Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Remake (draft)  (Read 10868 times)

0 Members and 1 Guest are viewing this topic.

DWetzel

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 246
  • The Human Edge Case
  • Respect: +272
    • View Profile
Remake (draft)
« on: October 14, 2012, 11:23:02 am »
+7

I figured I'd try my hand at one of these articles.  Why not?




Remake is a powerful early game trasher that lets you turn your Estates into something useful (Silvers, if nothing else) while getting those pesky Coppers out of your deck -- two things you normally want early in the game.  However, there are some special situations in which Remake can be useful for much, much more than that.

The most important part of Remake is the "exactly $1 more" clause.  If there's nothing that costs exactly $1 more than the card you're Remaking, you simply trash it.  That's a great thing when you're using Remake to trash a Copper or a Curse (sorry, Poor House lovers).  However, it also means on many boards that you can't use Remake to get to Provinces, because a card costing $7 won't be there.  And you can't plan on Remaking anything into a Colony if those are on the board. 

The best thing about Remake, in contrast to other single-card trashers like Remodel and Bishop, is that you get to trash two cards with it.  Early in the game that's wonderful -- if you bought Remake on Turn 1, and draw it on your next shuffle, there's an excellent chance your hand looks like Remake-Copper-Copper-Copper-Estate, and you get to trash an Estate for a useful $3 card, AND remove a Copper from your deck, AND remove an Estate from your deck.  If you're lucky enough to draw two Estates with Remake, it's time for your happy dance, since you get to remove two dead cards from your deck and replace them with two good cards.  That's a very very powerful turn early in the game.  (If you draw Remake and four Coppers, no happy dance will be forthcoming, but usually the best move, as usual, is to trash a couple of Coppers while probably wishing you had a Steward instead.)  The bad news is that you're probably doing nothing with the remaining two cards in your hand -- but that's the downside of almost all powerful early-game trashers anyway, and a problem well worth having.

In a Big Money setting, Remake is decent enough to turn those Estates into Silvers while slightly pruning the Copper out of your deck.  The problem is that once you're done with Estate removal, Remake itself can become a dead card in your hand.  (You can't trash Silver or Gold into anything useful, and if you're doing it right you bought the Duchies about the time you actually need the points anyway and don't want to turn them into Gold.)  Another light trasher/upgrader (Remodel is great for this) can help remove that Remake and maybe turn it into something useful.  On balance, removing Estates and replacing them with Coppers is a useful but not terribly exciting move.  As mentioned above, Remake can remain far more useful in a setting with a card like Bank or Expand (or another $7 cost card) -- in these instances, Remaking a Bank into a Province late in the game can be a game-decider.

In an engine setting, Remake is far more useful.  In the early game, instead of turning your Estates into Silvers, you can potentially turn your Estates into valuable engine parts like Villages or Shanty Towns, letting you save time and focus your buying power on the other parts of your engine.  Just remember to save enough Copper to buy those other parts.  Mid-game, you can turn those cheaper engine parts into better ones. A typical example: a hand of Remake-Village-Silver-Copper-Estate.  You could "go fish" with the Village, but it's probably better to Remake your Estate into a Village, your Village into that Smithy you always wanted, and buy another Village with the remaining $3 in your hand.  We removed an Estate from our deck, replaced it with a Smithy, and added a Village as well.  That's even better than just buying a Smithy and a Village in one turn, because we've also removed the dead card (the Estate) from our deck.

There are four fun Remake tricks (which also apply to other similar effects like Remodel and Upgrade) worth looking out for.  These are a little harder to use with Remake, because again, we're required to trash two cards with Remake if we have two cards in hand -- but hopefully that second card is something we can live with upgrading:

Border Village

This one is extremely fun.  Take your $5 card (let's use Torturer as an example for maximum fun).  Remake it into a Border Village.  Border Village lets us gain a card costing less than Border Village.  Hey, look, my $5 card costs less than Border Village -- I think I'll gain a new Torturer.  Presto, free Border Village, albeit at the cost of not using our terminal action.  That cost isn't so bad, though, because we probably had colliding terminals anyway, and now we have a Border Village so we won't have that problem next time.

