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Author Topic: Witch Division: Bracket and Results  (Read 93688 times)

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WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #75 on: December 09, 2012, 05:14:41 pm »
+3

WanderingWinder 4 - 1 TimmaDoo
There were some communication issues at the start (he wasn't sure on all the rules, didn't know how to report things), but he was a pretty good sport, and in the end I just took charge of getting the settings down right and reporting things.

Game 1: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-115554-32cbc25a.html
Bridge, City, Colony, Fishing Village♦, Highway, Hunting Party, Navigator, Oracle, Platinum, Silk Road, Trader, Venture, and Young Witch
This is probably the most interesting game of the bunch. He goes for young witch, I do the rare ignore of it, snapping up lots of bane cards - which were fishing villages. I think that was a pretty good decision, but I was not so happy with how I built my engine, which was based on FV along with Bridge, Oracle, and City. I followed him into cities because I thought FV would run, but this may have been unwise. Anyway, at some point I realize I need to get some points, because this thing can three pile. I also maneuver to get three piles low at once once I have that lead, so that when he drains a pile, I can drain the other two the next turn. I win this one almost entirely on the back of tactics, rather than strategy,
WW 15 - TimmaDoo 3

Game 2: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120320-015f8fd3.html
Ambassador, Bureaucrat, Embargo, Festival, Horn of Plenty, Navigator, Philosopher's Stone, Potion, Remodel, Spy, and Worker's Village

I wondered whether it was worth it to go for ambassador here. I wondered a LOT. There is just no engine - only two cards which are even cantrips in terms of draw - and I thought about HoP which can often be strong even without super strong draw, if you can thin out enough; but without one more cantrip, it's impossible to even get a horn up to 8. Now maybe it is still good, because you can gum them up and start grabbing like some golds or something with extra buys from festival, maybe sling curses across, but it just seems really weak for ambassador, so I decided to play a BM strategy. Well, anyway I go for bureaucrat-festival (hey, even money is really weak here...). He goes for Worker's Village and some money. We each get an embargo - I plant on navigator (I figure this is the best terminal for him to use his village on at that point), and he puts his on Duchy,  which was particularly shrewd. Anyway, he hangs around better than I'd expect, but this one wasn't ever really in doubt.
TimmaDoo 23 - 34 WW

Game 3: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120912-66a49098.html
Bazaar, Conspirator, Duchess, Haven, Monument, Navigator, Noble Brigand, Scout, Vault, and Witch
I don't understand this, though I probably also had a bit of FPS. He goes for lots of terminals early, bazaars later, and it pays off for him. I go for fewer terminals early, but somehow it feels to me I have more collision (I haven't checked, and this is almost certainly self-bias). Anyway, I get my witch first but I think he plays his first anyway, despite going bazaar on his first $5. I guess that helps him with his collisions. Anyway, he pretty much crunches me here, and I'm not really sure why.
TimmaDoo 55 - WW 42

Game 4: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-121521-05f557bd.html
Alchemist, Apothecary, Colony, Cutpurse, Envoy, Expand, Loan, Mine, Mining Village, Moat, Platinum, Possession, and Potion
I go for apothecary into possession. He goes mining village and mine, picks up a potion later but never uses it to buy anything. He wisely scraps his mining villages after I start possessing him, but this leaves him way behind, and I coast.
WW 47 - TimmaDoo 24

Game 5: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-122834-95589fb1.html
Ambassador, Bureaucrat, Chancellor, Hamlet, Highway, Laboratory, Potion, Scheme, Scrying Pool, Vineyard, and Witch
He goes for money/highway, eventually a witch. I go ambassador into a scrying pool engine, chancellor for money, hamlet to get actions and buys, and then eventually highways. There's a nice tactical trick of discarding a bunch of actions to get free stuff off the hamlets, then draw them all with the scrying pools, but this just saved a little time (well, with all the clicks, maybe not). I decide eventually to go for a few massive vineyards, and pile out as soon as I can, though at this point my deck could also have gone much further really easy.
TimmaDoo 11 - WW 45

Thanks for the match!

KMueller

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Re: Witch Division: Bracket and Results
« Reply #76 on: December 09, 2012, 05:15:31 pm »
0

Geronimoo vs. Marvelous Marvin Haggler (KMueller)

Game 1:   Geronimoo defeats KMueller  32-26

http://dominion.isotropic.org/gamelog/201212/09/game-20121209-133915-bea8d886.html


Game 2:  KMueller defeats Geronimoo 45-37

http://dominion.isotropic.org/gamelog/201212/09/game-20121209-134653-654aff82.html

Game 3: Geronimoo defeats KMueller  34-26

http://dominion.isotropic.org/gamelog/201212/09/game-20121209-135124-da73b4ef.html


Game 4: Geronimoo defeats KMueller   42-31

http://dominion.isotropic.org/gamelog/201212/09/game-20121209-135947-a7022c5a.html


