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rinkworks

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Reaction Quandaries
« on: August 15, 2011, 11:33:52 am »
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I have two questions:

(1) Suppose, for whatever reason, Player A has four cards in his hand at the time Player B plays Minion.  Player A is unaffected by this attack.  But can he still play reactions to the attack?

(2) Suppose Player A has five cards, including Horse Traders, at the time Player B plays Minion.  Player A sets Horse Traders aside.  Now he has four cards.  Does he have to discard his hand and draw four more, or does he keep the four he has?  (In other words, does the effect of the attack get determined before or after that Horse Traders is set aside?)

Thanks.
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tko

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Re: Reaction Quandaries
« Reply #1 on: August 15, 2011, 11:47:55 am »
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1) Yes.  First step is Player B plays Minion which is an "Attack" card... now Player A may play reactions.  Next, Player B chooses which option ($2 or discard and draw 4).

2) No discarding is necessary... it's determined after Horse Traders is set aside.
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WanderingWinder

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Re: Reaction Quandaries
« Reply #2 on: August 15, 2011, 11:49:11 am »
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1)Yup. No reason that you can't react to an attack just because it wouldn't affect him once it resolves. Reactions can be revealed whenever an opponent plays an attack, as a reaction to that, not to the attack resolving (so you can reveal a reaction even if defended by a lighthouse, too; also note what I said isn't exactly true, as Watchtower and probably yet-to-be-released reactions react to things other than attacks, but the gist is still the same).
2)He keeps the four cards he has. Think of it like this - the reactions interrupt the playing of the other cards, so their effects resolve before any of the attack's effects do.

rinkworks

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Re: Reaction Quandaries
« Reply #3 on: August 15, 2011, 12:03:49 pm »
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All very clear and logical.  Thanks!
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guided

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Re: Reaction Quandaries
« Reply #4 on: August 15, 2011, 12:14:26 pm »
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First, I'll assume you're not talking about Watchtower when you mention reaction cards.

(1) is one of those questions that can be resolved by just reading the text on the card and doing what it says ;) "When another player plays an Attack card" - no mention of what the attack card does or doesn't do after it is played.

(2) is a more subtle question of timing, but one that is well-covered by the rules and the card text. The attack card is played, and only after that do its effects begin to resolve (in order, one after the other, starting at the top and going to the bottom). The reaction occurs "When another player plays an attack card", not "Some time after another player plays an attack card, maybe after some of its effects begin to resolve, who knows?"

Don't worry though, these are common enough wonderings for new players taught by others using reasonable mental short cuts, rather than reading the rules and card texts and doing exactly what they say. After I was taught the game without reading the rulebook I definitely had some confusion about Minion effect vs. Reaction timing (especially for Secret Chamber). Heck, my group was still playing Thief wrong a year after I was introduced to the game (pulling the gained treasure from the Supply instead of the Trash).
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Kuildeous

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Re: Reaction Quandaries
« Reply #5 on: August 15, 2011, 01:43:03 pm »
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(1) is one of those questions that can be resolved by just reading the text on the card and doing what it says ;) "When another player plays an Attack card" - no mention of what the attack card does or doesn't do after it is played.

I've been beaten to the punch here, but I'll give some specific examples of this. Say your opponent plays Minion for +$2. You can still play a Secret Chamber. You could technically play a Moat, but that does no good. The same thing for when a Pirate Ship is played for coins. In my circles, we announce the Pirate Ship "for attack" or "for coins," but that's really not accurate, as it's an attack in both cases. One of those just actually hurts the other players.

This could result in weird things. Say Opponent A plays Torturer on you. You play Secret Chamber to rearrange your hand. You decide that it's worth taking the Curse. Then, Opponent B plays Militia on you. You can play that Secret Chamber again (assuming you didn't remove it from your hand after Opponent A's Torturer) to rearrange your hand and discard that Curse plus some other card.
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guided

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Re: Reaction Quandaries
« Reply #6 on: August 15, 2011, 02:08:19 pm »
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It's worth noting that the Minion or Pirate Ship player does not choose which option to take until after Reactions are resolved. Indeed, if you as the attacker are interested to know about any potential reactions, you should be careful to ask whether any reactions will be revealed (and allow them to completely resolve) before you make your choice. This definitely matters at times:

