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Author Topic: Witch Division: Bracket and Results  (Read 92851 times)

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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #125 on: December 15, 2012, 08:10:48 am »
0

I just beat omnomnom 4-3.  The last one was a nailbiter i can hardly breathe and i have an appointment bye
I only have a couple logs, omnomnom might come in with all of them

http://dominion.isotropic.org/gamelog/201212/15/game-20121215-035548-3026d1d2.html
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-041819-b49a9945.html
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-050922-7e107fce.html
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Captain_Frisk

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Re: Witch Division: Bracket and Results
« Reply #126 on: December 16, 2012, 10:48:00 am »
0

My opponent is in hong kong, so finding a common time has been hard.  We are set to play Tuesday morning forum time.
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LordHedgie

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Re: Witch Division: Bracket and Results
« Reply #127 on: December 16, 2012, 03:39:12 pm »
+1

I defeated jhkokst 4-3. I took an early 3-0 lead, then he won three in a row, sending us to a winner-take-all seventh round. Most of the games were close. Overall jhkokst built better engines, but I ended several games before he could get them really running.

The first game was one of the most interesting, with a 35-36 score. Governor threw us both for a loop; on his final turn jhkokst was using it to upgrade golds to provinces, whereas I responded by also gaining victory points. This game easily could have gone differently if I had different cards in my hand when he played governor:
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-111724-a28dcd2f.html

Second game was also close, 34-31. We split the provinces, but I took six curses and five duchies. I took duchies early, relying on Hunting Party to help with all the junk I was adding to my deck.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-112539-2659840b.html

Game three was another close one, 34-32. Here I used Fool's Gold to get an early start, and ended up by using Farmland->Farmland for more provinces, whereas jhkokst used Trader to make a deck that was mostly silver and grabbed provinces as quick as he could. The game ended on the 16th turn with the provinces split, but the Farmlands made the difference.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-113203-1d500f2c.html

Game four was jhkokst's first win, with an exciting Bishop/Minion/Throne Room/Colony. We split the tokens 35 each, but he pulled ahead 68-61. Like many of the other games, this felt like there was a lot of luck, where a TR/TR/Minion/Minion hand would result in a colony or better, but our good hands often got Minion'd into oblivion. I actually ended the game with those four cards in my hand...
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-114841-cb175798.html

Game five was anoter jhkokst win. It was a low-scoring Ill-Gotten-Gains three-pile ending, 19-15. My last turn I thought I was down, so I eschewed the duchy and bought an estate instead. Had I bought that duchy and ended the game, I would have won 17-16. (We were not playing with point counters)
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-115518-4ed6ce5f.html

Game six was the only blowout. jhkokst built a powerful engine fast, and I thought I could end the game before he got it rolling. Once his Goons/Grand Market/King's Court/Tactician engine was hitting on all cylinders, he was collecting a zillion points a turn, and won 147-29.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-120728-d5b4c409.html

Game seven was the decider, and Fool's Gold decided it in my favor. Using Ironworks, I collected seven of the Fool's Gold, and along with Council Room and Haven I managed to effectively use them to gain six provinces to jhkokst's two. Final score was 41-26.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-121459-97d36f85.html
« Last Edit: December 16, 2012, 03:49:36 pm by LordHedgie »
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Qvist

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Re: Witch Division: Bracket and Results
« Reply #128 on: December 16, 2012, 03:41:36 pm »
+2

Yeah, go LordHedgie. Beat Marin. I wish you best luck.

LordHedgie

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Re: Witch Division: Bracket and Results
« Reply #129 on: December 16, 2012, 03:49:48 pm »
0

Thanks, I'll do my best.
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jhkokst

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Re: Witch Division: Bracket and Results
« Reply #130 on: December 16, 2012, 04:06:02 pm »
0

Yeah. I found the first 3 games to be heavily luck dependent, surprisingly almost considering the cards in play.  In the first, he had a card to upgrade for each of my gov's.  In the second he was able to pull provinces in the last few turns, despite a transition to duchies and the curses which I thought would for sure prove fatal for him considering he only had 2 HPs.  Same with the third, an early lead with a transition to farmlands yet he maintained a pace that let him continue to buy provinces.  I won't lie, I was a little frustrated.  Smuggling silvers (or nothing) when he was smuggling golds,  throwing curses that seemed to do little, etc. etc.  Games 4/6 I maintained the pace and felt in control, although 4 ended much closer than i liked due to some self-inflicted bishop damage (consumed a few colonies).  Game 7 I do fully give to Hedgie, he picked the better strat for sure.

