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Author Topic: Theme in deck building games  (Read 14795 times)

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Davio

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Re: Theme in deck building games
« Reply #25 on: October 25, 2012, 06:06:23 am »
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I dare not try to wrap my head around derivatives.

In fact, I find it easier to understand quantum physics than these weird financial constructs, they're like magic!

I mean, the system is inherently broken because the total amount of debt is bigger than the total amount of available money, right? And printing money decreases the value of current money (inflation) so even if debts are paid off with new money, the shortage of buying power will cause more debt.

Now I'm no economic expert, far from it, but still a curious party, I'll go ahead and make a topic for it. :)
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DStu

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Re: Theme in deck building games
« Reply #26 on: October 25, 2012, 06:12:05 am »
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In fact, I find it easier to understand quantum physics than these weird financial constructs, they're like magic!
I think what solve all this is to understand that money itself is already magic.
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theory

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Re: Theme in deck building games
« Reply #27 on: October 25, 2012, 10:06:32 am »
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moved post to here
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Grujah

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Re: Theme in deck building games
« Reply #28 on: October 25, 2012, 01:34:49 pm »
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There's room in the world for all kinds of games! No need to choose which you prefer. I love some flavor-heavy games and some mechanics-heavy games.
I agree. With a hardcore gaming group, mechanics heavy games are preferred, but with casual gaming group flavor heavy games are the best.

This, though one doesn't exclude the other.
Disagreement here. Popular games like Scrabble, Chess, Poker, Mah-Jongg and Dominoes aren't flavour heavy. I, for one, am not imagining a flock of sparrows when I'm shuffling Mah-Jongg tiles. And even your typical Spiel des Jahres winner (for me this is a litmus test for "suitable for casual gamers") isn't necessarily thematic. Does the main player in Dixit really impersonate an oriental storyteller? What's the theme of Quirkle? And this one card game, where you try to collect green cards which do nothing for you during the game, I don't remember the name at the moment, do people really experience the acquisitions of territories when they pick up a green card?

What I mean was that you can have machanics heavy games that are also very and quite flavorful as well. Not that necesarily all mechanics heavy games are flavorful.
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Drab Emordnilap

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Re: Theme in deck building games
« Reply #29 on: October 25, 2012, 01:44:31 pm »
+2

Does the main player in Dixit really impersonate an oriental storyteller?

Um, yes? How are you guys playing Dixit? "My card has something blue on it"?

A dog, perhaps?
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ftl

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Re: Theme in deck building games
« Reply #30 on: October 25, 2012, 01:53:12 pm »
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Usually the person giving the clue gives a clue; the word or phrase used doesn't feel like a story at all.

I actually had no idea that the main player was supposed to be an "Oriental Storyteller" until reading this thread, and I've played the game a few times with people.
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jotheonah

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Re: Theme in deck building games
« Reply #31 on: October 25, 2012, 01:57:39 pm »
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I really want to play DixIt!
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Insomniac

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Re: Theme in deck building games
« Reply #32 on: October 25, 2012, 02:02:59 pm »
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I really want to play DixIt!

Without knowing the rules it seems to be playable by forum but it isn't as successful as other games.
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Davio

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Re: Theme in deck building games
« Reply #33 on: October 25, 2012, 03:25:39 pm »
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I really want to play DixIt!

Without knowing the rules it seems to be playable by forum but it isn't as successful as other games.
I wouldn't play it by forum.

My family loves it and we played with 7 people one time on holiday, good times.
It has a nice way to trigger shared memories from way back when.
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Kuildeous

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Re: Theme in deck building games
« Reply #34 on: October 25, 2012, 03:34:57 pm »
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I really want to play DixIt!

Without knowing the rules it seems to be playable by forum but it isn't as successful as other games.
I wouldn't play it by forum.

My family loves it and we played with 7 people one time on holiday, good times.
It has a nice way to trigger shared memories from way back when.