This works with, really, any good $5 card, but is especially effective with terminal drawing $5 cards like Torturer and Rabble.  This is a powerful trick that lets you quickly build a strong engine.

The other side of this trick comes in the late game, when that Witch or Torturer has run out of curses to give, and you really don't need it any more.  Remake your Witch into a Border Village, and instead of gaining a Witch back, gain a more useful card late in the game - a Duchy.  Remaking a pair of Witches as a late game surprise to grab an extra 6 VP can be a game-deciding move, and an opportunity worth looking for.

Haggler

Haggler lets us gain a card costing less than the card we just bought.  That's a nice ability in itself.  If nothing else, in a Big Money setting, we can buy a Gold in the middle game and gain another Haggler.  Well, that's great to a point, but at some point you've got four or five Hagglers in your hand and nobody can get a word in edgewise and the next thing you know you're wondering why you have to take a Copper with that Silver you just bought.  Remake can solve this problem nicely -- turn those extra Hagglers into Gold. 

More seriously, in a setting where Haggler helps you pick up less valuable engine pieces, Remake is great at turning them into better pieces quickly, and adapting your deck.  Finding yourself a little low on actions?  Remake that Smithy into a Festival.

Hoard

Hoard is a wonderful addition to most decks -- who doesn't love to gain a Gold every time you buy a victory card?  The downside to this benefit, of course, is that sometimes we find ourselves without enough money to buy something good, and find ourselves looking at $5, or maybe $6, and wondering whether we should really be buying that Duchy so early in the game.  Remake says "wonder no more" -- splurge on that Duchy, gain the Gold, and later turn that Duchy into something useful.  Maybe a Dr. Zoidberg?  No, silly -- maybe another Hoard.

Similarly, in an engine with +Buy, it's easy to use Hoard multiple times in a turn, and Remake the less useful VP cards -- into more coins if nothing else.

Highways (and other cost reducers)

We touched briefly on the idea that trashing a Copper or a Curse removes them from our deck because there aren't any $1 cards to gain.  Well, I lied, sort of.  Highways change that rule, reducing the cost of all cards -- but not to less than $0.  That means that it's possible to turn any card -- yes, even Colony -- into a $1 card with enough cost reduction.  Now, if you can play 10 Highways in a turn, you probably don't need my help to figure out what to do -- but let's look at a more typical situation.

In a typical midgame setting, we've built a deck with a few Highways and not a lot else (because we've used Remake to clear our some of the chaff from our deck).  Let's say we can get two of them into play.  Now both Estates and Coppers cost $0, and cards (like Silver) that used to cost $3 now cost $1.  Remaking our Copper will now give us a Silver, or another $3 card.  So will Estate, but that didn't change much.  Still, turning the Coppers into Silvers is a pretty good thing -- that's comparable to Expanding two cards at once.

With four Highways, we're really in business.  Copper and Estates cost $0, but cards that were $5 now cost $1.  Like, say, Highway.  Well, I don't know about your, but Remaking a couple of Estates into a couple more Highways is a great use of eminent domain as far as I'm concerned.  Highway + upgrading cards can really snowball quickly for this reason.

With seven Highways (and we can see how we might get to seven Highways quickly), now Provinces cost $1.  It's a fairly simple matter to play a pile of Highways, toss a Remake jauntily on the table with two Coppers, and get a quick 12 VP.  Oh, and then buy a Highway or something with the $0 you have left.

One special danger with this trick is worth noting though: ONE Highway can be detrimental to your Remaking efforts.  It doesn't help with Estates, because all the cards that cost $1 more than Estate still cost $1 more than Estate -- but now Estate itself costs $1 more than Copper, and that means Remaking your Copper will just throw an Estate back in your deck that you don't want.

I've used Highway in these examples, but Bridge can work as well in principle.  Bridge and Remake are both terminal actions though, so if you want to try these tricks with Bridge you'll need to make sure you've got a source of actions available.
Logged

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Remake (draft)
« Reply #1 on: October 14, 2012, 01:03:21 pm »
0

There's a typo in the fourth paragraph, it says "removing Estates and replacing them with Coppers", and I assume "Coppers" should be "Silvers".