If there is a theme though, I'd say its the fact that i tend to really underestimate fool's gold.

Good luck in the next round Hedgie. 
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #131 on: December 16, 2012, 06:52:25 pm »
0

Is there a way to find old logs, or is that a thing of the past now that councilroom is down?  I had hoped omnomnom would post our logs since he said he was getting them, but he might not ever show up.
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Rabid

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Re: Witch Division: Bracket and Results
« Reply #132 on: December 16, 2012, 07:05:22 pm »
+1

Is there a way to find old logs, or is that a thing of the past now that councilroom is down?  I had hoped omnomnom would post our logs since he said he was getting them, but he might not ever show up.
Yes, try this:
http://forum.dominionstrategy.com/index.php?topic=5486.msg137937#msg137937
Although not worth the effort unless they were particularly good games or your opponent contests the result of the match.
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #133 on: December 16, 2012, 08:24:49 pm »
0

The Haggler/Festival/Crossroads/4ptFG game was cool but not quite worth digging for ..
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nomnomnom

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Re: Witch Division: Bracket and Results
« Reply #134 on: December 17, 2012, 11:48:27 am »
0

I got the first six logs of our match:
game 1
game 2
game 3
game 4
game 5
game 6
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #135 on: December 17, 2012, 12:17:08 pm »
0

Thanks nom.  I'll do a full writeup in a bit, feel free to give your own opinions too.
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LowPants

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Re: Witch Division: Bracket and Results
« Reply #136 on: December 17, 2012, 02:53:07 pm »
0

Round 3


randomname - LowPants: 3 - 4

I just post the logs, might add some thoughts later.

0 - 1
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-100649-d43f0450.html

0 - 2
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-101114-d8481f15.html

1 - 2
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-102418-749e6520.html

2 - 2
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-103509-cf9124ff.html

3 - 2
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-104835-e5a86888.html

3 - 3
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-105826-354176c4.html

3 - 4
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-111213-62f4348f.html


The last one was insanely close, giving our battle of upsetors a truly upsetting finale. I really think i should have lost this one, but somehow I made it. randomname probably should have bought the last Hamlets and Peddlers.

Thanks randomname, it was fun playing with you.



« Last Edit: December 17, 2012, 03:04:55 pm by LowPants »
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #137 on: December 17, 2012, 03:51:29 pm »
+1

I got the first six logs of our match:
game 1
game 2
game 3
game 4
game 5
game 6

game 1

This game was an Ambassador war.  It didn't contain an Ambassador war, it was an Ambassador war, the loser of the war lost the game.
We both opened double Ambassador.  I drew ACCCE, and struggled about whether to return coppers or estates.  I've been told several times by better players that I should return double copper, but I just can't grok it, so I returned an Estate.  nomnomnom returned double copper, and probably not coincidentally obliterated me in the war.
I just really can't get it... Returning two coppers wrecks your own economy so much and makes your Ambassadors collide, how can it be worth it?  Next time I'm just going to do it on faith though.

game 2

While Ambassador made game 1 very first player advantaged, game 2 seemed to dampen first player advantage imo, because imo the opening choices were rock/paper/scissors.  With 5/2, HorseTraders>Minion>Masquerade>HorseTraders.  A Minion opening allows you to get a great Minion stack going, and you can use your terminal action on a Masquerade picked up after the first reshuffle so you have some trashing.  Such a strategy is probably faster than Masquerade BM. 
That loses to a HorseTraders opening, though, because the Horse Traders can collide with that first Minion and subsequent Minions.  And Minions/Masquerade is going to lose out to Minions/Horsetraders in the long term, I'd expect.  And it can be really difficult to pick up a Horse Traders without forgoing a Minion later on, and HorseTraders is most valuable early on.  Note that Horse Traders is great at picking up Minions.
However, Horse Traders loses to a Masquerade opening, because on this board you need to get some amount of utility out of the reaction to make Horse Traders worth it.  Masquerade/BM beats Minion/HT more easily than it beats Minion/Masquerade.

