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Author Topic: So. Guilds.  (Read 81066 times)

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JanN

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Re: So. Guilds.
« Reply #50 on: December 25, 2012, 08:57:29 pm »
0

The biggest concern I have, is endless Tunnel cycling, if there was a reaction card to place a card on top again. Or maybe not? Of all the data that has yet to be exploited, I feel that the top of the discard pile is the last that hasnīt been taken advantage of. (I might have spelled something wrong.... Sorry, Iīm not a native speaker of English.)
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werothegreat

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Re: So. Guilds.
« Reply #51 on: December 26, 2012, 12:10:27 am »
+1

I doubt there will be cards that care about order of the discard pile.

However, I could totally see "the discard pile" being a theme of Guilds, just like "the trash" was a theme of Dark Ages.  We already have Counting House, Inn, Scavenger and Hermit - what else could play with the discard pile?

Also, I'm still waiting for an Attack Village (Dame Molly doesn't really count).
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Re: So. Guilds.
« Reply #52 on: December 26, 2012, 12:43:32 am »
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Discard pile could definitely be a theme.

Maybe a reaction to "when you put a card in your discard pile" or something. Not caring about the order, just when you do it. Maybe a Horn-of-Plenty- or Philosopher's stone-like thing that counts your discard pile to give you coin or gain you cards or something. Cards with "when you discard this from play" or "when you discard this during cleanup" or "when you discard this other than during cleanup" abilities. Lots to be done there!
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Re: So. Guilds.
« Reply #53 on: December 26, 2012, 12:52:11 am »
+1

Also bear in mind that there needs to be:

-An on-theme Curser
-An on-theme Victory card
-An on-theme Treasure
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Davio

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Re: So. Guilds.
« Reply #54 on: December 26, 2012, 02:21:49 am »
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I doubt there will be cards that care about order of the discard pile.

However, I could totally see "the discard pile" being a theme of Guilds, just like "the trash" was a theme of Dark Ages.  We already have Counting House, Inn, Scavenger and Hermit - what else could play with the discard pile?

Also, I'm still waiting for an Attack Village (Dame Molly doesn't really count).
I doubt there will be an Attack village or the attack needs to be very weak. Look at Familiar, it's the only Attack cantrip and needs a Potion! Okay, there's Spy, but well...that's Spy. And Scrying Pool needs a Potion too.
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Re: So. Guilds.
« Reply #55 on: December 26, 2012, 01:02:39 pm »
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I doubt there will be an Attack village or the attack needs to be very weak. Look at Familiar, it's the only Attack cantrip and needs a Potion! Okay, there's Spy, but well...that's Spy. And Scrying Pool needs a Potion too.

Also Urchin and (kinda) Minion.
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Re: So. Guilds.
« Reply #56 on: December 27, 2012, 07:29:19 am »
+2

I miss a non-terminal draw-to-X card. Would be great if there's one in Guilds...
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Re: So. Guilds.
« Reply #57 on: December 27, 2012, 08:28:21 am »
0

I miss a non-terminal draw-to-X card. Would be great if there's one in Guilds...
Rinkworks' winning fan card of the contest I had organized: Archivist.

I believe it was something like:

+1 Action
Choose one: Discard any number of cards, +$1 per card discarded; or draw until you have 5 cards in hand.
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Re: So. Guilds.
« Reply #58 on: December 27, 2012, 09:07:17 am »
+1

I miss a non-terminal draw-to-X card. Would be great if there's one in Guilds...

You mean Minion?
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Re: So. Guilds.
« Reply #59 on: December 27, 2012, 09:23:47 am »
0

Minion is not a cantrip, as it does not preserve hand size.  Familiar, Spy, Scrying Pool, and Urchin do, though Urchin's attack is incredibly weak and non-stackable.
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Re: So. Guilds.
« Reply #60 on: January 01, 2013, 11:54:28 pm »
+2

So it's now a new year.  A year in which Guilds will be released.  Who's excited? 