Also, I don't think that Haggler and Hoard are strong enough combos with Remake to warrant their own sections. In both cases it seems like you are suggesting using Remake to clean up your deck after making some silly plays (gaining too many Hagglers, or buying Duchy too early with Hoard). Unless you have an engine that can easily pair Remake with the cards you don't want anymore, it's still better just to avoid these bad Hoard and Haggler plays.

Which isn't to say Remake is bad with those cards, I just don't think they are super strong combos. (And I'm sorry, but I can't think of any alternative combos right now.)
Logged

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: Remake (draft)
« Reply #2 on: October 14, 2012, 01:45:46 pm »
+1

Remake seems like an excellent trasher but trashing two cards each turn gives it some problems. It has the problems you might also see with a trading post where you don't have two cards in hand to trash. It has the problems you might also see with a steward where playing the action only leaves two cards from a five card hand. So remake is improved in the early game by having cheap useful cards in the kingdom such as lighthouse or haven. Remake is improved in the mid game by larger hand sizes that give more choice of remake targets. Remake can be improved in the end game by having 4 cost cards in your deck that can be trashed for duchies, although this is more difficult to pull off with a remake than with an upgrade.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Remake (draft)
« Reply #3 on: October 14, 2012, 02:07:27 pm »
0

Remake Silk Roads is a fun combo when the board supports it.  You can suddenly transition to SR by trashing Silvers two at a time.  You need other reasons to be doing it though, like Harem or something.
Logged

dondon151

  • 2012 US Champion
  • *
  • Offline Offline
  • Posts: 2522
  • Respect: +1856
    • View Profile
Re: Remake (draft)
« Reply #4 on: October 14, 2012, 03:54:04 pm »
0

It would probably be useful to provide examples of good target $3s that complement Remake; a couple of the strongest that I can think of are Village and Menagerie. Watchtower works well with Remake with +2 actions elsewhere in the kingdom - Remake reduces hand size, Watchtower topdecks your newly gained cards, then draws them.

Scheme, Warehouse, and Fishing Village are components that engines like. Oasis too. Most terminal $3s aren't good targets even with +2 actions elsewhere in the kingdom, but you can probably make an argument for cards like Oracle or Masq, or other terminals that you just want 1 copy of.

I often find that trying to Remake more expensive cards as a strategy in itself is just spinning wheels, but there are a handful of enablers that make it a good strategy on select few boards. In general the problem with using Remake to get to target $4s or $5s is that it's very hard to line up Remake with 2 cards that you want to trash, and when you do, you give up your buying power that turn, plus your deck is not as well equipped to pick up those cards on non-Remake turns.

Quick question: how does Remake-BM fare on the spectrum of BM+X strategies?
« Last Edit: October 14, 2012, 03:56:12 pm by dondon151 »
Logged

qmech

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1918
  • Shuffle iT Username: qmech
  • What year is it?
  • Respect: +2320
    • View Profile
Re: Remake (draft)
« Reply #5 on: October 14, 2012, 05:14:56 pm »
+1

Remake has the nice property that on some boards you can overbuy them then upgrade them into useful $5s later.  This is most useful when you want a lot of the $5s, such as with Cities.
Logged

sffc

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +26
    • View Profile
Re: Remake (draft)
« Reply #6 on: October 15, 2012, 01:59:41 am »
0

Good article.  You left out what IMHO is Remake's strongest companion, though: Menagerie.  Remake clears your deck of duplicate Coppers and Estates, and then streamlines it to a powerful Menagerie drawing engine.

Also, rather than talking about a card like Haggler, you might want to generalize that to "$5's that become weaker as the game goes on".  I would argue that cards like Ghost Ship, Torturer, and IGG fit as well into this category as Haggler.  (Not to mention Sea Hag or Young Witch -> Duchy, for example.)

