The following kingdom is the recommended set of ten "Victory Dance" from the Intrigue rulebook.
Bridge, Duke, Great Hall, Harem, Ironworks, Masquerade, Nobles, Pawn, Scout, Upgrade.
The challenge is not to play with that. The challenge is instead to play with the slightly modified version that I came up with.
Bridge, Crossroads, Duke, Great Hall, Harem, Horse Traders, Ironworks, Nobles, Tribute, Tunnel
Your mission, should you choose to accept it is to play a solo game with this kingdom and end the game in as few turns as possible. The game must end by three-piling. In fact, no Provinces may be purchased. The tiebreaker will be the number of points at game end. The winner gets 3 points, second place gets 2 and third place gets 1.
PM logs to me by Tuesday the 20th at midnight EST.