Game 5:  Geronimoo defeats KMueller  78-60

http://dominion.isotropic.org/gamelog/201212/09/game-20121209-141056-6e18fefd.html



Geronimoo wins 4-1
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jonts26

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Re: Witch Division: Bracket and Results
« Reply #78 on: December 09, 2012, 05:30:35 pm »
0

jhkokst advances over Wittyhowlard by forfeit.
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philosophyguy

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Re: Witch Division: Bracket and Results
« Reply #79 on: December 09, 2012, 06:42:22 pm »
0

Game 3: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120912-66a49098.html
Bazaar, Conspirator, Duchess, Haven, Monument, Navigator, Noble Brigand, Scout, Vault, and Witch
I don't understand this, though I probably also had a bit of FPS. He goes for lots of terminals early, bazaars later, and it pays off for him. I go for fewer terminals early, but somehow it feels to me I have more collision (I haven't checked, and this is almost certainly self-bias). Anyway, I get my witch first but I think he plays his first anyway, despite going bazaar on his first $5. I guess that helps him with his collisions. Anyway, he pretty much crunches me here, and I'm not really sure why.
TimmaDoo 55 - WW 42

Any reason you didn't transition to Vaults in this game? Vault is extremely resilient to deck junking. With the number of Bazaars you (both) had, you didn't have a huge risk of drawing Monuments dead, and Bazaar + Monument + Vault is a guaranteed Province even if you don't connect the Vault with a Gold.
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #80 on: December 09, 2012, 06:47:57 pm »
+8

I'm taking notes.

Gonna skip Witches against WW so that WW's lack of curses increases his risk of terminal collision.
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WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #81 on: December 09, 2012, 07:11:47 pm »
0

Game 3: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120912-66a49098.html
Bazaar, Conspirator, Duchess, Haven, Monument, Navigator, Noble Brigand, Scout, Vault, and Witch
I don't understand this, though I probably also had a bit of FPS. He goes for lots of terminals early, bazaars later, and it pays off for him. I go for fewer terminals early, but somehow it feels to me I have more collision (I haven't checked, and this is almost certainly self-bias). Anyway, I get my witch first but I think he plays his first anyway, despite going bazaar on his first $5. I guess that helps him with his collisions. Anyway, he pretty much crunches me here, and I'm not really sure why.
TimmaDoo 55 - WW 42

Any reason you didn't transition to Vaults in this game? Vault is extremely resilient to deck junking. With the number of Bazaars you (both) had, you didn't have a huge risk of drawing Monuments dead, and Bazaar + Monument + Vault is a guaranteed Province even if you don't connect the Vault with a Gold.
Uh, my thoughts are that Vault goes most nicely with money, and that the penalty can actually REALLY help a choked opponent who builds the kinds of deck we each had. You may well be right though.

WanderingWinder

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Re: Witch Division: Bracket and Results
« Reply #82 on: December 09, 2012, 07:50:39 pm »
+2

Round 2: WW 4 - Umptious 1

Game 1: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-153729-f49b28ff.html
WW 63 - 2 Umptious
This game was NOT as lopsided as the score indicates, by any means. We both open Chapel/Mandarin/Mint. Really interesting. I set myself up with a Mandarin play on turn 5 (after a turn 4 dud) to get chapel-estate-estate-estate on 5 (this was really fortunate for me). And then I was able to ramp up really well to grand market. Really fast. And then KC. There were some interesting decisions around turn 9 on how to add more components - KC, tournament and grand market primarily. Also some questions as to what should be KC'd at various points, and when to stick in for a province for the tournaments. He'd gotten up to platinum faster, and this can be really good with mints and KC and stuff, but well, here I'm not so sure. And then on his turn 12, he misclicked and grabbed princess as his prize from a won tournament. I was able to grab followers... and trusty steed an then later diadem, and grab the last 5 provinces, 2 colonies, and an estate in my last turn, also giving him a few curses. Okay, I chapelled 4 estates, but 3 of those I also gained that turn, so heading into that turn, I was only up by a handful of points. And I did have first player here. Anyway, I think the very action-centric strategy is a little better than all the platina here, but it should not be such a lopsided affair.

Game 2: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-154405-89e60543.html
Umptious 49 - 53 WW
This one was really interesting. YW-Tunnel. With an oasis bane. And mint and IGG. On a colony board. Well, I think the story is he overbought tunnels a little, and maybe underbought enablers a little, and I had quite good luck in getting mine to collide. And having the golds clump together right for colonies, too. Strategically, verrrry close here, I think.

Game 3: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-155125-5c945829.html
Umptious 31 - 19 WW
Yeah, so I think I selected strategy better than him here (though it's not totally clear), but I executed very poorly. He also had rotten luck with his swindler. I go for 1 jack into a Rabble/WV engine, but I should definitely have grabbed an Ironworks into getting villages faster and some swindlers much earlier. I overbuild my engine a little and then get a couple dud hands at the wrong time, as well as leave the door a little too open for him to 3 pile. He opens ironworks which I originally think is bad, because I figure he's going for the great halls with it - which he does. I don't like this play on a colony board, but I have to say, it does give you some amount of control. But the big thing is the overbuilding, and the not building right. One of these got cancelled out by his really atrocious swindler luck. Actually maybe both, but the combination of the two, along with 1st player advantage, and him being quite tactically sharp, allowed him to win.

