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Author Topic: Mafia XVI - Gambling with Death in Casino Helsinki (Mafia Wins!)  (Read 241774 times)

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yuma

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Welcome to Mafia XVI - Gambling with Death in Casino Helsinki

I talked to O and confirmed that he would be ok with me starting my game before his. This game will not start until Insomniac's Switch game is at least into Day 2, but it may start after that depending on the mafia load at that time. In all likelihood, the draft process (see below) will start when that game starts Day 2 and will officially start a few days after.

Player List
1. cayvie
2. Insomniac
3. Cuzz Mafia Goon Killed Night Night 3
4. Eevee Town Neighborizer Killed Night 1
5. Robz Town Jailkeeper Killed Night 3
6. ashersky Vanilla Townie Lynched Day 4
7. TheMunch Mafia Rolecop Lynched Day 5
8. Captain_Frisk replaced by Eevee2 Town One-Shot Vigilante Killed Night 4
9. Voltgloss Town Night 3 Vigilante Killed Night 5
10. Abra655 replaced by Axxle Vanilla Townie lynched Day 2
11. jotheonah Town Cop Killed Night 2
12. Archetype Town One-Shot Watcher Lynched Day 3
13. shraeye Vanilla Townie lynched Day 1
14. ehunt


This game run a Pick Your Power set up. This set up is a 14-player open setup with 16 possible roles included in the game, each role paired with another. Players will participate in a pregame draft for a chance to bid on a set of roles. Players winning a role will pick one of the two in the set. Players can obtain a role regardless of alignment, so it is possible to see some interesting combinations.

Basic Setup

3 Mafia
11 Townies
Both can be any of the following pairs.
 - Night 3 Vigilante OR Vengeful
 - 1-Shot Vigilante OR 1-Shot PGO (active)
 - Cop OR 1-Shot Redirector
 - 1-Shot Commuter OR 1-Shot Watcher
 - Doctor OR Roleblocker
 - Universal Backup OR Role Cop
 - Neighborizer OR Fruit Vendor
 - Jailkeeper OR Tracker

Mechanics

 - At the beginning of the game, there is a draft to determine the order for the bidding on roles.
 - Once this has happened, each player will send in the role they'd like to be. Only one role from each "slot" will be awarded, for example; there cannot be a Doctor and a Roleblocker in the game.
 - As such, in the event multiple players select the same role (or the same "slot"), the player highest in the draft order wins the role, whilst the others remain Vanilla.
 - Roles are then distributed and Day 1 begins.
 - Throughout the bidding phases, the thread is locked.

The Draft

 - Once alignments have been dealt out, each player must send a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted. Next placed on the list is the lowest doubled numbers, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples.
 - In cases of multiple players selecting the same number, the higher placed between these players is chosen randomly.
 - The whole numbers sent in will be published in draft order, but not with the owners of the numbers listed. This is to prevent the first player listed to be confirmed "power role."

Bidding for Roles

- Once the draft order has been determined, each player PM's the moderator of the game with the role they'd like to be. Roles are unisex, in the sense, that they can be selected by Mafia or Town. So, it's possible to have a Mafia 1-Shot Vig or a Town 1-Shot Vig, and so on.

Other Information

 - An individual Mafia member cannot nightkill and use a power on the same night.
 - Tracker/Role Cop/Watcher/Cop results will be worded in a way to stay ambiguous to redirection; "Your target went X" or "Your target is X", for example.
 - Mafia will be given access to a quicktopic, but are not allowed to discuss pregame until roles are sent out.  Mafia does not have a daytalk
 -  There can be at most 8 power roles in the game and at least 1. Any player who does not win a power role, regardless of alignment will become either a Vanilla Townie or Vanilla Mafia Goon.

Role Descriptions

Night 3 Vigilante OR Vengeful
Congratulations, you have won the Night 3 Vigilante OR Vengeful Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Night 3 Vig: On Night 3 only, you may select a player in the game to nightkill.
Vengeful: If you are lynched, you may select a player in the game to vengekill before the game goes to night.

1-Shot Vigilante OR 1-Shot PGO
Congratulations, you have won the 1-Shot Vigilante OR 1-Shot PGO role. Please specify before D1 starts which role you'd like to be.
Abilities:
1-Shot Vig: On one night of your choice, you may select a player in the game to nightkill.
1-Shot PGO: On one night of your choice, you may elect to "arm" yourself. If you do, you kill anyone who targets you that night.