I could see Dixit being pretty fun in an electronic format. I suppose it *could* be done in a forum if the moderator inserts the images or URLs of each picture and then manages the PMs using those pictures. That seems like a lot of work for the moderator though.

I think it could make for a fun online game, though. You go into a lobby, and when the game starts, you are presented with your cards. The storyteller is given a text box to enter the information and then selects his card. All others are then submitted with votes being done very simply.

It could be fun online. Not sure if it'd be worth a forum game. Makes it a little harder to play surreptitiously at work.
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Davio

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Re: Theme in deck building games
« Reply #35 on: October 25, 2012, 03:52:14 pm »
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I really want to play DixIt!

Without knowing the rules it seems to be playable by forum but it isn't as successful as other games.
I wouldn't play it by forum.

My family loves it and we played with 7 people one time on holiday, good times.
It has a nice way to trigger shared memories from way back when.

I could see Dixit being pretty fun in an electronic format. I suppose it *could* be done in a forum if the moderator inserts the images or URLs of each picture and then manages the PMs using those pictures. That seems like a lot of work for the moderator though.

I think it could make for a fun online game, though. You go into a lobby, and when the game starts, you are presented with your cards. The storyteller is given a text box to enter the information and then selects his card. All others are then submitted with votes being done very simply.

It could be fun online. Not sure if it'd be worth a forum game. Makes it a little harder to play surreptitiously at work.
Well, there are dozens of online Pictionary clones and this is the same, just reversed.
So you don't even need to program a drawing API, just use some images. They don't even have to be images from the original game as long as they're surrealistic and trigger the imagination.

The thing is, you don't really get your "Why didn't you choose my card!?" or "How come you all guessed my card?" frustration across that well online. It would be too stale.

Pictionary is still fun, because people like drawing.
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ConMan

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Re: Theme in deck building games
« Reply #36 on: October 25, 2012, 08:07:14 pm »
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I could see Dixit being pretty fun in an electronic format. I suppose it *could* be done in a forum if the moderator inserts the images or URLs of each picture and then manages the PMs using those pictures. That seems like a lot of work for the moderator though.

I think it could make for a fun online game, though. You go into a lobby, and when the game starts, you are presented with your cards. The storyteller is given a text box to enter the information and then selects his card. All others are then submitted with votes being done very simply.

It could be fun online. Not sure if it'd be worth a forum game. Makes it a little harder to play surreptitiously at work.
It's got quite a nice iOS implementation. It works pretty much as you describe, except that you record the clues through the microphone so you can allow for things that aren't easily typed.
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ipofanes

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Re: Theme in deck building games
« Reply #37 on: October 26, 2012, 03:43:21 am »
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There's room in the world for all kinds of games! No need to choose which you prefer. I love some flavor-heavy games and some mechanics-heavy games.
I agree. With a hardcore gaming group, mechanics heavy games are preferred, but with casual gaming group flavor heavy games are the best.

This, though one doesn't exclude the other.
Disagreement here. Popular games like Scrabble, Chess, Poker, Mah-Jongg and Dominoes aren't flavour heavy. I, for one, am not imagining a flock of sparrows when I'm shuffling Mah-Jongg tiles. And even your typical Spiel des Jahres winner (for me this is a litmus test for "suitable for casual gamers") isn't necessarily thematic. Does the main player in Dixit really impersonate an oriental storyteller? What's the theme of Quirkle? And this one card game, where you try to collect green cards which do nothing for you during the game, I don't remember the name at the moment, do people really experience the acquisitions of territories when they pick up a green card?

What I mean was that you can have machanics heavy games that are also very and quite flavorful as well. Not that necesarily all mechanics heavy games are flavorful.

Yes, I was more responding to Archetype and your "This," rather than the second part of your statement.
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jotheonah

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Re: Theme in deck building games
« Reply #38 on: October 26, 2012, 08:54:05 am »
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I really want to play DixIt!

