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Author Topic: Mini-Set Design Contest, Challenge #17: +Buy!  (Read 44605 times)

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rinkworks

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #25 on: September 27, 2012, 03:31:47 pm »
+1

Here is the ballot for Challenge #17!

--

Voting Rules:

Each person may cast votes as follows:  For each Challenge, you may fill your ballot out in one of two ways:

(1) Award 3 points to one entry.  Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries.  Award 1 point to any number of other entries.

Submit your votes via PM to me by Monday, October 7, 2012, 10am EDT in the following format:

Quote
Challenge 1

3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo

Challenge 2

2 CardName
2 AnotherCardName
1 StillAnotherCardName

Please use the above format!  One card per line, with the number of votes given before it, and no extra punctuation or anything.  This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.

Do not submit votes for your own cards.  (If you do, my script will catch you anyway.)

By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge.  This is to incentivize contestants to submit votes.  (My script does this automatically, so don't worry that I'll forget to do this.)

Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me.  The proper card names will be revealed when the results are announced.  Whenever card text says "[This Card]" it means the submitted text says the card's own name there.

Inclusion on the ballot means that the card was deemed eligible for the contest.  You therefore do not need to consider eligibility when voting.  In some cases, this may mean a pretty loose interpretation of the eligibility requirements.  I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.

As a voter, you may use whatever criteria you wish in determining what your votes will be.  Be as forgiving or particular as you like concerning conformance to standard Dominion terminology.   For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.

--

Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.


Othello
$6 - Action
+1 Action
+1 Buy
+$1
Reveal cards from the top of your deck until you reveal an Action or Treasure card.  Put that card into your hand. Discard the other revealed cards.


Centipede
$6 - Action
+$3
--
While this is in play, when you gain an Action, Treasure, or Victory card that you have not gained this turn: +1 Buy, +$1.


Asteroids
$5 - Action-Attack
Choose one: +$3 or +3 Cards.
Each other player chooses one: they trash a card from their hand, or draw a card and discard a card from their hand.
Choose one: +1 buy and each other player gains a Copper; OR trash a card from your hand and each other player with four or more cards in hand discards a card.


Egg Catch
$3 - Action-Duration
+2 Cards
Set aside any number of Treasure cards from your hand face up on top of this card.
During the buy phase of your next turn: +1 Buy and play the set aside cards in any order.


Millipede
$4 - Action
+1 Action
+1 Buy
+$1
Trash one or three cards from your hand.


Pole Position
$5 - Treasure
If this is the only Treasure you play this turn, choose 2. Otherwise, choose 1: +$1P; OR +$2; OR +$1, +1 Buy.


Dig Dug
$4 - Action-Duration
Now and at the start of your next turn:
+1 Buy
+$1
--
While this is in play, when you gain a card, you may trash a card from your hand.


Pengo
$3 - Action
+1 Buy
Reveal and discard the top three cards of your deck.  If all three are identical, +$4.  If exactly two are identical, +$2.  If there are no duplicates, +$1.


Mario Bros
$2 - Action-Duration
+$3
+1 Buy
At the start of your turn: +$1.
--
During your Clean Up phase, place [This Card] in play for the player to your right.


Combat
$5 - Action
+1 Buy
--
While this is in play, whenever you play an Action, +$1.


Space War
$2 - Action
+1 Buy
You may trash this and another copy of [This Card] from your hand.  If you do, gain two differently named cards costing up to $6, placing the card with the lowest cost on top of your deck.


Outlaw
$3 - Action
+1 Card
+1 Action
+1 Buy
--
When you buy a Treasure you have not yet bought this turn, +$1.


Pac-Man
$4 - Action
+1 Action
+3 Buys
+$3
--
If you have unused buys at the end of the turn you play this card, trash this card.


Jungle Hunt
$3 - Action
+2 Cards
+1 Action
+1 Buy
Reveal and discard 2 cards. If both cards discarded were Actions or Treasures, +1 Card.


