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Author Topic: Through the Ages: A story of civilisation (Signups closed)  (Read 5076 times)

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Through the Ages: A story of civilisation (Signups closed)
« on: November 30, 2012, 12:00:04 pm »

Quote
Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization.

Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression.
Description from BGG

This is the thread for a Play By Forum game of Vlaada Chvátil's Through The Ages. This is not a short, simple game; it is an epic civilisation building game. As such, players should expect the game to take at least a few months (I predict about 3-4, depending on activity). This does mean it should be an engrossing, fun and strategically deep game, and the long time period should give you lots of time to plan out your moves.

A copy of the rules can be found on BGG here. The rules are great, they're mostly very clear, and so I will make no attempt to explain the rules myself, and instead advise potential players to read them (you will need a BGG account, which if you don't have, is hassle free to make). I will of course try and answer any questions players may have.

An almost final copy of the master spreadsheet I will be using to run the game can be found here, which contains all of the cards, the player layouts, etc. Notably, it also shows the example civilisation from page 10 of the rulebook (which BTW is ludicrously good for the end of age I, nobody will be anything near as good as that), which should give you an idea of how data is laid out on the sheets.

Each player will get access to their own spreadsheets, which will show them everything they're allowed to see (public information such as each players civilisation, the card rows, deck sizes+their hands and the like). There will also be a generic public spreadsheet, just containing the public information, for spectators. I won't just be relying on the spreadsheets to do everything; at the end of each turn I will be posting the card row, culture/science/military and culture/science indicators in the thread, i.e. an overview of the game so far.

We will be playing either the advanced, or full game, depending on player choice. We may also play in teams, with two (or more) people managing a civilisation between them, able to discuss and plan by PM etc. Ultimately, I'd like people to state their preferences when they sign up. Or in other words, when you sign up please answer these:
Would you prefer the Advanced (shorter & easier) or Full (longer & more rewarding) game, and how strongly would you prefer it?
Do you want to play in teams, as single players, or do you have no preference? How would you feel about some players being in teams, and others on their own (just in case the numbers are awkward)?

I'd like to run a 4 player game, but will run 3 player as well (but again, if you have a strong preference on these, feel free to say it).

Signups:
Qvist
Watno (full game, no teams)
Kuildeous (neutral, okay with teams)
Galzria (Full game, indifferent with teams)

As I've drastically changed the first post, here's a copy of the original one so the following posts make sense

Through the Ages is a pretty complex civilisation building game, which can take a long time to play face to face... and along with it having what I feel are favorable mechanics for it (little if any randomness during turns, allowing lots of actions to be taken in one heap), I think this could work as a PBF game.

Now, I've only played one game (Advanced Game), but in terms of mechanics it's not too difficult to follow, so I'd be able to run a game of it. A few possible issues are:
1) It is a pretty complex game. I'd likely start with the Advanced game, because it's a little less brutal than the full game, but still strategically deep compared to the simple game. But there's quite a few rules to learn, so things might be a little slow in the first few turns.
2) The sweet spot is 3 players. That's not a huge number to run a game for. I was considering, if there's sufficient interest, to have people paired off (or even tripled up), which lets players co-operate on a civilisation, but then well I'm not sure about if that would really work or not. It can be played 4 player, that's also good.
3) You can already play it online, but that's in real time. This would be somewhat easier to wrap ones head around, due to thinking time, and hey we've got a little community going here right?

So right now, I'm throwing this out as an idea. You can find the rulebook on BGG here but I believe you need an account (free and easy to make though) to view files. If there's sufficient interest, I'll run a game, if not, I won't (and if people think the idea is crazy, you're probably right).