Game 4: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-155844-bb45fb57.html
WW 43 - 14 Umptious
This is the only game I felt like I significantly outplayed him. I go for a hamlet/menagerie engine with highway. He goes for... something with bishop, which REALLY helps me out with the trashing. Anyway, I start going pretty big, but near the end had a dud-ish hand had me a little bit worried, though there was really no need - three piling just wasn't going to happen (In fact I could only get up to 6 buys on my last hand, and I had more available at all times than he did).

Game 5: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-160539-ddcc2181.html
Umptious 12 - 23 WW
Another really interesting one. Smugglers, Shanty town, apothecary, Coppersmith, IGG, Border Village, Duke, all important. Also around were Haggler, Steward, and Swindler. Yeah, I thought those were the relatively unimportant cards(!) I'm probably really wrong about that. This could easily have been an annotated game were it not in the tournament, though probably both of us played sub-optimally. Anyway, we go for smuggler/silver and... he gets a potion, and I wasn't GOING to go apothecary, but for a free smuggle? I did. Anyway, we go through BVs, some shanty towns, and IGGs and smugglers, then grind the duchies down. He is very tactically aware and plays quite nicely, but I think there were two mistakes (along of course with some shuffle luck) that really cost him - BV into Shanty town rather than IGG on turn 5 (he is probably dreaming of some big apothecary-BV-Shanty-coppersmith thing, but it just can't be best here - the curses bog too much, and there aren't +buy anyway), and later on he passes up province for a BV, something I just don't think you can do in such games. But really, very little separation overall.

A very well fought match, and I think he played quite well in general.

ddubois

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Re: Witch Division: Bracket and Results
« Reply #84 on: December 10, 2012, 03:55:47 am »
+3

ddubois goes down two games, then pulls off the sweep, 4-2 over knaacku.

I forgot to get some of the logs.  I suspect there's some way to correct this problem by getting the entire day's logs, or the day's logs for just myself, but perhaps my opponent will be gracious enough to post them.

Game 1:
knaacku wins: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-231336-a049896f.html
I possibly under-prioritized Stables, and my opponent grabbed as many as he could to cycle around to his militia/bridge much harder than I did.  I've bad experiences in the past with the Spice Merchant/Stables anti-combo (ala "VetoPossession draws: a Remodel, a Militia, a Spice Merchant, and 2 Estates"), so I rid myself of the Spice Merchant on that draw - probably a mistake.  With stables being the only +card, and hand size attacks, it was hard to make a consistent fishing village/bridge engine, and this was due to be a high variance match.  knaacku went with Silvers over Fishing Villages on a few occasions, and that seemed wrong to me in the moment, but it did have the effect of keeping his Stables from fizzling, so he probably played it right.  Anyway, he was so far ahead in VP, I just quit rather than play it out.

Game 2:
knaacku wins:
On a colony board with a bunch of terrible cards for a colony game and Embassy, I opened Remake/Silver, and he opened Silver/Silver into Embassy.  My remake missed all estates the first pass, and then both it and my second Remake missed Estate #2 and #3, and each other, for the rest of the game.  I was hoping to use remake to transition into Embassy with a meatier $/card deck, but my opponent hit turn 6 platinum(!), and that was game.  With no decent $4 cards, perhaps Remake is a mistake . (I had a lot of "remake with 3 silver" hands.)  But trashing is generally even more important than usual in a colony game, so I doubt it - at least the first one anyway.  Remake #2 was probably dumb.  I was on raging tilt at this point, so I started snap exiting and forgetting to log.

Game 3:
ddubois wins:
On a board with Great Hall, Walled Village, Bridge, Hunting Party, and Margave, we both open Chapel/Militia.  I hit the nut fucking low (chap/mil/ccc) on turn 3, but he goes for straight HP/coin, while I pick up an ever increasing amount of +buy.  I'm well behind on points, but eventually get the engine up and buy about 22 points on the last turn.

Game 4:
ddubois wins: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-233807-be647aac.html
On a big money masq/wharf board, I get slightly better shuffle luck, but on our turn 6'es, I get a gold and he gets his third terminal, which I think is a mistake.  Then he buys a province with no gold in deck, which dooms his deck to a stunted econ.

Game 5:
ddubois wins: http://dominion.isotropic.org/gamelog/201212/09/game-20121209-234505-a7ec154a.html
On a board with no +action, but Hunting Party/Bank/Envoy, I open Trading Post/Pawn and he opens Trading Post/Embargo.  He then embargoes the bank after I've already bought one(!?).  I obviously don't think embargo was a good choice.  I'm luckily able to silver up my estates immediately and +action/+buy + Envoy lots of silvers + Bank into some juicy turns, including one with double HP and one with double prov.  (I should have grabbed a Gold somewhere though.)

