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Qvist

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Blue game
« on: October 18, 2012, 11:09:35 am »
+4

Rhyming in a foreign language is really hard. So excuse my bad rhymes and mistakes. I just wanted to add flavor.

In this game against one enemy
I tell you what I see.
I really have no clue -
I see a kingdom full of blue.

Eight of them are Reactions,
the other two "normal" Actions
So I play this in a newbie style
and buy one of each kingdom pile.

I really have a hard stand
because I drew a crappy hand.
Not even a Duchy I can buy
I'm not sure what I should try.

But wait a moment.
Look at my opponent!
He plays an action card, a single one,
and basic treasures and he's done.

There's nothing fancy he tries,
a single card he buys.
But now I'm very glad,
nearly no card I previously had
is in my hand anymore.
So what happened before?

All of my eight Reactions I used
to my advantage, I'm amused.
In my turn I will buy without shame
two Provinces! What a game!

Clarifications:
I hope all is covered. Just to be sure: No Black Market or Possession shenigans.
All Reactions have to give a benefit. For example: A Moat within a 3-card hand after a Militia isn't allowed.
You can also assume that you have only those 10 cards. No Coppers and no Estates/Shelters. But it doesn't really matter.
And I'm pretty sure someone has a better solution than me. I didn't managed to make it with 9 Reactions.
Ask me if there are questions left. Please use Spoiler tags.

chester

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Re: Blue game
« Reply #1 on: October 18, 2012, 03:21:16 pm »
+3

I think this works:

My hand is Horse Traders, Secret Chamber, Tunnel, Fools Gold, and Beggar.
My deck is Cultist, Trader, Dame Molly, Watchtower, and Market Square.

Opponent plays a Knight:
- Set aside HT (1)
- Play SC (2).  Draw Cultist, Trader.  Topdeck Cultist, Tunnel.
- Discard Beggar (3).  I gain 2 silver, and use Trader (4) to regain the one that would have been topdecked to discard pile.

Opponent's Knight turns over Tunnel and Cultist
- Trashing the Cultist, letting me draw Dame Molly, WT, and MS
- Discard MS (5), gaining Gold (topdeck with WT (6))
- Discarding Tunnel (7), gaining Gold (topdeck with WT)

Opponent buys Province
- Trash FG (8 ), topdecking Gold.

My hand is now SC, Trader, Molly, WT.  My deck is three golds; I have two silvers in discard.
- Return HT to hand, draw 1 gold.
- Play Molly (+2 actions)
- Play HT (+$3, discard SC, Trader)
- Play WT, drawing 2 gold (shuffle), 2 silver
- Play 3 gold, 2 silver; buy 2 province.

There's even room for one more card, so add a Hovel to the bottom of the deck, and trash it (9).
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Qvist

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Re: Blue game
« Reply #2 on: October 18, 2012, 03:59:58 pm »
0

I think this works:

My hand is Horse Traders, Secret Chamber, Tunnel, Fools Gold, and Beggar.
My deck is Cultist, Trader, Dame Molly, Watchtower, and Market Square.

Opponent plays a Knight:
- Set aside HT (1)
- Play SC (2).  Draw Cultist, Trader.  Topdeck Cultist, Tunnel.
- Discard Beggar (3).  I gain 2 silver, and use Trader (4) to regain the one that would have been topdecked to discard pile.

Opponent's Knight turns over Tunnel and Cultist
- Trashing the Cultist, letting me draw Dame Molly, WT, and MS
- Discard MS (5), gaining Gold (topdeck with WT (6))
- Discarding Tunnel (7), gaining Gold (topdeck with WT)

Opponent buys Province
- Trash FG (8 ), topdecking Gold.

My hand is now SC, Trader, Molly, WT.  My deck is three golds; I have two silvers in discard.
- Return HT to hand, draw 1 gold.
- Play Molly (+2 actions)
- Play HT (+$3, discard SC, Trader)
- Play WT, drawing 2 gold (shuffle), 2 silver
- Play 3 gold, 2 silver; buy 2 province.

There's even room for one more card, so add a Hovel to the bottom of the deck, and trash it (9).


That was fast. Exactly the solution I had.

Not exactly. I did react with Market Square to Fool's Gold getting trashed. But I AFAIK revealing the newly drawn Market Square to Cultist's is allowed.
I also had Hovel for bonus points, but it doesn't count as 9, because it was on my turn and I wanted to react to an opponents' turn 9 times.
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