I chose to open Horse Traders, probably because I had a psychological aversion to getting counterd by a HT.  Minion probably would have been a better opening, it would get countered by HT but I could live with that.  nomnomnom wisely took paper for my scissors and played Masquerade/BM after I opened HT.  It paid off.

game 3

Haggler, like Hoard, is pretty good with Big Money strategies and pretty tolerant of Provinces.  For that reason, perhaps, nomnomnom decided to play a Big Money strategy.  I disagreed, because Nobles always tilts a board towards Engines, and Nobles is outstanding with Throne Room.  nomnom started getting Provinces but he couldn't buy enough to end it.  With Nobles in the game, even a fifth Province probably wouldn't be enough.


game 4

Is a big money game with divergent strategies better or worse than an engine mirror?  I don't have an answer to that, but anyway, this was a Big Money game with divergent strategies.  I believed Rabble to be a stronger BM card than Merchant Ship.  It turns out, the "Ranking the Big Money/X terminals" thread agrees with me, by a slim 4 slots.  I still think Rabble was better, but devil's advocate could say that from the second seat, the attack is less powerful, and Remodel is easier to buy for lategame tactics with a Merchant Ship strategy since it doesn't have to worry about drawing Remodel dead, and Merchant Ship collides with stuff less than non-duration terminals.

game 5

nomnom got first seat in an Ambassador war again.  I bought a Lookout, which I'm not sure whether it helps or hurts.  I drew AACCE, and felt compelled to return the Estate rather than the coppers because Lookout was weakening my economy so much (normally I would have little trouble returning two coppers without regrets, because 2 coppers doesn't buy anything anyway).  The fact that I had to do that makes me feel like even with Peddlers around Lookout was a bad idea because if it forces me into bad decisions like that what was the point.
nomnom gets lots of Peddlers, keeping his deck a slim beast.  Mine was of course a mess.  As a wild act of desperation, I buy a Swindler to try to turn a Province into the last Peddler.  I was simply that far behind.  That doesn't work out at all, but it mercifully hastens my end.

http://dominion.isotropic.org/gamelog/201212/15/game-20121215-044846-526ef48f.html

I looked at this board and was very unsure what I wanted to do.  I joked to omnom that no matter what I picked it would be wrong.  I decided to do a "draw until you have X cards in hand" deck, transitioning into a Crossroads explosion deck.  I open Festival/Crossroads, and but a Jack during the second run through my deck.  The Jack actually misses the reshuffle, so by the time I actually play Jack, I'm so close to transitioning to my Crossroads deck that I don't even want to trash an Estate!  Omnomnom scared me to death by opening with an Herbalist, but he did a mix of Alchemy cards instead of the Philo stone/Herbalist deck I feared.  Would Herbalist/Philo Stone outrace what I did on this board? I think it does.

Anyway, I win this one somewhat decisively, playing one of my favorite archetypes.  Which is what made me super nervous, because I was afraid I had chosen it out of nepotism rather than a good assessment.

http://dominion.isotropic.org/gamelog/201212/15/game-20121215-050922-7e107fce.html

nomnomnom plays a Swindler.
... replacing pops's Courtyard with an Estate.
... replacing pops's Hunting Party with a Duchy.
... replacing pops's Copper with a Curse.
... replacing pops's Copper with a Curse.
... replacing pops's Copper with a Curse.
... replacing pops's Copper with a Curse.

With that kind of Swindler accuracy, as player 2, I feel like I'm entitled to say I earned this last one.  nomnomnom went for a double tactician deck that uses Mining Villages and Swindlers to ruin my deck while continuing to buy card.  I didn't think that was worth the trouble, and went for a fast (well, it would be fast if he didn't attack it) Hunting Party/terminal deck.  It starts out as a Hunting Party/Courtyard deck, but nomnom swindles both my opening purchases into green cards.  The silver lining was that now the Estate formerly known as Courtyard had the same name as my other Estates, so I could ignore it with Hunting Parties and became free to select a new terminal.  I selected Bishop, so that I could remove the uniquely named Duchy from my deck.  I later do end up doing villages so I can swindle nomnom's stuff. I turn his villages into terminal Noble Brigands, damaging his terminal/village ratio.  When he trashes his Mining Villages for Provinces in the homestretch, his deck stalls really really hard and can't end the game before Bishop plods on to build a strong lead. 

Towards the end of the game, I have to make an agonizing decision whether to buy the penultimate Province, and decide to do so.  It is so hard to buy a vulnerable penultimate province in game seven of a tournament set, even when it seems like the right thing to do!!

Overall omnom played really well.  He never did anything terrible.  I feel I genuinely outplayed him in the games I won, and that he did the same in the games he won.
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LordHedgie

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Re: Witch Division: Bracket and Results
« Reply #138 on: December 17, 2012, 04:23:36 pm »
+16

Final score: LordHedgie 4, Marin 2

I was worried about this matchup, given the great difference in rankings. This is the first matchup I took the time to look over logs from my opponent's games to see their style. Marin wanted veto and point counter, I prefer playing with neither. I compromised and went with no veto but point counter allowed (iso only).