Game 6:
ddubois wins:
On a Minion, Mountebank, Apprentice, Highway, Pawn board we both open Conspirator/Silver.  Then he ignores trashing and cursing and tries to bum rush the minions.  He wins the battle (6-4 on minions and HPs), but loses the war as my deck is very tight, while his bloats up to 3 estate/11 copper/4 curses.  I eventually pile the Pawns with a ~30 point lead.

knaacku was a nice guy (much nicer than I!  I was my usual tilted raging self), and I wish him luck.
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dnkywin

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Re: Witch Division: Bracket and Results
« Reply #85 on: December 11, 2012, 12:06:50 am »
+1

Round 2 - (23) dnkywin over (10) dghunter79, 4-2

Game 1 - dnkywin 34, dghunter79 21
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-193659-535c09d0.html
cards in supply: Coppersmith, Jack of All Trades, Library, Mint, Navigator, Oasis, Pearl Diver, Royal Seal, Sea Hag, and Tunnel

This is pretty much a mirror DoubleJack/Oasis game, and I get slightly luckier. Not much else to say about that.

Game 2 - dghunter79 34, dnkywin 24
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-194150-ea2327ee.html
cards in supply: Apprentice, Duchess, Golem, Haven, Lighthouse, Lookout, Mandarin, Moat, Peddler, Potion, and Spy

I open Lookout/Silver, trying to go for Peddlers (maybe I should have gotten Haven or Lighthouse?) but I change my mind and try and go BM, but I fall behind and then I decide to break PPR for some stupid reason (hello Apprentice!), and he pulls out the win.

Game 3 - dghunter79 67, dnkywin 55
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-195617-1b4a4efc.html
cards in supply: Duke, Fairgrounds, Ironworks, Jester, Mandarin, Moat, Peddler, Philosopher's Stone, Potion, Trade Route, and Workshop

I don't realize until his third Mandarin that he's going Duchy/Duke (the Mandarin/Duke combo totally slipped my mind in this assessment), and he gets a decisive win.

Game 4 - dnkywin 44, dghunter79 17
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-200745-22c92871.html
cards in supply: Bank, Coppersmith, Grand Market, King's Court, Laboratory, Library, Spy, Swindler, Trader, and Village

This is the game I'm the most proud of. We both open Swindler/Trader and go for labs/more swindlers/king's court, but when he swindles my KC into a Bank, I switch to BM, which I think was the right decision.

Game 5 - dnkywin 43, dghunter79 14
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-201627-6d759283.html
cards in supply: Grand Market, Harvest, Inn, Jester, Library, Market, Possession, Potion, Salvager, Smugglers, and Vineyard

I open Jester/nothing, he gets Salvage/Silver, but I pick up a Salvage and then pretty much go BM. I think he was trying to go for an engine, but I quickly pull ahead and he tries to go for desperation Possession/Vineyards, but I'm able to finish the deed before shortly after he picks up his first Possession.

Game 6 - dnkywin 13, dghunter 3
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-202203-1544f08c.html
cards in supply: Border Village, Bureaucrat, Chancellor, Duchess, Expand, Forge, Margrave, Monument, Torturer, and Workshop

I'll say it right now - I'm really sorry this game happened. dghunter fails to hit $5 until turn 5, and it all goes downhill from there. The game is pretty much over when I play 5 tortures + 1 margrave on turn 11, but I have to admit this game (like game 1) was simply just luck of the draw.

The match was really close - Games 1 and 6 could have very easily gone the other way. dghunter79 was a great opponent and was able to put up with the terrible internet connection that I had during parts of the match  :-\.
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Funkiemonk

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Re: Witch Division: Bracket and Results
« Reply #86 on: December 11, 2012, 01:51:33 am »
0

Round 2: Funkiemonk wins 4-1

Game 1: Funkiemonk 16 - Michael Harris 37
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-212517-eb6d4257.html
He gets his Watchtower engine going quite nicely and crushes me.  The 5/2 opening didn't help me (we played identical starting hands after this game).

Game 2: Funkiemonk 35 - Michael Harris 32
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-213017-e2912018.html
Mirror match with witch.  I had a little more treasure, which may have helped with the 5-3 province split.

Game 3: Funkiemonk 66 - Michael Harris 58
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-214146-755ccd28.html
We both mess up pretty bad in this Library game.  I wait too long to get any +buy and also opt for two early colony buys that slow down my engine too much mid-late game.  He had a chance to win on Turn 16 if he hadn't discarded the FV.

Game 4: Funkiemonk 37 - Michael Harris 35
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-214933-7a6a52b6.html
Boring Highway game.  I start buying extra barons in a desperate attempt to catch up, which leads to a very, very lucky last turn to eek out a victory.