(Also if someone has a good reason for knowing why it wouldn't work as a PBF, pointing that out might be good too)

« Last Edit: December 02, 2012, 07:19:59 pm by Tables »
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Watno

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Re: Through the Ages PBF?
« Reply #1 on: November 30, 2012, 01:06:11 pm »

I'd be in. I dont know the difference between advanced and full game, but would prefer full.
I also think the sweet spot at 3 is just because it takes even longer with 4, which wouldnt be as much of an issue in PBF.
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Re: Through the Ages PBF?
« Reply #2 on: November 30, 2012, 01:09:02 pm »

Are you guys about to turn a 4 hour game into a 4 month game?
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Watno

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Re: Through the Ages PBF?
« Reply #3 on: November 30, 2012, 01:15:37 pm »

well, we did turn a 15 minute game into a 3 weeks game before, so 4 hours -> 4 months wouldn't be that bad.
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Galzria

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Re: Through the Ages PBF?
« Reply #4 on: November 30, 2012, 01:30:26 pm »

Never played!

/in
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages PBF?
« Reply #5 on: November 30, 2012, 01:36:36 pm »

Are you guys about to turn a 4 hour game into a 4 month game?

I actually don't think it'll take THAT long. Each person gets ~20 turns right? Assuming that we get through a turn per day (pretty reasonable, methinks, might be slower at times but also faster at times as people will often know what they're planning in advance) that's less than 3 months.

And besides, it wouldn't be a Civ game if it didn't take Months, right?

I'd be in. I dont know the difference between advanced and full game, but would prefer full.
I also think the sweet spot at 3 is just because it takes even longer with 4, which wouldnt be as much of an issue in PBF.

True, I think. Main differences between Advanced and Full are:
Advanced ends at the end of age II, not age III (that's 1/3rd of the game gone, right there)
In Full, you lose 2 population from your bank at the end of each age, making it tougher to keep up with food demands and tougher to increase your population.
In Full, you have War events, which essentially force everyone to compete military.
In Full, at game end, everyone gets one extra turn in age IV, unless age III ends on the first players turn, in which case everyone just gets their last turn. In Advanced, everyone just gets their last turn regardless of who ended the game.
In Full, the current and future event deck is resolved at the end of the game. In Advanced, 4 Age III events are dealt publicly at game start, and those are resolved at game end.

Might be a few other minor points I've forgotten.

So far I see two people interested. All we need now is Robz and someone else! Er... I mean, two other people!
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Re: Through the Ages PBF?
« Reply #6 on: November 30, 2012, 01:40:10 pm »

I'm interested, I'm actually more interested in playing as part of a team with a QT to discuss strategy as I've never played before, but I'm definitely interested even if I'm on my own.
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Re: Through the Ages PBF?
« Reply #7 on: November 30, 2012, 01:48:49 pm »

Well, three interested parties is enough for me to run the game, whoop whoop.

This probably means I should start making resources, doesn't it :)?
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Re: Through the Ages PBF?
« Reply #8 on: November 30, 2012, 01:52:04 pm »

I'm intrigued by this. I hadn't committed to this, since I'm not sure how much time I could commit to it.

I, however, would be cool with teaming up with someone. At least if I can't contribute much, I wouldn't be slowing the game down.

I've only played once, and I honestly forgot how the game goes. I only remember that I enjoyed it.
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Re: Through the Ages PBF?
« Reply #9 on: November 30, 2012, 02:06:22 pm »

Assuming nobody objects, I'd personally be happy for some people to play solo and others to play on teams. I don't know how much of an advantage talking things over would give, although I suspect it'd be some.

That said, 4 interested people makes me hopeful, perhaps 6 or 8 people in pairs could be possible.
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Re: Through the Ages PBF?
« Reply #10 on: November 30, 2012, 04:16:22 pm »

If someone (even not in the game) has a copy of the game, could they give me the exact wording on a few cards? I'm using a card list off of BGG, and it's a little vague in a few places.
In particular, Age II Military aggressions - Sabotage, Spy and Plunder. The wordings I have: Spy says the aggressor 'scores same amount', which I assume is Science and not Culture. Sabotage is a delightfully vague 1 MA/3 Culture per 'level', which either means stage of wonder built, OR age leve of the card, and both make perfect sense. Finally Plunder just says the loser loses 5 resources/food, it doesn't say who chooses what kind they lose. It also isn't clear if the victor has to take exactly the same type that was hit (I presume so)

Edit: I've sorted out Plunder now. Spy I'm pretty sure is science. Still not sure on Sabotage.
« Last Edit: November 30, 2012, 04:34:41 pm by Tables »
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Re: Through the Ages PBF?
« Reply #11 on: November 30, 2012, 06:48:38 pm »

I realise I'm close to spamming my own thread at this point, but I'm probably going to present the civilisation information direct from spreadsheets, as it's pretty complex to parse up into an easily readable format.

