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Author Topic: Hanabi  (Read 5920 times)

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theory

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Hanabi
« on: October 19, 2012, 06:12:35 pm »

Who here has played Hanabi?  I am happy to moderate a game if there is interest.

Read a review here.
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Grujah

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Re: Hanabi
« Reply #1 on: October 19, 2012, 06:19:09 pm »

Meh, I would never actually buy something like this. It's just a bunch of cards with numbers on it.

Unless the price range is same as a regular card deck, which is like 0.5$.
« Last Edit: October 19, 2012, 06:22:38 pm by Grujah »
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Captain_Frisk

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Re: Hanabi
« Reply #2 on: October 19, 2012, 06:40:51 pm »

Won't this fail without the memory requiremt s? 
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theory

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Re: Hanabi
« Reply #3 on: October 19, 2012, 06:44:26 pm »

Won't this fail without the memory requiremt s? 

No.  The game tests logic a lot more than memory, since most of the time if you're told something you often need to act on it soon anyway.
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Re: Hanabi
« Reply #4 on: October 19, 2012, 06:45:18 pm »

/out

No traitor mechanic
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Re: Hanabi
« Reply #5 on: October 19, 2012, 06:51:17 pm »

I've never played before, but if you could post the rules somewhere I'd be in. This game looks neat, and I like logic puzzles.
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Qvist

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Re: Hanabi
« Reply #6 on: October 19, 2012, 07:42:17 pm »

I really want to play it IRL. But I'm not sure if this really works as Forum Game. You can use pen and paper and re-read all. Yeah, it would still work, but I don't think it's that much fun. But we could try it. I would be in.

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Re: Hanabi
« Reply #7 on: October 19, 2012, 08:32:22 pm »

Hi,

I have played once.  (Wei Hwa amused himself by playing with two newbies, and we newbies had different ideas about how to proceed.) 
I would be interested in playing again.

I think there is probably an interesting algorithm/protocol design problem in analyzing the game, too.


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Grujah

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Re: Hanabi
« Reply #8 on: October 19, 2012, 08:52:33 pm »

Oh, you'd moderate it? I wonder how that would go.. I guess a QT for everybody. I could give it a try.
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theory

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Re: Hanabi
« Reply #9 on: October 20, 2012, 12:12:25 pm »

No need for something like that.  We would do something like this:

http://boardgamegeek.com/thread/829547/gcl-mafia-pbf-game-d-3p-23-points

(Featuring mith himself!)

Here are the rules: http://files.boardgamegeek.com/file/download/6r4wxf3udw/Hanabi_English_Translation.pdf?

If we do play, I would want a 4p game.
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Grujah

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Re: Hanabi
« Reply #10 on: October 20, 2012, 02:10:17 pm »

Well, I mean QT for each player, IMO that's a way better way to convey "card hands" there than for me to have to search inbox every time (Axxle has done this for Cosmic).

Seems interesting, I'd be /in.
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shraeye

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Re: Hanabi
« Reply #11 on: October 20, 2012, 02:16:17 pm »

cool cool, I am interested.  Sure, why not.  sign this sucker up.  (Also, this is a Forum Game, so there is Robz to remember)
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Qvist

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Re: Hanabi
« Reply #12 on: October 20, 2012, 03:19:22 pm »

I'm in too.

jeb56

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Re: Hanabi
« Reply #13 on: October 20, 2012, 03:44:29 pm »

And I'm in (I hope).
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theory

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Re: Hanabi
« Reply #14 on: October 21, 2012, 09:19:19 am »

Should I just start, with Grujah/shraeye/Qvist/jeb56?  Does the Robz rule apply only to Mafia games?
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theory

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Re: Hanabi
« Reply #15 on: October 21, 2012, 05:03:29 pm »

Preparing the game now, with Grujah/shraeye/Qvist/jeb56.  Good luck, drunk fireworks operators.
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shraeye

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Re: Hanabi
« Reply #16 on: October 21, 2012, 06:13:50 pm »

oooh! I get to be drunk while playing? I like this game.
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Re: Hanabi
« Reply #17 on: October 21, 2012, 08:34:15 pm »