You might also want to mention that one reason Remake is better early-game than a card like Remodel is because it trashes 2 cards, not 1.  So, you're sort-of getting a hybrid between Remodel (which increases card value +$2, not +$1) and Chapel (which trashes 4 cards, not 2).
Logged

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Remake (draft)
« Reply #7 on: October 15, 2012, 04:06:24 am »
0

It deserves mentioning that overbuying on Remakes itself is sometimes viable, as you can Remake two Remakes into strong 5€ cards, but a bit like Horse Traders, it is hard to get past $5. It is a strategy I tried a couple of times and failed more often than not, but there are boards less reliant on Gold that can shine (Festival/Library may be reasons for a remake binge).
Logged
Lord Rattington denies my undo requests

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: Remake (draft)
« Reply #8 on: October 15, 2012, 07:23:14 am »
+1

Quote
Remake has the nice property that on some boards you can overbuy them then upgrade them into useful $5s later.  This is most useful when you want a lot of the $5s, such as with Cities.

At which point it is worth remembering that remake+'4 cost card' is usually better than remake+remake.
Logged

Robz888

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2644
  • Shuffle iT Username: Robz888
  • Respect: +3388
    • View Profile
Re: Remake (draft)
« Reply #9 on: October 15, 2012, 12:16:29 pm »
0

I've always been impressed that Remake manages to be one of least flashy "strong" cards. Even when you understand the importance of early trashing, it can take a while to get that Remake is one of perhaps 2 elite early trashers, rather than just a good trasher among many.
Logged
I have been forced to accept that lackluster play is a town tell for you.

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: Remake (draft)
« Reply #10 on: October 15, 2012, 04:39:24 pm »
0

 
Quote
Even when you understand the importance of early trashing, it can take a while to get that Remake is one of perhaps 2 elite early trashers, rather than just a good trasher among many.

It isn't actually the trashing that is the best part. A steward can trash coppers just as well and then be more versatile in the end game. It is the gaining of the cost 3 cards from trashing estates that is important.
Logged

HiveMindEmulator

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2222
  • Respect: +2118
    • View Profile
Re: Remake (draft)
« Reply #11 on: October 15, 2012, 04:44:52 pm »
0

Remake : Engine :: Jack of All Trades : Big Money

Both are elite openings that allow you to very quickly move into your desired deck composition.
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +766
    • View Profile
Re: Remake (draft)
« Reply #12 on: October 15, 2012, 06:39:12 pm »
+1

Also, it is important to remember that remake is far worse for shelter games, which goes back to the point about the strength of its openings being the silver/component gain, not just the trashing of the garbage. With shelters, you get to remake them into 2 coin cards so estates xor some other 2. While something like duchess/hamlet might work, most often shelters just kill remake.

On the remaking to 5 bit, remake can do well with cards that can mass 4's, particularly those that don't need +action: talisman  and Iw can supply a steady supply of remake fodder. To be worthwhile you need a really strong engine, something to slow down the other guy, or some other power 5 combo (e.g. remake/talisman/venture can quickly bounce you up to provinces and let you nab the odd duchy at end game).

A few other really strong combos:

Remake/Cultist. Make a thin deck. Spam the other guy with ruins. Remake out the ruins in your own deck. Then remake two cultists into golds and draw them now. This works extremely well in engines where you can line up double cultist shots and have the +action/+buy to take advantage of your new golds and +6 cards.

Remake/Bishop. You can pick up 3 silvers easy and start dumping copper. Once you get gold/silver/silver, you can trash down with remake or Bishop and eventually Bish the Remake, buy a province. From here on out you have a solid golden deck. I find Remake/Bish to be more reliable than chap and a strong shot for a golden deck.

Remake/Market Square. Open Remake/Market Square. Remake estates into Market Squares. Burn coppers for golds. Use market squares' cantrip +buy to take advantage of heavy gold hands to either make a simple engine or to get some strong late game pay outs (e.g. province + duchy or duchy + duchy).

Remake/Rats. Turn your coppers and estates into Rats. Remake the Rats into strong 5s (e.g. venture, lab, festival/lib).

Remake/Goons. Remake quickly gets you to 6 coin (thanks to estate -> silver) and can make for strong engines. Once you start hitting goons, remake can burn two coppers without slowing down your engine overly much.