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFBzZUowTWxyYWxKWHFVSmNfMnBRN1E#gid=9

This is what I currently have, if you look particularly at the Player 1 Civilisation tab, does that seem to make sense? The idea would be whenever you play a technology, it's simply inserted into the relevant location. Then most of the calcuations are automated. It's supposed to show everything that's public information in a (hopefully) easy to grasp format. Your indicators are how much each total grows by each turn, while the total available shows how much of that resource you have (some things don't 'grow', like Military and happy faces, so don't have an indicator). Then the rest of the document shows your technologies, how many of them you have (people you have on them), what they do and what resources they might be holding. At the bottom are your population and resource banks, along with your unused worker pool, and each of those also shows the various costs associated with them.

Still to do is to make a game state sheet (which would contain the card row, the event decks, and the like, as well as probably showing game summaries such as culture/science/military at a glance), and individual hands.

What I'm likely to do with these sheets is the same trick theory is using in Hanabi II; I'll make each player a sheet, and import (and protect) the data they're allowed to see each onto their own sheets. I'll still aim to make 'real' posts in updates, probably involving resolving events, updating the card row and the like. But I suspect a lot of information will be best tracked through spreadsheets.
« Last Edit: November 30, 2012, 07:56:52 pm by Tables »
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Re: Through the Ages - Now open to signups
« Reply #12 on: December 01, 2012, 07:22:33 am »

More spamming my own thread, whee!

We're ready to go. I've totally revamped the first post, because I don't think I need to make a new thread. Those of you who expressed interest before, could you sign up again and answer the questions (just so I have an easier to track record, is all!)
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Re: Through the Ages - Now open to signups
« Reply #13 on: December 01, 2012, 08:25:21 am »

I'm interested to join

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Re: Through the Ages - Now open to signups
« Reply #14 on: December 01, 2012, 08:35:44 am »

/in for full. Since I played this game before, advanced game seems to be a huge step back, and I'll wait wether there are people who haven't played before for that.
I'd prefer not to play in a team, but wouldn't mind if others do, as long as it doesn't slow the game too much.
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Kuildeous

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Re: Through the Ages - Now open to signups
« Reply #15 on: December 01, 2012, 05:39:59 pm »

Quote
Would you prefer the Advanced (shorter & easier) or Full (longer & more rewarding) game, and how strongly would you prefer it?
Do you want to play in teams, as single players, or do you have no preference? How would you feel about some players being in teams, and others on their own (just in case the numbers are awkward)?

I am not leaning either way toward Advanced or Full. I played Advanced once (still seems funny that Advanced is the shorter version), so my personal experience is pretty slim, but I wouldn't object to being tossed into the deep end. I'll just need to really digest the rules.

In the interest of not slowing the game down, I'm good with teams. I am not leaning strongly toward it, but I imagine that with the number of interested parties, I imagine this won't be a problem.

I'm also okay with players being a mixture of teams and single people. If I knew more about this game, I probably wouldn't vote for teams either, so I fully understand that sentiment.
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Re: Through the Ages - Now open to signups
« Reply #16 on: December 01, 2012, 05:53:06 pm »

Full preferred - no reason to short change ourselves!

Teams indifferent - I have no problems with them, and enjoy having more people involved in more games. However, I also don't want it to show things down, which multi-player conversations might. So I could go either way here.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #17 on: December 02, 2012, 07:22:59 pm »

Okay I've made the decision, based on what everyone's said, we'll be playing the full game, with everyone playing for themselves (i.e. no teams).