1. Minion + Secret Chamber. Reacting to Minion with Secret Chamber will give you fits, because you may have no idea whether you will subsequently be forced to discard your hand.
2. Pirate Ship. Did every opponent reveal a Secret Chamber? Then it may not be worth the trouble of plundering since they have had an opportunity to put non-treasures on top of their deck. Did every opponent reveal a Moat? Then you definitely won't profit from attempting to plunder them.
« Last Edit: August 15, 2011, 02:12:57 pm by guided »
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play2draw

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Re: Reaction Quandaries
« Reply #7 on: August 15, 2011, 02:36:10 pm »
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What you have to remember is that before you do what an action card says, you have to play the card. Playing the card, therefore, occurs before whatever the card is supposed to do. The same concept goes with gaining and buying. Before you add a new card to your deck you need to actually gain the card. You can gain the card by buying it, but before you actually gain the card you need to pay for it.

So when there's a reaction involving "when an opponent plays an attack card" the reaction occurs the instant a card is played.
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AJD

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Re: Reaction Quandaries
« Reply #8 on: August 16, 2011, 02:10:07 am »
+1

So when there's a reaction involving "when an opponent plays an attack card" the reaction occurs the instant a card is played.

Although this is true, it seems to lead to an inconsistency in the rules, namely the reveal-Secret-Chamber/draw-Moat/reveal-Moat situation. If a reaction has to be revealed "when an opponent plays an attack card", i.e., the instant the attack is played, that would seem to imply that no reactions that weren't in the hand at the instant the attack was played can be revealed. In other words, in that scenario, the Moat isn't being revealed "when an opponent plays an attack card", but rather after some other operation that has taken place after the attack was played. I grant that the rules explicitly allow the drawn Moat to be revealed in this situation, but if the FAQ didn't say so specifically, I think the logical reading of the card text would imply that it wasn't allowed.
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Thisisnotasmile

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Re: Reaction Quandaries
« Reply #9 on: August 16, 2011, 04:12:57 am »
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Maybe rephrase it to:

Quote
So when there's a reaction involving "when an opponent plays an attack card" the reaction occurs between the instant a card is played and the instant the card begins to be resolved.
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guided

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Re: Reaction Quandaries
« Reply #10 on: August 16, 2011, 07:20:21 am »
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I think the logical reading of the card text would imply that it wasn't allowed.
Not at all. Unless you think in a multiplayer game only the very first person to quickly shout "Moat, Moat! I have a Moat!" gets to avoid the attack?

When somebody plays an attack card, any number of reactions can occur (and fully resolve), whether it's the same player or multiple players revealing their reaction cards. It's no different than any other timing issue in Dominion: a single event can trigger several other events that fully resolve before the original card or player activity continues to resolve.

Consider for example: I have a Quarry and Talisman and Royal Seal in play and buy a Mint. I choose to do Talisman's effect first, Gaining another Mint. Then in response to gaining the second Mint I put it on top of my deck with Royal Seal. Now that Talisman and Royal Seal have finished resolving, Mint's on-buy effect still occurs whether I want it to or not, trashing all my played Treasures. Just because some other triggered effects resolved in the meantime doesn't mean it's not "when you buy..." anymore.
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Donald X.

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Re: Reaction Quandaries
« Reply #11 on: August 16, 2011, 08:34:27 am »
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When somebody plays an attack card, any number of reactions can occur (and fully resolve), whether it's the same player or multiple players revealing their reaction cards. It's no different than any other timing issue in Dominion: a single event can trigger several other events that fully resolve before the original card or player activity continues to resolve.
This is correct but I'm still going to clarify it.

There are two pieces here. First, what does "when another player plays an attack card" mean? It means, after they announce it, and before it does anything. Moat has to happen then in order to work at all. So you Moat before finding out which choice they are making for Pirate Ship, etc.

Second, how do we time things that want to happen at the same time? Two ways, one mentioned in the main rules and one in the Seaside rules. If two things are happening to the same player, that player orders them. If they are happening to different players, we go in turn order.

So. I play Militia. Now people can respond with "when another player plays an attack card" things.

