Okay, so I lost these two games and was wondering how I could have won them.
Game 1:
http://dominion.isotropic.org/gamelog/201212/01/game-20121201-221437-b48d276a.htmlBank, Develop, Fortune Teller, Lighthouse, Market, Noble Brigand, Nobles, Sea Hag, Trade Route♦, Witch, and Young Witch
We ignore Young Witch, getting Sea Hag instead. He spikes $6 on turn 3 and grabs a Nobles; he gets them again on turns 10 and 11 before I hit $6 even once on turn 13 (opting for a Gold so that I could hit $6 again more reliably). I try to clean up from Sea Hag with a couple of Trade Routes and Develop, but they miss Estates/Curses a couple of times.
The turn 9 Witch was supposed to be a Market; I misclicked there but I'm not sure that made a big difference.
Anyway I fall behind largely due to losing the Nobles split, despite having what I thought was a stronger economy due to having more Markets. Sea Hag did almost nothing in the endgame due to the Lighthouses. How much of this can I chalk up to luck, and what should I have done differently?
Game 2:
http://dominion.isotropic.org/gamelog/201212/02/game-20121202-005451-0824ece1.htmlAdventurer, Colony, Feast, Ironworks, Jester, Loan, Oracle, Philosopher's Stone, Platinum, Potion, Smithy, Treasury, and Warehouse
I try to increase reliability with Loan, Warehouse, and Adventurer, while he just basically goes BM with 7 Jesters. This one was a bit depressing because I really thought I had a coherent strategy here, but his Jesters kept flooding me with Coppers and it didn't help early on that my Loans hit each other a couple of times.
I think I maybe should have gone for another Loan and more Warehouses, but Adventurer can only pull up so much coin. Was this strategy doomed to failure? I considered getting Potion -> PStone but decided not to because it would take forever to buy Potion, buy PStone, and play it enough times to get good value out of it.