Krull
$5 - Action-Duration
+1 Buy
+$1
On your next turn: +1 Buy.
Choose two non-empty piles from the supply. Place a Plus token on one and a Minus token on the other.
--
While this is in play, cards from supply piles with Plus tokens on them cost $1 more and cards from supply piles with Minus tokens on them cost $1 less (to a minimum of $0). When this leaves play, remove one Plus token and one Minus token from supply piles.
--
(Rules clarification: The maximum change in price is $1, even if there are multiple Plus or Minus tokens on a pile. If there are both Plus and Minus tokens on a pile, there is no change. If you play this card with a multiplier such as Throne Room or King's Court, there will be tokens left on piles once [This Card] leaves play, but if nobody has one in play, the tokens will do nothing.)


Battlezone
$4 - Action-Duration
Set aside a card from your hand. At the start of your next turn, return it to your hand and gain +1 Card, +1 Action, +1 Buy.
--
When a player plays an Attack card, they may discard a Treasure card. If they do not, players who have a [This Card] in play are unaffected by the attack.


Breakout
$6 - Action-Duration
Now and at the start of your next turn:
+$3
+1 Buy
--
While this is in play, cards cost $1 more.


Casino
$3 - Action
+1 Card
+1 Action
+1 Buy
Reveal the top card of your deck.  If it is a Ruins, Curse, or a Copper, put it into your hand.


Phoenix
$5 - Action
+1 Buy
--
While this is in play, Action cards you buy are immediately played.
--
(Rules clarification: This would allow you to play action cards during the buy phase, but only those you are purchasing. This is not optional and does not require leftover actions.)


Secret Quest
$3 - Action
+1 Buy
When you play this, +$1 per Buy you have.


Adventure
$4 - Action
Look at the bottom card of your draw pile; you may discard it. If you do, +$2 and +1 Buy. If you don't; put it back on bottom, +2 Actions, and +1 Card.


Night Driver
$4 - Action
+1 Card
+$1
You may discard up to 2 Cards. +1 Action and +1 Buy per card discarded.


Obelix
$4 - Action
+$2
+1 Buy
--
When you discard this from play, if you gained at least 1 Treasure card, 1 Action card, and 1 Victory card this turn, draw an additional card during this turn's Clean-up phase.


Crossbow
$4 - Action
+1 Card
+1 Action
+1 Buy
+$1
Discard a card.
--
When you gain this, if at least one supply pile is empty, you may put this on your deck.


Defender
$3 - Action-Victory
+1 Action
+1 Buy
--
Worth 1 VP
--
When you buy this, if this is the first card bought this turn, +1 Buy.


Surround
$4 - Action-Duration
+1 Buy
+$1
--
At the end of your Buy phase, set aside one card from your deck for every unused buy face down. At the start of your next turn, put them into your hand.


Xenophobe
$6 - Action
+1 Buy
+$5
Discard 3 cards or 1 [This Card].


Street Racer
$2 - Action
+1 Buy
All players (including you) reveal a card from their hand. All cards revealed this way cost $1 less this turn, but not less than $0.
--
If you did not buy any copies of the revealed cards, you may put this card on top of your deck.


Road Runner
$5 - Action
+2 Actions
+3 Buys
--
In games using this, when you trash a Fool's Gold, you may gain an [This Card].
--
Setup: Add Fool's Gold as an extra Kingdom card pile.


Star Raiders
$2 - Action
+1 Action
+1 Buy
--
While this is in play, when you buy a card, gain a card costing exactly $2 more.
--
When you discard this from play, trash it if you have any unused Buys.


Quadrun
$6 - Action
+1 Buy
Trash any number of differently named cards from your hand. +$2 for each card trashed.


Space Invaders
$3 - Action-Reaction
+2 Cards
--
When your discard pile is empty, you may reveal and discard this card. If you do +3 Cards.

(Note from rinkworks:  I put this card in the wrong category by mistake.  The correct entry for this challenge follows:)


Space Invaders
$6 - Action
Reveal an Action card from your hand, play it up to three times.
If you play it once: +1 Buy, +$3.
If you play it twice: +1 Action, +1 Card, +$1.
If you play it thrice: trash the Action card.


E.T.
$5 - Action-Reaction
+1 Card
+1 Action
+1 Buy
--
When you buy a card you may discard this.  If you do, +$3.


Missile Command
$3 - Action
+1 Action
Choose one: +2 Cards and discard 2 cards; or +1 Card, +1 Buy.


