islands I picked up here and there. The lack of buys torpedoed any Highway or Peddler shenanigans, and I felt the lack of trashing or sustainable drawing made Conspirators a little unwieldy despite the Treasuries and Fishing Villages on the board. zpriori seems committed to the plan, however, taking a Treasury over Gold on turn 3. He's forced to break the Penultimate Province Rule near the end of the game, but was probably the correct decision - behind by 2 turns, not 1, and with an extra +$2 coming off the Fishing Villages.
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samath

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Re: Thief Division: Bracket and Results
« Reply #84 on: December 12, 2012, 07:42:33 pm »
0

Round 2: samath (14) wins over LexiphanicLemur (46), 4-2! Here's my analysis:

Game 1
samath 44 - LexiphanicLemur 57
We both build a KC-lab engine, and it comes down to buying the right numbers of colonies and provinces. He leaves me 3 colonies left and I get to only $32 with 4 buys instead of $33 with 3 buys due to a bad pawn play. When I buy four provinces instead, he buys three provinces to end it.

Game 2
samath 54 - LexiphanicLemur 26
I love Haggler. He tries to set up Chancellor-Stash, but it's too slow against my Province + Gold or Nobles + Council Room Haggler turns.

Game 3
LexiphanicLemur 54 - samath 31
We both make a Double Tactician - Grand Market - Secret Chamber deck, but his is more robust than mine, which falters near the end. (Note to self: With Secret Chamber, Oases become mere cantrips.)

Game 4
samath 33 - LexiphanicLemur 25
I build a super agro minion deck by remaking my silvers into remakes and then into minions to win the race, then rush the provinces in a game featuring three members of the remodel family.

Game 5
LexiphanicLemur 21 - samath 31
Trading Post turns out to be a stronger 5/2 opening than Apprentice in a Sea Hag game.

Game 6
LexiphanicLemur 36 - samath 47
Philosopher's Stone - Vault turns out to be a pretty good combo in a colony game.

Great games, LexiphanicLemur! Definitely had me on edge after losing serve in game 1.
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quasi

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Re: Thief Division: Bracket and Results
« Reply #85 on: December 12, 2012, 10:00:53 pm »
0

Round 2: quasi 4 Brutalitops 0

Game 1:
quasi 74 Brutalitops 54
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-180901-1023a3d7.html
I get the lucky draws.  Was feinting IGG for some reason.

Game 2:
quasi 51 Brutalitops 39
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-181803-93f169ee.html
One of those crossroads paradise boards.  I like my strategy in this one.  Don't like the trader opening.

Game 3:
quasi 33 Brutalitops 31
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-183440-ac04f4f4.html
I made some mistakes here (taking an action instead of a buy from a pawn some turn) and so does Brutalitops (possibly, upgrading his potion to a duchy on what would be his second to last turn).  Was lucky.

Game 4:
quasi 52 Brutalitops 29
http://dominion.isotropic.org/gamelog/201212/12/game-20121212-185013-4bc68fc7.html
Brutalitops opened Outpost, which hurt him.  I got six of the nobles.

Thanks for the games! 
« Last Edit: December 12, 2012, 11:07:23 pm by quasi »
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DESTROYER

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Re: Thief Division: Bracket and Results
« Reply #86 on: December 13, 2012, 12:47:19 am »
+3

Round 2: DESTROYER wins against Mergus 4-2 (plus one tie). Since my opponent last week was a no-show, this was my first tournament match ever, and it was INTENSE! Mergus was a great opponent, and I feel very lucky to have scraped through to the next round.

Game 1 - DESTROYER wins: ...and it's the one game log that seems to be missing. I was first player and Sea Hag was out, so I'm sure you can guess how this one went.

Game 2 - Mergus 70 - DESTROYER 60: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-193226-f047cf20.html Governor, Throne Room, Warehouse, Monument, Platinums & Colonies... this one gave me a headache. I haven't played much with Governor, and lost this one despite winning the Governor split because Mergus just flat out played better.

Game 3 - DESTROYER 48 - Mergus 48: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-194647-6acafe53.html Silk Road, on the other hand, is one of my favorite cards. When alt-VP is around I decide before making my first move whether or not I'm going to pursue it, and with Island and Crossroads out, the choice seemed easy here. I open Island instead of Young Witch mostly because Crossroads is the bane and I know I want it immediately, and I'm less concerned with cursing than with getting a jump start on green cards. It would've been nice to incorporate Worker's Village and even Scout at some point, but I'm not entirely sure when I would've been able to. I get lucky when Mergus ends it on a tie - I would've only had $1 on my next turn.

Game 4 - DESTROYER 43 - Mergus 30: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-200334-d671c901.html This was a fun kingdom with lots of options - tons of cheap engine pieces for Scrying Pool, Jack, Steward, Spice Merchant  and Upgrade for plenty of trashing, and Sea Hag sitting right in the middle. Opening Upgrade/nothing pushed me toward a hybrid doubleJack/Village/Steward thing that works out pretty well. Would've been over turn 17 if I had just trashed Province with Upgrade and bought the last one, but I realized this about ten seconds too late.

Game 5 - Mergus 42 - DESTROYER 5: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-201556-9f48df31.html Maybe it's just me, but you know how every once in a while you play a game that makes you think you just might be the worst Dominion player in the world? Yeah...

Game 6 - DESTROYER 39 - Mergus 38: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-202349-611e1ac2.html This was an interesting game, with Horse Traders, Fool's Gold, Mountebank and Gardens all key cards. After I get to Mountebank first and win the Fool's Gold split, Mergus smartly goes for Gardens, knowing that I have the clear advantage in a Province race. I do my best to stay the course and deny him at least a few of the Gardens, and my eventual win is as razor-close as they come, with Mergus just one card away from bumping his Gardens up and my single play of Monument actually making a difference.

Game 7 - DESTROYER 30 - Mergus 25: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-203221-8f3cd158.html This one was fun, if only for the fact that in a simple kingdom we both went different directions, and the outcome could've really gone either way. In the end Steward/Caravan beat out Lookout/Cutpurse, though I'm not sure if my open was actually the right call in this situation or if I just got lucky draws.
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Drab Emordnilap

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Re: Thief Division: Bracket and Results
« Reply #87 on: December 13, 2012, 10:07:46 am »
0

Game 7 - DESTROYER 30 - Mergus 25: http://dominion.isotropic.org/gamelog/201212/12/game-20121212-203221-8f3cd158.html This one was fun, if only for the fact that in a simple kingdom we both went different directions, and the outcome could've really gone either way. In the end Steward/Caravan beat out Lookout/Cutpurse, though I'm not sure if my open was actually the right call in this situation or if I just got lucky draws.

I think you were totally correct in your opening here. The board's weak overall; there's no +actions or +buys (other than Herbalist), and the only drawing power is Caravan (and Steward a little). With Steward and no strong $2s on the board, Cutpurse is a weaker attack, because you weren't buying anything on your Steward trashing turns anyways, and you'll have less Copper than normal for the Cutpurse to hit later. Steward is a better trasher than Lookout as long as you can deal with the fact that it's terminal, and it's also much better when you're done trashing, and on a mostly money board, you're done trashing sooner than normal.
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Mergus

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Re: Thief Division: Bracket and Results
« Reply #88 on: December 13, 2012, 12:37:52 pm »
+1

Round 2: DESTROYER wins against Mergus 4-2 (plus one tie). Since my opponent last week was a no-show, this was my first tournament match ever, and it was INTENSE! Mergus was a great opponent, and I feel very lucky to have scraped through to the next round.

Thank you for the games DESTROYER. I had a lot of fun and I wish you good luck for the rest of the tournament.

The games were interesting, I especially liked the third one where we tied. I wasn't sure if I would get another Silk Road upgrade from buying the last estate but my feeling told me I would and it did which was lucky enough for me. I thought that you would be able to buy the last estate for sure though.

I think you definitely outplayed me in games 1 and 4. I don't remember game 1 very well but in game 4 your engine got going pretty well and I had no chance to catch up.  In game 6 however I was hoping for 5 point gardens but just ended up with 49 cards and one point behind. That was critical but I don't think I could have aquired more cards. It's so cool though, how sometimes in Dominion different strategies can yield very similar results. In the last game I tried to gamble by breaking PPR and could have bought the last one next turn, but you were faster. I agree with Drab that in hindsight my Cutpurse is worse when there is Steward on the board. The fact that it still hit most of the time later on probably made it feel so close at the end.

Thanks again and see you around.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #89 on: December 13, 2012, 04:57:34 pm »
0

lespeutere vs secret tunnel 4-3-1
Commentary and links to youtube videos (pretty bad sound quality, I have to admit) to come.
Logs are here:
1-0
2-0
3-0
3-1
3-2
3-2
3-3
4-3


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Eevee

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Re: Thief Division: Bracket and Results
« Reply #90 on: December 13, 2012, 07:41:07 pm »
+3

Eevee (5) beats Young Nick (28) 4-2 on round 2.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-151014-1f7097e5.html
A big money game with fool's gold, masquarade, remake, jack, envoy and laboratory. I go for masq-fool's gold from 1st player with 4-3 and YN opens 5-2 and goes for remake-FG. I preferred gold and then province to the last fool's gold and actually lost the split as a result of this (but had 5 golds to his 2 in the end of the game) I also got an envoy on turn 11, Nick didn't get any terminals after his remake. He got more victory points than I did and won.

2nd game I don't have a log for, but it was a super fun board with oasis, menagerie, smugglers, quarry city, rabble, bazaar and horn of plenty. I got better early game luck but somehow botched it probably because YN got more engine parts in the midgame. He gets 3 provinces trashing his HoP's on turn 12 or so, but my internet disconnects and I can't get back. He tries to rule it a draw, but I decline (he was ahead + it was my internet that went under so pretty clear to me) so 2-0 for him and I'm feeling the heat for sure, especially so because I find myself browsing the mafia threads while we play as I had just wasted 3 hours of my life watching the piece of garbage Hobbit and had missed a lot of action on there, so I feel I wasn't playing particularly well.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-154829-7ffc63d8.html
3rd game is a weird little engine board with highway, nobles, worker's village, margrave, envoy, cellar and horn of plenty. He opens embargo-margrave to my envoy-silver, I get TERRIBLE early game draws but apparently so does he because I don't fall behind much at all. My deck comes together better than his, I make some questionable mid game choices but we both stall and I eek out a win by connecting the pieces for a megaturn first.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-155735-aed8ca57.html
4th game is a weird weird big money affair. Young Nick gets 5-2 for the third time against my 4-3, and opts for Wharf-copper which I don't see at all. He gets 3 wharves and an expand, I open masq-silver, get 2 wharves and a late sea hag that I only ever play twice and one of those curses gets returned to me on a masq play of mine. So, we manage to drag out a wharf-bm game for 23 turns, emptying all the VP piles. I win, getting the last two provinces after getting an estate lead that meant YN would have needed both of the remaining provinces to win. We jumped to the end game (=all green for me) on turn 12, so it was REALLY drawn out.

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-160021-1b7bc8bd.html
I was hoping Nick would go for goons, caravans or hoard, but he sees the ironworks-gardens too. I get luckier and win, he maybe should have tried to empty the estates and end the game before I hit 30 cards after I win the gardens split (which is obviously super lucky from 2nd player).

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-160825-45361771.html
Super interesting and weird finish for the match. Colony game with chapel, bazaar, wharf, treasury, swindler, tournament and king's court, we both open 5-2. It takes us forever to connect a tournament with a province, he makes it first and snags the followers, but I get both princess and steed on my next turn. It gets just insane with the king's courts and the swindlers, I for example manage to turn his bag of gold into a curse which was a first for me. He has a big-ish points lead all game, and my swindlers make the province pile dwindle at an alarming rate, but I manage to connect KC-KC-swindler-swindler-swindler on turn 14 and with the buys from my wharves and workers villages have just enough everything to end it with a win. Crazy game.

Really fun series, and Nick was a very enjoyable opponent and also very cool about finding a time that would suit us both despite the time difference and his busy schedule with his finals. Really interesting and weird games too.
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Young Nick

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Re: Thief Division: Bracket and Results
« Reply #91 on: December 13, 2012, 07:59:55 pm »
0

They were great boards for sure. I would love to play the kingdoms presented in 2, 3, and 6 again, and 5 as well (if there were no Gardens present). I was oh so tempted in G5 to not go Gardens but it was too obvious.

In game 3, it's Eevee's turn 13 that I commented on during the game. I felt he would have been best served piling out the Highways and taking some more Nobles. This would have locked me out from any come-back potential. As it was, he comfortably won, but had he stalled on that last turn (very possible with 4 HoP's, a Province in deck and being hit by a Margrave, I would have eek-ed out a victory in a game that I was clearly behind in.