We go in turn order. The first player responds all they want - using Secret Chamber, then Moat, then Secret Chamber again, or what have you. Then the next player responds, and so on. After the last player, we're done - the first player doesn't get another chance.

In practice we all just flash our Moats without waiting because it doesn't matter.
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Dominionaer

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Re: Reaction Quandaries
« Reply #12 on: August 16, 2011, 09:34:22 am »
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...

Consider for example: I have a Quarry and Talisman and Royal Seal in play and buy a Mint. I choose to do Talisman's effect first, Gaining another Mint. Then in response to gaining the second Mint I put it on top of my deck with Royal Seal. ...

According to rules of prosperity thats not possible:

Quote
... if you buy a Mint with Royal Seal in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
« Last Edit: August 16, 2011, 09:37:11 am by Dominionaer »
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Buggz

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Re: Reaction Quandaries
« Reply #13 on: August 16, 2011, 09:59:32 am »
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Exactly. When you buy a card in the buy phase you subsequently gain it. Since Mint says "when you buy this", you're unable to use Royals Seals "when you gain"-ability.

EDIT: Oh my, I ignored that Talisman.  :-[
« Last Edit: August 16, 2011, 10:16:42 am by Buggz »
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Thisisnotasmile

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Re: Reaction Quandaries
« Reply #14 on: August 16, 2011, 10:04:36 am »
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Yes, you buy before you gain. When you buy the Mint, you have 2 "when you buy" effects waiting to take place. Mint wants to trash your treasures, and Talisman wants to gain another copy (because Quarry is in play so Mint costs less than $4). Since they both happen at the same time you can choose which to do first. Guided says he wants to activate his Talisman first, gaining another copy. Now he has GAINED a Mint, which he uses Royal Seal to put on his deck. Now that's done, the other "when you buy" effect takes place. This means Mint now trashes all treasures in play. Finally, he gains the Mint that he bought, but as the Royal Seal is no longer in play, this Mint goes straight into his discard.
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Donald X.

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Re: Reaction Quandaries
« Reply #15 on: August 16, 2011, 10:21:40 am »
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...

Consider for example: I have a Quarry and Talisman and Royal Seal in play and buy a Mint. I choose to do Talisman's effect first, Gaining another Mint. Then in response to gaining the second Mint I put it on top of my deck with Royal Seal. ...

According to rules of prosperity thats not possible:

Quote
... if you buy a Mint with Royal Seal in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
guided has it right and so does the rulebook!

If you want, append "except when some other card not mentioned makes things work differently" to every example in all of the rulebooks. The rulebooks cannot cover every configuration of cards in the examples. At the same time this particular example is an important one; it's a question people actually ask, and so there's the answer in the FAQ, Mint happens first.

If you buy Mint for $4 or less with Talisman out then you have two when-buy triggers and get to order them. If you resolve Talisman first then you will gain a Mint for that and get to resolve Royal Seal for that gained-but-not-bought Mint. The Mint that you bought though will still resolve before you can put it on your deck with Royal Seal.
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guided

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Re: Reaction Quandaries
« Reply #16 on: August 16, 2011, 11:14:47 am »
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Quarry/Talisman/Royal Seal/Mint is my absolute favorite instructive Dominion example ;D

Now that Cornucopia is out maybe I can find some other crazier combination of effects....
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Thisisnotasmile

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Re: Reaction Quandaries
« Reply #17 on: August 16, 2011, 11:24:37 am »
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I can't imagine the Quarry/Talisman/Royal Seal/Mint example is ever useful in practice though. I'd be very impressed if anyone could give me an example of a situation in which they would like to gain 2 Mints, one of which on top of their deck, AND trash a minimum of 1 Quarry, 1 Talisman and 1 Royal Seal.
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WanderingWinder

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Re: Reaction Quandaries
« Reply #18 on: August 16, 2011, 12:11:09 pm »
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I can't imagine the Quarry/Talisman/Royal Seal/Mint example is ever useful in practice though. I'd be very impressed if anyone could give me an example of a situation in which they would like to gain 2 Mints, one of which on top of their deck, AND trash a minimum of 1 Quarry, 1 Talisman and 1 Royal Seal.
I'm losing pretty badly and I want to create mass confusion in my play group. Oh, you mean wanting to win? Well, maybe there's a deck with tactician in a colony game where your quarry and talisman have outlived their usefulness and you have a royal seal 'cause... yeah, it's a stretch.