Game 1 - Lordhedgie 49, Marin 33
I admit I got lucky with my Watchtower repeatedly defending me against attack after attack here. Watchtower served as a defense against Swindler, Minion, and Ghost Ship, and I blocked almost all of them. I think my real advantage was in Marin taking Harems without buying a single gold; although eventually I took three Harems, my four golds earned me six provinces.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-120904-147099ac.html

Game 2 - Marin 51, LordHedgie 45
I blew the pooch on this one. I saw a mediocre board and decided I'd ride Philosopher's Stone to a win. I bought my potion, then he bought Embargo, and I said "Dangit! I didn't notice embargo!" Rookie mistake, and I paid for it. The number of times I had 7 and a potion made me realize I easily could have won this game if I had played it well, but I didn't. Marin blocked me perfectly.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-121538-63f77c91.html

Game 3 - LordHedgie 37, Marin 13
This was a game of speed. Marin built a great Minion engine while slowing me down with curses, but I just took too much green while it did it. I picked up five Provinces before Marin started buying VP's, and by that point there just wasn't enough time left.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-122424-8d7bef21.html

Game 4 - LordHedgie 45, Marin 44
A super close game where Marin's choice to use the point counter came to help me tremendously. I took an early lead with lucky Chapel combos, and Marin said he thought he would lose. I remember saying I'm prone to rookie mistakes, and sure enough I let him come back and take a lead through creative use of Farmlands. On my final turn I was down seven with one buy, and I bought a Farmland, trashed a gold, and gained a Province to take the lead and end the game. This could have easily gone either way.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-123525-8e6b8234.html

Game 5 - Marin 55, LordHedgie 34
A kingdom full of attack cards and no defenses... and few +actions. I made the mistake of ignoring Stables, which was about the only chainable card on the board, and I got crushed. Playing with three cards most turns, I really couldn't do anything as he drew most his deck turn after turn.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-124646-ca41f5de.html

Game 6 - LordHedgie 96, Marin 40
This was a Crossroads win, with a twist. I decided early on that Crossroads would build me large hands, and I'd use Great Hall to help it work. With Mine on the board, I didn't need to buy many silvers, so I frequently bought Great Hall or Crossroads with $5. Eventually I was drawing giant hands, so Mine was improving my deck quickly, and I got a Horse Traders for the extra buy.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-125834-ab052dbe.html

In all, there certainly was some luck involved in some of these games, but that's how the game is played. I knew Marin was good, and I played aggressively and fast to capitalize on any good luck I might get, rather than playing conservatively and trying to win through superior strategy alone.
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Qvist

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Re: Witch Division: Bracket and Results
« Reply #139 on: December 17, 2012, 04:42:41 pm »
+2

Wow, now I'm not worried that I lost against you, LordHedgie.
Now admit, whose alt account are you?   :P

popsofctown

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Re: Witch Division: Bracket and Results
« Reply #140 on: December 17, 2012, 04:52:47 pm »
+3

Mine.  Secretly I'm better than Marin.

I wanted to enter twice.
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Re: Witch Division: Bracket and Results
« Reply #141 on: December 17, 2012, 05:21:10 pm »
+21

Marin's still going to win the tournament, his engine just hasn't kicked in yet.
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Beyond Awesome

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Re: Witch Division: Bracket and Results
« Reply #142 on: December 17, 2012, 08:47:03 pm »
0

Hey Lord Hedgie, you should have still bought those P Stone's even though they were embargoed, it only makes your deck bigger. But, what do I know, you killed Marin.
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Captain_Frisk

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Re: Witch Division: Bracket and Results
« Reply #143 on: December 18, 2012, 08:34:47 am »
0

So first up - sorry again for holding things up.

Second - I'm excited that marin is out, because it means that the bracket is no longer already locked.

Third, I defeated heatthespurs 4-2.  He was a much stronger opponent than his level indicated.  His name is a pain, so I will be abberviating him as HTS below

Game 1:
Winner:HTS
38 - 26
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-043452-2b8e7ecb.html
He had 1p, and we both opened warehouse / trader.  He got an early gold, and I mistakenly took an early province. 

Game 2:
Winner:HTS
33:31
Close game involving conspirators.  I violated PPR because I felt that he had the superior deck and the longer it went the worse it was going to be.