Game 5: Funkiemonk 44 - Michael Harris 32
http://dominion.isotropic.org/gamelog/201212/10/game-20121210-215719-67208abf.html
Considered going double tactician, but with ghost ship and a lack of help for secret chamber I decide to pretty much go BM+Ghost ship.  I mess up bad on turn 14 and return a province to my deck, only to be sabotaged.  I'm not sure if I misclicked or just wasn't thinking (probably the latter).

All in all I could have played better.  I had some luck on my side; he had better decks in games 3 and 4.  If those games had gone his way I would be down 1-3 going into game 5, obviously pretty hard to come back from.  A well played match...hope your wall doesn't have any holes in it, Michael  ;)
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dghunter79

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Re: Witch Division: Bracket and Results
« Reply #87 on: December 11, 2012, 04:15:04 am »
0

dnkywin def. dghunter79 4-2

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-193659-535c09d0.html
Jack v. Jack.  He gets a Gold on the 2nd shuffle.

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-194150-ea2327ee.html
My Apprentices and Havens over his Lookout and Cash.

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-195617-1b4a4efc.html
Dukes.  My Ironworks and Silver into Mandarins and Dukes over his Silver and Silver into Cash, Provinces, and Dukes.

http://dominion.isotropic.org/gamelog/201212/10/game-20121210-200745-22c92871.html
Swindlers and Traders.  He gets a King's Court on turn 6.  I swindle that into a Bank, which turns out to be better.

No Link.
Something where I go for Grand Markets, Possessions, and Vineyards, but his Salvager and Cash is obviously much faster and better.

No Link.
Border Villages and Torturers.  We both open Silvers.  He gets a Torturer on the 2nd shuffle.  Both my Silvers miss the shuffle.

Good games!  We both played equally okay, and when we went for the same thing he outdrew me, even with my first-player advantage.

popsofctown

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Re: Witch Division: Bracket and Results
« Reply #89 on: December 11, 2012, 10:43:28 am »
+1

Navigator, Oasis, and Tunnel can't beat doubleJack?  You could even include 1 Jack I think.

In response to dghunter's game1
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Titandrake

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Re: Witch Division: Bracket and Results
« Reply #90 on: December 11, 2012, 04:25:29 pm »
+1

Round 2: LowPants 4 - 1 Titandrake

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-121200-932039c8.html
We both have terrible Familiar luck, but mine is slightly less terrible, and Tournament closes it.

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-122312-da13d2d6.html
Going in, I had vague plans of Salvager into Witch-BM, possible Dukes. Then I decided to follow LowPants into Alchemists. I pick up my Potion late, and it misses the reshuffle. By the time I get it, LowPants has 3 Alchemists already and I'm pretty much sunk. Try to go back to BM route but it's too slow now. I also don't pick up an early 2nd Witch, choosing Gold instead. This is me either underestimating Alchemist or not sticking to a plan. Or both.

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-123550-bb0d4102.html
I see WV and Peddler and hone in on it with WV/Warehouse opening. Honestly, not quite sure where this all went wrong. My current theory is that I didn't get Quarry fast enough (although I'm only a few turns behind LowPants), or I didn't line up Quarry with +Buy to make it useful (see turn 9). Or my turn 11 Lookout (should have put Quarry on top, looking back).

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-124232-6445f8a6.html
We both go Witch-BM. Once again I don't pick up a second Witch early, choosing Gold instead. You'd think I'd learn my lesson from game 2 on why this is a bad idea...Lose Curse split 6-4 which carries into endgame.

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-125244-af7010c2.html
I try Apprentice-Hoard with Wharf for +Buy, LowPants does University into Wharves. I completely miss Embargo, which ruins Hoard, but decide my only chance is to keep going, as Duke and Farmland is in the Kingdom. Didn't want a repeat of game 2 where my transition hurt me badly. Eventually, every Victory card except Province and Estate is Embargoed. Manage to hold onto lead for a bit, then LowPants goes all-in and it works. I think I bought Wharf over Apprentice too much here, or I should have gotten University, or I should have done Wharf-BM. Would like some input here, this game is very weird thanks to Embargo.

LowPants played well. In the games with similar strategies my small mistakes added up. In the games with divergent ones, mine was just slower. Good luck against (probably) olneyce!
« Last Edit: December 11, 2012, 04:28:43 pm by Titandrake »
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benjigab

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Re: Witch Division: Bracket and Results
« Reply #91 on: December 11, 2012, 04:59:31 pm »
+1

Round 2 : Benjigab beats Varsinor 4-3

Game 1 : Varsinor 33 - benjigab 25
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-121343-218c8ddd.html
I try and ignore Chapel on a Young Witch/Hunting Party board (with Cellar as bane) and it doesn't really work out. I go heavily Hunting Party, but my deck basically has no money, while my Varsinor's Chapeled deck runs more smoothly. I manage to buy 3 provinces, but that's not enough.

