Game 1
4-Player using Base, Seaside and Dark Ages. Estates as starting cards.
Cards in Kingdom: Squire, Fishing Village, Urchin, Gardens, Fortress, Salvager, Death Cart, Wharf, Witch, Cultist
I have no idea what to do here. And I'm not going to share what I was going for as I was 4th player, Player 1 drew 5-2 and I drew both of my opening cards (Fishing Village and Salvager for the record) on turn 5 meaning my strategy didn't matter all that much. I didn't reach 4 on any of my last 8 turns of the game (I drew 10 coins with no +buy on the first hand after shuffle and then drew no coin other than FV after that until the game ended).
Still, as 4th player I would think going Cultist is the best route as everyone else normally will go Witch (Player 1 went both with his 5-2 draw and early advantage and killed everyone).
What would everyone else have done as Player 4? What about if it was 2-player?
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Game 2
3-Player Game using Base, Seaside and Dark Ages. Shelters in Play.
Cards in Kingdom: Forager, Moneylender, Bureaucrat, Rats, Sea Hag, Graverobber, Mystic, Festival, Bazaar, Adventurer
With no card drawers and a big curser with a lack of trashing the play seems clear here with Sea Hag. Rats ended up being big especially in my case as I trashed my extra Rats with Forager and Graverobber throughout the game while one player ended up with 12 Rats in his deck by the end. Moneylender was a big trap on this board as one player in this game hates when his deck has more than 20 cards in it.
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Game 3
3-Player Game using Base, Seaside and Dark Ages. Shelters in Play.
Cards in Kingdom: Squire, Vagrant, ,Lighthouse, Moat, Caravan, Smithy, Catacombs, Rebuild, Merchant Ship, Treasury
I'll admit this was a fairly dull kingdom, but after the cursing of the previous games it was welcomed. I won't speak of my strategy here because I went against everything I know and played like a pre-Village Idiot, overbuying actions with no way to play them. I nearly recovered at the end with a Rebuild strategy but ran out of time.