Great games, great commentary, and lots of fun. It's always a pleasure to play with Eevee.
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #92 on: December 13, 2012, 11:08:31 pm »
+1

In Round 2, (6)HiveMindEmulator defeats (38)Destierro 4-2 (36-38, 81-74, 54-34, 48-49, 26-22, 46-30)

Game 1: Destierro 38 - 36 HME
Key cards: Young Witch, Ambassador(bane), Chapel, University, Rabble, Gardens
On a 4/3 opening, Ambassador would be a clear pick, but we got 5/2 instead. The 2 had to be Chapel, but the 5 was a less obvious choice. He went Young Witch, and I went Potion. When I drew Chapel with 4 Coppers, I made the mistake of trashing them, and with no Silver, only 3 Coppers, and Curses, I had a hard time being able to even buy a Silver. I eventually got a University Rabble engine going, but he was well ahead in Provinces. I tried to get more points from Gardens, but in retrospect I should have probably gone Duchies. Despite the constant Rabbling, he was able to grab half the Gardens at 4 points apiece to end the game on piles with a 2 point lead.

Game 2: HME 81 - 74 Destierro
Key cards: Mine, Nobles, Bishop, Platinum/Colony
This was a Colony game without a lot going on. I opened with Miltia/Loan, and he went Militia/Silver. His Silver helped him get an early Mine, while I got my trashing from the Loan. By the time I hit 5, I preferred to go Bishops instead. We both added a few Nobles to help draw, but there was really nothing enginy about the game. My Bishops allowed me to handle the end-game a little better for the win.

Game 3: Destierro 34 - 54 HME
Key cards: Ambassador, Tournament, Tactician, Grand Market
With no villages, the only real engine possibility was a double Tactician with Grand Markets, which he went for. I kept it simpler going with a single Tactician going for Provinces and prizes. I was able to maintain enough of a lead to win.

Game 4: Destierro 49 - 48 HME
Key cards: Fishing Village, Library, Expand, Colony
With the aid of Smugglers, we both quickly build Fishing Village + Library cycling engines. I lucked into the first Platinum and Expand, which put me off to a nice lead, but I misplayed the end-game, and he played it nicely, grabbing the last Colony and 2 Provinces on the last turn for a 1 point win!

Game 5: HME 26 - 22 Destierro
Key cards: Island, Ill-Gotten Gains, Crossroads.
We both basically did the same thing here, but I had the first-player advantage and won. I'm not sure if we should have gotten the Crossroads. Only once did it draw more than 1 card.

Game 6: Destierro 30 -46 HME
Key cards: Jester, Mint, Menagerie, Inn, Bridge
This kingdom looks somewhat ripe for a Menagerie/Inn/Bridge mega-turn, but neither of us end up going for it. We both hit turn 3 Mints and just start collecting Golds and using Menageries to draw them. There really isn't much difference in our strategies, but I end up getting better draws and win.

Overall, there was a lot of mirrored play that generally went in my favor. We had to compromise a bit on the scheduling, so neither of us were 100% available during the match. As a result, we didn't get to chat much, but it seemed to be a good series nonetheless. Thanks to Destierro for the games and for putting up with my intermittent play!
« Last Edit: December 14, 2012, 12:14:10 am by HiveMindEmulator »
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #93 on: December 14, 2012, 05:48:41 am »
+5

lespeutere vs secret tunnel 4-3-1
Commentary and links to youtube videos (pretty bad sound quality, I have to admit) to come.
Logs are here:
1-0
2-0
3-0
3-1
3-2
3-2
3-3
4-3
Here are the video links, as I said, sound quality is rather aweful. I'd really like to hear some comments what I (/we) could've done better, I'm especially interested in the games I lost, actually. Also, commentary on the videos is very welcome, it was the first time I did it in English and I fear I may have started mumbling to myself more than saying anything useful during the 2nd half of the match.. ;-)

Scrying Pool, Smugglers, Steward, Workshop, Philosopher's Stone, Conspirator, Quarry, Militia, Mine, Farmland
1-0
I see scrying pool and conspirators and think that's the way to go, despite the lack of +buy. Steward provides trashing but it collides with potion on the first reshuffle. ST starts -/mine and ramps up his economy to 7 silvers and 3 golds with 3 coppers left only. He also adds a milita. My SP does not find many of his useful cards during midgame so the spying on his deck is not extremely useful for me, here. He gets ahead with the first two provinces on t10 and 11 while I can start greening 2 turns later. I nearly tie on t16 via farmland and a duchy from steward (23-25) although I see the danger of thinning in action cards but he gets 8 VP from farmlanding a gold on t17, leaving only 1 province left with a 10 VP lead for him. Eventually, my SP have got useful denying any militia plays from t14 until the end. T17 sees me with 2$P left and I go for my fifth SP in order to keep my chain going rather than thinning out even more for another VP. ST gets 3$ only on t18 getting him another estate, him being up by 6, so that I cannot win by somehow gaining 6 VP. However, I get a duchy on t19 while he does not buy any green although he has at least 2$. He draws enough to gain 8 VP on t20 but before he is able to I luck out for 6$ and a farmland in hand, resulting in a lucky 37-34 win for me.

Herbalist, Native Village, Pawn, University, Village, Baron, Jack of All Trades, Quarry, Worker's Village, Vault
2-0
I see joat and that pretty much settles it for me, especially when I see ST starting 2/5 and buying a vault. There are villages here and +buy but the only carddraws are vault and joat which are better suited for BM (although one might think of something fancy like 2xvillage-vault(discard down to jack)-jack). His vault helps my double jack and I've got a much, much better economy, partly because he invests 3$ in a village that should clearly have been a silver. In the end, he has 4 golds (t11 should've been a duchy, for sure) and no silvers while I have 1 and 12, respectively. I win rather comfortably by 12 points with a little bit of non-collision luck of my jacks (only time they do, I can discard one due to his vault).

Transmute, Pawn, Develop, Woodcutter, Contraband, Embassy, Tribute, Border Village, Hoard, Bank
3-0
Again, I don't see much going on for any kind of engine. There is border village and tribute but tribute is unreliable here as I see a BM approach favourable with embassy and hoard on the board. Some develop shenanigans with 5, 6, 7 and 8$ cards available have to be taken into account, though, +buy is provided by woodcutter and pawn. I go silver/silver for the simple embassy/hoard route while ST starts silver/woodcutter leading to an early border village/embassy on t3 but a pawn on t4 while I get a little unlucky with 4$ on the first reshuffle providing 2 more silvers (= 5 in total, 1 from his embassy). With 6$ on t5 I get a hoard, he gets his 2nd embassy, I my first on t6, 2nd on t7. On t8 he chooses to by bank and develop for 10$ and I still believe in my simple approach while he seems to be willing to take a detour for double province turns (not corresponding to our seats, though, as he started and takes the higher risk, imho). I get my first province and he another border village/embassy. I get a 2nd hoard and keep on greening from here on. He even draws develop and bank together but doesn't develop bank (which I didn't see during the game, obviously) on t10. My embassies collide once in a while and in the end I fear he might have develop and bank in hand which would've made him able to overtake me despite my 9 VP lead (province+border village/duchy from bank development + estate from 2$) but he can only develop 2 silvers for estates and potions which puts him into a very bad position for his next turn (secret tunnel draws: 2 Potions, a Copper, and 2 Estates) which does not matter as I have enough to finish this game 45-35 giving me a 3-0 lead in the match.

Haven, Shanty Town, Smugglers, Wishing Well, Sea Hag, Worker's Village, Embassy, Ill-Gotten Gains, Mine, King's Court, with Platinum & Colony
3-1
There is sea hag on a colony board, so I presume we'll be cursing each other and struggle to gain some treasures during midgame. We both start silver/sea hag and I lose the curse split 4-6 as ST buys 2 IGGs. I skip them for two golds on t11 and 12 putting me into a good position, I believe. He keeps his affection for villages, adding 3 shanty towns and 2 worker's villages to his 2 embassies while I stick to 3 embassies as I believe money and filtering is more important than the action cards he acquires. For some reason that I haven't understood, yet, my plan goes horribly wrong, despite my gold advantage. The only explanation I have is that platinum is simply much more important than gold here and he manages to have 4 in the end (one of which should've been a province, imho) while I have none (!). It's not like I didn't want them, I just didn't get them. He wins very comfortably, never being in any danger, 71-50.

Transmute, Apothecary, Develop, Bishop, Gardens, Island, Haggler, Ill-Gotten Gains, Saboteur, Bank
3-2
There is IGG here and gardens. There is haggler as support for both and there is bank/develop again. I take the apothecary detour which I believe is nice for the coppers I gain with IGGs + I can pick up a transmute to get rid of curses or of estates for golds. ST starts silver/bishop which I ignore completely, for some reason but which is nice with IGG, of course. I'm not sure whether this plan of mine is a bad one a priori but for some reason I lose both the IGG split (which I do understand) and the gardens split (which I don't really understand - just due to the curse split loss??). And I lose this game 41-32, and suddenly it's 3-2 only in the series.

Scheme, Smugglers, Bridge, Jack of All Trades, Treasure Map, Remake, Talisman, Mandarin, Merchant Ship, Border Village
3-2
Another board with jack. I don't like my 2/5 start and buy jack while ST goes scheme/jack. He also picks up a remake and two bridges while I get a 2nd jack and rely on my experience with that. I can take the early lead, being 2-1 in both provinces and duchies by turn 12. T13 and 14 see another province and another duchy buys for both of us, so it's 3-2 for me. We keep duchy dancingI buy my 4th province on t17, putting me rather comfortably ahead. There are 2 provinces left and the estates. I start emptying border villages and estates but his bridges pay off a little as he's able to buy 2 estates on t18 and 19. On t20 I buy the last estates with 2 border villages and 1 province left, up by 6 points. His t20 is a schemed bridge which he's able to match with a copper, a silver and a gold for the last VPs available and the tie. Still 3-2.

Lighthouse, Secret Chamber, Loan, Warehouse, Familiar, Cutpurse, Embassy, Explorer, Market, Merchant Ship
3-3
Another familiar board, with lighthouse available. I shortly think about starting lighthouse/lighthouse but refrain from that and take the usual familiar route, in this case potion/warehouse for me while ST starts silver/potion. I like warehouse better as it provides faster cycling. We both get 3$P on our first reshuffle, I get 3 familiars in total while he is able to pick up an early market (t6), and I win the curse split 4-6. From now on, things start falling apart for me. Our final decks have 6 golds (ST) vs 1 gold (me) and I have hardly any chance to win against this. He adds 2 embassies while I buy 4 merchant ships (2 of them colliding when I had 3). I feel like I have to break PPR on t27 as I rarely reach 8$ but his much better deck pays off and he wins 36-33. Boom, 3-3.

Embargo, Bridge, Mining Village, Nomad Camp, Sea Hag, Apprentice, Bazaar, Ill-Gotten Gains, Library, Border Village
4-3
So, it goes down to a decisive game, and again there is IGG, border village again, and sea hag again. I start with nomad camp and hope for a t2 5$ which I don't get, so that I buy a silver instead of sea hag. ST starts silver/sea hag and picks up an embargo on t3. Before he can embargo IGG, I buy a border village with IGG (should've been apprentice, I guess) and a sea hag on t3 and 4. He gets a mining village for 4$ which I don't like and embargos them when he sees me having got a sea hag. ST gets an apprentice on t5 while I get mine on t6. We keep cursing us with sea hag and IGGs, he gets another apprentice on t10, I don't get a 2nd until t17 (!) which I regard as a clear mistake with all the bv and IGG around. He starts with a duchy on t12 but 3 piling is not achieved via emptying duchies, yet and I can get a province by apprenticing a sea hag. We both can sacrifice bv, sea hag or IGG to apprentices once in a while and buy provinces. However, I have a better economy (7 silvers vs 3) and am ahead until he decides to break PPR on t24 after which he is up by 4. On t25 I can only buy an estate and he is still up by 3. ST takes a veeery (at least to me) long time to think and then plays an apprentice. Again he pauses and I fear he will trash a province to buy the last one. Fortunately for me, he does not, but trashes a curse only. He even had a province in hand (but 5 of his next 8 cards were province, copper, 3 estates), I in turn apprentice a sea hag and draw a border village and 2 nomad camps to my 4$ in hand so that I can buy the last province for the win of the game (34-31) and the match. It was a real nail-biter, though, when I had the better economy and he broke PPR but with apprentice and border village in his hand things could've easily gone the other way. 4-3, eventually.

