Turn Order1)
Robz8882)
Captain_Frisk3)
Insomniac4)
Voltgloss5)
Cayvie6)
KuildeousThe Boasts- While Juggling: After rolling subtract 1 from the total, Start with half as many weapon tokens as normal
- With a Hangover: Roll 1 Less Die, -4 Defense, Discard this boast when you Kill your first Monster
- One Arm Tied Behind Back: Any die's showing 1 and 2 are ignored treating them as 0's
- Blindfolded: If you both kill & dodge the monster score 1 less gold
- Hopping on One Leg: -2 Defense
- Without Breakfast: Start with 1 wound
The Cast:Thief with a Morning StarArmorer with a SpearPriest with a SwordJester with a ScimitarBerserker with a DaggerAlchemist with an AxeClass Cards:ThiefDefence: 13
Class Tokens: 2
Ability: Spend a token to dodge a monster
ArmorerDefence: 13
Class Tokens: 2
Ability: When you kill a monster instead of treasure spend a token to get a permenent +3 defense boost
PriestDefence: 14
Class Tokens: 2
Ability: Spend a token at the start of the encounter to heal 1 wound and you can't use weapon tokens this turn.
JesterDefence: 14
Class Tokens: 2
Ability: Before rolling spend a token to switch the monsters power and toughness
BerserkerDefence: 14
Class Tokens: 2
Ability: Before rolling spend a token to get +1 die for each wound you have and if you kill the monster dodge it
AlchemistDefence: 14
Class Tokens: 2
Ability: If you kill and dodge you can spend a token to heal a wound
Weapon Cards:Morning StarDice: 5
Weapon Tokens: 2
Ability: After rolling spend a token to reroll all dice
SpearDice: 4
Weapon Tokens: 2
Ability: After rolling replace your roll with 14
SwordDice: 4
Weapon Tokens: 2
Ability: Spend a token for +3 defence this turn
ScimitarDice: 4
Weapon Tokens: 2
Ability: After rolling spend a token to re-roll 2 dice
DaggerDice: 3
Weapon Tokens: 4
Ability: Before rolling spend a token to kill a monster
AxeDice: 5
Weapon Tokens: 2
Ability: Once per fight before rolling you may spend a token to double your attack this turn, your attack is 0 next turn