I've got things... mostly prepared (by which I mean, I'm going to discover a few hours of preparation I need to do when I actually look), so I'll probably aim for a start tomorrow or maybe Tuesday (on second thought, probably Tuesday, IIRC I have a Christmas party tomorrow (these things happen early to students...)), so for now, I just suggest reading the rules through entirely if you haven't already, asking any questions you might have etc.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #18 on: December 02, 2012, 07:46:38 pm »

What do you think about making turn order geographical? Qvist and I live in Germany as far as i know, while Galz and Kuildeous (that name is complicated) are over in America. I think it might be good if people from the same continent go after each other, so we don't have to wait for the others to get up/home or whatever as much. Events might screw it up though.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #19 on: December 02, 2012, 08:04:59 pm »

Reading the rules, I'm glad for no teams now. The rules are coming back to me now, and I think I'll be able to handle this game on my own.

I'll probably still suck, but at least each mistake is my own.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #20 on: December 02, 2012, 08:06:29 pm »

BTW, since its not in the spreadsheet anymore:
Full cardlist
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Tables

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #21 on: December 02, 2012, 08:11:04 pm »

BTW, since its not in the spreadsheet anymore:
Full cardlist

If you're referring to my spreadsheet, you guys should still be able to view that. I'm going to keep that one public, then copypaste to the real one I'm going to use. I hope the card texts are clear enough, but I can clarify ones that aren't.

What do you think about making turn order geographical? Qvist and I live in Germany as far as i know, while Galz and Kuildeous (that name is complicated) are over in America. I think it might be good if people from the same continent go after each other, so we don't have to wait for the others to get up/home or whatever as much. Events might screw it up though.

I'm okay with this, if everyone else is. I'll randomise inside your countries, and then randomly choose a first player.
« Last Edit: December 02, 2012, 08:12:17 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #22 on: December 02, 2012, 08:23:25 pm »

Guess I should read the rules tonight.  8)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #23 on: December 02, 2012, 08:29:27 pm »

Guess I should read the rules tonight.  8)

Don't worry, my 'Tuesday' will turn into 'Thursday', then into 'BRB home for Christmas see ya in January' ;).

(But SRSLY we're starting Tuesday).

Also, I played TtA today with a friend. After playing the Advanced game on Wednesday, which ended 59-60, we played the full game today. It was hilarious.

He went full culture engine, gaining about 16 culture per turn by about the end of age II, while I built an economic engine with military (his military strength was I think 2 at this point). I drew a few aggressions, but no wars, much to m frustration. Eventually I got a Holy War, and after sacrificing my Air Force and tactics card set, declared my military strength of 76... against his just built up to and sacrificed 24. End result: His entire population went back into the population bank, and I gained 42 Culture. A few turns later, and the game ended... and my late push bought me up to 186 culture. Meanwhile, his early culture engine took him up to... 186 culture!

There are two conclusions here.
1) Differing strategies can work here, but...
2) Don't abandon your military if you dislike the idea of your neighbour claiming EVERYTHING YOU OWN as their religious territory.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #24 on: December 02, 2012, 08:41:51 pm »

Will the alternate corruption rule be in effect?

I’d prefer if it is, simply because there are lots of different things to track, and this would take the sting out of a surprise, and it doesn’t seem to be a big tactical point. I’m ambivalent about the other variants, though. The alternate corruption rule flattens the steep learning curve just a little bit.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #25 on: December 02, 2012, 09:09:30 pm »

BTW, since its not in the spreadsheet anymore:
Full cardlist

If you're referring to my spreadsheet, you guys should still be able to view that. I'm going to keep that one public, then copypaste to the real one I'm going to use. I hope the card texts are clear enough, but I can clarify ones that aren't.

I was just looking at the wrong sheet (or actually, I missed the bar at the bottom), however, the version I posted has colors :)
If you have some extra time, it would be great if you could add some kind of representation of the stages of the workers cost, consumption and corruption bars, so we don't habe to check somewhere else how much consumption will be if we build an extra worker etc. But that really would just be the icing on the cake.

I usually (well, the two or three times  I played) use the alternate corruption rule too, so I'm slightly in favor of it, but I wouldn't really mind not using it either.

BTW, I'm surprised your opponent survived with just two strength.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #26 on: December 02, 2012, 09:10:17 pm »

Question on Michelangelo: The text in the spreadsheet reads, “Temples, theaters, & wonders produce 1 extra culture per happy face; 1 less civil action for wonder cards.”