Game 2 :  benjigab 40 -Varsinor 35
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-122423-e0c8516c.html
The IGG game where no IGG is ever purchased ! I guess both of us felt that Jack of all Trades/Fishing Village/Nomad Camp was too fast.

Game 3 : Varsinor 24 -benjigab 42
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-123129-84e66e02.html
I go for straight BM-Margrave, never even stopping for a second Margrave, while Varsinor tries to mix it up with a couple Native Villages. But my deck manages to buy 6 provinces in 17 turns.

Game 4 : Varsinor 75 - benjigab 7
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-124615-819cfb4e.html
That was University/Wharf/Highway/King's Court madness. I love University/Watchtower interaction, so I open Watchtower/Potion, while my opponent opens Oracle/Potion. But his deck cycles a lot better in the beginning, and the attack actually hurts me a couple times, so he manages to buy more Universities than me, and from then on it snowballs into a couple megaturns for him. He could have ended it on piles on turn 12 but sees it too late, so he goes for another bigger megaturn on turn 13.

Game 5 : benjigab 51 - Varsinor 47
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-125443-244fef49.html
We both go for Monument/Throne Room/Warehouse, but I buy one more Monument, and the VP chips do make the difference in the end.

Game 6 : Varsinor 64 - benjigab 37
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-130426-8243fc26.html
Our only Colony game. Varsinor goes for simple BM+Margrave/Militia, while I try to do something fancy with all 10 Highways and Margrave. But with no +actions, that was doomed to fail...

Game 7 : benjigab 31 - Varsinor 31
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-131123-9d6c2a85.html
This was a Sea Hag/Silk Road/Nobles/Stables game, in which our decks were nearly identical in the end. I though I was behind at first  because he got to Gold and Nobles sooner than me, but I was able to catch up, and in the end we both had 2 Provinces, and we split the Nobles, the Silk Roads and the Curses.

Game 8 : Varsinor 32 - benjigab 36
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-132318-dae430c1.html
We both open nothing/Witch on a board with many options : Peddler, Border Village, Laboratory, Bishop, Throne Room, and Nomad Camp for the +buy... Varsinor goes for Bishop while I don't, and he gets unlucky, never managing to connect his Bishop with a Peddler or a Border Village, while his Bishop enables me to trash 2 curses. I broke the PPR, but at that time our decks were getting worse and worse and I felt that was my only shot at winning.

Overall, I felt I mostly won through luck, with Varsinor outplaying me in all 3 games I lost. But he was very civil about it in the end, and I thank him for a nice match.
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Varsinor

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Re: Witch Division: Bracket and Results
« Reply #92 on: December 11, 2012, 06:19:49 pm »
0

Grats again, benjigab!

So I already bid farewell to this championship - let's see about next time! 8)
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SirPeebles

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Re: Witch Division: Bracket and Results
« Reply #93 on: December 11, 2012, 09:21:52 pm »
+2

greatexpectations beat Peebles 4-1

These were some very interesting boards!  Alt VP and cool strategies on each one.


Game 1:  greatexpectations 89, Peebles 61
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-172812-2379fce8.html
First match was Fairgrounds/Black Market.  We each ended up with 10 point Fairgrounds, and split them evenly.  These games are often a bit of a mess from my point of view.  It was long and fun though.

Game 2:  greatexpectations 12, Peebles 35
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-173753-173d1a40.html
A vineyard game and which we each opened with a Chapel and then just rushed with Mining Village/Workshop.  I manage to snag 8 of the Workshops and dipped into the Vineyards first, which was practically game over since Workshops were just about our only source of gaining actions, with our buys going towards vineyards.  I'd never played a game like this before.  Crazier than workshop/gardens.

Game 3:  greatexpectations 82 , Peebles 61
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-174848-7a2127bf.html
A Colony game, but the key cards were Watchtower-Hoard-Margrave-Silk Road.  Watchtower gave recovery from Margrave, and when Margrave gave a fistful of Hoards, you could spend your spare buy on an Estate, trashing it with Watchtower while topdecking a flood of Gold.  At the end there was only a single Gold in the supply.  I joked that we almost three piled on Gold/Hoad/Silk Road.

Game 4:  greatexpectations 65, Peebles 48
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-180437-485b1896.html
Another Fairgrounds game.  This time there was no Black Market, but we could Remake IGG into Fairgounds.  Sea Hag and Bishop were around too.

Game 5:  greatexpectations 49, Peebles 27
http://dominion.isotropic.org/gamelog/201212/11/game-20121211-181415-dac8ab48.html
Another silly board.  We Remaked down, and then there was silliness with Highway, King's Court, Workshop, and Horn of Plenty.  Islands too.

