The way that Goko's adventure mode is set up--with opponents getting an edge via extra VPs--seems to make engine-building more important, since BM will have a hard time overcoming the extra VPs without stalling.
The problem is, especially in the base game, I am not much of an engine builder. I've been studying the first game engine discussion by Geronimoo and the sim contest followup, but I struggle when key cards like Militia are not on the board.
So, my question is: what sort of engine would you build on the following board?
Mine, Market, Festival, Council Room, Spy, Moneylender, Feast, Workshop, Village, Moat. My problem is that the only good card draw is Council Room and Spy is a pretty awful payload. Just typing that list I thought maybe a CR-Mine engine, but I don't think that would br fast enough to overcome the point handicap since CRs give opponents free cards.