AJD

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Re: Reaction Quandaries
« Reply #19 on: August 16, 2011, 01:15:27 pm »
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I suppose the issue is in part with an ambiguity in the meaning of "if two things happen at the same time, the player orders them", as it applies to reactions. One possible interpretation (which isn't the correct one) is analogous to the case with, for instance, playing a Pawn. For instance, when you play a Pawn, you can't say "I'll take +1 card, now I draw my card; okay, and for the other half of the Pawn I'll take +1 action"; you have to decide which two effects of the Pawn to take before you resolve either of them. One might think that, with "two things happening at the same time", the player would have to choose the order in which to activate them before doing either: "Ah! You've played a Militia; I'll reveal Secret Chamber and Horse Traders, activate the Horse Traders first, and then the Secret Chamber." Under this scenario, if you draw another reaction from the Secret Chamber, it's too late to reveal it as well.

Again, I'm not arguing that this is the rule of the game; it's not. I'm just arguing that the printed rules (excluding card FAQs) and card texts don't clearly distinguish between the correct and incorrect interpretations.
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guided

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Re: Reaction Quandaries
« Reply #20 on: August 16, 2011, 03:15:37 pm »
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I suppose the issue is in part with an ambiguity in the meaning of "if two things happen at the same time, the player orders them", as it applies to reactions. One possible interpretation (which isn't the correct one) is analogous to the case with, for instance, playing a Pawn. For instance, when you play a Pawn, you can't say "I'll take +1 card, now I draw my card; okay, and for the other half of the Pawn I'll take +1 action"; you have to decide which two effects of the Pawn to take before you resolve either of them. One might think that, with "two things happening at the same time", the player would have to choose the order in which to activate them before doing either: "Ah! You've played a Militia; I'll reveal Secret Chamber and Horse Traders, activate the Horse Traders first, and then the Secret Chamber." Under this scenario, if you draw another reaction from the Secret Chamber, it's too late to reveal it as well.
The first thing that happens when Pawn begins to resolve is that you make a choice of two options. It doesn't say "choose one and resolve it, then choose another and resolve it"; it says "choose two". After you finish choosing, the effects that you chose begin to resolve. You might imagine some people could be confused and think the card's intent is for you to choose-resolve-choose-resolve (rather than choose-resolve-resolve), which is why the card FAQ is there to make it crystal clear. Of note, the FAQ says you can resolve them in either order, but order makes no difference for Pawn. Yes, the Pawn FAQ makes the opposite ruling from the Trusty Steed FAQ, which says the choices resolve in the order listed on the latter card. Donald has acknowledged that in hindsight the Pawn FAQ shouldn't have said you could choose the order. Basically Trusty Steed takes the stance that the card text resolves from beginning to end (which is usual for card text), i.e. the chosen options aren't simultaneous.
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guided

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Re: Reaction Quandaries
« Reply #21 on: August 16, 2011, 03:18:35 pm »
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I can't imagine the Quarry/Talisman/Royal Seal/Mint example is ever useful in practice though.
Is there some reason an instructive example (about relative effect timing in this case) needs to be useful in practice?
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AJD

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Re: Reaction Quandaries
« Reply #22 on: August 16, 2011, 04:35:01 pm »
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Guided, there's no confusion about what Pawn does, and perhaps it was a distraction for me to introduce it. My point is just this:

The rule is 'if two things happen "at the same time", the player they effect decides the order'. But that doesn't necessarily resolve this question: Does the player have to first determine that two things are happening at the same time, and then say 'I get to choose the order, so I'll execute X first and then Y'; or can the player carry out X, and then say 'oh, by the way, Y is happening at the same time, so I choose for it to happen second'? The answer is the latter, but I stand by my claim that it's not really obvious from the rule book and card text. (The rule book is really vague about how Reactions work in general, I think.)
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guided