Damn I missed this ill have to watch and read the rules and get in for the next one... I was Hopi h theory would put a disclaimer at the end of the rules saying he is a moderator of f.DS :P
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Re: Hanabi
« Reply #18 on: October 21, 2012, 08:37:45 pm »

I'd be interested to join the next one of this.
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Re: Hanabi
« Reply #19 on: October 22, 2012, 07:05:45 am »

Theory, isn't this a lot of work to mod?
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theory

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Re: Hanabi
« Reply #20 on: October 22, 2012, 07:56:35 am »

More than I thought, but the spreadsheet helps.
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Kuildeous

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Re: Hanabi
« Reply #21 on: October 23, 2012, 08:37:26 am »

Well, reading Hanabi I isn't overly exciting by itself, but the idea of game play does look interesting. If there's a Hanabi II, I think I'd sign up for that.
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shraeye

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Re: Hanabi
« Reply #22 on: October 23, 2012, 11:23:56 pm »

Hey theory, could you send me the translation of the rules, I'm having a hard time downloading that pdf for some reason.  Is this a safe thread to put an email down in?  Contact by PM?
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theory

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Re: Hanabi
« Reply #23 on: October 24, 2012, 01:00:16 pm »

Try this link instead: http://cocktailgames.com/upload/produit/hanabi/regles/regle_en_hanabi.pdf

If you are at all interested in playing, I highly recommend PMing me for a link to the overall game state.  Watching the game is not that interesting unless you can see the whole game state (like I can).  Then it's fascinating.

(By way of comparison, when this is played IRL, onlookers can see everyone's cards.)
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shraeye

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Re: Hanabi
« Reply #24 on: October 24, 2012, 01:09:06 pm »

You could probably instead make a QT where you can post the gamestate just once, so you don't have to PM multiple onlookers.  Maybe this would make it easier, maybe not.
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theory

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Re: Hanabi
« Reply #25 on: October 24, 2012, 01:13:18 pm »

But then I'd have to keep PMing the QT around ...
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Re: Hanabi
« Reply #26 on: October 24, 2012, 01:28:52 pm »

But then I'd have to keep PMing the QT around ...

only once to each spec?
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theory

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Re: Hanabi
« Reply #27 on: October 24, 2012, 01:32:06 pm »

Ah, perhaps that's the misunderstanding.  The game state is a Google spreadsheet.
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shraeye

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Re: Hanabi
« Reply #28 on: October 24, 2012, 05:11:19 pm »

aha, clever.
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Re: Hanabi
« Reply #29 on: October 24, 2012, 05:31:04 pm »

aha, clever.
Did you expect anything less?  It is Theory  8) after all.
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Re: Hanabi
« Reply #30 on: October 25, 2012, 08:28:53 am »

I'm hoping to try this game out with my lunch table at work. I don't have the cards yet, so I took a deck of regular playing cards and wrote numbers in the upper-right corner using colored Sharpies. They're not board-game enthusiasts, so I predict a dismal ending, but it'll be interesting to give it a try.
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shraeye

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Re: Hanabi
« Reply #31 on: October 25, 2012, 11:32:35 am »

I'm definitely goign to do this with some friends, get some similar decks of cards together to build my own Hanabi deck and see what happens.
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Grujah

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Re: Hanabi
« Reply #32 on: October 25, 2012, 11:42:43 am »

I gonna try it out, probably with MTG cards, they come in 5 colors with numbers in em :P
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Re: Hanabi
« Reply #33 on: October 25, 2012, 12:05:01 pm »

Is it meor are the players in the game doing really well?
Or does it always start off this well?
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Re: Hanabi
« Reply #34 on: October 25, 2012, 12:18:05 pm »

Is it meor are the players in the game doing really well?
Or does it always start off this well?

I suspect that being able to read previous clues helps a lot. I think Theory mentioned this at one point.

I can see it failing spectacularly in an IRL game where someone discards a 5 and he says, "Shit, I thought *this* was the 5."

