http://dominion.isotropic.org/gamelog/201211/23/game-20121123-081955-c8a4dbb1.htmlJorbles_ wins!
Hamlets, Highways, and Great Halls are all gone.
cards in supply:
Contraband,
Great Hall,
Hamlet, Herbalist,
Highway, Moneylender,
Outpost, Potion, Saboteur,
Vineyard, and Woodcutter
Default card selection was used. The point tracker will be available.
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#1 Jorbles_: 28 points (3 Vineyards [19 action cards], 7 Great Halls, and 3 Estates); 13 turns
opening: Moneylender / Silver
[30 cards] 7 Great Halls, 5 Hamlets, 5 Highways, 3 Vineyards, 1 Moneylender, 1 Woodcutter, 2 Coppers, 1 Silver, 2 Potions, 3 Estates
#2 tucker: 16 points (2 Vineyards [18 action cards], 3 Estates, and a Great Hall); 13 turns
opening: Silver / Moneylender
[29 cards] 5 Hamlets, 5 Highways, 4 Herbalists, 2 Vineyards, 2 Woodcutters, 1 Great Hall, 1 Moneylender, 3 Coppers, 1 Silver, 2 Potions, 3 Estates
A clear Vineyard board if I've ever seen one. We mirrored each other opening Moneylender/Silver and then transitioning into Hamlets and Highways with an eye towards Great Halls and Vineyards. I won because I managed to get 2 Potions before a reshuffle and got lucky enough to buy out most of the Great Halls in a single turn. That's not what I want to ask everyone about though.
I was really really considering buying both an Outpost and a Contraband on this board. Would either have given one of us an edge in our strategy or was I right to resist my urge to find niche situations for bad cards? Obviously it would mean skipping a Highway, but it might give a chance to catch it up later. Also there is definitely not enough time for both an Outpost and a Contraband so it's gotta be one or the other. I'd lean towards Outpost if I were going to try one (that extra turn will almost always gain you a cheap action or a Vineyard), but I do see Contraband being possible.