It was a very intense series, at least towards the end. Maybe I got overconfident after the first 3 games. And the sets were not very engine-encouraging, unfortunately. Secret Tunnel, however, was a very nice opponent, I very much enjoyed playing him, thanks for this tight match.
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Rabid

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Re: Thief Division: Bracket and Results
« Reply #95 on: December 15, 2012, 05:40:15 pm »
+2

Round 2 AO, Rabid wins 4, grobstein 2.

Game 1
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-131953-d558edfe.html
Sea hag + IGG, My first player advantage + plus getting $5 on turn 3 makes this a bad game.

Game 2
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-133223-99d635b7.html
grobstein takes this very close game with Bureaucrat into Minions, beating my Mint into Minions. I was so close to stealing this with $7 on my last turn, nicely played game by grobstein.

Game 3
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-133739-52cfd95b.html
My 4/3 Jack vs Mearchant ship Duchess.
I incorrectly buy a Mine, and nearly throw this game away.
But luckily get $8 4 hands in a row to take the win.

Game 4
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-134352-c53eeb2e.html
Chancellor, Crossroads, Familiar, Gardens, Haggler, Nomad Camp, Potion, Scout, Thief, Throne Room, and Vineyard

Very strange game, and we both open 5/2, my potion Crossroads, against Haggler Crossroads.
grobstein adds a potion on turn 3. I buy 2 familiars but don't draw them until turn 10 (and they both miss the next reshuffle.  grobstein also has bad luck drawing potion +$1 on turn 6.
turns into a rush of points from gardens, vinyards and estates.
My 5 / 3 gardens split wins it for me.

Game 5
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-134915-ea9f8e58.html
Iron works Silk roads rush. grobstein opening Develop/Ironworks against my Silver/Ironworks.
I don't draw my IW until turn 5 and I'm way behind.
Then I have hope as I win the estate split 8 v 5, with 4 SR each.
But grobstein had enough silvers to get to $5, so before I can empty the last 4 IW I lose to the duchys.

Game 6
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-140418-47d38f3c.html
Develop, Fishing Village, Governor, Grand Market, Hunting Party, Nobles, Rabble, Thief, Tournament, and Treasure Map

Very powerful board to finish off the series.
I use develop to setup fishing village rabble engine.
Messing up my turn 13, I develop Govenor into Grand Market + tournament.
Then realise I only have 1 action left so if I rabble I draw them dead. (I should have developed to rabble and used gov for + cards).
grobstein goes for Governor, + HP and wins the first prize: Followers.
Against my rabbles the extra estates slow grobstein down a bit, although not to bad because of HP. I win the Princes and use it for a couple of big turns to finish off a fun match.

Thanks for the match grobstein several really fun games.
« Last Edit: December 15, 2012, 05:42:36 pm by Rabid »
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KristianBahle

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Re: Thief Division: Bracket and Results
« Reply #96 on: December 16, 2012, 07:07:26 am »
+2

Alright, Indur and I were finally able to play our match. I feel like we played it really fast, were the boards uninterresting ?  ::)

Game 1 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-025547-b95768a8.html

I think I lose a sick % of my governor's games, playing first and winning the fool's gold split didn't change anything to that, a quick spanking !

0-1

Game 2 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-030928-7ecd9945.html

Hamlets/Conspirators/Goons, meeeh, I had the goons advantage but almost got raced by that second apprentice. In the end I should have lost, but when Indur failed to buy that last estate I happily grabbed an unexpected victory ! : )

1-1

Game 3 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-031642-b72f70e5.html

Tough for me to ignore my beloved black market, but I guess once in a while I have to let it go  :( ( fwiw, no trashers under it ). We both went for the double sea hags treat, and then fought for the classic Wharf/Random Village combo. Only real choice was to buy those Nobles or not ? Just went with my feeling and it worked this time...

2-1

Game 4 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-032721-f66105ad.html

Ended-up buying 3 tributes vs an opponent packing both masquerades and sea hags, not your usual kind of game... All this tribute/shanty town thingy is sweet when it's working the right way : )

3-1

Game 5 :

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-033231-c6d022b7.html

Standard minion rush, I went for the develop over my opponent's steward, felt like I got lucky over the tunnels shenanigans, but then I saw I grabbed less than Indur, so I don't really know. It's more likely that the minions are to blame, good dudes ! This game was really fast and wrapped up a super fast match as well.

Final result : 4-1

Thanks Indur for your fairplay, see you around !

K.

P.S. : Special thanks to my next opponent for busting my nemesis  ;D
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #97 on: December 16, 2012, 07:12:55 am »
0

P.S. : Special thanks to my next opponent for busting my nemesis  ;D

D:
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Simon (DK)

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« Last Edit: December 16, 2012, 08:12:57 am by Simon (DK) »
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Zappie

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Re: Thief Division: Bracket and Results
« Reply #99 on: December 16, 2012, 07:57:25 am »
0

Zappie (victory) vs Simon (DK)
4 - 1

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-032433-c1b319d3.html

Bank + governors. Throwing in a mint greatly helps. My opponent invest less in hamlet + buy and banks, instead went too much governors. upgrading bank could be nice here, but the bank itself is already about +8.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-034713-6b28b042.html

What to do at 6? cartgrapher / lab / gold? Find the right balance to and win. The bane card was light house, making it a super counter vs young witch.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-040556-b5bde65c.html
Goons/highway. Spend your 4 on a hamlet for the +buy! And start with ironworks.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-041556-7c4d38b0.html
Well, i lost here...
Altough i still think opening lighthouse is better than silver vs a witch in the game.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-043646-8cae9673.html
Bordervillage wharf mountebak.
End this round with a nice curse buy!
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Fabian

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Re: Thief Division: Bracket and Results
« Reply #100 on: December 16, 2012, 05:23:11 pm »
+6

Round 3, Fabian wins 4-1 over MrEevee

Game 1 Fabian resigned - 42 MrEevee
We both open 5/2, and Eevee goes Pawn/Jack while I go Bazaar/Pawn. I try to build more of an enginey thing, with the idea of buying and playing lots of Noble Brigands. The plan works well in the sense that I'm able to play lots of Brigands and eat most of his treasure (at one point in the mid/late game I have 5 Gold 8 Silver to his 5 Silver), but it's basically a turn too slow, and Eevee gets one Province too many.

Game 2 Fabian 36 - 18 MrEevee
I open Apprentice/nothing to his Potion/Silver. I think Alchemist/Outpost is too slow here, as I imagine a Walled Village/Horse Traders deck will be in a very good position once you get one Peddler and Apprentice to collide. I get two WV and two HT, and when I'm able to draw my deck, I can start buying Province and more Peddlers pretty consistently, ending with 6 Province in 14 turns.

Game 3 Fabian 23 - 3 MrEevee
Stupid Native Village/Bridge mirror. I don't know anything about the theory here, but I get a Witch on turn 3 while Eevee opts for Bridge/NV instead with his Bridge play on turn 5. I think the Witch seemed to be pretty good, as it creates an important tie-breaker and also clogs him up a bit I guess. The nature of this matchup seems kinda random, but I draw pretty well I'm sure and don't have to start buying Silvers to catch up.

Game 4 Fabian 58 - 46 MrEevee
We both open Silver/Silver, and Eevee gets the perfect reshuffle with five Copper for the Mint into Silver/Silver/Copper/Copper for the Gold. His Gold and Mint also collide on the next reshuffle, while still getting to buy Province. "lol", I thought. I buy two Tribute, which do good work (as would be expected in a BMish mirror), and I start greening very early, while Eevee overbuilds his deck slightly. I'm very pleased with my pacing here, as I'm able to grab the lead on turn 16 with my vastly inferior deck, and then defend it until the green piles run out 10 turns later. Meanwhile, Eevee hits $8 on roughly sixty turns in the late game, but by then it's too late.

Game 5 Fabian 39 - 21 MrEevee
Eevee again goes for the Potion cards with a 4/3 opening, while I have 5/2 and go Stables/Crossroads. This board has no attacks and no +buy, so I feel like the Scrying Pool deck won't be able to do anything to catch up, and I feel extremely confident. After some turns of build-up, with my Border Village/Stables deck coming together much quicker, I have a comfortable 2-3 turn lead, and the kingdom offers nothing to swing it around, and while Eevee's deck can do pretty much anything it wants with this kingdom by the end, nothing in this kingdom is good enough.

Thanks for the games Eevee!
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Eevee

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Re: Thief Division: Bracket and Results
« Reply #101 on: December 16, 2012, 05:27:04 pm »
+3

Yeah, Fabian definitely deserved the win, I was lost on all the boards and generally just played a lot worse. I don't even know if I should comment because I just suck. The outcome had nothing to do with luck.
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #102 on: December 17, 2012, 12:49:25 am »
+1

Go, Fabian, the Last Outpost of Team Sweden!
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #103 on: December 17, 2012, 01:45:59 am »
+2

P.S. : Special thanks to my next opponent for busting my nemesis  ;D

D:

If I'm lucky, you guys will have a chance to play each other in Rat Division.   ;)
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PitzerMike

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Re: Thief Division: Bracket and Results
« Reply #104 on: December 17, 2012, 03:20:08 am »
0

Yeah, Fabian definitely deserved the win, I was lost on all the boards and generally just played a lot worse. I don't even know if I should comment because I just suck. The outcome had nothing to do with luck.

It makes me feel better about my own loss to Fabian.
But you can still get your revenge in the losers bracket, for example by taking out the other Swede - Lekkit.
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #105 on: December 17, 2012, 04:40:00 am »
+3

What kind of trash talk is this? There are a lot of us in the loosers bracket! And as soon as Fabian joins us we will be unstoppable! We will be the Noble Brigade of Swedish Marauders! Ruining statistic, skipping over Moats with our fat viking ships! We Pillage and conquer! The Spoils of the Rats division will go to us!

Disclaimer: I don't mean to say that the swedes are any worse players than the rest of the competitors, but I thought it was fun to write it like that. Also, I really wish Fabian the best of luck in the tournament. I'm rooting for him to win the whole thing.
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Eevee

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Re: Thief Division: Bracket and Results
« Reply #106 on: December 17, 2012, 05:05:20 am »
0

Yeah, Fabian definitely deserved the win, I was lost on all the boards and generally just played a lot worse. I don't even know if I should comment because I just suck. The outcome had nothing to do with luck.

It makes me feel better about my own loss to Fabian.
But you can still get your revenge in the losers bracket, for example by taking out the other Swede - Lekkit.
Wait, I can still join?
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #107 on: December 17, 2012, 05:12:26 am »
0

YEAH!
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Fabian

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Re: Thief Division: Bracket and Results
« Reply #108 on: December 17, 2012, 07:38:55 am »
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And as soon as Fabian joins us we will be unstoppable!

Hey now :(

Also, I really wish Fabian the best of luck in the tournament. I'm rooting for him to win the whole thing.

Ok then :)
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Lekkit

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Re: Thief Division: Bracket and Results
« Reply #109 on: December 17, 2012, 07:47:16 am »
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Well, you should at least have something now that you missed the finals of the autumn/winter league. ;)
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manzi

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Re: Thief Division: Bracket and Results
« Reply #110 on: December 17, 2012, 08:25:56 am »
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Who is my opponent in round 3?
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mrdudesir

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Re: Thief Division: Bracket and Results
« Reply #111 on: December 17, 2012, 09:14:16 am »
0

TBH and I were supposed to play yesterday at 10AM. He never logged on, and I haven't heard from him since. I know he said he had a lot going on, so I don't want to force forfeit on him quite yet. What's the protocol here?
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greatexpectations

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Re: Thief Division: Bracket and Results
« Reply #112 on: December 17, 2012, 09:19:18 am »
0

TBH and I were supposed to play yesterday at 10AM. He never logged on, and I haven't heard from him since. I know he said he had a lot going on, so I don't want to force forfeit on him quite yet. What's the protocol here?

forward a copy of the message of agreement from TBH to jonts26 and theory and include a link to you playing an isotropic game log at the agreed upon time. we've had to be a little lax on the weekly deadlines but we can't really push it back more than a day so you will likely just be awarded a forfeit.
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rrenaud: Jerks win.

theory

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Re: Thief Division: Bracket and Results
« Reply #113 on: December 17, 2012, 09:48:29 am »
+1

TBH and I were supposed to play yesterday at 10AM. He never logged on, and I haven't heard from him since. I know he said he had a lot going on, so I don't want to force forfeit on him quite yet. What's the protocol here?

If you communicated via PM, you can just click "report to moderator".
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #114 on: December 17, 2012, 12:33:25 pm »
0

Who is my opponent in round 3?