Galaxian
$4 - Action
+2 Cards
+1 Buy
Discard 2 cards. Reveal your hand. If you have 2 or less treasures in it, +$3 and gain a silver.


Moon Patrol
$3 - Action
+1 Buy
Discard any number of cards. For each card discarded this way, +1 Card, +1 Action.


Human Cannonball
$4 - Action
+1 Card
+1 Action
+1 Buy
Choose one: Put a Coin token on your [This Card] mat; or remove any number of Coin tokens and get +$1 per removed token.


Gravitar
$3 - Action
+2 Buys
Gain a Silver.
--
While this card is in play, when you buy a Victory card, +$3.


Ikari Warriors
$5 - Action-Attack
+1 Buy
+$3
Discard one card; if you do, each other player gains a Curse card.
--
While this is in play, if you buy an Attack card; play it immediately.


Joust
$4 - Action
+1 Buy
You may put a Victory card from your hand on top of your deck. If you do, +$3.


Vanguard
$4 - Action
+1 Buy
--
While this is in play, when you buy a card, gain a Gold if you have no Treasures in play. Otherwise, gain a Silver if you have no Golds in play.
« Last Edit: October 04, 2012, 09:13:08 am by rinkworks »
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rinkworks

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #26 on: September 27, 2012, 03:32:29 pm »
0

Whoever submitted the card Xenophobe, can you PM me?  In preparing the ballot, I lost my record of who submitted that one.  Thanks.
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Robz888

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #27 on: September 27, 2012, 04:00:47 pm »
+3

Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.

(!) A $4 Grand Market, and all you have to do is discard 1 measly Copper? Let's remember that Grand Market is undercosted at $6, because it has the purchase restriction to balance it. This is a hideously good card. Way, way, way wrongly priced.
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AJD

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #28 on: September 27, 2012, 04:29:11 pm »
+3

Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.

(!) A $4 Grand Market, and all you have to do is discard 1 measly Copper? Let's remember that Grand Market is undercosted at $6, because it has the purchase restriction to balance it. This is a hideously good card. Way, way, way wrongly priced.

...Discarding a Copper is nearly-equivalent to –$1, right? So to a first approximation, it's (regular) Market if you have a Copper in hand, Woodcutter if you don't.

(Obviously it's more Grand Market–like when you have cards that can take the –copper in stride, like Minion, Library, Grand Market itself, often Menagerie, etc.)
« Last Edit: September 27, 2012, 04:31:31 pm by AJD »
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #29 on: September 27, 2012, 04:30:41 pm »
+9

Othello
$6 - Action
+1 Action
+1 Buy
+$1
Reveal cards from the top of your deck until you reveal an Action or Treasure card.  Put that card into your hand. Discard the other revealed cards.

I hope the real name of this is "Farmer's Market".
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Robz888

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #30 on: September 27, 2012, 04:33:33 pm »
+1

Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.

(!) A $4 Grand Market, and all you have to do is discard 1 measly Copper? Let's remember that Grand Market is undercosted at $6, because it has the purchase restriction to balance it. This is a hideously good card. Way, way, way wrongly priced.

...Discarding a Copper is nearly-equivalent to –$1, right? So to a first approximation, it's (regular) Market if you have a Copper in hand, Woodcutter if you don't.

(Obviously it's more Grand Market–like when you have cards that can take the –copper in stride, like Minion, Library, often Menagerie, etc.)

Sure, but it's essentially always going to be Market, and cheaper in a non-trivial way. I can't see pricing this at $4 in any fair sense.
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AJD

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #31 on: September 27, 2012, 04:37:56 pm »
0

Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.

(!) A $4 Grand Market, and all you have to do is discard 1 measly Copper? Let's remember that Grand Market is undercosted at $6, because it has the purchase restriction to balance it. This is a hideously good card. Way, way, way wrongly priced.

...Discarding a Copper is nearly-equivalent to –$1, right? So to a first approximation, it's (regular) Market if you have a Copper in hand, Woodcutter if you don't.

(Obviously it's more Grand Market–like when you have cards that can take the –copper in stride, like Minion, Library, often Menagerie, etc.)