Remake/Peddler. Not as strong as upgrade/peddler, but in colony games you can often go far with cheap non-terminals (e.g. village, pearl diver, etc.) and then buying peddlers to remake into plats. Remake works well because the estates can be become cheap peddler enabling cards (e.g. village, wood cutters), it clears out coppers so you can more easily hit 3 or 4 cards in play, and you can convert 2 peddlers a turn.

Logged

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Remake (draft)
« Reply #13 on: October 15, 2012, 07:39:29 pm »
0

Remake/Bishop. You can pick up 3 silvers easy and start dumping copper. Once you get gold/silver/silver, you can trash down with remake or Bishop and eventually Bish the Remake, buy a province. From here on out you have a solid golden deck. I find Remake/Bish to be more reliable than chap and a strong shot for a golden deck.

If the goal is a Golden Deck, Remake is pretty awful compared to other trashers because:
1. You can't open with Remake and Bishop
2. It removes coppers slowly
3. It replaces Estates with silver (and you don't want more than two silvers)

Compared to Chapel, it isn't even close in terms of speed or reliability at getting to that magical five card deck.
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +766
    • View Profile
Re: Remake (draft)
« Reply #14 on: October 15, 2012, 11:40:55 pm »
0

Remake/Bishop. You can pick up 3 silvers easy and start dumping copper. Once you get gold/silver/silver, you can trash down with remake or Bishop and eventually Bish the Remake, buy a province. From here on out you have a solid golden deck. I find Remake/Bish to be more reliable than chap and a strong shot for a golden deck.

If the goal is a Golden Deck, Remake is pretty awful compared to other trashers because:
1. You can't open with Remake and Bishop
2. It removes coppers slowly
3. It replaces Estates with silver (and you don't want more than two silvers)

Compared to Chapel, it isn't even close in terms of speed or reliability at getting to that magical five card deck.
1. So what? You open silver/remake and lose one or two trashing actions of the bishop until you buy it on a 4 coin hand.
2. So does just about every other non-chapel trasher. Count is better, but of course then you need to hit a 5/2 split.
3. So maybe turn the estates into villages (so you can use Bish and Remake), or maybe menages or any other cantrip 3 that might be marginally useful (e.g. Great Hall). In any event, you can always opt to get 3 silver and remake one into a Bish if you are really worried.

I grant, compared to chapel, remake isn't as quick. So what? The golden deck is dominant on a lot of boards that don't have chapel. Being able to kill two coppers per play is a vast improvement over other options.
Logged

dondon151

  • 2012 US Champion
  • *
  • Offline Offline
  • Posts: 2522
  • Respect: +1856
    • View Profile
Re: Remake (draft)
« Reply #15 on: October 16, 2012, 05:06:27 pm »
0

I grant, compared to chapel, remake isn't as quick. So what? The golden deck is dominant on a lot of boards that don't have chapel. Being able to kill two coppers per play is a vast improvement over other options.

Absent good support cards, I cannot get to a golden deck until about turn 12-13. That's pretty bad...
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +766
    • View Profile
Re: Remake (draft)
« Reply #16 on: October 17, 2012, 12:08:14 pm »
0

I grant, compared to chapel, remake isn't as quick. So what? The golden deck is dominant on a lot of boards that don't have chapel. Being able to kill two coppers per play is a vast improvement over other options.

Absent good support cards, I cannot get to a golden deck until about turn 12-13. That's pretty bad...

That depends on what you mean by good support cards and what else is on the board. A simple village let's you get to gold trashing around turn 10-11. This gives you decent chances of beating something like BM/Smithy where it takes ~20 turns to get 8 provinces. So you can get around 40 points from gold trashing & buy the final province for the win. If your opponent does the normal BM route of buy provinces and then duchies as their deck falters, you can easily push to a win.

Gold trashing has the option of extending the game for more assured points, if there are ways of slowing down your opponent (e.g. embargo on provinces, village/bishop/discard, spy, etc.), then you really need to consider if playing the long game works and sacrificing one point per turn in order to have more turns is worth it.