You're opponent is whoever wins between TBH and mrdudesir. There has been some miscommunication with them, but hopefully we will know who you will play by today.
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jonts26

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Re: Thief Division: Bracket and Results
« Reply #115 on: December 17, 2012, 10:06:03 pm »
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mrdudesir wins over TBH by forfeit.
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #116 on: December 18, 2012, 01:11:22 am »
0

http://dominion.isotropic.org/gamelog/201212/15/game-20121215-133223-99d635b7.html
grobstein takes this very close game with Bureaucrat into Minions, beating my Mint into Minions. I was so close to stealing this with $7 on my last turn, nicely played game by grobstein.

I'm curious what everyone thinks about this. I feel like Mint is a poor choice, because with the limited Minion support, you actually need the treasures to make $8 (you can't do it all off Markets and collided Minions). But taking it to a greater extreme, is Bureaucrat into Minions generally good? Like if Rabid had not bought the Mint, would grobstein's strategy still be superior? Having all the Silvers allows him to start buying Duchies even before Provinces, and then just hope to hit enough Minion collisions to buy some Provinces. 4-card hands will almost always have $6, and sometimes $8, so colliding a single pair of Minions is enough and not all that unlikely even in the larger deck.
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Re: Thief Division: Bracket and Results
« Reply #117 on: December 18, 2012, 03:02:25 pm »
+1

Round 3: Rabid 4 vs victory 2


Game 1
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-101255-26525920.html
Bank, Chancellor, Council Room, Counting House, Envoy, Ill-Gotten Gains, Loan, Masquerade, Moat, and Wharf
Nicely played game here from victory.
Playing the higher variance strategy from the 2nd seat of Envoy / Masq / Wharf / Bank.
Against my Masq / Wharf

Game 2
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-102746-25751e25.html
Chapel / Workshop against Chapel Caravan.
On a board without + buy I use workshop to gain 8 caravans, I can then control the pace of the game with Bishop and Mountbank.

Game 3
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-104443-c06d01e6.html
Bureaucrat, Colony, Golem, Inn, Laboratory, Library, Oasis, Oracle, Platinum, Potion, Royal Seal, Smugglers, and Vineyard
Really close game here, I draw slightly better late game to get a turn ahead.
Without + buy victory can equal the score (but lose on turns) several times.

Game 4
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-105623-1bdaac6e.html
Apprentice, Bridge, City, Contraband, Duke, Farming Village, Ill-Gotten Gains, Mine, Scout, and Shanty Town
We both go for  Mine + IGG.
I get several poor draws mid game so fall behind in the race for IGG / Duchy.
So decide to go for the Apprentice + city + bridge fuelled gamble.
I make the game exciting with a double prov turn 20.
But its not quite enough.

Game 5
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-111338-d05799f8.html
Adventurer, Colony, Farming Village, Goons, Highway, Militia, Oracle, Platinum, Smugglers, Trade Route, Treasury, and Warehouse

I have no idea what to open here.
Hardest opening of the match I think.
I get out played thought the game.
But manage to steal the win with a good draw at the end.

Game 6
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-113141-6c781d53.html
Adventurer, Black Market, Bridge, Chapel♦, Embassy, Expand, Fortune Teller, Horse Traders, Inn, Vault, and Young Witch

I go for the safe option, Chapel / Vault + Gold
But I think Inn / Chapel might be better. (do you shuffle in just chapel or inn as well?)


Thanks for the exciting match victory, I really enjoyed it.
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Re: Thief Division: Bracket and Results
« Reply #118 on: December 18, 2012, 03:46:41 pm »
+1

Round 3: Rabid 4 vs victory 2


Game 1
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-101255-26525920.html
Bank, Chancellor, Council Room, Counting House, Envoy, Ill-Gotten Gains, Loan, Masquerade, Moat, and Wharf
Nicely played game here from victory.
Playing the higher variance strategy from the 2nd seat of Envoy / Masq / Wharf / Bank.
Against my Masq / Wharf

Game 2
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-102746-25751e25.html
Chapel / Workshop against Chapel Caravan.
On a board without + buy I use workshop to gain 8 caravans, I can then control the pace of the game with Bishop and Mountbank.

Game 3
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-104443-c06d01e6.html
Bureaucrat, Colony, Golem, Inn, Laboratory, Library, Oasis, Oracle, Platinum, Potion, Royal Seal, Smugglers, and Vineyard
Really close game here, I draw slightly better late game to get a turn ahead.
Without + buy victory can equal the score (but lose on turns) several times.

Game 4
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-105623-1bdaac6e.html
Apprentice, Bridge, City, Contraband, Duke, Farming Village, Ill-Gotten Gains, Mine, Scout, and Shanty Town
We both go for  Mine + IGG.
I get several poor draws mid game so fall behind in the race for IGG / Duchy.
So decide to go for the Apprentice + city + bridge fuelled gamble.
I make the game exciting with a double prov turn 20.
But its not quite enough.

Game 5
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-111338-d05799f8.html
Adventurer, Colony, Farming Village, Goons, Highway, Militia, Oracle, Platinum, Smugglers, Trade Route, Treasury, and Warehouse

I have no idea what to open here.
Hardest opening of the match I think.
I get out played thought the game.
But manage to steal the win with a good draw at the end.

Game 6
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-113141-6c781d53.html
Adventurer, Black Market, Bridge, Chapel♦, Embassy, Expand, Fortune Teller, Horse Traders, Inn, Vault, and Young Witch

I go for the safe option, Chapel / Vault + Gold
But I think Inn / Chapel might be better. (do you shuffle in just chapel or inn as well?)


Thanks for the exciting match victory, I really enjoyed it.


2de game: I thought in my chapelled deck mountebank will do no harm; I will just discard a curse, but there was a village too...
    ...and making mountebank stack. I completely lost here just due attacks as i was 3 colony lead here.

5d game: indeed really diffucult how to open. I tend to look at the more experienced player, but apparently he didn't know what to open either!  (warehouse/silver/smugglers/militia)

6d game: don't try to build a bridge/inn. I had to learn it the hard way...
Yes opening chapel/inn lets you trash nicely- a good chance trashing 3 estates.
« Last Edit: December 18, 2012, 03:48:17 pm by Zappie »
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #119 on: December 19, 2012, 03:16:24 pm »
+2

In Round 3, (6)HiveMindEmulator defeats (11)BadAssMutha 4-1 (resign-32, 37-35, 51-26, 46-41, 31-6)

Game 1: HME resigns, BadAssMutha wins
Key cards: Masquerade, Witch, Goons, Walled Village, Golem
I make the mistake of thinking Masquerade won't trash fast enough for a Goons engine to beat Masq BM, and boy was I wrong. BadAssMutha smoothly builds up his engine for an easy win.

Game 2: HME 37 - 35 BadAssMutha
Key cards: Courtyard, Militia, Tactician
Here I basically go Courtyard BM. He opens Militia to slow me down while going for Tacticians. I draw pretty horribly and he gets off to a nice lead, but then he draws poorly in the end and can't quite finish it off.

Game 3: BadAssMutha 26 - 51 HME
Key cards: Baron, Chapel, Scrying Pool, Vineyards, Border Village
Having gone for Big Money strats the first 2 games, I'm feeling like a bit of a noob, but then turns up a Scrying Pool/Vineyards board. Time to get my engine on! He, however, is turned off that the only coin-producing action is Baron and makes the mistake of trying to just Big Money this time. I use a bunch of Barons and a single Estate to produce a lot of money to buy a bunch of Border Villages and more Barons, then eventually get a bunch of Vineyards and cutely end it by Farmlanding the Vineyards into the last of the Scrying Pools.

Game 3: BadAssMutha 41 - 46 HME
Key cards: Trading Post, Witch, Tactician, Bank, Duke
With 2/5 openings, He opens Herbalist/Witch to my Herbalist/Trading Post. We then both go into some form of Tactician/Bank, but he goes for Provinces while I go for Duchies. By avoiding Provinces, I stretch the game out enough that the Trading Post really starts to pay off, and having won the Duchy split 7-1, I'm in pretty good shape. Still, he's only a good Tactician draw away from winning it. Fortunately for me, he doesn't get it and I can buy the last 2 Provinces for the win.

Game 3: BadAssMutha 6 - 31 HME
Key cards: Young Witch, Wharf, KC, Quarry, Tunnel, Warehouse
On 2/5 he goes for nothing/Wharf, while I go Herbalist(bane)/YW. My thinking is that goal #1 is to mass Quarries and I don't need the Wharf quite yet for that. He decides to go into Warehouse/Tunnel while I just collect Quarries. Eventually I'm able to get a Wharf and KC, which snowballs very quickly with 3 Quarries. I have to be a little careful about piles, on my second-to-last turn, but other than that it's smooth sailing.

This was an interesting series as none of the games turned into mirrors, and there were a few beastly engines. Thanks to BadAssMutha for playing!
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quasi

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Re: Thief Division: Bracket and Results
« Reply #120 on: December 20, 2012, 01:01:06 am »
+1

Round 3, quasi 4 samath 2

This was easily the best series I've played in, including last year's tourney.  Some really interesting boards here (games 2-5), and samath played really well.  I'd definitely be interested in strategy for a particular board, see below:

Game 1: quasi 38 samath 22
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-200535-349142d1.html
I think I had some nice draws in this game.  Everything was clicking for me.  Not an especially interesting game.
Game 2: quasi 42 samath 46
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-202234-1212af78.html
As second player in a game with governor and with samath playing efficiently, I knew I was in trouble.  Needed one more action card to sneak out a win via vineyards.  A very fun game.  It's possible that a slight tweaking of my strategy could have produced a win, but we both played well and I ended up down.  I bought the last province, which I think was the right play, albeit I didn't have a count on my actions.
Game 3: quasi 29 samath 40
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-204557-51e3bf03.html
I somehow had a chance to win this at the end, but I definitely got outplayed in this one.  Minion cycles better than nobles by precisely one card and attacks, and I think buying minion was the right move.  Once samath had three posessions, I was feeling quite sad.  Samath remarked on how useful the trade route was, and I'd have to agree. 
Game 4: quasi 54 samath 46
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-210840-40d26e14.html
A very interesting board.  It has scrying pool, with no other +1 actions, and no other buys.  It also has duke and ghost ship.  I decide to buy tons of scrying pools, and leverage the large number of vps on the board while pinning samath every turn.  I'm not sure what the best strategy is on this board is, and a lot of the strategy depends on reacting to how your opponent is buying victory cards: I ended up blocking samath on duchies, and going for provinces, which is somehow the opposite of what you would think would happen.  Anyone have an opinion on this game??
Game 5: quasi 60 samath 56
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-213239-0f904102.html
An interesting board, although somehow it doesn't seem that way at first.  I ended up going with the old "have exactly how much money you need in your deck to buy the green card" strategy.  Samath opened walled village/fortune teller, a strange opening to me.
Game 6: quasi 36 samath 22
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-214206-bf32cf10.html
An anticlimactic embassy big money game.  Samath opened upgrade over embassy, which hurt him in my opinion.

Overall, a great series.  Thanks samath.
« Last Edit: December 20, 2012, 01:02:31 am by quasi »
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samath

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Re: Thief Division: Bracket and Results
« Reply #121 on: December 20, 2012, 01:19:42 am »
0

Great games, quasi. Some comments from me:

Game 1: I just got outplayed. Apothecary was good, but once he opened potion I decided I needed to find something else, and failed.

Game 2: That would have been an epic comeback. Just one more action card and he wins by 1. I was honestly shocked that he came so close -- governor usually ends the game quickly.

Game 3: Yeah, the problem with triple-possession turns was that your deck couldn't get me more than $4 most of the time.

Game 4: I tried to go ghost ship-BM, but got $5 on turns 5-9 after buying a ghost ship for $6 on turn 4. >.< Later, I went duchy/duke because I figured my larger BM-style deck would be able to handle the additional VP more than his could, but I was slightly wrong. Also of note: This was a ridiculously long game. He played 115 (!) scrying pools.

Game 5: We each built our decks just good enough before rushing colonies, then hit the penultimate colony rule and started buying provinces. His deck faltered first, so I picked up the penultimate colony to take a 12 point lead, but drew my green on the next turn. Definitely a nail-biter.

Game 6: Yeah, embassy is better there. But still, you shouldn't expect to be able to play the embassy you buy on both turns 3 and 4...