I get the first part. Not sure on the second part. Does that mean that you can get a wonder from the card row for 1 less civil action?
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #27 on: December 02, 2012, 09:37:11 pm »

You guys seem full, but if you need a backup I'm still interested.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #28 on: December 03, 2012, 08:42:20 am »

Will the alternate corruption rule be in effect?

I’d prefer if it is, simply because there are lots of different things to track, and this would take the sting out of a surprise, and it doesn’t seem to be a big tactical point. I’m ambivalent about the other variants, though. The alternate corruption rule flattens the steep learning curve just a little bit.


I was just looking at the wrong sheet (or actually, I missed the bar at the bottom), however, the version I posted has colors :)
If you have some extra time, it would be great if you could add some kind of representation of the stages of the workers cost, consumption and corruption bars, so we don't habe to check somewhere else how much consumption will be if we build an extra worker etc. But that really would just be the icing on the cake.

I usually (well, the two or three times  I played) use the alternate corruption rule too, so I'm slightly in favor of it, but I wouldn't really mind not using it either.

BTW, I'm surprised your opponent survived with just two strength.

I will use the alternate Corruption rule in this case. For those that don't know, it means that you can choose for one mine to not produce, which will cost you one resource (assuming you still have a Bronze mine), but save you two from corruption occasionally. I will implement this myself, if it will save you the resource.

I intend to add consumption and corruption representations of some form. It'll probably be in a table for you to look up. It's important information to have available, after all.

I think he got relatively lucky, with me drawing not enough aggressions or wars. It did mean he mostly got less good cards, as he was drawing a lot of them instead, but I think he came out on top as a result of that.

Also, I used that sheet as a base to work from. I have some subtle colours on mine, I might extend them if I think it makes things clearer.

You guys seem full, but if you need a backup I'm still interested.

Thanks! I'll keep it in mind.

Question on Michelangelo: The text in the spreadsheet reads, “Temples, theaters, & wonders produce 1 extra culture per happy face; 1 less civil action for wonder cards.”

I get the first part. Not sure on the second part. Does that mean that you can get a wonder from the card row for 1 less civil action?


Yeah, that's pretty vague. You're correct. I will change the wording to 'taking wonders costs you one less civil action' (which I think is closer to the actual card anyway). I'll go through and check other cards wording before we start as well.

Also as an aside, Sabotage does look at age of wonder, not levels constructed (I was unsure before)

Also here's a possibly divisive question... should Civil cards in everyone's hands be pubic knowledge? As far as I can tell, you never discard them from hand face down except for too old cards at the end of an age. So it shouldn't be too difficult for players to track Civil cards if they wanted.
« Last Edit: December 03, 2012, 08:44:31 am by Tables »
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #29 on: December 03, 2012, 09:23:41 am »

Also here's a possibly divisive question... should Civil cards in everyone's hands be pubic knowledge? As far as I can tell, you never discard them from hand face down except for too old cards at the end of an age. So it shouldn't be too difficult for players to track Civil cards if they wanted.

I do not have much experience to speak from here. I suppose that in a game that will take weeks to complete, it'd be easy to forget what cards other players have. One could go back and parse through the posts to figure out what people have. Since that information is public knowledge, I could see a public list of what cards are still left. It's not like you're keeping track of what happened 15 minutes ago. You're keeping track of what happened 6 days ago.

I'd be okay with public reminders of what civil cards were picked. I implemented a similar policy in Witch's Brew. Technically, the VPs are secret, but that becomes a moot point when one can go through previous posts, so I keep track of the points publicly.

I do have to confess some bias here. Even though civil cards are public knowledge, I likely won't go through the posts to parse what's happened. I am juggling a few games already and don't really have the time to sift through this with a fine-toothed comb. So, if cards are not public, then I will be at a disadvantage compared to someone who does have the time to sift through. So, keep in my mind that my vote is indeed to my benefit.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #30 on: December 03, 2012, 09:41:21 am »

Here's what a mock update will look like. Obviously more information can be found in the spreadsheet, so this is basically intended as a summary. I haven't e.g. made the card row or military decks, which is why there's some empty spaces (they're lookups), so ignore those, imagine there's something there. Do you think any extra information should be added?