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Re: Reaction Quandaries
« Reply #23 on: August 16, 2011, 05:10:29 pm »
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In both of your cases, X and Y are either simultaneous or they aren't. Realizing it later is immaterial. It's inventing a rule out of nowhere to imagine that all simultaneous events must be announced at once and recorded in the minutes, approved by a majority of shareholders, etc, before any of the events begin to resolve. This isn't the rule because there's no basis in the rulebooks for believing it's a rule.
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AJD

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Re: Reaction Quandaries
« Reply #24 on: August 16, 2011, 05:21:48 pm »
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There's also no real basis in the rulebooks (other than, of course, the FAQ for Secret Chamber) for believing that "you may reveal this from your hand when an opponent plays an attack card" allows you to reveal a card that isn't in your hand when an opponent plays an attack card, but that is the rule.
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guided

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Re: Reaction Quandaries
« Reply #25 on: August 16, 2011, 05:33:19 pm »
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There's also no real basis in the rulebooks (other than, of course, the FAQ for Secret Chamber) for believing that "you may reveal this from your hand when an opponent plays an attack card" allows you to reveal a card that isn't in your hand when an opponent plays an attack card, but that is the rule.
It's certainly in your hand when you reveal it. And until the attack card finally begins to resolve (once each player in turn agrees they have no reactions they intend to reveal), the rules and card text inform you that you may reveal it if it's in your hand.

Are you proposing that this would be a sensible way of interpreting the printed rules?:

1. 3p game. RHO plays an attack card.
2. I reveal Secret Chamber and draw 2 cards, including a Moat. I put 2 cards back on my deck and still have my Moat in hand.
3. I am not allowed to reveal my Moat because it is no longer "when an opponent plays an attack card". Alas! the moment has already passed. Eet eez too late, my friend.
4. OK. So now it's too late to react to the attack. Too bad :(
5. But wait! LHO engages his time machine, going back in time to when it was OK for him to reveal his Moat. He reveals his Moat and dodges the attack.


Again, there's no basis for imagining that the rules instruct that all reactions must be revealed at the same time before any of them begin to resolve. For example, I can choose to reveal or not reveal my Moat based on whether the player on my right chooses to reveal reaction cards. If my RHO reveals a Secret Chamber and immediately starts drawing cards, I'm not instantly shut out of revealing any reactions because I wasn't fast enough to reveal before they started resolving their reaction card.
« Last Edit: August 16, 2011, 05:38:16 pm by guided »
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guided

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Re: Reaction Quandaries
« Reply #26 on: August 16, 2011, 05:41:28 pm »
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And I mean, this issue is explicitly addressed in the main body of the Intrigue rules:
Quote
Each Reaction card is revealed and resolved before another Reaction card is revealed. The second Reaction card can be one that was not initially in hand when the first Reaction card was played.

Just, you know, for what it's worth.
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AJD

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Re: Reaction Quandaries
« Reply #27 on: August 16, 2011, 05:49:53 pm »
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ETA: Okay, I missed that in the main body of the Intrigue rules; I withdraw my objection. (And so far, Intrigue is the only set in which it matters.) However, I wrote all of the below, and I'm not going to delete it:

Actually I'm proposing that this would be a sensible way of interpreting the printed rules:

1. RHO plays an attack card.
2. LHO and I reveal any reaction cards that are in our hands and which we want to reveal, simultaneously, and each activate them simultaneously. If either of us revealed more than one, we choose in which order to execute them.

(But wait! What about the "go in turn order" rule? ...The rulebook actually says "If an ability of a card affects multiple players, and the order matters, resolve that ability for each affected player in turn order." The revealing of Reactions is an "ability" of the Reaction cards themselves, not of the Attack card, and so there is no ability of "a card" that affects multiple players here. Actually, an alternative to 2 would be the following:

2': LHO and I reveal any reaction cards we want to reveal, simultaneously, and RHO decides the order in which they are executed.