Really fun and interesting games!  Thanks greatexpectations.
« Last Edit: December 11, 2012, 09:40:17 pm by SirPeebles »
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greatexpectations

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Re: Witch Division: Bracket and Results
« Reply #94 on: December 11, 2012, 10:02:48 pm »
+2

fantastic set with peebles. easily my favorite tournament set, and i have been a part of almost all of them run on here. what i think was most interesting was that each board was a pretty classic example for 5 of the different kingdom approaches. board 1 was great for engines, and that was followed by rush, money, cursing/slog, and megaturn boards. and as peebles mentioned, each board had alt-vp to spice things up further.

game 1 - black market/fairgrounds was an obvious choice. scheme, nobles, steward and festival powered the engine. i built my engine slightly more early on and i guess it proved the difference.
game 2 - similar ideas, but i flat out got outplayed here.
game 3 - turn 8 i had a perfect draw, playing margrave and ending with $4, a hoard, and a watchtower. top decked two gold, trashed the estates, and got a plat the next turn. i was able to cruise from there.
game 4 - i really wanted to remake into a golden deck here, but knew the cursing would make that a mess. we got off to a similar start, but i opted for a 2nd remake instead of a sea hag.
game 5 - a pretty clear megaturn board, i thought. kings court and highway, remake to trash, and HoP/workshop to gain. turn 17 i drew every card in my deck except the workshop, but i still had a big enough turn to seal the deal.
« Last Edit: December 11, 2012, 10:55:18 pm by greatexpectations »
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Piemaster

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Re: Witch Division: Bracket and Results
« Reply #95 on: December 12, 2012, 05:12:49 pm »
+11

Round 2 - Marin beat Piemaster in a match that was two games closer than expected at 4-2

Game 1

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-123305-eb6f1422.html
cards in supply: Alchemist, Bridge, Colony, Hoard, Hunting Party, Loan, Lookout, Menagerie, Platinum, Possession, Potion, Swindler, and Tunnel

Marin wanted to play with Veto and I didn't.  As the rules say no, I got my way.  Small victories!  In all honesty I don't play much veto mode and I think letting Marin choose 10 from 11 is suicidal as he is a far (far far far) better engine builder than me.  Anyway this first game was interesting.  I open Silver/Potion and Marin opens Swindler/Potion.  He complains bitterly about how he hates Possession and wishes he could have vetoed it, along with Swindler.  But the shuffler gods are fans of irony as much as anybody else, so of course Marin hits my Potion with his Swindler on Turn 8, single-handedly winning him the Alchemist split and the Possession race.  Marin then raced to 3 Possessions and filled his deck with junk in the process, making it very difficult to do anything with my own Possessions.  In a moment of comedy he also managed to trash two of his own Alchemists with my Swindler on Possessed turns (which didn't do him any harm as he was trying to junk up anyway).    We were both scoring Provinces with my deck and Duchies with his and it was quite a close race right until the end.  I snuck a Province on a Possession turn, to take the lead, but Marin was able to buy the last Duchy on his turn to 3-pile for the narrow win.

Marin - 35 (1)
Piemaster - 34 (0)



Game 2

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-124432-e15e9a85.html
cards in supply: Apprentice, Caravan, Colony, Contraband, Fortune Teller, Pirate Ship, Platinum, Rabble, Remodel, Sea Hag, Watchtower, and Wishing Well

A Colony/Sea Hag game is always a bit different.  We both opened Sea Hag/Watchtower and played ping-pong with curses for a while.  We both took an early Apprentice, the main difference with our lines is that I took a second Hag (knowing I could trash it with Apprentice or Remodel later) while Marin stuck with just the one.  Once the curses went, the middle game was all about spamming Apprentice to get rid of all the crap in our decks and ramp up to Colonies.  I managed to win the race to Platinum and managed to ride the tempo jump all the way to victory.

Marin - 42 (1)
Piemaster - 58 (1)



Game 3

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-125115-ecf08615.html
cards in supply: Council Room, Ghost Ship, Harvest, Masquerade, Pearl Diver, Scout, Silk Road, Treasure Map, Treasury, and Venture

After getting owned by Kirian in a Silk Road game in the last round, I wasn't much looking forward to this one.  We both opened Masquerade/Silver and quickly accelerated into a Gold.  We deviated in that I took a Ghost Ship with my first 5 while Marin opted for Venture.  I managed to score Provinces on Turn 5 and 6 (?) which put Marin under a bit of pressure.  He tried to rush Silk Roads and he almost made it work, but I was able to BM my way to glory, buying out the Provinces just in time.

Marin - 42 (1)
Piemaster - 47 (2)



Game 4

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-130903-e5f952de.html
cards in supply: Ambassador, Black Market, Crossroads, Gardens, Pearl Diver♦, Rabble, Remake, Salvager, Sea Hag, Woodcutter, and Workshop

Okay, what the smeggedy smeg was going on here?  I was beating the legendary Marin 2-1!  I was forced to take a drugs test by the WADA before the start of game 4.  The next game was a very strange one involving Ambassador but not much else of note, but a Black Market stuffed full of goodies.  Marin opened double Ambassador, while I opened Rabble/Crossroads (neither of us wanted identical starting hands).  The first half of the game was rather even, with both of us bouncing around crap with Ambassadors and trying to build some kind of deck with whatever we could pull out of Black Market.  I probably pulled slightly better stuff to be honest, but Marin had far better control of his deck and took control of the match with a sort-of-engine built out of Rabbles and Crossroads.  We both had 2 Ambassadors, but he managed to feed me the entire deck of curses by whizzing through his deck much better than me.  To be honest this is the kind of schooling I had been expecting from Marin, the only surprise was that it didn't come until game 4.