Current player: Watno
It is currently age A

Watno
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Qvist
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Galzria
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Kuildeous
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: (removed at end of turn)
1 CA:
1 CA:
1 CA:
1 CA:
2 CA:
2 CA:
2 CA:
2 CA:
3 CA:
3 CA:
3 CA:
3 CA:
Civil Cards remaining: 0

Current Events: 0
Next event: Age
Military cards remaining: 0
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #31 on: December 03, 2012, 11:17:45 am »

Well, apparently I had just enough time today to get things ready.

In theory, I believe we're ready to start. For now, here's the link to the public sheet. I'll send each of your private ones soon, although right now they don't contain any information not in the public ones (as the only hidden information you have is your hand, which is empty for everyone).

When I get back this evening, I'll make a new thread, send you each your personal sheet and we can start properly. For now though you can start thinking about what you might want to do.

Public spreadsheet

Player order:
Watno
Qvist
Galzria
Kuildeous

Current Player: Watno
It is currently age A

Watno
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Qvist
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Galzria
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Kuildeous
Culture: 0
Science: 0
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: None
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Homer
1 CA: Alexander the Great
1 CA: Moses
1 CA: Pyramids
1 CA: Revolutionary Idea
2 CA: Hammurabi
2 CA: Rich Land
2 CA: Work of Art
2 CA: Frugality
3 CA: Patriotism
3 CA: Engineering Genius
3 CA: Hanging Gardens
3 CA: Aristotle
Civil Cards remaining: 7

Current Events: 6
Next event: Age A
Military cards remaining: 4

It is turn 1, so:
Watno, you have 1 Civil Action and you may only take cards this turn.
Qvist, you will have 2 CA, same restriction
Galz, you will have 3 CA, same restriction
Kuildeos, you will have 4 CA, same restriction

A small reminder, you can only have one leader per age in either your hand or in play. You can also only have one wonder under construction. Considering the top of the card row, I think the former might be more relevant...
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #32 on: December 03, 2012, 11:25:25 am »

You guys seem full, but if you need a backup I'm still interested.

Me too.

Are you going to PM players about their private information (military cards)?
« Last Edit: December 03, 2012, 11:29:21 am by ipofanes »
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #33 on: December 03, 2012, 11:55:37 am »

What do you think about making turn order geographical? Qvist and I live in Germany as far as i know, while Galz and Kuildeous (that name is complicated) are over in America. I think it might be good if people from the same continent go after each other, so we don't have to wait for the others to get up/home or whatever as much. Events might screw it up though.

Now this is a feature which I would really love to see in BGO <http://www.boardgaming-online.com/>!
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #34 on: December 03, 2012, 12:55:23 pm »

Tables, your "Tuesday" turned into "Monday", and my "Will read rules tonight" turned into "oh crap, I should go read the rules now".

BRB. :P
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #35 on: December 03, 2012, 12:57:51 pm »

To make thinking easier for the others, I'll take the Pyramids for my 1 CA.

Also, assuming Tables would like to play himself too, we'd have 3 more players interested in a game. If you provide me with the spreadsheet, Tables, I'd host for the three of you.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #36 on: December 03, 2012, 01:01:10 pm »

I'd be good with that. I'll PM ipofanes and Jorbles to let them know it's an option.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #37 on: December 03, 2012, 01:02:38 pm »

So when will this start?

I'm V/LA from Wednesday until Friday.

Also I'm new to this game and have to go through the rules. Maybe it's better if I /out and attend the next game.

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Re: Through the Ages - Now open to signups
« Reply #38 on: December 03, 2012, 01:10:14 pm »


In the interest of not slowing the game down, I'm good with teams. I am not leaning strongly toward it, but I imagine that with the number of interested parties, I imagine this won't be a problem.

If you don't mind I'd solicit from time to time as long as you don't wait for me to make your move.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #39 on: December 03, 2012, 01:26:22 pm »

So when will this start?

I'm V/LA from Wednesday until Friday.

Also I'm new to this game and have to go through the rules. Maybe it's better if I /out and attend the next game.