Agreed, 2-5 were some of the best games I've played in.
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KristianBahle

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Re: Thief Division: Bracket and Results
« Reply #122 on: December 20, 2012, 06:02:27 am »
+2

Round 3, KristianBahle vs. mokelly :

Game 1 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-000204-981cb3fd.html

Curious game where Goons and tunnels were embargo'ed, but it was probably still worth it to buy at least one goons now that I think about it. I got totally brained by that pirate ship, didn't even bought a platinum but a labo instead, ended-up way way behind on the money and lost. 0-1

Game 2 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-001608-846af795.html

Double ambassadors opening from both sides, and then mass Jesters. I was embarrassed with my choices over the green cards buys, not knowing which way to go... I ended up winning it but it was a nail-bitter in the end, taking those 5 curses from the buffoon ! 1-1

Game 3 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-002842-548938db.html

Mass torturers, bleh, boring. My silver/quarry won over mokelly's silver/jack opening, not much more to say. 2-1

Game 4 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-003626-256d3ced.html

Highway/City/Woodcutter fest ! The key choice was buying woodcutter over the too slow trade route which gave me a good cushion. 3-1

Game 5 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-005519-e2b0058a.html

What a puzzling game, I didn't know what to open to mokelly's witch/NV, I went for the Jack, and then I was stuck every turns with my choices, didn't really know what to do, and I paid it with a loss. 3-2

Game 6 :

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-010056-d0934a24.html

Horrible game where everything went too fast and in the right order for me, a slaughter featuring university, golems, wharves and banks. Mokelly couldn't do much more other than resign and it ended the match on a sour note, would have liked it better to finish it with an epic one but oh well, round 4 here I come ! :)

Final result : KristianBahle 4- 2 mokelly

Well played mokelly and see you around the corner on iso someday !

K.
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mokelly

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Re: Thief Division: Bracket and Results
« Reply #123 on: December 20, 2012, 06:18:56 am »
+1

Thanks for the great match, KristianBahle!  Game 6 was definitely all in the shuffle, but it's hard to complain when most of the other games came down to skill.  Your analyses seem on target to me.  I would add that in game 3 I first haggled for Gold/Torturer, rather than Torturer/Farmland, and I think that cost me any shot at victory.  Congratulations, and good luck with the rest!
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“Nothing is more important than that you see and love the beauty that is right in front of you, or else you will have no defense against the ugliness that will hem you in and come at you in so many ways.”
― Neal Stephenson, Anathem

lespeutere

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Re: Thief Division: Bracket and Results
« Reply #125 on: December 20, 2012, 01:37:46 pm »
+3

I'm gonna add some commentary. Thanks to alex for this nice series, it came down to a few really tight decisions.
(Sidenote: he preferred veto mode while I didn't so we played last game's loser decides.)

46-39
Apothecary, Fortune Teller, Scheme, Wishing Well, Envoy, Remodel, Spy, Duke, Highway, Hunting Party
There is hunting party, no +action and only a mediocre +2$ card (fortune teller). We both go for a remodel opening which I'm not sure about anymore. But with scheme we seem to believe to quickly get rid of our estates and enhance cycling even further. I quickly add 2 schemes, he adds 2 spies via remodeling estates. Well, although it does indeed hurt in the endgame (t14: making lespeutere discard a Silver, t16: ...discard a Hunting Party, t19: ...discard a Hunting Party), spy is not that strong of an attack. Alex is able to buy 2 provinces in t8 and t9 and I don't feel well in a race for provinces as he's got 2 golds vs. my 1. So I rethink and opt for dukes as I have picked up a few silvers which I'm willing to sacrifice for duchies and dukes and I can scheme my hunting parties such that I can pretty reliantly draw 5$ (and, more important, 7$ with a remodel to gain 2 duchies/dukes in one turn). Alex only has 2 hunting parties while I've got 3. I am able to win both the duchy and the duke split 5-3 and as he's only able to grab 1 more province (via remodeling gold), I am able to drain the estate pile for the win.

37-37
Crossroads, Fortune Teller, Great Hall, Envoy, Horse Traders, Quarry, Remake, Cartographer, City, Hunting Party
Hunting party again. There is horse traders for +buy, quarry to facilitate early 5$ pickups. And Xroads for exploding hunting party turns with great halls. We both start remake/silver/quarry, but then I get my remake on t5 only: remake, 3 estates, 1 copper so I cannot even pickup a crossroads which I really want. T4 is a hunting party for me and his t5 is a cartographer which might have cost him the game. Nobody moves to cities as we anticipate it's going to be over to soon with hp on the board. He trashes his quarry on t11 for a hp, while I keep mine to be able to pick up more hunting parties along the provinces we start buying on t11.
It comes down to duchy dancing with 2 provinces left as we're not capable of double province turns. He trashes a horse traders and a silver for a duchy, buying the last one which I regard as extremely risky. However, I can only tie on my final turn as I've got 9$ only for a province when I needed 1$ more for an estate which would've secured my win when I trashed quarry and horse traders for the last hunting party and a (meaningless) city.

37-35
Vineyard, Embargo, Pearl Diver, Chancellor, Village, Feast, Moneylender, Spice Merchant, Farmland, Grand Market
So there is no 5$ card on the board and I start 5/2. So I go for moneylender/pearl diver vs his moneylender/silver which I don't like too much cause this is obviously going to be a race for grand markets. We have 5$ pretty often and can't use them, so we go for some silvers (me less than him, as I'm preparing for vineyards, getting villages and chancellors). He picks up a a spice merchant which I don't think is a great idea. I embargo provinces when I had 2$ only and picked an embargo up. While I hit grand markets first, he wins the split 3-7. We both get potion on t12, I add 2 more on t15 after he has bought the first vineyard. What saves me here despite the lost GM split are the 2 chancellors which help me to maintain a better deck control. For some reason, alex also buys provinces and takes the curse, leaving 6 vineyards for me and I can secure the win by 3piling despite pearl divers being embargoed once.

55-73
Caravan, Feast, Silk Road, Throne Room, Bazaar, Merchant Ship, Mine, Wharf, Hoard, Nobles
In principle it looks like a very interesting board, with silk road support by nobles and hoard, with wharf support by throne room and bazaar. Well, he starts silver/feast, I go silver/silver as I want to have treasure in my deck. I get 4$ on t3 and t4, but 8$ on t5, which pretty much seals the deal. I get a hoard, he gets a second wharf on t9 and 3 hoards. He keeps it at 2 wharves while I have 4 eventually, hoping for support by tr and bazaar/nobles, but his hoards work nicely and although I can at least win the nobles (admittedly, very late, when I don't want to break PPR) and the silk road split (5-3 each), he easily renders that meaningless by getting 6 provinces with his 18 golds (compared to my 9).

35-34
Courtyard, Secret Chamber, Scrying Pool, Bureaucrat, Conspirator, Jack of All Trades, Nomad Camp, Cache, Wharf, King's Court
This was a really close one. I start 5/2 and start wharf/courtyard to go for a wharf fueled KC/conspirator thing. He goes silver/jack and plays a simple double jack approach. He gets provinces on t7, 8 and 10, I can take the lead on t11 with a triple province turn. However, I draw 2 KC dead the next turn and I don't feel too well now. We start duchy dancing for a while, I have to get estates and he buys the penultimate province for an 8 point lead. This turns out to be not enough as I can KC two conspirators and get a province and a duchy for 19$ with 2 buys from a wharf.

40-29
Ambassador, Oasis, Baron, Conspirator, Coppersmith, Noble Brigand, Spy, Contraband, Duke, Trading Post
This one is pretty much over after t2. It is another duke board and while there is a small potential for an oasis-conspirator chain, I consider the duke approach as the far superior. So I start silver/baron while alex starts ambassador/silver. He ambassadors me 2 estates, I get another baron and start buying duchies on t4. He adds in a trading post to trash his ambassadors and we split duchies and dukes equally but as he had given me 2 estates and I happily took more as baron fuel, I can drain the estate pile quickly while he never makes it to more than 6$ to somehow threaten me.

Far more interesting boards than in the previous round, and I'm looking forward to the next round vs Fabian. :-)
« Last Edit: December 20, 2012, 02:55:45 pm by lespeutere »
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Stealth Tomato

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Re: Thief Division: Bracket and Results
« Reply #126 on: December 21, 2012, 01:21:09 pm »
0

Stealth Tomato 1 - 4 DESTROYER

Another disappointing end for me where I started out with some horrifying luck. I think we both agree I was outplayed, but not nearly by a 4-1 margin.

Game 1: Stealth Tomato 22 : 26 DESTROYER. Colony-Mountebank game. I primarily die via collision of my Expands, but trying to end the piles too early turned it from near-impossible to impossible. A good game but a relative coinflip in the end.

Game 2: Stealth Tomato 36 : 56 DESTROYER. Masq-Wharf-Village. Horrendous draws for me. This game was over by Turn 6 despite a straightforward opening. The only thing that made this even close to close was a bad last shuffle for him. At this point I'm down 2-0 without having made a clear mistake, which is frustrating, then I do this...

Game 3: Stealth Tomato 17 : 34 DESTROYER. Tournament game with a Contraband opening. I bizarrely buy Bank over Province, forgetting Tournament exists, and I get beat for it.

Game 4: Stealth Tomato 31 : 29 DESTROYER. Tournament-Governor. I make a singular focus on getting Followers, he doesn't, I ride that to victory despite fewer Governors.

Game 5: DESTROYER 31 : 25 Stealth Tomato. DoubleJack with stuff. He opens Jack/Lookout to my Jack/Silver. I don't anticipate him picking up $5 on 3/4, but he picks up Lookout/Jack/3x Copper on Turn 3, doesn't draw into any Estates, picks up a Festival, speeds up his reshuffle, and that's about the end of that. I get a little into strategic crazyland as I recognize I'm behind and it doesn't help.
(edit: I simulated it out to see how Jack/Lookout fares against Jack/Silver; it's essentially even. Jack-Silver has about a 1.4% edge, and that might be explainable via non-optimal Lookout play (although this is one of the few situations where Lookout is almost always a straightforward play). Also, there is no good reason for me to buy Festival on Turn 6.)

Wish we'd had more than 2-3 good games (and was looking forward to Rabid, he's more fun than most to lose to), but so it is. I shouldn't make glaring mistakes in one of those games if I don't want luck to bite me. Destroyer played well with his leads, which is one of the most underrated skills in Dominion. If he can pick up a few leads on you, Rabid, I'd watch out.
« Last Edit: December 21, 2012, 01:39:45 pm by Stealth Tomato »
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DESTROYER

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Re: Thief Division: Bracket and Results
« Reply #127 on: December 21, 2012, 01:47:50 pm »
0

EDIT: Beaten to the punch! Here's my take -

In Round 3, DESTROYER beats Stealth Tomato 4-1. Thanks to Stealth Tomato, it was great fun playing with you.

Game 1: DESTROYER 26 - ST 22
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-093211-c12cbffa.html Nothing too exciting going on here. The biggest difference between our choices here was Tomato going for a second Mountebank while I grabbed a Witch instead, otherwise this one was built around a quick Victory rush at the end. A little bit of Expand maneuvering at the end sealed it.

Game 2: DESTROYER 56 - ST 36
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-093918-c8848008.html Wharf, Masquerade and Bank, early shuffle luck determines the outcome.

Game 3: DESTROYER 34 - ST 17
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-095248-555e5471.html I always love any Tournament game where I can pick up both Followers AND Trusty Steed, but I imagine that probably wasn't so fun for Tomato. We went slightly different routes here, and Tomato was never able to line up his Tournaments for prizes. Once I picked up momentum there wasn't much left for him to do. As it so often goes in Tournament games, I imagine that him getting to Followers first would've led to the opposite outcome.

Game 4: Stealth Tomato wins - I'm missing this log, but I remember it was a Governor game with Tournament again, and ST beat me something like 31 - 29, though it never really felt that close. He got to Followers, used it effectively in tandem with Governor a couple times, and it was all over.

Game 5: DESTROYER 31 - ST 25
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-100647-949fcef4.html Mostly just a Jack game, with a few minor pieces thrown in. Not much to say about this one either, it went by lightning fast.

Again, thanks to Stealth Tomato. It felt a bit like these games sorta played themselves, but I still enjoyed our match.
« Last Edit: December 21, 2012, 01:49:17 pm by DESTROYER »
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Stealth Tomato

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Re: Thief Division: Bracket and Results
« Reply #128 on: December 21, 2012, 01:54:50 pm »
0

Game 4: Stealth Tomato wins - I'm missing this log, but I remember it was a Governor game with Tournament again, and ST beat me something like 31 - 29, though it never really felt that close. He got to Followers, used it effectively in tandem with Governor a couple times, and it was all over.
Games that look closer than they are happen a lot when you suicide-buy the last Province. =P

Good games and good luck, sir.
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ddubois

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Re: Thief Division: Bracket and Results
« Reply #129 on: December 21, 2012, 02:09:53 pm »
+1

Game 3: BadAssMutha 6 - 31 HME
Key cards: Young Witch, Wharf, KC, Quarry, Tunnel, Warehouse
On 2/5 he goes for nothing/Wharf, while I go Herbalist(bane)/YW. My thinking is that goal #1 is to mass Quarries and I don't need the Wharf quite yet for that. He decides to go into Warehouse/Tunnel while I just collect Quarries. Eventually I'm able to get a Wharf and KC, which snowballs very quickly with 3 Quarries. I have to be a little careful about piles, on my second-to-last turn, but other than that it's smooth sailing.
Very cool game!  I've never seen anyone eschew Tunnel on a board with warehouse/YW/oasis.  I need to re-read this one a few more times and think on it.

