01. Dominion
09. Race for the Galaxy
10. Powergrid
07. Settlers of Catan
05. Pandemic
04. Ticket To Ride
08. Small World
03. Agricola
02. 7 Wonders
06. Carcassonne
Dominion is my favorite game. When you make games, you can avoid things you don't like, and put in things you like, so in general I am a fan of my stuff, the good stuff anyway. So, nothing much to say there. For years my favorite game was Magic: The Gathering; I'd still put it second. Probably Nefarious is third.
Hunters & Gatherers is the fixed Carcassonne. It's very similar but the tiles are better balanced and scoring is simpler and it's slightly more fun otherwise. Unless there is a Carcassonne expansion you can't do without, that's that, stick with Hunters & Gatherers. I do like it, it would be in my top-10-not-mine games. I see it as in the same genre as Kingdom Builder - get a random result and make the best of it each turn - although Kingdom Builder is more strategic.
I like San Juan, which is either a precursor of Race or vice-versa. I would think simultaneously play would be an improvement, but the icons in Race weren't the move, and also to make the game feel less solitaire-y you really want to make good use of color. Limit cards to triggering on two actions, color the actions, then color the cards to match the actions they trigger on. So, if Produce is green and Explore is Blue, then a planet that does things when you Produce or Explore is green/blue. This way I could glance across the table and see actual information I care about about an opponent's position. This stops you from using color for goods and I think that's fine. Anyway I have made a bunch of games in the San Juan family, only simultaneous, it's a good genre.
Settlers is like a fixed Monopoly. Other people have argued this but it's true. It's not roll-and-move, but it's a mistake (that many trying to cash in have made) to look at Monopoly and just see that. You roll dice and see what you get; you get stuff when it isn't your turn; you have stuff that's yours that earns you income; you build up your stuff. And you trade. Anyway Settlers is a key game for the hobby but is way too political for me. I do not want to spend the evening saying, put the robber on those bricks, Tom is winning, look he's just about the get the longest road.
I haven't played Small World but I played Vinci, and my understanding is that Small World is a fixed version except not fixed enough for me, again for the politics issue. I liked Vinci but it needed the politics reduced. I don't know the specifics of Small World but one thing to try would be, at the end of the game, subtract the score of the player to your left from your score.
I haven't played 7 Wonders but I have made many drafting games. I was very sad that I didn't manage to get one published before 7 Wonders. I am still hoping to get one published before another one comes out. Fairy Tale wasn't so sad, I guess it was less related and didn't make as much of a splash.
Friedemann personally explained Power Grid to me, in case I could come up with a Dominion promo that tied into it. I didn't think of one (incidentally Jay insisted it would have to be a victory card, get it) and did Puerto Rico instead. That all worked out. I haven't played Power Grid though, or the other games on the list. I will always think of Pandemic as that game that lost every award ever to Dominion. Then when he redid it as Forbidden Island he got to lose everything to 7 Wonders.