Of course this fails utterly to fast decks (e.g. Kc/Bridge) and falls to even some fast-ish decks that Chap/Bish can trounce, however Remake/Bish can be the dominant strat on a slow board.

Logged

ipofanes

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1439
  • Shuffle iT Username: ipofanes
  • Respect: +776
    • View Profile
Re: Remake (draft)
« Reply #17 on: October 18, 2012, 05:13:11 am »
0

village/bishop/discard

Doesn't the presence of hand attacks preclude aiming at a Golden Deck?
Logged
Lord Rattington denies my undo requests

enquerencia

  • Navigator
  • ****
  • Offline Offline
  • Posts: 76
  • Respect: +54
    • View Profile
Re: Remake (draft)
« Reply #18 on: October 18, 2012, 05:38:47 am »
+1

"Well, that's great to a point, but at some point you've got four or five Hagglers in your hand and nobody can get a word in edgewise and the next thing you know you're wondering why you have to take a Copper with that Silver you just bought."

I really like your writing style.  This particular sentence is really great. 

As for the content, analysis, and subsequent comments, I think it boils down to a simple "it depends on the board," which is true of just about every single card.  That doesn't mean I don't enjoy the writing.  Quite the contrary.  I find it kind of awesome how much hypothesis and analysis and hooplah in general can be generated by a few hundred simple playing cards.

Well, maybe not totally simple, but playing cards, nonetheless.


Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +766
    • View Profile
Re: Remake (draft)
« Reply #19 on: October 18, 2012, 12:00:02 pm »
0

village/bishop/discard

Doesn't the presence of hand attacks preclude aiming at a Golden Deck?

No. If the discard attacks themselves come with +cards you can still have a working deck and keep playing them and Bishing a gold. Take Margrave, it allows me to draw a sixth card (when hit), discard down to village/Mrgrv/Bish, and then to play village -> Mrgrv -> Bish (trash a gold). I still have room for silver/gold to buy another gold. Even something like Ghost Ship can let you draw back from a discard, Bish a gold and draw a gold most of the time. Yeah, Village/Ghshp/Bish/Gold x2/Silver will whiff 1 turn in 6 when you don't draw the village, but even then you can Bish a silver and buy a silver, you just miss out on playing the Ghshp.

Now something like militia, sure, that kills most golden decks cold. Same with goons. Minion can actually go either way as it can allow you to have an assured Bishing a Gold (and enough minions to buy a new one) or it can sometimes setup an assured Bishing of something else twice - this runs into the trouble of minion just being too fast on its own.  Cutpurse doesn't hurt you once you get rid of all your copper, but it takes time to get there. Torturer, Urchin, and Followers all can make a golden deck work, but I really doubt that are all that many boards where doing something else with them isn't dominant.
Logged

SwitchedFromStarcraft

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1088
  • Respect: +856
    • View Profile
Re: Remake (draft)
« Reply #20 on: October 18, 2012, 12:24:11 pm »
0

-snip-

I find it kind of awesome how much hypothesis and analysis and hooplah in general can be generated by a few hundred simple playing cards.

Well, maybe not totally simple, but playing cards, nonetheless.

Seems logical really. Look at all the hypothesis and analysis and hooplah that have been generated by just two games (bridge and poker) that use truly simple (i.e., standard) playing cards.

I agree totally about the writing style.  I enjoyed the prose a great deal.
Logged
Quote from: Donald X.
Posting begets posting.

Quote from: Asper
Donald X made me a design snob.

There is a sucker born every minute.

theory

  • Administrator
  • *****
  • Offline Offline
  • Posts: 3603
  • Respect: +6121
    • View Profile
    • Dominion Strategy
Re: Remake (draft)
« Reply #21 on: October 18, 2012, 03:25:39 pm »
0

I'm going to put this up first, on Monday, since so many of you pitched in with great ideas!  And it was a first-time article too.  I tried to include almost everyone's thoughts on the article. 

The articles will never be 100% comprehensive, but no article ever is :)  Think of them as getting someone 85% of the way there, and letting them explore the remaining 15%, armed with the knowledge of the 85%.
Logged
Pages: [1]
 

Page created in 0.056 seconds with 21 queries.