Tested Recruiter last night with the wife:
Recruiter
$5 - Action-Attack
Choose one: +1 Action and gain an Attack card from the supply; or all other players gain a Curse card.
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If you have played 2 or more Attack cards this turn (counting this): +$1.
Played two games with it. One with other Attack cards, one w/o.
The first game cards: Recruiter, Margrave, Upgrade, Jester, Harem, Grand Market, Noble Brigand, Watchtower, Farming Village, Spice Merchant
I opened 5/2 gaining Recruiter/nothing
Wife opened 3/4 gaining Watchtower, Spice Merchant
This was a slow moving game where neither of us played optimally. We ended up ending the game on 3-piles with Margraves, Curses and Recruiters running out. Both of us played Recruiters early for the Attack gaining ability, especially going after the Margraves and then buying Farming Villages. Toward mid-game the Recruiters started flinging the curses out and the pile was empty in about 4 turns. My wife had some cool hands were she Upgraded a Recruiter into a Grand Market with a Watchtower in hand and then drew the Grand Market with a Farming Village or Margrave. But I ended up winning 14 to -1 after grabbing a few Provinces and then rushing the last Margrave and Recruiter... with Recruiters.
Second game cards: Recruiter, Fool's Gold, Cartographer, Hamlet, Tunnel, Inn, Secret Chamber, Envoy, Wishing Well.
I opened 3/4 and bought Fool's Gold/Envoy going the Big Money route with Fool's Gold.
My wife opened 5/2 and bought Cartographer/Hamlet and went the Tunnel route. She also ended up getting a 1 Recruiter turn 5 using it exclusively for Cursing. That ended up really hindering my Envoys. She also had some cool synergy with Cartographer and Envoy while she had some WIFOM--too much forum Mafia!--with Envoy and Fool's Gold. She ended up winning pretty solidly as my deck sputtered with too much green and curses.
This card was a bit difficult to play and neither of us played it optimally the first game. We recruited to many Recruiters which then were basically coppers that filled your deck with more attack cards. But we were able to get a few great hands with Farming Village/Margraves and Recruiters for high $ amounts and giving out ~2 curses. On its own, it wasn't as passable as I thought it might be. Curses still hurt, even if you have to pay $5 for a card that isn't as good of a curser as a $4 Sea Hag.