That is to say, how good is this card:
Terminal Gold
Action - $?
+$3
This came about after a
little discussion in the variants forum about the strength of terminal Gold. I personally had always considered it to be a weak $5, and therefore terminal Gold with minor benefit to be possible at $5. But there was some disagreement, with others thinking it would be a strong $5 just as is, which got me thinking about the possibilities.
I think we can all agree it would be too strong at $4, too weak at $6 and so we can consider it in comparison to current $5's which: are terminal, can generate at least $3 and doing so is at least fairly common (this excludes cards like Tribute, Vault which aren't really sensible to call terminal Golds). I would consider Counting House, Explorer, Mandarin, Harvest, Merchant Ship to qualify therefore. Now the thing to note with all of these is that all of them have both strengths and weaknesses compared to a flat terminal Gold, and also, all of them except Merchant Ship are rated in the bottom 10 in Qvists community card rating list.
Looking mostly at Harvest and Merchant Ship: Harvest is almost always worth at least $2, usually worth $3 and sometimes worth $4, so it's a little random (not necessarily a bad thing, in fact often a good thing). It also cycles your deck, which is a good thing usually except making it miss reshuffles, and Harvest is also weak early (it's also very bad to play after matching your Treasure Maps, although I can think of worse cards to play). I think terminal Gold is probably preferable to this, because stronger earlygame and probably not much weaker later. Merchant Ship is actually not that different, Duration type makes it more likely to miss reshuffles, and it always gives +$4 but over two turns, which cripples it compared to flat +$4. However I think Merchant Ship is probably stronger than a flat Terminal Gold, thanks to actually giving more money (and in particular, getting a phantom +$2 the next turn).
I guess what I'm thinking is, flat Terminal Gold would fit comfortably somewhere around 25-38th in the list of $5's, which roughly means, somewhere in the 3rd quarter. And I think that means that there's space to see a terminal $5 with a small benefit, and that not being too strong for $5. But that makes me wonder, what kind of benefit might we see, if such a card were to exist? +buy is one of the weakest benefits on terminal silvers but would probably make a terminal Gold worth $6, especially because of the synergy. I guess what's likely is something that's generally a benefit but could be a detriment, or maybe some kind of reaction or something. I won't speculate too much as this isn't a variants thread.