Sure, but it's essentially always going to be Market, and cheaper in a non-trivial way. I can't see pricing this at $4 in any fair sense.

I agree; it's kind of like trying to price Stables at $4.
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Davio

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #32 on: September 27, 2012, 04:38:14 pm »
0

Othello
$6 - Action
+1 Action
+1 Buy
+$1
Reveal cards from the top of your deck until you reveal an Action or Treasure card.  Put that card into your hand. Discard the other revealed cards.

I hope the real name of this is "Farmer's Market".
When I organized the first fan card contest way back when I removed the names from the cards, but that was also because some submissions had been floating on the forums for a while and people would too easily recognize them. I also didn't want to discriminate against people who didn't have a good names or no name at all.

Now though I believe that card names are parts of a card's design and I would rather see them. I always try to come up with a name that's not only fitting for the card, but fitting in the existing Dominion space as well.

I mean, I understand that the names are removed, but something as simple as a name might convey the idea behind a card more clearly than just the mechanics.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #33 on: September 27, 2012, 04:41:15 pm »
+1

Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #34 on: September 27, 2012, 04:46:57 pm »
0

Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.

At a $3 price tag, it's fine if it's strictly better than Cellar.  Warehouse is a pretty different operation, as the discard comes first with Moon Patrol, so if it turns out that one is usually better than the other, that's not necessarily a problem.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #35 on: September 27, 2012, 04:49:50 pm »
+1

Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.

At a $3 price tag, it's fine if it's strictly better than Cellar.  Warehouse is a pretty different operation, as the discard comes first with Moon Patrol, so if it turns out that one is usually better than the other, that's not necessarily a problem.

But Warehouse only gives you 1 Action.  If I have Moon Patrol in my hand, I'll discard the rest of my hand, giving me +4 Cards and +4 Actions.  You basically paid $3 for a better Madman with +Buy.  That makes you discard first.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #36 on: September 27, 2012, 04:50:21 pm »
0

Is Space Invaders in the wrong contest? It has a reaction and no plus buy.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #37 on: September 27, 2012, 04:51:28 pm »
0

Mario Bros. is confusingly worded. It says "At the end of your clean-up phase", but it's a duration. So is it the clean-up phase the turn you play it or the following turn?
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #38 on: September 27, 2012, 04:57:20 pm »
+1

Mario Bros. is confusingly worded. It says "At the end of your clean-up phase", but it's a duration. So is it the clean-up phase the turn you play it or the following turn?

What I'm taking away from it is that you get the +$3 and +1 Buy, and your opponent gets the +$1.  Does he then give it back to you after?
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #39 on: September 27, 2012, 04:58:17 pm »
0

Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.

At a $3 price tag, it's fine if it's strictly better than Cellar.  Warehouse is a pretty different operation, as the discard comes first with Moon Patrol, so if it turns out that one is usually better than the other, that's not necessarily a problem.

But Warehouse only gives you 1 Action.  If I have Moon Patrol in my hand, I'll discard the rest of my hand, giving me +4 Cards and +4 Actions.  You basically paid $3 for a better Madman with +Buy.  That makes you discard first.

How is it a better Madman if you have to discard your initial hand to draw as many cards?  The strength of Madman is that you get to keep them.  You can wind up with more Actions than Madman gives you, but the more actions you have, the less likely you'll actually need them.

I also think you're missing just how significant it is to have to discard first.  The difference in power between Cellar and Warehouse ought to be illustrative of that.  With Cellar/Moon Patrol, if your next three cards happen to be dead Victory cards, you can only worsen your current turn, and if you don't your next turn will suck instead.  With Warehouse, tada, you've gotten all three out of the way.  To put in another way, Cellar lets you exchange the weakest of 4 cards for cards of unknown quality.  Warehouse lets you discard the weakest of 7 cards and guarantees that those remaining are the most desirable.

I'm not trying to defend Moon Patrol here, really.  I remain unbiased insofar as the value of the card itself is concerned.  But the reasoning behind these criticisms of it are way out of whack.
« Last Edit: September 27, 2012, 04:59:34 pm by rinkworks »
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #40 on: September 27, 2012, 04:58:38 pm »
0

Is Space Invaders in the wrong contest? It has a reaction and no plus buy.