Without knowing the rules it seems to be playable by forum but it isn't as successful as other games.
I wouldn't play it by forum.

My family loves it and we played with 7 people one time on holiday, good times.
It has a nice way to trigger shared memories from way back when.

My mother's birthday is the day before Thanksgiving. She usually doesn't get into eurogames, but DiXit seems right up her alley - her gaming style is very left-brained and creative and she loves charades and Balderdash and Pictionary. I think I'm going to surprise her by buying it right before the whole family gets together and springing a family game night on her birthday. Pretty psyched.
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Drab Emordnilap

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Re: Theme in deck building games
« Reply #39 on: October 26, 2012, 09:37:36 am »
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I really want to play DixIt!
If you live in Houston, you can come play it this weekend!
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Omer

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Re: Theme in deck building games
« Reply #40 on: October 28, 2012, 10:54:20 am »
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Umm open your own thread people? This last page had nothing to do with theme in deck building games. Off-topic is as bad as spam imo.
« Last Edit: October 28, 2012, 11:10:48 am by Omer »
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theory

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Re: Theme in deck building games
« Reply #41 on: October 28, 2012, 11:00:40 am »
+3

Good thing you don't run this forum, then.  It is natural for discussion to branch and touch on subjects different than originally intended.
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Omer

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Re: Theme in deck building games
« Reply #42 on: October 28, 2012, 11:15:12 am »
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Good thing you don't run this forum, then.  It is natural for discussion to branch and touch on subjects different than originally intended.
It is, except in every other forum I've been to a moderator splits these discussions into seperate threads.

Wait wait wait, is there no rule against off-topic posts in this forum? Because if there is, then "branching discussion" or whatever way you want to put it is the same thing as off-topic. And if there isn't such rule, then congratulations, this is one of the only forums in the world with no such rule.

PS. I will be looking into posting off-topics posts in other threads, and if a moderator warns me I'll be replying with "It is natural for discussion to branch and touch on subjects different than originally intended." Brilliant, thank you.
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theory

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Re: Theme in deck building games
« Reply #43 on: October 28, 2012, 11:29:08 am »
+3

Have fun at those other forums, then.  You haven't been contributing positively and your attitude is unacceptable.
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Ozle

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Re: Theme in deck building games
« Reply #44 on: October 28, 2012, 04:08:05 pm »
+7

Im sorry Theory, you cannot post that you have banned him in this thread because that is not he original topic of the thread.
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Davio

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Re: Theme in deck building games
« Reply #45 on: October 28, 2012, 04:53:50 pm »
+3

Well, if I knew we were allowed to branch out, I wouldn't have opened 122 topics!
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Donald X.

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Re: Theme in deck building games
« Reply #46 on: October 28, 2012, 07:04:12 pm »
+1

Im sorry Theory, you cannot post that you have banned him in this thread because that is not he original topic of the thread.
Quoting off-topic post for ban.

On topic, making a more thematic deckbuilding game seems totally possible.
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Ozle

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Re: Theme in deck building games
« Reply #47 on: October 28, 2012, 07:13:09 pm »
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Dominion 2?

I have a space war themed deck building that i am trying to get my friend to prgram as an app/ web program but he never has time!
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Davio

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Re: Theme in deck building games
« Reply #48 on: October 29, 2012, 04:00:29 am »
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Dominion 2?

I have a space war themed deck building that i am trying to get my friend to prgram as an app/ web program but he never has time!
Please no, my budget is too limited for Dominion 2.
I mean, I don't even have all the current expansions yet; missing Alchemy, Cornucopia and Hinterlands.
And then I need to find/make a big suitcase to fit everything.
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Re: Theme in deck building games
« Reply #49 on: October 29, 2012, 10:16:34 am »
+1

.
« Last Edit: July 19, 2013, 10:19:42 am by () | (_) ^/ »
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