I've got a bug in my head about creating a digital turn based space trading game.
The general idea is the players represent major galactic trading organizations purchasing things in one place, and shipping them to others.
Players actual actions will be easy -
1. Buy / Sell at various markets (pricing is public)
2. Load / Unload things into warehouses or ships
3. Negotiate trades with other players (trades are private)
4. Pay your upkeep (warehouse rent, ship upkeep, fuel?, etc.)
5. Launch ships (players fleet locations are semi public when they are at port, and private while travelling)
Travelling will take time. I'm kindof expecting that each game turn will be like a month / year, and it will take multiple turns for a single ship to travel from one place to another. As such, you might be able to sucker someone into taking a long trip to delivery a high value good, and find out that the market for the good has collapsed because someone else was able to get there faster.
To put a timebox on the game, I'm considering having some manner of event end the game. (Alien conquest, advent of long distance teleportation eliminating the need for space freight etc.)
The market system will be transparent, but probably fairly complex. The game will have to be digital to handle hidden movement and mathy market fluctuations.
Anyway - it would work well as a "long" forum game, at least during early playtesting phases. I'd assume something like 1-2 day turns. The game at this point is in total "wouldn't it be cool if" stage... but I figured I'd see if anyone would be interested - and if so I might get off my ass and actually start trying to make it real.