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Author Topic: Young Witch Ambassador  (Read 1805 times)

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Tdog

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Young Witch Ambassador
« on: November 29, 2012, 03:41:27 pm »
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This game had Young Witch with Ambassador as the bane. What was the right opening here? I opened young witch/ambassador, and lost making me suspect that was not the right opening.

 http://dominion.isotropic.org/gamelog/201211/29/game-20121129-124045-8267892c.html
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Robz888

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Re: Young Witch Ambassador
« Reply #1 on: November 29, 2012, 03:43:58 pm »
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Without even checking the log, the right opening is Ambassador/Ambassador. Even if Ambassador is NOT the bane, it's often going to trounce the Curser if you double on it immediately. As the bane, it just becomes even more defensive. You might want to not reveal the Bane and take 1 Curse at some point, in order to feed them all back to your opponent via Ambassador.
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dondon151

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Re: Young Witch Ambassador
« Reply #2 on: November 29, 2012, 03:48:00 pm »
+1

I would also consider Warehouse/Amb.
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Robz888

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Re: Young Witch Ambassador
« Reply #3 on: November 29, 2012, 03:50:34 pm »
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I would also consider Warehouse/Amb.

Having read the log now, yes, Amb/Warehouse since your opponent didn't go for YW.
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GendoIkari

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Re: Young Witch Ambassador
« Reply #4 on: November 29, 2012, 04:24:17 pm »
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I would also consider Warehouse/Amb.

Having read the log now, yes, Amb/Warehouse since your opponent didn't go for YW.

What about Amb/Silver vs Amb/Warehouse?
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ftl

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Re: Young Witch Ambassador
« Reply #5 on: November 29, 2012, 04:34:51 pm »
+1

Oh man, gardens makes Amb play risky.

Still worth it with no +Buy and no gainers around. If they just take the junk and go gardens, get a YW and make their junk have 10 curses, and make a rabble engine so that each hand they have starts with 3 dead cards. But add the YW in later not at the start.

Amb/Silver/Amb seems plausible. Amb/Warehouse/Amb seems like it would kill your economy just a bit too much, and Amb/Warehouse/[no second amb] would probably lose to a double-amb? Maybe? If you got some good draws early, the Warehouse would let you play your one amb almost as often as a double amb opening? But man, A/W/A would win the amb war so hard.

Not sure. The priorities would be
1) Win amb war
2) Build MV/Rabble engine
3) Add a YW
4) Buy green, use warehouses to keep drawing your deck and your junk out

but I'm really not sure what sequence of Amb, MV, Silver, Warehouse buys are best for (1) and the transition to (2).
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HiveMindEmulator

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Re: Young Witch Ambassador
« Reply #6 on: November 29, 2012, 05:20:44 pm »
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I would also consider Warehouse/Amb.

Having read the log now, yes, Amb/Warehouse since your opponent didn't go for YW.

What about Amb/Silver vs Amb/Warehouse?

I would think Warehouse should be better. It won't help you get to $5, but none of the 5s are as immediately useful as the Warehouse, which can help you set up efficient use of your Ambassador and in addition to letting you play it more. You can then add a Silver or 2 before your second Amb.
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Re: Young Witch Ambassador
« Reply #7 on: November 30, 2012, 06:12:26 am »
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This game had Young Witch with Ambassador as the bane. What was the right opening here? I opened young witch/ambassador, and lost making me suspect that was not the right opening.

 http://dominion.isotropic.org/gamelog/201211/29/game-20121129-124045-8267892c.html

Coincidentally, I had a YW game with Ambassador Bane yesterday.  I opened double Ambassador.  He opened YW/Ambassador.  Both of my Ambassadors showed up T5.  He played YW on T3 and Ambassador for 2 estates T4.  It was basically gg.
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