Marin - 34 (2)
Piemaster - 20 (2)



Game 5

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-132151-015cce64.html
cards in supply: Border Village, Chancellor, Duchess, Feast, Goons, Governor, Native Village, Potion, Scrying Pool, Tunnel, and Walled Village

Okay, two games all and it was a best-of-three for the win.  Marin was obviously still a massive favourite, but it's far easier to lucksack your way to 2 out of 3 than 4 out of 7 so I dared to dream.  This game was a horrible board and, from my point of view, a horrible game.  We both obviously knew the obvious combo of buying a bunch of Governors, using them to draw a massive amount of cards then using Goons to make them discard all their freebies.  Marin opened Feast/Silver while I opted for Silver/Silver.  I made the mistake of buying a Goons first before rushing Governors.  This resulted in me losing the Governor split 6-4, which in-turn resulted in me getting completely trounced.  Nothing much else to analyse in this game.  I made a rookie mistake and got hammered for it.

Marin - 49 (3)
Piemaster - 8 (2)



Game 6

http://dominion.isotropic.org/gamelog/201212/12/game-20121212-133219-8cdff591.html
cards in supply: Expand, Familiar, Fortune Teller, Golem, Ill-Gotten Gains, Mountebank, Potion, Sea Hag, Stables, Wishing Well, and Workshop

A curse overload game with Familiar, Sea Hag, Mountebank and IGG.  I decided to go the Familiar route, while Marin went straight for Hag and Mountebank (we both dipped into IGG a little bit).  I actually think my early game strategy was the better one and I had the tempo advantage heading into the middle game.  The decisive moment came when Marin scraped together the cash for an Expand on turn 11.  Although the effect wasn't immediately apparent, this allowed his to slowly claw back the lost tempo and emerge at the other end with a slightly better deck.  Eventually the game came down the final few Green cards and I wasn't quite able to catch up in time to win.  Marin took down game 6 and the match!

Marin - 37 (4)
Piemaster - 32 (2)
« Last Edit: December 13, 2012, 12:26:44 am by Piemaster »
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Geronimoo

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Re: Witch Division: Bracket and Results
« Reply #97 on: December 13, 2012, 03:52:20 pm »
0

SphinX beats Geronimoo 4-2 in round 2. He claimed he got lucky, but there was at least 1 game where I f*cked up.

Geronimoo 30    - SphinX 23
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-120704-ba483188.html
SphinX tries something fancy opening Jack/Hamlet while I stick to Jack/Silver and add a Witch soon after. He gets more Hamlets and an extra Jack. His turns are cuter, but I think the more straightforward approach is a little stronger here.

Geronimoo 19 - SphinX 21
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-121148-fb7ba32c.html
Ironworks/Gardens game. I get an early $5 and decide to get a Duchy which is huge in these type of games. I get fewer Ironworks which means my deck doesn't reach 30 cards and that's where I lose.

Geronimoo  42   - SphinX 42 (Geronimoo was first player so...)
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-121645-fb138438.html
Envoy/Hoard Big Money game. I mistakenly end the game thinking it's a draw.

Geronimoo  37   - SphinX 28
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-122528-7941d350.html
Mountebank and Goons game without engine. My opponent is in denial and picks up a million Upgrades. The Gold I traded for 6 Silvers gives me a nice economy.

Geronimoo  resigned
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-123004-af459b9b.html
Potion/Chapel for both of us. I decide to skip Familiar and go straight for University. My opponent is smarter and his Familiars destroy me. This game I definitely misplayed.

Geronimoo 28 - SphinX 31
http://dominion.isotropic.org/gamelog/201212/13/game-20121213-123338-b4fcd303.html
Masquerade Big Money and SphinX gets slightly better draws.
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Fabian

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Re: Witch Division: Bracket and Results
« Reply #98 on: December 13, 2012, 03:56:25 pm »
+2

Ending the game as first player thinking it's a draw makes me :(
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popsofctown

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Re: Witch Division: Bracket and Results
« Reply #99 on: December 13, 2012, 04:04:55 pm »
0

Omnomnom PM'ed me Dec 9 saying that Tuesday and Thursday both looked good for him, I said Tuesday was iffy but Thursday was definitely good.  I have not heard from him since, and today is supposedly the day our schedules lined up.  I am available Friday, but I have a Smash tournament Saturday and if that is the only day he can play before deadline I feel I am the less responsible party for failure to schedule.
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