Yup.  I replaced the card with the correct entry.
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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #41 on: September 27, 2012, 05:00:19 pm »
0

Quote
Sky Diver
$4 - Action
+$2
+1 Buy
Discard a Copper, or reveal a hand with no Copper.  If you did discard a Copper, +1 Card, +1 Action.

Already gave my thoughts. Wrongly priced.
Quote
Othello
$6 - Action
+1 Action
+1 Buy
+$1
Reveal cards from the top of your deck until you reveal an Action or Treasure card.  Put that card into your hand. Discard the other revealed cards.

Again, let's compare to Grand Market. This is easier to buy than Grand Market, and so long as it draws a card worth at least $1, equivalent or better in effect. And since it only draws Actions and Treasure, it's probably better. So again, wrongly cheaply priced.

Quote
Centipede
$6 - Action
+$3
--
While this is in play, when you gain an Action, Treasure, or Victory card that you have not gained this turn: +1 Buy, +$1.

Uh, I can't really tell. Possibly not all that great, I think?

Quote
Asteroids
$5 - Action-Attack
Choose one: +$3 or +3 Cards.
Each other player chooses one: they trash a card from their hand, or draw a card and discard a card from their hand.
Choose one: +1 buy and each other player gains a Copper; OR trash a card from your hand and each other player with four or more cards in hand discards a card.

Well, this is likely too strong. I guess you can get around the attack by always trashing something, but the choice between $3 or 3 cards is really good.

Quote
Egg Catch
$3 - Action-Duration
+2 Cards
Set aside any number of Treasure cards from your hand face up on top of this card.
During the buy phase of your next turn: +1 Buy and play the set aside cards in any order.

I think this might also be too strong. Right? It's a super Haven with +Buy and draw.

Quote
Millipede
$4 - Action
+1 Action
+1 Buy
+$1
Trash one or three cards from your hand.

That's okay, I think.


Quote
Pole Position
$5 - Treasure
Choose one:
If this is the only Treasure you play this turn, choose 2. Otherwise, choose 1: +$1P; OR +$2; OR +$1, +1 Buy.

Problematic wording, I think. How do you enforce that this is the only Treasure you play this turn? It has to say "You may not play anymore Treasures this turn." OR else you just play this guy last. Anyway, I don't love it.

Quote
Dig Dug
$4 - Action-Duration
Now and at the start of your next turn:
+1 Buy
+$1
--
While this is in play, when you gain a card, you may trash a card from your hand.

That's kind of cool.


Quote
Pengo
$3 - Action
+1 Buy
Reveal and discard the top three cards of your deck.  If all three are identical, +$4.  If exactly two are identical, +$2.  If there are no duplicates, +$1.

Not my favorite. Kind of random.
Quote

Mario Bros
$2 - Action-Duration
+$3
+1 Buy
At the start of your turn: +$1.
--
During your Clean Up phase, place [This Card] in play for the player to your right.

HATE. Creates Possession-style problems where you help one player way more than the other if you are playing with 3 people.


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Combat
$5 - Action
+1 Buy
--
While this is in play, whenever you play an Action, +$1.

Hmm. Okay, Well, you have to play a Village first to be able to play Actions after this. So I think it might be balanced. Interesting.


Quote
Space War
$2 - Action
+1 Buy
You may trash this and another copy of [This Card] from your hand.  If you do, gain two differently named cards costing up to $6, placing the card with the lowest cost on top of your deck.

Don't like it. You can open Space War/Space War and get some random chance of gaining two $6 cards immediately. It's a huge luck factor problem.


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Outlaw
$3 - Action
+1 Card
+1 Action
+1 Buy
--
When you buy a Treasure you have not yet bought this turn, +$1.

I don't like this last part. Let's say you buy a Silver. Okay, you haven't bought a Silver yet, so now you get +$1. Then what? If you have enough to buy another Silver, you already got the +$1. IF you buy a Copper, do you gain another +$1? I just don't think this concept works in execution.


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Pac-Man
$4 - Action
+1 Action
+3 Buys
+$3
--
If you have unused buys at the end of the turn you play this card, trash this card.