Also, Dominion players tend to be more deductive, I think. I have no doubt that they'd do well in this forum.

But I haven't even played one game, so my speculations may be rubbish. 
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theory

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Re: Hanabi
« Reply #35 on: October 25, 2012, 12:29:09 pm »

Is it meor are the players in the game doing really well?
Or does it always start off this well?

There is a little bit of luck at play so far -- shraeye made two blind discards, for instance, that happened to turn out OK.  All the 1's got played pretty quickly so you can give clues like X is a 1 to facilitate non-blind discards.

But otherwise this is par for the course.  It's when you start running dry on clue tokens, low on the deck, and have more painful discards when you start having to make more advanced logical deductions.
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shraeye

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Re: Hanabi
« Reply #36 on: October 25, 2012, 12:31:05 pm »

These weren't blind since I hacked your computer and found your spreadsheet, bahahahaha!

Also, that hacking bit was a lie because I have no idea how computers work.
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theory

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Re: Hanabi
« Reply #37 on: October 25, 2012, 12:37:18 pm »

Crap, you must have tracked my IP address with a GUI interface using Visual Basic.  If only I isolated the node.
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shraeye

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Re: Hanabi
« Reply #38 on: October 25, 2012, 12:41:28 pm »

Might as well unplug your monitor right now, or your files are done for.
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Re: Hanabi
« Reply #39 on: October 25, 2012, 12:44:54 pm »

I told you not to use the password Password!
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Re: Hanabi
« Reply #40 on: October 25, 2012, 02:05:57 pm »

So, I introduced Hanabi to the lunch crowd. Not sure how much they liked it. I saw great potential, though. I had fun.

We didn't get to finish due to time constraints. I can see this being a quick game, but all four of us were new, so there was a fair amount of AP.

The hard part is not letting someone know that it's a bad move. One person was saying she was going to discard and then slowly move her hand to a card to gauge our responses. I had to tell her, "In or out." Noncommunication is hard, especially since it's a cooperative game where the only motivation to keep silent is for the sake of fair play (which is motivation enough for me, but not for everyone).

I didn't even tell one player that it's a bad move to discard blind since you might discard a 5 because she did have a 5, and that warning would have communicated the value of her hand.

When we wrapped it up prematurely, we already had one 5 in the discard pile and two 2s of the same color. One player had just drawn the 5 that would have let us finish a color.

Pretty interesting. I think they're willing to play it again now that they know the rules and common mistakes. They also know how important it is to keep track of what other people were told.

Although, talk about lucky. One clue was directed to me: "All four of your cards are 1s." As it turned out, they were all the same color, which I deduced because nobody warned me of duplicate colors. It was also dumb luck that the first person to play (second player) had the fifth 1.

I definitely will have to buy the game so I can have the real cards. Writing colored numbers in the upper-right corner of playing cards is kind of awkward.
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Voltgloss

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Re: Hanabi
« Reply #41 on: October 25, 2012, 02:15:14 pm »

Although, talk about lucky. One clue was directed to me: "All four of your cards are 1s." As it turned out, they were all the same color, which I deduced because nobody warned me of duplicate colors. It was also dumb luck that the first person to play (second player) had the fifth 1.

Did you mean, "they were all DIFFERENT colors?"  Or am I horribly confused?
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Kuildeous

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Re: Hanabi
« Reply #42 on: October 25, 2012, 02:45:02 pm »

Although, talk about lucky. One clue was directed to me: "All four of your cards are 1s." As it turned out, they were all the same color, which I deduced because nobody warned me of duplicate colors. It was also dumb luck that the first person to play (second player) had the fifth 1.

Did you mean, "they were all DIFFERENT colors?"  Or am I horribly confused?

Man, what the hell am I doing?

Yes, they were indeed different.