At this point I'm very nervous that I'm going to be swept.
Game 3:
Winner: CF
77-63
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-045227-a642fc25.html
Hoard, Black Market, Gardens, Fairgrounds.  Much closer than the score indicates

Game 4:
Winner: CF
43-33
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-050248-f89dc93a.html
We both violated HP + X.  I never even got gold.  I thought I was going to lose on his final turn because if he played everything in his deck he'd have $15 - which would be enough for province + duchy + estate and a 1 point win.


Game 5:
Winner: CF
61-54
A strange one.  I made a smaller deck that could play monuments more frequently, which turned out to be the deciding points.
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-051354-91759d02.html

Game 6:
Winner: CF
45-31
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-052245-00815cb0.html
This was the most lopsided match, the game was over as soon as he bought tactician.
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heatthespurs

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Re: Witch Division: Bracket and Results
« Reply #144 on: December 18, 2012, 08:52:39 am »
+1

So first up - sorry again for holding things up.

Second - I'm excited that marin is out, because it means that the bracket is no longer already locked.

Third, I defeated heatthespurs 4-2.  He was a much stronger opponent than his level indicated.  His name is a pain, so I will be abberviating him as HTS below

Game 1:
Winner:HTS
38 - 26
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-043452-2b8e7ecb.html
He had 1p, and we both opened warehouse / trader.  He got an early gold, and I mistakenly took an early province. 

Game 2:
Winner:HTS
33:31
Close game involving conspirators.  I violated PPR because I felt that he had the superior deck and the longer it went the worse it was going to be.

At this point I'm very nervous that I'm going to be swept.
Game 3:
Winner: CF
77-63
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-045227-a642fc25.html
Hoard, Black Market, Gardens, Fairgrounds.  Much closer than the score indicates

Game 4:
Winner: CF
43-33
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-050248-f89dc93a.html
We both violated HP + X.  I never even got gold.  I thought I was going to lose on his final turn because if he played everything in his deck he'd have $15 - which would be enough for province + duchy + estate and a 1 point win.


Game 5:
Winner: CF
61-54
A strange one.  I made a smaller deck that could play monuments more frequently, which turned out to be the deciding points.
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-051354-91759d02.html

Game 6:
Winner: CF
45-31
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-052245-00815cb0.html
This was the most lopsided match, the game was over as soon as he bought tactician.

Thank you Captain_Frisk. It is fun playing with you. And thank you for offering many kind advice during the course of the game. I did learn a lot.

I was a bit nervous when being 2-0 up... but I am already quite happy of getting 2 games from a level 40 player  ;D

btw, the 2nd game link: http://dominion.isotropic.org/gamelog/201212/18/game-20121218-044205-bc36c770.html
« Last Edit: December 18, 2012, 08:54:33 am by heatthespurs »
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WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #145 on: December 18, 2012, 01:43:21 pm »
+2

Third Round
WanderingWinder 4 - 2 Popsofctown

Game 1: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-171042-710cb681.html
Everyone has me looking for engines, so I spent quite a while trying to figure out which ones would work. I don't think any do. I decide to go Masq/BM. He largely follows, but with a little extra flowery stuff, like a mine, a couple villages, etc. I draw the very ugly $2 hand on turn 3, and go for the hamlet, but I'm really not sure. Anyway, it ends up being pretty close through most of the game. The interesting thing is the masquerade tactics, which you can't get from the log (but can from the video; I will post link soon). Eventually after a bit of a dance, I am able to stabilize a little, have a nice albeit small lead, and grab the last province.
WW 38 - 33 pops

Game 2: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-173203-f3b7ab48.html
Ah, this game. Governor on board. He opens like he's going envoy-money. I go for apothecary-wishing well, picking up a jester at some point. Well, with no +buy, I should have known this was a mistake. I get... scout! for $5(!) On turn 9(!) This is one of the best decks for it, but well, it's still probably not good, is it? He picks out some shanty town and menagerie (man, I did not think that would be good here, but it connects for him a couple times) business and later governor. I don't really know what he's going for, but he gets way ahead. But he Governor-remodels both his golds into provinces to do so. Both of our decks stall out. Hard. For a LONG time, I need both remaining provinces. On turn 21 I use his governor trash to go duchy->gold, which I quite like. Anyway, he ends it on 24, right as I have enough to get the last province very solidly to win... First turn! :P Obviously pretty bad play, at least from me, probably both of us, but you don't hear me saying I want more scouts that often, so it was fun.
pops 41 - 33 WW