Don't worry about it. I'm getting things ready and kinda updating in real time, which isn't the way to do it. Take your time, read the rules and then take your turn when you're ready. I'll be making the thread proper soon (probably this evening, just about out of time now), but don't feel pressured.
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Re: Through the Ages - Now open to signups
« Reply #40 on: December 03, 2012, 01:27:10 pm »


In the interest of not slowing the game down, I'm good with teams. I am not leaning strongly toward it, but I imagine that with the number of interested parties, I imagine this won't be a problem.

If you don't mind I'd solicit from time to time as long as you don't wait for me to make your move.

At this point we've gone for playing normally, and for obvious reasons I'd prefer for non-players not to discuss strategy with players, sorry.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #41 on: December 03, 2012, 01:30:51 pm »

So when will this start?

I'm V/LA from Wednesday until Friday.

Also I'm new to this game and have to go through the rules. Maybe it's better if I /out and attend the next game.

Don't worry about it. I'm getting things ready and kinda updating in real time, which isn't the way to do it. Take your time, read the rules and then take your turn when you're ready. I'll be making the thread proper soon (probably this evening, just about out of time now), but don't feel pressured.

Ok, I'll do what I can, but like I said above. I will not be able to post until Saturday.

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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #42 on: December 03, 2012, 01:32:17 pm »

That should be fine. Gives me a chance to get everything 100% ready.

For simplicity, if people are okay with it, shall we aim for a proper start on Saturday?

This should give those new to the game a chance to read the rules, get prepared etc., and think about options. In the meantime, I'll leave this thread for questions, and I'll also try and get everything as intuitive to read and follow as possible.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #43 on: December 03, 2012, 01:37:13 pm »

ok with me.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #44 on: December 03, 2012, 04:05:50 pm »

I'm fine with whatever start time you want. I've read the rules and will reread them momentarily, but I don't think that'll change what I do in Antiquities.

Saturday, good. Tonight, also good.

Anyone use Google docs on an Android? I wonder how accessible these are for me when I'm not at a desktop. Is it a pain? I'm sure updating it would be, but does it hold up well for reviewing the information?
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #45 on: December 04, 2012, 07:58:54 am »

I said I'd give Cayvie some earlygame advice, so I'll post it here. Note I've only played twice, and a lot of this is based on what didn't work first time and what did second time.

Don't consider this hard rules, this is mostly advice that will help your civilisation grow without getting stuck in a rut.

Firstly, the important things in the first few turns are resources, science and food. Food is only used for making extra people, so it's probably the least useful by a small factor or those three. Increasing your population and either science, resources or food is a good first move.
Happy faces, culture production and military can be left until a few turns in - one discontent worker will keep you for happiness, until you've increased pop 6 times, which is pretty likely going to be most of age 1. And early culture can be good, but if your advancement falls behind as a result, you can be fighting an uphill battle for the rest of the game. Military can be important from as early as the third turn, if someone lucks into drawing and using an aggression, but you can probably leave it one or two turns more than that.
Don't underestimate the action cards. They take two civil actions over two turns to use, but they can help accelerate you towards what you need.
Think carefully about your choice of leader. You can only take one leader per age, so while a poor Antiquity choice can be fixed if a better age 1 leader comes out soon, a bad age 1 choice can leave you lagging for 1/3rd of the game.
Military actions are really good. Even if you rarely use all of them, drawing extra military cards (and holding more) can be a huge factor. It gives you more control over future events, an easier time building your military, more likely to grab bonus cards, etc. Even if you aren't going military very much, extra military actions are great.
Wonders are expensive, but very strong. Think carefully before starting one. The age A wonders for example take 6 resources to build, that's about 2 turns worth of resources. If you can spare that, go for it. If not, don't.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Through the Ages: A story of civilisation (Signups closed)
« Reply #46 on: December 04, 2012, 08:19:25 am »

Some early game advice:

There are two Age A events which you can only make use of if you have a content worker. One is to build a warrior and one to build a priest for free. It's generally better to have that spoon in your pocket in case it rains porridge (as we say in Germany). After Age A, having a content worker without anything to do may cost you more food but saves a civil action for later (and may avoid corruption now). I generally wouldn't build one if this causes my consumption to go up, unless the civil action would go waste otherwise.


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