This should be clearly incorrect, but it's what's suggested by the wording of this rule: "If multiple cards resolve at the same time on your turn, you choose what order to resolve them." The Reactions are multiple cards resolving at the same time.)
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AJD

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Re: Reaction Quandaries
« Reply #28 on: August 19, 2011, 10:42:21 pm »
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That said, I am a little confused now about what rules out the part of 2' where the player who played the Attack gets to decide in what order the other players get to reveal their Reactions. A straightforward reading of the rules seems to make multiple players' reactions fall under the category of "If multiple cards resolve at the same time on your turn" from the Seaside rules, not the category of "If an ability of a card affects multiple players". I know that Donald has said in a couple of places that "players reveal Reactions in turn order" is the official rule, and I'm not disputing that—and clearly it's a better rule than "players reveal Reactions in order chosen by the attacker"—but I can't quite see how that ruling emerges from the rules of the game as printed.
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guided

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Re: Reaction Quandaries
« Reply #29 on: August 22, 2011, 02:28:20 am »
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The next thing in the Seaside rulebook is "A card that affects multiple players during your turn still resolves in player order", to remind you of the rule that was already in mentioned in the Intrigue rulebook. An attack card affects multiple players by giving them an opportunity to reveal and resolve reactions, which they do in turn order if it matters to anybody.

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AJD

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Re: Reaction Quandaries
« Reply #30 on: August 22, 2011, 11:24:39 am »
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...I mean, it's clear that that's the rationale, but... I think it leads to contradictions if we say that an attack card "affects" players merely in that it gives them an opportunity to reveal reactions. For instance, when Lighthouse is in play, attack cards don't "affect" you, but you're still allowed to reveal reactions. So the reveal of the reaction is really an effect of the reaction card itself, not of the attack card.
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guided

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Re: Reaction Quandaries
« Reply #31 on: August 22, 2011, 12:06:57 pm »
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It's clear there's no actual confusion on your part, honestly. I assume you're not seriously saying you think it would be reasonable to interpret the rules in a way that is basically impossible to adjudicate? If RHO reveals a bunch of reactions, what's to stop me from waiting until they're done before deciding whether to reveal my own reactions? and if I do that does the attacker get to say "hold up, rewind the game, you do yours first"? and maybe RHO revealed a Secret Chamber that caused a shuffle, so they have to go back and rewind their shuffle somehow....? If my reactions change RHO's mind about whether to reveal reactions, what then?

Even if you ignore those issues, what about the direct conflict between this interpretation and the rule (in place before the Seaside rulebook was ever printed) that reaction cards are revealed and resolved one at a time?
« Last Edit: August 22, 2011, 12:11:42 pm by guided »
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AJD

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Re: Reaction Quandaries
« Reply #32 on: August 22, 2011, 12:22:22 pm »
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Of course there's no confusion on my part with regard to what the rules are or should be. What I'm confused about is whether this rule is stated in, or even unambiguously inferrable from, the game's printed rulebooks.

What I'm doing in this thread (and the other one I just started, about Goons) is identifying cases where we all know what the official rule is for one reason or another—because Donald has said so in some forum or other, because that's the way Isotropic works, or even because the card FAQs say so, or whatever—but the rule itself isn't actually stated in any of the official rulebooks or card texts.

In general, what I'm trying to do is locate the holes in the principle "you can always tell what to do if you exactly follow the instructions on the card in order, as much as possible, in keeping with the general game rules". We know of some already—Donald has stated that the "lose track" rule that's needed to interpret the interaction of Throne Room, Mining Village, and Possession has never been stated in any of the rulebooks—but there are some cases not covered in the rulebook that apply to situations that are much less unusual than that. This seems to be one of them.
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guided

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Re: Reaction Quandaries
« Reply #33 on: August 22, 2011, 01:00:17 pm »
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This seems to be one of them.
I don't agree at all. Your pretend-confused interpretation directly contradicts a printed rule (reactions revealed and resolved one at a time).
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AJD

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Re: Reaction Quandaries
« Reply #34 on: August 22, 2011, 01:42:11 pm »
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The printed rule says that a single player's reactions are revealed and resolved one at a time, but doesn't say anything about which player gets to do so first. Meanwhile, the actual correct rule also directly contradicts a printed rule (the "multiple cards on your turn" rule).
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guided

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Re: Reaction Quandaries
« Reply #35 on: August 22, 2011, 02:05:05 pm »
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The printed rule says that a single player's reactions are revealed and resolved one at a time, but doesn't say anything about which player gets to do so first.
Since we're feigning confusion by precisely parsing rulebook text instead of taking it for what it obviously means, the rule about revealing reactions one at a time does not say it only applies to a single player's multiple reactions. Even if we restrict the that ruling to a single player revealing multiple reaction cards, saying the attacker gets to choose the order of a single player's reactions is contradictory (and otherwise an obvious non-starter in the Secret Chamber case).