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DESTROYER

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Re: Thief Division: Bracket and Results
« Reply #130 on: December 21, 2012, 02:50:08 pm »
0

Game 4: Stealth Tomato wins - I'm missing this log, but I remember it was a Governor game with Tournament again, and ST beat me something like 31 - 29, though it never really felt that close. He got to Followers, used it effectively in tandem with Governor a couple times, and it was all over.
Games that look closer than they are happen a lot when you suicide-buy the last Province. =P

Good games and good luck, sir.

Oh yeah, I kind of forgot that little detail. In retrospect maybe I shouldn't have done that? Conceding seemed like the less messy option there, where my loss felt inevitable, but I suppose you could have still drawn a dead hand. Two matches in a row where I got crushed in a Governor game - now if it shows up when I face Rabid I'll know just what to blame my loss on :).
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #131 on: December 21, 2012, 04:54:36 pm »
+1

Game 3: BadAssMutha 6 - 31 HME
Key cards: Young Witch, Wharf, KC, Quarry, Tunnel, Warehouse
On 2/5 he goes for nothing/Wharf, while I go Herbalist(bane)/YW. My thinking is that goal #1 is to mass Quarries and I don't need the Wharf quite yet for that. He decides to go into Warehouse/Tunnel while I just collect Quarries. Eventually I'm able to get a Wharf and KC, which snowballs very quickly with 3 Quarries. I have to be a little careful about piles, on my second-to-last turn, but other than that it's smooth sailing.
Very cool game!  I've never seen anyone eschew Tunnel on a board with warehouse/YW/oasis.  I need to re-read this one a few more times and think on it.

Thanks! The way I see it, no matter how many Tunnel enablers there are, all Tunnel can do is gain Gold. And Gold is way less important than KCs and Wharves.
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Rabid

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Re: Thief Division: Bracket and Results
« Reply #132 on: December 22, 2012, 08:23:17 am »
+2

Round 4.    Rabid 4 vs DESTROYER 1

A much closer match than the score would indicate.
With some really cool boards.
We played with same starting hands, with veto mode.

Game 1
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-033741-955615c4.html
Colony, Expand, Farmland, Fishing Village, Fool's Gold, Haggler, Laboratory, Pawn, Platinum, Quarry, Venture, and Watchtower
Looks like I'm in control all the way though this game.
But I think I greened slightly to early.
I think I wanted double lab on turns 12 or 13.
DESTROYER gets the surprise 1 point win with expand to colony buy prov on the last turn.

Game 2

http://dominion.isotropic.org/gamelog/201212/22/game-20121222-034813-ea913de7.html
Apprentice, Baron, Caravan, Courtyard, Lighthouse, Oasis, Steward, Treasury, Tunnel, and Wishing Well
Get to build a really nice engine here for 2 double prov turns
Apprentice gold to draw deck.
Oasis a single tunnel twice.
Use baron for + buy. :)
I think my 4/3 opening might be an advantage here?

Game 3
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-040114-e7c6dc24.html
Council Room, Duchess, Horn of Plenty, Mandarin, Mine, Mint, Potion, Scrying Pool, Spy, Tactician, and Village

Another nice board.
Looks like a HoP mega turn, with several draw options availiable. (Tact, Scrying pool, council room) Or possibly double tact with mandarin and duchess for virtual coin.
But only mint for trashing.
I go for the early trashing with Mandarin, Mint, into villages + council rooms.
I go off a turn earlier mostly due to the 5/2 start I think.

Game 4
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-041024-c485bb6c.html

Our second Money focused Colony board and it so nearly ends the same way.
My Monument / Silver against, Vault.
My VP chips give me enough of a lead to break PCR on turn 19.
But then I only draw $5 on turn 22 needing $8 to stay 10 points clear.
So I buy the mandarin and cross fingers.
DESTROYER only has $10.
I win on turn 23.
DESTROYER has $11 in hand!

Game 5
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-043126-e670f4e4.html
Crossroads, Fairgrounds, Island, Loan, Minion, Salvager, Secret Chamber, Stables, Walled Village, and Workshop

Really strange game to finish off the series.
DESTROYER gets a nice lead early but can't end the game.
My very slow fairgrounds mess catches up.

Thanks for the match DESTROYER, some exciting end games that could have gone either way!
« Last Edit: December 22, 2012, 04:17:24 pm by Rabid »
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #134 on: December 22, 2012, 04:50:29 pm »
+7

Firstly, I have to say, I remember a time not too long ago when I could do nothing but look up to Fabian both from just looking at the leaderboard but also in our direct games when I was more than happy to sneak out a win from time to time. Now I feel like I could reduce the skill difference between us a little being a more or less equal opponent and I am quite proud to have performed like one today.
Now, secondly, to fulfill Fabian's 'imagination':

1-0
Cellar♦, Loan, Oasis, Trade Route, Bishop, Thief, Young Witch, Apprentice, Cartographer, Goons, Possession
There is young witch and we both go for it and skip cellar entirely although it's not the worst bane. There is the question whether we want to get an apprentice as possession is there like damocles' sword dangling above us. Nevertheless, Fabian gets two quickly (the 2nd from his first apprentice turn) while I get one and an early goons on my apprentice turn. While I get another silver, he gets a potion, obviously aiming at possession. Yet I get a 2nd apprentice as well and Fabian starts picking up cartographers to cycle quickly through his (partly junked) deck and find his (yet to come) possession. I buy a potion 2 turns later and draw it immediately as 3$P while he is able to apprentice his apprentice, play a cartographer and a young witch for exactly 6$P. My potion 2 turns later than his was already questionable but now I realise I'm just desperately behind in terms of possession hunting so I have to take another route. The (obvious, I guess) choice is to go heavily for goons. The game now goes always as follows: Fabian search his deck for one of his two possessions by lots of (5) cartographers, he possesses me and finds one of my (eventually) 8 goons (40 cards). Either he is lucky to find an apprentice with it or hes not and has to decide whether he wants to discard his hand (assuming I will play goons on my own turn anyway) and give me the VP from goons. He had trashed his YW rather early, leaving me on my own to 3pile. Eventually, my attacking defense works out and I can take this game home 39-32 (21 goons VP).

1-1
Transmute, Chapel, Secret Chamber, Smugglers, Woodcutter, Envoy, Militia, Mining Village, Highway, Torturer
Not much to say here: he opens silver/chapel while I go militia/chapel as P2. He then absolutely correctly goes for a 1 torturer/BM deck with 3 golds and a silver (+ 1 late gold) while I try some highway/smugglers shenanigans which never come together. I buy the last province as I see there is no chance to win anyway and to make it look not too devastating: 23-33.

2-1
Village, Woodcutter, Horse Traders, Militia, Walled Village, Haggler, Merchant Ship, Tactician, Tribute, Peddler
Level 40 and still opening village? Yes, I am. I want to set up a peddler/village/horse traders based double tactician deck, so I open village/horse traders while Fabian opens silver/milita. He goes for a money based approach, prefering gold over tactician with 6$ on t3 and getting tactician on t5. I can quickly gain some peddlers (8-2 in the end) but as there is neither cycling nor carddraw I am not successful in setting up the double tactician deck. He has 15$ on tactician turns twice so it's a head to head race for most of the game. He then has to decide whether he wants to break PPR on t15 for a 2 point lead. He eventually does and I have tactician, militia, 3 coppers. I make the right call and play tactician instead of taking the duchy and making him discard his hand. He then also plays a tactician, and I just scrape together 9$ for the last province and the 34-30 victory.

3-1
Council Room, Fairgrounds, Menagerie, Minion, Nobles, Saboteur, Silk Road, Steward, Torturer, and Wharf
Interesting one. There is steward as a trasher into menagerie assisted minions and there is wharf for a BM approach or with nobles as expensive villages. And silk roads as massive support for an addition of nobles to the deck. And then fairgrounds as another source of valuable non-province green. So we both start steward/silver, Fabian can trash 3 estates and 1 copper by t7, while I hit 3 coppers and 1 estate. Seems like I'm predestined for a SR route now. However, it's just the other way round. Fabian goes for money with wharves and collects nobles heavily while I pick up minions and menageries along; I also get 1 wharv for the + buy and 1 nobles for the +actions. When I have 5 minions, 2 silvers and the steward I start going green with two consecutive double province turns. Fabian, in turn, has triple SR and double SR turns t14 and 15. I decide to pick up a SR on t15 alongside a province. On t16 I have the opportunity to buy the last SR to split them 2-6 instead of 1-7 with 8$ and 2 buys. However, I decide to buy the antepenultimate province to end this game more quickly. Next turn, Fabian buys the last SR and I have 4$ with one buy only. Looks like I made the wrong call. Fabian then even buys the penultimate province for a 9 point lead. He draws estate, copper, 3 nobles which I discard with my minion (he said that my minions hit very well, in general) and I buy estate/fairgrounds for 5 points and as my 9th and 10th victory cards. Fabian plays a wharv and ponders for quite some time whether to buy 2 estates (17th and 18th victory card and towards 3piling) for a 6 point lead or a duchy which gets him a 7 point lead. He decides to go for the duchy but I am able to buy the last province and an estate with 12$ and 2 buys to get 7 points from these two and another point from my lonely SR as I have 12 victory cards now: 53-52.

3-2
Herbalist, Throne Room, Golem, Duke, Jester, Library, Mine, Mint, Witch, Nobles
We both start silver/silver for witches. He gets 2 on t3 and 4 while I get one and a potion on t4 and 5. Fabian then invests heavily in gold while I pick up a throne room and a golem which lets me split curses 3-7 in my favour. Fabian then buys a province with his 5-1 gold advantage (but still I consider this a mistake). I buy a duchy with 10$ and now Fabian starts to buy duchies as well. We split them 4-4, and too often I only have 3 or 4$ so I go for some estates. He gets 4 dukes and Idesperately try to get the penultimate duke. In this case he would not have been able to buy the last estate as this would've resulted in a tie. On his penultimate turn, he has 4$ and decides to buy the penultimate estate and he is right with this decision as I cannot buy a duke with 4$ as well. He then buys the last estate for a 3piling end: 30-34.

3-3
Conspirator, Moneylender, Throne Room, Duke, Explorer, Governor, Saboteur, Torturer, Trading Post, Wharf
Moneylender/silver openings for both of us. I get 4$ on t3 and 4 so I buy throne room and conspirator while he gets 5$ twice and 2 governors. He rides this huge early advantage til the end: I get a wharv as my first 5$ card, he gets one as well a turn later. Yet there is no real megaturning, we get the first four as single provinces, with one duchy for Fabian from my governoring. T11 is a double province (+1 estate) turn for me, Fabian gets a duchy. With 3 provinces left, he gets one and I get an estate but have copper, throne room, green in hand so that I can't do anything. I even draw estate, TR, 3 silvers but before I start getting angry about this huge bad shuffle luck, Fabian ist just able to close out the game with 8$ for the last province after governoring a gold for the penultimate. With the cards drawn from his +3 cards governor moves I would've been able to get the last province but he steals it 27-36.

4-3
Native Village, Moneylender, Envoy, Talisman, Apprentice, Horn of Plenty, Mint, Mountebank, , Expand, Peddler, with Platinum/Colony
So the series comes down to a presumably decisive game. There is mountebank on the board definitely playing the pivotal role here. There is apprentice for some trashing and there is peddler as really nice fodder for both apprentice and expand. Well, I get superlucky here and the 5/2 start to open mountebank/NV. This makes me look at the game more confident but I remember saying "Well, he is such a great player, this is by no means over and he will make his way back." He opens moneylender/silver and gets mountebanks pretty quickly, too. Despite my 5/2 opening, we split curses 5-5 as he is able to trash 5 coppers for a mint to drastically reduce his deck size. We pick up apprentices on t6 (me) and 7 (him). Up to t12 I am able to pick up 2 more apprentices and 3 peddlers, while he gets a platinum after 2 NVs and a peddler. T13 gets me a NV, him an expand which I pick up on t14 that gets him another NV. From here, things diverge heavily, as I can apprentice a peddler, a mountebank and a moneylender to buy a mint with 7 coppers and expanding an estate into an apprentice. I now have the much tighter deck and a huge advantage in apprentices and peddlers which makes me able to cycle through my deck, expand peddlers into colonies and eventually trash curses with expand or apprentice. I get another expand and am in total control of the end game now. With 10 points ahead on t19 I am not quite able to close the game despite having expanded an apprentice into a talisman for double peddlering and refrain from emptying another pile (2 peddlers and 1 NV) to not enable Fabian to make some nice lucky punch at the very end. There is no lucky punch, however, Fabian gets a duchy only. On t20 then I can expand my last curse into the last NV and get the last two peddlers with talisman.