Cop OR 1-Shot Redirector
Congratulations, you have won the Cop OR 1-Shot Redirector Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Cop: Each night, you may investigate one player in the game and learn their alignment.
1-Shot Redirector: On one night of your choice, you may select a player to "redirect". If they are using an action that night, they will be redirected to another player of your choice. The player you target will not be informed of your redirect.

1-Shot Commuter OR 1-Shot Watcher
Congratulations, you have won the 1-Shot Commuter or 1-Shot Watcher Role. Please specify before D1 starts which role you'd like to be.
Abilities:
1-Shot Commuter: On one night of your choice, you may elect to "commute", which will render you immune to all actions on that night. If you are investigated, the player investigating you will receive the wording "no result."
1-Shot Watcher: On one night of your choice, you may watch a player of your choice and learn who targeted them (if anyone). If the player you watch is not targeted, you will receive the wording "No result."

Doctor OR Roleblocker
Congratulations, you have won the Doctor OR Roleblocker Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Doctor: Each night, you may select a player in the game to protect from one nightkill.
Roleblocker: Each night, you may select a player in the game to roleblock. This will prevent them from using an action. The player you target will not be informed of your roleblock. If you block an investigative role they will receive the wording "no result."

Universal Backup OR Role Cop
Congratulations, you have won the Universal Backup OR Role Cop Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Universal Backup: After the first powerrole has died, you will inherit their role. If the first roles to die are multiple people at night, you will inherit one of those roles randomly. If you inherit a role that is a 1-shot and the dying player had already used the 1-shot, your power will be used up.
Role Cop: Each night, you may investigate one player in the game and learn their role. Mafia Goons and Vanilla Townies will both investigate as Vanilla.

Neighborizer OR Fruit Vendor
Congratulations, you have won the Neighborizer or Fruit Vendor Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Neighborizer: Each night, you may create a neighbourhood with another player in the game. You will now have access to a quicktopic thread with this player for use at any time. Each player you neighborize will be given an individual quicktopic, meaning that fellow neighbors cannot communicate with each other, only with you.
Fruit Vendor: Each night, you may target a player in the game and give them a piece of fruit. The fruit does nothing.

Jailkeeper OR Tracker
Congratulations, you have won the Jailkeeper OR Tracker Role. Please specify before D1 starts which role you'd like to be.
Abilities:
Jailkeeper: Each night, you may choose to "Jailkeep" someone, which will simultaneously protect them from one nightkill and roleblock them. Players who are Jailkept can still be investigated.
Tracker: Each night, you may select a player in the game to track. You will find out who they targeted that night (if anyone). If the player you track does nothing you will receive the wording "no result"

Mafia Goon
Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: At any time you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
You win when the mafia obtain a majority or nothing can prevent this from happening.

Order of Role Resolution

Commuting (isn't affected by anything)
PGO Activation
Roleblocking
Redirecting
Protecting (Jailkeeper, Doc)
Killing (Mafia, Vigs)
Investigating (Tracker, Watcher, Cop, RoleCop)
Other (Fruit Vendor, Neighborizer)
« Last Edit: September 23, 2014, 10:24:35 pm by yuma »
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yuma

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Re: Mafia XVI - Murder in Casino Helsinki
« Reply #1 on: October 25, 2012, 09:57:38 pm »

Mafia Ruleset (REVISIONS IN RED)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
9.This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-one days long.
- Day 1 is set to last for twenty-one days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-one days.



Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
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cayvie

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #2 on: October 25, 2012, 10:04:29 pm »

/in
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Archetype

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #3 on: October 25, 2012, 10:44:19 pm »

That Fruit Vendor Role is calling my name /in
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Insomniac

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #4 on: October 25, 2012, 10:54:35 pm »

/in
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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #5 on: October 25, 2012, 10:56:31 pm »

How could I not!
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yuma

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #6 on: October 25, 2012, 11:05:35 pm »

How could I not!

you will be the host... but not killed like most mafia hosts... at least not night 0.
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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #7 on: October 25, 2012, 11:13:45 pm »

Hosting and toasting to the maximum.
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Grujah

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #8 on: October 25, 2012, 11:15:59 pm »

Maaaybe. Depends on timing.
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Robz888

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #9 on: October 26, 2012, 01:28:31 am »

In.
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shraeye

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #10 on: October 26, 2012, 01:30:02 am »

I'm skipping one!  Look at all that self control!
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Robz888

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #11 on: October 26, 2012, 01:30:33 am »

I'm skipping one!  Look at all that self control!