Also, any guesses on what the little expansion symbol will be?  I'm going to guess a gear.  For no reason.
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Re: So. Guilds.
« Reply #61 on: January 02, 2013, 01:05:18 am »
0

not a cantrip, as it does not preserve hand size

Please, not this debate again. I put a (kinda) in front of it.

Plenty of other attacks are non-stackable; I don't know why that's a strike against Urchin being a cantrip attack.
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Davio

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Re: So. Guilds.
« Reply #62 on: January 02, 2013, 02:36:00 am »
0

So it's now a new year.  A year in which Guilds will be released.  Who's excited? 

Also, any guesses on what the little expansion symbol will be?  I'm going to guess a gear.  For no reason.
I am excited. After dreaming about the symbol for Dark Ages (half destroyed column of a ruin) and getting it wrong, I look forward to being wrong again!

I'm guessing some sort of crest or shield with the Dominion initial on it.
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Re: So. Guilds.
« Reply #63 on: January 02, 2013, 04:18:47 am »
0

Or a Hammer...
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Re: So. Guilds.
« Reply #64 on: January 02, 2013, 09:04:06 am »
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I'm guessing a shield, flag or emblem of some sort.

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Re: So. Guilds.
« Reply #65 on: January 09, 2013, 11:53:59 pm »
0

When do you think we'll see the box and the humorous description?  We don't even have a release date yet...
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Re: So. Guilds.
« Reply #66 on: January 10, 2013, 12:48:20 am »
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When do you think we'll see the box and the humorous description?  We don't even have a release date yet...

Late Spring.
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werothegreat

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Re: So. Guilds.
« Reply #67 on: January 10, 2013, 10:00:30 am »
+1

When do you think we'll see the box and the humorous description?  We don't even have a release date yet...

Late Spring.

But that's not a date - it's a time period.
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Re: So. Guilds.
« Reply #68 on: January 10, 2013, 11:30:46 am »
0

When do you think we'll see the box and the humorous description?  We don't even have a release date yet...

Late Spring.

But that's not a date - it's a time period.

Oh yeah, good call.

Still, I doubt we'll get an exact date until a week before its release, if then. The shipping seems to be really variable if experience is any indicator.
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werothegreat

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Re: So. Guilds.
« Reply #69 on: January 10, 2013, 01:42:47 pm »
0

When do you think we'll see the box and the humorous description?  We don't even have a release date yet...

Late Spring.

But that's not a date - it's a time period.

Oh yeah, good call.

Still, I doubt we'll get an exact date until a week before its release, if then. The shipping seems to be really variable if experience is any indicator.

When was info on Cornucopia released?
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Re: So. Guilds.
« Reply #70 on: January 10, 2013, 02:36:53 pm »
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When do you think we'll see the box and the humorous description?  We don't even have a release date yet...

Late Spring.

But that's not a date - it's a time period.

Oh yeah, good call.

Still, I doubt we'll get an exact date until a week before its release, if then. The shipping seems to be really variable if experience is any indicator.

When was info on Cornucopia released?

Ah, sorry. I'm guessing the description will be up soon. The exact release date probably won't.
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Tables

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Re: So. Guilds.
« Reply #71 on: January 10, 2013, 04:43:15 pm »
0

Can I just check... in business terms, does late spring mean literally what it says (so late May/early June) or does it mean late Q1 - so March?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: So. Guilds.
« Reply #72 on: January 10, 2013, 08:08:11 pm »
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Can I just check... in business terms, does late spring mean literally what it says (so late May/early June) or does it mean late Q1 - so March?

It means we are looking at May/Early June.
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Re: So. Guilds.
« Reply #73 on: January 10, 2013, 08:29:02 pm »
0

Okay, I was hoping otherwise but expected as much.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: So. Guilds.
« Reply #74 on: January 11, 2013, 01:40:40 am »
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I thought it meant late June. I think that's when Cornucopia came out, but I'm not 100% certain.
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