Way too good. Ridiculously so. Come on. Even if you HAD to trash this when you played it no matter what, it would still be way too good. You would just get nothing but this card to slingshot your way to the higher cards. Crazy overpowered.
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Jungle Hunt
$3 - Action
+2 Cards
+1 Action
+1 Buy
Reveal and discard 2 cards. If both cards discarded were Actions or Treasures, +1 Card.

........ Why did everyone take collective leave of their senses this round? This card is strictly superior to Laboratory, and $2 less expensive. It has the potential to be a LOT better than Laboratory. Why in the world would you price this at $3? Am I missing something?

I'm so blown away I have to pause my review of these cards.
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jotheonah

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #42 on: September 27, 2012, 05:04:47 pm »
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I had that same reaction to Jungle Hunt. Surely there is a mistake there.
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jotheonah

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #43 on: September 27, 2012, 05:06:02 pm »
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Also, tracking multiple Speed Racers sounds like a huge headache.
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rinkworks

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #44 on: September 27, 2012, 05:06:37 pm »
+1

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Jungle Hunt
$3 - Action
+2 Cards
+1 Action
+1 Buy
Reveal and discard 2 cards. If both cards discarded were Actions or Treasures, +1 Card.

........ Why did everyone take collective leave of their senses this round? This card is strictly superior to Laboratory, and $2 less expensive. It has the potential to be a LOT better than Laboratory. Why in the world would you price this at $3? Am I missing something?

The required discard means you can't enlarge your hand-size as you do with Laboratory.  If you fail to activate the extra +1 Card clause, it's more similar to Warehouse or Inn, which cannibalize your hand if you stack them too much.  When you do get the extra card, you wind up with the same hand-size, exactly like a cantrip would.  So it's no Laboratory.

As with Moon Patrol, though, I hasten to add that this post does not indicate that I approve (or disapprove, for that matter) of this card's overall power level.
« Last Edit: September 27, 2012, 05:08:12 pm by rinkworks »
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jotheonah

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #45 on: September 27, 2012, 05:08:21 pm »
+3

Oh, I think Robz and I assumed it was reveal and discard FROM YOUR DECK. If it's from your hand, that's different.
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popsofctown

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #46 on: September 27, 2012, 05:10:08 pm »
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Official Non-Examples: Spice Merchant, because not having a Treasure in hand to trash happens a bit too often to be considered an edge case.
Space Invaders
$6 - Action
Reveal an Action card from your hand, play it up to three times.
If you play it once: +1 Buy, +$3.
If you play it twice: +1 Action, +1 Card, +$1.
If you play it thrice: trash the Action card.

Really rinkworks?  My deck starts with 7 Treasures in it, it doesn't start with 7 actions in it.
The Spice Merchant example was a legitimate roadblock for me in designing a card, so I would be rather unhappy if this card won.  This is on an entirely different level from Almoner in terms of rules violation.
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Robz888

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #47 on: September 27, 2012, 05:11:42 pm »
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Oh, I think Robz and I assumed it was reveal and discard FROM YOUR DECK. If it's from your hand, that's different.

I also assumed this. Okay, I see now had it's not strictly superior to Lab. It is in desperate need of a "From your hand" clause, though.
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Drab Emordnilap

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #48 on: September 27, 2012, 05:11:59 pm »
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Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.
Well, it does cost more than Cellar, so it's allowed to be strictly better.

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popsofctown

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Re: Mini-Set Design Contest, Challenge #17: +Buy!
« Reply #49 on: September 27, 2012, 05:23:11 pm »
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Moon Patrol?  That is strictly better than a Cellar.  Probably usually better than Warehouse.
Well, it does cost more than Cellar, so it's allowed to be strictly better.
I'd argue Cellar isn't that bad though, and I think it's too nice of a village.  If you have two estates in your hand, it's a lot like Crossroads.  If you don't have estates in your hand, you probably have those terminals you buy with this kind of strategy and it seems a little bit win win.
For Village to be stronger you need to have 1 or 0 cards you are willing to discard.  If you have 2 or more cards that you don't need, you're getting more draw and at least as many actions.  I don't like how they compare.

Rinkworks will probably disagree because he likes the whatchamacallit village "+2 cards, discard any number of cards, +1 action per card discarded", which is also broken.
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