Just... How crazy do you think this will play?
It will not be as crazy/complex as either RMM1 or RMM3, most assuredly. The characteristics that I am currently envisioning (in vaguest possible terms) are:
1. Everyone will have SOME ability beyond being a pure VT. Some abilities will be weak, some stronger, but everyone will have something.
2. No net-negative-utility roles. (By which I mean: no one will have a role that will make you think "man I'd have been better off as a pure VT") There may be roles with drawbacks, but if so they will be counterbalanced with advantages.
3. I am trying to cobble together all roles from regular roles and modifiers available on the MafiaScum wiki. I may have
one role going outside those bounds, but I'm working to not have that.
4. There may be ONE bastard-ish element: the possibility of alignment-switching. I haven't fully decided yet whether to keep that in or take it out. If I keep it in, it would be VERY restricted.
5. There will be no other bastard elements - i.e., lying in PMs, Jesters, etc.
Does that answer your question sufficiently? I am still in the game-devising stage, so if you have comments/concerns please make them known.
PPE: Jorbles: see my comment #s 4 and 5 re: bastardliness. If #4 is too bastardly, please let me know.