I couldn't even if I wanted to. I've NEVER missed a game (except the game I'm modding).
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ashersky

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #12 on: October 26, 2012, 04:05:03 am »

This looks fun.  /in
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2013, 2014, 2015 Mafia Mod of the Year
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2013, 2014 Mafia Player of the Year (Tie)

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Ozle

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #13 on: October 26, 2012, 04:09:54 am »

I assume mafia alignments are done AFTER players have their roles?
Otherwise it can break if you have two mafia players high up in the draft (They can take the Cop/Doctor roles)

Also, if everyone has a role, doesn't this make it role madness?
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cayvie

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #14 on: October 26, 2012, 04:55:20 am »

not everyone has a role
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Ozle

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #15 on: October 26, 2012, 05:03:32 am »

Ahh ok I get it after rereading it!


Is there a reason for
1-Shot Vigilante OR 1-Shot PGO
or
Neighborizer OR Fruit Vendor

Why would somebody select the second option over the first in those cases?



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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #16 on: October 26, 2012, 05:11:05 am »

i bet PGO has a better chance of hitting scum than 1-shot vig
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Ozle

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #17 on: October 26, 2012, 05:14:32 am »

i bet PGO has a better chance of hitting scum than 1-shot vig

Really?
Interesting.

In a game where there are likely to be several power roles I would disagree, but in this game I suppose the Mafia could also have power roles.

I suppose it depends on your character, if I was someone auto-suspicious (*Removes Galz's name*) then I would stay away from PGO or you'll likely end up killing the cop!

But if this game was more normal with 4 town power roles, 1 Mafia power role and a mafia kill I would say that the PGO is a liability more than a help.

Although has any Vig ever shot a Mafia?
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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #18 on: October 26, 2012, 05:16:59 am »

Although has any Vig ever shot a Mafia?

Galz shot you in MVI!
(he clashed with Glooble, though)

I Shot O in MIX.
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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #19 on: October 26, 2012, 09:57:12 am »

I was dayvigged when I was mafia in MIX.
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Ozle

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #20 on: October 26, 2012, 10:09:57 am »

And any games with PGO in them where it has worked? Not reallyseen that one?
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yuma

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #21 on: October 26, 2012, 05:36:46 pm »

Is there a reason for
1-Shot Vigilante OR 1-Shot PGO
or
Neighborizer OR Fruit Vendor

Why would somebody select the second option over the first in those cases?

I'll be honest I don't know the rationale for those two, or really any of the roles, I am simply using an open setup that is provided by mafiascum.

However, anything is open to change if the community voices concerns about it. That is partially why I opened this up a bit early so that we could discuss any changes made to the game.

Mafiascum appears to have only have one game completed with this setup with mafia winning in a pretty close game. I think mafia had a 1-shot vengeful and a 1-shot redirector; town had a neighborizer, a jailkeeper, and a  1-shot watcher. But I may be wrong about that...
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yuma

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #22 on: October 26, 2012, 07:36:30 pm »

I assume mafia alignments are done AFTER players have their roles?
Otherwise it can break if you have two mafia players high up in the draft (They can take the Cop/Doctor roles)

This is a question for people to discuss... mafiascum has alignments dealt out before the draft. So it is possible for power roles to be lopsided. As such the draft processes is extremely important for each team.

However, if people are concerned about it being not balanced we could conduct the draft first and then deal out alignments.

I am leaning toward alignments first and then the draft. I think it adds a new level of personal strategy, but does risk the potential lack of balance.
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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #23 on: October 26, 2012, 07:39:32 pm »

Im not in so what I say doesn't really matter, but if you get unlucky in the draft and Mafia get to pick early then they will take the town Big power roles (Cop, Jailkeeper, Doctor) out of play and the town are pretty screwed, thus wasting your effort to put the game together!

Although thinking about it, this happens whether they know thier alignment beforehand or not...hmm, wonder how mafia scum do it. Will investigate
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yuma

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Re: Mafia XVI - Gambling with Death in Casino Helsinki (Sign-ups Open)
« Reply #24 on: October 28, 2012, 12:13:55 am »

Teaser from the flavor

Quote
Each of us made our way into the glamorous casino. Some preferred poker, some roulette. Other made their way to the slots and others to the blackjack. But only one was smart enough to know how to win big in a casino. yuma... stealthy and sneaky yuma. He was just as slinky and suspicious in real life as he was online. As the members of our group went their separate ways yuma, silently and carefully sided up to an unsuspecting gambler and snatched his wallet out from under him. He snatched a gold watch off another and some chips from someone else. In no time at all he had stolen from nearly a dozen players--including three from our group.
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