As Fabian said, games were close except 2 where he outplayed me completely, and even game 7 felt close to me until I was able to get rid of the whole copper pile in my deck although I already had the greater potential in my deck.
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Mic Qsenoch

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Re: Thief Division: Bracket and Results
« Reply #135 on: December 22, 2012, 05:28:12 pm »
0

Game 2 looks like it should be Highway megaturn with Chapel to clean up, Woodcutter for buy and Mining Village/Torturer/Envoy as draw. Can't see how Torturer BM would stand a chance.
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dondon151

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Re: Thief Division: Bracket and Results
« Reply #136 on: December 22, 2012, 05:32:07 pm »
0

Agree with Mic; once Fabian tips his hand on turns 6 and 7 that he's going for money, I'd think that a Torturer chain would smother him. An engine can pick up lower VP quickly enough with Highway that falling behind on the Provinces is not such a big deal.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #137 on: December 22, 2012, 05:39:05 pm »
0

Not sure the torturers can hurt him so much:
3 curses are gone already.
He's got green and chapel, either he discards rather happily or takes the curses and chapels them away.
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dondon151

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Re: Thief Division: Bracket and Results
« Reply #138 on: December 22, 2012, 05:44:08 pm »
0

Not sure the torturers can hurt him so much:
3 curses are gone already.
He's got green and chapel, either he discards rather happily or takes the curses and chapels them away.

So you cap off your Torturer chain with a Militia.

Anyway the fact that your opponent has a lot of green doesn't mean that playing the engine will be ineffective. If he throws away a hand that was going nowhere in the first place, that's not a net loss for you. But say you play 2 Torturers and then hit him with a Militia: unless he has 2x Gold and 1x Silver, or he has a Torturer in hand and can blind draw coin, then he can't make $8. If he took Curses in order to Chapel them away, then he can't Chapel them away and do something else with his turn. So you can lock him down pretty easily. Even a poorly executed engine can make 8 Provinces and 4 Duchies in 17 turns, so even if Fabian didn't get attacked at all and still got 5 Provinces and a Duchy, you can beat that with 3 Provinces and 7 Duchies.
« Last Edit: December 22, 2012, 05:46:24 pm by dondon151 »
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #139 on: December 22, 2012, 05:50:57 pm »
0

True. Poor thinking on my part then. Guess, I fell into this trap cause I wasn't hurt too badly from his torturer..
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mrdudesir

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Re: Thief Division: Bracket and Results
« Reply #140 on: December 23, 2012, 09:22:10 pm »
+6

mrdudesir defeats manzi 4-3

I'm as surprised as you are.

Game 1: 67-52. Double JOAT worked its magic, and I was able to get all 8 provinces before manzi could get enough victory points with Silk Road/Duchy/Estate.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-171307-37485a46.html

Game 2: 26-32. manzi outplayed me here. We both had a similar strategy, but he used Hunting Party earlier and to a better effect than I did. I should have purchased a HP instead of one of my early golds.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-171925-4cb7c9f1.html

Game 3: 27-46. Again, I got outplayed. Embassy was manzi's key early purchase, and I had no chance to catch up.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-173726-ae920371.html

Game 4: 34-43. This time it was manzi taking advantage of JOAT, beating me with a thinner and more efficient deck.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-173037-f38bc46d.html

Game 5: 47-37. We both had similar strategies, but I went with silvers to his native villages/oracles, and my laboratories gave me a card drawing edge with more money to draw.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-174508-8201fdfc.html

Game 6: 42-39. Really, really close game. Purchasing an Expand instead of a Forge resulting in me keeping my original estates. Haven let me manage my money between turns and inject an extra silver or copper to buy a province a few times. In the endgame, expand helped me get duchies without trashing an estate to do so, and my edge in estates was the deciding factor.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-175145-cbd9f760.html

Game 7: 33-27. Ironworks/Great Hall was a key early game combo. manzi purchased one more Ironworks than I did early, while I went on to buying caravans and Hunting Parties. Once I got my engine going, I was able to get ahead in provinces and then run out three piles with Ironworks while gaining extra estates.
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-175808-1c21d4a6.html

Excellent playing, manzi. I feel like I got really lucky.
« Last Edit: December 23, 2012, 09:36:54 pm by mrdudesir »
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Beyond Awesome

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Re: Thief Division: Bracket and Results
« Reply #141 on: December 23, 2012, 09:44:45 pm »
0

!!!!!

Go, go mrdudesir! You can win this!
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #142 on: December 27, 2012, 01:00:07 pm »
+4

In Round 4, (6)HiveMindEmulator defeats (3)quasi 4-2 (44-32, 34-45, 17-23, 43-35, 40-34, 55-41)

Game 1: quasi 32 - 44 HME
Key cards: Swindler, Witch, Hoard
quasi opens double Swindler to my Swindler/Silver and promptly gets a collision and delayed Witch. We then both go into Hoards, but he chooses to get more before greening while I green asap. His extra Swindles turn a couple of my Silvers into Develops, but I do get some use out of the Develops, trashing a Curse and turning a Hoard into a Duchy. In the end, we split Provinces, but I'm up on Duchies, Estates, and Curses.

Game 2: quasi 45 - 34 HME
Key cards: Steward, Mountebank, Salvager, Farmland.
This time I go for a double terminal opening. I don't get a collision the first time around but quickly find I have too many terminals. quasi's deck stays cleaner and he's able to get a lead that he can easily hold with Famland and Salvager to speed up the end game.

Game 3: HME 17 - 23 quasi
Key cards: Lookout, Bridge, Caravan, Highway, Mountebank, Festival, Peddler
With so much great Highway support around, I somehow miss the fact that Mountebank is in the kingdom until I see quasi buy one. I then decide that I should just skip it and go for broke with the Highways. But with half the Caravans and no Curses or extra Coppers, quasi doesn't have a problem closing out the game.

Game 4: HME 43 - 35 quasi
Key cards: Jester, Ambassador, Lookout, Border Village, Oracle, Vineyards
with 5/2, we both open Jester/nothing, but then quasi opts for a second Jester and a Silver, while I get a Border Village and 2 Ambassadors. He then adds Lookouts to non-terminally counteract the Ambassadors since he lacks villages, but I think I am able to keep better control of my deck. I get a bunch of Silvers to allow me to buy most of the Border Villages, gaining Oracles along with them to help draw. Then with a better action count thanks to the Border Villages and cycling with the Oracles, I add a Potion to pick up some 6 point Vineyards while still being able get my share of Provinces with my Silvers.

Game 5: quasi 34 - 40 HME
Key cards: Tournament, Stables, Possession
We both open Tournament/Silver, but with my first 6 I get Gold while quasi opts for Stables. He does end up getting the first Province and prize (Followers), but doesn't have enough money and is unable to buy Possession with his first 4 Potion draws! Since I'm able to get 3 fast Provinces, I decide to skip Possession altogether and barely manage to hold on for the win.

Game 6: quasi 41 - 55 HME
Key cards: Oasis, Apothecary, Monument, Golem
The final game is basically a mirror. We both open Oasis/Potion. My Potion falls to turn 5, but lands with enough money for a Golem, so I end up skipping Apothecary and am able to get in more Monument plays with Golem. It's close in the end, since either of us can get as many as 9-10 points in any given turn, but I end up with the overall better luck to close out the series.

This was a pretty interesting series since it lacked any real power engines and the games came down to smaller decisions. I was quite nervous the whole time -- either that or shaking from the cold since I'm too cheap to turn up the heat in my apartment :). Thanks to quasi for playing!
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Rabid

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Re: Thief Division: Bracket and Results
« Reply #143 on: December 27, 2012, 03:59:46 pm »
+2

Round 5, HiveMindEmulator wins with 4 vs 3 Rabid

Really close match, first player winning all games expect the 7th!

Game 1
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-112157-8399a354.html
Adventurer, Cartographer, Duke, Expand, Hamlet, Harem, Potion, Rabble, Scheme, Transmute, and Treasure Map

HME failed transmute into hamlet rabble Duke vs my Rabble BM.

Game 2
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-114159-5242dca7.html
Bank, Black Market, Courtyard, Great Hall, Hoard, Horn of Plenty, Mint, Potion, Scheme, Vineyard, and Wishing Well

Very strange game, HME gets the turn 3 ambassador from the black market.
My scheme BM opening has BM as card 12 and I'm in real trouble.
I get chapel so I think I have a chance.
But before I can clean deck and start on the vineyards HME finishes it with a HoP mega turn.

Game 3
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-115405-4d50dddd.html
Colony, Governor, Haggler, Mountebank, Oasis, Platinum, Potion, Royal Seal, Steward, Tournament, Trading Post, Transmute, and University
We both open Potion / steward.
I win the race to the combo of gov to draw deck, Followers to make them discard.

Game 4
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-120200-f41eed69.html
Baron, Border Village, Cache, Chapel, Expand, Explorer, Ironworks, Moneylender, Monument, and Scout

HME goes for a nice border village monument very small deck.
I play this game terribly, opening ironworks!
Then trying all sorts of bad ideas instead of just chapeling down.

Game 5
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-121030-68ae1c3f.html
Crossroads, Familiar, Jester, Mandarin, Menagerie, Mining Village, Potion, Remodel, Salvager, Scrying Pool, and Wharf
With 5/2 starts I go for the obvious route of wharf + cross roads.
HME in the second seat opens jester.
And gets the dream draw of flipping my wharf on T3.
HME then diverts for familiars, while I stick to wharf + cross roads + mining village (Which I trash for a prov, then 3 pile the curses).

Game 6
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-122152-4582ac3f.html
Apothecary, Chancellor, Farming Village, Hunting Party, King's Court, Native Village, Oracle, Potion, Smugglers, Trading Post, and Tribute
I keep it simple with chancellor HP as the only + gain is smugglers.
HME builds a nice Apothecary engine for the win.

Game 7
http://dominion.isotropic.org/gamelog/201212/27/game-20121227-122744-7b3f69f2.html
Apprentice, Bank, Festival, Fishing Village, Fortune Teller, Horn of Plenty, Island, Lighthouse, Secret Chamber, and Tournament

As first player on a tournament board I liked my chances but it wasn't to be.
With golds on T4, 5, 6 I felt like I was ahead.
But maybe one of these should be apprentice?
HME wins the race to Province and immediately takes Followers and with it the match.

Thanks for the match HME good luck in the rest of the event.
« Last Edit: December 27, 2012, 04:03:04 pm by Rabid »
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #145 on: January 09, 2013, 02:28:01 pm »
0

My super-late comments on my match with Rabid (logs are 2 posts up):

Game 1:
When I see Rabid is just going Rabble+money, I'm sure he's made the wrong choice. But I react in the wrong way. I think I should get all the Hamlets so he can't change his mind, but really I should just get Rabbles and start attacking. If he changes his mind, he's behind anyway. But by delaying my attacking, I allow him to get enough of a lead to hold on.

Game 2:
Here there is Courtyard with no villages, attacks or +buy. So you'd think Courtyard+money looks good. But there is Black Market, Horn of Plenty (with Schemes and Wishing Wells to gain), and Vineyards and Great Halls to make you worry about losing to an engine that gets anything reasonable out of the Black Market. We both decide to go the Black Market route, and are really at the mercy of the Black Market draws. I get an Ambassador on turn 3, which puts me in great shape. Then I just need to find some sort of village to keep on top of my deck with the Horn-gained Schemes and I'm good to go. I just collect some more Horns and hit the Provinces. He got more villages (Walled and Throne to my Hamlet), but he had too hard a time trimming down since his Chapel came too late.

Game 3:
Here I make the mistake of getting a Haggler with my first University gain, thinking it would allow me to grab extra Tournaments. But then I just end up falling way behind on Governors, which are really the key here.

Game 4:
This is pretty straighforward. Rabid just tried to do too much with Ironworks and Explorer, when all you really want is Border Village, Monument, and maybe Scout.

Game 5:
Again, pretty straightforward Wharf/Crossroads should be best. This time I'm the one making the mistake of getting too much extra fluff. He's perfectly happy to take the Curses from Familiar and just Remodel them into more Crossroads.

Game 6:
Even though there is no +buy here, and the only trashing is Trading Post, there is too much good Apothecary support to pass it up. Oracle, Farming Village, Native Village, and Hunting Party can all dump junk off the top of the deck. With that support, Apothecary is a much better card-drawer than Hunting Party.