Game 3: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-174652-b7a77943.html
I do not really understand this one. Well, maybe I do. Sea hag game. He spikes 5 for a cartographer on his first reshuffle, whereas I get $4 and a talisman. And then another sea hag later. Well, the idea with talisman is to get lots of silver and at some point mining villages. It doesn't quite work out. The cartographer is HUGE here - he spent a lot of time working out which $5 he should get, and I think he made the absolute right choice. Later he gets hagglers and is able to get them to work out with provinces a couple times, and I am just dead. Totally shellacked in this one.
WW 24 - 45 pops

Game 4: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-175357-4f4050c8.html
I was not so liking my chances coming in to this game. I thought treasure map/warehouse was probably the obvious thing on the board, but what do you do with 5/2? I opt for apprentice into the TM/Warehouse. He misses that combo, later being very unhappy about it, though I'm not sure that by that point, he couldn't have still gone for it off his remake open. Anyway, my apprentice is not SO hot, though not TERRIBLE. Turn 4 is TM-Apprentice-copper-copper-copper, I decide to trash a copper (ick). And then turn 6 I have TM-Warehouse-copper-copper-estate, and decide not to play the warehouse. Reason was, there was one card on my deck, which I knew to be apprentice. I figured if I didn't draw TM as one of the first 2 of my next reshuffle, it would be a good while before I could get collision, and that it was pretty unlikely to be in that top 2. I'm not 100% whether this is right or not, but it worked out as I get a naked collision on the next turn.
I thought he could have maybe gone embassy/BM from the get-go, but he only buys 3 of them later on, hoping to clog with the silvers. Well, that doesn't work so well (my apprentice would have loved them anyway). But with an apprentice of his own, he catches up a good bit and we are just neck-and-neck for a while. But with a salvager I've picked up, and the apprentice (a once-popular television show starring Donald Trump), I am able to just muscle through and drain the provinces VERY consistently.
WW 37 - 19 pops

Game 5: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-180020-6f0ffaf9.html
Scrying pool with like no targets, but possession. Remake and warehouse. Jester and Torturer. Hoard. I figure pool-possession will likely be slow (and susceptible to jestering). I opt for warehouse, largely to get to my jesters quick, and also to help with hoards later. He goes remake into torturer. Well, torturer puts a little bit of a damper on the warehouse, but I end up liking my deck slightly more than his anyway. Still, it's pretty darn close until I seal it out.
pops 35 - 44 WW

Game 6: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-182019-5cac9e95.html
A weird game. 5/2 is probably not so hot, but without a 4-cost (well, potion, but only for golem, so not something you want to open), and outpost (duchy) as the only other five, I do think saboteur is pretty close to mandatory. Probably it would be even better for him than me. Anyway, he declines and opens workshop instead. I am very lucky, given that I'm p2, to hit it before he plays it even once. I go for workshop into fishing villages (silvers after they run) and nobles, eventually GM. He also grabs FV with Workshop, but my saboteur clears many of them out. Eventually he gets a potion and a couple golems. We both have lookout for light trashing. I am able to hit $6 a few times for nobles and GM, and pretty soon have a much better deck. He goes in for some saboteurs and his deck is then to the point that his golems let him play them a LOT. But, I grab a couple colonies to cement my lead against funny business (and expensive stuff is good against saboteur), and head for a three pile ending.
WW 35 - 16 pops

WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #146 on: December 18, 2012, 02:09:05 pm »
0

Link to 1st in a playlist of videos for whole tournament:


Starting at the beginning of Round 3:

popsofctown

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Re: Witch Division: Bracket and Results
« Reply #147 on: December 18, 2012, 02:41:56 pm »
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Menagerie was a mistake. 
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HiveMindEmulator

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Re: Witch Division: Bracket and Results
« Reply #148 on: December 18, 2012, 03:11:36 pm »
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Game 1: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-171042-710cb681.html
Everyone has me looking for engines, so I spent quite a while trying to figure out which ones would work. I don't think any do. I decide to go Masq/BM.

I would suspect that Stef would do something like this:
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-120817-a339544e.html
but like 2 turns faster...
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WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #149 on: December 18, 2012, 03:13:09 pm »
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Game 1: http://dominion.isotropic.org/gamelog/201212/17/game-20121217-171042-710cb681.html
Everyone has me looking for engines, so I spent quite a while trying to figure out which ones would work. I don't think any do. I decide to go Masq/BM.

I would suspect that Stef would do something like this:
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-120817-a339544e.html
but like 2 turns faster...

Shouldn't this lose to masq/BM?
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