After waiting a long time after the initial launch disaster, I gave Goko Dominion another shot. In adventure mode, it crashed like clockwork every other game, from Chrome on a solid desktop. The last game before I rubbed my eyes and exited the study dealt me an initial hand with all the treasure values blank.
Dominion is one of the best games ever made. However, what is going to happen when people that have not been pre-addicted try this game out? They are going to give it a shot, realize its designed to some kind of high school level and is basically unplayable, and that's that. Customer is gone. Player base is gone. And if the casuals walk, who will Goko ever get? I get a sense that all you pros aren't exactly impressed either.
I know its technically a beta. But how long does it take to work the bugs out of a product that was deemed ready for launch in August by a conference room of real live business people? Come on, what on earth has happened? Why does the game design (music, avatars; hot damn, the avatars) feel so insanely amateurish and third-world-subcontracted? This is just so dang sad considering the excellence of the game.
I'm sorry, I guess that's a rant. But you try to play on Goko and journal your feelings. It's just wrong.