If they were all the same color, then I really suck at making Hanabi decks.
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theory

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Re: Hanabi
« Reply #43 on: October 26, 2012, 04:35:17 pm »

I created a spectator QT for Hanabi I.  PM me for link (or alternatively look it up in the spreadsheet).  There's some great discussion there.
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shraeye

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Re: Hanabi
« Reply #44 on: October 26, 2012, 05:10:14 pm »

This is great, now if I'm tempted to yell something into the Hanabi game thread, I can vent my thoughts to you instead.  Then the spectators get access to my frustration but I'm still obeying rules :)
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Re: Hanabi
« Reply #45 on: October 28, 2012, 05:02:38 pm »

Yea, i am. Enjoying thoughts in the spec thread.

From watching this, my dad would love it i think, being a bridge fan.

But chances of getting my gaming group to play would be an exercise i n frustration, beause all it takes would be one weak link and no chance of winning!
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Re: Hanabi
« Reply #46 on: October 29, 2012, 10:46:24 am »

But chances of getting my gaming group to play would be an exercise i n frustration, beause all it takes would be one weak link and no chance of winning!

I think that's why they have the scoring track. The group can work to get as high a score as possible and set a goal to do better.

I imagine that unless your group is finely tuned with its own little code (more like a method of knowing exactly what a person wants you to do based on the clue he gave), getting 25 points would be very hard.

In the one game I played, I was thinking of a way to get this guy to play his green 3. The problem was that he had two greens and two 3s, so I felt like those clues wouldn't help. Then I remembered that he knew one of the 3s was blue (but not a 3), so I told him which two cards were 3s. He looked at me dumbfoundedly at such a "useless" clue. He said that he didn't know that the 3 was green. For all he knew, it was red. I told him that he had to think on my clue. Would I waste a clue telling him of a red 3? It was more table talk than allowed for Hanabi, I'm sure, but everyone was new, and I knew that I'd lose them if they got mired in frustration.

If your group is a well-oiled machine, I imagine this game can be easy to win. With a new group (especially if not all of them are great at logical deductions), it seems that the scoring helps keep things from getting depressing.
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Re: Hanabi
« Reply #47 on: October 29, 2012, 02:14:58 pm »

BTW, if you have to use a full deck of cards as a substitute for a Hanabi game, the four cards you have left over can be used binarily (is that a word? Screw it!) to represent the eight tokens if you don't have anything handy.

I found that interesting when none of us had coins on our persons.
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Re: Hanabi
« Reply #48 on: November 08, 2012, 11:54:22 am »

I've gone back and looked at all the links in the OP, read the review of the game, etc.  and I cannot find where I read about the distribution of the cards (how many 1's of each color, etc.).  Can someone help me?  I'd like to try this at home, fashioning a deck from regular playing cards.
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Re: Hanabi
« Reply #49 on: November 08, 2012, 11:58:00 am »

three 1s
two 2s
two 3s
two 4s
one 5

in each of the 5 suits.
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theory

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Re: Hanabi
« Reply #50 on: November 16, 2012, 02:46:21 pm »

I've set up a whole system of spreadsheets now that will make playing forum Hanabi trivial.  A master spreadsheet tracks all information, while each player has their own spreadsheet that imports data (game state, people's hands) from the master spreadsheet.  Players can't view the master spreadsheet, even with a link, as there is a separate spectator copy of the master spreadsheet.

In other words, this means that to play/moderate the game, you just post your action, I put it into the spreadsheet and resolve it, and everyone immediately gets an updated hand in their personal spreadsheet.  You can even post in a "comments" section on your personal spreadsheet and it will get transmitted to the master spreadsheet.

With a little game logic you could probably implement the whole game and not even bother with posting on the forum, but that's a little complex for now.

Anyway who's up for next edition of Forum Hanabi?
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Re: Hanabi
« Reply #51 on: November 16, 2012, 03:38:11 pm »

It's pretty fun to play, and I'd probably be down to mod.  I'd also really enjoy spectating a match.
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Re: Hanabi
« Reply #52 on: November 17, 2012, 03:31:02 am »

Having just spotted this thread, I'm still in for the next game like I PM'd you
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Re: Hanabi
« Reply #53 on: November 19, 2012, 07:17:21 pm »

This is what a loss looks like:
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