You're grasping at straws, man.
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AJD

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Re: Reaction Quandaries
« Reply #36 on: August 22, 2011, 02:13:49 pm »
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It is obviously a non-starter; it would be a terrible idea. My point is that the rule booklet doesn't clearly give an alternative to it and state what the correct rule is, is all.
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guided

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Re: Reaction Quandaries
« Reply #37 on: August 22, 2011, 02:32:26 pm »
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My point is that the rule booklet doesn't clearly give an alternative to it and state what the correct rule is, is all.
Resolve in turn order starting with the current player! There would have been no confusion about this before Seaside, and Seaside went to some pains to avoid confusion by making sure the very next thing was a reminder about the resolve-in-turn-order rule. Seaside didn't go back and change how Secret Chamber works.

If Lighthouse gives you pause, consider that the Lighthouse FAQ specifically talks about revealing a reaction card even though you have a Lighthouse in play. If you go back to the Moat FAQ you can see that "not affected by the attack" wording is meant to cover the effects of actually resolving the attack card.
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Donald X.

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Re: Reaction Quandaries
« Reply #38 on: August 22, 2011, 02:43:25 pm »
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It is obviously a non-starter; it would be a terrible idea. My point is that the rule booklet doesn't clearly give an alternative to it and state what the correct rule is, is all.
I didn't write the original rulebook, just the FAQ, so hooray! You can blame me for the rules but not the presentation. I don't even know who wrote the rulebook at this point (my first guess is Georg Wild); the original rulebook (Valerie's) was modified/replaced with the rewritten German one in order to use the SdJ logo.

The full timing rules couldn't be in the main set rulebook because they weren't all invoked. They just would have confused people.

It would be nice if the rulebook had a section that explained the card types, and the section for Reactions would say that you go around the table Moating, but the rulebook isn't changing, again the SdJ logo thing, so whatever. People seem to manage? There are possible questions if you like to poke at things, but so many games of Dominion get played with no problem that I am confident there are no major flaws in the rulebook.

There is one question however which looms large. One question that gets asked far more than any other, to the point where it's clear that, while the rulebook does answer it, it needed to do more there. So I mean, here's something actually relevant to complain about and focus on, even though again, nothing can be done. That question: what happens if I Throne Room a Feast?
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AJD

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Re: Reaction Quandaries
« Reply #39 on: August 22, 2011, 03:00:46 pm »
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Donald, thanks for responding, here and in the other thread; I'm willing to drop this topic, since continuing to go round and round about it doesn't seem likely to benefit anyone. I would encourage you, though, to encourage whoever's responsible for writing the Hinterlands rulebook to mention explicitly in it that "if multiple people can reveal Reactions in response to the same event, they do so in turn order", if that's appropriate to the Reactions that exist in Hinterlands and it's not too late to do so.

..."The SdJ logo thing"?
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Donald X.

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Re: Reaction Quandaries
« Reply #40 on: August 22, 2011, 04:36:09 pm »
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I would encourage you, though, to encourage whoever's responsible for writing the Hinterlands rulebook to mention explicitly in it that "if multiple people can reveal Reactions in response to the same event, they do so in turn order", if that's appropriate to the Reactions that exist in Hinterlands and it's not too late to do so.

..."The SdJ logo thing"?
It's me these days, and that rulebook is done already.

If we wish to use the SdJ logo on the Dominion box, which we do, it must have the same rules as the German version. The German version is what actually got the award.
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kn1tt3r

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Re: Reaction Quandaries
« Reply #41 on: August 23, 2011, 04:26:08 am »
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SdJ (I presume it's "Spiel des Jahres", the German game of the year award) or not - since the German version of the rules is flawed in some details, I would strictly discourage you from using them (which you probably didn't intent to anyway, but I just wanted to mention it).
« Last Edit: August 23, 2011, 06:43:57 am by kn1tt3r »
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