Game 7:
Here Rabid makes the classic error of getting too much Gold. Apprentice is really key for getting that first prize.
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lespeutere

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Re: Thief Division: Bracket and Results
« Reply #146 on: January 14, 2013, 07:42:48 am »
+3

Thanks for waiting another day, I figured out it's easier to find a time if you're ahead in time (which I wasn't for the first time). So it was Kristian Bahle vs lespeutere: 1-1-4

1-0
Crossroads, Envoy, Fool's Gold, Harvest, Remake, Scout, Spice Merchant, Spy, Trade Route, and Tribute
He goes first and proofs my consideration him going FG by a t1 spice merchant. For whatever reason I get a remake - well, in the very second I bought it, I figured it would thin my deck and make me connect FG more easily - but the next second I cursed myself for this most stupid way to start this match. He gets 6 FG and is able to connect them very reliably for the easiest win of this match, I guess: 43-30.

1-0
Baron, City, Ghost Ship, Laboratory, Library, Loan, Mint, Navigator, Tunnel, and Walled Village
We both go for baron/loan on this engine board. We both get some WV and 2 GS (me after a lab with my first 5$). I am able to trash my coppers more quickly than he is and he adds some silvers (4 eventually vs 0 for me) earlier than I add my golds (3 vs 1 for him) so my deck's thinner. However, he wins the lab split 6/4 due to his more consistent $ supply from the silvers. When he buys out labs, I get a city with 5$ on t17, while he gets a province and a city. I then get province and gold on t18, he gets ahead with another province, while I can double province on t19, getting ahead by 6 points. He reacts with duchy/city with 10$, being 3 points behind now which I guess should've been province/estate for him. I get a duchy only and now suddenly have degraded from a double province deck into one that stalls just too much. I'm still 6 points ahead, though with 3 provinces left, but considering his 6 labs and 2 cities vs my 4 and 1, respectively makes me feel a little shaky. He then buys a province for the equaliser. So, next turn I've got 10$ and one buy only, so I guess I was actually forced to buy a duchy. However, I buy a province, since I feel I have to make this game as short as possible. When I see him playing 5 labs, 1 city, 3 WV and 1 GS I again curse myself for this decision, but I turn out to be the lucky guy here as he doesn't draw his baron and ties with the last province. I'm still not sure what was the correct decision here as I felt pretty much between a rock and a hard place. I just got extremely lucky: 30-30.

1-1
Cellar, Fishing Village, Margrave, Moneylender, Oracle, Outpost, Royal Seal, Smithy, Trading Post, and Wharf
Another engine deck and it's pretty clear we go FV/moneylender for lots of wharves. None of us gets 5$ twice on t3/4, I actually get 2$ on t3 and 7$ on 4 getting cellar and wharf while he gets another FV and wharf putting him slightly ahead. I get my 2nd FV on t5 while he's able to play FV/wharf on t5 already enhancing his lead but then he gets 2 cellars for 4$ which I'm very unsure of. I have 7$ and 2 buys on t6 and decide to buy FV/smithy since I want to win the FV split. When he has 7$, he goes for wharf and yet another cellar. I add another wharf, he another FV which we share 3/3 now. I get a nice t8 with 8$ then for wharf and FV while he cellars himself to another 7$ and again wharf/cellar (his 4th) which now definitely should've been another FV+something (oracle/smithy). Next turn I have 9$ and buy up FVs getting me 7 while he has 3 only, limiting his wharfing(/yet to come margraving/outposting) dramatically. This lead I don't give up anymore, he gets gold/silver with 9$, I get gold/margrave, we both add wharves (1 for me, 2 for him) alongside another gold for him and an outpost for me, so it's only one wharf left. Then I get 15$ with enough buys so that I can't even use my outpost turn to pile out wharf and cellars for my 4th estate: 3-4.

1-2
Fortune Teller, Gardens, Goons, Harem, Horse Traders, Inn, Loan, Potion, Scheme, Trader, and Vineyard
This surely is going to be a gardens slog with 2 nice support cards for 4$ (trader and horse traders). As there is only inn for 5$ which I don't find too interesting in the early game, I decide to mirror his trader start being content with scheme or more traders for 3 and 4$ the next turns. T6 results in goons for me, one turn earlier than his. So we start trading and goonsing and at some point I'm looking at gardens and there are still 8 of them and I really like to be the one starting to grab them. So I do on t10, he can't on t11, so I'm up by 2 when I get my 2nd on t11. I win the split 5/3 and get more and more confident then. Estates have run pretty low as I had bought one early on and he some more. Then on t17 he turns the situation upside down pretty much by getting a province after we already got a duchy each. So it's not possible for me to try and pile the game out right now as he might as well get back on top with a goonsed duchy. So there is more scheming goons, getting a harem and slowly working towards depleting schemes. I get nice draws to consistently play goons late (t22-26) and am able to pile out for a comfortable looking victory that was hard fought: 52-62.

1-3
Bridge, Chapel, Fairgrounds, Farmland, Haven, Ironworks, Jack of All Trades, Potion, Salvager, Secret Chamber, and Transmute
I'm wondering whether I want to go double jack via jack/silver or single jack via jack/chapel (Or maybe start jack/haven? Someone having any experience with that?). When he starts with chapel for 2 coppers played one after the other, my decision to go double jack is boosted to avoid the total mirror and I get a silver. On t2 I'm pretty stunned by his silver. So I confidently go jack afterwards and get another on t3, a silver on t4 while he trashes down with his chapel. The game goes as expected, I get a lot of silvers more than he has but he's got the tighter deck and we're both able to grab provinces more or less every turn (t8-10 2 each for both of us). T11 gets him a salvager from his farmlanded chapel while I farmland a copper when I have 7$ only for a 1 point lead. He gets the fifth province and I the sixth via farmlanding a gold when I have 9$, giving me a 3 point lead. He salvages a farmland for double duchying and takes the lead back again (1 point) preventing me from savely getting the penultimate province. So we go duchy dancing (t13-16) which I actually don't fear as I have a lot more silver but he still retains his 1 point lead and has a haven which could work nicely for drawing exact amounts of $ and his salvager as a potential threat. I tie with an estate and we go estate dancing him getting the lead and me tying. On t18 he is able to set aside a gold (which I don't know at the time) and yet buy an estate but I am able to farmland my 2nd gold into a province taking a 7 point lead which should be very hard to overcome for him. He gets 7$ only, but even 8 for the province would not have been enough and he buys fairgrounds instead. Next turn sees me with 4 silvers and I close out the game: 37:48.

1-4
Bishop, Envoy, Farmland, Haggler, Hamlet, Outpost, Pearl Diver, Saboteur, Treasure Map, and Walled Village
I am not very sure which way I want to go from the start, considering silver/silver for more or less haggler/BM or go for some bishoping. When he starts envoy I know I definitely don't want to bishop his way free so I go silver/silver and get a haggler next as does he after having played envoy. On t5 he is already able to play WV/envoy/haggler for province/gold and I feel way behind. I play haggler for gold/envoy, get another gold but don't see either haggler or envoy until the last 5 cards of my shuffle (copper, haggler, envoy, 2 estates) whereas Kristian got his 2nd province in the meantime (ok, I got one, too, the turn before). I decide to not let them miss the reshuffle and buy silver/hamlet. At this point, my economy is more consistent with a lot more silver than he has while he invested in WVs which proof to be decent support for his envoys. However, as he had to spent quite some $ on the villages and envoys, I start to see my chances rise again. He still has the lead though when he gets a farmland and trashes an estate for his 2nd envoy, still being 1 point ahead after my 2nd province (t10). He gets a province on t11, while I can only afford a duchy, being 4 points behind now. He gets a duchy, too and I get the 6th province (t12), being 1 point down. He draws big on t13, getting him a province from farmlanding a gold into a 9 point lead, that I can only reduce by 3 with a duchy, him being 6 points ahead then with only 1 province left. However, his deck starts stalling significantly now while my silvers keep me alive and able to grab duchies much longer: t14 and 15 are estate/bishop for him, 2 duchies for me and suddenly it's only a 1 point lead for him (7$ on t15). He grabs a duchy as well on t16, but so do I (7$ again), haggling a bishop. He's then able to bishop a farmland giving a 3 point lead and buys a silver to improve his economy again. So do I on my turn. With 4$ he gets a WV (which I don't like too much) while I get the last duchy for the equaliser (t18). He buys yet another bishop while I have only 7$ again and farmland a copper into an estate, being 3 points ahead now. I start complaining about these 7$ hands and while he bishops a copper away to buy a silver I draw gold and 3 silvers with my envoy, adding the 3 silvers to silver/copper I have in hand for 9$ and the last province: 40-48.

It was a nice series, nice engine decks available, and even the (more) BM(ish) decks saw different approaches. Game 1 was played terribly by me, game 2 saw me getting very lucky but that kind of woke me up and I like how I played afterwards. I'm glad we eventually found our time for this match which I' like to thank Kristian for, it was an exciting and tight series. Hope to see/play you again (next year ?)!
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ddubois

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Re: Thief Division: Bracket and Results
« Reply #147 on: January 24, 2013, 08:32:59 pm »
0

Game 3: BadAssMutha 6 - 31 HME
Key cards: Young Witch, Wharf, KC, Quarry, Tunnel, Warehouse
On 2/5 he goes for nothing/Wharf, while I go Herbalist(bane)/YW. My thinking is that goal #1 is to mass Quarries and I don't need the Wharf quite yet for that. He decides to go into Warehouse/Tunnel while I just collect Quarries. Eventually I'm able to get a Wharf and KC, which snowballs very quickly with 3 Quarries. I have to be a little careful about piles, on my second-to-last turn, but other than that it's smooth sailing.
Very cool game!  I've never seen anyone eschew Tunnel on a board with warehouse/YW/oasis.  I need to re-read this one a few more times and think on it.
I went back and looked at this log more, and you didn't play that Herbalist until the last turn of the game when you had a million cards from a KC/Wharf.  So, basically what this suggests is Young Witch/- is better than Young Witch/Herbalist.... (or even, Young Witch/- is better than Wharf/- if your plan is to otherwise ignore Young Witch and eat 9 curses.)

As strange as it sounds to say this, I think sometimes I underestimate Wharf.  More than once my opponent has let me do something that would normally be suicidal, like letting me have 8-10 Minions while they buy Gold or "dumb stuff", but they just power through with Wharf for the win leaving me scratching my head.

So my current opinion is: It's probably "wrong" to have zero Tunnels in a game where you have all of: Lookout, Young Witch, Oasis, and Warehouse(the tunnel quadfecta!), but it's more wrong to pass up chances at KC with two Wharves in deck, and to eat 9 curses as your opponent did.
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HiveMindEmulator

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Re: Thief Division: Bracket and Results
« Reply #148 on: January 25, 2013, 11:41:17 am »
0

Game 3: BadAssMutha 6 - 31 HME
Key cards: Young Witch, Wharf, KC, Quarry, Tunnel, Warehouse
On 2/5 he goes for nothing/Wharf, while I go Herbalist(bane)/YW. My thinking is that goal #1 is to mass Quarries and I don't need the Wharf quite yet for that. He decides to go into Warehouse/Tunnel while I just collect Quarries. Eventually I'm able to get a Wharf and KC, which snowballs very quickly with 3 Quarries. I have to be a little careful about piles, on my second-to-last turn, but other than that it's smooth sailing.
Very cool game!  I've never seen anyone eschew Tunnel on a board with warehouse/YW/oasis.  I need to re-read this one a few more times and think on it.
I went back and looked at this log more, and you didn't play that Herbalist until the last turn of the game when you had a million cards from a KC/Wharf.  So, basically what this suggests is Young Witch/- is better than Young Witch/Herbalist.... (or even, Young Witch/- is better than Wharf/- if your plan is to otherwise ignore Young Witch and eat 9 curses.)

As strange as it sounds to say this, I think sometimes I underestimate Wharf.  More than once my opponent has let me do something that would normally be suicidal, like letting me have 8-10 Minions while they buy Gold or "dumb stuff", but they just power through with Wharf for the win leaving me scratching my head.

So my current opinion is: It's probably "wrong" to have zero Tunnels in a game where you have all of: Lookout, Young Witch, Oasis, and Warehouse(the tunnel quadfecta!), but it's more wrong to pass up chances at KC with two Wharves in deck, and to eat 9 curses as your opponent did.

I opened Herbalist because I thought he would go -/YW. If he had already bought the Wharf, I wouldn't have bought the Herbalist.

I still don't know when I would have bought a Tunnel. Probably later if I wasn't going to be able to end the game with a win on turn 13. Because adding Gold is simply not a priority at all compared to getting KC/Wharf. And for buying KC/Wharf, Quarry is better than Gold.
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